I love that this guy repeatedly says "I don't see an out" or "we die here" in the first few battles and I'm sitting here watching him win by believing in the heart of the cards and the power of his deck. Yugi would be proud.
I know it take skilled to beat this but the probability is so low that I thought it gonna take so long until someone can beat it. This guy just make it happen in like no time I really admire you
Roguelikes take both skill and luck to beat. If you lack one, you better have a surplus of the other. Although one good thing is someone who unlocks all the challenges should have good experience earned from previous runs to know what mistakes to not make
(I know this is a joke of some sorts don't r/woosh me) he does kinda have a point since the normal battles are magnitudes more unpredictable than the boss battle, since he can just prepare some snip-snips and pliers
Sometimes it's interesting to think about what the cards actually represent. Fecundity is a card essentially calling an ally from the wild into your hand when it is played. So you have a skink whose tail, when removed, screams for other disembodied tails to swarm. All those tails flail hard enough to kill wolves and, if it DOESN'T kill what it hits, also has a venom that is deadly enough to kill a grizzly bear. That's either biblical levels of terrifying, or eldritch levels of terrifying. Either way, I will probably use it in a D&D campaign. 😈
Actually, fecundity, the word, means "the ability to produce an abundance of offspring or new growth; fertility." Thus, the field mice aren't calling allies to your hand, they're mating really really fast. Thus, the skink tails are doing the 6, not screaming.
The "Index Range Exception" stems from how Inscription utilizes fixed size arrays for handling it's data. I'm guessing that ending a run pulls from an array list to get what the player has unlocked for completing the run, but when it tries to pull run 13's rewards (your current run level), there are only rewards up to run 12, and the error occurs. This probably also prevents the game from proceeding to the end of run clean up (clearing out the save data and resetting the run), which allowed you to "continue" the run. It is neat that the game doesn't completely crash when the player's piece tries to walk off the Leshy Cabin Map, and instead it perform the normal map transition, before getting stuck trying to create a map from a non-existing array index.
It's a known bug, people are guessing because they intend to add more challenges and levels, but it's not properly implemented yet. KC Mod is still in a rough early beta state, so stuff like this was expected.
Thanks for excellent explanation. Ok, so I'll explain with my own words for non-programmers: Array is like a cabinet with multiple drawers. If Alec is correct (I guess he probably is), the game has a cabinet with 12 drawers, each storing a reward for a completed challenge. Each time a challenge is completed, the game increases a "challenge" counter by one, kind of like adding a bone for each card removed from play ;-) But someone somehow forgot that a game only has 12 challenges, or by playing ALL of the challenges Sifd somehow managed to avoid that check? I don't know, depends on what is checked and how. So when he beaten the game, the counter increased by one, making it 13. Computer's CPU was then asked to fetch the reward from 13th drawer. But there are only 12 of them. It reached beyond the "cabinet" (and hit whatever stashed on top of it). So what to do? On older systems like NES or GameBoy it would cause the game to read data bytes from some unexpected location, probably causing some random glitch, like MissingNo. Kind of like reaching blindly, grabbing whatever dustball you can grab in the darkness and shoving it into the screen without thinking. The worst that could happen on those older systems was your save file being corrupted/unusable/softlocked, forcing to restart the game from the beginning, so not much was done about it. On newer systems like a PC doing random stuff is dangerous because it could damage/delete your OS or even your completely unrelated personal files like some report you are writing, or allow a hacker into your system. For that reason not only newer systems typically check for such errors, it was also decided that if something like that happens, and the program itself does not know what to do, it should shutter itself immediately without even as much as an option to save progress. This is known as "crash" and this is what most programs (including games) do. In this case, the programming language (I guess C#, but C++ and Java work similarly) says that this situation causes an "exception" (error) to be "raised", and if the exception is not "caught" (overridden by some other program code) then the crash should occur. Exceptions are something like "errors that could be intentional". For example instead of adding code to check if file exists before trying to access EVERY SINGLE FILE everywhere, a programmer can instead chose to write "catch" clause for the exception "file not found" (to catch the error and make amends) which downloads the file and continues where it left off. So when any file is missing at any time for any reason, the program would simply download it and continue. Much better than doing a million checks all over the program. Normally you "catch" specific exceptions like "file not found" or "cannot connect to internet site", and then you write the code that would check why could the exception have occurred and either fix the problem and continue as if nothing happened, try doing something else instead, or abort the mission and explain to the user what have happened and why (i.e. "cannot download DLC because of some internet problems, try again later") But you also have an option to catch ALL exceptions - which means any error that occurs instead of crashing or glitching does something else. Obviously you cannot fix every random error in existence, and continuing is dangerous or impossible, so it usually means at least something gets aborted. In this case, it appears to display an error message subwindow and abort the current action. I'm not sure if that was a good idea (normally it is not - but this is supposed to be unfinished beta), and I won't discuss that here. So the game has a sequence of actions to perform which looks something like this: WHENEVER a player wins against final boss: 1) exit battle mode with victory (which implies placing player figurine onto the completed battle spot) 2) display end results screen 3) unlock new challenges
@Jack White wow what an explanation o.O . So let me get the main statement you ve made in your comment. This bug that can be occured by the KCMod if you ll get to the "13" challenge (that doesn't exist) might break up your currently running System and can cause some extremly dangerous issues/holes for the PC (deleting personal data, destroying system files or security protocols of windows). Sorry but this game/mod isn't an AI or a specific virus that search on it own to all directories and even get the permission to overwrite currently running processes #stop fooling around There is only one exception that your pc get corrupted by installing KC's mod if the developer include that kind of code to get the control over your running system. Mods can be dangerous....
You one-shot the Moon so hard that Leshy bugs out the game and Rage Quits. 😆😆😆 This was an amazing run. Those Skinks with Poison and Unkillable Sigil are so deadly. Great combos!
This was an IMPRESSIVE run. Obviously Fecundity was the saving grace here, but you played it excellently as per usual. I laughed so hard when Fecundity came up that my throat actually hurt, hahaha. I also love Leshy at the end like "you know what? F*ck this, f*ck you, f*ck this game, I'm out!", that's really funny canon lore hahahaha. Can't wait to see you do more!
@@karazsteel fecundity birds and the one rare that is a half bone power/5 health with a worthy sacrifice sigil can do this too, but it's slower since you need to do it twice for every 1 damage gain. Also fecundity birds are disgusting for other reasons, one run I had that with cat sigil on a cuckoo.
I love it. Even when you literally break the game you still almost lose at one or two points because the game has become so damn difficult. Screw what most people say about "balance". You do not EVER need to nerf anything to make a game balanced. Let everything be overpowered and "broken". The end result is really the same, except way more fun.
Ah, yes. The Skink of Doom starts it, and "ends" it too, at least for now. Perfect. Good run, Sifd. E: Reading all the comments right now, are you? It's cool to see that you're really involved in this.
If you want a new challenge, you could try and unlock the painting items and complete the run. Edit: Since my old comment got lost, I think if you turn on all challenges, there's a Ultra Mega Challenge after the moon that's not complete, which is why the game shows the victory screen, but doesn't end the run. Totally speculation, but other people have run into the same issue on the Reddit.
The problem is the games function for difficulty level doesn't stop at 12, it has a 13, but the ui and rewards stop at 12. The game finishes, searches for rewards for level 13, can't find any so it can't cleanup the save, allowing you to reload, attempt to continue, and then the game stops because it tried to make a new map from an index that doesn't exist, as there isn't a valid set of maps for after Leshy. The good news is, this *shouldn't* be difficult to patch, just add a secret reward to the very end and the error will be avoided. Or cap the difficulty level function at 12.
Hm, I think a pack rat would've been pretty useful on this run, since you had fecundity on reptiles, you could've given the sigil to the bullfrog, and pretty much just use the unit over and over until you got the item you wanted. Though of course you got not a single sacrifice pit because rng, so this is mostly a thought rather than a real strat, lol.
@@dragzking Scripted crashes are one thing. This is a softlock that, triggering the development console saying "uh oh, something went wrong here." The game even says on boot: "CURRENT BETA STATUS: ROUGH! PLAY THIS BETA IF YOU WANT TO HELP TEST THE NEW GAME MODE, BUT DON'T EXPECT A POLISHED OR BALANCED EXPERINCE." I can't say for absolute certain, fine. But I can say with relative confidence that it is probably a placeholder for whatever Dan has yet to add to the game. In other words: it's a bug, it's not intended and will probably not be here when it releases, probably even getting a fix during the beta itself.
i really hope someone adds more bosses I know there's a pirate one but imagine like 4-5 more bosses each one more difficult then the last, I also think multilane cards for the player could be cool, like a long elk that takes up 2 lanes so It attacks both and takes damage from both
From rumour I heard that Grimora was suppose to have a full play through but the dev was burnt out. I really do hope for a DLC of it, would buy it in a heart beat, even if I'm not sure how it would be implemented. Would make a nice addition to Kaycee's mod.
My favorite run because you were forced to use fecundity on snake cards, so it showed me alot of things Ive never seen before. I think a run where you make trash cards into god cards with unique/unused emblem interactions! PS: looking forward to a pelt run! Id also would like to see a low stakes Antler run, just because you avoid them like the plague! Thanks for reading! Best inscription channel by far!
If the red hart is on leshy’s side, I am guessing it’s still going to do the same amount of damage of the player’s sacrifices. In the rule book, it specifically says “during your turn”
And here you might wonder... what's illegal about that well let me demonstrate: 1.bullfrog was mvp in one of the hardest challenges of the game. 2.the normal fights were harder than the grizzly boss fights 3.sifd did everything he didn't want to do in this run he filled his deck with bone cards and frogs and he actually chased shop and wood carvers
I have only unlocked as far as Tipped Scales. Without Sifd's videos, I doubt I would even be that far. Thank you Sifd for teaching us how to play effectively !
Just like how you can reroll the Map at the beginning of the run, before making your choice at the wood carver exit the run and continue and when you go back to the carver it rerolls the options Turns out this was patched out
I'm in two mindsets about them nerfing the final boss fight with totems (to something like age up rather than touch of death). On one hand, it means people don't have to rely on such utterly broken strategies, sure. But on the other hand, the boss fight with leshy feels far more 'final' when he's pulling out mantis gods that can one hit prettymuch your entire board. Regardless, this was a hell of an impressive (and lucky!) run, that's for sure.
I personally would have put the roach on the Mantis God but that's just me. Regardless, you did well in facing down the numerous obstacles that opposed you. Truly, the student has become the master. Well done Sifd! 👑
Painting on the wall may be just a squirrel, i remember i just put squirrel on the right for the sacrifice and got wall-painting effect, i still think that was a bug. I got the new items tho.
Sifd you’ve become my favorite youtuber and i found you through manlybadasshero’s full play through, and i found your challenges, very glad i found you
With blood-cost choices, I almost always pick 2 bloods. ESPECIALLY if I have a warren allowing for a one drop of it. The chances for field rat and magpie are too amazing
Man, at the beginning there was sure that you would have died with how small the deck is. Your tremendous luck paired with near impeccable plays made this run not only possible but EXTREMELY fun to watch, with the unexpected OP cards. The peltless run tho, that i am sure you will restart a few if not many times. Late to comment since you uploaded on sleeping time in my time zone but genuinely ggwp.
I enabled everything and beat it as well(fecund mantis god and some dumb luck ), was kinda bummed there was nothing for doing it. No achievement, no unlock.. but hey it's still in dev! Fantastic game, one of the best gifts I ever got.
I did the all-challenges-run with the vanilla deck, before the other starter decks came out. I had the adder and a 4/1 mantis attack wolf (and a tooth ^^). Later then corpse maggots with fecundity. For this challenge you definitely need a very, very good deck and a lot of luck. It was an exciting video. Please do the challenge again with a different deck ;))
1:04:50 it's funny to see a game with a glitchy aesthetic have an error and to think it's a feature. Someones gotta add a do-nothing statement to the final index or something xP it would be really cool to add a story easter-egg for beating all of the challenges.
Btw when it comes to the Fecundity when using 1-blood creatures, is that you can actually just refresh the creatures health. So when you decided not to bother with blocking the kingfisher, it was a misplay
Red Hart works off of YOUR sacrifices, so if you sacrificed twice for say an adder, it'd have two attack for the turn. Can get out of hand easily with fecundity/unkillable infinite loops, for both you and Leshy.
Touch of Death & Fecundity MVP especially for that first boss, gave the opening the Mantis needed! “Sean” is pronounced almost exactly like “Shawn” for future reference
I would love to see an updated card/sigil tier list video, to include new cards but also after the keycee's mode you might have rethought some card's usefulness
Sifd, at the fight around 47 minutes, you could have easily won with a vulture that have 6 damage because of the infinite sacrifice you have. You didn’t have to take a unnecessary risk that was really close to kill you. And the real surprising thing was that nobody noticed that.
I lucked up in a all challenge run and got a self-replicating mantis at the start then put recycle sigils on a tadpole and a geck then just went to town on Leshy's por existence
The 28 minute fight would né easier farming bones with the skink and then playing the alpha to buff the tails, it would counter the raven debuff. But i guess a win is a win. The alpha hás so much potential, even more when you have debris in your side
I like how the developers found out that the grizzly spam was beatable and instead of patching it out they just made it a challenge
I love that this guy repeatedly says "I don't see an out" or "we die here" in the first few battles and I'm sitting here watching him win by believing in the heart of the cards and the power of his deck. Yugi would be proud.
Sifd doesn’t have the heart of the cards, he has the whole Circulartory system
Finding yourself saying "we die here"/"no outs" during a run and still pulling it out of your dickhole is an Inscryption rite of passage.
Yugi's Grandpa*
Yugioooooooh
@@someguywholikescards3478 mans got the blood bank of the cards
I know it take skilled to beat this but the probability is so low that I thought it gonna take so long until someone can beat it. This guy just make it happen in like no time I really admire you
Roguelikes take both skill and luck to beat. If you lack one, you better have a surplus of the other. Although one good thing is someone who unlocks all the challenges should have good experience earned from previous runs to know what mistakes to not make
bro its easy to beat all challenges of course if ur not stupid
Especially its a 0.22 KMod version so its way easier
4@@Крутой-в5ф
0:24 'I think we're gonna die from a normal battle rather than boss battle' with bears difficulty on... that is a bold statement
(I know this is a joke of some sorts don't r/woosh me) he does kinda have a point since the normal battles are magnitudes more unpredictable than the boss battle, since he can just prepare some snip-snips and pliers
@@strongfish92 and don't forget about the slash slash
@@foxfoxy5490 slash slash doesn't exist in kaycee's mod
I mean, at least you have time to prep for bears. With a random fight, you could just be staring down a double strike turkey vulture turn 1.
@@RMGamer31O It does happen :(
Sometimes it's interesting to think about what the cards actually represent. Fecundity is a card essentially calling an ally from the wild into your hand when it is played. So you have a skink whose tail, when removed, screams for other disembodied tails to swarm. All those tails flail hard enough to kill wolves and, if it DOESN'T kill what it hits, also has a venom that is deadly enough to kill a grizzly bear.
That's either biblical levels of terrifying, or eldritch levels of terrifying. Either way, I will probably use it in a D&D campaign. 😈
Actually, fecundity, the word, means "the ability to produce an abundance of offspring or new growth; fertility." Thus, the field mice aren't calling allies to your hand, they're mating really really fast.
Thus, the skink tails are doing the 6, not screaming.
@@DrDrao Oh yeah that's not any less scary, but slightly less strange maybe. 😅
Still include screaming bear-killing tails in a campaign.
I already can imagine the faces that your players =:-Q
@@jwhite5008 oh yes, you know I will!
Please update us with a comment to whenit happens xD
Skink is honestly a very underrated card. Not only is it decent, but also some sigil combos with the tail is insanse, straight up game winning
The "Index Range Exception" stems from how Inscription utilizes fixed size arrays for handling it's data. I'm guessing that ending a run pulls from an array list to get what the player has unlocked for completing the run, but when it tries to pull run 13's rewards (your current run level), there are only rewards up to run 12, and the error occurs. This probably also prevents the game from proceeding to the end of run clean up (clearing out the save data and resetting the run), which allowed you to "continue" the run.
It is neat that the game doesn't completely crash when the player's piece tries to walk off the Leshy Cabin Map, and instead it perform the normal map transition, before getting stuck trying to create a map from a non-existing array index.
It's a known bug, people are guessing because they intend to add more challenges and levels, but it's not properly implemented yet. KC Mod is still in a rough early beta state, so stuff like this was expected.
Thanks for excellent explanation.
Ok, so I'll explain with my own words for non-programmers:
Array is like a cabinet with multiple drawers.
If Alec is correct (I guess he probably is), the game has a cabinet with 12 drawers, each storing a reward for a completed challenge.
Each time a challenge is completed, the game increases a "challenge" counter by one, kind of like adding a bone for each card removed from play ;-)
But someone somehow forgot that a game only has 12 challenges, or by playing ALL of the challenges Sifd somehow managed to avoid that check? I don't know, depends on what is checked and how.
So when he beaten the game, the counter increased by one, making it 13.
Computer's CPU was then asked to fetch the reward from 13th drawer.
But there are only 12 of them. It reached beyond the "cabinet" (and hit whatever stashed on top of it).
So what to do?
On older systems like NES or GameBoy it would cause the game to read data bytes from some unexpected location, probably causing some random glitch, like MissingNo. Kind of like reaching blindly, grabbing whatever dustball you can grab in the darkness and shoving it into the screen without thinking.
The worst that could happen on those older systems was your save file being corrupted/unusable/softlocked, forcing to restart the game from the beginning, so not much was done about it.
On newer systems like a PC doing random stuff is dangerous because it could damage/delete your OS or even your completely unrelated personal files like some report you are writing, or allow a hacker into your system.
For that reason not only newer systems typically check for such errors, it was also decided that if something like that happens, and the program itself does not know what to do, it should shutter itself immediately without even as much as an option to save progress. This is known as "crash" and this is what most programs (including games) do.
In this case, the programming language (I guess C#, but C++ and Java work similarly) says that this situation causes an "exception" (error) to be "raised", and if the exception is not "caught" (overridden by some other program code) then the crash should occur.
Exceptions are something like "errors that could be intentional".
For example instead of adding code to check if file exists before trying to access EVERY SINGLE FILE everywhere, a programmer can instead chose to write "catch" clause for the exception "file not found" (to catch the error and make amends) which downloads the file and continues where it left off. So when any file is missing at any time for any reason, the program would simply download it and continue. Much better than doing a million checks all over the program.
Normally you "catch" specific exceptions like "file not found" or "cannot connect to internet site", and then you write the code that would check why could the exception have occurred and either fix the problem and continue as if nothing happened, try doing something else instead, or abort the mission and explain to the user what have happened and why (i.e. "cannot download DLC because of some internet problems, try again later")
But you also have an option to catch ALL exceptions - which means any error that occurs instead of crashing or glitching does something else. Obviously you cannot fix every random error in existence, and continuing is dangerous or impossible, so it usually means at least something gets aborted. In this case, it appears to display an error message subwindow and abort the current action. I'm not sure if that was a good idea (normally it is not - but this is supposed to be unfinished beta), and I won't discuss that here.
So the game has a sequence of actions to perform which looks something like this:
WHENEVER a player wins against final boss:
1) exit battle mode with victory (which implies placing player figurine onto the completed battle spot)
2) display end results screen
3) unlock new challenges
@@jwhite5008 thank you for that explaination.
@@jwhite5008 i read the first bit of it then realized you wrote a whole essay and said “Nah”
@Jack White wow what an explanation o.O . So let me get the main statement you ve made in your comment. This bug that can be occured by the KCMod if you ll get to the "13" challenge (that doesn't exist) might break up your currently running System and can cause some extremly dangerous issues/holes for the PC (deleting personal data, destroying system files or security protocols of windows). Sorry but this game/mod isn't an AI or a specific virus that search on it own to all directories and even get the permission to overwrite currently running processes #stop fooling around
There is only one exception that your pc get corrupted by installing KC's mod if the developer include that kind of code to get the control over your running system. Mods can be dangerous....
You one-shot the Moon so hard that Leshy bugs out the game and Rage Quits. 😆😆😆
This was an amazing run. Those Skinks with Poison and Unkillable Sigil are so deadly. Great combos!
I wouldn't be surprised if it's actually another ARG thing since you can look at the log file from it
@@Milanin8 it's not ARG he just accidentally did challenge level 13 and the game didn't know what to do with that.
@@Milanin8 It's a bug, I explained exactly what happened and how in the answer to a comment by Alec Lewis, not going to copy that here.
lol he made a better ouroboros through the bullfrog idk how but he did it, of course leshy would rage quit
This was an IMPRESSIVE run. Obviously Fecundity was the saving grace here, but you played it excellently as per usual. I laughed so hard when Fecundity came up that my throat actually hurt, hahaha. I also love Leshy at the end like "you know what? F*ck this, f*ck you, f*ck this game, I'm out!", that's really funny canon lore hahahaha.
Can't wait to see you do more!
Where did he say that?
@@gregtheegg7030 Leshy didn't say it himself. Sifd said it at the end of the video, when the gun bugged out.
@@SrAustria ok
@@SrAustria gun?
@@Some.username.idk.0 gun
I just realized that the bullfrog is like an ouroboros but it only happens on self sacrifice and it has to start again for each new ones.
Anything with fecundity, meal worms' apple and 1 blood cost just keeps eating its parents to infinity.
It might be even better, considering you can feed other cards
@@karazsteel fecundity birds and the one rare that is a half bone power/5 health with a worthy sacrifice sigil can do this too, but it's slower since you need to do it twice for every 1 damage gain. Also fecundity birds are disgusting for other reasons, one run I had that with cat sigil on a cuckoo.
Remember how Leshy said maybe you’ll find use out of the skink?
*this is what he meant*
I love it. Even when you literally break the game you still almost lose at one or two points because the game has become so damn difficult. Screw what most people say about "balance". You do not EVER need to nerf anything to make a game balanced. Let everything be overpowered and "broken". The end result is really the same, except way more fun.
I totally agree with that. Even in online multiplayer games broken stuff is fine provided there’s stuff that counters each other.
Ive been waiting for this. I love this series!!!! good job sifd
Agreed I love playing this game I want to be able to play it on my own laptop one day soon :)
Ah, yes. The Skink of Doom starts it, and "ends" it too, at least for now. Perfect. Good run, Sifd.
E: Reading all the comments right now, are you? It's cool to see that you're really involved in this.
E
If you want a new challenge, you could try and unlock the painting items and complete the run.
Edit: Since my old comment got lost, I think if you turn on all challenges, there's a Ultra Mega Challenge after the moon that's not complete, which is why the game shows the victory screen, but doesn't end the run. Totally speculation, but other people have run into the same issue on the Reddit.
The problem is the games function for difficulty level doesn't stop at 12, it has a 13, but the ui and rewards stop at 12. The game finishes, searches for rewards for level 13, can't find any so it can't cleanup the save, allowing you to reload, attempt to continue, and then the game stops because it tried to make a new map from an index that doesn't exist, as there isn't a valid set of maps for after Leshy. The good news is, this *shouldn't* be difficult to patch, just add a secret reward to the very end and the error will be avoided. Or cap the difficulty level function at 12.
Hm, I think a pack rat would've been pretty useful on this run, since you had fecundity on reptiles, you could've given the sigil to the bullfrog, and pretty much just use the unit over and over until you got the item you wanted.
Though of course you got not a single sacrifice pit because rng, so this is mostly a thought rather than a real strat, lol.
Yeah, that bug at 1:05:20 always happens in run with 130 challange points or more.
Don't worry about it.
given the scripted crashes in the ARG I wonder if it was an easter egg
@@blueheartorangeheart3768 no it really isn't.
There's a devlog error and everything. This is definitely not intended.
@@cyber8697 You can’t say for sure if it’s intended or not when you’re dealing with an ARG
@@dragzking Scripted crashes are one thing. This is a softlock that, triggering the development console saying "uh oh, something went wrong here."
The game even says on boot: "CURRENT BETA STATUS: ROUGH! PLAY THIS BETA IF YOU WANT TO HELP TEST THE NEW GAME MODE, BUT DON'T EXPECT A POLISHED OR BALANCED EXPERINCE."
I can't say for absolute certain, fine. But I can say with relative confidence that it is probably a placeholder for whatever Dan has yet to add to the game. In other words: it's a bug, it's not intended and will probably not be here when it releases, probably even getting a fix during the beta itself.
@@cyber8697 It has been fixed with an update since, yes.
i really hope someone adds more bosses I know there's a pirate one but imagine like 4-5 more bosses each one more difficult then the last, I also think multilane cards for the player could be cool, like a long elk that takes up 2 lanes so It attacks both and takes damage from both
Personally I want to see Grimora or Magnificus acts. Particularly Grimora, I love her style
From rumour I heard that Grimora was suppose to have a full play through but the dev was burnt out. I really do hope for a DLC of it, would buy it in a heart beat, even if I'm not sure how it would be implemented.
Would make a nice addition to Kaycee's mod.
With the power of modding, you can have that... probably...
My favorite run because you were forced to use fecundity on snake cards, so it showed me alot of things Ive never seen before. I think a run where you make trash cards into god cards with unique/unused emblem interactions!
PS: looking forward to a pelt run! Id also would like to see a low stakes Antler run, just because you avoid them like the plague! Thanks for reading! Best inscription channel by far!
If the red hart is on leshy’s side, I am guessing it’s still going to do the same amount of damage of the player’s sacrifices. In the rule book, it specifically says “during your turn”
I'm so jealous at how well you play this game. It took me like 20 tries to get the all challenge beat. Mad respect sifd. Awesome job
At the end the game was basically like:
"Wait... that's illegal"
And here you might wonder... what's illegal about that well let me demonstrate:
1.bullfrog was mvp in one of the hardest challenges of the game.
2.the normal fights were harder than the grizzly boss fights
3.sifd did everything he didn't want to do in this run he filled his deck with bone cards and frogs and he actually chased shop and wood carvers
I have only unlocked as far as Tipped Scales. Without Sifd's videos, I doubt I would even be that far. Thank you Sifd for teaching us how to play effectively !
Just like how you can reroll the Map at the beginning of the run, before making your choice at the wood carver exit the run and continue and when you go back to the carver it rerolls the options
Turns out this was patched out
I'm in two mindsets about them nerfing the final boss fight with totems (to something like age up rather than touch of death). On one hand, it means people don't have to rely on such utterly broken strategies, sure. But on the other hand, the boss fight with leshy feels far more 'final' when he's pulling out mantis gods that can one hit prettymuch your entire board. Regardless, this was a hell of an impressive (and lucky!) run, that's for sure.
This video proves that Skink still holds the spot as king of cards
I personally would have put the roach on the Mantis God but that's just me. Regardless, you did well in facing down the numerous obstacles that opposed you. Truly, the student has become the master. Well done Sifd! 👑
Painting on the wall may be just a squirrel, i remember i just put squirrel on the right for the sacrifice and got wall-painting effect, i still think that was a bug. I got the new items tho.
Wooo audio bug fixed, your effort is much appreciated
Sifd you’ve become my favorite youtuber and i found you through manlybadasshero’s full play through, and i found your challenges, very glad i found you
With blood-cost choices, I almost always pick 2 bloods. ESPECIALLY if I have a warren allowing for a one drop of it. The chances for field rat and magpie are too amazing
The skink only needed .001% of it's power to win this challenge. That tail fecundity toxic combo is insane btw
its like the anime protagonist when its parents abandons it
@@theeinertia4106 pretty sure that's the bullfrog
@@booleah6357 no the bullfrog is uhmm... disgusting lol a frog eating a frog to become stronger xD
@@theeinertia4106 I like to think it turns itself inside out over and over again.
@@booleah6357 like every transition it just becomes bigger and bigger xS
I've been watching every episode everyday for over a month now. You're by far the best Inscryption player I've seen on TH-cam. Godspeed Sifd
Unfortunately this no longer works as ,,fukundety" was fixed, not it only works once.
Everytime I've watched him play, he says everything sucks 😂 Very rare that I see him say anything close to "This is a good addition to my deck".
i felt that "this is bad everything is bad" during the spread pick at 12:10 in my absolute soul
"Time to one-shot the moon. And not only will I one-shot the moon, I will also back-line one-shot Leshy, I don't want him to do anything." - Sifd
I love how the supposed hardest run so far is a complete meme and joke because of how lucky and skilled sifd is lmao
No wonder they nerfed fecundity. It making infinite bones alone on any 1 cost thing is insane
Would be neat if you beat Leshy and proceeded into PO-3's area with your team, but fighting some cracked out robots.
Man, at the beginning there was sure that you would have died with how small the deck is. Your tremendous luck paired with near impeccable plays made this run not only possible but EXTREMELY fun to watch, with the unexpected OP cards. The peltless run tho, that i am sure you will restart a few if not many times. Late to comment since you uploaded on sleeping time in my time zone but genuinely ggwp.
Hey Sifd, the Wolverine sigil can be pretty good on a mantis, mantis god, or Dire Wolf, especially if it's in the first item choices!
The bugged ending is totally canon and no one can convince me otherwise
I love how skink is like one of the most unassuming cards in inscryption and yet it has someone the highest potential to be busted
Bullfrog being the clutch and literal budget ouroboros or even better, Is the highlight of this fight, and callbacks to the skink of doom.
That split second of, "Well Sh*t" as he saw the painting.
Ah yes, my favourite show: Sifd vs Inscryption "Kaycee's mod": the return of skin of doom
Is ANYONE else wanting a Magificius Finale Battle Mode, WITH the DUEL DISK!!!
38:49
I like how his voice disappearing when he sees trash cards😂
1:00:34
When you make ourobros out of bullfrog
When Red Hart's on Leshy's side, I believe it works the same as if it were on your side
"The Thing" Skinks. Decapitated tails coming alive and attacks. True body-horror right here.
I enabled everything and beat it as well(fecund mantis god and some dumb luck ), was kinda bummed there was nothing for doing it. No achievement, no unlock.. but hey it's still in dev! Fantastic game, one of the best gifts I ever got.
58:25 Bruh 😔😔 he didn’t put the meal worm on the geck. I can’t
Infinite bullfrogs turns you into zoidberg
I did the all-challenges-run with the vanilla deck, before the other starter decks came out. I had the adder and a 4/1 mantis attack wolf (and a tooth ^^). Later then corpse maggots with fecundity. For this challenge you definitely need a very, very good deck and a lot of luck. It was an exciting video. Please do the challenge again with a different deck ;))
Wow, you actually beat all- challenges with the vanilla deck? I have never seen anyone pull that off. Are you being honest?
1:04:50 it's funny to see a game with a glitchy aesthetic have an error and to think it's a feature. Someones gotta add a do-nothing statement to the final index or something xP
it would be really cool to add a story easter-egg for beating all of the challenges.
Btw when it comes to the Fecundity when using 1-blood creatures, is that you can actually just refresh the creatures health. So when you decided not to bother with blocking the kingfisher, it was a misplay
That early fecundity+adder was so clutch. Noone runs as pure as Sifd!
GG and wp
Leshy rage quitting is definitely canon. Congrats on the run!
Idk why but this mod makes the papers please theme go off in my head
47:42 I know it was the hand you warned about right before this fight. But you could of played the geck into the TV for a first turn win.
"Ending": => *Glitches out of the cabin and escape*
Red Hart works off of YOUR sacrifices, so if you sacrificed twice for say an adder, it'd have two attack for the turn. Can get out of hand easily with fecundity/unkillable infinite loops, for both you and Leshy.
I must say, that this game, was the true redemption for the Bullfrog
Love your daily content!
Finally the demon 😈 difficulty . Thank you I love your videos
You truly are the real life Yugi! God lord what an amazing performance!
bro I just realized sifd is still hearting all of these comments despite this video being so old, what a legend
Thanks :DD
At 22:22 if you take the rattler you can use the infinite bullfrogs to get infinite bones giving you 4 rattlers a turn, since they're also infinite
Touch of Death & Fecundity MVP especially for that first boss, gave the opening the Mantis needed!
“Sean” is pronounced almost exactly like “Shawn” for future reference
“Deltarune music plays”
The ultimate ouroboros bullfrog does not exist, it can't hurt you!
The ultimate ouroboros bullfrog:
Sifd, this has been my absolute favorite series to binge over winter break. You deserve so many more subscribers.
I would love to see an updated card/sigil tier list video, to include new cards but also after the keycee's mode you might have rethought some card's usefulness
Quick thing, yes the warrens CAN sacrifice on themselves, which means that with fecundity you get infinite sacrifices
Sifd, at the fight around 47 minutes, you could have easily won with a vulture that have 6 damage because of the infinite sacrifice you have. You didn’t have to take a unnecessary risk that was really close to kill you. And the real surprising thing was that nobody noticed that.
watched a bit before reupload, love your vids
The fight at 7 hurt my head...
thx for video!!! pls concider making more than 1 per day these videos are amazing !!
By winning that run, you became the boss. When you enter the cabin, the game stops because you are waiting for the next player. XD
Meal worm is so op if its on a 1 cost with fecundity, you can just keep buffing yourself all day.
You mad lad. Also I thought the grizzlies were going to gain the stinky sigil from prospectors totem.
Awesome gameplay! Amazing content ty!
"That's pretty skinky." ~ Me, 2022
This game is wild and you are wild. Holy smokes
that mantis god is overpowered, makes me love mantises even more.
7:45 you could have placed the rabbit on the far left meaning the mantis god would have hit 3 lanes doing 9 damage
Fecund poison Skink was an absolutely insane get
I was honestly expecting for the grizzlies to come out after the moon died
The game can't even handle being beaten this hard. You beat the game so badly that it broke
Yo Sifd, With the way you play and gathering of bones, the Lammergrier is actually good for you. It would be op which is in your words "crazy good"
Sifd got a bit power-crazed when he drew the bullfrog against Leshy
41:30 is the biggest brain move I’ve ever seen
Wolverine abd Mantis God is frankly insane. With an attack flame this will win you every match you can play it. I regularly got 10+ attack with it.
the attack buff stacks permanently?
@@maicee7603 yes obviously
Holy crap this is an amazing video!
12:37 Yeet! the Bullfrog's gonna save us!
Field mice and it's ability are the best in the game.
You beat him so hard he soft locked the win.
I lucked up in a all challenge run and got a self-replicating mantis at the start then put recycle sigils on a tadpole and a geck then just went to town on Leshy's por existence
The 28 minute fight would né easier farming bones with the skink and then playing the alpha to buff the tails, it would counter the raven debuff. But i guess a win is a win. The alpha hás so much potential, even more when you have debris in your side
Holy moly! Now this is a sight to behold!