I think Sissy needs her poisons to have more of an impact once a victim is poisoned. As well as capitalize on Sissy being an ambush character. Sissy and Hitchhiker can reduce their proximity radius while crouching, but Sissy can hide in a Hiding Spot.. but her proximity radius is still shown, and the hiding spot is listed as occupied. Sissy has the most quiet footsteps of all the characters, being barefoot. She also has a very difficult to land OHKO move when emerging from hiding spots which just never triggers because of how finite the attack is. A few changes I'd make would be to help support her stealth capabilities and power: 1. Reduce Sissy's base proximity radius, and further reduce it when crouching in bushes and hiding in hiding spots. 2. Allow Victims to interact with hiding spots that Sissy is hiding in, triggering her ambush OHKO attack. Making it a very niche, but rewarding mechanic. 3. Make poison effects persist throughout the rest of the match, triggering either randomly, or over a time interval. 4. Make the poison effect have a default damage effect, rather than a tier. Making poisoned objects feel more impactful. 5. Allow Sissy to poison objectives by default and change the tier power abilities. A. Grant Infinite use of poisons at the flower tables. B. Cause greater disorienting effects when poison effects are inflicted. C. When poison effects occur; the victim has reduced range of family proximity, or loses all proximity warnings.
I appreciate content that isn't just two or three matches that takes a day to get to showcase a specific thing. Not that those aren't valuable or fun (they have their place for sure), but so many do that that seeing something that isn't that kind of content is refreshing and nice.
As someone who played TCM for only a day before deciding it wasn’t for me, I appreciate the work you’ve done for this video. I am very much considering giving the game another go. I do like the consideration of family spawns because as a new player, that was something I never gave a thought about.
Are y’all on psn? Family is ass solo. Too many ppl just brain dead. All you gotta do is watch exits not even chase them fsr just away from them they’ll slip. Eventually. Or family players not being ready for rushing, they collect blood instead. Exits are First priority
@@SuperBabyMario0C family is literally the easiest to play . For example Gas station map , cook covers generator, hitchhiker covers battery and leather face can literally bounce between fuse and valve. Mfs are just dumb lol I always play solo as killer
@@lilyflower5895 No because Cook cant cover the entire map. + his Paddlocks are 100% useless and pointless without security pins and after the nerf his ability is not good anymore.
@@JohnDonovan1968 Cook is not supposed to cover the entire map. His purpose is to make the map half the size. You're not meant to chase and travel around. Playing as a turret is the right strat with Cook. You put the padlocks strategically to cut the map in half then stand nearby and listen in. Occasionally feeding Gramps is also something you can do if the pressure is not too high. The nerf did almost nothing. He can still chain three times which is more than enough for capable teammates.
@@lilyflower5895 When i said cover the entire map, I waa talking about checking the objectives and Cook cant do that. Regardless of the map. Feeding granpa past lvl 1 is useless when victims are rushing.
9:05 Never destory that barricade ever. Sometimes barricades are good, this is one of those cases. It's faster to run around it than to crawl over, so if a survivor does crawl through that barricade it means you just got a free kill.
Have to say, playing family with no comms now has become more frustrating the longer the game has been out. When you get Gas Station and Slaughter House on repeated runs, 1 out of 4 games have victims get out in under 2 mins. Many family players don't monitor objectives or doors and will try to patrol the whole map themselves, won't work to their character's strength (talking to you Nancy players), or won't attempt to work as a team. You can try to ask one just to check in on an objective, say fuse box, if you're dealing with a victim in another are, and they'll run to your location or the complete other side of the map. It's a night and day difference when you do have comms.
N the crazy number of bubba and Johnny players who live in the basement, sometimes I think Johnny spawns in there too 🤣 the worst is when someone else fucks up and they put a mic on, make an excuse and blame it on someone else
You can still use your own comm and keep tabs on stuff. I call out stuff all day, like "check car battery". It's not guaranteed they will do it, but it helps keep people in synch and together in mindset.
I feel like Nancy’s house is the most victim sided map because of the Connie front gate rush. Also fuse box doesn’t spawn by slaughterhouse main door anymore, they moved that spawn ages ago.
I recommend using linger for sissy it makes her so much better and it's her own identity. You can long range poison power and sometimes get 2 victim at the same time. Its also last for a very long time
Family House: Trapping the inside of the window on Family House is more viable because it’s not common victims are able to get that far and go unnoticed. There is currently a glitch where if a victim tries to jump the window while a trap is in front, the window smashes and makes the victim take the full damage of jumping the window but they get thrown back into the trap where they take the traps damage too. This also breaks the camera for that victim for a moment because it follows as if the victim had actually made it out of the window despite them being inside still and getting wailed on by the family completely out of their sight. If a victim does make it out it’s heavily dependent if you have a LF and the orientation of the fuse box on who goes out to chase. HH or Sissy must stay in the house if the barricade prevents the other family members from defending the fuse box. Plus HH can reset his trap if he stays where it doesn’t matter if Cook leaves to defend Battery or Gen. If multiple victims make it outside you need to send another family member outside to deal with that while the last one defends Fuse. Fuse box HH trap is effective if you don’t have a Cook because you need to trap the back porch door and the window to the front yard. If you have Cook though, I strongly recommend trapping the bottom of both staircases and the front window instead of the side garden and fuse set up shown in the video (this is a great set up but the other one I mentioned is more effective). Slaughterhouse: Cook, HH, and LF are the best set up (they are on every map). Cook is great for padlocking Facility and the last lock can be used for the sliding door to slaughterhouse. Depending on spawns for things like the pressure tank and fuse dictate patrols but the set up is always the same. Cook locks go where I already mentioned and HH traps the walkway between Toolshed and Facility Courtyard (left Facility; where Cook spawns), the space in Cattle Shoot that leads to blue container and red door to slaughterhouse, and the last trap goes on the valve. LF patrols the Facility doors, Cook the sliding door to Slaughterhouse and sometimes the valve if it’s near by, and HH defends his traps essentially and covers the middle area where another valve spawns is. This trap setup on HH gives protection to the Fuse if it doesn’t spawn by the right Facility door. If it does spawn there, it’s LF job to protect it. It can be rough but it’s the most effective Family set up for that map right now. This keeps the victims from reaching the left Facility door, red door to Slaughterhouse and the Fuse box spawns I mentioned earlier. The only path victims can take to avoid trap is by climbing up the Toolshed ladder and going over that way. Sissy (aside from the fact that she’s incredibly weak as a character atm suffers from rushing quite a bit due to spawning in the very back of Slaughterhouse. He weak presence in the case of a rush makes her too much of a liability on this map and almost guarantees a fuse rush every time. Johnny and Nancy are both great alternatives to LF on this map with Nancy’s traps and Johnny’s lethality and the occasional use of his ability. Not using LF requires Family to get a lot of pressure early game so any LF alternatives must carry some weight. There are only 3 Fuse box spawn locations (there isn’t one by the Slaughterhouse sliding door). The only tip I have for playing Sissy on this map in addition to what the video showed is that when you reach the sliding door you should open it, blow poison and then go to your right and grab the 1 poison refill at the nearby station before entering the the map and locking the door behind you. The split between battery and gen mentioned is very important to follow to defend this map. For my strategy, Cook should be the one to defend battery because it’s easy for him to keep that area safe and if they haven’t broken the sliding door pad lock, take it with you so you can prevent an instant escape if Connie gets the battery off. Gas Station: You should use the same meta comp as usual. The set up with Cook’s locks are dependent on valve spawns. If valve is work shop, leave the right generator door without a padlocked. If the valve spawns on the side of the house, then don’t padlock the left generator gate. If valve is back of the house, leave the red create to batter without a padlock. HH traps Fuse, Valve and has freedom to place the 3rd trap wherever (just keep it in the main area of the map) with an option being the gate missing a padlock. LF defends Gen gates and valve unless it’s in the back of the house. Cook guards Fuse wherever it is. If Fuse and Valve spawn in the back Cook can watch them both and the right gate to battery. If Fuse spawns on the Storage Shed, Cook defends the left battery gate. HH defends whichever gate Cook cannot and will sometimes cover valve if it’s behind the house and Cook isn’t already. HH will provide support wherever need but should stay at his post. Alternates to LF should do the exact same thing as LF in terms of what to defend. Bringing Cook helps get Johnny into the map much quicker. Never go to the basement without LF. You will rarely get anyone unless you’re going for a victim that used the well near the left battery gate and you go down through house basement. If victims make it into battery Cook needs to go to defend it. Potentially moving pad locks around similar to Slaughterhouse. If they get into Gen, whoever is defending it needs to find them and deal with them. Gen is easier to find victims if they break in so I highly recommend using 2 pad locked on battery 90% of the time. Nancy’s House: The line up is very good as shown in the video. A strategy I use when playing Cook is doing the first two padlocks as shown in the video and then I go over to the hallway and where all the other rooms are and latch that door behind me. I check to make sure the crawl space in Nancy’s room is closed and then I go into Nancy’s room and latch that door. This does a few things. I can go down the latter in Nancy’s room to get into the map. This pathing helps deny victims from rushing up Nancy’s ladder to get into the house. If they manage to grapple me while I’m opening the door and make it up the ladder, it’s easy to tell where they’ve gone because if the door is unlatched or the crawl space is open, I know they’re in the hallway. If the Hallway door isn’t latched they’re on the front door. If it is, they’re likely in the room across from the crawl space with the gap to the balcony. If I’m not interrupted while exiting the house, I ask my HH or Johnny if we have no LF to watch house while I padlock battery gate. I then return to protect the house as Cook. HH should trap the sliding door to battery, the Valve, and the fuse unless it spawns on house balcony in which the trap should go on Gen. HH patrols the battery gates and whatever Fuse, Gen or Valve spawns near him. Cook guards the house and potentially the Fuse if it spawns there. He needs to be ready if Gen gets kicked to get to the front yard whichever way is fastest. LF or any alternate characters need to patrol whatever isn’t being covered and mainly go where the highest volume of victims are to aid in defense. This character should help guard Gen and the balcony gate predominately. This was a great video but these are my recommendations if you want to take your strategy to the next level. There is an alternate set up for Family house I’ll put in a reply. Great video Choy! Thank you for this excellent deep dive of strategy for Family. Also Nancy is B tier right by Johnny. Her traps just need a reduced set up time. Sissy though is F tier.
An alternative set up for Family House uses HH, Cook, and LF/Nancy. For this strategy Cook latches the door in Upper Storage (just always to this as Cook for any strategy) and then he padlocks the door between Den and Livingroom. He then goes to the porch the padlock the porch door and then he padlocks the door in kitchen that leads to the dinning room. HH traps the Hallway that leads to the front door and then goes to the Living room to latch the door next to the front door. He then goes through the Sitting room gap to Den and puts a trap on the gap on the Den side. His last trap goes on the bottom of the Rear Staircase. If LF is being used, go up using the Rear Staircase to prevent sneaky victims from rushing the back porch when you open the door. LF will then guard the back porch and will saw the doors on either side when time allows him to and if they aren’t already barged. If the crawl space to the living room from porch is open it need to be destroyed asap. If it’s closes keep an eye on it so victims don’t slip past the choke. If you’re using Nancy instead of LF, place her traps on the doorway to the side garden the gap between the LF Lair stairs and the porch and the last one can either go on the same area as HH’s Hallway trap or you can trap the gap or doorway leading to the front window but this is more risky. Make sure the Living room crawl space is closed. Cook stands at the top of the stairs from LF Lair, HH covers the Den and LF/Nancy protects the porch door and help where needed. Any alternate character will take the position of Nancy/LF. If victims make it past and jump the front window, it’s Cook’s job to chase outside unless there are more than 1 and then Nancy/LF need to go too. HH need to then defend Fuse since he can always get to it and he can reset traps.
I always said this to people, you don't need a Cook every single map at all. You really don't, great family mains don't need a Cook. You need Bubba (aways) of course and Hitchhiker to me Hitch is way most important and valuable than the cook. Bubba and Hitchhiker are like a chore. The third one it doesn't need to be Cook, It could be Johnny, Sissy or Nancy. Most sweaty match i had as victim on family house was against a pro family trio (party) it was Hitchhiker, Sissy and Leatherface. It was ruthless. We got destroyed The second most sweaty, was against Hitch, Bubba and Nancy. The most sweaty on Slaughterhouse was against Hitch, Bubba and Johnny
Yeah but bubba players gotta stop lingering in the basement and Johnny players. That’s my biggest gripe. I’ll be the only hh upstairs with 3 victims while they both chase one person who’s using gaps 💀 not even near an exit
@@SuperBabyMario0C Thats so solo q tho. Any smart cordined team-trio-party don't rush the basement, they watch the objectives and patroll. You should only tunnel victims in the basement when there's 2 left.
Okay no shit, so why give me advice for a party family? 🤣 obviously this is solo. I have a friend who’s a good Johnny like I hate jonny players but he’s good idk how he does it but when he goes down he kills someone in like 20 seconds and comes back upstairs idk how he moves so fast. But you won’t always have friends or a party bro that’s why I mentioned that because it is a problem. All my party friends dropped the game except like 2 who are only on sometimes now. Ppl act like this game full of players like it was. What’s crazy is the family prompt at the start goes in order of what family should do. Watch exits, feed grandpa, kill victims
@@Jeromepkr You need Leatherface all the time. The game was design to have Leatherface, he's the only one that can put pressure on the victims and check the objectives every 10 seconds.
The perk is RNG based, you've got a 1/4 chance to not use up a wire trap, which feels AMAZING when it procs several times. I've had a family house game where I nearly barricaded every possible space inside the house. (Excluding an already destroyed crawlspace). But it's unreliable as it may not proc at all. That isn't to say you can't get use out of the default three. At best, I'll get 0-2 uses of the perk in most matches. Rare matches will let me just keep putting them down.
Really nice video, i like your perspective on cook, I've always thought of him as second best and a necessity on slaughter House, but i can see why sissy can actually be viable instead.
Good video! As a someone who plays both sides and that also likes to optimize and think of team comps, there are some thoughts I would like to share below. Family House: 2:28 I disagree with trapping outside. A victim with a bone shard can just saw through your trap, and the animation is much slower than if they stand up (even comparing level 3 stunt double). Of course, you leave yourself vulnerable to Bomb Squad, but I rather leave a chance to my teammates to catch up easier once they go out the front door. 3:13 Trapping the fuse is crucial. I like to trap the stairs rather than fuse box directly, especially with a Nancy. The main stairs can only be trapped on the main floor, but you can place one upstairs on the rear stairway, which can easily lead to a kill if a victim goes up carelessly during chase. Mostly my preference, as you can’t really check upstairs and have one less trap to play with. 5:00 Nancy is definetly a strong ass pick. I am slightly more partial to having a Bubba, seeing as once the victims actually get outside the game becomes much more difficult with just a hitchhiker to chase, but it is quite rare for victims to be able to even get out in the first place. Slaughterhouse: 9:48 The trap, if placed that way, can actually be seen if a victim looks up. You’ll still catch a lot of people off guard, but my recommendation is to place it sideways on the right. They usually path that way to check fuse or open the door, so they are bound to hit it as it is trully an invisible trap. 10:50 Sissy getting perks online is her high priority early, and she can play slightly slower if you path well. Slaughterhouse has a ton of buckets, so if victims rush you can grab them, poison sliding door and go out from the side door. Your poison will alert you if someone breaches from one side, and you can visually see if a victim is trying to do the other. Again, preference, but I usually have time to feed grandpa before the sliding door is done, and if it is you just patrol inside like you said in the video. 11:58 You want you Leatherface in the middle, rather than Hitchiker if you play on comms. Leather face can patrol the easiest, and Hitchikers biggest advantage is applying pressure without being present on the objective. Plus, the wall gaps in facility are too strong for Leatherface to sneak a kill easily. If you aren’t in comms and you are playing Hitch, ideally stay near your traps, and worse comes to worse patrol where someone is missing. Gas Station: You absolutely nailed it on the head. Basement rushing for Johnny really depends on how many barricades are left, but a usual Leather doesn’t chop nearly enough to get a kill IMO. I really don’t have anything to had that hasnt been said by someone else. Nancy’s House: 18:26 I usually don’t do this. Cook is too slow, so I tend to stick to the house itself to apply the most pressure. Let your teammates handle the yard, and play in the garage early game to stop people from opening the two doors leading upstairs and lock the side gate that leads to the ladder in Nancy’s room. If a door opens, you move upstairs and overlook from the balcony if the fuse pawned there. You can make it impossible for anyone to breach from the inside of the house, and can go out the front door if generator was turned off to pincer anyone coming up the slope. Overall, good video! Thanks for helping the new members of the game get a good grasp on family strategy!
You can skip collecting blood for hitch kinda of like with cook you can double tap your ability to skip the blood animation it doesn’t save a bunch of time but it does save time for hitch when you start collecting the blood start placing your trap and instantly stop doing it when you think you collected the blood I don’t see a lot of people do this only arctic I learned this from him
Well if you’re using Hitch and you don’t have ‘Vial-ent’ equipped ARE YOU REALLY even using him the right way?? Blood is almost the first thing I go for while using hitch along with setting my traps
The window trap on the inside is good because they can take the damage from hitting the window without actually going outside aka they take the damage from jumping out of window twice even though they only made it out of the house once
2:46 I would argue Leatherface should be the last person going out due to his damage value, to chase a window jumper as that infinite gap is literally impossible for him to do anything and as long as someone like Cook is just watching them they can still ping. If it's not Sissy/HH that person is going to look any solo family member all game long. The only argument would be is if the LF is close to the door and can catch the victim before they get to the gap but a lot of the times it's not the case. Also HH should be trapping window and both staircases. 9 times out of 10 victims run into the trap and that 10th time you just family focus to see that they removed the trap and you can reset it and go upstairs to find them and now they're basically trapped up there. If you don't trap the staircases then you'll be paranoid most of the game wondering if they're upstairs about to make a play. Gas station I also think a trap in the grass on gen side is so busted it always catches at least 1 person a game if not more.
I think you can run cook on any map depending what you put into his build. If I play slaughterhouse I would run mainly Scout and Pins with something else and dump most of his points into endurance. Also good thing his locks are moveable I doubt victims break all three in a game. For Gas station I use serrated scout and pins put some into endurance and savagery works well here. For Nancy house just endurance and pins is the best option here. Also everyone knows a level 3 cook is still at helping other family members get kills 😊
I dissagree with cooks lock placements on NH. When i play NH as cook i lock the front gate, front door and side gate leading to the upper porch. This way, HH, Johnny or Bubba can patrol the entire backyard while cook listens in on victims, Load Grandpa up with blood and guard the fusebox if it spawns in the garage
I gotta disagree with the trap placement at the window in Family House. Putting the trap inside is much better, as in my experience, it discourages the window play most of the time. Even more so if you’re a good family and constantly move in between rooms. I’ve had worse games putting the trap outside as opposed to inside.
Inside trap is horrible. It doesn't discourage good players. You don't even need to disarm it. As long as you have a bone scrap and heals, you can step into it, instantly escape, jump outside and heal right away. Extra Drip makes this even better.
@@lilyflower5895 You can say the same exact thing for the outside trap so you aren’t cooking here I’m afraid. Point is for it to be a stopgap for the victim, it wastes time, they have to think about it. No good player is risking stepping into the trap and then jumping out window immediately after, even so not every victim is capable of pulling that off unless you want to go into very specific theoretical situations and builds. The only time a trap outside is effective is if you’re running the high damage bleed trap build (paired with Windoom is even better especially for those pesky stunt double users), but even then multiple window jumpers just neg that almost completely.
@@_YourFlyIsOpen Outside trap buys more time for you to open the door since they're also stuck in animation of getting up. You chase them more successfully. Plus, they can always disarm the trap prior to jumping out. They don't have the option of disarming the outside one. It's objectively a better trap.
@@lilyflower5895 Even the slightest hesitation is a win, that makes the inside trap objectively better. They have to give something up to get by that trap, whether that be a Bomb Squad charge, Bone Scrap, or health, or as you alluded to both for whatever reason, that’s not even mentioning the damage you take from the window jump and the fact that you’re giving yourself away on top of it. I’m a Hitch main, in my experience, most of the time they just flat out don’t go for window at all once they see that trap, especially if you keep them on their toes.
I think putting it outside is a bad idea unless you are running a high damage trap building becouse most of the time the victims jumping the window have a bone scrape and instantly get out of the trap bypassing the animation they have to sit through after they land outside the house allowing them to get away faster and most of the time victims don't stop to think about a trap infront of the window and get trapped alerting you that they tried to jump window giving you time to prepare for their next move
@@kingtut7366 nah being able to double trap objectives is insane and you actually have a heavy hitting crawlgapper also my bad I didn’t realize you posted this before hands
@@RickyhoImes I use to like hitch but double locking is just as OP is double trapping plus valve and fuse are out the game w his rip stall guess just depends on map both are useful just need cooks locks for a family house/ Nancy’s house if he’s gonna watch house without em it’s just free for Connie or any profecient player
I got two 4Ks back to back, with me having 3, then 2 kills. We did not use leatherface 😂 Johnny was actually a really effective replacement, which i played
I've never played this game would people recommend new players join in or did I miss my opportunity like is the game hard for new players to learn or is it somewhat forgiving to new players?
Yeah well when i play victim im only scared of bubba and Johnny, anybody else getting gapped over and over i mean i gap bubba and Johnny too but when they hit you yoy its doing some damage
The problem that I have with this video is that leatherface can’t be played on long maps it’s a worse environment for LF mains. Only play him on gas station ⛽️ and house. The reason for this is that leatherface can’t put pressure on the victims on long maps and the barricades that needs to be destroyed are so far and between on those maps. And the basements of those maps are against your favorite as a LF main since gaps are increased more in those basements then gas station and family house. To counter this highly suggest you use Johnny and sissy on slaughterhouse and Nancy house. Cause in my personal experience you’ll be using their max potential on those maps. Johnny is an enforcer on slaughterhouse since he spawn’s directly in the middle. Which if your a good Johnny you’ll know to close the crawling space to prevent them from escaping your onslaught. Sissy can use the barricades to her advantage by putting poison on top of it when ever a victim tries to escape them it forces them to fallback to a place of security. Especially on slaughterhouse house. Nancy house I’ll recommend either having one lockdown killer that stays in house. Or the same strat I mentioned for the slaughterhouse. Killers that should be used on the certain maps. Slaughter house: Hitchhiker, sissy, and Johnny Nancy house: Johnny, hitch, Sissy, or (at most one ☝️ lock down character that protects house and nothing else.) Family house: Hitch, cook, Nancy Hitch, cook, Leather face (in case you dealing with a rush team) Gas station: Leather face (highly recommended), cook, hitchhiker. Nancy and Johnny on gas station is very risky but if pulled off can give you a high reward.
I disagree about not having LF on Slaughterhouse… you said ‘few & far between’…. 🤦🏻♂️ there IS SOOO many (forget the barricades) but critical crawl spaces on that map, that if destroyed makes it SOOO much more leveled for Family…
@@ScottySimmons2021 that’s a rookie mistake, as a family main who plays every single killer I can tell you that 9/10 LF will go for the barricade before we ever go for the crawl space. It simply more important than a mere crawl space that you can always come back to destroy if necessary. Plus if you were to try that on slaughterhouse you would see the flaw in that immediately. You spawn with the victims in the basement as a LF main then once they go up you wouldn’t be destroying the crawl space, you’ll be chasing the victims down. Which is why Johnny is a better replacement for leatherface on slaughterhouse. You spawn in the middle and can shut the crawl space down temporarily just in time before they start roaming the area.
I don’t know if you would like this idea or not, but like the fact that you say that you get steamrolled, sometimes because people on your team are inexperienced like I feel like there should be some type of matchmaking because even though this is supposed to be a casual game I don’t think it’s fun to go up against experienced people when I’m not that experience and like I said, I know this is supposed to be a casual game but I hate when I hear that but yet the way the game is designed it’s not casual friendly and it leans more towards the competitive side which I don’t mind when a Sims lean towards the competitive side, just quit telling me that it’s a casual game but yeah, like I hope I made sense
I 100% agree, I talk a lot about that in my last TCM video. Their matchmaking prioritizes player level so basically playtime. The problem is that the player pool is very small so it’s virtually unfixable without a big surge in player numbers or really long matchmaking times.
That really sucks and I know this is kind of unrelated to this video, but do you think dead by daylight has a better chance of its matchmaking being tightened up? Also, I started noticing that I’ve been getting good killers in my matches but not good survivors. I don’t know I found that interesting unless the average player base is actually getting better
I feel like there should be a in depth tutorial because these new family ruin the game for people, as well as a in depth tutorial for victims and their perks
Tbh off coms, Leatherface should be bottom. It’s just rn there’s way too many solo players staying in the basement for 30 years. And it’s honestly really annoying it happens so much I started ducking bubba players as team mates in solo. My opinion. Just people need to focus on exit paths more than anything tbh. It really ruins the experience in solo. Jonny’s too, they love wasting time in the basement. Victims have to escape so logically if you watch the exits they will always come to you no need to chase. But nah let’s vacation in the basement
But I just saw a comment where you said you started as victim and then you cleared off apparently to do a load of things and you took so long someone had managed to open the basement for you to get an easy win, so tell me why did you stay in the basement for "30 years"? You struggle as a family main and you have issues. I get it mate.
I hope many players see your video, i lose matches because of incompetent teammates as family, (picking wrong family member, not doing their job) or worst of all disconnecting at the start
Family needs to be nerfed on family house map cook has his locks on the only 3 doors with security pins trap on the windows and leather face can block the fuse box door not balanced
Choy smh this was not needed people already play this and sweat so hard then you have people that just play family as a stack and just camp and callout non stop. The game is already killer sided then we have you giving full lessons how to play each killer there’s literally a tutorial this wasn’t needed at all ur just killing the game more. If anything this is needed for survivors not killers and no killer needs a buff choy a nerf if anything you clearly don’t know what you’re talking about idk what ur smoking.
@@renjiaow3742 exactly and that’s why they removed being able to see if it was a stack or not bc it’s too op and no one wants to do that it’s repetitive and annoying. I actually help the victims sometimes and if I see more family stacks I definitely will help victims more. Family is already op enough then you add coms and it’s so easy. I’m actually hoping this game dies more so they open their eyes. It’s definitely people from dbd ruining this game too I mean look at this vid choy made it’s sad.
i mean that’s how the game was intended to be lmao they not gonna care if their game is how they wanted to be. No shit victim is where the challenge suppose to be. Y’all dumb lmfao
Ive done incredibly well on each map so far except abandoned mill so the whole "this map is the only family sided map" isn't entirely accurate, as long as you have a decent team as family each map can be great, and vice versa if your team isn't cooperating well and coordinated then each map can be hell, I just don't think the whole argument holds when it comes to maps being victim or family sided, it's circumstancial at best.
I really DO NOT UNDERSTAND why everyone that plays this game (my FAVORITE game atm btw) just think they’re GOD TIER at playing and their way is the BEST way & ONLY way… 🤦🏻♂️ all this video was is you giving your opinions about OBVIOUS gameplay strats, that literally EVERYONE has been doing for months now… LISTEN TCM FAMILY Play the way YOU want to play, & please for the love of god STAY AWAY from these ‘TH-cam’ videos & ‘Reddit’ posts of players who THINK they’re LITERALLY the ‘BEST’ out of thousands of players depicting on HOW YOU should play! Thank you 🙏🏼🫡 P.S ‘we all stop leveling up at 99 so we’re equal’
I think Sissy needs her poisons to have more of an impact once a victim is poisoned. As well as capitalize on Sissy being an ambush character. Sissy and Hitchhiker can reduce their proximity radius while crouching, but Sissy can hide in a Hiding Spot.. but her proximity radius is still shown, and the hiding spot is listed as occupied. Sissy has the most quiet footsteps of all the characters, being barefoot. She also has a very difficult to land OHKO move when emerging from hiding spots which just never triggers because of how finite the attack is.
A few changes I'd make would be to help support her stealth capabilities and power:
1. Reduce Sissy's base proximity radius, and further reduce it when crouching in bushes and hiding in hiding spots.
2. Allow Victims to interact with hiding spots that Sissy is hiding in, triggering her ambush OHKO attack. Making it a very niche, but rewarding mechanic.
3. Make poison effects persist throughout the rest of the match, triggering either randomly, or over a time interval.
4. Make the poison effect have a default damage effect, rather than a tier. Making poisoned objects feel more impactful.
5. Allow Sissy to poison objectives by default and change the tier power abilities.
A. Grant Infinite use of poisons at the flower tables.
B. Cause greater disorienting effects when poison effects are inflicted.
C. When poison effects occur; the victim has reduced range of family proximity, or loses all proximity warnings.
Cook Hitchhiker and Nancy on family house can be extremely deadly. Especially if pins and needles activates numerous times for Nancy.
I appreciate content that isn't just two or three matches that takes a day to get to showcase a specific thing. Not that those aren't valuable or fun (they have their place for sure), but so many do that that seeing something that isn't that kind of content is refreshing and nice.
As someone who played TCM for only a day before deciding it wasn’t for me, I appreciate the work you’ve done for this video. I am very much considering giving the game another go. I do like the consideration of family spawns because as a new player, that was something I never gave a thought about.
It takes time, but it does get better. Once you get around level 16-20, you'll notice the difference in the game.
So in other words your garbage? It’s okay to admit your horrible
Oh man, if only more people played this game...
And if they only played it correctly
I wish more people would play family more . To many times I’ll try and play victim and can never get into a match .
@@aaronbryant8074that part
Are y’all on psn? Family is ass solo. Too many ppl just brain dead. All you gotta do is watch exits not even chase them fsr just away from them they’ll slip. Eventually. Or family players not being ready for rushing, they collect blood instead. Exits are First priority
@@SuperBabyMario0C family is literally the easiest to play . For example Gas station map , cook covers generator, hitchhiker covers battery and leather face can literally bounce between fuse and valve. Mfs are just dumb lol I always play solo as killer
OG trio is the most optimal setup for all maps.
No
@@JohnDonovan1968 Yes
@@lilyflower5895 No because Cook cant cover the entire map. + his Paddlocks are 100% useless and pointless without security pins and after the nerf his ability is not good anymore.
@@JohnDonovan1968 Cook is not supposed to cover the entire map. His purpose is to make the map half the size. You're not meant to chase and travel around. Playing as a turret is the right strat with Cook. You put the padlocks strategically to cut the map in half then stand nearby and listen in. Occasionally feeding Gramps is also something you can do if the pressure is not too high. The nerf did almost nothing. He can still chain three times which is more than enough for capable teammates.
@@lilyflower5895 When i said cover the entire map, I waa talking about checking the objectives and Cook cant do that. Regardless of the map. Feeding granpa past lvl 1 is useless when victims are rushing.
9:05 Never destory that barricade ever. Sometimes barricades are good, this is one of those cases. It's faster to run around it than to crawl over, so if a survivor does crawl through that barricade it means you just got a free kill.
There are a couple of barricades like theese, most notably this exact one and the one near garage basement door on gas station.
I enjoy videos like this I’m so used to playing cook on every map scared my teammates won’t watch the sides correctly but this helps!
Have to say, playing family with no comms now has become more frustrating the longer the game has been out. When you get Gas Station and Slaughter House on repeated runs, 1 out of 4 games have victims get out in under 2 mins.
Many family players don't monitor objectives or doors and will try to patrol the whole map themselves, won't work to their character's strength (talking to you Nancy players), or won't attempt to work as a team. You can try to ask one just to check in on an objective, say fuse box, if you're dealing with a victim in another are, and they'll run to your location or the complete other side of the map.
It's a night and day difference when you do have comms.
N the crazy number of bubba and Johnny players who live in the basement, sometimes I think Johnny spawns in there too 🤣 the worst is when someone else fucks up and they put a mic on, make an excuse and blame it on someone else
You can still use your own comm and keep tabs on stuff. I call out stuff all day, like "check car battery". It's not guaranteed they will do it, but it helps keep people in synch and together in mindset.
Great guide! Though I will say that I'm guilty of getting 'fancy' with my Hitchhiker traps . . .
I feel like Nancy’s house is the most victim sided map because of the Connie front gate rush. Also fuse box doesn’t spawn by slaughterhouse main door anymore, they moved that spawn ages ago.
I believe he was referring to the spawn by pressure gate escape.
"SBMM ruins DBD by making everyone try hard sweatlords!"
"How to be a try hard sweatlord on every map in TCM"
Lol that’s fair but I’m not min/maxing here just trying to help people play the game
@TheOnlyChoy well I respect your awareness at least haha I don't play TCM but I'm sure it's a helpful video!
To be fair sissy can poison trap to have them deal even more dmg than extra bleed so I feel she helps hitch or nacy in that aspect
I recommend using linger for sissy it makes her so much better and it's her own identity. You can long range poison power and sometimes get 2 victim at the same time. Its also last for a very long time
Family House:
Trapping the inside of the window on Family House is more viable because it’s not common victims are able to get that far and go unnoticed. There is currently a glitch where if a victim tries to jump the window while a trap is in front, the window smashes and makes the victim take the full damage of jumping the window but they get thrown back into the trap where they take the traps damage too. This also breaks the camera for that victim for a moment because it follows as if the victim had actually made it out of the window despite them being inside still and getting wailed on by the family completely out of their sight.
If a victim does make it out it’s heavily dependent if you have a LF and the orientation of the fuse box on who goes out to chase. HH or Sissy must stay in the house if the barricade prevents the other family members from defending the fuse box. Plus HH can reset his trap if he stays where it doesn’t matter if Cook leaves to defend Battery or Gen. If multiple victims make it outside you need to send another family member outside to deal with that while the last one defends Fuse.
Fuse box HH trap is effective if you don’t have a Cook because you need to trap the back porch door and the window to the front yard. If you have Cook though, I strongly recommend trapping the bottom of both staircases and the front window instead of the side garden and fuse set up shown in the video (this is a great set up but the other one I mentioned is more effective).
Slaughterhouse:
Cook, HH, and LF are the best set up (they are on every map). Cook is great for padlocking Facility and the last lock can be used for the sliding door to slaughterhouse. Depending on spawns for things like the pressure tank and fuse dictate patrols but the set up is always the same. Cook locks go where I already mentioned and HH traps the walkway between Toolshed and Facility Courtyard (left Facility; where Cook spawns), the space in Cattle Shoot that leads to blue container and red door to slaughterhouse, and the last trap goes on the valve. LF patrols the Facility doors, Cook the sliding door to Slaughterhouse and sometimes the valve if it’s near by, and HH defends his traps essentially and covers the middle area where another valve spawns is. This trap setup on HH gives protection to the Fuse if it doesn’t spawn by the right Facility door. If it does spawn there, it’s LF job to protect it. It can be rough but it’s the most effective Family set up for that map right now. This keeps the victims from reaching the left Facility door, red door to Slaughterhouse and the Fuse box spawns I mentioned earlier. The only path victims can take to avoid trap is by climbing up the Toolshed ladder and going over that way.
Sissy (aside from the fact that she’s incredibly weak as a character atm suffers from rushing quite a bit due to spawning in the very back of Slaughterhouse. He weak presence in the case of a rush makes her too much of a liability on this map and almost guarantees a fuse rush every time.
Johnny and Nancy are both great alternatives to LF on this map with Nancy’s traps and Johnny’s lethality and the occasional use of his ability. Not using LF requires Family to get a lot of pressure early game so any LF alternatives must carry some weight.
There are only 3 Fuse box spawn locations (there isn’t one by the Slaughterhouse sliding door).
The only tip I have for playing Sissy on this map in addition to what the video showed is that when you reach the sliding door you should open it, blow poison and then go to your right and grab the 1 poison refill at the nearby station before entering the the map and locking the door behind you.
The split between battery and gen mentioned is very important to follow to defend this map. For my strategy, Cook should be the one to defend battery because it’s easy for him to keep that area safe and if they haven’t broken the sliding door pad lock, take it with you so you can prevent an instant escape if Connie gets the battery off.
Gas Station:
You should use the same meta comp as usual. The set up with Cook’s locks are dependent on valve spawns. If valve is work shop, leave the right generator door without a padlocked. If the valve spawns on the side of the house, then don’t padlock the left generator gate. If valve is back of the house, leave the red create to batter without a padlock. HH traps Fuse, Valve and has freedom to place the 3rd trap wherever (just keep it in the main area of the map) with an option being the gate missing a padlock.
LF defends Gen gates and valve unless it’s in the back of the house. Cook guards Fuse wherever it is. If Fuse and Valve spawn in the back Cook can watch them both and the right gate to battery. If Fuse spawns on the Storage Shed, Cook defends the left battery gate. HH defends whichever gate Cook cannot and will sometimes cover valve if it’s behind the house and Cook isn’t already. HH will provide support wherever need but should stay at his post.
Alternates to LF should do the exact same thing as LF in terms of what to defend. Bringing Cook helps get Johnny into the map much quicker. Never go to the basement without LF. You will rarely get anyone unless you’re going for a victim that used the well near the left battery gate and you go down through house basement.
If victims make it into battery Cook needs to go to defend it. Potentially moving pad locks around similar to Slaughterhouse. If they get into Gen, whoever is defending it needs to find them and deal with them.
Gen is easier to find victims if they break in so I highly recommend using 2 pad locked on battery 90% of the time.
Nancy’s House:
The line up is very good as shown in the video. A strategy I use when playing Cook is doing the first two padlocks as shown in the video and then I go over to the hallway and where all the other rooms are and latch that door behind me. I check to make sure the crawl space in Nancy’s room is closed and then I go into Nancy’s room and latch that door.
This does a few things. I can go down the latter in Nancy’s room to get into the map. This pathing helps deny victims from rushing up Nancy’s ladder to get into the house. If they manage to grapple me while I’m opening the door and make it up the ladder, it’s easy to tell where they’ve gone because if the door is unlatched or the crawl space is open, I know they’re in the hallway. If the Hallway door isn’t latched they’re on the front door. If it is, they’re likely in the room across from the crawl space with the gap to the balcony.
If I’m not interrupted while exiting the house, I ask my HH or Johnny if we have no LF to watch house while I padlock battery gate. I then return to protect the house as Cook.
HH should trap the sliding door to battery, the Valve, and the fuse unless it spawns on house balcony in which the trap should go on Gen. HH patrols the battery gates and whatever Fuse, Gen or Valve spawns near him. Cook guards the house and potentially the Fuse if it spawns there. He needs to be ready if Gen gets kicked to get to the front yard whichever way is fastest. LF or any alternate characters need to patrol whatever isn’t being covered and mainly go where the highest volume of victims are to aid in defense. This character should help guard Gen and the balcony gate predominately.
This was a great video but these are my recommendations if you want to take your strategy to the next level. There is an alternate set up for Family house I’ll put in a reply. Great video Choy! Thank you for this excellent deep dive of strategy for Family.
Also Nancy is B tier right by Johnny. Her traps just need a reduced set up time. Sissy though is F tier.
An alternative set up for Family House uses HH, Cook, and LF/Nancy. For this strategy Cook latches the door in Upper Storage (just always to this as Cook for any strategy) and then he padlocks the door between Den and Livingroom. He then goes to the porch the padlock the porch door and then he padlocks the door in kitchen that leads to the dinning room.
HH traps the Hallway that leads to the front door and then goes to the Living room to latch the door next to the front door. He then goes through the Sitting room gap to Den and puts a trap on the gap on the Den side. His last trap goes on the bottom of the Rear Staircase.
If LF is being used, go up using the Rear Staircase to prevent sneaky victims from rushing the back porch when you open the door. LF will then guard the back porch and will saw the doors on either side when time allows him to and if they aren’t already barged. If the crawl space to the living room from porch is open it need to be destroyed asap. If it’s closes keep an eye on it so victims don’t slip past the choke.
If you’re using Nancy instead of LF, place her traps on the doorway to the side garden the gap between the LF Lair stairs and the porch and the last one can either go on the same area as HH’s Hallway trap or you can trap the gap or doorway leading to the front window but this is more risky. Make sure the Living room crawl space is closed.
Cook stands at the top of the stairs from LF Lair, HH covers the Den and LF/Nancy protects the porch door and help where needed. Any alternate character will take the position of Nancy/LF.
If victims make it past and jump the front window, it’s Cook’s job to chase outside unless there are more than 1 and then Nancy/LF need to go too. HH need to then defend Fuse since he can always get to it and he can reset traps.
As a hitch main family house trap outside window and both stairs
I always said this to people, you don't need a Cook every single map at all. You really don't, great family mains don't need a Cook.
You need Bubba (aways) of course and Hitchhiker to me Hitch is way most important and valuable than the cook.
Bubba and Hitchhiker are like a chore. The third one it doesn't need to be Cook, It could be Johnny, Sissy or Nancy.
Most sweaty match i had as victim on family house was against a pro family trio (party) it was Hitchhiker, Sissy and Leatherface. It was ruthless. We got destroyed
The second most sweaty, was against Hitch, Bubba and Nancy.
The most sweaty on Slaughterhouse was against Hitch, Bubba and Johnny
Yeah but bubba players gotta stop lingering in the basement and Johnny players. That’s my biggest gripe. I’ll be the only hh upstairs with 3 victims while they both chase one person who’s using gaps 💀 not even near an exit
@@SuperBabyMario0C Thats so solo q tho. Any smart cordined team-trio-party don't rush the basement, they watch the objectives and patroll. You should only tunnel victims in the basement when there's 2 left.
Okay no shit, so why give me advice for a party family? 🤣 obviously this is solo. I have a friend who’s a good Johnny like I hate jonny players but he’s good idk how he does it but when he goes down he kills someone in like 20 seconds and comes back upstairs idk how he moves so fast. But you won’t always have friends or a party bro that’s why I mentioned that because it is a problem. All my party friends dropped the game except like 2 who are only on sometimes now. Ppl act like this game full of players like it was. What’s crazy is the family prompt at the start goes in order of what family should do. Watch exits, feed grandpa, kill victims
You don't need leatherface on Nancy's House or really Gas Station tbh. I'm a LF main saying this too :(
@@Jeromepkr You need Leatherface all the time. The game was design to have Leatherface, he's the only one that can put pressure on the victims and check the objectives every 10 seconds.
7:09 cook watching Nancy go to work on Ana. 😂
Who remembers when Sissy was S tier on the first 3 weeks of the game releasing. Lowkey miss her in that state😭
nancy has a perk that gives her possiblity to barricade everything on the map if you are willing to take time
The perk is RNG based, you've got a 1/4 chance to not use up a wire trap, which feels AMAZING when it procs several times. I've had a family house game where I nearly barricaded every possible space inside the house. (Excluding an already destroyed crawlspace). But it's unreliable as it may not proc at all. That isn't to say you can't get use out of the default three.
At best, I'll get 0-2 uses of the perk in most matches. Rare matches will let me just keep putting them down.
cook would be more lethal if he chose a real weapon instead of smacking people with that pepperoni
Press up on D pad to see the aura of fusebox
Really nice video, i like your perspective on cook, I've always thought of him as second best and a necessity on slaughter House, but i can see why sissy can actually be viable instead.
Good video! As a someone who plays both sides and that also likes to optimize and think of team comps, there are some thoughts I would like to share below.
Family House:
2:28 I disagree with trapping outside. A victim with a bone shard can just saw through your trap, and the animation is much slower than if they stand up (even comparing level 3 stunt double). Of course, you leave yourself vulnerable to Bomb Squad, but I rather leave a chance to my teammates to catch up easier once they go out the front door.
3:13 Trapping the fuse is crucial. I like to trap the stairs rather than fuse box directly, especially with a Nancy. The main stairs can only be trapped on the main floor, but you can place one upstairs on the rear stairway, which can easily lead to a kill if a victim goes up carelessly during chase. Mostly my preference, as you can’t really check upstairs and have one less trap to play with.
5:00 Nancy is definetly a strong ass pick. I am slightly more partial to having a Bubba, seeing as once the victims actually get outside the game becomes much more difficult with just a hitchhiker to chase, but it is quite rare for victims to be able to even get out in the first place.
Slaughterhouse:
9:48 The trap, if placed that way, can actually be seen if a victim looks up. You’ll still catch a lot of people off guard, but my recommendation is to place it sideways on the right. They usually path that way to check fuse or open the door, so they are bound to hit it as it is trully an invisible trap.
10:50 Sissy getting perks online is her high priority early, and she can play slightly slower if you path well. Slaughterhouse has a ton of buckets, so if victims rush you can grab them, poison sliding door and go out from the side door. Your poison will alert you if someone breaches from one side, and you can visually see if a victim is trying to do the other. Again, preference, but I usually have time to feed grandpa before the sliding door is done, and if it is you just patrol inside like you said in the video.
11:58 You want you Leatherface in the middle, rather than Hitchiker if you play on comms. Leather face can patrol the easiest, and Hitchikers biggest advantage is applying pressure without being present on the objective. Plus, the wall gaps in facility are too strong for Leatherface to sneak a kill easily. If you aren’t in comms and you are playing Hitch, ideally stay near your traps, and worse comes to worse patrol where someone is missing.
Gas Station:
You absolutely nailed it on the head. Basement rushing for Johnny really depends on how many barricades are left, but a usual Leather doesn’t chop nearly enough to get a kill IMO. I really don’t have anything to had that hasnt been said by someone else.
Nancy’s House:
18:26 I usually don’t do this. Cook is too slow, so I tend to stick to the house itself to apply the most pressure. Let your teammates handle the yard, and play in the garage early game to stop people from opening the two doors leading upstairs and lock the side gate that leads to the ladder in Nancy’s room. If a door opens, you move upstairs and overlook from the balcony if the fuse pawned there. You can make it impossible for anyone to breach from the inside of the house, and can go out the front door if generator was turned off to pincer anyone coming up the slope.
Overall, good video! Thanks for helping the new members of the game get a good grasp on family strategy!
how to lure people into watching your videos: put shirtless johnny in the thumbnail
You can skip collecting blood for hitch kinda of like with cook you can double tap your ability to skip the blood animation it doesn’t save a bunch of time but it does save time for hitch when you start collecting the blood start placing your trap and instantly stop doing it when you think you collected the blood I don’t see a lot of people do this only arctic I learned this from him
Well if you’re using Hitch and you don’t have ‘Vial-ent’ equipped ARE YOU REALLY even using him the right way?? Blood is almost the first thing I go for while using hitch along with setting my traps
The window trap on the inside is good because they can take the damage from hitting the window without actually going outside aka they take the damage from jumping out of window twice even though they only made it out of the house once
I was looking for a video like this
2:46 I would argue Leatherface should be the last person going out due to his damage value, to chase a window jumper as that infinite gap is literally impossible for him to do anything and as long as someone like Cook is just watching them they can still ping. If it's not Sissy/HH that person is going to look any solo family member all game long. The only argument would be is if the LF is close to the door and can catch the victim before they get to the gap but a lot of the times it's not the case. Also HH should be trapping window and both staircases. 9 times out of 10 victims run into the trap and that 10th time you just family focus to see that they removed the trap and you can reset it and go upstairs to find them and now they're basically trapped up there. If you don't trap the staircases then you'll be paranoid most of the game wondering if they're upstairs about to make a play. Gas station I also think a trap in the grass on gen side is so busted it always catches at least 1 person a game if not more.
already knew a majority of this but was also a pretty entertaining video
Do a victim guide video pls
I think you can run cook on any map depending what you put into his build. If I play slaughterhouse I would run mainly Scout and Pins with something else and dump most of his points into endurance. Also good thing his locks are moveable I doubt victims break all three in a game. For Gas station I use serrated scout and pins put some into endurance and savagery works well here. For Nancy house just endurance and pins is the best option here. Also everyone knows a level 3 cook is still at helping other family members get kills 😊
The new comp trio is Hands, Hitchy and bubba
I dissagree with cooks lock placements on NH. When i play NH as cook i lock the front gate, front door and side gate leading to the upper porch. This way, HH, Johnny or Bubba can patrol the entire backyard while cook listens in on victims, Load Grandpa up with blood and guard the fusebox if it spawns in the garage
Would love to see a version of this but for survivors to get the other side.
It’s easy just run upstairs and leave
So basically Hitch has to be on all the maps ❤
Hitch>Bubba>Cook>Johnny>
Nancy>Sissy
I gotta disagree with the trap placement at the window in Family House. Putting the trap inside is much better, as in my experience, it discourages the window play most of the time. Even more so if you’re a good family and constantly move in between rooms. I’ve had worse games putting the trap outside as opposed to inside.
Inside trap is horrible. It doesn't discourage good players. You don't even need to disarm it. As long as you have a bone scrap and heals, you can step into it, instantly escape, jump outside and heal right away. Extra Drip makes this even better.
@@lilyflower5895 You can say the same exact thing for the outside trap so you aren’t cooking here I’m afraid. Point is for it to be a stopgap for the victim, it wastes time, they have to think about it. No good player is risking stepping into the trap and then jumping out window immediately after, even so not every victim is capable of pulling that off unless you want to go into very specific theoretical situations and builds. The only time a trap outside is effective is if you’re running the high damage bleed trap build (paired with Windoom is even better especially for those pesky stunt double users), but even then multiple window jumpers just neg that almost completely.
@@_YourFlyIsOpen Outside trap buys more time for you to open the door since they're also stuck in animation of getting up. You chase them more successfully. Plus, they can always disarm the trap prior to jumping out. They don't have the option of disarming the outside one. It's objectively a better trap.
@@lilyflower5895 Even the slightest hesitation is a win, that makes the inside trap objectively better. They have to give something up to get by that trap, whether that be a Bomb Squad charge, Bone Scrap, or health, or as you alluded to both for whatever reason, that’s not even mentioning the damage you take from the window jump and the fact that you’re giving yourself away on top of it. I’m a Hitch main, in my experience, most of the time they just flat out don’t go for window at all once they see that trap, especially if you keep them on their toes.
I think putting it outside is a bad idea unless you are running a high damage trap building becouse most of the time the victims jumping the window have a bone scrape and instantly get out of the trap bypassing the animation they have to sit through after they land outside the house allowing them to get away faster and most of the time victims don't stop to think about a trap infront of the window and get trapped alerting you that they tried to jump window giving you time to prepare for their next move
Literally hitch , cook and leatherface for any map is the only answer and has been that way since the beginning
Pfft cap bro new comp is hitch hands leatherface
@@RickyhoImes cook hands leatherface but yeah I commented this before hands came out
@@kingtut7366 nah being able to double trap objectives is insane and you actually have a heavy hitting crawlgapper also my bad I didn’t realize you posted this before hands
@@RickyhoImes I use to like hitch but double locking is just as OP is double trapping plus valve and fuse are out the game w his rip stall guess just depends on map both are useful just need cooks locks for a family house/ Nancy’s house if he’s gonna watch house without em it’s just free for Connie or any profecient player
You talk to much
10K people clicked on the video but not even 10K people play
Reported for misinformation. I was waiting for shirtless Johnny
Great
I got two 4Ks back to back, with me having 3, then 2 kills. We did not use leatherface 😂 Johnny was actually a really effective replacement, which i played
Also important tip: Reshade the fuck out of your graphics settings to have advantage
Don't know anything what happened, but I still gave the full watchtime o7
I've never played this game would people recommend new players join in or did I miss my opportunity like is the game hard for new players to learn or is it somewhat forgiving to new players?
Choy in TCM when?
March 28th, it’s me I’m the new cringe killer
(Nancy better than Johnny,sissy) My opinion,Trios:Family house Cook-Hitch-Nancy other maps: Lf-Hitch-Cook
I like to trap the stairs that are next to bubba lair in family house
Yeah well when i play victim im only scared of bubba and Johnny, anybody else getting gapped over and over i mean i gap bubba and Johnny too but when they hit you yoy its doing some damage
I disagree with the family map Johnny he’s good using on that map
So we can only have leather face and 2 others
Tired of randoms swarming me go to another exit tool
Cry me a river
The problem that I have with this video is that leatherface can’t be played on long maps it’s a worse environment for LF mains.
Only play him on gas station ⛽️ and house.
The reason for this is that leatherface can’t put pressure on the victims on long maps and the barricades that needs to be destroyed are so far and between on those maps.
And the basements of those maps are against your favorite as a LF main since gaps are increased more in those basements then gas station and family house.
To counter this highly suggest you use Johnny and sissy on slaughterhouse and Nancy house. Cause in my personal experience you’ll be using their max potential on those maps.
Johnny is an enforcer on slaughterhouse since he spawn’s directly in the middle. Which if your a good Johnny you’ll know to close the crawling space to prevent them from escaping your onslaught.
Sissy can use the barricades to her advantage by putting poison on top of it when ever a victim tries to escape them it forces them to fallback to a place of security.
Especially on slaughterhouse house.
Nancy house I’ll recommend either having one lockdown killer that stays in house. Or the same strat I mentioned for the slaughterhouse.
Killers that should be used on the certain maps.
Slaughter house:
Hitchhiker, sissy, and Johnny
Nancy house:
Johnny, hitch, Sissy, or (at most one ☝️ lock down character that protects house and nothing else.)
Family house:
Hitch, cook, Nancy
Hitch, cook, Leather face (in case you dealing with a rush team)
Gas station:
Leather face (highly recommended), cook, hitchhiker.
Nancy and Johnny on gas station is very risky but if pulled off can give you a high reward.
I disagree about not having LF on Slaughterhouse… you said ‘few & far between’…. 🤦🏻♂️ there IS SOOO many (forget the barricades) but critical crawl spaces on that map, that if destroyed makes it SOOO much more leveled for Family…
@@ScottySimmons2021 that’s a rookie mistake, as a family main who plays every single killer I can tell you that 9/10 LF will go for the barricade before we ever go for the crawl space. It simply more important than a mere crawl space that you can always come back to destroy if necessary. Plus if you were to try that on slaughterhouse you would see the flaw in that immediately. You spawn with the victims in the basement as a LF main then once they go up you wouldn’t be destroying the crawl space, you’ll be chasing the victims down. Which is why Johnny is a better replacement for leatherface on slaughterhouse. You spawn in the middle and can shut the crawl space down temporarily just in time before they start roaming the area.
That’s your issue, you don’t Belive in your Main! Trash payer
Family guy
I always get kills with sissy😭😂😂
I don’t know if you would like this idea or not, but like the fact that you say that you get steamrolled, sometimes because people on your team are inexperienced like I feel like there should be some type of matchmaking because even though this is supposed to be a casual game I don’t think it’s fun to go up against experienced people when I’m not that experience and like I said, I know this is supposed to be a casual game but I hate when I hear that but yet the way the game is designed it’s not casual friendly and it leans more towards the competitive side which I don’t mind when a Sims lean towards the competitive side, just quit telling me that it’s a casual game but yeah, like I hope I made sense
I 100% agree, I talk a lot about that in my last TCM video. Their matchmaking prioritizes player level so basically playtime. The problem is that the player pool is very small so it’s virtually unfixable without a big surge in player numbers or really long matchmaking times.
That really sucks and I know this is kind of unrelated to this video, but do you think dead by daylight has a better chance of its matchmaking being tightened up? Also, I started noticing that I’ve been getting good killers in my matches but not good survivors. I don’t know I found that interesting unless the average player base is actually getting better
I feel like there should be a in depth tutorial because these new family ruin the game for people, as well as a in depth tutorial for victims and their perks
You foget good family members will know how to play slaughter house
Tbh off coms, Leatherface should be bottom. It’s just rn there’s way too many solo players staying in the basement for 30 years. And it’s honestly really annoying it happens so much I started ducking bubba players as team mates in solo. My opinion. Just people need to focus on exit paths more than anything tbh. It really ruins the experience in solo. Jonny’s too, they love wasting time in the basement. Victims have to escape so logically if you watch the exits they will always come to you no need to chase. But nah let’s vacation in the basement
You can't just bound people to guard the exit 24/7. Let people have their playstyles.
That’s fine dude no one’s forcing anything. I did type “my opinion” did you not read? Or can you read and even comprehend?
But I just saw a comment where you said you started as victim and then you cleared off apparently to do a load of things and you took so long someone had managed to open the basement for you to get an easy win, so tell me why did you stay in the basement for "30 years"? You struggle as a family main and you have issues. I get it mate.
That’s cool bro idc
if you still do stuff like toxic DBD streamers, there be a intresting chanel on yt, LukaYT. He makeing videos, and streams when he cheating in game
Do not give them ideas of how to kill us quickly. No wonder we die quick people do videos like this. Ugh!
I hope many players see your video, i lose matches because of incompetent teammates as family, (picking wrong family member, not doing their job) or worst of all disconnecting at the start
Otzs If he was good
Another good strat in this game is to uninstall...
Family needs to be nerfed on family house map cook has his locks on the only 3 doors with security pins trap on the windows and leather face can block the fuse box door not balanced
Yeah but playing as family on slaughterhouse is 10x worse
I got disagree with most set ups
Choy smh this was not needed people already play this and sweat so hard then you have people that just play family as a stack and just camp and callout non stop. The game is already killer sided then we have you giving full lessons how to play each killer there’s literally a tutorial this wasn’t needed at all ur just killing the game more. If anything this is needed for survivors not killers and no killer needs a buff choy a nerf if anything you clearly don’t know what you’re talking about idk what ur smoking.
Literally.. playing Family with a 3 man is so mindlessly easy. Victim solo queue is where this game is actually a challenge.
@@renjiaow3742 exactly and that’s why they removed being able to see if it was a stack or not bc it’s too op and no one wants to do that it’s repetitive and annoying. I actually help the victims sometimes and if I see more family stacks I definitely will help victims more. Family is already op enough then you add coms and it’s so easy. I’m actually hoping this game dies more so they open their eyes. It’s definitely people from dbd ruining this game too I mean look at this vid choy made it’s sad.
i mean that’s how the game was intended to be lmao they not gonna care if their game is how they wanted to be. No shit victim is where the challenge suppose to be. Y’all dumb lmfao
Ive done incredibly well on each map so far except abandoned mill so the whole "this map is the only family sided map" isn't entirely accurate, as long as you have a decent team as family each map can be great, and vice versa if your team isn't cooperating well and coordinated then each map can be hell, I just don't think the whole argument holds when it comes to maps being victim or family sided, it's circumstancial at best.
I really DO NOT UNDERSTAND why everyone that plays this game (my FAVORITE game atm btw) just think they’re GOD TIER at playing and their way is the BEST way & ONLY way… 🤦🏻♂️ all this video was is you giving your opinions about OBVIOUS gameplay strats, that literally EVERYONE has been doing for months now… LISTEN TCM FAMILY Play the way YOU want to play, & please for the love of god STAY AWAY from these ‘TH-cam’ videos & ‘Reddit’ posts of players who THINK they’re LITERALLY the ‘BEST’ out of thousands of players depicting on HOW YOU should play! Thank you 🙏🏼🫡 P.S ‘we all stop leveling up at 99 so we’re equal’
Ah yes
Hates sweats in dbd but wants to help people sweat in tcm