It would make him deck out slower, at the very least. And no-resource units that can block an attack are useful on occasion. The Golden Pelt can even potentially survive an attack and give you an extra turn of damage blocking, which is actually very useful.
. . . That is a really good point that I completely missed. Though, to be fair, he never got a chance to spend them, so having more wouldn't have mattered.
@@himura-miki Blockers, Starvation prevention, and Mycologist choices (to not have to draw a card he doesn't want or combine something he doesn't want to combine) are all very good reasons for him to have taken more pelts. Plus, he couldn't've (and didn't) know that he wouldn't have a chance to spend them, so that is still another good reason even if it didn't pan out here. Even things that may seem useless at first glance usually have some sort of usability, especially in a game like Inscryption :) Clarifying edit: Just in case it wasn't clear, by the way, this isn't a stab at Sifd; I didn't think of this at all until this commenter pointed it out. I just thought it would be neat to discuss potentially better moves to make
The fact that you take time to try and find the correct english words to try and not sound condescending to the mod creators is great. I'm loving your channel
"Flavor text: was P03's line. From his trade. And, I assume, that lightning-looking symbol on the map was probably a "power for one life" trade. From the same scrybe, yeah.
I keep hoping for more custom boss battles and maybe custom regions. Each time you enter an area it presents it, and I was thinking from the very beginning that meant it would be like many roguelikes and have random areas with random bosses. I still would like to see that modded into the game!
Explain more, so when does the grizzly show tho? I mean it is the "too fast" card thats spammed ×8 but there have been multiple times ive seen the trader with all grizzly backline with ranged defense and all river snapper frontline with spikes/thorns
@@Necro_fury that is the default normally if the modder doesnt code their cards to be usable by the trader it will revert to the back row fly blocking griz and front row spiky turtles Edit one of the reason why you cant remove snapping turtle or grizzly completely from the game
I think the Pharoahs pets is supposed to have infini-sac instead, so brittle was the best thing they thought of to replicate that for bones only. Should've made it cheaper though.
I'd love if they found a way to replace Leshy's model with the Grimora model that is in the game already. Plus, if her theme was used for the final boss it'd be nice.
At an hour long, I don't think it's fair to complain about you making a fight easier. We watched along as you built up some really good cards; we saw you get your third candle and upgraded your greater smokes through too many videos to count now. Everything in the fight is fair game by that point, and shows off how strong it can be. If greater smokes sacrificed into lots of bones makes you really powerful, then the mod is made more powerful by having greater smokes. Go ahead and be powerful; it's entertaining!
51:38 It is real, guys. Witness and behold, the Leshy, Grimora-voiced. 51:43 But Sifd, he- I mean, she said: "Oh, how I relish this moment." You're not supposed to spam the mouse like that!
This is just a theory with no facts behind it, but what if spiky Snappers and shieldy Bears are considered the "default" cards in Trader fight and when game for whatever reason can't generate a card, it uses them instead. I doubt that they are being generated randomly, it seems too consistent.
Glad to see bones and energy combined in a deck. We NEED Grimora and Magnificus continued, even if it takes 2 years like the first 2 I feel like DLC or a continuation of Luke Carders story as a victim of the game is a must at this point. Sadly I don't think Daniel Mullins feels the same way as the community as so far from what I've heard from other commenters and fans of the game is that an endless mode is being worked on (which is nice don't get me wrong) but that seems to be it. Holding onto hope.
The invisible item was double-bugged, as not only did it not appear, it described it as a "zombie virus" that turns all cards in play into zombies rather than the tree of life giving 6 health like it did. Also the moon text was "Weakening my moon... with a foul odor? Absurd!"
27:24 Me: Oh, I’m guessing Grimora-Leshy was asking for a rare, since supposedly they’re trying to improve their collection; they probably have a ton of commons- Sifd: Don’t have Flavor Text that could mean something! Also Sifd: *Doesnt even attempt to use the one rare card he has in his deck* Me: DISAPPOINTED! Would love to see ya try a rare card if you do more of this expansion though
From a business perspective, it is almost always advantageous to release something that's 80-90% finished (that mostly works) and can be fixed later than to wait until it's perfect which can cost way more time and/or money than expected. Exposure is huge for garnering support, and waiting too long can mean being trying to stand out in a saturated space which is much harder to do than fix bugs (good developers see this).
i wish the models were that of the Grimora fight section. Even the board game, but maybe not the boardgame and thats enough. I just want the tombstone shaped cards, grimora replacing leshy, the skeleton hand for ending the turn and the skeleton scale. It'd be so cool
@@marioruiz1530 yes, in the finale your side deck is skeletons, also if it was gravedigger you couldntve even played any cards since gravediggers cost bones
@@ara5593 I’ve watched footage of several gameplays, and it seems that in her campaign you would’ve started with at least a skeleton and and gravedigger in your hand plus two other cards; with the sidedeck either having two of the three gravediggers of the deck in case you didn’t draw them in your starting hand or one/two high value cards in case you did, or something like that.
@@ara5593 either way, thanks for the mod, I always found her mechanics to be by far the most interesting of the game, with like managing an economy of bones and what not on top of all the undead aesthetic. Really bummed out that we didn’t get to have a proper campaign with her as the DM in the end, specially with the sigils teased at in her rule book.
I'm a bit confused, whenever I try to play this mod, I load in with the hammer and lighting, but nothing happens, and on the log it says "object reference not set to an instance of an object". Does anyone have any ideas what could be causing this error? Everything seems to load fine, it just doesn't want to start properly Edit: Apparently it's when I use the trader at start mod, but that doesn't make sense since Sifd clearly uses it in his videos with no problems. Is there something I am missing?
Having the hammer seems like a circumvention of the whole gimmick and a bit underplaying the whole theme, but you prefer it since it is fun, go keep it. Otherwise, fun and balance mod, hopefully the bugs will be ironned out in the near future.
Agreed, but if that's the case then you shouldn't be allowed to hammer structure units. Those can't be sacrificed in the base game, so they shouldn't be allowed to be destroyed by the hammer. Don't know how hard that would be to code, but that's how it should work, imo.
42:58 You could of won turn 1 by playing the gravedigger, zomb-geck and skeleton. Smack the skeleton and the zombie geck, 2 bones, sac the gravedigger using the worker ant you got, 3 bones then hit it 4 bones easy win
I would think that if one never visits the trader, having a significant fraction of pelts in one's deck would be useful, since each pelt in hand can be used as a blocker *and* yield a free bone, thus in many cases being superior to a skeleton. I'd also like to see what happens if spore digger is sacrificed onto an grave digger, or vice versa. Would the resulting card yield 1, 2, or 3 bones per turn (since cards can't normally have more than one of any particular sigil, I don't know how the spore digger would combine with other sigils).
@@Sifd Depends on what you mean. The world is decently big and you won't encounter most of the stuff in one run. I'd say a run takes around 15-20 hours if you play it at a normal pace. You start off doing contracts and jobs as a mercenary etc. then around the 100th day a disaster happens. It's very unique by the fact that the game starts as a sandbox game and you suddenly get a goal around that time. If you survive the disaster, that's considered the end of a run but you have the option to continue playing and wait for another disaster. Also, even though the game is sandbox it has very good storytelling and you can get very immersed. Disasters are stuff like: a war between two nations, a holy war between the south and the north etc. Even if you try to avoid the disasters, they will get to you. In my last run my disaster was an undead invasion, now while you can assume that you can just avoid these they will get to you themselves. For example with the undead invasion even if I avoided the undead because my army was not good for fighting them, dead enemies and even my own dead troops started rising as undead in battles with humans which was really interesting because they both can be a menace and can help you by fighting your enemies. I wouldn't say there is a lot of number crunching, yes some people try to get the perfect army and recruit brothers until they get the perfect traits but that's no fun for me. A lot of people reccomend to use mods even in the first run, but I wouldn't reccomend doing so because some of these mods make the game not fun (for example the mod which shows you the stats of a brother before recruiting him etc which allows you to build a perfect army). The game itself is very hard but that's the fun of it, I'd reccomend doing the first run with savescumming on big wipeouts while you get used to the game. Also, I'd reccomend getting all the expansions right away (some dlcs are supporter packs which add a banner these are not mandatory).
Necromancer is supposed to be a Rare card. Why is it a common...? And it's stats are the wrong way around. Same goes for Drowned Soul and Dead Hand. Should be Rare. Headless Horseman also applies, but apparently they nerfed it from a 13 cost 5-5 to a 9 cost 4-3. Also, Pharaoh's Pets is normally a common 6 cost 0-1 with Worthy Sacrifice and Many Lives. Ergo, it doesn't work in a Bone only deck. I'd probably just not have it; not all of the Beast Act II cards were used in Act I, same with Act III Technology cards. If someone could get me in touch with this mod creator, I'd love to talk with them and help them improve it.
Congratulations would sound sarcastic in that context as you’re congratulating them for something they intentionally did which would indicate that it happened outside of their control, insulting their intelligence. At the same time, it could be taken as you congratulating the mod creator sarcastically for doing something simple, thus also insulting them. In that context thanking the creator would probably be the safest option although even that is a toss-up.
Fun mod, though I feel like changing the lighting and text to call it Grimora's game is a bit of a stretch, since well this is still just Leshy's game at core, lol. Regardless, it's pretty fun seeing bone units being actually expanded upon and have them feel good instead of a side mechanic like in vanilla, and the new events are also pretty nice (save for trading, that's just a worse free card event, which is redundant, lol). Really looking forward to more of this, assuming they fix THE bug with the mod.
“But sifd, if you had the skeletons get the magpie sigil, you could have afforded to get way more pelts”
It would make him deck out slower, at the very least. And no-resource units that can block an attack are useful on occasion. The Golden Pelt can even potentially survive an attack and give you an extra turn of damage blocking, which is actually very useful.
. . . That is a really good point that I completely missed. Though, to be fair, he never got a chance to spend them, so having more wouldn't have mattered.
@@himura-miki Blockers, Starvation prevention, and Mycologist choices (to not have to draw a card he doesn't want or combine something he doesn't want to combine) are all very good reasons for him to have taken more pelts. Plus, he couldn't've (and didn't) know that he wouldn't have a chance to spend them, so that is still another good reason even if it didn't pan out here.
Even things that may seem useless at first glance usually have some sort of usability, especially in a game like Inscryption :)
Clarifying edit: Just in case it wasn't clear, by the way, this isn't a stab at Sifd; I didn't think of this at all until this commenter pointed it out. I just thought it would be neat to discuss potentially better moves to make
The fact that you take time to try and find the correct english words to try and not sound condescending to the mod creators is great. I'm loving your channel
This has been my favorite mod yet. Grimora's mechanic is my favorite in the game, and is criminally underutilized.
"Flavor text: was P03's line. From his trade. And, I assume, that lightning-looking symbol on the map was probably a "power for one life" trade. From the same scrybe, yeah.
I love the custom nodes and the custom lighting. I'm interested to see what else modders will do in the future
I keep hoping for more custom boss battles and maybe custom regions. Each time you enter an area it presents it, and I was thinking from the very beginning that meant it would be like many roguelikes and have random areas with random bosses. I still would like to see that modded into the game!
48:18 bear is the default card for trader as it is for stopping people from going too fast
Explain more, so when does the grizzly show tho? I mean it is the "too fast" card thats spammed ×8 but there have been multiple times ive seen the trader with all grizzly backline with ranged defense and all river snapper frontline with spikes/thorns
@@Necro_fury that is the default normally if the modder doesnt code their cards to be usable by the trader it will revert to the back row fly blocking griz and front row spiky turtles
Edit one of the reason why you cant remove snapping turtle or grizzly completely from the game
I think the Pharoahs pets is supposed to have infini-sac instead, so brittle was the best thing they thought of to replicate that for bones only. Should've made it cheaper though.
no its not you dont have blood
@@KopieOG thats EXACTLY what he's trying to explain.
It should've had corpse eater and undying sigil, then. Or undying and multi-bone. Costing 5 bones kills the card for no reason
quad bones.
doesnt it go back into hand tho?
36:00
I love the silence as he realizes what happenes
I'd love if they found a way to replace Leshy's model with the Grimora model that is in the game already. Plus, if her theme was used for the final boss it'd be nice.
Honestly, I’m more happy and excited about the fact that there is the energy mechanic in the Act 1 mode.
The energy mechanic import is a separate mod and I believe it is a dependency for Ara's. It's cool
@@BryanLu0 its not seperate mod its a part of api
Its nothing that new or anything, its just something you can turn on and start using because its in act 3
At an hour long, I don't think it's fair to complain about you making a fight easier. We watched along as you built up some really good cards; we saw you get your third candle and upgraded your greater smokes through too many videos to count now. Everything in the fight is fair game by that point, and shows off how strong it can be. If greater smokes sacrificed into lots of bones makes you really powerful, then the mod is made more powerful by having greater smokes. Go ahead and be powerful; it's entertaining!
I love just rewatching these videos. Still my favorite part when Sidf just makes the Mole a god with 10 HP
51:38 It is real, guys. Witness and behold, the Leshy, Grimora-voiced.
51:43 But Sifd, he- I mean, she said: "Oh, how I relish this moment." You're not supposed to spam the mouse like that!
BEST CHANNEL POSTED! I can watch in the morning when I wake up. Bloody sweet!
Still loving the work and all that you do. Keep up the amazing work :) loving these modded runs
This is just a theory with no facts behind it, but what if spiky Snappers and shieldy Bears are considered the "default" cards in Trader fight and when game for whatever reason can't generate a card, it uses them instead. I doubt that they are being generated randomly, it seems too consistent.
i feel like having two greater smokes in this mod is a bit much
8 bones at the start of bosses is quite a big deal when youre super bone focused
Grimora/Leshy says: Weakening my moon with a foul odor? ABSURD!
Honestly, another banger of a video! The bone cards and new map events were really cool!
Glad to see bones and energy combined in a deck. We NEED Grimora and Magnificus continued, even if it takes 2 years like the first 2 I feel like DLC or a continuation of Luke Carders story as a victim of the game is a must at this point. Sadly I don't think Daniel Mullins feels the same way as the community as so far from what I've heard from other commenters and fans of the game is that an endless mode is being worked on (which is nice don't get me wrong) but that seems to be it. Holding onto hope.
36:00 Totally should've trusted the rule book, not the icon.
The invisible item was double-bugged, as not only did it not appear, it described it as a "zombie virus" that turns all cards in play into zombies rather than the tree of life giving 6 health like it did.
Also the moon text was "Weakening my moon... with a foul odor? Absurd!"
That 'buried alive' mechanic is pretty cool!
It turned your Rattler into a Revenant!
27:24
Me: Oh, I’m guessing Grimora-Leshy was asking for a rare, since supposedly they’re trying to improve their collection; they probably have a ton of commons-
Sifd: Don’t have Flavor Text that could mean something!
Also Sifd: *Doesnt even attempt to use the one rare card he has in his deck*
Me: DISAPPOINTED!
Would love to see ya try a rare card if you do more of this expansion though
Yeah I was thinking about this when I ended the vid :(
@@Sifd not mention the card you ended up giving her was the static card you originally traded for
From a business perspective, it is almost always advantageous to release something that's 80-90% finished (that mostly works) and can be fixed later than to wait until it's perfect which can cost way more time and/or money than expected. Exposure is huge for garnering support, and waiting too long can mean being trying to stand out in a saturated space which is much harder to do than fix bugs (good developers see this).
But us as the consumer do not.
We want stuff finished and PERFECT on the day dot.
"BUUUT SIIIFT, you can't commit several war crimes"
33:48 I can FEEL the silent frustration
16:39 - It seems fair. It's just what the Geck was to the Squirrels.
i wish the models were that of the Grimora fight section. Even the board game, but maybe not the boardgame and thats enough. I just want the tombstone shaped cards, grimora replacing leshy, the skeleton hand for ending the turn and the skeleton scale. It'd be so cool
40:30 when the skeleton is s(quirrel)us
Sifd the term in English for "congratulations/good job" is pog or poggers
Leshy's Grimora impression is on point.
A true Grimora mod would replace the bosses with her ghouls from act 2,but this is pretty cool!
I think this is why grimmora had a pile of gravediggers instead of a pile of skeletons on her brief section of the game.
Im one of the people who made this mod and i can confidently say her sidedeck was skeletons in the finale lmao
@@ara5593 i meant for the player.
@@marioruiz1530 yes, in the finale your side deck is skeletons, also if it was gravedigger you couldntve even played any cards since gravediggers cost bones
@@ara5593 I’ve watched footage of several gameplays, and it seems that in her campaign you would’ve started with at least a skeleton and and gravedigger in your hand plus two other cards; with the sidedeck either having two of the three gravediggers of the deck in case you didn’t draw them in your starting hand or one/two high value cards in case you did, or something like that.
@@ara5593 either way, thanks for the mod, I always found her mechanics to be by far the most interesting of the game, with like managing an economy of bones and what not on top of all the undead aesthetic. Really bummed out that we didn’t get to have a proper campaign with her as the DM in the end, specially with the sigils teased at in her rule book.
I wish there was a multiplayer version of this.
Grimora?
Ancient obol may be a black goat to the Bone Lord.
Ooh. The only thing I didn't really like about Inscryption was that we didn't have a chapter in Grimora's crypt. Might dl this mod.
you generated the map before the mod thats why you had some nodes in the start that were removed
Now we need the chessboard
I'm a bit confused, whenever I try to play this mod, I load in with the hammer and lighting, but nothing happens, and on the log it says "object reference not set to an instance of an object". Does anyone have any ideas what could be causing this error? Everything seems to load fine, it just doesn't want to start properly
Edit: Apparently it's when I use the trader at start mod, but that doesn't make sense since Sifd clearly uses it in his videos with no problems. Is there something I am missing?
Having the hammer seems like a circumvention of the whole gimmick and a bit underplaying the whole theme, but you prefer it since it is fun, go keep it. Otherwise, fun and balance mod, hopefully the bugs will be ironned out in the near future.
I think if you don't have sacrifice outlets l, the hammer is a must
Agreed, but if that's the case then you shouldn't be allowed to hammer structure units. Those can't be sacrificed in the base game, so they shouldn't be allowed to be destroyed by the hammer.
Don't know how hard that would be to code, but that's how it should work, imo.
The mod should be, like, Grimora's game or something...
Mayyybe not, because hers is the chessboard thing...
For the trade event, you didn't try your Rare cards.
32:02 That bone coin🙃
Wait so can someone explain what the line of crosses are at the top left of the Skelemancer and Ancient Obol?
Hey sifd, can you look for act 2 mods too? I liked the mechanics there
51:54 That hand is in the normal game, for some reason
Should try void's bone pack, and maybe Eri's mod again since it's been updated with extra sigils
Ooh I've never been this early to a video
I haven’t been able to get this mod to work, what am I doing wrong?
42:58 You could of won turn 1 by playing the gravedigger, zomb-geck and skeleton. Smack the skeleton and the zombie geck, 2 bones, sac the gravedigger using the worker ant you got, 3 bones then hit it 4 bones easy win
after 6 months sifd finally liked
17:24 he predicted it lol
I would think that if one never visits the trader, having a significant fraction of pelts in one's deck would be useful, since each pelt in hand can be used as a blocker *and* yield a free bone, thus in many cases being superior to a skeleton. I'd also like to see what happens if spore digger is sacrificed onto an grave digger, or vice versa. Would the resulting card yield 1, 2, or 3 bones per turn (since cards can't normally have more than one of any particular sigil, I don't know how the spore digger would combine with other sigils).
Have you tried playing battle brothers? Not too similiar to inscryption but I enjoyed it as much as inscryption
I have been told about the game, isn't it a bit big? like a run is big is what I have been told, also a bunch of number crunching?
@@Sifd Depends on what you mean. The world is decently big and you won't encounter most of the stuff in one run. I'd say a run takes around 15-20 hours if you play it at a normal pace. You start off doing contracts and jobs as a mercenary etc. then around the 100th day a disaster happens. It's very unique by the fact that the game starts as a sandbox game and you suddenly get a goal around that time. If you survive the disaster, that's considered the end of a run but you have the option to continue playing and wait for another disaster. Also, even though the game is sandbox it has very good storytelling and you can get very immersed. Disasters are stuff like: a war between two nations, a holy war between the south and the north etc. Even if you try to avoid the disasters, they will get to you. In my last run my disaster was an undead invasion, now while you can assume that you can just avoid these they will get to you themselves. For example with the undead invasion even if I avoided the undead because my army was not good for fighting them, dead enemies and even my own dead troops started rising as undead in battles with humans which was really interesting because they both can be a menace and can help you by fighting your enemies. I wouldn't say there is a lot of number crunching, yes some people try to get the perfect army and recruit brothers until they get the perfect traits but that's no fun for me. A lot of people reccomend to use mods even in the first run, but I wouldn't reccomend doing so because some of these mods make the game not fun (for example the mod which shows you the stats of a brother before recruiting him etc which allows you to build a perfect army). The game itself is very hard but that's the fun of it, I'd reccomend doing the first run with savescumming on big wipeouts while you get used to the game. Also, I'd reccomend getting all the expansions right away (some dlcs are supporter packs which add a banner these are not mandatory).
you mentioned that flames were supposedly taken out and it crashed everytime you left a flame
I have been told that was a bug because I didn't restart (by either losing on purpose, winning with the mod active, or reseting the save file)
Anyone knows how does brittle work with 0 attack units?
I hope some other acts get some modding love,
me waiting for the peglin upload
Necromancer is supposed to be a Rare card. Why is it a common...?
And it's stats are the wrong way around.
Same goes for Drowned Soul and Dead Hand. Should be Rare.
Headless Horseman also applies, but apparently they nerfed it from a 13 cost 5-5 to a 9 cost 4-3.
Also, Pharaoh's Pets is normally a common 6 cost 0-1 with Worthy Sacrifice and Many Lives. Ergo, it doesn't work in a Bone only deck.
I'd probably just not have it; not all of the Beast Act II cards were used in Act I, same with Act III Technology cards.
If someone could get me in touch with this mod creator, I'd love to talk with them and help them improve it.
Mistakes were not made
Sifd made fun of clickbait blamers, then made it funny by just saying "money money money" right afterwards
Congratulations would sound sarcastic in that context as you’re congratulating them for something they intentionally did which would indicate that it happened outside of their control, insulting their intelligence. At the same time, it could be taken as you congratulating the mod creator sarcastically for doing something simple, thus also insulting them. In that context thanking the creator would probably be the safest option although even that is a toss-up.
14:26 I think he don't need to use the knife this time or if he don't want too much gold? It's the same
Fun mod, though I feel like changing the lighting and text to call it Grimora's game is a bit of a stretch, since well this is still just Leshy's game at core, lol.
Regardless, it's pretty fun seeing bone units being actually expanded upon and have them feel good instead of a side mechanic like in vanilla, and the new events are also pretty nice (save for trading, that's just a worse free card event, which is redundant, lol).
Really looking forward to more of this, assuming they fix THE bug with the mod.
The act that should have been
Play the magnificus mod next please
Between the lame custom nodes, lack of custom bosses, and very real possibility of the draft start fucking you over, I greatly prefer Magnificus Mod
where are you frome sifd?
Greece
@@Sifd wow, cool!
maybe pharaohs pet have special effect
Mod name?
DA GECK IS DEAD
NOOOOOOOOOO
BUT SIFD...
Big bruh, WHY not the pirate boss?
I didn't know if the mod changed any bossfights
@@Sifd Oh
@@Sifd maybe try the long haul mod? It's cool and now stuff is hard
A
Mmm
Second comment moment