Hands, sissy and hitchy is a gross combo. Hands and hitchy can lock down one whole side of the map while sissy has high harvest/endurance build. We locked down 5games in a row no survivors all family member ended with 3k games
Scrap that. Hands, Cook and Hitch is still insane. We got locks, bone traps and electrical traps. Run exterior alarms and security pins for cook. Feeding grandpa will not matter. You only need to feed once for exterior
Hard disagree with Hand's placement he is easily S Tier. You even said it yourself he makes the lower tier family members even more viable admittedly cook can do that as well, but no other family member at the moment can prolong games as long as Hands can. Not to mention he can replace any one of the og trio and that team is still just as good if not better. Hands is good for the game but yeah he needs a longer cool down on ripstall. Side note if you go straight up on his skill tree you can get infinite stamina, I'm pretty sure that's a bug.
Blunt Force Trauma doesn’t actually do anything worth while to use. It’s basically Johnny’s concussive effect that makes the ringing sound and slightly blurs your screen and makes no difference to victim speed or control.
Since HH shares the same breakpoints as Sissy you should have 37 Savagery. Note that base HH trap damage is 15 so adding 33% to that is very lackluster. A better path for the trap is right middle right. This gives you 15* 1.13 damage instead of 15*1.33 damage. The bleed upgrade adds 30 damage over 20 seconds and the venom perk will add another 30 damage. The difference in the damage on the right of his trap ability do not matter. The difference in the "break free time" is massive and severely punishes low strength characters like Connie. With the 28% harder to break out trap modifier you should see many more victims getting killed before they can escape the trap.
Because they aren’t experienced any hands player who knows what their doing will not let any victims escape they will guard the fuse and if anything gets open the other family members will camp it the entire game I’ve had matches where I’ve easily escaped against hands player who clearly didn’t know what they were doing and I’ve had matches where no one on my team could do anything because battery and gen were being camped and hands was guarding fuse even trying to fake him out with valve can be easily counted by having another family member watch fuse he is op I don’t know why certain people are trying to justify why he’s not and imagine if Conny’s ability came back in about 1 minutes family mains would be raging to death he’s op stop capping.
@@illumi9950he's not op. Op means overpowered this is not the same as being strong. Danny is an example of being op he is able to tamper all 4 exits making them unable to be shut down allowing for easy escapes with no counter play on top of the fact that he doesn't have a cool down either. Hands has a barge that is extremely close range, doesn't work in a chase, takes 90% of his stamina to use, has a cool down after any use, and finally stuns you after a successful hit. Then he has electric traps that are basically hitch traps but a little worse. Then he has the p Ripstall which immediately turns an exit back on but can only be done once before It's put on a lengthy cool down. Not to mention hands can't go through gaps and crawl spaces while also being slow allowing victims to just outpace him. Hands can be countered by just doing two exits at once which isn't hard when you have four people able to help out with that. While Danny has no real counter since he can tamper all 4 exits and an infinite amount more without a single cool down in his power. So trying to put hands and Danny even on the same level is ridiculous. Just as ridiculous as saying hands is op
@@Tony-zr8gm "Who said Danny wasn’t op? I don’t know why you're trying to explain things I already know. And what are you talking about? He doesn’t have a cool down. If his tamper has no progress, it takes forever for him to tamper something. Danny hasn’t been nearly as productive since he was nerfed like 5 months ago. Stop with the Danny’s overpowered BS post nerf, he’s not op. People barely get his tamper off since the changes to it, and now his skill tree is butchered, and hands counters his ability, so now he’s useless. Ok, Hands barge isn’t easy to get off. Wtf does that have to do with my point about his ripstall? And if you go in his skill tree and take the barge stamina reduction, combine that with the 30% barge damage and his barge perk, his barge will destroy you once it’s landed. His barge is obviously not automatic like Leland’s because it does actual damage, so that’s a no-brainer. His traps aren’t op, they're just there for convenience, but even then he can reset them, and there’s only 4 bomb squad charges and only so many bone scraps. They need to revert bomb squad back to infinite uses. And this is how I know you're just literally lying to yourself to justify that OP character. His ability is on a lengthy cool down, bro. Are you seriously lying right now? A lengthy cool down, so his level two ability being able to put a 40% cooldown reduction on his ability, which then means it comes back in like a minute, is a long cool down? Are you serious right now? Now you’re just lying. If you put the cool down reduction on Connie’s ability, it still takes 4 minutes to come back, and you’re trying to tell me Hands’ ability has a long cool down. Especially when after he uses it, the fuse disappears, and if you use ripstalled, it can take 30 seconds before interacting with the objective again. Like, are you serious right now, bro? Lol. And what does not going through crawl spaces matter? Leatherface can’t do that, neither can Johnny. They’re still very powerful, and Hands, just like Leatherface, can break important barricades." "You literally just created obstacles in your head to try and say why he’s not OP. And when has Danny ever tampered all 4 exits anyways? And you act like Hands can’t ripstall gen or batter. I’m not repeating points that I already said and that you didn’t even counter. He’s OP. End of discussion. His cooldown needs to be as long as Connie’s, and he shouldn’t be able to counter Danny’s whole ability and Saboteur."
I jumped back in with the reworked trees (haven't played since some months after it released). The biggest problem I have with the reworked skill tree (atleast on my main of Sissy) is the branches are extremely limiting in your variety of builds. Like the entire left side of Sissy's tree is basically unusable even though she has alot of great perks there as they are the kind of perks that synergise well with perks on the right tree as an extra perk rather than ones that work with each other and alot of her unique perks are there (linger and rubber legs). Meaning a large portion of perks that directly interact with her main ability you'll just never get to use in this iteration. I think a nice middle ground would be having a single perk in each 3 paths where you can choose any perk so there can be some variety in terms of builds that directly interact with each characters power without everyone just stacking the exact same 3 perks if every perk you could choose what perk you wanted. Also why do her poison stations still potentially only spawn with 1 herb on them? Slaughter house I swear is the worst offender for this where all the poison stations mid always have 1-2 herbs meaning you spend most of the match without any as all the other stations are Narnia away.
I don't think Hands really needs or should have the barge ability and I think it would make more sense for him to have some sort of passive grapple strength. Having a bonus extra ability feels off IMO. Otherwise, longer CD on Ripstall and he seems fine. I am not sure why people are complaining so hard. Maybe him destroying objective items is not the best but so far I am pretty okay with where he's at.
I'm not ok with him at all. His unlimited stamina bug is so disgusting and every hands player is knowingly using it. He can swing 230 times without running out stamina and he runs for eternity. Put scout on that and even a wall gap will not shake him. His ripstall is bullshit. 70 seconds cd? Also, contrary to this terrible L video. His traps do in fact overshadow the cook and hitch. He needs to his traps reduced to 2. And he needs to lose the ability to place them on gates. He should be trapping battery, Fuse, generator, valve. Those should be his options. Hitch should be hidden trapper. Nancy is the wall-gapper. Cook is the door trapper. Hands is blatantly overtuned because they want to bolster sales. Like with Danny. Disgusting. This line of thinking needs to stop from the devs. It was actually hell for months with Danny. Now, it's going to be hell with Hands. Victims and Killers need to be more in line with what Virginia and Maria are. Take the gameplay somewhere new without fucking up everything else.
@@Jarl_Ballin_69 Hands can have just over 1000 stamina because of his spaghetti coded skill tree. This exploit works on ALL platforms. If Hands swings more then 10 times in chase that's how you know it's being used.
Great video I'm a Johnny main he got me playing family but so happy with Hands. Playing as victim has become more fun again. One game it was Hands, Hitch and Cook and they had everything locked down and that's been my fav match I've had as victim in a long time. I agree with your tier list keep the great work
Ive been playing hands since his release and thus far i agree with your placement and how he can bolster other characters such as johnny or sissy and in my personal opinion and experience his barge is actually very useful with good communication and teamwork both with and without the barge perks and abilitys he can acquire when i play my friend plays sissy and usually sissy will coral the victim towards me and i barge them to the ground she then poisons them and when i was using bruiser and 30% more dmg with the barge them to the ground she then poisons them and ive seen some victims get two shot after they get up which is why i love hands so much because that punch to the face is hilarious
With him now being played that will remove either a trap setter or aura reading. I think this is a good trade and balanced character for the overall meta
So, Hands isn’t S-tier, but you literally explained in the video how he makes every team work, because he essentially shuts down two exits. His presence alone will deter some victims from even trying fuse or valve. You’re saying he doesn’t replace any of the OG trio members when he literally replaces all of them. Like you said in the video, he makes any team work, because all they have to do is camp an exit if it’s open, and Hands can camp fuse/valve, especially if they spawn close to each other. He especially replaces Leatherface because he can break important barricades. And to hammer this point home, he shuts down two exits, but he somehow doesn’t replace any of the OG trio. Not to mention, when he rip-stalls fuse or valve, they disappear, and there’s only like 2 or 3 of them on each map. Plus, he completely negates Danny’s tamper and Sabetour. And with his 40% reduction, his ability comes back in essentially 2 seconds, but yet he doesn’t replace any of the OG trio just sounds like a family main trying to justify a broken character but you guys were the same ones upset about day one Danny but hands isn’t a problem the guy who completely counters Danny isn’t even op. Cook isn’t S-tier, but every good family team has him in it. Hitchhiker and Leatherface without a Cook or Hands could easily get smashed by a decent victim squad. And Violen + Scout + Unrelenting is the best Johnny build and easily makes him S-tier because he has 50 sav, 50 stamina, + 20% damage, and he can swing at you 21 times without running out of stamina.
Hands on his own is not S tier quality but is perfect team character that can help round out a solid team well. But unlike the others who can do a bit more than him or do things better than him are higher for a reason.
@@The_WIll_OF_D99 individually doesn’t matter in a team game he has good damage and decent stamina with Scout his rip-stall alone makes him S tier hitchhikers traps or his chase game doesn’t make him more effective than hands ability same with leather-face a good hands player will turn the game into a camp fest leading the Victim’s to eventually dying and I know individually doesn’t matter in this game because as I stated in my first response hitchhiker and leather-face are mainly carried by cooks locks if you take Cook or hands out of that trio and add sissy or Johnny they would easily lose to a good victim squad hands is S tier plain and simple easily the best killer.
@@illumi9950 Yep, you nailed it. As someone who mains all 13 characters in this game. I screamed from the tallest mountains when Danny came out because he was quite litterally a BS character money grab and shouldn't have been released so brokenly op. I'm doing the same with Hands right now. He's like Danny but instead imagine if there was a Victim that everytime stabbed grandpa. Grandpa permanently loses that level. If Grandpa takes one stab he can never be level 5. Takes two stabs, He can never be level 4 ever again. That's basically what Hands is. And, it's quite honestly, the dumbest brain rot crutch character I've ever seen.
Choy used to have relatively reasonable takes most of the time, but in the last 7 - 8 months he has a lot of odd and bad takes on both dbd and now tcm game.
@@illumi9950 I get what you mean. I dont deny his power level. I am saying if you look at them n their own he is not that great . In games like these Its always up to you and your team to win the day. I think the YT'r made that tier list based on the individual and not based on teamwork and what could he bring under the best conditions. That is what I meant
1.2k hours in the game and i can tell you're no expert but you got most of this list right! I would just keep johnny and sissy in B tier because 4 man swf use the two 2man cell meta which counters pursuit killers really well still. An objective survivor holding a pick and a bone scrap will be with a support survivor that has 2 bone scraps running around together doing things quick and making lots of noise. If they know what they're doing you'll always be forced to kill the support survivor first which is usually a hard to kill survivor like ana, leland, sonny, or virginia and you'll always be forced to double up with another killer to get the kill. Gives the objective survivor (danny, connie, or julie) a lot of room to either well and reset or rotate and work another objective cause they will also have a bone scrap. If you still choose to ignore the support survivor they'll swap the first bone scrap they use with a lockpick and just do the objectives themselves. One 2 man cell will work battery side and the other will work gen. When enough doors are open and family is split between objectives they'll start to pressure valve and fusebox as well. The games dont last more than 10m because they are VERY coordinated. The only way to shut this strategy down completely is if victims make a mistake and LF gets a quick kill. Thats why LF will always be S tier. Until another family member has one shot potential LF will always be the best and have the highest skill ceiling.
Oh and hitch's best build definitely used to be wiry body, vial-ent, and scout until they got rid of random nodes. To no surprise they put all 3 of those perks at the top of hitches tree in different nodes lmao. With that old build hitch could run faster than survivors, go through wall gaps faster, and with a full blood bucket would kill victims at full health with only 3 hits for weak victims and 4 or 5 for tankier victims. The kicker being they couldn't get away from you unless they had choose fight or tae-kwon-door. Even if you welled hitch could still catch you in basement with optimal pathing it was hilarious! Now you have to choose between one of the 3 perks and obviously you want scout to be able to cover ground quicker for holding down objectives.
This is so well done. Thank you for the fascinating overview. So I agree with you. I don't think Hands is overpowered. I absolutely think he adds things to the game that should already be part of the game. But to be honest, as controversial as this sounds, I think some of his ability is something that should be baked into all killers. I think the cool down on waiting for the generator or fusebox or steam valve, etc. is absurd. I adore playing Nancy, she is pretty much all I play, but I agree that she is piss-weak, and she is outshined... outshone? Whatever the word is, I think the other family members out-do what she does. But playing her with my friends is a lot of fun, and they miss her when I don't play her because of my ability to constantly tell them what's going on. It just absolutely sucks that when I play with a Sissy, we have to compete for poison. In my opinion, just remove the limit on poison stations. The fact that you have to constantly go and recharge anyway is enough of a limit in my opinion, and I think would give a subtle power-boost to the historically lacking Sissy and Nancy.
yeah gonna have to disagree with you respectful about hands. family always been so easy but now hands allows for the most boring or long games. I did a game yesterday when i was outplaying everyone for 30 mins but guess why i couldnt escape?!! Hands ripping valve twice and fuse I did 3 times smh, cook was camping battery the whole game so hands and hitch just patrolling gen,fuse and valve. on top off having to deal with them double trapping objectives too much slow down! but yeah they nerf everything good on victims(choose flight,empowered,bomb squad etc) to help cry baby family members when they have always had the advantage after the stun change. either he needs a 3 min cooldown on his ripstall or they need to revert perk nerfs especially bomb squad with all the reuseable traps. no way in hell hands and hitch are not the top 2 not even debating that lmao. hands replaces bubba now and johnny tracking and lethalness is the best cant get away from his swings. this is from someone who plays both but family is boring because its too easy
Empowered can come back but not for all victims. It should be a unique perk for Leland. This was the original intention for this character from the developers. As for everyone else? Nah. Ana can F off, Sonny isn't a grappler, Julie is the objective ninja and running rabbit, Connie's the anti-cook. Danny is objective, Virginia is denial, Maria converts grandpa to the victims team. Also, I laughed when they gave Leland extra drip. It's like putting a band-aid on someone's hands after removing them and then kissing their boo-boos ;o
Love your videos but man you have so much "wrong info" here. Let's start with Sissy. At 23 Endurance your attacks cost 18.5 stamina (lowered to 12.95 from tuckered out). For that you have -40% stamina regeneration. If you take Unrelenting for +7 stamina instead of Easily Tuckered Out your base swing cost is lowered to 15. You're saving 2 stamina per swing for -40% slower stamina regeneration. This is a terrible trade considering Scout also comes with 10% slower stamina regeneration. Without Serrated Sissy needs 8 hits to kill vs 50 toughness (the breakpoint for 7 hits is 37 savagery). This means largely speaking the min/max savagery value for Sissy's savagery w/o Serrated is 30. Take those 5 points and put them into Endurance. So 23 Endurance +7 +5 = 35. At 35 Endurance attacks cost you 12.5 Stamina. Maybe you rate Sissy too low because you haven't done the math. Note : For the Bane Ability a better path is left middle middle for a "poison cloud" chaser. This gives more time poisoned which is slightly more damage. It's unlikely that a 55 second duration with tier 2 is going to be better than the 50 second tier 1 duration.
I dont care if he's overpowered or not, in the game's universe, Hands was the one that sparked Booba's love for the flesh masks, allowing a young Leatherface to wear the face of a biker that Hands took. That alone is wholesome, in its own...macabre sort of way. That and he's a *B E H E M O T H* of a man when playing him.
Tip for ability tree: some of them don't stack so it's better to go like left > middle > left for example instead of all left. On LF for example, right > middle > middle is better than all middle.
My list would have: S: hitch, cook, LF I see them as the big three and individually they are really strong and offer a lot. Hitch can place traps that have to be addressed similar with cook with padlocks ( he can ping survivors.) Leatherface can effectively one shot ppl and is very fast + can break things. A: Hands seems very flexible in any and all situations outside of chasing. Ripsaw is huge B: Johnny has the best swings and can sprint while doing so and strong at barging doors low at bringing other stuff to the table. Sissy strong at chasing, but lacks in utility compared to her peers. Nancy is probably C Basically I do the list based on every game what value can you get from a character no matter the composition the family team has.
Bro ive been playing nancy and i didnt realize she was the worst family member lol. Ive been doing okay with her, but her barbed wire needs to be buffed because its more likefishing wire rn haha
Why does everyone say Nancy is bad along with her traps? And her spy ability isn't the only thing that makes her viable. Nancy's traps latch onto victims that run through them ehch both constantly reveals them through walls if close enough and makes them get stunned any time they attempt to move through a gap or crawl space. This is insanely good since a good part of the family members have high damage allowing everyone to capitalize on the stuns and reveals. Also the fact that her yraps can cause victims to be in dead zones making characters that cant go through gaps and crawl spaces much better since going through her trap will make them an easier target. Nancy has high blood havesting and doesn't have very high damage or endurance which is perfectly fine since she is a defensive character that doesn't chase victims endlessly. She excels at being the supportibg role of the team like blood gathering and area denial. She honestly plays like the hag from DBD by spreading pressure with grampa and her call outs and traps. There are many ways Nancy can be strong but the issue is the skill of your team vs your opponents. Being an absolute god as Nancy doesn't matter when your team mates just rush basement the entire match or dc. But this is the same for each character so to hild this against Nancy is undeserving.
nobody in the game has kill power like leatherface does, plus oversaw is increcibly good for map traversal, which hands isn't nearly as good at. also, being the only killer to spawn in the basement is a pretty big deal since he can apply pressure from the start of the game and potentially pick a high-value target before they escape basement
I think if Johnny had barriar breaker it needs longer for him. Not because too op. Just for realistic reasons and lore reasons. Hes smaller than hands and leather also just the weapon uses. So hypothetically leather breaks it in like 2 sec hands is like 4 johnny would be 6
if you’re really having a hard time with stalling i would recommend right, middle, left, while you won’t have instant start it will be much easier to not overheat while revving around the map
I disagree that Hands is only A and not S and Leatherface is good but he isn't quite S tier. Hands: His ripstall ability especially with the 40% cooldown reduction essentially makes it so that valve and fuse are not escapes options for victims. Since there are generally 4 escape options being Gen, Battery, Fuse and Valve, he essentially negates 2/4 escape routes from typical game and that is just from one ability. His shock traps are not just information, they are also a combination of a Cook's lock and Hitchhiker trap where he can trap objectives infinitely while wasting victim resources, combined with hitchhiker, its nearly impossible to escape. Also, Hands COMPLETELY hard counters and power creeps Danny's ENITRE ability, that in and of itself is broken as it makes Danny a useless character when in a match against Hands. Leatherface: The reason he isn't S tier is because he lacks chase potential with victims in regards to gaps and doors as it prevents him from reving his chainsaw. He is the strongest member in killing victims but the patrol meta/battle of attrition/3 gen skull merchant playstyle unfortunately is better and more reliable as over time survivors will eventually die anyways as they run out of resources. He is good at killing but does not provide utility on objectives such as cook's locks and hitchhiker's traps and he can't do much when value and fuse are activated, whilst Hands can. I personally believe the new Family meta is Hitchhiker, Hands, and Cook and they all can trap every objective and the patrol playstyle will practically guarantee a 4k every game. Also Nancy is D tier while grandpa is is B cuz Nancy is just hot garbage, 10 whole seconds to put a trap is unacceptable, meanwhile Hitchhiker can do it in 3 and animation cancel XD
Do me a favor don't ever spout nonsense clearly you lack knowledge about lf especially at the highest level 😂 he quit literally the strongest character and guess what unless your in a good area he can quit literally keep you there and that's being generous I promise you one thing none of that is working on me because first you gotta breach an area which is highly unlikely especially if he's patrolling properly go check my clips out there's levels to this against a actual high skill lf none of that is working.
@@josephbryant1666 Someone clearly hasn't gone against grouped survivors with fast hands or Connie's that literally wait til their ability comes back to open doors. Once interior area is breached, its gg for leatherface, not for Hands. Additionally you can exploit Leatherface's chainsaw smash by a serpentine movement which usually turns off the auto aim feature causing misses realiably.
@@pimpsterpidgeon4502 well aware unlike some of y'all who can't even look at highlighted aura I've gone against plenty of comp team with choose fight fast hands etc or simply you can check out how I play instead of assuming I also utilize the points system so I know I do got clips on my channel 🥱
@@pimpsterpidgeon4502 mind you I've play dbd at the highest level so TCM literally basically light work so long as I you get competent teammates my whole play style revolves around the high level victims in my clips you'll also see what separates me from the majority I can track very good and similar to dbd I like to think ahead of the victims it's simply not going to be your average game🤧
Grandpa is special tier, because his utility is dependent on whether or not a blood build is feeding him. If no one is blood he F tier, because he's useless, because he litterally is not being utilized in any capacity. He is A tier when Family injects blood into him at rapid speed.
Hands traps are not bad and to mock the damage they do is stupid. They aren't meant for killing victims outright they are meant for area denial. Also the fact that touching something trapped by hands stuns them makes for some trouble some moments where a victim was a full health then died immediately due to a Johnny or Leatherface. Also Johnny didn't get nerf and neither did bubba both got much better perks to do more damage and i believe they both move faster than before tho that might be a bug. I find it annoying you didn't mention any family members blood harvesting besides bubba the one character that arguably shouldn't feed grampa. Blood builds in the current state of the game are really strong while also being strong before this update. Having two people lock down two different exits while the last family member kills and feeds insane amounts of blood to grampa makes the game much heavier on the victim side. But despite this fact literally no one talks about does it which is both annoying and disappointing.
As a victim main, hands was much needed, just makes for more competitive play as to people getting out sitting there teabagging gates stalling games overall a great add to the game
Hands can stay, if the team communicates he is easy to work around. Bone scraps need a buff, though. Breaking the grapple meta was necessary but not without adjusting the piles.
They do, but it's at a reduced value than advertized, and not all stack. Sissy's for example says 'to' meaning it's a set value instead of a reduction. For Hitch, the trap damage does stack, picking the higher one first, and then the weaker one on top of that bonus. Other "damage increase" effects except big swings also affect all damage from all traps.
Hands isn't overpowered. He's at the perfect balance level that all other Family should instead be brought up or down to the same level as. He has a zoning gimmick, a unique ability that affects objectives, and an attack ability. As well, he has an option perk that allows him more zoning options by destroying barricades, and an optional perk to apply an effect to his attacks. As a comparative example, Johnny has a tracking tool, no zoning tool, can barge doors instantly (but still has masterlock for some reason???), and an attack effect. He could use either a chasing tool, zoning tool, or more optional perks similar to hands to allow for more playability. Like imagine because he's a bit of a greaser, he's good with cars and thus gets a unique version of Confusing Mechanic to let him instantly restart Car battery, or a C ability that can be used to turn would-be Backstabs into Close Encounters instead for a short time.
@@Rambone1978 If you don’t see issue with him, that’s really sad. He has like 4 abilites when other killers have like 1 or 2… he can ripstall literally every 40 seconds and victims have limited tries to do fuse and valve… he is gonna get nerfed as hell.
@@TheStarDeath he is NOT that good bro I’m telling you. All he needs is a cooldown nerf to his ripstall. He sucks in chase, the barge is hard af to hit. His traps literally suck. The only thing going for him is the ripstall.
@@TheStarDeath We don’t go against that every game. Have you gone against a Johnny sissy and a hands on a slaughterhouse? I have and it was the easiest game of my life. Yes your gonna have hard af games where it feels impossible, but your also gonna get those stupid easy escapes sometimes. (Don’t read next part if you don’t care for advice) For family house, or at least what I do if that’s the combo. I try to jump out the back upstairs window as ana to create pressure back there and get that gate open. If you can manage to get the gate open it gets a lot easier since one family member has to stay outside. I usually try to communicate to other victims but if they won’t listen I’m kinda SOL. If they are listening then tell them one family member is outside, and to go for the fuse inside. Usually hands is patrolling outside if he’s smart. If and when they do the fuse it’s my part to go for the battery. But this is all banking on solo q teammates not being dookie. You can’t really do anything if your tm8’s just suck. Sorry for the long rant
Hands, sissy and hitchy is a gross combo.
Hands and hitchy can lock down one whole side of the map while sissy has high harvest/endurance build.
We locked down 5games in a row no survivors all family member ended with 3k games
Scrap that. Hands, Cook and Hitch is still insane. We got locks, bone traps and electrical traps. Run exterior alarms and security pins for cook. Feeding grandpa will not matter. You only need to feed once for exterior
@@hallsrelief2791Fr trap gang
@@Eudbfusiwniu6 Yeah.. Unfortunately you can't feed grandpa just once anymore so run Suffocating grip and Exterior and the well well well perk
Bomb Squad
Hard disagree with Hand's placement he is easily S Tier. You even said it yourself he makes the lower tier family members even more viable admittedly cook can do that as well, but no other family member at the moment can prolong games as long as Hands can. Not to mention he can replace any one of the og trio and that team is still just as good if not better. Hands is good for the game but yeah he needs a longer cool down on ripstall.
Side note if you go straight up on his skill tree you can get infinite stamina, I'm pretty sure that's a bug.
Blunt Force Trauma doesn’t actually do anything worth while to use. It’s basically Johnny’s concussive effect that makes the ringing sound and slightly blurs your screen and makes no difference to victim speed or control.
They should be clear on those descriptions, it leads to misunderstanding.
Since HH shares the same breakpoints as Sissy you should have 37 Savagery. Note that base HH trap damage is 15 so adding 33% to that is very lackluster. A better path for the trap is right middle right. This gives you 15* 1.13 damage instead of 15*1.33 damage. The bleed upgrade adds 30 damage over 20 seconds and the venom perk will add another 30 damage. The difference in the damage on the right of his trap ability do not matter. The difference in the "break free time" is massive and severely punishes low strength characters like Connie. With the 28% harder to break out trap modifier you should see many more victims getting killed before they can escape the trap.
yo i need to be watching YOU hah 😅 you know the breakpoints. taking notes
I agree with Hands not being Overpowered. I’ve seen plenty of games where people escape against him already.
Because they aren’t experienced any hands player who knows what their doing will not let any victims escape they will guard the fuse and if anything gets open the other family members will camp it the entire game I’ve had matches where I’ve easily escaped against hands player who clearly didn’t know what they were doing and I’ve had matches where no one on my team could do anything because battery and gen were being camped and hands was guarding fuse even trying to fake him out with valve can be easily counted by having another family member watch fuse he is op I don’t know why certain people are trying to justify why he’s not and imagine if Conny’s ability came back in about 1 minutes family mains would be raging to death he’s op stop capping.
Me watching hands run by the tampered fuse to reset his electricity on a still locked gate 😐
@@illumi9950hes not op its just a skill issue
@@illumi9950he's not op. Op means overpowered this is not the same as being strong. Danny is an example of being op he is able to tamper all 4 exits making them unable to be shut down allowing for easy escapes with no counter play on top of the fact that he doesn't have a cool down either.
Hands has a barge that is extremely close range, doesn't work in a chase, takes 90% of his stamina to use, has a cool down after any use, and finally stuns you after a successful hit. Then he has electric traps that are basically hitch traps but a little worse. Then he has the p
Ripstall which immediately turns an exit back on but can only be done once before It's put on a lengthy cool down.
Not to mention hands can't go through gaps and crawl spaces while also being slow allowing victims to just outpace him.
Hands can be countered by just doing two exits at once which isn't hard when you have four people able to help out with that. While Danny has no real counter since he can tamper all 4 exits and an infinite amount more without a single cool down in his power. So trying to put hands and Danny even on the same level is ridiculous. Just as ridiculous as saying hands is op
@@Tony-zr8gm "Who said Danny wasn’t op? I don’t know why you're trying to explain things I already know. And what are you talking about? He doesn’t have a cool down. If his tamper has no progress, it takes forever for him to tamper something. Danny hasn’t been nearly as productive since he was nerfed like 5 months ago. Stop with the Danny’s overpowered BS post nerf, he’s not op. People barely get his tamper off since the changes to it, and now his skill tree is butchered, and hands counters his ability, so now he’s useless.
Ok, Hands barge isn’t easy to get off. Wtf does that have to do with my point about his ripstall? And if you go in his skill tree and take the barge stamina reduction, combine that with the 30% barge damage and his barge perk, his barge will destroy you once it’s landed. His barge is obviously not automatic like Leland’s because it does actual damage, so that’s a no-brainer. His traps aren’t op, they're just there for convenience, but even then he can reset them, and there’s only 4 bomb squad charges and only so many bone scraps. They need to revert bomb squad back to infinite uses.
And this is how I know you're just literally lying to yourself to justify that OP character. His ability is on a lengthy cool down, bro. Are you seriously lying right now? A lengthy cool down, so his level two ability being able to put a 40% cooldown reduction on his ability, which then means it comes back in like a minute, is a long cool down? Are you serious right now? Now you’re just lying. If you put the cool down reduction on Connie’s ability, it still takes 4 minutes to come back, and you’re trying to tell me Hands’ ability has a long cool down.
Especially when after he uses it, the fuse disappears, and if you use ripstalled, it can take 30 seconds before interacting with the objective again. Like, are you serious right now, bro? Lol. And what does not going through crawl spaces matter? Leatherface can’t do that, neither can Johnny. They’re still very powerful, and Hands, just like Leatherface, can break important barricades."
"You literally just created obstacles in your head to try and say why he’s not OP. And when has Danny ever tampered all 4 exits anyways? And you act like Hands can’t ripstall gen or batter. I’m not repeating points that I already said and that you didn’t even counter. He’s OP. End of discussion. His cooldown needs to be as long as Connie’s, and he shouldn’t be able to counter Danny’s whole ability and Saboteur."
With hitchhiker you could already run scout with that build because scout and dinnerbell were random
I jumped back in with the reworked trees (haven't played since some months after it released). The biggest problem I have with the reworked skill tree (atleast on my main of Sissy) is the branches are extremely limiting in your variety of builds. Like the entire left side of Sissy's tree is basically unusable even though she has alot of great perks there as they are the kind of perks that synergise well with perks on the right tree as an extra perk rather than ones that work with each other and alot of her unique perks are there (linger and rubber legs).
Meaning a large portion of perks that directly interact with her main ability you'll just never get to use in this iteration. I think a nice middle ground would be having a single perk in each 3 paths where you can choose any perk so there can be some variety in terms of builds that directly interact with each characters power without everyone just stacking the exact same 3 perks if every perk you could choose what perk you wanted.
Also why do her poison stations still potentially only spawn with 1 herb on them? Slaughter house I swear is the worst offender for this where all the poison stations mid always have 1-2 herbs meaning you spend most of the match without any as all the other stations are Narnia away.
Epic Rap Battle Of History!
Choy!
vs.
Grandpa!
BEGIN!
Grandpa wins
@@WHISKIETHEOPOSSUM, fatality!
Grandpa: “auuugghhhhhooooooo”
*Grandpa Wins! Fatality!*
I don't think Hands really needs or should have the barge ability and I think it would make more sense for him to have some sort of passive grapple strength. Having a bonus extra ability feels off IMO.
Otherwise, longer CD on Ripstall and he seems fine. I am not sure why people are complaining so hard. Maybe him destroying objective items is not the best but so far I am pretty okay with where he's at.
I'm not ok with him at all. His unlimited stamina bug is so disgusting and every hands player is knowingly using it. He can swing 230 times without running out stamina and he runs for eternity. Put scout on that and even a wall gap will not shake him. His ripstall is bullshit. 70 seconds cd? Also, contrary to this terrible L video. His traps do in fact overshadow the cook and hitch. He needs to his traps reduced to 2. And he needs to lose the ability to place them on gates. He should be trapping battery, Fuse, generator, valve. Those should be his options. Hitch should be hidden trapper. Nancy is the wall-gapper. Cook is the door trapper. Hands is blatantly overtuned because they want to bolster sales. Like with Danny. Disgusting. This line of thinking needs to stop from the devs. It was actually hell for months with Danny. Now, it's going to be hell with Hands. Victims and Killers need to be more in line with what Virginia and Maria are. Take the gameplay somewhere new without fucking up everything else.
@@Some-person-dot-dot-dotwhat stamina bug?
@@Jarl_Ballin_69 Hands can have just over 1000 stamina because of his spaghetti coded skill tree. This exploit works on ALL platforms.
If Hands swings more then 10 times in chase that's how you know it's being used.
Great video I'm a Johnny main he got me playing family but so happy with Hands. Playing as victim has become more fun again. One game it was Hands, Hitch and Cook and they had everything locked down and that's been my fav match I've had as victim in a long time. I agree with your tier list keep the great work
Ive been playing hands since his release and thus far i agree with your placement and how he can bolster other characters such as johnny or sissy and in my personal opinion and experience his barge is actually very useful with good communication and teamwork both with and without the barge perks and abilitys he can acquire when i play my friend plays sissy and usually sissy will coral the victim towards me and i barge them to the ground she then poisons them and when i was using bruiser and 30% more dmg with the barge them to the ground she then poisons them and ive seen some victims get two shot after they get up which is why i love hands so much because that punch to the face is hilarious
With him now being played that will remove either a trap setter or aura reading.
I think this is a good trade and balanced character for the overall meta
Good video agreed with the tier list
So, Hands isn’t S-tier, but you literally explained in the video how he makes every team work, because he essentially shuts down two exits. His presence alone will deter some victims from even trying fuse or valve. You’re saying he doesn’t replace any of the OG trio members when he literally replaces all of them. Like you said in the video, he makes any team work, because all they have to do is camp an exit if it’s open, and Hands can camp fuse/valve, especially if they spawn close to each other. He especially replaces Leatherface because he can break important barricades. And to hammer this point home, he shuts down two exits, but he somehow doesn’t replace any of the OG trio. Not to mention, when he rip-stalls fuse or valve, they disappear, and there’s only like 2 or 3 of them on each map. Plus, he completely negates Danny’s tamper and Sabetour. And with his 40% reduction, his ability comes back in essentially 2 seconds, but yet he doesn’t replace any of the OG trio just sounds like a family main trying to justify a broken character but you guys were the same ones upset about day one Danny but hands isn’t a problem the guy who completely counters Danny isn’t even op.
Cook isn’t S-tier, but every good family team has him in it. Hitchhiker and Leatherface without a Cook or Hands could easily get smashed by a decent victim squad. And Violen + Scout + Unrelenting is the best Johnny build and easily makes him S-tier because he has 50 sav, 50 stamina, + 20% damage, and he can swing at you 21 times without running out of stamina.
Hands on his own is not S tier quality but is perfect team character that can help round out a solid team well. But unlike the others who can do a bit more than him or do things better than him are higher for a reason.
@@The_WIll_OF_D99 individually doesn’t matter in a team game he has good damage and decent stamina with Scout his rip-stall alone makes him S tier hitchhikers traps or his chase game doesn’t make him more effective than hands ability same with leather-face a good hands player will turn the game into a camp fest leading the Victim’s to eventually dying and I know individually doesn’t matter in this game because as I stated in my first response hitchhiker and leather-face are mainly carried by cooks locks if you take Cook or hands out of that trio and add sissy or Johnny they would easily lose to a good victim squad hands is S tier plain and simple easily the best killer.
@@illumi9950 Yep, you nailed it. As someone who mains all 13 characters in this game. I screamed from the tallest mountains when Danny came out because he was quite litterally a BS character money grab and shouldn't have been released so brokenly op. I'm doing the same with Hands right now. He's like Danny but instead imagine if there was a Victim that everytime stabbed grandpa. Grandpa permanently loses that level. If Grandpa takes one stab he can never be level 5. Takes two stabs, He can never be level 4 ever again. That's basically what Hands is. And, it's quite honestly, the dumbest brain rot crutch character I've ever seen.
Choy used to have relatively reasonable takes most of the time, but in the last 7 - 8 months he has a lot of odd and bad takes on both dbd and now tcm game.
@@illumi9950 I get what you mean. I dont deny his power level. I am saying if you look at them n their own he is not that great . In games like these Its always up to you and your team to win the day.
I think the YT'r made that tier list based on the individual and not based on teamwork and what could he bring under the best conditions. That is what I meant
The only change I would suggest for hands are make his Ripstall ability only have a set amount of uses as he can be a nightmare for solo q
later tier fish
mmmmmm fish.
" do you like fish sticks ? If So that means your a gay fish "
Love your content! You've inspired me to try this dumpster fire of a game again.
1.2k hours in the game and i can tell you're no expert but you got most of this list right! I would just keep johnny and sissy in B tier because 4 man swf use the two 2man cell meta which counters pursuit killers really well still. An objective survivor holding a pick and a bone scrap will be with a support survivor that has 2 bone scraps running around together doing things quick and making lots of noise. If they know what they're doing you'll always be forced to kill the support survivor first which is usually a hard to kill survivor like ana, leland, sonny, or virginia and you'll always be forced to double up with another killer to get the kill. Gives the objective survivor (danny, connie, or julie) a lot of room to either well and reset or rotate and work another objective cause they will also have a bone scrap. If you still choose to ignore the support survivor they'll swap the first bone scrap they use with a lockpick and just do the objectives themselves. One 2 man cell will work battery side and the other will work gen. When enough doors are open and family is split between objectives they'll start to pressure valve and fusebox as well. The games dont last more than 10m because they are VERY coordinated. The only way to shut this strategy down completely is if victims make a mistake and LF gets a quick kill. Thats why LF will always be S tier. Until another family member has one shot potential LF will always be the best and have the highest skill ceiling.
Oh and hitch's best build definitely used to be wiry body, vial-ent, and scout until they got rid of random nodes. To no surprise they put all 3 of those perks at the top of hitches tree in different nodes lmao. With that old build hitch could run faster than survivors, go through wall gaps faster, and with a full blood bucket would kill victims at full health with only 3 hits for weak victims and 4 or 5 for tankier victims. The kicker being they couldn't get away from you unless they had choose fight or tae-kwon-door. Even if you welled hitch could still catch you in basement with optimal pathing it was hilarious! Now you have to choose between one of the 3 perks and obviously you want scout to be able to cover ground quicker for holding down objectives.
Just like GRANDPA taught me !
This is so well done. Thank you for the fascinating overview.
So I agree with you. I don't think Hands is overpowered. I absolutely think he adds things to the game that should already be part of the game. But to be honest, as controversial as this sounds, I think some of his ability is something that should be baked into all killers. I think the cool down on waiting for the generator or fusebox or steam valve, etc. is absurd.
I adore playing Nancy, she is pretty much all I play, but I agree that she is piss-weak, and she is outshined... outshone? Whatever the word is, I think the other family members out-do what she does. But playing her with my friends is a lot of fun, and they miss her when I don't play her because of my ability to constantly tell them what's going on.
It just absolutely sucks that when I play with a Sissy, we have to compete for poison. In my opinion, just remove the limit on poison stations. The fact that you have to constantly go and recharge anyway is enough of a limit in my opinion, and I think would give a subtle power-boost to the historically lacking Sissy and Nancy.
yeah gonna have to disagree with you respectful about hands. family always been so easy but now hands allows for the most boring or long games. I did a game yesterday when i was outplaying everyone for 30 mins but guess why i couldnt escape?!! Hands ripping valve twice and fuse I did 3 times smh, cook was camping battery the whole game so hands and hitch just patrolling gen,fuse and valve. on top off having to deal with them double trapping objectives too much slow down! but yeah they nerf everything good on victims(choose flight,empowered,bomb squad etc) to help cry baby family members when they have always had the advantage after the stun change. either he needs a 3 min cooldown on his ripstall or they need to revert perk nerfs especially bomb squad with all the reuseable traps. no way in hell hands and hitch are not the top 2 not even debating that lmao. hands replaces bubba now and johnny tracking and lethalness is the best cant get away from his swings. this is from someone who plays both but family is boring because its too easy
Empowered can come back but not for all victims. It should be a unique perk for Leland. This was the original intention for this character from the developers. As for everyone else? Nah. Ana can F off, Sonny isn't a grappler, Julie is the objective ninja and running rabbit, Connie's the anti-cook. Danny is objective, Virginia is denial, Maria converts grandpa to the victims team. Also, I laughed when they gave Leland extra drip. It's like putting a band-aid on someone's hands after removing them and then kissing their boo-boos ;o
Love your videos but man you have so much "wrong info" here. Let's start with Sissy. At 23 Endurance your attacks cost 18.5 stamina (lowered to 12.95 from tuckered out). For that you have -40% stamina regeneration. If you take Unrelenting for +7 stamina instead of Easily Tuckered Out your base swing cost is lowered to 15. You're saving 2 stamina per swing for -40% slower stamina regeneration. This is a terrible trade considering Scout also comes with 10% slower stamina regeneration. Without Serrated Sissy needs 8 hits to kill vs 50 toughness (the breakpoint for 7 hits is 37 savagery). This means largely speaking the min/max savagery value for Sissy's savagery w/o Serrated is 30. Take those 5 points and put them into Endurance. So 23 Endurance +7 +5 = 35. At 35 Endurance attacks cost you 12.5 Stamina. Maybe you rate Sissy too low because you haven't done the math. Note : For the Bane Ability a better path is left middle middle for a "poison cloud" chaser. This gives more time poisoned which is slightly more damage. It's unlikely that a 55 second duration with tier 2 is going to be better than the 50 second tier 1 duration.
I dont care if he's overpowered or not, in the game's universe, Hands was the one that sparked Booba's love for the flesh masks, allowing a young Leatherface to wear the face of a biker that Hands took. That alone is wholesome, in its own...macabre sort of way. That and he's a *B E H E M O T H* of a man when playing him.
Tip for ability tree: some of them don't stack so it's better to go like left > middle > left for example instead of all left. On LF for example, right > middle > middle is better than all middle.
Hey hey! Congrats! Major changes on TCM I hope it's on the upward trajectory!
My list would have:
S: hitch, cook, LF I see them as the big three and individually they are really strong and offer a lot. Hitch can place traps that have to be addressed similar with cook with padlocks ( he can ping survivors.) Leatherface can effectively one shot ppl and is very fast + can break things.
A: Hands seems very flexible in any and all situations outside of chasing. Ripsaw is huge
B: Johnny has the best swings and can sprint while doing so and strong at barging doors low at bringing other stuff to the table. Sissy strong at chasing, but lacks in utility compared to her peers.
Nancy is probably C
Basically I do the list based on every game what value can you get from a character no matter the composition the family team has.
Bro ive been playing nancy and i didnt realize she was the worst family member lol. Ive been doing okay with her, but her barbed wire needs to be buffed because its more likefishing wire rn haha
No I love her to death for Intel, plus you can get a bunch of upgrades for her barb wire.
Why does everyone say Nancy is bad along with her traps? And her spy ability isn't the only thing that makes her viable.
Nancy's traps latch onto victims that run through them ehch both constantly reveals them through walls if close enough and makes them get stunned any time they attempt to move through a gap or crawl space. This is insanely good since a good part of the family members have high damage allowing everyone to capitalize on the stuns and reveals. Also the fact that her yraps can cause victims to be in dead zones making characters that cant go through gaps and crawl spaces much better since going through her trap will make them an easier target.
Nancy has high blood havesting and doesn't have very high damage or endurance which is perfectly fine since she is a defensive character that doesn't chase victims endlessly. She excels at being the supportibg role of the team like blood gathering and area denial. She honestly plays like the hag from DBD by spreading pressure with grampa and her call outs and traps.
There are many ways Nancy can be strong but the issue is the skill of your team vs your opponents. Being an absolute god as Nancy doesn't matter when your team mates just rush basement the entire match or dc. But this is the same for each character so to hild this against Nancy is undeserving.
Good video , good editing, enjoyable
Is your outtro song the DBD AOT crossover theme?
Leatherface is a B tier since Hands came out and Johnny is still S tier
nobody in the game has kill power like leatherface does, plus oversaw is increcibly good for map traversal, which hands isn't nearly as good at. also, being the only killer to spawn in the basement is a pretty big deal since he can apply pressure from the start of the game and potentially pick a high-value target before they escape basement
Johnny was never S tier and now way Leatherface is B tier😅
I think if Johnny had barriar breaker it needs longer for him. Not because too op. Just for realistic reasons and lore reasons. Hes smaller than hands and leather also just the weapon uses. So hypothetically leather breaks it in like 2 sec hands is like 4 johnny would be 6
mr hands
You did Nancy dirty
whats the best ability route for leatherface to stall less? I have been stalling a lot lately
I go right then the rest middle
if you’re really having a hard time with stalling i would recommend right, middle, left, while you won’t have instant start it will be much easier to not overheat while revving around the map
If Hands is OP than Hitch is a God 😮
I disagree that Hands is only A and not S and Leatherface is good but he isn't quite S tier.
Hands: His ripstall ability especially with the 40% cooldown reduction essentially makes it so that valve and fuse are not escapes options for victims. Since there are generally 4 escape options being Gen, Battery, Fuse and Valve, he essentially negates 2/4 escape routes from typical game and that is just from one ability. His shock traps are not just information, they are also a combination of a Cook's lock and Hitchhiker trap where he can trap objectives infinitely while wasting victim resources, combined with hitchhiker, its nearly impossible to escape. Also, Hands COMPLETELY hard counters and power creeps Danny's ENITRE ability, that in and of itself is broken as it makes Danny a useless character when in a match against Hands.
Leatherface: The reason he isn't S tier is because he lacks chase potential with victims in regards to gaps and doors as it prevents him from reving his chainsaw. He is the strongest member in killing victims but the patrol meta/battle of attrition/3 gen skull merchant playstyle unfortunately is better and more reliable as over time survivors will eventually die anyways as they run out of resources. He is good at killing but does not provide utility on objectives such as cook's locks and hitchhiker's traps and he can't do much when value and fuse are activated, whilst Hands can.
I personally believe the new Family meta is Hitchhiker, Hands, and Cook and they all can trap every objective and the patrol playstyle will practically guarantee a 4k every game.
Also Nancy is D tier while grandpa is is B cuz Nancy is just hot garbage, 10 whole seconds to put a trap is unacceptable, meanwhile Hitchhiker can do it in 3 and animation cancel XD
Do me a favor don't ever spout nonsense clearly you lack knowledge about lf especially at the highest level 😂 he quit literally the strongest character and guess what unless your in a good area he can quit literally keep you there and that's being generous I promise you one thing none of that is working on me because first you gotta breach an area which is highly unlikely especially if he's patrolling properly go check my clips out there's levels to this against a actual high skill lf none of that is working.
@@josephbryant1666 Someone clearly hasn't gone against grouped survivors with fast hands or Connie's that literally wait til their ability comes back to open doors. Once interior area is breached, its gg for leatherface, not for Hands.
Additionally you can exploit Leatherface's chainsaw smash by a serpentine movement which usually turns off the auto aim feature causing misses realiably.
@@pimpsterpidgeon4502 well aware unlike some of y'all who can't even look at highlighted aura I've gone against plenty of comp team with choose fight fast hands etc or simply you can check out how I play instead of assuming I also utilize the points system so I know I do got clips on my channel 🥱
@@pimpsterpidgeon4502 mind you I've play dbd at the highest level so TCM literally basically light work so long as I you get competent teammates my whole play style revolves around the high level victims in my clips you'll also see what separates me from the majority I can track very good and similar to dbd I like to think ahead of the victims it's simply not going to be your average game🤧
This is the first ever video I’ve watched on your channel and I’m ngl this is amazing instantly subscribed
i think sissy is B
Gramps in D tier 😢
Grandpa is special tier, because his utility is dependent on whether or not a blood build is feeding him. If no one is blood he F tier, because he's useless, because he litterally is not being utilized in any capacity. He is A tier when Family injects blood into him at rapid speed.
Gramps is the GOAT!
Hands traps are not bad and to mock the damage they do is stupid. They aren't meant for killing victims outright they are meant for area denial. Also the fact that touching something trapped by hands stuns them makes for some trouble some moments where a victim was a full health then died immediately due to a Johnny or Leatherface.
Also Johnny didn't get nerf and neither did bubba both got much better perks to do more damage and i believe they both move faster than before tho that might be a bug.
I find it annoying you didn't mention any family members blood harvesting besides bubba the one character that arguably shouldn't feed grampa. Blood builds in the current state of the game are really strong while also being strong before this update. Having two people lock down two different exits while the last family member kills and feeds insane amounts of blood to grampa makes the game much heavier on the victim side. But despite this fact literally no one talks about does it which is both annoying and disappointing.
9:03 That's not true, I had that exact build before the skill tree rework too.
Great video and great builds
can you do a video for victims too
As a victim main, hands was much needed, just makes for more competitive play as to people getting out sitting there teabagging gates stalling games overall a great add to the game
Not a Johnny main saying he should be able to break barriers, oh how we completely ignore game balance because we want to giga buff our main
He’s strong enough too.
Hands can stay, if the team communicates he is easy to work around. Bone scraps need a buff, though. Breaking the grapple meta was necessary but not without adjusting the piles.
Wait the ability upgrates can stack ? I thought it didn't.
LF's don't as per Matt. Choy just being Choy.
They do, but it's at a reduced value than advertized, and not all stack. Sissy's for example says 'to' meaning it's a set value instead of a reduction. For Hitch, the trap damage does stack, picking the higher one first, and then the weaker one on top of that bonus. Other "damage increase" effects except big swings also affect all damage from all traps.
Hands isn't overpowered. He's at the perfect balance level that all other Family should instead be brought up or down to the same level as.
He has a zoning gimmick, a unique ability that affects objectives, and an attack ability. As well, he has an option perk that allows him more zoning options by destroying barricades, and an optional perk to apply an effect to his attacks.
As a comparative example, Johnny has a tracking tool, no zoning tool, can barge doors instantly (but still has masterlock for some reason???), and an attack effect. He could use either a chasing tool, zoning tool, or more optional perks similar to hands to allow for more playability. Like imagine because he's a bit of a greaser, he's good with cars and thus gets a unique version of Confusing Mechanic to let him instantly restart Car battery, or a C ability that can be used to turn would-be Backstabs into Close Encounters instead for a short time.
Saying that Hands is not overpowered is crazy...
He’s not tbh. He has counterplay, unlike Danny who had none when he released
@@Rambone1978 If you don’t see issue with him, that’s really sad. He has like 4 abilites when other killers have like 1 or 2… he can ripstall literally every 40 seconds and victims have limited tries to do fuse and valve… he is gonna get nerfed as hell.
@@TheStarDeath he is NOT that good bro I’m telling you. All he needs is a cooldown nerf to his ripstall. He sucks in chase, the barge is hard af to hit. His traps literally suck. The only thing going for him is the ripstall.
@@Rambone1978 Did you play against Hands, Cook and Hitchhiker on Family House? Because I don't think you did.
@@TheStarDeath We don’t go against that every game. Have you gone against a Johnny sissy and a hands on a slaughterhouse? I have and it was the easiest game of my life. Yes your gonna have hard af games where it feels impossible, but your also gonna get those stupid easy escapes sometimes. (Don’t read next part if you don’t care for advice) For family house, or at least what I do if that’s the combo. I try to jump out the back upstairs window as ana to create pressure back there and get that gate open. If you can manage to get the gate open it gets a lot easier since one family member has to stay outside. I usually try to communicate to other victims but if they won’t listen I’m kinda SOL. If they are listening then tell them one family member is outside, and to go for the fuse inside. Usually hands is patrolling outside if he’s smart. If and when they do the fuse it’s my part to go for the battery. But this is all banking on solo q teammates not being dookie. You can’t really do anything if your tm8’s just suck. Sorry for the long rant
First 👆🏼
Having Hands other than bottom-tier shows the true color of people who wanna make the game impossible and die.