I believe a in-game quick chat for things like "going for unhook" "opening gate" "heal me" type options along with maybe a compass at the top of the screen to be able to direct around the maps with also "north, east, south, west" quick chat options. I just think pointing and come emotes just isn't enough for Comms on a game like dbd
@@lokolokololo9312 but you wouldn't need to have to use a specific build just to know what every little action players are doing if you could just quick chat to need healing or objectives etc. Aura builds would only need to be used to know exactly what and where everyone is at a specific time like if you or they are in a chase and don't want to lead the killer towards each other, situations like that. I'm talking about just simple communications with the team if you are a solo queue player
Let's just ignore the fact, that you could bait, troll, or piss people off with unnecessary stuff like that, What do you think is faster and simpler, using 1 aura perk, Or a quick chat (using your north/south stuff) "need healing, north side map". Unless there's also a minimap, or any sign those quickchats just gonna be so inaccurate that any of the aura perks has more value. And additional, aura perks would have to be reworked, like they did with buckle up, just that it had to be way more... (+ it would clutter the screen even more, what is not really great already since it can block while looping as example)
that's... not gonna stop the people that dont play the game, they'll just spam quick chats back at you while t-bagging from the corner of the map to BM you or just say "no" constantly.
@@lokolokololo9312 Then instead of quick chat, this game needs a ping system. And you can't always "guess" what your teammates are doing. You're really really underestimating how bad solo queue is and how easy the game is as SWF on comms.
I. Think what's being missed here is the importance of information. I do agree that the very basic things should have a shout out button like for example heal me. Anything else? No not really, So many killers can be trivialized with just basic communication.That it's readily apparent that the sharing of information was meant to be either fully physically or not at all.
Yo no miter isnt a throw. It's actually a very powerful perk if you can loop or you have a four man swf running no miter with sabo and flashlights. It's actually pretty fun doing a 4 men no miter sabo swuad. We won 10 out of 13 games just doing that.
The problem is that BHVR balances 2 different games at the same time, that is SoloQ and SWF, but instead of giving SoloQ a way to comunicate (something that swfs have) they rather keep doing this bullshit they call "balancing".
yes, because when they started with the balancing, bhvr said, that they gonna change perks to shift metas more often, and to have variety in metas... + if you have such problems with soloq, get friends and play with them. or learn to loop, and carry. cus tbh, majority of my soloq games are pretty fine, ofcourse there are sometimes exceptions (yes speaking of you, blendettes... i hate you all) but if you yourself are capable of looping for 1-2min usually you can escape too, even soloq without coms
Every game has profited off imbalances called p2w, every company has even imbalanced their games so people would buy specific characters and other things before nerfing them
i rarely play soloq so i don't have a lot of inside there but i do enjoy my m1 killers. bhvr not adressing this problem just sucks cause ofc it would take a lot of change, this changes would make the game experience way better tho. There are many m1 killers and they all need a buff especially Legion our beloved. In my matches i also notice the disadvantages of soloq. Survivors just left on hook by their teamates or really bad plays that secure me a kill but for them it surely isn't great. We'll see if they nerf the more recently buffed perks again but keeping them in their current state would be a huge L
@@kittymyths1208 they also have to nerf leverage cause it just makes soloq life miserable. Luckily i didn't have any problems yet with quick gambit and object of obsession when playing killer
I actually enjoy the fact, that soloQ is a game of incomplete information. Because it makes for the most authentic DBD experience. You are four cobbled together, poor suckers, pitted into a deadly trial. Being on comms or getting enough aura reading and HUD info, that you might as well be telepathically connected, completely invalidates that premise (it also would render many perks almost useless). Also, why develop game sense, when the game tells you god damn everything? That would be horrible! I hate it, when games treat the player like an inept mouth-breather. Scaling killer perks across perceived strength of killers would be very arbitrary and bring problems of it's own. Yeah, no shit Billy, Nurse and Blight are stupidly strong. But they are also a thumb in the butt to learn, let alone become really good with, because they are mechanically demanding. And now you want to steepen that learning curve, by basically neutering their slowdown into the ground (among other things)? That would just make these killers more inaccessible, while the strongest of players would still stomp most lobbies, without a care in the world. And that is a perfect example, where so many of the balancing discussions in DBD fall flat. Because you can balance for whatever blend, across the board parity between survivors and killers you fancy …. the one thing that you cannot balance out, is player skill, game sense and knowledge. That is why many of the balancing suggestions being thrown around are far more delicate than people realize. Because they scale very differently across skill levels. And skill levels are obviously a thing. I also would caution against this concept of trying to balance everything to relative parity. Because if everything is special, nothing is. And the variety is easily one thing that gives DBD it’s staying power. But for this variety to be meaningful, it needs to be of consequence …. and not just a freaking flavor. The bottom line is that a guy like Quiet Kills can play perkless Trapper and still stomp most lobbies. Hell, the record winning streak on Trapper is 148 wins in a row (provided that this hasn’t been bested since). And if that is possible, I wonder if all the never-ending discussions about “balance” are little more than gum-flapping and tounge-lashing. Fun as they may be, they routinely ignore the elephant in the room ….. and that is player skill, game sense and knowledge. The latter is also the reason why soloQ will always be riddled with some of the frustrations that it houses. Because many players simply make very dumb decisions, allowing the killer to snowball and put the team into the altruistic washing machine for good. How often do you see gamers fumble their flashlight save? Not only did they pussy-foot around a chase for half a minute or longer, enjoying the show and eagerly awaiting their great moment. They then fumble it, get injured in the process, when they go for their pointless blue-balls body block. Now the killer has a hook, a fresh chase of this hook against a soft target, with this chase taking place nearby the hook. Or what about your team mates, who carelessly keep healing under hooks against a Wraith (they can always bitch about “camping” afterwards, right)? What about your team mates, who farm you off hook, 7 seconds after the killer got said hook? No amount of base-kit kindred will ever stop them …. they damn well know, that the killer is close. I know, it is a tired trope, but so much of what this community parades as pressing thoughts about balancing and gaming etiquette can be summed up with two words: skill issue!
Unfortunately, this is a growing issue in PVP games overall. It's surprising how the introduction of MMR (Matchmaking Rating) systems has led to increasingly crazy discussions about game balancing. In the past, if someone achieved a 30-player kill streak and dominated the lobby, everyone would have a good laugh and say "gg, go next." Players were used to facing stronger opponents and were naturally motivated to improve their skills. Now, with the emphasis on fairness and balance, people often criticize the game instead of reflecting on their own gameplay and seeking to improve.
@@HamburgerWasteland because majority of player just have an ego as huge as jupiter, and can't take that someone else is better then them. so they blame it on the game and their perks/weapons/whatever... because everyone else > me because with the "if i loose, it was the other ones fault" it requires the smallest amount of actual self reflection
Good points in your video, but I still cant understand why some of the problematic killers arent getting changed. Espeacially Nurse. Isnt it more work for Behavior to nerf perks like old Awawa and new Predator all the time just because they are too strong on one Killer ? Here again aplies, that while some perks could be good on weaker Killers they would be broken on the stronger ones. If you are a developer and you need to think before every change: "would that be too strong on Nurse?" that is a clear indicator that sth needs to change. I think that if Nurse, Blight, Spirit, Chucky and so on would be adjusted, we could see much more variety in Game.
i'm not sure what you're actually recommending they do to solo q. You mentioned a ping system but that would drastically change the balance of the game because it would most likely completely invalidate multiple killer perks (which coms also do) but i don't think the solution is bringing those to the same level. Also they literally are balancing old killers, while adding new content. I'm not sure what more you want.
if all the weaker killers will be high tier i think the killrate will increase by a lot and it will show the real ddb balance issue. game is very harsh on survivors since 6.1 update.
I wish BHVR would just give survivors proximity chat that only they could hear. Would make the game a lot funner. Or I wish there was a setting that lets killers queue against people who aren’t using discord or any third party app. Wishful thinking I know.
Imbalance is fine. I mean Discord breaks the fairness of the game entirely yet many many people still use it to appear like much better players than they are.
Ngl I just hate how Discord gives survivors such an advantage. Like give them proxy chat or something. Or make the anti cheat target discord but not ban people for using it.
Survivors should be able to see each others perks and items. Before the match. Baskit borrowed should deactivate in endgame collapse, corrupt intervention should be baskit. Haste should be completely removed as a thing. On both sides and perks reworked. Gen speed perks should be tweaked or require more to unlock gen speed. You shouldn't be able to just to have gen speed for nothing. Im ok with resilience, hyperfocuse etc because those require something to get. Resilience you have to stay injured and hyper you have to hit great skill checks cool. Now prove they self, de ja vu, that one perk for Victoria thats map wide gen speed bonuse just because you're in chase is kinda trash. Why am i the killer getting punished for simply chasing a survivor? Getting value for free and if you wanna keep those wack gen speed perks, then pop needs to go back to 30% and pain res 25%. Like gen regression is a joke and you can say skill diff all you want but dbd is literally the only game where you can play worse then your opponent and still win. Just because you brought more busted shit then the other side. Or map rng fucks you. Like have you seen some of these new loops? Bro if you playing m1 you better just break that pallet. Wasting time trying to get some of these ppl.
I feel like behavior isn't buffing solo que because they like the kill rate of killers (around 60%) and something like basekit kindred I feel like would buff up the escape rate a lot
Guess what it's horror genre killers are meant to be favoured 60/40 I dunno why people are crying, if I play amnesia or alien survival am I gonna cry about certain busted mechanics killers have? Having a balanced game on a game like dbd will sing toxic both ways and that's what's happening rn with how everything trying to be balanced
@@hasannawaz228 people are mad because they said KILL = SKILL lol. and Kill = Skill cannot be a thing when the game is favoring 1 side more than the other. the devs needs to take their words back for that, also the devs made an MMR matchmaking for some reason, which is funny, kill = skill + mmr = competitive, how are u going for 60-40 is just beyond cringe.
@@dminusflamingo7168 that's not my fault the community bitches and moans lol killers will always be favoured because it's horror franchise if it was truly balanced survivor would be winning more games than killers especially high mmr games, everyone idea of fun ruins the other perspective person's fun, I've played as well as you both both sides of the coin, if you don't kill them all or only one as a killer expect toxicity, I will match the toxicity of the survivors as a killer main and continue to make them rage quit besides ill only let the ones that don't give up let out but that's a rare case, I'm saying 60/40 for killers because that's probably the win percentage in overall matches which is expected
@@hasannawaz228 CRIINNNNNNNGE.Comment ignored. please come back when you're more respectful, less cringe and actualyl intelligent. for now your arguement is forfiet!
I'd like some event mode where you could only queue as solo player. Call it "Alone in the fog" or something. Survivors would be restricted to altruism perks only, so no ds and no exhaustion, and killers are also restricted to certain perks that can't abuse solo queue. I would even go way far than that, like giving killers mechanic like a lot of streamers suggested to hook as many people as possible, maybe unlocking different tiers of your power, instead of having perks. And once you hook everyone 2 times - you become a boss and gates are blocked or something. Add scoreboard to that event too, so you could lowkey shame people not being in chase enough or not saving enough.
when clueless people say "add this and that for SOLO Q"... how can you add something exclusively for SOLO Q ? if you add kindred base kit, then everyone will have it, doesnt matter player is playing solo or in a 4man swf and guess what. it will help solo players yes but it will make swf even stronger once again. or if you think you can make a solo q and a duo/4man q, then think about the q times. not even talking about q times for modes/events and that people gonna cry about a ranked mode as well.
majority of the people are prob newbies/lower mid mmr, that aren't as good in looping/distracting/being a good killer, to have good enough games without relying on other or this 1 surv in the lobby that can loop pretty well, and get time for the team. and that's prob where their thinking comes from, that everything has to be buffed or nerfed, and soloq made stronger,
idk about pregame perk viewing but u are right dc'ing or dying intentionally is 100x more annoying then long queues
I believe a in-game quick chat for things like "going for unhook" "opening gate" "heal me" type options along with maybe a compass at the top of the screen to be able to direct around the maps with also "north, east, south, west" quick chat options. I just think pointing and come emotes just isn't enough for Comms on a game like dbd
then play the aura perks, if you're missing the game knowledge and game sense.
90% of the games, you can guess/know who/when goes and does what.
@@lokolokololo9312 but you wouldn't need to have to use a specific build just to know what every little action players are doing if you could just quick chat to need healing or objectives etc. Aura builds would only need to be used to know exactly what and where everyone is at a specific time like if you or they are in a chase and don't want to lead the killer towards each other, situations like that. I'm talking about just simple communications with the team if you are a solo queue player
Let's just ignore the fact, that you could bait, troll, or piss people off with unnecessary stuff like that,
What do you think is faster and simpler, using 1 aura perk,
Or a quick chat (using your north/south stuff) "need healing, north side map". Unless there's also a minimap, or any sign those quickchats just gonna be so inaccurate that any of the aura perks has more value.
And additional, aura perks would have to be reworked, like they did with buckle up, just that it had to be way more...
(+ it would clutter the screen even more, what is not really great already since it can block while looping as example)
that's... not gonna stop the people that dont play the game, they'll just spam quick chats back at you while t-bagging from the corner of the map to BM you or just say "no" constantly.
@@lokolokololo9312 Then instead of quick chat, this game needs a ping system. And you can't always "guess" what your teammates are doing. You're really really underestimating how bad solo queue is and how easy the game is as SWF on comms.
Spirit mains: I think M1 killers are in a good place right now.
I.
Think what's being missed here is the importance of information. I do agree that the very basic things should have a shout out button like for example heal me. Anything else? No not really, So many killers can be trivialized with just basic communication.That it's readily apparent that the sharing of information was meant to be either fully physically or not at all.
Also because of the existence of nurse any potentially strong killer perks have to be nerfed because they'd be busted on her
Yo no miter isnt a throw. It's actually a very powerful perk if you can loop or you have a four man swf running no miter with sabo and flashlights. It's actually pretty fun doing a 4 men no miter sabo swuad. We won 10 out of 13 games just doing that.
The problem is that BHVR balances 2 different games at the same time, that is SoloQ and SWF, but instead of giving SoloQ a way to comunicate (something that swfs have) they rather keep doing this bullshit they call "balancing".
yes, because when they started with the balancing, bhvr said, that they gonna change perks to shift metas more often, and to have variety in metas...
+ if you have such problems with soloq, get friends and play with them. or learn to loop, and carry. cus tbh, majority of my soloq games are pretty fine, ofcourse there are sometimes exceptions (yes speaking of you, blendettes... i hate you all) but if you yourself are capable of looping for 1-2min usually you can escape too, even soloq without coms
Gotta love that biscuit Borrowed Time
I think we oughta blame tencent
Every game has profited off imbalances called p2w, every company has even imbalanced their games so people would buy specific characters and other things before nerfing them
i rarely play soloq so i don't have a lot of inside there but i do enjoy my m1 killers. bhvr not adressing this problem just sucks cause ofc it would take a lot of change, this changes would make the game experience way better tho. There are many m1 killers and they all need a buff especially Legion our beloved. In my matches i also notice the disadvantages of soloq. Survivors just left on hook by their teamates or really bad plays that secure me a kill but for them it surely isn't great. We'll see if they nerf the more recently buffed perks again but keeping them in their current state would be a huge L
I really hope they nerf Quick Gambit and Object of Obsession, I hate these perks so much...!
@@kittymyths1208 they also have to nerf leverage cause it just makes soloq life miserable. Luckily i didn't have any problems yet with quick gambit and object of obsession when playing killer
I actually enjoy the fact, that soloQ is a game of incomplete information. Because it makes for the most authentic DBD experience. You are four cobbled together, poor suckers, pitted into a deadly trial. Being on comms or getting enough aura reading and HUD info, that you might as well be telepathically connected, completely invalidates that premise (it also would render many perks almost useless). Also, why develop game sense, when the game tells you god damn everything? That would be horrible! I hate it, when games treat the player like an inept mouth-breather.
Scaling killer perks across perceived strength of killers would be very arbitrary and bring problems of it's own. Yeah, no shit Billy, Nurse and Blight are stupidly strong. But they are also a thumb in the butt to learn, let alone become really good with, because they are mechanically demanding. And now you want to steepen that learning curve, by basically neutering their slowdown into the ground (among other things)? That would just make these killers more inaccessible, while the strongest of players would still stomp most lobbies, without a care in the world.
And that is a perfect example, where so many of the balancing discussions in DBD fall flat. Because you can balance for whatever blend, across the board parity between survivors and killers you fancy …. the one thing that you cannot balance out, is player skill, game sense and knowledge. That is why many of the balancing suggestions being thrown around are far more delicate than people realize. Because they scale very differently across skill levels. And skill levels are obviously a thing.
I also would caution against this concept of trying to balance everything to relative parity. Because if everything is special, nothing is. And the variety is easily one thing that gives DBD it’s staying power. But for this variety to be meaningful, it needs to be of consequence …. and not just a freaking flavor.
The bottom line is that a guy like Quiet Kills can play perkless Trapper and still stomp most lobbies. Hell, the record winning streak on Trapper is 148 wins in a row (provided that this hasn’t been bested since). And if that is possible, I wonder if all the never-ending discussions about “balance” are little more than gum-flapping and tounge-lashing. Fun as they may be, they routinely ignore the elephant in the room ….. and that is player skill, game sense and knowledge.
The latter is also the reason why soloQ will always be riddled with some of the frustrations that it houses. Because many players simply make very dumb decisions, allowing the killer to snowball and put the team into the altruistic washing machine for good. How often do you see gamers fumble their flashlight save? Not only did they pussy-foot around a chase for half a minute or longer, enjoying the show and eagerly awaiting their great moment. They then fumble it, get injured in the process, when they go for their pointless blue-balls body block. Now the killer has a hook, a fresh chase of this hook against a soft target, with this chase taking place nearby the hook. Or what about your team mates, who carelessly keep healing under hooks against a Wraith (they can always bitch about “camping” afterwards, right)? What about your team mates, who farm you off hook, 7 seconds after the killer got said hook? No amount of base-kit kindred will ever stop them …. they damn well know, that the killer is close.
I know, it is a tired trope, but so much of what this community parades as pressing thoughts about balancing and gaming etiquette can be summed up with two words: skill issue!
Unfortunately, this is a growing issue in PVP games overall. It's surprising how the introduction of MMR (Matchmaking Rating) systems has led to increasingly crazy discussions about game balancing.
In the past, if someone achieved a 30-player kill streak and dominated the lobby, everyone would have a good laugh and say "gg, go next." Players were used to facing stronger opponents and were naturally motivated to improve their skills.
Now, with the emphasis on fairness and balance, people often criticize the game instead of reflecting on their own gameplay and seeking to improve.
@@HamburgerWasteland because majority of player just have an ego as huge as jupiter, and can't take that someone else is better then them. so they blame it on the game and their perks/weapons/whatever...
because everyone else > me
because with the "if i loose, it was the other ones fault" it requires the smallest amount of actual self reflection
I think you're onto something.
Good points in your video, but I still cant understand why some of the problematic killers arent getting changed. Espeacially Nurse. Isnt it more work for Behavior to nerf perks like old Awawa and new Predator all the time just because they are too strong on one Killer ? Here again aplies, that while some perks could be good on weaker Killers they would be broken on the stronger ones. If you are a developer and you need to think before every change: "would that be too strong on Nurse?" that is a clear indicator that sth needs to change. I think that if Nurse, Blight, Spirit, Chucky and so on would be adjusted, we could see much more variety in Game.
i'm not sure what you're actually recommending they do to solo q. You mentioned a ping system but that would drastically change the balance of the game because it would most likely completely invalidate multiple killer perks (which coms also do) but i don't think the solution is bringing those to the same level. Also they literally are balancing old killers, while adding new content. I'm not sure what more you want.
if all the weaker killers will be high tier i think the killrate will increase by a lot and it will show the real ddb balance issue. game is very harsh on survivors since 6.1 update.
if you buff all killer, all killer be strong, mindblowing discovery, you should be a researcher🤯
The game is NOT harsh on survivors lmfao JUST DO GENS!!!!!!!
SWF was not made for DBD, all the perks that are denied by the SWF is like cheating tbh, as a surv main
I wish BHVR would just give survivors proximity chat that only they could hear. Would make the game a lot funner. Or I wish there was a setting that lets killers queue against people who aren’t using discord or any third party app. Wishful thinking I know.
@@senatorarmstrong1233 Proximity chat would be fire
Imbalance is fine.
I mean Discord breaks the fairness of the game entirely yet many many people still use it to appear like much better players than they are.
Ngl I just hate how Discord gives survivors such an advantage. Like give them proxy chat or something. Or make the anti cheat target discord but not ban people for using it.
Survivors should be able to see each others perks and items. Before the match. Baskit borrowed should deactivate in endgame collapse, corrupt intervention should be baskit. Haste should be completely removed as a thing. On both sides and perks reworked. Gen speed perks should be tweaked or require more to unlock gen speed. You shouldn't be able to just to have gen speed for nothing. Im ok with resilience, hyperfocuse etc because those require something to get. Resilience you have to stay injured and hyper you have to hit great skill checks cool. Now prove they self, de ja vu, that one perk for Victoria thats map wide gen speed bonuse just because you're in chase is kinda trash. Why am i the killer getting punished for simply chasing a survivor? Getting value for free and if you wanna keep those wack gen speed perks, then pop needs to go back to 30% and pain res 25%. Like gen regression is a joke and you can say skill diff all you want but dbd is literally the only game where you can play worse then your opponent and still win. Just because you brought more busted shit then the other side. Or map rng fucks you. Like have you seen some of these new loops? Bro if you playing m1 you better just break that pallet. Wasting time trying to get some of these ppl.
I feel like behavior isn't buffing solo que because they like the kill rate of killers (around 60%) and something like basekit kindred I feel like would buff up the escape rate a lot
what is funny is that they claim that kill = skill then try to make the game non balanced, as if that make any sense.
Guess what it's horror genre killers are meant to be favoured 60/40 I dunno why people are crying, if I play amnesia or alien survival am I gonna cry about certain busted mechanics killers have? Having a balanced game on a game like dbd will sing toxic both ways and that's what's happening rn with how everything trying to be balanced
@@hasannawaz228 people are mad because they said KILL = SKILL lol. and Kill = Skill cannot be a thing when the game is favoring 1 side more than the other. the devs needs to take their words back for that, also the devs made an MMR matchmaking for some reason, which is funny, kill = skill + mmr = competitive, how are u going for 60-40 is just beyond cringe.
@@dminusflamingo7168 that's not my fault the community bitches and moans lol killers will always be favoured because it's horror franchise if it was truly balanced survivor would be winning more games than killers especially high mmr games, everyone idea of fun ruins the other perspective person's fun, I've played as well as you both both sides of the coin, if you don't kill them all or only one as a killer expect toxicity, I will match the toxicity of the survivors as a killer main and continue to make them rage quit besides ill only let the ones that don't give up let out but that's a rare case, I'm saying 60/40 for killers because that's probably the win percentage in overall matches which is expected
@@hasannawaz228 CRIINNNNNNNGE.Comment ignored. please come back when you're more respectful, less cringe and actualyl intelligent. for now your arguement is forfiet!
I'd like some event mode where you could only queue as solo player. Call it "Alone in the fog" or something. Survivors would be restricted to altruism perks only, so no ds and no exhaustion, and killers are also restricted to certain perks that can't abuse solo queue. I would even go way far than that, like giving killers mechanic like a lot of streamers suggested to hook as many people as possible, maybe unlocking different tiers of your power, instead of having perks. And once you hook everyone 2 times - you become a boss and gates are blocked or something. Add scoreboard to that event too, so you could lowkey shame people not being in chase enough or not saving enough.
Pre game perk viewing is silly. Half of the fun in the game comes from figuring out the other side's perks.
when clueless people say "add this and that for SOLO Q"... how can you add something exclusively for SOLO Q ? if you add kindred base kit, then everyone will have it, doesnt matter player is playing solo or in a 4man swf and guess what. it will help solo players yes but it will make swf even stronger once again. or if you think you can make a solo q and a duo/4man q, then think about the q times. not even talking about q times for modes/events and that people gonna cry about a ranked mode as well.
majority of the people are prob newbies/lower mid mmr, that aren't as good in looping/distracting/being a good killer, to have good enough games without relying on other or this 1 surv in the lobby that can loop pretty well, and get time for the team.
and that's prob where their thinking comes from, that everything has to be buffed or nerfed, and soloq made stronger,
Buff survivors even more and kill the game because noone plays killer... W
Pff, you took it too seriously.