I added another update that tweaked some ore stuff, I think lowered world height, and tweaked the water distribution. Update: Now on version 1.5, definitely much better.
Yeah, that was on my to-do list of features for version 1.3. I struggled a ton with trying to make the water more appropriate, but I've finally got it at a level I want, so today I can focus on changing the noise (randomness) for the islands that generate and make them smaller. I also tried messing with the world height making it smaller, and I think that helped a bit.
Just an update. I've made a lot of progress on researching how to improve the island generation and my conclusion was that I just needed to completely make new code for the island generation. I've made a couple of really cool versions, but they aren't quite to the level I want them to be at. Most of them have been too sparse, or too dense, and there have been issues with islands at lower levels (e.g. not enough terrain to mine for rare ores, which I want to keep because a lot of people including myself would want to be able to mine relatively normally). The main goal is to make it so it can be a fun survival experience, while also feeling like you are really floating. If there is too little land it will be very difficult (kind of like a sky block with multiple islands infinitely generating and biomes, which could be fun in its own ways, but not the thing I am wanting to create at the moment) and if there is too much land it can feel more like floating continents rather than floating islands, like you said. Similarly, the spacing between the islands is also an issue because too far and it can feel barren and very difficult to travel in survival (pre-elytra at least) and too many could be laggy, messy, and crowded (especially with worlds that generate very high vertically). It's a long process because of all the small adjustments and ideas I need to test in order to kind of perfect the generation to be just right, where the survival experience isn't a big challenge, but you maintain the feeling of floating islands. I think I'm likely going to release an update for v1.2 that fixes some smaller issues that I've fixed a while ago, and also release the skyblock generation version I talked about as its own thing, as it is very cool. Might see a video for that soon. :)
@@Klinbee hmm yea these are really good points hopefully you can find a good balance but if not i bet it would still be fun and a good experience to play i wish you the best of luck!
@@bloom-mania So uh I was messing around, and I think I accidentally found out how to make it better.... that's fun lol. I'll be uploading a new version and possibly a new video soonish (in a few hours or maybe tomorrow morning).
Yoo this looks so cool! This might sound dumb but how does this effect worlds that are on the 1.17 floating island? For example the Nether and over world? I’ve been looking for a way to update my world. But I don’t want any endstone glitches.
Hmmm I don’t know really. You can test it by making back ups and saves and trying it out. Definitely make saves though when testing and keep them in a safe place. Wouldn’t want to corrupt it.
@@Klinbee ok so I tested it out on a test world, and I don’t think it’s working. I mean it’s in there don’t get me wrong but the world generation isn’t the same. I’m not an expert but it’s acting like “Z” fighting? That’s the best way I can describe it. (I’m sorry if that sounds dumb.) when I go into new chunks it’s lodging up the chunks as chunk border errors. You’re date pack for plaines biome worlds has a lot of water pockets and floating islands in it. While the new stuff I’m up loading doesn’t. I’m sorry it’s hard to explain. I wish I could show you.
They removed them, and they also didn't. The base code for them is still in minecraft's code, but I had to mess with it to make it work again using a datapack. Not only that, biomes were broken in it, so I had to add those back too.
Hmmm, as long as you are using version 1.19 it should be fine. Otherwise, I should have mentioned you have to unzip the folder rather than just put the download into the folder. I realized this like two days after I uploaded this. Let me know if this works for you :) (followed your train of other comments, this was highlighted for me for some reason)
@@floppagaming8988 That should be a way to do it... I added you on discord to try to help you and see what is going on. Maybe it is tlauncher, I would hope not though. Normally to unzip you just right click and hit "extract to folder" or something along those lines.
I added another update that tweaked some ore stuff, I think lowered world height, and tweaked the water distribution.
Update: Now on version 1.5, definitely much better.
this is so pretty and relaxing to watch :)
oh wow...i thought the 1.1 was good! the water everywhere looks amazing :D
Yes, and it solves a lot of problems. Very happy with it at the moment, but there's always something I want to touch up on.
it looks amazing but it doesnt feel like an island the islands are just too big with not enough void
Yeah, that was on my to-do list of features for version 1.3. I struggled a ton with trying to make the water more appropriate, but I've finally got it at a level I want, so today I can focus on changing the noise (randomness) for the islands that generate and make them smaller. I also tried messing with the world height making it smaller, and I think that helped a bit.
@@Klinbee cant wait for 1.3 then also yea you did an amazing job on the water
Just an update. I've made a lot of progress on researching how to improve the island generation and my conclusion was that I just needed to completely make new code for the island generation. I've made a couple of really cool versions, but they aren't quite to the level I want them to be at. Most of them have been too sparse, or too dense, and there have been issues with islands at lower levels (e.g. not enough terrain to mine for rare ores, which I want to keep because a lot of people including myself would want to be able to mine relatively normally). The main goal is to make it so it can be a fun survival experience, while also feeling like you are really floating. If there is too little land it will be very difficult (kind of like a sky block with multiple islands infinitely generating and biomes, which could be fun in its own ways, but not the thing I am wanting to create at the moment) and if there is too much land it can feel more like floating continents rather than floating islands, like you said. Similarly, the spacing between the islands is also an issue because too far and it can feel barren and very difficult to travel in survival (pre-elytra at least) and too many could be laggy, messy, and crowded (especially with worlds that generate very high vertically).
It's a long process because of all the small adjustments and ideas I need to test in order to kind of perfect the generation to be just right, where the survival experience isn't a big challenge, but you maintain the feeling of floating islands.
I think I'm likely going to release an update for v1.2 that fixes some smaller issues that I've fixed a while ago, and also release the skyblock generation version I talked about as its own thing, as it is very cool. Might see a video for that soon. :)
@@Klinbee hmm yea these are really good points hopefully you can find a good balance but if not i bet it would still be fun and a good experience to play i wish you the best of luck!
@@bloom-mania So uh I was messing around, and I think I accidentally found out how to make it better.... that's fun lol. I'll be uploading a new version and possibly a new video soonish (in a few hours or maybe tomorrow morning).
all i wanted to do is make a world with floating islands and then import it to my server and have fun with others
epic. definetly wanna play it
Yoo this looks so cool! This might sound dumb but how does this effect worlds that are on the 1.17 floating island?
For example the Nether and over world? I’ve been looking for a way to update my world. But I don’t want any endstone glitches.
Hmmm I don’t know really. You can test it by making back ups and saves and trying it out. Definitely make saves though when testing and keep them in a safe place. Wouldn’t want to corrupt it.
@@Klinbee I will do that Thank you (*^^*)
@@Klinbee ok so I tested it out on a test world, and I don’t think it’s working.
I mean it’s in there don’t get me wrong but the world generation isn’t the same.
I’m not an expert but it’s acting like “Z” fighting? That’s the best way I can describe it. (I’m sorry if that sounds dumb.)
when I go into new chunks it’s lodging up the chunks as chunk border errors.
You’re date pack for plaines biome worlds has a lot of water pockets and floating islands in it. While the new stuff I’m up loading doesn’t.
I’m sorry it’s hard to explain. I wish I could show you.
@@Klinbee Nvm I Figured it out!!! Ohh my god I’m so excited to play this!!
another thing to only dream of
guess i won't play it :( i did everything the same as in the tutorial and nothing
Also minecraft removed them how tf are you playing?
They removed them, and they also didn't.
The base code for them is still in minecraft's code, but I had to mess with it to make it work again using a datapack. Not only that, biomes were broken in it, so I had to add those back too.
probably because i use tlauncher
Hmmm, as long as you are using version 1.19 it should be fine. Otherwise, I should have mentioned you have to unzip the folder rather than just put the download into the folder. I realized this like two days after I uploaded this.
Let me know if this works for you :) (followed your train of other comments, this was highlighted for me for some reason)
@@Klinbee umm how do i unzip the folder? i opened it and pulled out everything from it is it the way to?
@@floppagaming8988 That should be a way to do it... I added you on discord to try to help you and see what is going on. Maybe it is tlauncher, I would hope not though.
Normally to unzip you just right click and hit "extract to folder" or something along those lines.
When i tried putting it in it said zip files cannot be imported into golder or smth so i guess unzipping will work
@@witekmroz1675 Did it work for you?