As for Variety, you should be careful on how you add variety. Done poorly, and it can kill the pace of the game instead where the some sections can become something the players dread and want them to get over with. If your game has multiple core mechanics, let's say great combat and platforming, you can a few sections based only on platforming, or combat, or anything in between. This way you can add variety without straying away from the main mechanics. Minigames tend to work in cases where the overall pace of the main game is not frantic or particularly incarnate.
Great tips thanks for sharing
As for Variety, you should be careful on how you add variety. Done poorly, and it can kill the pace of the game instead where the some sections can become something the players dread and want them to get over with.
If your game has multiple core mechanics, let's say great combat and platforming, you can a few sections based only on platforming, or combat, or anything in between. This way you can add variety without straying away from the main mechanics.
Minigames tend to work in cases where the overall pace of the main game is not frantic or particularly incarnate.
As an NPC; I must say 'FIRST'.
lol
thanks