So you're disappointed that you can't make piggyback on the whole Minecraft mob complaints thing ehh? Im not surprised that most of you TH-camrs are obessesed with money.
the mob vote was doomed from the very start, imagine you have a very close poll like winner with 35%, the others with 33 and 32. You're talking about a 65% of the players not getting what they want and only 35% getting it. That's a very big majority of discontent players.
@@thelunaticcultist5157The first mob vote wasn't first past the post. It was a series of votes where the one with the least support was eliminated in succession till only one was left. It's arguably the best voting method but it doesn't change the fact that the vast majority of players didn't get what they wanted
"make gameplay interesting" what tf does the glow squid contribute to the game at all? I see it and go "oh look a glow squid" and then continue mining for diamonds for three hours
I'll be hoenst, I saw the glow squid and was like 'oh that's neat' but then the idea it replaced two things that had a function, even minor ones is nuts. That particular mob vote is most nuts. The Moobloom is not a unique mob. It's a cow that has flowers. The glow squid is not a unique mob, its a glowing squid. The iceologer was the only mob, there. TBH I get all the 'you can't add all of them' thing for all except that one. You could add all three of those.
they don't even fucking glow. after it (unfortunately) won, i thought atleast it could help in aquarium builds or smth, but they ended up looking actual garbage
@@WereScrib literally the moobloom is just a mooshroom retextured and drops flowers instead of mushrooms when sheared. i bet you could make the glow squid and moobloom with a datapack, you wouldn't even need to fully mod the game. i voted for the moobloom mainly so that you could automate flowers, but nobody else saw the true potential of it i guess.
The real reason is because Mojang is a small indie dev and creating the one single mob was too much work for them so they scrapped it entirely. Now they will instead focus on adding an extra block per yearly update.
I’m sorry but Minecraft was (largely) made by 1 person adding a lot of content by experimenting, and you’re telling me that a multi-billion dollar company doesn’t have the resources to add more than a single mob? That’s a them problem imo
That's what happens when a mega Corp buys out the indie dev, refuses to pay c418 making him quit then milks the game advertising toward purely children and completely forgetting the rest of the playerbase. They know they don't need to update the game to make money. Just advertise and milk the ip. It's sad really. Mojang is like nintendo now
Well you see, we can't add more than 1 mob a year because we imposed all these problems on ourselves. It's just not possible. Also LOL at them saying the "ai takes months" like they weren't going to just copy paste cow ai for moobloom, squid ai for glow squid, villager ai for iceologer (unless it's actually an enemy or something, I didn't look it up), blaze ai for inferno thing, etc. Not as if half the mobs in the game have the same ai or anything.
The list at 12:17 gives me great pain as a game developer. It's so obviously written to be padded and look like more than it is. The first two points should, in theory, already be done BEFORE they're advertised in the mob vote at all so we can ignore them for this topic but even then they SHOULD (if Mojang is structured like any sane game dev firm these days) be relatively streamlined processes. Bullet points 4-8 are elaborating upon (and sometimes just repeating) point 3, and it's extremely worrying that they have actively called out the concept that they have to 'make the whole thing twice.' There is no reason that the gameplay code (not the engine code) isn't shared between both Java and Bedrock. This preys upon people's limited knowledge of this industry because the initial instinct to someone who isn't familiar with game dev would just assume that you're just sat working on, like, five 3k-line CPP files that are a pain in the neck to manage but that's just not it. Since, like, the turn of the century there has been a rather clear distinction in the industry between 'engine-side' and 'gameplay-side' and the conceptual nature of that gameplay side makes it really easy to just port it over, sometimes going so far as to be able to copy-paste or send it through an automated converter. There is no reason that most of the process of implementing a mob beyond some gameplay quirks isn't shared or at least automated on both pieces of software. It's extra-ironic when you really think about it because those gameplay quirks, like the player reach for the crab, ended up just being added anyways. The only thing holding them back from the crab is the time spent on audiovisual aspects of the item and the in-world entity! There's more to say about the end and how QA is never EVER done individually per-feature these days and is instead parallelized, but the point is made either way. That's cope. It's made to look like there's more work than there is to 'add all three.'
they decided to take a page from the strategies pokemon fanboys use to defend the awful new games. just make shit up about game development and very few people will have the credentials to call them out on it
“(If Mojang is structured like any sane game dev firm these days)” They probably never were, and certainly aren’t now with their restrictive design policies and internal bureaucracy that filters only safe and marketable features from the piles of prototypes that never sees the light of day.
@@LuceoX30 Yes and no, its kinda weird. Bedrock is arguably superior in coding style, but Java has easier support, though that does not change the fact that there should only be one coding style and the many they use.
@viceversaanimates7398 MoJang: The terror of the night skies!! Flying mob guys, it flies! Also MoJang: it only spawns within these hyper specific conditions, and all it does is swoop you like an angry crow.
@@viceversaanimates7398 Yeah my thought was that it would pull your camera towards it and it would maybe have some interactions with other mobs but nope we got slightly shinier skin that makes signs look cool and thats it
Guys I’m sure adding the glow squid to the game was extremely difficult and overwhelming it’s an exact copy of the squid with a different skin, a singular item that does litteraly nothing and they changed its spawning parameters
No, what was really hard was how they managed to make it dumber than the normal squid. The thing is always suffocating itself on cave floors and filling my inventory with it's goop.
@@deadshotruby6667 while i do agree with OP, the glowsquid has the same AI as the squid (a dumb AI of course), it dies a lot because its near waterfalls more often than the normal squid, not because its dumber, they are both dumb.
@@LoveYourself-318 The only one I'd be sad about is the Allay. It's a very situational mob to have around but it does serve a useful purpose. I just wish we got it naturally and not through a mob vote where there really wasn't any competition with it.
I think what should've been done was they have a big vote every 3 years. The winner gets added the next year, the second place is added the year after that and the last place thing is added after 3 years. This is so everyone is still happy that their vote is still counted. It's just what order they add it in.
"It would take too long to add all three mobs" my brother in christ, all you had to do for moobloom was copy and paste mooshroom and give it a new coat of paint. Like I'm no rocket scientist but it can't be THAT hard.
"Mob vote is canceled" *GOOD!* Stop putting your hand in the bear trap after it bites you the first time. Every mob vote ended up with arguments and people upset and a giant fuster cluck. Make an update, make it good, and no one will care about the designs that never left the draft table
I don't really understand this. When mojang started this mob vote thing, I saw it as a little cool opportunity for the community to engage with the maker of their favorite game. How did this innocent thing turned to be a bear trap? Aren't the people who are upset about their favorite mob that didn't get choosen and threw a hissy fit at mojang and acted childish the problem here? Not mojang? Does this happen at other communities or is it exclusive for mojang? By the way I'm not in touch with minecraft for a while so maybe there are things that I missed.
@@crestianomisse4613the votes were often rigged by big streamers and TH-camr early on the glow squid legit got added because a joke dream made and other wise the votes would all be like 33 ish percent meaning more peaple would be unhappy than happy
@@timothyaintit5989 this was the worst mob vote in the history of all the mob votes especially when you found out that we got a useless mob that are less common than a squid that requires you to go underwater to kill just so you can make texts highlighted on a sign and it's because a content creator got the fame into their head and think it would be funny to hijack the votes for a one time joke that wasn't funny then and still isn't funny nowadays
@@timothyaintit5989 this was the worst mob vote in the history of all the mob votes especially when you found out that we got a useless mob that are less common than a squid that requires you to go underwater to kill just so you can make texts highlighted on a sign and it's because a content creator got the fame into their head and think it would be funny to hijack the votes for a one time joke that wasn't funny then and still isn't funny nowadays
@@timothyaintit5989 this was the worst mob vote in the history of all the mob votes especially when you found out that we got a useless mob that are less common than a squid that requires you to go underwater to kill just so you can make texts highlighted on a sign and it's because a content creator got the fame into their head and think it would be funny to hijack the votes for a one time joke that wasn't funny then and still isn't funny nowadays
@@NotRicardoE To be fair, the Sniffer had worse competition. A moving item frame and a game of hide-and-seek that rewards you with an Iron Pick, or something similar? At least the Sniffer gives us two new plants. But yeah, compared to previous mob votes, the Sniffer doesn't compare.
@@Protofall the torchflower doesn't even glow... what I'd give to have a plant that can be used as a light source so I don't have to place a damn torch in my garden
@@JosephKann We never recall that Mojang is a business just like any other, and their main goal is to make money. They won't necessarily be aligned with their community's wants all the time
No, I am a developer and that's not how it works in adding a mob, it doesn't take you a whole year to add a stupid mob, it takes less time, a lot less time. The problem here is that instead of having a developer work on this, they have a small task divided by 50 people, if they wanna add a mob they have 10 developers work on it for some reason and have 100000 meetings about it, instead of, just working on it. I have worked in these environments, in game studios and in REAL SOFTWARE development companies, and Mojang is literally just saying that 'ugh, we need coffee meetings at 3 lol", if their calendar meeting schedule would leak with it's actual titles or some meetings would leak, people would understand they are just being lazy and literally do not care, please for the love of god, listen to a guy that worked more than 10 years with game studios, designers and software development in general, management set up 10 meetings a day 30 minutes each, then wonder why no development work is being done.
In that year they are making a major update with multiple other mobs, and they are fixing hundreds of bugs a week, making data and resource pack changes, making parity changes, making marketing. The mob vote is a super small part of Minecraft development, but people care the most for it for some reason.
@@NotReal4 "for some reason". The reason is their marketing campaign to make the people care so much. Free capes for voting, custom servers, huge announcements, talking about it the whole minecraft live. It turns out Mojang spends more time discussing mob vote than the content of the NEW update. Mojang wanted the hype for mob vote and they've gotten it from people. It's their fault
This is more organizational issue and risk aversion than anything. The various meetings probably involve keeping the captured lightning in the bottle, and the unnecessary amount of them means too many middle managers that didn’t need to be there. The features that gets shown in an update are also not what is all that is worked on. Prototypes for 1-3 future updates are being worked as the snapshots are being made. It is hard to see why the process would take so long if you ONLY try to calculate the physical development time needed, but again the real bottleneck is organizational bloat. Said bloat won’t change until a real competitor comes up. The way Mojang is organized right now and the updates being made isn’t losing any money, it is literally impossible due to Minecraft being a paid to play game, so even in the rare occasion an update makes a negative change that makes players quit, there is little loss in profit. It ain’t really broke to the higher ups, especially when every new useless passive mobs gets added can sell new merch and new casual players keeps coming in.
@@Cass0wary_399 complete organizational failure. Risk aversion yet they reprogram whole world gen to be more demanding especially for mobile and at the same time adding freaking retextured glow squid giving you 2 insignificant decoration changes.
Arguements about not adding all the 3 mobs togther seemed valid to me at first, but then it all crumbled down after I reminded myself that we're talking about multi-billion dollar company
The Arguments continue to fall apart when Minecraft has a running history of groups of roughly 1-5 people making mods for fun in their free time. These same people are able to make Mods that add 10 to 15 mobs and items to the game.
@@ZeoCobrayeah but less work because less complex to work for only 1 device and stuff but like it's still shouldn't be that hard I developed games 2 and it isn't that hatd
yeah especially when theyre constantly adding collab expansions to bedrock like angry birds and how to train your dragon, good to note that you guys would rather add shitty dlc for one version instead of an update for all versions and platforms (I play java and have wanted more dragons and the ability to ride them in this series ever since i saw the ender dragon, but i guess thats what mods are for)
@@ZeoCobraYou wanna know why? Because Labor Laws have gotten so prevalent that it’s actually being FORCED upon the worker now. Those same people who made mods by staying up for hours and dialing in on one thing have to work in a low amount of time and HAVE to take breaks.
Fr they have thousands of workers and can't make more then 2 mobs IN A YEAR while notch mostly developed the the whole game by him self ik graphics are better but like still.
Fr, i know next to nothing on how to make a modded mob, but even i could do it and have. Took less than a month to make possums. Literally the only thing they did was spawn at night, walk around and pick up item entities and "bury" them nearby by the stack, effectively destroying lots of entity lag and entities. Despawn during the day unless tagged. The only issue i had was making it so they ate food items, scavengers after all, so i gave up on that bit. Probably would be pretty easy to implement, but at the time i couldn't figure it out and it wasn't pressing anyway
@@firemouse7540 When a commercial shows someone using a whitening tooth paste and it shows it whitening someone's teeth, i expect to get the same results. It's called "consumer's rights". You are misleading the public by showing something that isn't stated clearly, that's why you get disclaimers at the bottom of everything. Mojang is so far behind the times, if they were based in America, they would get hella sued for Misleading the Public... Too bad our politicians have been doing this for half a century already, oh well
@@firemouse7540 They advertised that it would glow. This caused people to also be excited because they thought mojang might have been implementing dynamic lighting themselves, so mobs and items could emit light in the vanilla game. The only reason I chose iceologer over that idea is because I figured mojang would not go that far for their players, and I was correct in my prediction
@@MorganSaphas soon as I seen posts to vote for glowsquid I never bothered to even vote since it was by a known Minecraft content creator, and we all know they would follow up with there favorite cc (aka Dream)
The ″why not all 3″ argument from a developer's perspective (me): When developing new features, it's very important to develop code in a way that it can be reused to create other things more easily. So, for example, if I'm coding a car, I'll first code a ″vehicle″, and then use that base vehicle to code on top of it a car. The vehicle part of it will manage input and motion, while the car part of it will manage visual, sounds and other oddities. The reason why I never understood mojangs answer to ″why not all 3″ is that, they SHOULD have all of these building blocks for mobs, right?? Surely if they wanted to add the moo bloon they could use the base AI and model of a cow + shearing capabilities of a mooshroom/sheep and only create the new texture for it, right??? Same goes for almost every single mob they showed us. There are a couple which I imagine they'd need to code an entirely new system but there's not many... Most of the work would go to the art team who, as much as I love them, don't do nearly as much stuff... It just sounds crazy to me that they can't mash some random features from different mobs + a new model and have a completely new mob. There'd be no real need to check for performance drawbacks or implementation of code BECAUSE ITS ALL ALREADY THERE!! How long did it take them to add the glow squid?? Surely a functional version of it can be made in a single day and then just wait for the art team to do the texture and sounds. Minecraft's code must be a developer's worst nightmare if they have to recode everything from the ground up every single time they want to reuse that feature. There's no way... EDIT: Thank you so much for all the discussion in the comments. One thing I'd like to clarify tho, I do understand that there's a bit more than simply coding and texturing the mobs. There's a lot of paperwork that needs to go through multiple teams when adding literally anything into the game. Obviously it'll take longer to add things than modders, but not THAT much longer. I often like to compare minecraft to Don't Starve Together. They pump out so many major updates a year, each one adding 3-4x more features than a single minecraft update. Its a very similar game to minecraft, being a survival open world multiplayer decade old game with tons of small systems. Terraria is another great example. It's not updated as often but it has so many more mobs and blocks than minecraft while being younger and made by a smaller team
That does make a lot of sense, when you put it that way. I guess their code isn't really that modular. If that is the case then they should take their time and rework it, make it modular and in the long run I personally think would bring about new features and fixing things easier. (I'm not a programmer) But I do feel Minecraft's code became very hard to work with because of the way they were doing it. Possibly following the same template that notch left years back.
they couldn't program in fireflies that were just gonna be 2 pixels. a lot of the community wouldn't have even cared if they technically "weren't mobs" and just ended up being particle effects. it would have still made caves a lot more interesting. instead they literally have to scapegoat someone when they decided not to add it.
@@madmantheepic7278 please dont call them an indie studio. they can afford to branch out and don't. they're an understaffed AAA studio like Game Freak.
the problem with the whole argment that "we don't understand how much work it would be to add all 3 into the game" IS THAT WE DO! Many of us are modders! Some modders managed to recreate and add all 3 mobs to the game after 16 hours based only on the descriptions the mob-votes gave. It not a whole dev team, we talking about 1-3 guys in their spare-time.
People also seem to forget mods like the Aether exist. You know, the entirely new dimension...WITH a ton of new mechanics and mobs...or even smaller scope ones like Mo' Creatures, or the creeper variant mods.
@@TusksTheAxewI mean yeah but mods are only in one game they have to recode 2 times and makes sure it's compatible and see bugs but like is it that hard.
This whole thing is making me rethink the specifics of democracy and labor laws. These firms have strict rules and regulations about how many hours someone can work. Modders and indie devs can rot for hours on end working on one thing. Devs from multi billion dollar companies are constrained. The guy who made the Aether mod joined the team, yet nothing spectacular has happened. I’m willing to bet it’s not because he’s lost his wits.
Nah just do an update that adds all of the losers. like thats the theme of the update the mobs/biomes that lost or were unable to be added in the past. it would make everyone happy and not make the community more toxic and hostile.
I don't understand why people like iceologer so much. We have enough illagers, including 1 unused one, and we already have a unique "cold-biome" hostile mob in the form of the Stray and Polar bear if you want to count that. By the way, the "big blaze" is called the "Towering Inferno". Pretty epic name imo, and I think it was added to a different Minecraft game a few years ago.
I think the sniffer copped alot more hate more because it was oversold. People were expecting a new mob that could dig up ancient crops that could have interesting concepts, and it was advertised as such. What we got was 2 ugly ass plants that were decorative.
That and the Sniffer doesn't even remotely fit into MC. It's way too detailed and its mechanics are strangely convoluted for what's basically a plant dispenser. They drop two unique seeds and only one can be used to breed them for some reason
@@RustyhairedAlp9575it's more that they don't fit the minecraft visual. Also note that they says plants, plural, when presenting the mob. We got 2, the minimum for use of plural....
Literally all of them were oversold. Tuff Golem was hyped to to be what the Allay but better by salty Copper Golem fans despite being clearly decorative. Rascal’s loot was hyped up to e godly, even though due to the shallow progression system of the game it has to give iron tier loot to not be too OP. There was zero good choices that year.
they are not able to do that because they don't overwork their employees, you don't want minecraft to become cod where people who are working on it have little interest in what they are working on. also microsoft is multi billion, not all of that goes to mojang and their FREE updates
@@snudu Ever programmed something? Usually things are programmed in a way that is "modular". I.E reusable. Their reasoning of having to rewrite engine code to add a mob is either: A: A complete lie B: True, which would be worse. Because that would mean their code is so bad that instead of adding sniffers, they should spend 2-3 years rewriting it so it doesnt take a year to add a singular mob.
If you want to be technical, they didn't make the best selling game in the world. Minecraft came before Mojang. Notch made the best selling game in the world, built a studio for it, then sold it to Microsoft.
@@snailtan4332 1 they need to make sure their staff are not overworked, which means less actual development (sorry that your fun cant come at the costs of others well being). you forget that mojang were not the ones who coded the base of minecraft- they cant afford to spend 2-3 years rewriting code the fact they released bedrock shows that, but they cant get rid of java because then people get mad.
Not to mention the last mob vote offered a cape for those who participated, which I did and never got the cape. Contacted support about it and they told me to take a hike.
@@frozenturbo8623If it ain’t broke don’t fix it. The games sales will not drop from medium sized updates and leaving the core gameplay loop the same, it was TH-camrs making videos that gets MC new sales anyways.
Personally im glad the vote is gone. I prefer getting nothing compared to having the community tear itself apart become toxic as heck while Mojang basically hanging a carrot in front of you only letting you get a tiny nibble and then taking it away.
If Mojang would’ve COMMUNICATED CLEARLY with the community directly when the loser mobs would be added, the entire mob vote cycle would have been much less controversial. Even though Mojang confirmed the mobs would be potentially recycled later, this was only communicated vaguely in a tweet, it’s a shame it didn’t end better.
Twitter's not exaclty a good site to communicate. it has limited characters. they shoud have made a Community post on TH-cam, which has a much higher character limit (to back that up, i've written LONG comments here, quite a lot of times).
That's far from the only reason it became so controversial and disliked. They also failed to put in place guardrails to prevent cheating and ignored calls for a revote after it became obvious there was clear botting or cheating involved in the results (i.e. Dream inciting his followers [intentionally or not] to vote-bomb the mob vote, or the fact the last vote's results did not match popular opinion online [less obvious, but still suspicious nontheless]).
they wont want to over work their employees, minecraft is unique in the fact given its size they don't overwork their employees. adding all of those mobs would be fine but it would take away from other aspects and developers wont be making what they enjoy.
@@hardVatsuki i am sorry that you have come to expect updates to come at the cost of other peoples well beings but mojang are one of the few companies who have 0 workplace scandals. also stop acting like they do nothing just because you don't know what they do does not mean they do nothing
@@snuducan you prove they do much work at all? Compare how quickly modders can double the amount of content Minecraft has to mojang adding like 3 things a century that are either redskins or legitimately useless
Adding mobs takes too much effort, hell making an update that doesn’t suck takes effort. Removing the crappy 1.9 combat system takes too much effort. And Mojang hates effort.
Thousands of years of human history, and people still can't figure out that popularity votes are a bad idea. We still can't even figure out why the vocal ones aren't the ones not to listen to. I still cannot fathom how they let people vote without checking if they actually played the game or not.
@@jeppy4021democracy is an awful flawed system that just so happens to be better than the available alternatives Most obvious example why is nazi germany, or modern germany for that matter
They should do the vote in Minecraft itself, the game, that makes it so that there's barely any bots and the votes are from people who have the game, they should allow voting for a week.
8:00 honestly, it remains to be absurd that the Iceologer was canned in favor of the glow squid, the only reason I wanted the Iceologer was focused around the new tech it brings along
bruh, they have a giant team and a huge budget, and adding 3 simple mobs to a goofy little block game is too much work for them? what about content warning, a small indie game, that was adding new stuff basically everyday.
I whole heartedly disagree with your final review of this. OF COURSE THEY CAN ADD ALL THREE to the game. We're not talking about some small studio here. It's the same problem with Pokemon. These huge corporations believe that they can hide behind "muh development time" when they have ALL THE RESOURCES IN THE WORLD. Look, if you're that strapped for "time", just hire more people. Our economy SUCKS right now, help a bro out and hire his ass and train him. The developers here are making excuses for themselves and it's sad to see them try and defend the STUPID decisions made by the higher ups. Also, this tells me that NO ONE is passionate about working at Mojang. It's just another "8 hour job". Hire people who love your game FFS.
In that year they are making a major update with multiple other mobs, and they are fixing hundreds of bugs a week, making data and resource pack changes, making parity changes, making marketing. The mob vote is a super small part of Minecraft development, but people care the most for it for some reason. They can add the three mob vote mobs, but they choose not to. Also for the hiring more people, the organisation is insanely hard already, and microsoft has those resources, Mojang gets almost nothing and most of the money Mojang gets goes towards marketing for some reason.
@@NotReal4 the people who implement the mobs are not the same as the people who fix the bugs, the people who make resource pack changes, and the people who make the marketing. So that's not an argument. "They can add the three mob vote mobs, but they choose not to" is also not an argument. No idea what you were going for here, that only makes Mojang look worse. They COULD, but they CHOOSE not to. I'd like a source on your claims about Mojang's budget as well, please
@@WatsonDynamite firstly, this shows how only a small part of their employees work on features, and these still need to be split between versions. They choose to work on the actual update, instead of some pretty useless mobs. Imagine if they did add the crab and penguin, it would be cool in theory, but they would have less time to work on the trial chambers, so they can’t work on something else major like the mace. Mace < I would like the crab and penguin, I voted crab, but not at the cost of development of the main update. Now with the drops I would like the losers, but people have to stop all the lazy nonsense.
Please take it from folks who have been there ... The *REASON* the dev cycle and additions to this huge IP take so long is *BECAUSE* they have _ALL THE RESOURCES IN THE WORLD._ All delays come down to Microsoft's Marketing / Ethics teams, shareholder sentiment-analysis, and corporate metrics. Very, very simple. Focus groups / shareholder inputs = delays on output. The time-sink you witness externally has ZERO to do with code or SQA/test-dev or the number of contractors or folks enjoying or not enjoying their jobs. ❤🔥
MoJang: The terror of the night skies!! Flying mob guys, it flies! Also MoJang: it only spawns within these hyper specific conditions, and all it does is swoop you like an angry crow.
@@comradecat7235 alrighty then. here we go. WYVERN *physical description:* it uses the Phantom model. it has small-ish Chicken feet, can open its mouth, and is 1.5 itmes bigger than the Phantom. it's green with yellow eyes. *attacks:* bite (2 hearts); venom spit (4 hearts). *biomes:* all of them; and the large rooms of Trial Chambers. *behaviour:* common hostile mob. 2 Wyverns will spawn per biome, soaring around in the sky. they start attacking when a target is within 20 blocks; and will swoop down to bite. the venom spit uses the particle effects of the Potion of Poison as the projectile, and inflicts Projectile Damage. *drops:* Venom Gland, Wing Membrane. *note:* the Phantom is a horrible flying mob; so i've decided to reimagine it as the Wyvern.
I know it probably sounds entitled when I say this but boo who that it takes longer to add all three? It's literally their job to add stuff to the game, and it's not like some of the winners had massively in depth mechanics, we're looking at you Glowsquid and Sniffer. Like I highly doubt the Moobloom would have that in depth of mechanics beyond that of a cow, the Penguin was literally just the dolphin, the Glare was just the F3 key as a mob. they already had designs for the mobs from the teasers, so that step was clearly already done and each one has the barest bones of an idea. It is not our fault that they decided to make Java and Bedrock update at the same time, even though Bedrock is an inferior system that takes far longer
it's a lame excuse mojang made up, they try to put it as if only one worker was behind the whole update, I get that stuff like terrain generation is hard to handle bc it could mess up some much stuff, but again, they assign teams for different tasks, and it seems like those 5 dudes developing mobs worked their asses off by adding the armadillo, the breeze and tweaking wolfs and skeletons
"Mojang has to make sure it works on different platforms" hmm, now only if there was a version of Minecraft written in a language specifically designed to fix this problem. That would be convenient.
@@hardVatsukiThis dude's talking about Java. To run a jar file, you just need a JRE designed for your device, and that allows a single jar file to run on basically everything. This is how Java edition runs on Windows, Mac, and Linux, and how people even got it working on Android! Bedrock needs to be ported by Mojang to work on all those platforms, which is why it isn't avalible on Mac or Linux, Mojang hasn't ported it over.
12:20 I think the main reason people were mad at this post is since it misses the point of what people are complaining about. A mod developer can use their artistic skills to think of a design, make the design, tweak the design if needed, and work it into a refined project. While in a studio it goes through multiple different people for months passing from desk to desk until a dev can code it, it takes much more time and some times causes the final product to be bland and uninspired
not to mention that individual features tend to take longer the bigger the team is! a single person becomes intimately familiar with what they're working on, while a team requires each developer who works on that feature to coordinate with one another in order to minimize the amount of time spent trying to figure out which part of the code does what the reason a single developer within a team can't just work on an individual feature is because mistakes can be overlooked by them fairly easily, or they may do something in a way that is more shoddy than anything. even the best mod developers write bad code within their mods because it's faster and the mod likely won't have insane outreach and then when a mod does have insane outreach, it kinda puts pressure on the modder to clean things up, which is stressful but usually worthwhile
@@ModeDriverthen assign you to minecraft dev hiring contest to fix it. What did you want him to do, code minecraft 2.0? Bring love and appreciation is better than complaining for not getting enough eventhough getting free 14 years of updates unlike all other AAA games out there for 30$.
Bedrock edition exists because mojang made it, and they have like, 600 employees. Elden ring had 300 and made all of the game in 3 years. I don't want to hear ANY excuse for mojang. It's a pixel art game. The art isn't hard, the gameplay is the hardest part, and a ton of mods feel like "Vanilla".
that's a very precise way of looking at it, I think if you put you self in their shoes you might understand the difficulties and complexity of a game like Minecraft.
@@Kainewall a lot of game studios have way less employees and can make better content than mojang does in a single update. gamefreak, a studio with 3x less employees than mojang, makes over a 100 well designed pokemon(each of them looks like it belongs there), gives each of them either 2 or 1 types, gives them proper movepools, gives each of them 6 stats that make sense(most of the time), all while making them balanced for competitive play. if a studio can do 20x more work while having 3x less employees, it doesn't mean that the studio doesn't want to overwork it's employees, it means that the employees are lazy
@@defintlynoob4263 well let’s not forget mojang, doesn’t only have Minecraft they have other games that they work on as well. While true they have less people that also means that, the process goes by faster with less people to have to run game development by. Mojang is a big company so a lot of people have to sign off on a lot of things. It’s like rockstar, are they lazy for making us wait for gta 6? No because it’s not that simple
@@Kainewall all the other games are either discontinued or shut down. while it is true that stuff takes a lot of time to get checked they could've used that as an excuse instead of lying about not having the resources and time. even then it's not a good excuse, because gamefreak goes through a lot more checks for pokemon, because it's the biggest franchise ever made and nintendo is a bit too oppressive.
Gotta love the VPN ads being complete BS, all it does is: 1. Hiding your IP (which is useless most of the time) 2. Allowing you to possibly access blocked sites/content. That's all, there's basically no other reason to use it, and it definitely doesn't make anything more "private"
Compare this to terraria devs who have a smaller team, the same amount of platforms to add it on, and less money. When someone asks them to add a feature they're like, hmmm we'll look into it. And then when the next update comes out, that feature is in the game. They said they''d stop updating the game over a year ago, but they just love their community so much that they want to keep making them happy. There is no reason to defend mojang for adding half-baked, "safe" features to the game that actually add nothing, when almost every other dev team actually appreciates their community.
@@IAmOneAnt no it isnt. They never updated anything. They only added a new biome, which is tiny and rare. They should have replaced the swamp with this but whatever
@@IAmOneAnt Mangrove Swamps are like Dark Oak and Birch Forests: a variation of the "original". the Swamp got nothing. even *I* have come up with ways to improve it: Cattail plants to liven it up a bit; more water (because some are just land with little water) - swampier swamps is what i'm basically saying; even a *monster!* i called it the Marsh Maw (it'd spawn in the Mangrove Swamp, too). and that's not even mentioning the other 2 monsters that can spawn in that biome. i've made an entire list comprised of 15 mobs, most of which relatively easy to make; and Mojang doesn't listen to people with these sorts of ideas because we're insignificant to them.
They added frogs, they added boggeds. They wanted to add crabs with the mobvote, so those will maybe also come. People would be angry if they replaced the old swamp trees with mangrove trees, and the old swamp grass with mud. You can’t have everyone happy.
They complain about a lack of resources and small bandwidth, and how it would take forever to add 3 different mods. However, I leave you with this. What happened to the developers on 1.13? The ocean update, which added dolphins, many(many) types of fish, new swimming mechanics(and crawling in a way), and more? What happened to the developers from the Nether update(which updated an entire dimension, added 3 new biomes, enchants, MORE than 3 new mobs(along with changing another one), and more)? You cannot tell me Minecraft has less resources than those times, because it has grown since then, along with being acquired by a multi-million dollar corporation(microsoft). So are the excuses really viable at that point? They've proved to us they can produce amazing updates, and yet each year they get more and more lazy. I want my Minecraft back!
Its beyond me that a multi billion dollar company with some of the best developers in the world cannot add more than three mobs in a year. Yet you did the nether update in 2020 which added so many new mobs and features. Yet now they cant add more than 2 mediocre half baked mobs in tiny updates.
They have talked about this, and essentially the devs were getting so overworked during those update cycles that many left, and others were getting so burnt out they simply couldn't be creative. So they slowed things down for their mental health.
So many of those complications are self-inflicted wounds. A lot of excuses surrounding supporting two different versions, which in turn was a decision made against the greater Minecraft community that ultimately has fractured the player base forever. The choice to support Bedrock edition is the source of those woes, not the triple demand for coding mobs that honestly should take less than a month to implement and two more to test well. It all sounds and feels like weak excuses from a paralyzed dev team being put under impossible pressures from Microsoft corporate.
To the dev listing the reasons why adding 3-4 mobs is so difficult. Isn't your entire job coding in new features into the game brought forth by your creative team? All I'm hearing is "I can't handle reading, fixing, and implementing code changes for which I was hired to do."
It's possible if they increased their team? I'm so confused why such a resourceful company cant say the potential when minecraft was at it's most popular and it still doesn't really justify the update because the most time consuming thing at most would be the several platforms but everything else is just job requirements
Just because it's their job doesn't mean it's an easy task. Work load is a real concern, espcially with how terrible crunch is in the industry. It's never as simple as "just make it work it's your job lel". That mentality is how you lose talented employees in any field.
Also, the argument that it has to be added to both bedrock and java is ridiculous. Its a different team working on each platform!! Its not 1 guy doing it all
@@ohno5507 counter argument, single modders add all 3 mobs in before the vote is even done, the glow squid is JUST. A. RESKIN. This is also the same team that regularly put a entire 4th dimension as a joke in a snapshot The potato dimension has more content that all the vote mobs together, it has a GRAPPLING HOOK for Pete's sake
@@ohno5507 It literally is just that easy. Its not even the fault of the devs, the higher ups just refuse to do anything wanted or logical when it comes to updating minecraft
I dont really blame mojang for the failure of mob votes. I mostly blame the community for allowing their favorite TH-camrs to influence their votes only to be left disappointed. It was a nice idea to alllow the community to interact with and make decisions on the game WE all play.
That response from the developer is pure corporate bullshit, most of those tasks that require actual work can be done within few weeks, the longest part is "making sure it fits with minecraft wholisticaly" or "put them through PR" are the biggest time sinks as this usually takes forever just for some lazy manager to click yes or have 100 meetings discussing nothing just afterwards to click yes ... Also he makes it sound like its 1 guy doing ports of the mob to all those platforms while in reality its more like 10-20 people per platform. I'm way too old to care about minecraft but i was 14 when alpha came out and remember having lots of fun with it and also remember major updates coming out every 2-3 months and now you get one every 2 years and by "major" update they mean another useless animal in the game that does nothing. I've played minecraft 2 years ago just to see what changed in those 8 years that i didn't play it for and practically nothing changed, only thing that was somewhat interesting was villager slave farms to get enchantments and to aquire infinite food and money. appart from that every single mob and feature they added were mediocre at best.
Forgot to mention one main reason why despite the underwhelming purpose of 2022's mobs for the vote is how it was presented, the Sniffer was described to have the most potential than the others, it being giving new plants, which opened up a whole new door of potentially new decorative or consumable plants, while the Rascal was always depicted to reward tools that a player would normally would have obtained already, and the Tuff Golem being the weakest in presentation, it being a mobile Item Frame.
Still can't wrap my head around the fact that people thought the glow squid would emit light, and how some thought that alone was enough for them to choose it...
About the Iceologer case: I personally voted for the Glow Squid because, at the time of the vote, we were only one year after the village and pillage update and I was a bit tired of villagers variants so I wanted something different. I thought glow squids would add nice ambiance in caves. Unfortunately I think they should improve their spawning mechanics along with underground lakes generation to allow this mob to truly shine (lol) in that regard.
Their spawning mechanics are so utterly horrible that they actually made a natural mob farm. Just put a Sculk Catalyst in a lush cave next to any waterfall and you’ll get tons of Sculk to mine xp from.
@@SzajKornikprobably sure minecraft will be the only game that still getting free updates by then. Free updates for decades is still 1000× more than 30 dollars.
13:40 Not enough time or resources??? Minecraft is one of the best selling games in the whole world and you’re telling me that they don’t have enough time and resources
They don’t have enough time or resources, because 99% of Mojang staff are focused on the april fools update And then there are two starving Java Devs and a potted plant who work on the actual update :)
People give Mojang too much credit. They're not going to admit they're lazy. They're just going to make out it's harder than it seems. That whole thing about new mobs fitting into the game's ecosystem is corporate speak. I doubt the copper golem was going to change the game in its entirety. And let's say it is. Why not just stop making spinoffs and pay those employees to work on the main game instead. It's time consuming to add more content. Now you have more employees working on it.
it’s not that they’re lazy, it’s a commitment to quality control to keep the game feeling simple and polished. it could have been handled much better though, maybe adding the losers to future mob votes and removing them forever after losing for a few rounds.
@@fuzethehostage8898 "it’s a commitment to quality control to keep the game feeling simple and polished." Quality control? >Sniffer is absolutely useless and doesn't fit in the game. Digging mechanic doesn't even work sometimes >Glow squids are entirely redundant and needlessly add items, while also not even glowing >Armadillos, literally worse sea turtles and wolf armor does nothing to fix bad wolf AI >Added tons of single-use at best features or outright useless ones like archaeology in its entirety >Lied about the reason for removing fireflies >Camels being horses but worse in every way >Wardens being extremely easy to cheese >Lazily adds copypaste blocks >Furnace minecarts still don't work properly for over a decade >Still hasn't added a bag for almost four years
@@fuzethehostage8898 Minecraft? Polished? Is this a joke? Minecraft is probably the least polished game ever. The amount of graphics issue, clipping, unfishised/bugged features, bugs, crash, performance this game has is unreal for the best selling game of all time.
I understand not being able to add all 3 mobs but why are they not able to add the losers later on? They never adress it. Only the mangrove swamp with frogs and boat chests was brough back. Why was it possible to bring that loser back? What about the other losers? Like 1.20 we didn't see any. 1.21 we didn't see any either. After 1.19 I thought they would keep bringing one loser every update alongside the main update features but they didn't. This was possible for them only in 1.19. Why not 1.20 and/or 1.21? The desert would've been the perfect loser for 1.20 because they added camels too. I just don't understand this Great video btw!
Well, ultimately, I can say this for sure: The mob vote was a wonderful CONCEPT to bolster engagement and get the community more involved. But the execution was the huge issue. We were told during the mob vote's introduction that the mobs that didn't make the cut would just be reviewed to see if maybe they needed to be made more useful or interesting, but when they started to animate the votes, they started to downplay some choices while massively over-selling others. On top of this, even though there have been 5 votes with amazingly close second-place runners, or even a nearly perfectly even distribution where a winner was selected by an incredibly slim margine, an old vote's mob has NEVER ONCE come back to the voting scene. The only mob to make a return was likely because they wanted it to win over the other concepts that they had every intention of thowing away. Putting this in perspective that petitions to cancel the mob vote were getting more signatures than the mob vote was recieving voters, and you have the most tone-deaf, idiotic, and overall deliberately toxic "community" event. Also, since votes were never displayed live, some of the vote distributions have left users to suspect microsoft of manipulating the voter numbers themselves to make it look more favorable for one option or another. The evidence for this is anecdotile though, so we can't be sure. It's primarily just preliminary poles made by content creators averaging out to vastly different ratios than the vote results. They also had more than enough resources to add every mob in the votes, considering they have a team of multiple people pushing out large updates over large periods of time that ultimately culminate to a total of 15-20 features... whereas the individual progammer that originally made the game was pushing 2-6 updates a week with 3-4 features each... yeah, Microsoft just ends up making themselves look lazy, tonedeaf, and overall discompassionate to their players by including a mob vote where the mobs the community don't pick just end up just getting axed unless it was the mob Microsoft wanted to add. This also gets strong cinfirmation when you look at the minestore and see a metric frictillion dollars worth of microtransactions featuring cosmetics and gameplay changes alike, showing their sysiphian idiocy to another level by blantantly screaming out how much they want to milk Minecraft and its community by plaguing an already paid-access game with an absurd microtransaction hellscape. Microsoft has made it clear in every post to the community: they do not care about their users or user experience. They do not care about the IPs they purchase. They don't see creative gameplay and well-loved projects as works ot art, they just see the money people are willing to give for them and do whatever they can to take it all before firing everyone involved. We've seen it happen countless times, and I'm quite frankly disgusted that people are still selling their IPs to Microsoft and Sony. Yes, it is a LOT of money, but they're only offering you that money to throw away enough income to fund your own studios and create dozens of jobs and projects moving forward. Unless you're going to use thr money to retire and make some more IPs, DO NOT sell ypur creative works to large companied like this. This bs is exactly why they have so much money in the first place and why people who play games are so disheartened right now.
bro missed on this one. you're telling me that it's too hard for them to add 2 extra mobs from their one major update a year schedule? they obviously already did the actual hard part of creating an idea of functionality and creativity by presenting the mobs. the easy part is coding them in.
Actually, the coding part is the hard part. Doubly so for coding in Java (for Java Edition) and C++ (for Bedrock Edition). Still not an excuse to release some of these mobs at a later date, maybe as a standalone mini-content-update. Or, in case of the Bloom Shroom, just adding it as part of the Cherry Blossom Biome - would have fitted in there perfectly.
@@CheeseDudInTheOven And not everyone of them is a coder. Even Geoff the Janitor would be considered an employee, but you think he contributes anything to the actual programming of the games?
@@gimok2k5 The ratio of coders to generic workers would be 3 to 1. Again, dozens of workers, funded by one of the biggest companies on the planet. No excuses for Mojang being lazy
Someone should make and update a mod to add all the old mob vote mobs that didn’t get added, as well as all teased functionality like the moobloom and bees interacting, or the crab giving an item to help you build at a longer distance by a few blocks
@@SupersuMC appreciate it, I was commenting this to get someone to spill the beans on where to find it. Usually just asking will cause the comment to go unnoticed
Here's my thing, if you want interactability. Instead of a vote that leaves 2 choices on a never ending back log. Have the vote choose the priority list of the community. And actually act on that priority list every update. If the community knows the list isn't being disregarded, you have trust and a fun community vote. Allowing the vite to become a choice between things that can exist or never will exist is always going to make players unhappy
Yeah, the "simple" solution would've been to explicitly promise that the rest of the mobs would be added later someday like with the biome vote, but at that point you're making a promise that you probably can't keep. Between that and doing what they did (tell the community to their faces that the other two mobs probably won't be added ever), Mojang really had to pick their poison. Lesson learned: Be extra careful when asking input on something your audience may not fully understand.
another lesson learned: don't make promises you can't keep. they didn't add the features for the Desert and Mesa biomes, when they said they would. "things change"? that's true, but it shouldn't be used as a shield to hide the problem. a promise is a promise; and once made, you must hold your end of the bargain.
To be honest the mob vote is the _least_ of the issues of modern Minecraft... when they remove reporting, quit it with their weird mob design philosophy and pastel colors on everything, bring back C418, and quit actively combating their own community, _then_ its time to celebrate
@@matthewbarabas3052 The whole problem with chat reporting is that it affects the player’s access to multiplayer AS A WHOLE! And yet you’re saying it should be even worse!?
The main problem is, the whole entire Minecraft community at this point is mostly pretty old, or older than the audiance that Minecraft is trying to currently catter to. They keep trying to go deeper and deeper into the wholesome child friendly Schick, only to not realize that the reason the game isn't doing so well is because of the audiance they are trying to catter to. The whole of the Minecraft community is a lot older than they think it is. And while adding wholesome stuff is nice, there is a reason things like the Warden were so massively respected, liked, and enjoyed... even if they never added any drops to it. The main reason is, is that it showed they weren't afraid to get creative, to get scary, and to be more brutal in the survival aspect. But directly after that update, for some reason, they went immediately back to playing it safe. The undergrowth being the last decent thing to be added really, but due to the mob spawnrate in it, it didn't exactly receive a whole lot of desired support. The other issue you mentioned is that they said they'd include updates for the other biomes, but never did... that coupled with the fact that people very much remember the fact that the other mob votes also had creatures that they'd basically never see again, really didn't sit well with anyone. Then, there is also the Chinese Mob vote that absolutely no one other than mainland china got to partake in. Which included 4 creatures rather than 3, and included a very obvious winner in it, while essentially guarnteeing the other 3 are never to be seen in future mob votes ever again, even to the other audiance from the rest of the world... that being the Tiger, the Monkey, and the Alligator. All of which would basically be never seen ever again... while everyone is now stuck with a absolutely worthless Panda that does absolutely nothing, gives nothing, etc. I'll also point out that the thing about the Warden as well, is that it contradicts their own statements about how creatures and such need to fit in with Minecrafts whole "Ascethetic." Ontop of the fact that they clearly had a game plan for every mob they had and an ideal implementation and moveset for it... but say Modders have it easy... even though all modders are doing is taking their model idea, and essentially doing what they were going to do with it regardless. While they say they need to essentially make sure that the mob and such needs to fit in with both of the games (bedrock and Java) its clear that Bedrock is not as favorable as they originally thought it to be. To top it off, it is only causing them to stretch resources more and more, while seemingly trying to make excuses as to why its taking so long and so much to do so. Because again, when a modder can add a canceled creature in a few hours with no real issues, why then, can't they do the same for say, Java, to attempt to persuade people to buy that version where they add in the other losers to that version instead. Sure, it would likely show a clear bias for one side of the isle compared to the other. But Java was the original, and it has also been given far more love than Bedrock ever has and likely ever will. If they wanted to make it easier on themselves, they could simply rework Bedrock to be Java... especially with modern day "consoles." Thus freeing up tons of resources... but they dont. Everytime they try to explain the processes of why thing work the way they do, only makes me feel like its them desperately trying to fabricate excuses for being a multi million/billion dollar company under an even bigger company. While doing less and less to try and make more and more money. Being less like devs and more like businessmen.
What they need to do is bring back the biome vote. We just choose what gets worked on first. Rather than getting told we can only have one and they also need to work on actually doing the biomes they said they would…
Multi million dollar studio backed by a multi billion dollar company. There is no “lack of resources” plus they have different teams that handle each platform. They keep acting like it’s “just them” having to do everything.
Just because one man could code a very simple thing every update doesn’t mean that an entire company that has to pass the plan around, wait for weeks to see if it’s approved and stuff can push out a thing with very complex coding on multiple different games on multiple different devices in a day.
I always find it funny that Minecraft modders can create fun and arguably better content than Mojang, while Mojang struggles to make just two concept mobs.
So I understand their reasoning for not adding all three in a single update to some degree, they're owned by a multi-billion dollar corporation and should have the resources but I guess the aren't getting what they need apparently. But what is forcing them to scrap the concepts entirely, logically speaking losing mobs should in theory have more time to be worked on and tweaked than the winners.
Yeah, it's become evident over the last few years that Microsoft aren't giving Mojang the funding they need, which really ticks me off, because Minecraft is easily one of their biggest money makers.
@@LloydTheZephyrian They really need to just live mobile behind. They should have kept it as pocket addition because it's really holding bedrock back. The only reason they keep updating it is because it's a cash cow with all the little kids who play on their tablets and buy the cosmetics and the packs.
@@deadshotruby6667 unfortunately a majority of minecraft players exclusively play pocket edition... and yk about corporations... its all about money and profits baby
QA. I literally screamed out loud when the mojang employee went thru the steps to add a mob in the attempt to get pitty points. He explained what quality assurance is, and since he was complaining about it it means they dont like it or dont do it. Let that sink in. A company owned by Microsoft is to lazy to do industry standard QA. No wonder we get table scrapes once a year.
I’ll be honest. The Iceologer wasn’t really fresh to me. The Moobloom was fresh. It interacted with Bees which have a very complicated system that is often ignored by most of the player base. Honey Bottles are one of the best food sources in the game, and it was suggested that you could milk Mooblooms for bottles of honey. That is INSANELY GOOD value. Milk the Moobloom, kill with Fire Aspect. You get a bottle of honey AND cooked steak???
How they should have went about the vote: 1: make 2 mobs per mob vote. 2: increase the dev team size. Have one team work on one mob and another team work on the second mob. 3: change the system so that you’re not voting on which mob gets in, but which mob you’re throwing out. Instead of dividing the community by choosing which mob should live, you should unite the community to discuss which mob has to die
The fact that glow squid’s are literally just a reskin of a mob that already exists is what makes me so annoyed that it won. I think it’s good to have, but it shouldn’t be added at the expense of really cool mobs
You don't understand! They have this overly complex process they had to go through, before they could finally duplicate the squid, and change its texture and spawn conditions! It probably took months!
Its beyond me that a multi billion dollar company with some of the best developers in the world cannot add more than three mobs in a year. But somehow 600 developers cant add more than 1 mob a year. Yet you did the nether update in 2020 which added so many new mobs and features. Yet now they cant add more than 2 mediocre half baked mobs in tiny updates. How were you able to go from doing updates like 1.13, 1.14, 1.16, 1.17 and 1.18 that added tons of new stuff huge overhauls and tons of mobs that i can actually understand why it took a year to make to making updates like 1.19, 1.20 and 1.21 that add 1 or 2 mobs which most of the time are mediocre, remodels and retextures of past mobs and maybe 5 new blocks. And the making it feel like it fits in with vanilla Minecraft is a sandbox game with infinite possibility's anything can fit in and it has a simple 16x16 pixel art style. Modders also port over their mods to ther platforms quite quickly they come up with creative new concepts that are so big that mojang would never dream to make. Modders still bug test and code their stuff so i just cant justify these excuses mojang.
Dinnerbone said that 1.16 development was a very stressful time for mojang. The devs probably went through a lot of crunch during those times, so it's likely that they scaled back future updates because of this
@@PLBBD the comment above isn't exactly very bright in the head, but please refrain from using the 'argument' of "if you want something else just do it yourself". So you're telling me if I'm served an apple pie with an entire JAR of cinnamon powder dumped on top of it I can't say "this has FAR too much cinnamon" because I didn't bake the pie myself? It is good to educate one's self in the creation of something, like the apple pie example or an entire minecraft mob (which the comment that you were replying to clearly has 0 understanding of) but one does not have to make something from scratch to comment on something problematic. One just has to know what the fuck they're talking about, for example not code and implement an entire minecraft mob, but understand that it's extremely tedious and takes months for multiple devs.
@@defintlynoob4263 I personally have absolutely no idea, there are many different possibilities, some less... flattering than others. The most likely one is also the dumbest: many, many, MANY hours of work are probably getting lost in a needlessly long chain of approval. Ya know, corporate shenanigans. Might also be a part of why AAA games have gotten so weak in the past decade or so. I don't have the knowledge to make a proper conclusion here though, just guesses from hearsay(basically, second or third-hand information) :P
Also worth noting that some "cancelled" mob designs sort of appeared in spinoffs like Dungeons and Minecraft Earth for mobile, so they can absolutely add things later on when they don't know what to add next.
Saying its bad because x% amount of people are disappointment isnt justified fully. If the mod that was voted was useful, interesting and overall good, vast majority of people probably wouldnt complain because the thing they got was still good
I can still remember people justifying the green and red cow plant thing. Guys it's gonna add a bunch of new plants and items come on its the best vote. Me "they're just gonna be useless flowers guys no" .....
The fact that the glow squid won still baffles me, do you want a yellow cow, a blue squid or a new mini boss that can summon ice and make it fall on you
There are removed Wool colors from the older game versions called spring green and rose red. Mojang designers must’ve been completely empty headed to not see that these colors match the flowers very closely. Maybe people would actually care about the cocaine Sniffer if it had two new dye colors attached to its flowers and maybe it could occasionally dig up Slimeballs.
10:10 Honestly the sniffer is a great concept. An ancient dinosaur-pig digging up long lost seeds. The problem with it is that, it could have expanded on crops. More foods, special recipes. Instead we got a singular decorative plant
Listen ok, we just cannot imagine the struggle that a Mojang developer has writing a single line of code. It is literally the hardest job ever guys, please stop comparing us to unpaid modders living in their basements! All we have is a team of dozens of programmers, a huge amount of money and resources, an entire office space, and complete freedom to do whatever we want! How are we supposed to put a cow that's a different colour in the game, that would take 6 years at LEAST to develop!
What went wrong is that all of the mobs that won suck donkey balls. The Phantom is objectively the worst mob in the game. The glow squid doesn't even work as advertised. The Sniffer turned out to be a nothing burger. The Allay is fucking worthless. The Armadillo is a one-trick-pony. Need I say more?
to be fair im guessing all the mobs were going to suck from the start wether they were voted or not, its mojangs fault for only adding a single feaure for each mob and being so vauge about them and the rest of their aspects
The allay is useful... If you splash it with the infestation potion and use it to farm exp/slime... Which IS NOT the intended use... The feature implemented WITH the other mobs (elytra repair, slow fall, wolf armor, rare plants) could have been implemented without adding the mob itself with either items that are already in the game (glowstone instead of glow ink, leather or iron for wolf armor) or just adding a new item.
@@jacktheomnithere2127 My guess is they already have a bunch of prototypes completed but can't narrow down which ones they want. The mob vote is still a waste of time though making the animations and the presentation for it. I guess it's marketing though for minecraft (well it used to be good marketing not anymore)
@@blasiankxng it was for the community to chose what they wanted to be added and they couldve added the losers in later update but the vote botting and scrapping the other mobs was badly handeled
They should have just made it a showcase then asked “Which one should we do first?” Then promised the remaining would come later. With exception of the last one, they had some pretty cool looking designs
Mob voting would have been viable if the losing mobs appeared in subsequent updates, for example, Phantom was added in 1.13 and the remaining mobs (Square Blaze, Living Trap, and Green Squid) were added in 1.14, then everyone would have been happy, both the players who won the vote and the players who lost it. But instead, Mojang seems to forget about the existence of other mobs.
10:38. Useless.....useless???? Minecraft boats are already some of the fastest travel in the game. Your telling me you didnt want a penguin so you could go faster on ice and in water? You clearly were biased for crab 🦀
they should do a couple final mob votes to add 1 passive mob that we lost and 1 hostile mob we lost. And before someone says "They should add ALL the mobs we lost," were you even listening to the part about how much effort just one mob takes?
I think thats a great idea!! It would be a genuinely tough vote too, cuz almost 100% of people voting would have to pick between ideas they actually like
The argument that it has to be added to both bedrock and java is ridiculous. Its a different team working on each platform!! Its not 1 guy doing it all. 600 developers really can't implement 3 mobs but they can implement the april fools dimensions which had more content than all the mob votes combined? They obviously already did the actual hard part of creating an idea of functionality and creativity by presenting the mobs. so half the work is already done. And you're telling me a glow squid takes up so much time? It's got the same effect as a texture pack!
it takes little to no effort, hardest part would be coding but thats it, somehow modders are able to do mobs without problems, which leads to question of terrible management at mojang because devs clearly can add every single mob that was lost in a vote.
What's the point of listening to complete lies about the supposed difficulties? The reskins could be cranked out in 10 minutes unironically. We already have AI for walking dolphins a la normal swimming AI for penguins. The allay AI literally works for all of the mobs in the vote. It's laziness and unwillingness.
I still have no clue how something like the Sniffer not only got approved and designed but actually was voted to be added into the game. What a waste of disc space jeez.
I think the problem why it's so hard for them to add a new mob is either their codebase is a horrible abstract spaghetti mess and it takes insane ammount of effort to add anything new, or that their company is so big right now that management gets in the way of new ideas and getting something done and approved takes a lot of time. I personally think it's both.
Go to piavpn.com/TheMisterEpic to get 83% off Private Internet Access with 4 months free!
W man thats sad tho
Mojang: The glow squid will be hypnotizing, and keep you in place. (interesting mob idea)
Also Mojang: Haha we reskinned a squid
So you're disappointed that you can't make piggyback on the whole Minecraft mob complaints thing ehh? Im not surprised that most of you TH-camrs are obessesed with money.
@@danpaz9485 bro he has to make a living he ain't gonna starve 😭😭
bro STOP getting those STUPID sponsors.
the mob vote was doomed from the very start, imagine you have a very close poll like winner with 35%, the others with 33 and 32. You're talking about a 65% of the players not getting what they want and only 35% getting it. That's a very big majority of discontent players.
Voting system named first past the post:
@@thelunaticcultist5157The first mob vote wasn't first past the post. It was a series of votes where the one with the least support was eliminated in succession till only one was left. It's arguably the best voting method but it doesn't change the fact that the vast majority of players didn't get what they wanted
@@thelunaticcultist5157 No voting system works when most people think all options are bad or their choice is the only one that's any good.
Democracy in a nutshell 😂
Or wath is out of the 3 mobs 1 got 0% votes and the ohter 2 got 50% votes wath wode they do then? Add the one they like more?
"make gameplay interesting" what tf does the glow squid contribute to the game at all? I see it and go "oh look a glow squid" and then continue mining for diamonds for three hours
I'll be hoenst, I saw the glow squid and was like 'oh that's neat' but then the idea it replaced two things that had a function, even minor ones is nuts.
That particular mob vote is most nuts. The Moobloom is not a unique mob. It's a cow that has flowers. The glow squid is not a unique mob, its a glowing squid. The iceologer was the only mob, there. TBH I get all the 'you can't add all of them' thing for all except that one. You could add all three of those.
Glow squids' ai sucks also I see most of them getting out of the water and drowning
they don't even fucking glow. after it (unfortunately) won, i thought atleast it could help in aquarium builds or smth, but they ended up looking actual garbage
@@baygus5615 That's squid ai in general
@@WereScrib literally the moobloom is just a mooshroom retextured and drops flowers instead of mushrooms when sheared. i bet you could make the glow squid and moobloom with a datapack, you wouldn't even need to fully mod the game. i voted for the moobloom mainly so that you could automate flowers, but nobody else saw the true potential of it i guess.
About time, it was so unnecessary always pushing the community towards one specific mob, leaving the other two to never see the light of day
The real reason is because Mojang is a small indie dev and creating the one single mob was too much work for them so they scrapped it entirely. Now they will instead focus on adding an extra block per yearly update.
Yes, democracy is so evil
now they will only make mobs without giving us the chance to select, they could tried to make it better, but they didn't
Imagine in a perfect world they would revisit old mobs and make chose between all second places. But hurr-durr it wouldnt have same pr factor so NO.
Thats litteraly our reality, mojang said the mobs that lost will be added eventually.@@pushkins26
I’m sorry but Minecraft was (largely) made by 1 person adding a lot of content by experimenting, and you’re telling me that a multi-billion dollar company doesn’t have the resources to add more than a single mob? That’s a them problem imo
That's what happens when a mega Corp buys out the indie dev, refuses to pay c418 making him quit then milks the game advertising toward purely children and completely forgetting the rest of the playerbase. They know they don't need to update the game to make money. Just advertise and milk the ip. It's sad really. Mojang is like nintendo now
True but the graphics are more complex and more to do but is it that hard for a 1000 workers to add 3 mobs in year?
Well you see, we can't add more than 1 mob a year because we imposed all these problems on ourselves. It's just not possible.
Also LOL at them saying the "ai takes months" like they weren't going to just copy paste cow ai for moobloom, squid ai for glow squid, villager ai for iceologer (unless it's actually an enemy or something, I didn't look it up), blaze ai for inferno thing, etc. Not as if half the mobs in the game have the same ai or anything.
But they had the resource to add microtransactions
bro, they never made an update with only one new mob 💀
The list at 12:17 gives me great pain as a game developer. It's so obviously written to be padded and look like more than it is. The first two points should, in theory, already be done BEFORE they're advertised in the mob vote at all so we can ignore them for this topic but even then they SHOULD (if Mojang is structured like any sane game dev firm these days) be relatively streamlined processes. Bullet points 4-8 are elaborating upon (and sometimes just repeating) point 3, and it's extremely worrying that they have actively called out the concept that they have to 'make the whole thing twice.' There is no reason that the gameplay code (not the engine code) isn't shared between both Java and Bedrock. This preys upon people's limited knowledge of this industry because the initial instinct to someone who isn't familiar with game dev would just assume that you're just sat working on, like, five 3k-line CPP files that are a pain in the neck to manage but that's just not it. Since, like, the turn of the century there has been a rather clear distinction in the industry between 'engine-side' and 'gameplay-side' and the conceptual nature of that gameplay side makes it really easy to just port it over, sometimes going so far as to be able to copy-paste or send it through an automated converter. There is no reason that most of the process of implementing a mob beyond some gameplay quirks isn't shared or at least automated on both pieces of software. It's extra-ironic when you really think about it because those gameplay quirks, like the player reach for the crab, ended up just being added anyways. The only thing holding them back from the crab is the time spent on audiovisual aspects of the item and the in-world entity! There's more to say about the end and how QA is never EVER done individually per-feature these days and is instead parallelized, but the point is made either way. That's cope. It's made to look like there's more work than there is to 'add all three.'
they decided to take a page from the strategies pokemon fanboys use to defend the awful new games. just make shit up about game development and very few people will have the credentials to call them out on it
Multibillion dollar company claiming they can't do what indie devs can.
Just add all three.
I'm just being convinced that Bedrock shouldn't exist as a whole.
“(If Mojang is structured like any sane game dev firm these days)”
They probably never were, and certainly aren’t now with their restrictive design policies and internal bureaucracy that filters only safe and marketable features from the piles of prototypes that never sees the light of day.
@@LuceoX30 Yes and no, its kinda weird. Bedrock is arguably superior in coding style, but Java has easier support, though that does not change the fact that there should only be one coding style and the many they use.
"what went wrong" everything, everything went wrong
Mojang: The glow squid will be hypnotizing, and keep you in place. (interesting mob idea)
Also Mojang: Haha we reskinned a squid
@viceversaanimates7398
MoJang: The terror of the night skies!! Flying mob guys, it flies!
Also MoJang: it only spawns within these hyper specific conditions, and all it does is swoop you like an angry crow.
yeah in my opinion we got the worst choice in almost every singular vote, either adding nothing much or negatively affecting the game
@@viceversaanimates7398 Yeah my thought was that it would pull your camera towards it and it would maybe have some interactions with other mobs but nope we got slightly shinier skin that makes signs look cool and thats it
@@Stealthfang270everyone who thought that are retarded
Guys I’m sure adding the glow squid to the game was extremely difficult and overwhelming it’s an exact copy of the squid with a different skin, a singular item that does litteraly nothing and they changed its spawning parameters
No, what was really hard was how they managed to make it dumber than the normal squid. The thing is always suffocating itself on cave floors and filling my inventory with it's goop.
@@deadshotruby6667 while i do agree with OP, the glowsquid has the same AI as the squid (a dumb AI of course), it dies a lot because its near waterfalls more often than the normal squid, not because its dumber, they are both dumb.
@@mechanical_squid4047 I know. It's a joke
if all the mob vote winners were removed I wouldn't even notice. In fact I would probably think better of mojangs game direction and quality control 😂
@@LoveYourself-318 The only one I'd be sad about is the Allay. It's a very situational mob to have around but it does serve a useful purpose. I just wish we got it naturally and not through a mob vote where there really wasn't any competition with it.
I think what should've been done was they have a big vote every 3 years. The winner gets added the next year, the second place is added the year after that and the last place thing is added after 3 years. This is so everyone is still happy that their vote is still counted. It's just what order they add it in.
Interesting solution
If they went with that, the issues of having to participate in online votes would still remain.
too long of a wait.
@@TheMisterEpic People will still find a way to hate youtubers for promoting a mob that was already winning.
Pretty much like how all biomes would get added, just the order mattered. Should have been handled like this.
12:26 I bet it was so hard reskinning a squid that doesn't even live up to its name
Reskinning and removing disabling how the light affects it.
@@501Magnum Woosh
@@paleoberd😐
@@paleoberd😐
@@paleoberdr/woooooshhhhhhhhh
"It would take too long to add all three mobs" my brother in christ, all you had to do for moobloom was copy and paste mooshroom and give it a new coat of paint. Like I'm no rocket scientist but it can't be THAT hard.
But SQUID HaRd, and I NeEd to make THREE version for the PLATFORMS. 🤣
"Mob vote is canceled" *GOOD!*
Stop putting your hand in the bear trap after it bites you the first time. Every mob vote ended up with arguments and people upset and a giant fuster cluck.
Make an update, make it good, and no one will care about the designs that never left the draft table
I don't really understand this. When mojang started this mob vote thing, I saw it as a little cool opportunity for the community to engage with the maker of their favorite game. How did this innocent thing turned to be a bear trap?
Aren't the people who are upset about their favorite mob that didn't get choosen and threw a hissy fit at mojang and acted childish the problem here? Not mojang? Does this happen at other communities or is it exclusive for mojang?
By the way I'm not in touch with minecraft for a while so maybe there are things that I missed.
@@crestianomisse4613the votes were often rigged by big streamers and TH-camr early on the glow squid legit got added because a joke dream made and other wise the votes would all be like 33 ish percent meaning more peaple would be unhappy than happy
@@timothyaintit5989 this was the worst mob vote in the history of all the mob votes
especially when you found out that we got a useless mob that are less common than a squid that requires you to go underwater to kill just so you can make texts highlighted on a sign and it's because a content creator got the fame into their head and think it would be funny to hijack the votes for a one time joke that wasn't funny then and still isn't funny nowadays
@@timothyaintit5989 this was the worst mob vote in the history of all the mob votes
especially when you found out that we got a useless mob that are less common than a squid that requires you to go underwater to kill just so you can make texts highlighted on a sign and it's because a content creator got the fame into their head and think it would be funny to hijack the votes for a one time joke that wasn't funny then and still isn't funny nowadays
@@timothyaintit5989 this was the worst mob vote in the history of all the mob votes
especially when you found out that we got a useless mob that are less common than a squid that requires you to go underwater to kill just so you can make texts highlighted on a sign and it's because a content creator got the fame into their head and think it would be funny to hijack the votes for a one time joke that wasn't funny then and still isn't funny nowadays
I legitimately cannot tell you what the Sniffer does or is used for.
I thought it would give us new farmable crops, not flowers
@@Bobboby-v9t Same i voted for the sniffer hoping for more crops and instead we got stupid flowers...
@@NotRicardoE To be fair, the Sniffer had worse competition. A moving item frame and a game of hide-and-seek that rewards you with an Iron Pick, or something similar? At least the Sniffer gives us two new plants.
But yeah, compared to previous mob votes, the Sniffer doesn't compare.
@@Protofall the torchflower doesn't even glow... what I'd give to have a plant that can be used as a light source so I don't have to place a damn torch in my garden
doesn't it like sniff and sneeze?
It only took the entire community screaming for months for Mojang to finally realize how terrible the mob vote was
Years
years, actually.
To be exact I’m pretty sure they already knew about the situation And just hope that it get better
@@JosephKann We never recall that Mojang is a business just like any other, and their main goal is to make money. They won't necessarily be aligned with their community's wants all the time
years
No, I am a developer and that's not how it works in adding a mob, it doesn't take you a whole year to add a stupid mob, it takes less time, a lot less time.
The problem here is that instead of having a developer work on this, they have a small task divided by 50 people, if they wanna add a mob they have 10 developers work on it for some reason and have 100000 meetings about it, instead of, just working on it.
I have worked in these environments, in game studios and in REAL SOFTWARE development companies, and Mojang is literally just saying that 'ugh, we need coffee meetings at 3 lol", if their calendar meeting schedule would leak with it's actual titles or some meetings would leak, people would understand they are just being lazy and literally do not care, please for the love of god, listen to a guy that worked more than 10 years with game studios, designers and software development in general, management set up 10 meetings a day 30 minutes each, then wonder why no development work is being done.
In that year they are making a major update with multiple other mobs, and they are fixing hundreds of bugs a week, making data and resource pack changes, making parity changes, making marketing.
The mob vote is a super small part of Minecraft development, but people care the most for it for some reason.
@@NotReal4 "for some reason". The reason is their marketing campaign to make the people care so much. Free capes for voting, custom servers, huge announcements, talking about it the whole minecraft live. It turns out Mojang spends more time discussing mob vote than the content of the NEW update. Mojang wanted the hype for mob vote and they've gotten it from people. It's their fault
This is more organizational issue and risk aversion than anything. The various meetings probably involve keeping the captured lightning in the bottle, and the unnecessary amount of them means too many middle managers that didn’t need to be there.
The features that gets shown in an update are also not what is all that is worked on.
Prototypes for 1-3 future updates are being worked as the snapshots are being made. It is hard to see why the process would take so long if you ONLY try to calculate the physical development time needed, but again the real bottleneck is organizational bloat.
Said bloat won’t change until a real competitor comes up. The way Mojang is organized right now and the updates being made isn’t losing any money, it is literally impossible due to Minecraft being a paid to play game, so even in the rare occasion an update makes a negative change that makes players quit, there is little loss in profit. It ain’t really broke to the higher ups, especially when every new useless passive mobs gets added can sell new merch and new casual players keeps coming in.
@@Cass0wary_399 complete organizational failure. Risk aversion yet they reprogram whole world gen to be more demanding especially for mobile and at the same time adding freaking retextured glow squid giving you 2 insignificant decoration changes.
God I hate how well this explains all the lazy live-service games we have nowadays, it's a lot easier to talk about problems than actually fix them
Arguements about not adding all the 3 mobs togther seemed valid to me at first, but then it all crumbled down after I reminded myself that we're talking about multi-billion dollar company
The Arguments continue to fall apart when Minecraft has a running history of groups of roughly 1-5 people making mods for fun in their free time. These same people are able to make Mods that add 10 to 15 mobs and items to the game.
@@ZeoCobrayeah but less work because less complex to work for only 1 device and stuff but like it's still shouldn't be that hard I developed games 2 and it isn't that hatd
yeah especially when theyre constantly adding collab expansions to bedrock like angry birds and how to train your dragon, good to note that you guys would rather add shitty dlc for one version instead of an update for all versions and platforms (I play java and have wanted more dragons and the ability to ride them in this series ever since i saw the ender dragon, but i guess thats what mods are for)
Exactly, just lazy.
@@ZeoCobraYou wanna know why? Because Labor Laws have gotten so prevalent that it’s actually being FORCED upon the worker now.
Those same people who made mods by staying up for hours and dialing in on one thing have to work in a low amount of time and HAVE to take breaks.
Even if a mob takes 50x the time it takes a modder to make it, they would have more than enough time to implement all of them.
Fr they have thousands of workers and can't make more then 2 mobs IN A YEAR while notch mostly developed the the whole game by him self ik graphics are better but like still.
Fr, i know next to nothing on how to make a modded mob, but even i could do it and have.
Took less than a month to make possums.
Literally the only thing they did was spawn at night, walk around and pick up item entities and "bury" them nearby by the stack, effectively destroying lots of entity lag and entities.
Despawn during the day unless tagged.
The only issue i had was making it so they ate food items, scavengers after all, so i gave up on that bit.
Probably would be pretty easy to implement, but at the time i couldn't figure it out and it wasn't pressing anyway
@@kairu_anamecan you make a video about that?
Mojang: The glow squid will be hypnotizing, and keep you in place. (interesting mob idea)
Also Mojang: Haha we reskinned a squid
they never said it would do that, it was just a gag for the showcase video.
it takes SO much development time!!!1! Please be nice to them ;(((((
@@firemouse7540 When a commercial shows someone using a whitening tooth paste and it shows it whitening someone's teeth, i expect to get the same results. It's called "consumer's rights". You are misleading the public by showing something that isn't stated clearly, that's why you get disclaimers at the bottom of everything. Mojang is so far behind the times, if they were based in America, they would get hella sued for Misleading the Public... Too bad our politicians have been doing this for half a century already, oh well
@@firemouse7540 They advertised that it would glow. This caused people to also be excited because they thought mojang might have been implementing dynamic lighting themselves, so mobs and items could emit light in the vanilla game.
The only reason I chose iceologer over that idea is because I figured mojang would not go that far for their players, and I was correct in my prediction
@@MorganSaphas soon as I seen posts to vote for glowsquid I never bothered to even vote since it was by a known Minecraft content creator, and we all know they would follow up with there favorite cc (aka Dream)
The ″why not all 3″ argument from a developer's perspective (me):
When developing new features, it's very important to develop code in a way that it can be reused to create other things more easily.
So, for example, if I'm coding a car, I'll first code a ″vehicle″, and then use that base vehicle to code on top of it a car. The vehicle part of it will manage input and motion, while the car part of it will manage visual, sounds and other oddities.
The reason why I never understood mojangs answer to ″why not all 3″ is that, they SHOULD have all of these building blocks for mobs, right?? Surely if they wanted to add the moo bloon they could use the base AI and model of a cow + shearing capabilities of a mooshroom/sheep and only create the new texture for it, right???
Same goes for almost every single mob they showed us. There are a couple which I imagine they'd need to code an entirely new system but there's not many...
Most of the work would go to the art team who, as much as I love them, don't do nearly as much stuff...
It just sounds crazy to me that they can't mash some random features from different mobs + a new model and have a completely new mob. There'd be no real need to check for performance drawbacks or implementation of code BECAUSE ITS ALL ALREADY THERE!!
How long did it take them to add the glow squid?? Surely a functional version of it can be made in a single day and then just wait for the art team to do the texture and sounds.
Minecraft's code must be a developer's worst nightmare if they have to recode everything from the ground up every single time they want to reuse that feature. There's no way...
EDIT: Thank you so much for all the discussion in the comments. One thing I'd like to clarify tho, I do understand that there's a bit more than simply coding and texturing the mobs. There's a lot of paperwork that needs to go through multiple teams when adding literally anything into the game. Obviously it'll take longer to add things than modders, but not THAT much longer.
I often like to compare minecraft to Don't Starve Together. They pump out so many major updates a year, each one adding 3-4x more features than a single minecraft update. Its a very similar game to minecraft, being a survival open world multiplayer decade old game with tons of small systems. Terraria is another great example. It's not updated as often but it has so many more mobs and blocks than minecraft while being younger and made by a smaller team
That does make a lot of sense, when you put it that way. I guess their code isn't really that modular. If that is the case then they should take their time and rework it, make it modular and in the long run I personally think would bring about new features and fixing things easier. (I'm not a programmer) But I do feel Minecraft's code became very hard to work with because of the way they were doing it. Possibly following the same template that notch left years back.
Can't expect much from an indie studio man /s
they couldn't program in fireflies that were just gonna be 2 pixels. a lot of the community wouldn't have even cared if they technically "weren't mobs" and just ended up being particle effects. it would have still made caves a lot more interesting. instead they literally have to scapegoat someone when they decided not to add it.
@@madmantheepic7278 please dont call them an indie studio. they can afford to branch out and don't. they're an understaffed AAA studio like Game Freak.
Obligatory rain world pfp mention
the problem with the whole argment that "we don't understand how much work it would be to add all 3 into the game" IS THAT WE DO! Many of us are modders! Some modders managed to recreate and add all 3 mobs to the game after 16 hours based only on the descriptions the mob-votes gave. It not a whole dev team, we talking about 1-3 guys in their spare-time.
People also seem to forget mods like the Aether exist. You know, the entirely new dimension...WITH a ton of new mechanics and mobs...or even smaller scope ones like Mo' Creatures, or the creeper variant mods.
@@TusksTheAxewI mean yeah but mods are only in one game they have to recode 2 times and makes sure it's compatible and see bugs but like is it that hard.
This whole thing is making me rethink the specifics of democracy and labor laws.
These firms have strict rules and regulations about how many hours someone can work.
Modders and indie devs can rot for hours on end working on one thing.
Devs from multi billion dollar companies are constrained. The guy who made the Aether mod joined the team, yet nothing spectacular has happened.
I’m willing to bet it’s not because he’s lost his wits.
1 last mob vote between iceologer, big blaze, and crab. People will go crazy
Crab is losing
Nah just do an update that adds all of the losers. like thats the theme of the update the mobs/biomes that lost or were unable to be added in the past. it would make everyone happy and not make the community more toxic and hostile.
@@AverageNerdGamerlosers update 💀
I don't understand why people like iceologer so much. We have enough illagers, including 1 unused one, and we already have a unique "cold-biome" hostile mob in the form of the Stray and Polar bear if you want to count that.
By the way, the "big blaze" is called the "Towering Inferno". Pretty epic name imo, and I think it was added to a different Minecraft game a few years ago.
@@cqrpetLose and Vote Update
I think the sniffer copped alot more hate more because it was oversold. People were expecting a new mob that could dig up ancient crops that could have interesting concepts, and it was advertised as such. What we got was 2 ugly ass plants that were decorative.
They aren't ugly
@@RustyhairedAlp9575 beauty is subjective utility is not, those plants still suck.
That and the Sniffer doesn't even remotely fit into MC. It's way too detailed and its mechanics are strangely convoluted for what's basically a plant dispenser.
They drop two unique seeds and only one can be used to breed them for some reason
@@RustyhairedAlp9575it's more that they don't fit the minecraft visual.
Also note that they says plants, plural, when presenting the mob. We got 2, the minimum for use of plural....
Literally all of them were oversold. Tuff Golem was hyped to to be what the Allay but better by salty Copper Golem fans despite being clearly decorative.
Rascal’s loot was hyped up to e godly, even though due to the shallow progression system of the game it has to give iron tier loot to not be too OP.
There was zero good choices that year.
imagine being a multy bilion company that made the best selling game in the world and still be unable to "make a mob twice".
they are not able to do that because they don't overwork their employees, you don't want minecraft to become cod where people who are working on it have little interest in what they are working on. also microsoft is multi billion, not all of that goes to mojang and their FREE updates
@@snudu Ever programmed something?
Usually things are programmed in a way that is "modular". I.E reusable.
Their reasoning of having to rewrite engine code to add a mob is either:
A: A complete lie
B: True, which would be worse. Because that would mean their code is so bad that instead of adding sniffers, they should spend 2-3 years rewriting it so it doesnt take a year to add a singular mob.
If you want to be technical, they didn't make the best selling game in the world. Minecraft came before Mojang.
Notch made the best selling game in the world, built a studio for it, then sold it to Microsoft.
@@snudu"overwork" my brother in Christ they barely work as is and modders constantly prove how simple it is to program stuff into Minecraft
@@snailtan4332 1 they need to make sure their staff are not overworked, which means less actual development (sorry that your fun cant come at the costs of others well being). you forget that mojang were not the ones who coded the base of minecraft- they cant afford to spend 2-3 years rewriting code the fact they released bedrock shows that, but they cant get rid of java because then people get mad.
minecraft: not enough ressources to add all 3 mobs
also minecraft: best selling game of all time
Not to mention the last mob vote offered a cape for those who participated, which I did and never got the cape. Contacted support about it and they told me to take a hike.
I thought I was the only one, mojang is so disorganized, it’s like they never stopped being indie, they just have a lot of resources now
@@jaquinasmeninas9796 they don’t have that much resources, and the resources that they have go mostly towards marketing
@jaquinasmeninas9796 All cause of Microsoft holding them back, We could've had greatness but Microsoft said no.
@@frozenturbo8623”If it ain’t broke don’t fix it”
@@frozenturbo8623If it ain’t broke don’t fix it. The games sales will not drop from medium sized updates and leaving the core gameplay loop the same, it was TH-camrs making videos that gets MC new sales anyways.
Personally im glad the vote is gone.
I prefer getting nothing compared to having the community tear itself apart become toxic as heck while Mojang basically hanging a carrot in front of you only letting you get a tiny nibble and then taking it away.
It's really ironic how much the mob vote highlighted how little Mojang actually listens
It's too late I imagine. Now at least some of the community harbors negative feelings towards other people who voted for another mob.
If Mojang would’ve COMMUNICATED CLEARLY with the community directly when the loser mobs would be added, the entire mob vote cycle would have been much less controversial. Even though Mojang confirmed the mobs would be potentially recycled later, this was only communicated vaguely in a tweet, it’s a shame it didn’t end better.
Shut up
Twitter's not exaclty a good site to communicate. it has limited characters.
they shoud have made a Community post on TH-cam, which has a much higher character limit (to back that up, i've written LONG comments here, quite a lot of times).
They finally clarified it in the final mob vote in the Minecraft Live’s mob vote segments. However everybody forgot about it.
@@Cass0wary_399 wait this is news to me, I’ll go check that out. Thanks for bringing it up
That's far from the only reason it became so controversial and disliked. They also failed to put in place guardrails to prevent cheating and ignored calls for a revote after it became obvious there was clear botting or cheating involved in the results (i.e. Dream inciting his followers [intentionally or not] to vote-bomb the mob vote, or the fact the last vote's results did not match popular opinion online [less obvious, but still suspicious nontheless]).
Talking to twitter is like talking to a wall that drops bricks on you.
6:48 "Unique mechanics like the phantoms ability to fly."
*Sad ghast noises.*
*Sad ender dragon noises*
*sad parrot noises*
I do think its time to add the other mobs not voted in the mob vote
Only problem is mojang is only capable of designing 1 block and 1 mob a year.
they wont want to over work their employees, minecraft is unique in the fact given its size they don't overwork their employees. adding all of those mobs would be fine but it would take away from other aspects and developers wont be making what they enjoy.
@@snudu they barely do anything, guess working more than 15 minutes each day is overwork for them.
@@hardVatsuki i am sorry that you have come to expect updates to come at the cost of other peoples well beings but mojang are one of the few companies who have 0 workplace scandals. also stop acting like they do nothing just because you don't know what they do does not mean they do nothing
@@snuducan you prove they do much work at all?
Compare how quickly modders can double the amount of content Minecraft has to mojang adding like 3 things a century that are either redskins or legitimately useless
Watch Mojang now use this excuse to never add any mob
.. Sometimes, people's smartness, is almost frightening
Adding mobs takes too much effort, hell making an update that doesn’t suck takes effort.
Removing the crappy 1.9 combat system takes too much effort.
And Mojang hates effort.
What about all the effort they put into rewrighting the terrain generation for 1.18@@LinkiePup
that means they can put more resources and time into the actual updates
Don’t give them ideas
Thousands of years of human history, and people still can't figure out that popularity votes are a bad idea. We still can't even figure out why the vocal ones aren't the ones not to listen to. I still cannot fathom how they let people vote without checking if they actually played the game or not.
guess we should abolish democracy and elections then
@@jeppy4021democracy is an awful flawed system that just so happens to be better than the available alternatives
Most obvious example why is nazi germany, or modern germany for that matter
They should do the vote in Minecraft itself, the game, that makes it so that there's barely any bots and the votes are from people who have the game, they should allow voting for a week.
@@jeppy4021 democracy is still a pretty shit system ngl, blame it on idiots ruining everything as always
Oh, you cannot.. phantom? Hahaha joke
8:00 honestly, it remains to be absurd that the Iceologer was canned in favor of the glow squid, the only reason I wanted the Iceologer was focused around the new tech it brings along
bruh, they have a giant team and a huge budget, and adding 3 simple mobs to a goofy little block game is too much work for them? what about content warning, a small indie game, that was adding new stuff basically everyday.
I whole heartedly disagree with your final review of this. OF COURSE THEY CAN ADD ALL THREE to the game. We're not talking about some small studio here. It's the same problem with Pokemon. These huge corporations believe that they can hide behind "muh development time" when they have ALL THE RESOURCES IN THE WORLD. Look, if you're that strapped for "time", just hire more people. Our economy SUCKS right now, help a bro out and hire his ass and train him. The developers here are making excuses for themselves and it's sad to see them try and defend the STUPID decisions made by the higher ups. Also, this tells me that NO ONE is passionate about working at Mojang. It's just another "8 hour job". Hire people who love your game FFS.
In that year they are making a major update with multiple other mobs, and they are fixing hundreds of bugs a week, making data and resource pack changes, making parity changes, making marketing.
The mob vote is a super small part of Minecraft development, but people care the most for it for some reason.
They can add the three mob vote mobs, but they choose not to.
Also for the hiring more people, the organisation is insanely hard already,
and microsoft has those resources, Mojang gets almost nothing and most of the money Mojang gets goes towards marketing for some reason.
@@NotReal4 the people who implement the mobs are not the same as the people who fix the bugs, the people who make resource pack changes, and the people who make the marketing. So that's not an argument.
"They can add the three mob vote mobs, but they choose not to" is also not an argument. No idea what you were going for here, that only makes Mojang look worse. They COULD, but they CHOOSE not to.
I'd like a source on your claims about Mojang's budget as well, please
@@WatsonDynamite firstly, this shows how only a small part of their employees work on features, and these still need to be split between versions.
They choose to work on the actual update, instead of some pretty useless mobs. Imagine if they did add the crab and penguin, it would be cool in theory, but they would have less time to work on the trial chambers, so they can’t work on something else major like the mace.
Mace <
I would like the crab and penguin, I voted crab, but not at the cost of development of the main update.
Now with the drops I would like the losers, but people have to stop all the lazy nonsense.
Please take it from folks who have been there ... The *REASON* the dev cycle and additions to this huge IP take so long is *BECAUSE* they have _ALL THE RESOURCES IN THE WORLD._ All delays come down to Microsoft's Marketing / Ethics teams, shareholder sentiment-analysis, and corporate metrics. Very, very simple. Focus groups / shareholder inputs = delays on output. The time-sink you witness externally has ZERO to do with code or SQA/test-dev or the number of contractors or folks enjoying or not enjoying their jobs. ❤🔥
Holy yap.
MoJang: The terror of the night skies!! Flying mob guys, it flies!
Also MoJang: it only spawns within these hyper specific conditions, and all it does is swoop you like an angry crow.
Say what you will, the phantom definitely lives up to the 'terror' title
Oh it is terror just not the one we were expecting
i've come up with a mob that replaces the Phantom. want me to pitch the idea?
@@jacktheomnithere2127 yes
@@comradecat7235 alrighty then. here we go.
WYVERN
*physical description:* it uses the Phantom model. it has small-ish Chicken feet, can open its mouth, and is 1.5 itmes bigger than the Phantom. it's green with yellow eyes.
*attacks:* bite (2 hearts); venom spit (4 hearts).
*biomes:* all of them; and the large rooms of Trial Chambers.
*behaviour:* common hostile mob. 2 Wyverns will spawn per biome, soaring around in the sky. they start attacking when a target is within 20 blocks; and will swoop down to bite. the venom spit uses the particle effects of the Potion of Poison as the projectile, and inflicts Projectile Damage.
*drops:* Venom Gland, Wing Membrane.
*note:* the Phantom is a horrible flying mob; so i've decided to reimagine it as the Wyvern.
0:20 I WILL NEVER FORGIVE THAT SON OF A BLOB
IT'S BEEN FOUR YEARS! GET OVER IT ALREADY!
@@VexCuomo No
@@ZudinGodofWar Narcissistic much?
@VexCuomo Bro, calling someone a narcissist over that is insane, like, grow up, that's a serious term which applies to a very specific disorder
@@VexCuomoI don't think you know what that means
They just needed to make it a "who'll get added first" vote, that's IT
I know it probably sounds entitled when I say this but boo who that it takes longer to add all three? It's literally their job to add stuff to the game, and it's not like some of the winners had massively in depth mechanics, we're looking at you Glowsquid and Sniffer. Like I highly doubt the Moobloom would have that in depth of mechanics beyond that of a cow, the Penguin was literally just the dolphin, the Glare was just the F3 key as a mob. they already had designs for the mobs from the teasers, so that step was clearly already done and each one has the barest bones of an idea. It is not our fault that they decided to make Java and Bedrock update at the same time, even though Bedrock is an inferior system that takes far longer
it's a lame excuse mojang made up, they try to put it as if only one worker was behind the whole update, I get that stuff like terrain generation is hard to handle bc it could mess up some much stuff, but again, they assign teams for different tasks, and it seems like those 5 dudes developing mobs worked their asses off by adding the armadillo, the breeze and tweaking wolfs and skeletons
"Mojang has to make sure it works on different platforms" hmm, now only if there was a version of Minecraft written in a language specifically designed to fix this problem. That would be convenient.
I bet c++ is a good programming language for that task, I should tell mojang about that
if Mojang retired Java and only continued developing on Bedrock, so many people in the community would be FURIOUS
@@hardVatsukiThis dude's talking about Java.
To run a jar file, you just need a JRE designed for your device, and that allows a single jar file to run on basically everything.
This is how Java edition runs on Windows, Mac, and Linux, and how people even got it working on Android!
Bedrock needs to be ported by Mojang to work on all those platforms, which is why it isn't avalible on Mac or Linux, Mojang hasn't ported it over.
@@Valcuda the problem with this is that consoles don't like running Java code in their games
@@Valcuda I believe they were being sarcastic.
12:20 I think the main reason people were mad at this post is since it misses the point of what people are complaining about. A mod developer can use their artistic skills to think of a design, make the design, tweak the design if needed, and work it into a refined project. While in a studio it goes through multiple different people for months passing from desk to desk until a dev can code it, it takes much more time and some times causes the final product to be bland and uninspired
not to mention that individual features tend to take longer the bigger the team is!
a single person becomes intimately familiar with what they're working on, while a team requires each developer who works on that feature to coordinate with one another in order to minimize the amount of time spent trying to figure out which part of the code does what
the reason a single developer within a team can't just work on an individual feature is because mistakes can be overlooked by them fairly easily, or they may do something in a way that is more shoddy than anything. even the best mod developers write bad code within their mods because it's faster and the mod likely won't have insane outreach
and then when a mod does have insane outreach, it kinda puts pressure on the modder to clean things up, which is stressful but usually worthwhile
Giving a reason for an issues existence, doesn't fix the issue.
@@ModeDriverthen assign you to minecraft dev hiring contest to fix it. What did you want him to do, code minecraft 2.0? Bring love and appreciation is better than complaining for not getting enough eventhough getting free 14 years of updates unlike all other AAA games out there for 30$.
this just means that modders are better at it. DECENTERALIZED GAMING!
@@PLBBD clown spotted
Bedrock edition exists because mojang made it, and they have like, 600 employees.
Elden ring had 300 and made all of the game in 3 years.
I don't want to hear ANY excuse for mojang. It's a pixel art game. The art isn't hard, the gameplay is the hardest part, and a ton of mods feel like "Vanilla".
that's a very precise way of looking at it, I think if you put you self in their shoes you might understand the difficulties and complexity of a game like Minecraft.
@@Kainewallthere'd be some validity to putting yourself in their shoes.... If they actually worked
@@Kainewall a lot of game studios have way less employees and can make better content than mojang does in a single update.
gamefreak, a studio with 3x less employees than mojang, makes over a 100 well designed pokemon(each of them looks like it belongs there), gives each of them either 2 or 1 types, gives them proper movepools, gives each of them 6 stats that make sense(most of the time), all while making them balanced for competitive play.
if a studio can do 20x more work while having 3x less employees, it doesn't mean that the studio doesn't want to overwork it's employees, it means that the employees are lazy
@@defintlynoob4263 well let’s not forget mojang, doesn’t only have Minecraft they have other games that they work on as well.
While true they have less people that also means that, the process goes by faster with less people to have to run game development by. Mojang is a big company so a lot of people have to sign off on a lot of things. It’s like rockstar, are they lazy for making us wait for gta 6? No because it’s not that simple
@@Kainewall all the other games are either discontinued or shut down.
while it is true that stuff takes a lot of time to get checked they could've used that as an excuse instead of lying about not having the resources and time.
even then it's not a good excuse, because gamefreak goes through a lot more checks for pokemon, because it's the biggest franchise ever made and nintendo is a bit too oppressive.
Gotta love the VPN ads being complete BS, all it does is:
1. Hiding your IP (which is useless most of the time)
2. Allowing you to possibly access blocked sites/content.
That's all, there's basically no other reason to use it, and it definitely doesn't make anything more "private"
fr
🏴☠
Compare this to terraria devs who have a smaller team, the same amount of platforms to add it on, and less money. When someone asks them to add a feature they're like, hmmm we'll look into it. And then when the next update comes out, that feature is in the game. They said they''d stop updating the game over a year ago, but they just love their community so much that they want to keep making them happy. There is no reason to defend mojang for adding half-baked, "safe" features to the game that actually add nothing, when almost every other dev team actually appreciates their community.
People say we got a swamp update, but I don't see one. All I see is that they added a new biome that is a marsh that is very rare.
But mangrove was swamp update
@@IAmOneAnt no it isnt. They never updated anything. They only added a new biome, which is tiny and rare. They should have replaced the swamp with this but whatever
@@IAmOneAnt Mangrove Swamps are like Dark Oak and Birch Forests: a variation of the "original".
the Swamp got nothing. even *I* have come up with ways to improve it: Cattail plants to liven it up a bit; more water (because some are just land with little water) - swampier swamps is what i'm basically saying; even a *monster!* i called it the Marsh Maw (it'd spawn in the Mangrove Swamp, too).
and that's not even mentioning the other 2 monsters that can spawn in that biome.
i've made an entire list comprised of 15 mobs, most of which relatively easy to make; and Mojang doesn't listen to people with these sorts of ideas because we're insignificant to them.
@@IAmOneAnt Adding a completely different biome isn't updating an existing biome
They added frogs, they added boggeds.
They wanted to add crabs with the mobvote, so those will maybe also come.
People would be angry if they replaced the old swamp trees with mangrove trees, and the old swamp grass with mud.
You can’t have everyone happy.
They complain about a lack of resources and small bandwidth, and how it would take forever to add 3 different mods. However, I leave you with this. What happened to the developers on 1.13? The ocean update, which added dolphins, many(many) types of fish, new swimming mechanics(and crawling in a way), and more? What happened to the developers from the Nether update(which updated an entire dimension, added 3 new biomes, enchants, MORE than 3 new mobs(along with changing another one), and more)? You cannot tell me Minecraft has less resources than those times, because it has grown since then, along with being acquired by a multi-million dollar corporation(microsoft). So are the excuses really viable at that point? They've proved to us they can produce amazing updates, and yet each year they get more and more lazy. I want my Minecraft back!
Its beyond me that a multi billion dollar company with some of the best developers in the world cannot add more than three mobs in a year. Yet you did the nether update in 2020 which added so many new mobs and features. Yet now they cant add more than 2 mediocre half baked mobs in tiny updates.
They have talked about this, and essentially the devs were getting so overworked during those update cycles that many left, and others were getting so burnt out they simply couldn't be creative. So they slowed things down for their mental health.
So many of those complications are self-inflicted wounds. A lot of excuses surrounding supporting two different versions, which in turn was a decision made against the greater Minecraft community that ultimately has fractured the player base forever. The choice to support Bedrock edition is the source of those woes, not the triple demand for coding mobs that honestly should take less than a month to implement and two more to test well. It all sounds and feels like weak excuses from a paralyzed dev team being put under impossible pressures from Microsoft corporate.
Dinnerbone did say that the development of 1.16 was an extremely stressful time at mojang
also the potato themed april fools update
To the dev listing the reasons why adding 3-4 mobs is so difficult. Isn't your entire job coding in new features into the game brought forth by your creative team? All I'm hearing is "I can't handle reading, fixing, and implementing code changes for which I was hired to do."
It's possible if they increased their team? I'm so confused why such a resourceful company cant say the potential when minecraft was at it's most popular and it still doesn't really justify the update because the most time consuming thing at most would be the several platforms but everything else is just job requirements
Just because it's their job doesn't mean it's an easy task. Work load is a real concern, espcially with how terrible crunch is in the industry. It's never as simple as "just make it work it's your job lel". That mentality is how you lose talented employees in any field.
Also, the argument that it has to be added to both bedrock and java is ridiculous. Its a different team working on each platform!! Its not 1 guy doing it all
@@ohno5507 counter argument, single modders add all 3 mobs in before the vote is even done, the glow squid is JUST. A. RESKIN.
This is also the same team that regularly put a entire 4th dimension as a joke in a snapshot
The potato dimension has more content that all the vote mobs together, it has a GRAPPLING HOOK for Pete's sake
@@ohno5507 It literally is just that easy. Its not even the fault of the devs, the higher ups just refuse to do anything wanted or logical when it comes to updating minecraft
I dont really blame mojang for the failure of mob votes. I mostly blame the community for allowing their favorite TH-camrs to influence their votes only to be left disappointed. It was a nice idea to alllow the community to interact with and make decisions on the game WE all play.
That response from the developer is pure corporate bullshit, most of those tasks that require actual work can be done within few weeks, the longest part is "making sure it fits with minecraft wholisticaly" or "put them through PR" are the biggest time sinks as this usually takes forever just for some lazy manager to click yes or have 100 meetings discussing nothing just afterwards to click yes ... Also he makes it sound like its 1 guy doing ports of the mob to all those platforms while in reality its more like 10-20 people per platform. I'm way too old to care about minecraft but i was 14 when alpha came out and remember having lots of fun with it and also remember major updates coming out every 2-3 months and now you get one every 2 years and by "major" update they mean another useless animal in the game that does nothing. I've played minecraft 2 years ago just to see what changed in those 8 years that i didn't play it for and practically nothing changed, only thing that was somewhat interesting was villager slave farms to get enchantments and to aquire infinite food and money. appart from that every single mob and feature they added were mediocre at best.
Don't forget the China Edition Mob Vote. We could have had crocodiles or deer or river dolphins, but instead we got pandas.
whats wrong with pandas?
@@Wang23 they just... eat -_-
@@raimuu14 yeah they just chill like that
@@raimuu14 that's what they do irl too... what u want them to do?
@@jeppy4021 kung fu
The problem was that, the mob's features were not layed out correctly
Forgot to mention one main reason why despite the underwhelming purpose of 2022's mobs for the vote is how it was presented, the Sniffer was described to have the most potential than the others, it being giving new plants, which opened up a whole new door of potentially new decorative or consumable plants, while the Rascal was always depicted to reward tools that a player would normally would have obtained already, and the Tuff Golem being the weakest in presentation, it being a mobile Item Frame.
Still can't wrap my head around the fact that people thought the glow squid would emit light, and how some thought that alone was enough for them to choose it...
It won because Dream told em to vote for it. His fans are just stupid. We can blame them for not having the Iceologer 😢
About the Iceologer case: I personally voted for the Glow Squid because, at the time of the vote, we were only one year after the village and pillage update and I was a bit tired of villagers variants so I wanted something different. I thought glow squids would add nice ambiance in caves. Unfortunately I think they should improve their spawning mechanics along with underground lakes generation to allow this mob to truly shine (lol) in that regard.
Their spawning mechanics are so utterly horrible that they actually made a natural mob farm. Just put a Sculk Catalyst in a lush cave next to any waterfall and you’ll get tons of Sculk to mine xp from.
So now they'll add all the mobs, right?
Right?...
The year is 2064, Minecraft 1.71 is on the horizon, and the Crab is finally being implemented. Still no Desert Update, however.
Wrong did you not hear at the end? It takes forever just to get one mob into the game.
@@lewatoaofair2522 1.71 is rather generous... 1.50 at most with their pace
@@SzajKornikprobably sure minecraft will be the only game that still getting free updates by then. Free updates for decades is still 1000× more than 30 dollars.
Because of how lazy Mojang is, i don't think so😂
They should do a whole update just to add all the mobs that were robbed from the mob vote
13:40 Not enough time or resources??? Minecraft is one of the best selling games in the whole world and you’re telling me that they don’t have enough time and resources
They don’t have enough time or resources, because 99% of Mojang staff are focused on the april fools update
And then there are two starving Java Devs and a potted plant who work on the actual update :)
People give Mojang too much credit. They're not going to admit they're lazy. They're just going to make out it's harder than it seems. That whole thing about new mobs fitting into the game's ecosystem is corporate speak. I doubt the copper golem was going to change the game in its entirety. And let's say it is. Why not just stop making spinoffs and pay those employees to work on the main game instead. It's time consuming to add more content. Now you have more employees working on it.
it’s not that they’re lazy, it’s a commitment to quality control to keep the game feeling simple and polished. it could have been handled much better though, maybe adding the losers to future mob votes and removing them forever after losing for a few rounds.
@@fuzethehostage8898 Backed by microsoft. If a trillion-dollar company can't produce three mobs there's something wrong.
@@fuzethehostage8898
"it’s a commitment to quality control to keep the game feeling simple and polished."
Quality control?
>Sniffer is absolutely useless and doesn't fit in the game. Digging mechanic doesn't even work sometimes
>Glow squids are entirely redundant and needlessly add items, while also not even glowing
>Armadillos, literally worse sea turtles and wolf armor does nothing to fix bad wolf AI
>Added tons of single-use at best features or outright useless ones like archaeology in its entirety
>Lied about the reason for removing fireflies
>Camels being horses but worse in every way
>Wardens being extremely easy to cheese
>Lazily adds copypaste blocks
>Furnace minecarts still don't work properly for over a decade
>Still hasn't added a bag for almost four years
@@fuzethehostage8898 Minecraft? Polished? Is this a joke? Minecraft is probably the least polished game ever. The amount of graphics issue, clipping, unfishised/bugged features, bugs, crash, performance this game has is unreal for the best selling game of all time.
Oh also I forgot to mention that Minecraft is an open-world functionally-infinite sandbox and it doesn't even have a LOD system.
I understand not being able to add all 3 mobs but why are they not able to add the losers later on? They never adress it. Only the mangrove swamp with frogs and boat chests was brough back. Why was it possible to bring that loser back? What about the other losers? Like 1.20 we didn't see any. 1.21 we didn't see any either. After 1.19 I thought they would keep bringing one loser every update alongside the main update features but they didn't. This was possible for them only in 1.19. Why not 1.20 and/or 1.21? The desert would've been the perfect loser for 1.20 because they added camels too. I just don't understand this
Great video btw!
Well, ultimately, I can say this for sure:
The mob vote was a wonderful CONCEPT to bolster engagement and get the community more involved. But the execution was the huge issue. We were told during the mob vote's introduction that the mobs that didn't make the cut would just be reviewed to see if maybe they needed to be made more useful or interesting, but when they started to animate the votes, they started to downplay some choices while massively over-selling others.
On top of this, even though there have been 5 votes with amazingly close second-place runners, or even a nearly perfectly even distribution where a winner was selected by an incredibly slim margine, an old vote's mob has NEVER ONCE come back to the voting scene. The only mob to make a return was likely because they wanted it to win over the other concepts that they had every intention of thowing away.
Putting this in perspective that petitions to cancel the mob vote were getting more signatures than the mob vote was recieving voters, and you have the most tone-deaf, idiotic, and overall deliberately toxic "community" event.
Also, since votes were never displayed live, some of the vote distributions have left users to suspect microsoft of manipulating the voter numbers themselves to make it look more favorable for one option or another. The evidence for this is anecdotile though, so we can't be sure. It's primarily just preliminary poles made by content creators averaging out to vastly different ratios than the vote results.
They also had more than enough resources to add every mob in the votes, considering they have a team of multiple people pushing out large updates over large periods of time that ultimately culminate to a total of 15-20 features... whereas the individual progammer that originally made the game was pushing 2-6 updates a week with 3-4 features each... yeah, Microsoft just ends up making themselves look lazy, tonedeaf, and overall discompassionate to their players by including a mob vote where the mobs the community don't pick just end up just getting axed unless it was the mob Microsoft wanted to add.
This also gets strong cinfirmation when you look at the minestore and see a metric frictillion dollars worth of microtransactions featuring cosmetics and gameplay changes alike, showing their sysiphian idiocy to another level by blantantly screaming out how much they want to milk Minecraft and its community by plaguing an already paid-access game with an absurd microtransaction hellscape.
Microsoft has made it clear in every post to the community: they do not care about their users or user experience. They do not care about the IPs they purchase. They don't see creative gameplay and well-loved projects as works ot art, they just see the money people are willing to give for them and do whatever they can to take it all before firing everyone involved. We've seen it happen countless times, and I'm quite frankly disgusted that people are still selling their IPs to Microsoft and Sony. Yes, it is a LOT of money, but they're only offering you that money to throw away enough income to fund your own studios and create dozens of jobs and projects moving forward. Unless you're going to use thr money to retire and make some more IPs, DO NOT sell ypur creative works to large companied like this. This bs is exactly why they have so much money in the first place and why people who play games are so disheartened right now.
bro missed on this one. you're telling me that it's too hard for them to add 2 extra mobs from their one major update a year schedule? they obviously already did the actual hard part of creating an idea of functionality and creativity by presenting the mobs. the easy part is coding them in.
Actually, the coding part is the hard part. Doubly so for coding in Java (for Java Edition) and C++ (for Bedrock Edition).
Still not an excuse to release some of these mobs at a later date, maybe as a standalone mini-content-update.
Or, in case of the Bloom Shroom, just adding it as part of the Cherry Blossom Biome - would have fitted in there perfectly.
@@gimok2k5if coding is the hard part maybe hire people or train them to know how to use the code
@@gimok2k5 Also Mojang isn't just a team of 2 people who are hobby coders, its a full on company staffed with dozens of workers funded by microsoft
@@CheeseDudInTheOven And not everyone of them is a coder. Even Geoff the Janitor would be considered an employee, but you think he contributes anything to the actual programming of the games?
@@gimok2k5 The ratio of coders to generic workers would be 3 to 1. Again, dozens of workers, funded by one of the biggest companies on the planet. No excuses for Mojang being lazy
Someone should make and update a mod to add all the old mob vote mobs that didn’t get added, as well as all teased functionality like the moobloom and bees interacting, or the crab giving an item to help you build at a longer distance by a few blocks
There actually is, and it's part of DP's Vanilla Plus modpack.
already exists, and used in the video
They’ve done this like 60 times.. all it takes is a google search
@@SupersuMC appreciate it, I was commenting this to get someone to spill the beans on where to find it. Usually just asking will cause the comment to go unnoticed
or making the glow squid actually hypnotize you like they said they would. That was the only reason I almost voted for it, and we didn't get it.
None of the mobs I voted for were chosen. Still gonna miss it though.
Here's my thing, if you want interactability. Instead of a vote that leaves 2 choices on a never ending back log. Have the vote choose the priority list of the community. And actually act on that priority list every update. If the community knows the list isn't being disregarded, you have trust and a fun community vote. Allowing the vite to become a choice between things that can exist or never will exist is always going to make players unhappy
The one mob vote I hate the Minecraft community for the most will always be the phantoms
Yeah, the "simple" solution would've been to explicitly promise that the rest of the mobs would be added later someday like with the biome vote, but at that point you're making a promise that you probably can't keep. Between that and doing what they did (tell the community to their faces that the other two mobs probably won't be added ever), Mojang really had to pick their poison.
Lesson learned: Be extra careful when asking input on something your audience may not fully understand.
I say the solution should have been allow losign mobs to be in the next vote
@@Revkorbut then how would mojang cause people to hate them more and more and frustrate the player base?
another lesson learned: don't make promises you can't keep. they didn't add the features for the Desert and Mesa biomes, when they said they would.
"things change"? that's true, but it shouldn't be used as a shield to hide the problem. a promise is a promise; and once made, you must hold your end of the bargain.
Lesson learned: Laziness attracts the audience's rage
To be honest the mob vote is the _least_ of the issues of modern Minecraft... when they remove reporting, quit it with their weird mob design philosophy and pastel colors on everything, bring back C418, and quit actively combating their own community, _then_ its time to celebrate
they should improve reporting and make it all stricter, actually. its not possible, nor should it be possible for anything online to be unmoderated.
@@matthewbarabas3052 The whole problem with chat reporting is that it affects the player’s access to multiplayer AS A WHOLE! And yet you’re saying it should be even worse!?
@@matthewbarabas3052 Minecraft was getting along just fine without chat reporting?
Fatherless idot
I want that third C418 Minecraft album to see the light of day so badly you have no fucking idea
The main problem is, the whole entire Minecraft community at this point is mostly pretty old, or older than the audiance that Minecraft is trying to currently catter to. They keep trying to go deeper and deeper into the wholesome child friendly Schick, only to not realize that the reason the game isn't doing so well is because of the audiance they are trying to catter to. The whole of the Minecraft community is a lot older than they think it is. And while adding wholesome stuff is nice, there is a reason things like the Warden were so massively respected, liked, and enjoyed... even if they never added any drops to it. The main reason is, is that it showed they weren't afraid to get creative, to get scary, and to be more brutal in the survival aspect. But directly after that update, for some reason, they went immediately back to playing it safe. The undergrowth being the last decent thing to be added really, but due to the mob spawnrate in it, it didn't exactly receive a whole lot of desired support.
The other issue you mentioned is that they said they'd include updates for the other biomes, but never did... that coupled with the fact that people very much remember the fact that the other mob votes also had creatures that they'd basically never see again, really didn't sit well with anyone.
Then, there is also the Chinese Mob vote that absolutely no one other than mainland china got to partake in. Which included 4 creatures rather than 3, and included a very obvious winner in it, while essentially guarnteeing the other 3 are never to be seen in future mob votes ever again, even to the other audiance from the rest of the world... that being the Tiger, the Monkey, and the Alligator. All of which would basically be never seen ever again... while everyone is now stuck with a absolutely worthless Panda that does absolutely nothing, gives nothing, etc.
I'll also point out that the thing about the Warden as well, is that it contradicts their own statements about how creatures and such need to fit in with Minecrafts whole "Ascethetic." Ontop of the fact that they clearly had a game plan for every mob they had and an ideal implementation and moveset for it... but say Modders have it easy... even though all modders are doing is taking their model idea, and essentially doing what they were going to do with it regardless. While they say they need to essentially make sure that the mob and such needs to fit in with both of the games (bedrock and Java) its clear that Bedrock is not as favorable as they originally thought it to be. To top it off, it is only causing them to stretch resources more and more, while seemingly trying to make excuses as to why its taking so long and so much to do so. Because again, when a modder can add a canceled creature in a few hours with no real issues, why then, can't they do the same for say, Java, to attempt to persuade people to buy that version where they add in the other losers to that version instead. Sure, it would likely show a clear bias for one side of the isle compared to the other. But Java was the original, and it has also been given far more love than Bedrock ever has and likely ever will. If they wanted to make it easier on themselves, they could simply rework Bedrock to be Java... especially with modern day "consoles." Thus freeing up tons of resources... but they dont. Everytime they try to explain the processes of why thing work the way they do, only makes me feel like its them desperately trying to fabricate excuses for being a multi million/billion dollar company under an even bigger company. While doing less and less to try and make more and more money. Being less like devs and more like businessmen.
What they need to do is bring back the biome vote. We just choose what gets worked on first. Rather than getting told we can only have one and they also need to work on actually doing the biomes they said they would…
Multi million dollar studio backed by a multi billion dollar company. There is no “lack of resources” plus they have different teams that handle each platform. They keep acting like it’s “just them” having to do everything.
13:07 that's really funny man, why could notch add a new mob every friday along with impactful updates literally on a weekly base back then?
Less features they had to interact with too.
Just because one man could code a very simple thing every update doesn’t mean that an entire company that has to pass the plan around, wait for weeks to see if it’s approved and stuff can push out a thing with very complex coding on multiple different games on multiple different devices in a day.
I always find it funny that Minecraft modders can create fun and arguably better content than Mojang, while Mojang struggles to make just two concept mobs.
So I understand their reasoning for not adding all three in a single update to some degree, they're owned by a multi-billion dollar corporation and should have the resources but I guess the aren't getting what they need apparently. But what is forcing them to scrap the concepts entirely, logically speaking losing mobs should in theory have more time to be worked on and tweaked than the winners.
Additionally, Minecraft on phones and Switch are REALLY starting to struggle in terms of performance.
Yeah, it's become evident over the last few years that Microsoft aren't giving Mojang the funding they need, which really ticks me off, because Minecraft is easily one of their biggest money makers.
@@LloydTheZephyrian They really need to just live mobile behind. They should have kept it as pocket addition because it's really holding bedrock back. The only reason they keep updating it is because it's a cash cow with all the little kids who play on their tablets and buy the cosmetics and the packs.
@@deadshotruby6667 unfortunately a majority of minecraft players exclusively play pocket edition... and yk about corporations... its all about money and profits baby
@@deadshotruby6667 most players can only enjoy minecraft through mobiles. that's gonna be an absolute asshat move.
QA. I literally screamed out loud when the mojang employee went thru the steps to add a mob in the attempt to get pitty points. He explained what quality assurance is, and since he was complaining about it it means they dont like it or dont do it. Let that sink in. A company owned by Microsoft is to lazy to do industry standard QA. No wonder we get table scrapes once a year.
I’ll be honest. The Iceologer wasn’t really fresh to me.
The Moobloom was fresh. It interacted with Bees which have a very complicated system that is often ignored by most of the player base.
Honey Bottles are one of the best food sources in the game, and it was suggested that you could milk Mooblooms for bottles of honey. That is INSANELY GOOD value. Milk the Moobloom, kill with Fire Aspect. You get a bottle of honey AND cooked steak???
How they should have went about the vote:
1: make 2 mobs per mob vote.
2: increase the dev team size. Have one team work on one mob and another team work on the second mob.
3: change the system so that you’re not voting on which mob gets in, but which mob you’re throwing out. Instead of dividing the community by choosing which mob should live, you should unite the community to discuss which mob has to die
The fact that glow squid’s are literally just a reskin of a mob that already exists is what makes me so annoyed that it won. I think it’s good to have, but it shouldn’t be added at the expense of really cool mobs
I don’t blame people for voting for it. I mean it promised some interesting features but none of them got added.
They litteraly coulda of just ADDED it in 1.17 without a stupid vote because of how effortless it is
You don't understand! They have this overly complex process they had to go through, before they could finally duplicate the squid, and change its texture and spawn conditions! It probably took months!
Its beyond me that a multi billion dollar company with some of the best developers in the world cannot add more than three mobs in a year. But somehow 600 developers cant add more than 1 mob a year. Yet you did the nether update in 2020 which added so many new mobs and features. Yet now they cant add more than 2 mediocre half baked mobs in tiny updates.
How were you able to go from doing updates like 1.13, 1.14, 1.16, 1.17 and 1.18 that added tons of new stuff huge overhauls and tons of mobs that i can actually understand why it took a year to make to making updates like 1.19, 1.20 and 1.21 that add 1 or 2 mobs which most of the time are mediocre, remodels and retextures of past mobs and maybe 5 new blocks. And the making it feel like it fits in with vanilla Minecraft is a sandbox game with infinite possibility's anything can fit in and it has a simple 16x16 pixel art style. Modders also port over their mods to ther platforms quite quickly they come up with creative new concepts that are so big that mojang would never dream to make. Modders still bug test and code their stuff so i just cant justify these excuses mojang.
Dinnerbone said that 1.16 development was a very stressful time for mojang. The devs probably went through a lot of crunch during those times, so it's likely that they scaled back future updates because of this
It's you again, stop hating and recommenting, if you want all 3 mobs then coded them yourself.
@@PLBBD the comment above isn't exactly very bright in the head, but please refrain from using the 'argument' of "if you want something else just do it yourself". So you're telling me if I'm served an apple pie with an entire JAR of cinnamon powder dumped on top of it I can't say "this has FAR too much cinnamon" because I didn't bake the pie myself? It is good to educate one's self in the creation of something, like the apple pie example or an entire minecraft mob (which the comment that you were replying to clearly has 0 understanding of) but one does not have to make something from scratch to comment on something problematic. One just has to know what the fuck they're talking about, for example not code and implement an entire minecraft mob, but understand that it's extremely tedious and takes months for multiple devs.
@@raimuu14 600 developers struggling to reskin a mob, changing it's spawn conditions, and making it dumber? wow
@@defintlynoob4263 I personally have absolutely no idea, there are many different possibilities, some less... flattering than others. The most likely one is also the dumbest: many, many, MANY hours of work are probably getting lost in a needlessly long chain of approval. Ya know, corporate shenanigans. Might also be a part of why AAA games have gotten so weak in the past decade or so. I don't have the knowledge to make a proper conclusion here though, just guesses from hearsay(basically, second or third-hand information) :P
Also worth noting that some "cancelled" mob designs sort of appeared in spinoffs like Dungeons and Minecraft Earth for mobile, so they can absolutely add things later on when they don't know what to add next.
Saying its bad because x% amount of people are disappointment isnt justified fully. If the mod that was voted was useful, interesting and overall good, vast majority of people probably wouldnt complain because the thing they got was still good
The idea of a vote was great, it was just executed poorly.
multi billion dollar company cant code 2 more mobs for 2 engines and multiple platforms.. sounds about right
bro Poor Man's Poison is gonna hate this since Feed The Machine ain't being used anymore
I can still remember people justifying the green and red cow plant thing. Guys it's gonna add a bunch of new plants and items come on its the best vote. Me "they're just gonna be useless flowers guys no"
.....
The fact that the glow squid won still baffles me, do you want a yellow cow, a blue squid or a new mini boss that can summon ice and make it fall on you
In reality the "Sniffer" is practically the most useless newer mob.
There are removed Wool colors from the older game versions called spring green and rose red. Mojang designers must’ve been completely empty headed to not see that these colors match the flowers very closely. Maybe people would actually care about the cocaine Sniffer if it had two new dye colors attached to its flowers and maybe it could occasionally dig up Slimeballs.
Tbh, they cancelled it because they couldn't come up with even close to mediocre mobs to add anymore, let alone three
So Mojang is just lazy AF. 😐
10:10 Honestly the sniffer is a great concept. An ancient dinosaur-pig digging up long lost seeds.
The problem with it is that, it could have expanded on crops. More foods, special recipes. Instead we got a singular decorative plant
there shuold be like a mob feature vote: exaple: (u can vote 2) fire, flying, ater, jump,useful,pvp,andry...
Listen ok, we just cannot imagine the struggle that a Mojang developer has writing a single line of code. It is literally the hardest job ever guys, please stop comparing us to unpaid modders living in their basements! All we have is a team of dozens of programmers, a huge amount of money and resources, an entire office space, and complete freedom to do whatever we want! How are we supposed to put a cow that's a different colour in the game, that would take 6 years at LEAST to develop!
you are forgetting their coffee break bro, they gotta choose whether they can dark roast or classic colombian. Such a struggle
What went wrong is that all of the mobs that won suck donkey balls.
The Phantom is objectively the worst mob in the game.
The glow squid doesn't even work as advertised.
The Sniffer turned out to be a nothing burger.
The Allay is fucking worthless.
The Armadillo is a one-trick-pony.
Need I say more?
to be fair im guessing all the mobs were going to suck from the start wether they were voted or not, its mojangs fault for only adding a single feaure for each mob and being so vauge about them and the rest of their aspects
calling the allay useless is the most biased opinion possible
The allay is useful... If you splash it with the infestation potion and use it to farm exp/slime... Which IS NOT the intended use...
The feature implemented WITH the other mobs (elytra repair, slow fall, wolf armor, rare plants) could have been implemented without adding the mob itself with either items that are already in the game (glowstone instead of glow ink, leather or iron for wolf armor) or just adding a new item.
Pandas, foxes, polar bears, zombie horses, allays, ocelots, sea turtles, etc. are worse than phantoms
At least the phantoms have a good drop
@@EmperorPenguin1217 the animals you've mentioned are for making the world feel more lived in.
The mob vote was a good idea but terrible execution
Why do they even go through the effort of making art and prototypes for 2 mobs that won't even be added
it's not even a good idea lol
@@randomchannel323 i guess it's to see which concept we'd like the most? it's the only logical explanation i can think of.
@@jacktheomnithere2127 My guess is they already have a bunch of prototypes completed but can't narrow down which ones they want. The mob vote is still a waste of time though making the animations and the presentation for it. I guess it's marketing though for minecraft (well it used to be good marketing not anymore)
@@blasiankxng it was for the community to chose what they wanted to be added and they couldve added the losers in later update but the vote botting and scrapping the other mobs was badly handeled
They should have just made it a showcase then asked “Which one should we do first?” Then promised the remaining would come later. With exception of the last one, they had some pretty cool looking designs
Mob voting would have been viable if the losing mobs appeared in subsequent updates, for example, Phantom was added in 1.13 and the remaining mobs (Square Blaze, Living Trap, and Green Squid) were added in 1.14, then everyone would have been happy, both the players who won the vote and the players who lost it. But instead, Mojang seems to forget about the existence of other mobs.
TH-cam rlly kept this gem hidden from me for 3 minutes😓
10:38. Useless.....useless???? Minecraft boats are already some of the fastest travel in the game. Your telling me you didnt want a penguin so you could go faster on ice and in water? You clearly were biased for crab 🦀
You literally said the ice boat is fast enough. Let's try not to break the game
they should do a couple final mob votes to add 1 passive mob that we lost and 1 hostile mob we lost.
And before someone says "They should add ALL the mobs we lost," were you even listening to the part about how much effort just one mob takes?
I think thats a great idea!! It would be a genuinely tough vote too, cuz almost 100% of people voting would have to pick between ideas they actually like
The argument that it has to be added to both bedrock and java is ridiculous. Its a different team working on each platform!! Its not 1 guy doing it all.
600 developers really can't implement 3 mobs but they can implement the april fools dimensions which had more content than all the mob votes combined?
They obviously already did the actual hard part of creating an idea of functionality and creativity by presenting the mobs. so half the work is already done.
And you're telling me a glow squid takes up so much time? It's got the same effect as a texture pack!
it takes little to no effort, hardest part would be coding but thats it, somehow modders are able to do mobs without problems, which leads to question of terrible management at mojang because devs clearly can add every single mob that was lost in a vote.
What's the point of listening to complete lies about the supposed difficulties? The reskins could be cranked out in 10 minutes unironically. We already have AI for walking dolphins a la normal swimming AI for penguins. The allay AI literally works for all of the mobs in the vote. It's laziness and unwillingness.
I still have no clue how something like the Sniffer not only got approved and designed but actually was voted to be added into the game. What a waste of disc space jeez.
I think the problem why it's so hard for them to add a new mob is either their codebase is a horrible abstract spaghetti mess and it takes insane ammount of effort to add anything new, or that their company is so big right now that management gets in the way of new ideas and getting something done and approved takes a lot of time. I personally think it's both.