Very clever use of that raising and lowering ice to imitate a crusher. Mega Man Maker BADLY needs crusher gimmicks to properly emulate stages like Dust Man's.
All astounding levels, the crusher serac was a great find; hadnt ever thought it would work that way. And even the most boring of the boss rooms was still entertaining enough to watch, unlike with a lot of sparse ones it was a great palette cleanse. Cut's controls are as tight and skilled as ever. Always a thing which is great watch~
It's amazing how people are making full on pro levels like capcom probably would ever since 1.9 dropped, it's like the community is capcom 2.0 for megaman content
The public at large thinks creativity has disappeared but they just don't understand how to see it without dollar signs attached anymore, it seems. It's so inspiring to see the levels and interactions that weren't ever meant to be leading to further progress and creativity.
Very clever use of that raising and lowering ice to imitate a crusher. Mega Man Maker BADLY needs crusher gimmicks to properly emulate stages like Dust Man's.
All astounding levels, the crusher serac was a great find; hadnt ever thought it would work that way. And even the most boring of the boss rooms was still entertaining enough to watch, unlike with a lot of sparse ones it was a great palette cleanse. Cut's controls are as tight and skilled as ever. Always a thing which is great watch~
It's amazing how people are making full on pro levels like capcom probably would ever since 1.9 dropped, it's like the community is capcom 2.0 for megaman content
If capcom won't deliver, the community might as well.
@Squirrelsquid facts
The public at large thinks creativity has disappeared but they just don't understand how to see it without dollar signs attached anymore, it seems. It's so inspiring to see the levels and interactions that weren't ever meant to be leading to further progress and creativity.
I loved the Torvus Heights level. 2.5D MMM levels are fantastic!