Organ Harvest comes to mind. One mana black Sorcery, sacrifice any number of creatures you control and you get two black mana for each creature sacrificed this way. That is WAY too easy to combo with.
I love the Eldrazi because they are basically Lovecraftian eldritch horrors. I love their theme and artstyle and I'm sad I never played or bought MTG during the time the original Eldrazi release just to collect the cards for the art. Also shame Kozilek didn't make the list, he definitely deserves to be on a "Top 10 Most Badass Names" list, "Kozilek, Butcher of Truth"
Honestly, he's my favorite of the original lords. 10 mana is actually somewhat realistic to hit in a ramp deck, and while he's the easiest to interact with of the 3, drawing 4 cards means you can usually find a plan b even if they do answer him. Just a solid fair top end. Everything about the card just speaks to the simic player in me.
Yeah, the cherry op top of the Lovecraftian cake is definitely the names of the cards. My two favorites are "Emrakul, the Promised End" and "Ulamog the Ceaseless Hunger". They have that same... inevitability as Lovecraft's Great Old Ones. We are puny and powerless next to them. You are as likely to be able to stop the sun from rising as you are to stop these ancient and ineffable horrors from destroying your reality.
@@stigmurder99 If they are Lovecraftian, they aren't evil, but *indifferent* (to humans, say) which is in way far worse - you can't predict them, understand, them, reason with them.
Just wanted to comment, I've been following your various channels since at least when you were doing wow videos, and it's pretty great that you are making these easy to watch and digest videos about magic, especially since I recently got into it myself. Keep up the good work!
Fun fact, with Ugin, the Spirit Dragon, if you make the lands gain a color (like white with Eight and a Half Tails), you can -0 Ugin to wipe out all lands.
@@CaptainB1994 Lands are colorless permanents with no mana cost, which is considered a mana cost of 0 for all purposes except playing the card. If you can use an effect to make your opponent’s lands gain a color, like Eight-and-a-Half-Tails, you can use the -X and choose 0, exiling all colored permanents with a mana cost of 0, which includes the colored lands.
@@CaptainB1994 Not quite. With this method, albeit more expensive, you get to pick and choose which lands are destroyed. So you keep your mana and only set your opponents back.
This video took me back. Years ago my first college gf was super into magic and she built a colorless aldrazi deck that absolutely fucking stomped people at our local card shop. She was very proud of it, lots of cards from this list were in it
One thing worth mentioning for the eldrazi titans is that when you have a ‘cast’ trigger, you essentially cant counter it since just casting ulamog already puts the trigger on the stack. So even having ulamog countered even though you lose the creature, you still get to exile two things. Its a big reason as to why the titans are really strong
I remember assembling an elvish Eldrazi deck which had the combo of elvish piper, two training days, and a spawnsire of Ulamog. This creates an infinite mana combo that allows spawnsire's 20 mana ability to pop off.... which is play any and all Eldrazi cards from your side board at no cost... so All is Dust followed by the 3 major OG Eldrazi titans.
Another non eldrazi card that is also good is Wandering Archaic. It isn't a standard, modern, or legacy all star. But in commander it can completely change the game. Counterspells become more one sided, tutors become less efficient, removal is even more dangerous. Definitely worth an honorable mention.
You should mention Commander when talking about certain cards like Emrakul, the Aeons Torn because of how broken cards can be when you can always cast it from the Command Zone and why Commander has such a short banlist
Emrakul was banned because of accessibility (they were cheap at the time being a prerelease promo) and to add complexity to win conditions. This was before the printing of many modern game enders like hoof.
Commander has the worst banlist in the history of MTG, the number of cards that should be banned, but are not banned, is ridiculous. They ban sway of the stars, but demonic tutor is fine? Ad nauseam is fine? Necropotence is fine? I don't think so. Also, you see how tolarian academy is banned there? That wasn't always on the banlist for commander, that's how dumb their banlist is.
@@dark_rit at 40 starting life, vampiric tutor and imperial seal are much more ham worthy than demonic tutor. The fun thing about commander is that it’s mainly casual, so most players rank their deck by power level and play accordingly. Tolarian Academy is incredibly powerful in a format with dozens of mana rocks, too
Worth noting that Lattice's ability to make cards in hand colorless was also relevant because it made Force of Vigor's alternate cost unpayable, which was probably the best answer to artifacts in green at the time.
I remember playing Commander back when the Eldrazi titans were first introduced. Every single one of them was viewed as a "No fun allowed" card. And Emrakul was most certainly the one people liked seeing the least.
I remember I opened an Ulamog in the very first MTG pack I ever opened... I'd been playing MTG for a bit before that, but mostly with hand-me-down decks, heh. God, I couldn't believe my eyes.
Great Distortion commander gang I love him as a commander. I run loads of mana rocks to bust him out as fast as possible, then refill the hand with his cast trigger
Yeah. The fun fact about Eye of Ugin and Eldrazi Temple is that back when they were printed, Wizards made sure every colorless Eldrazi cards were very costly. By the time they printed cheaper colorless Eldrazi cards (some using devoid to make them automatically colorless by default), they end up making those two lands busted as a consequence.
If you include devoid, there is also Sire of Stagnation. A 4UB 5/7 that has whenever a land enters an opponent's field, you draw two and they exile the top 2 cards of their library.
Had an idea for a video. Top 10 creatures designed to be a commander. Like a I know a few have commander abilities, or one angel that costs life to pay instead of increasing costs to cast from commander zone each time it goes back there.
I feel like Omarthis is a bit underrated, punishing removal by dumping out a field of 2/2s that you can potentially flip is a powerful ability, so long as you don't get carried away with him. Then there's the Archaics, particularly Wandering but also Abstruse. Also, Clara Oswald deserves a mention as a powerful sidekick for many of the Doctors.
I'll never forget my 3rd day of playing magic, sitting in an airbnb kitchen, and someone brought out Mirko Vosk, mind drinker, which seemed to me back then to be the most busted ass card conceivable. "Oh honey," my friend said, pulling up a picture of Emrakul and showing me. My blood legit ran cold.
I call slight shenanigans, as cards requiring specifically colorless mana can NOT go into any deck. They must go in a deck that can produce colorless mana.
One of my more friendly decks is a mono colorless just win deck. It's pretty fair though. Soul Ring and Black Lotus are really the only unfair cards. It only uses Wastes and Forsaken Monument for a bit of ramp. It's got some goodies. Mycrosyth Latice+ Karn, The Great Creator, Eldrazi Titans, and The Moxen, but most of the time it's just fair artifact creatures. There's no instants or sorceries, just artifacts and equipment.
Oh damn, since this, they've added another card type: battles. So Emrakul is even cheaper if you throw one of those in the yard, too! Unfortunately, there's only one colorless battle, and it's not particularly great in a colorless deck. But Invasion of Amonkhet, Ixalan, Ikoria, Gobakhan could all do ok if you can cast them.
ok so a few things, the eldrazi mimic thing to have 4x of and the eye of ugin in opener was rare, that would be 5/7 cards of ur hand anyways and yeah that 16 damage on turn 2 with a thouhgt knot i dont think i ever saw happen, not exactly why it was broken but it just scaled up througout the game for free emraukul aeons torn on paper is maybe the best card for colorless but play wise i wouldnt push it cause its very specific in what decks it goes in and as a win con and what it does.
Emrakul is pretty much an automatic win. You either have to die to instant burn or have a stroke before you swing to lose once it hits the board. It’s not a win condition it’s THE win condition. Most finishers have a level of interaction that allows you to deal with it, but unless you have a couple extremely specific techs that’s just not the case. As far as this list is concerned it’s the obvious answer. What do you think should’ve been at the top? Karn?
Surprised you didn't mention how Marvel really enabled ulamog and Emrakul the promised end in that standard format. Sure, gb delirium decks were hardcasting Emrakul some times, but those cards were so well represented in the standard metagame because of Marvel's ability to cheat them out and still get their cast triggers at the time.
15 flying squirrels can kill Emrakul! It's just a funny thing. Also, You should mention that Emrakul and Gristlebrand are so powerful that they were banned from Commander. A format that has next to no banned cards (relatively) due to how it works. Those two cards are so good that they HAD to be banned to keep the format somewhat balanced and fun.
not a video idea, but in general i would love if you mention commander too. the "legal in" mention ignores commander for example. maybe just one or two side notes/sentences per card, *if* there is something to say thou.
Honestly feel like when it comes to Eldrazi beaters, I’d rank it 1. Though-Knot Seer 2. Reality Smasher 3. Reality Shaper 4. Eldrazi Mimic. That’s coming from me who wasn’t involved with magic during the Eldrazi Winter though.
@@johnnyjoestar4473 yeah, elesh doesnt win the game by itself unless yourr playing against a go-wide deck griselbrand will bury ur opponent in card advantage even if they remove him while delivering aerial beatings emrakul just wins u the game
@@travisgatchell5986 There are cards that are banned in Legacy that are legal in commander, and cards that are banned in legacy that weren't banned in their standard format.
In a casual game, #1 has to be spawnspire of Ulamog. Sure, it costs 10 mana to bring out, and it costs 20 mana for one of its abilities to cast, but that ability is to bring any number of eldrazi cards WITHOUT PAYING ITS MANA COST! In a casual game, this is from your personal collection. Bring out a significant amount of dominator drones and your opponent is almost guaranteed to lose the game.
But how is it an upside when you still need specific Mana? Dont you need to make your deck around that sort of stuff? Like a blue deck and stuff? Am not a Magic player, but i kind of know how the game works, so if anyone can explain, that would be helpful :) Also, how does a Planeswalker actually work? Is the +2 ability free to cast? Or is it for (in this case Ugin the Spirit Dragon) 8 Mana to cast? Because a free to cast Lightning Bolt seems kinda well very good. Cant flying also be blocked by Reach creatures?
To answer those questions in order: - Its really not easier. A lot of the most commonly-played lands don't actually produce colourless, with the so-called "Pain Lands" like Shivan Reef being notable exceptions. - When you cast a planeswalker, it'll enter the battlefield with a number of loyalty counters equal to the number on the bottom-left. Once during each of your turns, as a sorcery, you can activate one of those abilities and add/remove the appropriate number of loyalty counters. So when Ugin comes down, if there's a bunch of small creatures on your opponent's board, you can use the -X and wipe them out. Next turn, you can activate another ability, in most cases being the +2. - Flying creatures can be blocked only by creatures with either flying or reach.
There are lands and artifacts that make specifically colorless mana, it’s only an upside for colorless cards that don’t specifically require a colorless source in the cost meaning it would only display a number and no mana symbols
The loyalty abilities of planeswalkers don’t have mana costs, you can use any of them once per turn during either main phase (including the turn the planeswalker was cast)
Definitely feel like you should research and mention cards from a Commander stand point too Hiruma because as it stands Commander is the biggest format in the entire game and has been for some years now, due to the increasing price of trying to get in to modern/legacy/vintage it's become harder and harder to even get in to the format let alone compete in it.
@@pumkinswift8263 .........except a powerful card in commander is still a powerful card no matter what power level you play at. there's a reason there is a thing called cEDH
@@ceroluthor Lots of people see Cedh as "fake edh" or "a perversion of the format" or something. I think your overall point is valid, but people will be weird about it regardless. Not too mention, there's way less reliable data about Cedh, making talking about it much harder in gerneral.
@@pumkinswift8263 a strong card is a strong card in the format regardless if it's cedh or not that's why there's cards in the format that are considered high powered. It's not a discussion on which version is being played because both versions are still commander. Cyclonic rift is no more stronger in cEDH than it is in a kitchen table magic. I understand why people don't want to play that fast usually because of budget constraints but at the end of the day they're both commander and a strong card in the highest tier is still a strong card in the lowest tier
@@ceroluthor This isn't true, lots of cards are context dependent. There are cards that see play in cEDH that don't see play normally not because they are too powerful but because they are too weak. Same reason a card like Stony Silence is more powerful in vintage than in legacy.
dude, ur wrong, legacy 12post can hardcast emrakul consistently it plays a lot like modern tron, but generates wayyy more mana while also setting up stax pieces to prevent any shenanigans (a T1 chalice on 1 makes delver mains tremble in fear)
In arena ugin 80% of the time he will make a player rage quit if he hits the field as since he starts with 7 most ppl will not summon monsters higher than 7 (and the many ways he can be cheated out well at least in historic you can get him out on turn 3-4)
....Cards you may have missed.... None that I can think of, and though I expected both Emrakuls and number eight, I was also expecting Kozilek to show up.
I got to the second one and I'm gonna call it now, at least 9 are gonna be some combination of eldrazi, ugin, or Karn and at least 5 are gonna be just eldrazi Edit:Just finished iy, close enough?
I think that Eye of Ugin should be unbanned from modern; while at the same time banning Eldrazi mimic. This to see if the Eye will be balanced enough with Mimic unplayable. If it is still too toxic; reverse both of them.
4:40 its a shame he didnt mention at all how daddy karn is the only legal card that RESTARTS THE GAME....imagine being the op and you say "ok lets do that again"
Definetly think Karn should get the nod. Emrakul is obviously a completely absurd card when resolved or cheated into play, but Karn is a much more prevalent card in every format he is legal in. One of the most versatilr cards ever printed due to the wishboard and a great incidental stax piece against artifact decks. Just overall a crazy good card.
i loved using a tooths and nails deck and cheated out emrakul together with hypnox. if it comes through, the opponent will face down 2 flying spaghetti monsters with no cards in their hand.
I honestly think Karn Liberated and Ugin should have swapped places. Karn is the face of Tron, but Tron decks don't really run him anymore, and there's a few players in the pro scene that have been arguing Karn shouldn't have scene play in the deckanymore ever since Ugin was printed. A typical play pattern for Karn Liberated was just -3 to exile a permanent, and then maybe exiling a land from their hand before dying. Ugin by comparison does a much better job at stabilizes in games where you weren't winning before the planeswalker comes down. Or at least that's how it was last when Tron saw a fair bit of play, but it isn't quite the boogeyman of modern it used to be.
Tron decks absolutely still run 4x Karn Liberated. U-tron was never super big on karn, and E-tron would run it depending on meta, but both of those decks have fallen off hard. I don't know how long ago you were referencing, but G-tron has been solid since MH2 release, hovering around top of tier 2 or bottom of tier 1. Which is a good place for it, honestly. Turn 3 Karn is still an amazing play, and it's popularity will always fluctuate based on hate as Tron has very lopsided matchups. But going back to Karn, I remember years ago when control was dominating people would swap out main 4x Karn for 4x world breaker, but turn 3 Karn is still a beating in today's modern. Similar thing with Ugin, sometimes the threats are adjusted for the meta. Recently people have been playing thragtusk over wurmcoil because it plays better against Solitude.
@@hotboxingautism8154 This would have been about a year or two ago. But looking at it now, there's still a few holdouts still playing Karn Liberated, but they're all posting results from small tournaments, like store championships, or don't have particularly good records. Urza Tron and Eldrazi Tron are still fairing alright in the metagame. I don't see a lot posted for either, but they have solid results when they do get posted. That said, Ugin isn't seeing a whole lot of play either. But just looking at the metagame, the turn 3 Karn plan isn't a great one to rely on. A lot of decks have access to Boseiju or Thoughtseize, which means you won't even reliably get tron online by turn 3, while other decks can kill by turn 3, which means you need to start interacting before then.
@@lollojojjo6612 *points to the top right of a card* devotion only cares about how many mana symbols are printed next to a permanent's name. Anything else is ignored. Lands, mana rocks that give colored mana, and the rakdos chef with a long name give no devotion. They have mana symbols, but only in the effect text. Phyrexian Obliterator on the other hand gives FOUR devotion, because there are four skulls in the mana cost. Also, color is determined differently in game play compared to commander deck building. Unless you see a colored circle next to the permanent type (you mostly see this with old werewolves. You can't cast the backside, so no mana cost), color identity is just what you would pay to cast it.
Color is determined by mana cost, unless there is a line on the card that says otherwise ( * pact cards, devoid). So lands, which don't have a mana cost, are colorless. Unless of course you do something to give them a color like painters servant.
I love Mindslaver. I run it in my Muldrotha commander deck, so I can recast it from my graveyard over and over again (yes, yes, I know I'm evil, you don't need to tell me). One time I used it on my brother, and he had Read the Runes, which is an instant that costs X and one blue. You draw X cards, but for each card you draw this way, you have to discard a card unless you sacrifice a permanent. So, after I took control of his turn, I forced him to play it. He was running an Estrid enchant land deck, based on enchanting his lands to produce insane amounts of mana. So even though he only had like 6 or 7 lands out, I was able to make him play Read the Runes with an X cost of 14. The icing on the cake is that for each of those 14 cards he got to draw, I got to make him either discard a card or sacrifice a permanent of my choice. So, I ended up forcing him to wipe his own board including his lands (he only had a couple creatures out in addition to his lands, so I also got to make him discard like 5 cards as well.) Then at the end of his turn, when he had to discard down to hand size, I forced him to discard all the lands he had drawn, leaving him with no lands on field or in hand. Needless to say, my brother refuses to play against my Muldrotha deck unless I take Miindslaver out now.
I don't agree with your analysis on emrakul the aeons torn, since i don't really think there are many decks which need emrakul to exist. Sure it gets played in a lot of places because it is the best creature you can play when you don't care about mana cost, but almost all of these decks would still exist and still be good in a world without emrakul. Whereas karn has reshaped every format he's been played in.
I dont remember Eugene #8 being that strong in standard. Embercleave usually was fast enough that you cant get 8 mana without interacting. That I cut Eugene to one copy in my Yorion builds
@@NinjamanhammerI'm talking about M21, Spirit Dragon, Eugene #8. The colourless one you cannot fetch with your ultimatum and the one you cannot play before monored deals roughly a peak cumulative 34 points of damage by the end of turn 4. That meta. Could you Genesis for Eugene #8? Yes but that deck was kind of banned in short order.
@@Ninjamanhammer Sorry I didnt name the exact set. Embercleave and Yorion are both much newer than Fate Reforged. No idea how Eugene #8 behaved then. I presume the format was slower.
@@dragade101 It was. This was Siege Rhino standard. Lots of good midrange but not a lot very fast aggro. Ugin was very good at going over everything, including Elspeth Sun's Champion.
The fact that Emrakul is legal in a lot of formats would scare me if channel wasn't either banned or restricted in every format it can be played in ^^ I'm kind of assuming that the reason channel is so restricted is mostly because of Eldrazi.
Ah yes, the Eldrazi list featuring Ugin and Karn.
Ugin still needs to be permanently banned I'm every format and removed from existence.
@@anannoyedpanda honestly, he's just really good in commander. No need for a ban there.
@@josephwodarczyk977sounds like an ugin player
@@hirt9066 in every deck. Sometimes I run extra copies and don't tell anyone.
Next, do top 10 silver-bordered/acorn-stamped cards that would be BRUTALLY overpowered if it would actually be in actual play.
This would be a fun video
Steel Squirrel is one that catches my eye
Blacker lotus.
Remember that time when they made silver bordered cards legal in commander for a little while? That was fun
Organ Harvest comes to mind. One mana black Sorcery, sacrifice any number of creatures you control and you get two black mana for each creature sacrificed this way. That is WAY too easy to combo with.
I love the Eldrazi because they are basically Lovecraftian eldritch horrors. I love their theme and artstyle and I'm sad I never played or bought MTG during the time the original Eldrazi release just to collect the cards for the art.
Also shame Kozilek didn't make the list, he definitely deserves to be on a "Top 10 Most Badass Names" list, "Kozilek, Butcher of Truth"
Honestly, he's my favorite of the original lords. 10 mana is actually somewhat realistic to hit in a ramp deck, and while he's the easiest to interact with of the 3, drawing 4 cards means you can usually find a plan b even if they do answer him. Just a solid fair top end. Everything about the card just speaks to the simic player in me.
Also I love how these Eldrazi are inherently evil, as some people have speculated they are important to the ecosystem of the multiversse
Yeah, the cherry op top of the Lovecraftian cake is definitely the names of the cards.
My two favorites are "Emrakul, the Promised End" and "Ulamog the Ceaseless Hunger".
They have that same... inevitability as Lovecraft's Great Old Ones. We are puny and powerless next to them. You are as likely to be able to stop the sun from rising as you are to stop these ancient and ineffable horrors from destroying your reality.
@@poenpotzu2865 they aren't evil just because they destroy
@@stigmurder99 If they are Lovecraftian, they aren't evil, but *indifferent* (to humans, say) which is in way far worse - you can't predict them, understand, them, reason with them.
The Eldrazi 'n Karn episode!
Just wanted to comment, I've been following your various channels since at least when you were doing wow videos, and it's pretty great that you are making these easy to watch and digest videos about magic, especially since I recently got into it myself. Keep up the good work!
I love that this is basically "the best Tron deck cards"
Fun fact, with Ugin, the Spirit Dragon, if you make the lands gain a color (like white with Eight and a Half Tails), you can -0 Ugin to wipe out all lands.
??? how does that work?
@@CaptainB1994 Lands are colorless permanents with no mana cost, which is considered a mana cost of 0 for all purposes except playing the card. If you can use an effect to make your opponent’s lands gain a color, like Eight-and-a-Half-Tails, you can use the -X and choose 0, exiling all colored permanents with a mana cost of 0, which includes the colored lands.
@@jeezuhskriste5759 so like Armageddon except the lands get exiled instead of being destroyed?
@@CaptainB1994 All the lands you want with Eight-and-a-half tails
@@CaptainB1994 Not quite. With this method, albeit more expensive, you get to pick and choose which lands are destroyed. So you keep your mana and only set your opponents back.
This video took me back.
Years ago my first college gf was super into magic and she built a colorless aldrazi deck that absolutely fucking stomped people at our local card shop. She was very proud of it, lots of cards from this list were in it
One thing worth mentioning for the eldrazi titans is that when you have a ‘cast’ trigger, you essentially cant counter it since just casting ulamog already puts the trigger on the stack. So even having ulamog countered even though you lose the creature, you still get to exile two things. Its a big reason as to why the titans are really strong
You can still counter the ability.
I didn't know this, that's pretty awesome
@@Kalenz1234 with a second card, sure, but also very few decks have anything in them to counter abilities.
@@swahilimaster Just saying it's possible. Also there are counterspells that can counter everything on the stack, spells and abilities.
@@Kalenz1234 *Pushes glasses up nose* Technically!
I remember assembling an elvish Eldrazi deck which had the combo of elvish piper, two training days, and a spawnsire of Ulamog. This creates an infinite mana combo that allows spawnsire's 20 mana ability to pop off.... which is play any and all Eldrazi cards from your side board at no cost... so All is Dust followed by the 3 major OG Eldrazi titans.
It's crazy that Emrakul, the Promised End *is* the toned-down Emrakul.
This list is like Top 10 Eldrazi (guest starring some planeswalkers) it’s funny but I’m about it
Aeons torn and her siblings also saw play as anti mill cards in modern in the past.
Another non eldrazi card that is also good is Wandering Archaic. It isn't a standard, modern, or legacy all star. But in commander it can completely change the game. Counterspells become more one sided, tutors become less efficient, removal is even more dangerous. Definitely worth an honorable mention.
You should mention Commander when talking about certain cards like Emrakul, the Aeons Torn because of how broken cards can be when you can always cast it from the Command Zone and why Commander has such a short banlist
Yeah but emrakul wasn’t banned for that reason
Emrakul was banned because of accessibility (they were cheap at the time being a prerelease promo) and to add complexity to win conditions. This was before the printing of many modern game enders like hoof.
@@andrewbenson6316 I got one in a booster pack shortly after it came out and it was already worth 15 bucks.
Commander has the worst banlist in the history of MTG, the number of cards that should be banned, but are not banned, is ridiculous. They ban sway of the stars, but demonic tutor is fine? Ad nauseam is fine? Necropotence is fine? I don't think so. Also, you see how tolarian academy is banned there? That wasn't always on the banlist for commander, that's how dumb their banlist is.
@@dark_rit at 40 starting life, vampiric tutor and imperial seal are much more ham worthy than demonic tutor. The fun thing about commander is that it’s mainly casual, so most players rank their deck by power level and play accordingly. Tolarian Academy is incredibly powerful in a format with dozens of mana rocks, too
Worth noting that Lattice's ability to make cards in hand colorless was also relevant because it made Force of Vigor's alternate cost unpayable, which was probably the best answer to artifacts in green at the time.
I remember playing Commander back when the Eldrazi titans were first introduced. Every single one of them was viewed as a "No fun allowed" card. And Emrakul was most certainly the one people liked seeing the least.
Amazing! Please never stop!
I currently only need 27 more cards to make my full colorless deck thank you for this video it helped a lot :)
Emrakul, the Promised End sees play in Omnath, Locus of Creation deck in modern where you can play her as soon as turn 5 for 9 mana.
I remember I opened an Ulamog in the very first MTG pack I ever opened... I'd been playing MTG for a bit before that, but mostly with hand-me-down decks, heh.
God, I couldn't believe my eyes.
The mad man did it.
Kozilek the Great Distortion is my favorite colorless card. Easily my favorite commander
Great Distortion commander gang
I love him as a commander. I run loads of mana rocks to bust him out as fast as possible, then refill the hand with his cast trigger
@@solbradguy7628 Then discard some of the drawn cards to counter.
I’m enjoying your videos, keep it up!
Yeah. The fun fact about Eye of Ugin and Eldrazi Temple is that back when they were printed, Wizards made sure every colorless Eldrazi cards were very costly.
By the time they printed cheaper colorless Eldrazi cards (some using devoid to make them automatically colorless by default), they end up making those two lands busted as a consequence.
If you include devoid, there is also Sire of Stagnation. A 4UB 5/7 that has whenever a land enters an opponent's field, you draw two and they exile the top 2 cards of their library.
This was almost just 'The Eldrazi.'
Had an idea for a video. Top 10 creatures designed to be a commander. Like a I know a few have commander abilities, or one angel that costs life to pay instead of increasing costs to cast from commander zone each time it goes back there.
If you haven't done top ten ramp spells, I think that should definitely be on your list.
If you have, maybe best token producers/counter placers?
The lack of 12 post mentions breaks my legacy pet deck heart
This video was basically "hey, let's talk about how broken eldrazi are. Oh, and Karn is here too." Lmao
Amazing video again !
what's the background music for Karn? sorry for asking, i've been looking for it!
I feel like Omarthis is a bit underrated, punishing removal by dumping out a field of 2/2s that you can potentially flip is a powerful ability, so long as you don't get carried away with him. Then there's the Archaics, particularly Wandering but also Abstruse. Also, Clara Oswald deserves a mention as a powerful sidekick for many of the Doctors.
I'll never forget my 3rd day of playing magic, sitting in an airbnb kitchen, and someone brought out Mirko Vosk, mind drinker, which seemed to me back then to be the most busted ass card conceivable. "Oh honey," my friend said, pulling up a picture of Emrakul and showing me.
My blood legit ran cold.
A colorless commander deck would be amazingly fun. Just fill the deck with tons of colorless ramp and then the biggest of eldrazi
My boy Kozilek not even making the list when all his best little babies did.
Genuinly thought this youtube channel name is TheMamaLog...
I call slight shenanigans, as cards requiring specifically colorless mana can NOT go into any deck. They must go in a deck that can produce colorless mana.
One of my more friendly decks is a mono colorless just win deck. It's pretty fair though. Soul Ring and Black Lotus are really the only unfair cards. It only uses Wastes and Forsaken Monument for a bit of ramp. It's got some goodies. Mycrosyth Latice+ Karn, The Great Creator, Eldrazi Titans, and The Moxen, but most of the time it's just fair artifact creatures. There's no instants or sorceries, just artifacts and equipment.
Oh damn, since this, they've added another card type: battles. So Emrakul is even cheaper if you throw one of those in the yard, too! Unfortunately, there's only one colorless battle, and it's not particularly great in a colorless deck. But Invasion of Amonkhet, Ixalan, Ikoria, Gobakhan could all do ok if you can cast them.
ok so a few things, the eldrazi mimic thing to have 4x of and the eye of ugin in opener was rare, that would be 5/7 cards of ur hand anyways and yeah that 16 damage on turn 2 with a thouhgt knot i dont think i ever saw happen, not exactly why it was broken but it just scaled up througout the game for free
emraukul aeons torn on paper is maybe the best card for colorless but play wise i wouldnt push it cause its very specific in what decks it goes in and as a win con and what it does.
Emrakul is pretty much an automatic win. You either have to die to instant burn or have a stroke before you swing to lose once it hits the board. It’s not a win condition it’s THE win condition. Most finishers have a level of interaction that allows you to deal with it, but unless you have a couple extremely specific techs that’s just not the case. As far as this list is concerned it’s the obvious answer. What do you think should’ve been at the top? Karn?
What about All is Dust?
Surprised you didn't mention how Marvel really enabled ulamog and Emrakul the promised end in that standard format. Sure, gb delirium decks were hardcasting Emrakul some times, but those cards were so well represented in the standard metagame because of Marvel's ability to cheat them out and still get their cast triggers at the time.
I would love to see a video about ranking companions
15 flying squirrels can kill Emrakul! It's just a funny thing.
Also, You should mention that Emrakul and Gristlebrand are so powerful that they were banned from Commander. A format that has next to no banned cards (relatively) due to how it works. Those two cards are so good that they HAD to be banned to keep the format somewhat balanced and fun.
Creatures with Reach can also hit things like Emrakul, the Promised End.
And be promptly trampled over lol
Surprised Wurmcoil Engine didn't get a mention here, that card was a staple for years.
Did you see the (excluding artifacts) in the title?
@@Ninjamanhammer I chose to wilfully ignore it lol, because Wurmcoil is THAT good
@@curlybearington1734 Why are you surprised the creator of the video didn't put on a card that doesn't fulfill the criteria of the video?
@@Ninjamanhammer I'm being facetious
2:34 - Does Ulamog look a little Elesh Norn-y to anyone else?
Even though I'm usually a Spike (though a helpful one), Emrakul makes me feel like a Timmy
not a video idea, but in general i would love if you mention commander too. the "legal in" mention ignores commander for example.
maybe just one or two side notes/sentences per card, *if* there is something to say thou.
Honestly feel like when it comes to Eldrazi beaters, I’d rank it 1. Though-Knot Seer 2. Reality Smasher 3. Reality Shaper 4. Eldrazi Mimic. That’s coming from me who wasn’t involved with magic during the Eldrazi Winter though.
12:45 What about Elesh Norn, Grand Cenobite?
Elesh Norn is a great card.
Has absolutely *nothing* on Emrakul and Griselbrand.
@@johnnyjoestar4473 yeah, elesh doesnt win the game by itself unless yourr playing against a go-wide deck
griselbrand will bury ur opponent in card advantage even if they remove him while delivering aerial beatings
emrakul just wins u the game
@@God-ch8lq Elesh Norn, Grand Cenobite helps to brutalize creature decks.
Griselbrand and Emrakul help to brutalize a metagame.
@@johnnyjoestar4473 touchè
It would be interesting to find out which spells are banned in all formats. Or in all but vintage.
That would be the Legacy ban list.
@@travisgatchell5986 There are cards that are banned in Legacy that are legal in commander, and cards that are banned in legacy that weren't banned in their standard format.
how about top ten aura enchantments to put on your opponents permanents?
Yes. You missed Walker of the Wastes. Thing's so broken that players are too scared to play it and thus it has been forgotten.
This... hopefully also excludes lands, right? Cause all lands except for Dryad Arbor are colorless
Emrakul the Promised End has actually seen a lot of play in Modern Tron as a 1 of in plenty of lists. Not sure why you say it's not played at all
Ah yes I needed a reminder of things I can put in tron again
Emrakul is the Nibiru of this channel. Or the Great Tyrant Neptune. One of the two.
In a casual game, #1 has to be spawnspire of Ulamog. Sure, it costs 10 mana to bring out, and it costs 20 mana for one of its abilities to cast, but that ability is to bring any number of eldrazi cards WITHOUT PAYING ITS MANA COST! In a casual game, this is from your personal collection. Bring out a significant amount of dominator drones and your opponent is almost guaranteed to lose the game.
But how is it an upside when you still need specific Mana? Dont you need to make your deck around that sort of stuff? Like a blue deck and stuff?
Am not a Magic player, but i kind of know how the game works, so if anyone can explain, that would be helpful :)
Also, how does a Planeswalker actually work? Is the +2 ability free to cast? Or is it for (in this case Ugin the Spirit Dragon) 8 Mana to cast? Because a free to cast Lightning Bolt seems kinda well very good.
Cant flying also be blocked by Reach creatures?
Colorless can be made by most utility lands and mana rocks.
To answer those questions in order:
- Its really not easier. A lot of the most commonly-played lands don't actually produce colourless, with the so-called "Pain Lands" like Shivan Reef being notable exceptions.
- When you cast a planeswalker, it'll enter the battlefield with a number of loyalty counters equal to the number on the bottom-left. Once during each of your turns, as a sorcery, you can activate one of those abilities and add/remove the appropriate number of loyalty counters. So when Ugin comes down, if there's a bunch of small creatures on your opponent's board, you can use the -X and wipe them out. Next turn, you can activate another ability, in most cases being the +2.
- Flying creatures can be blocked only by creatures with either flying or reach.
There are lands and artifacts that make specifically colorless mana, it’s only an upside for colorless cards that don’t specifically require a colorless source in the cost meaning it would only display a number and no mana symbols
The loyalty abilities of planeswalkers don’t have mana costs, you can use any of them once per turn during either main phase (including the turn the planeswalker was cast)
Definitely feel like you should research and mention cards from a Commander stand point too Hiruma because as it stands Commander is the biggest format in the entire game and has been for some years now, due to the increasing price of trying to get in to modern/legacy/vintage it's become harder and harder to even get in to the format let alone compete in it.
The issue is that no one agrees what power level commander should be played at, so making any statements on it will always be subjective
@@pumkinswift8263 .........except a powerful card in commander is still a powerful card no matter what power level you play at. there's a reason there is a thing called cEDH
@@ceroluthor Lots of people see Cedh as "fake edh" or "a perversion of the format" or something. I think your overall point is valid, but people will be weird about it regardless. Not too mention, there's way less reliable data about Cedh, making talking about it much harder in gerneral.
@@pumkinswift8263 a strong card is a strong card in the format regardless if it's cedh or not that's why there's cards in the format that are considered high powered. It's not a discussion on which version is being played because both versions are still commander. Cyclonic rift is no more stronger in cEDH than it is in a kitchen table magic. I understand why people don't want to play that fast usually because of budget constraints but at the end of the day they're both commander and a strong card in the highest tier is still a strong card in the lowest tier
@@ceroluthor This isn't true, lots of cards are context dependent. There are cards that see play in cEDH that don't see play normally not because they are too powerful but because they are too weak. Same reason a card like Stony Silence is more powerful in vintage than in legacy.
dude, ur wrong, legacy 12post can hardcast emrakul consistently
it plays a lot like modern tron, but generates wayyy more mana while also setting up stax pieces to prevent any shenanigans (a T1 chalice on 1 makes delver mains tremble in fear)
How about the best cards in joke sets like unstable?
Actually a video about top 10 eldrazi
In arena ugin 80% of the time he will make a player rage quit if he hits the field as since he starts with 7 most ppl will not summon monsters higher than 7 (and the many ways he can be cheated out well at least in historic you can get him out on turn 3-4)
Needs to be banned.
Although azorious affinity is able to make ugin actually be beatable with how strong the creatures can get.
You should do top 10 most confusing cards
Top 10 Non-Commander cards for the commander format
Wandering archaic is my favorite
About number five:
Tribal is actually a card SUPERTYPE, like Legendary, Snow, and Basic.
....Cards you may have missed....
None that I can think of, and though I expected both Emrakuls and number eight, I was also expecting Kozilek to show up.
This should have been Top 10 Eldrazi cards
Is this a repost? I feel like I watched it a few days ago
I got to the second one and I'm gonna call it now, at least 9 are gonna be some combination of eldrazi, ugin, or Karn and at least 5 are gonna be just eldrazi Edit:Just finished iy, close enough?
I think that Eye of Ugin should be unbanned from modern; while at the same time banning Eldrazi mimic. This to see if the Eye will be balanced enough with Mimic unplayable. If it is still too toxic; reverse both of them.
4:40 its a shame he didnt mention at all how daddy karn is the only legal card that RESTARTS THE GAME....imagine being the op and you say "ok lets do that again"
Definetly think Karn should get the nod. Emrakul is obviously a completely absurd card when resolved or cheated into play, but Karn is a much more prevalent card in every format he is legal in.
One of the most versatilr cards ever printed due to the wishboard and a great incidental stax piece against artifact decks. Just overall a crazy good card.
i loved using a tooths and nails deck and cheated out emrakul together with hypnox. if it comes through, the opponent will face down 2 flying spaghetti monsters with no cards in their hand.
I honestly think Karn Liberated and Ugin should have swapped places. Karn is the face of Tron, but Tron decks don't really run him anymore, and there's a few players in the pro scene that have been arguing Karn shouldn't have scene play in the deckanymore ever since Ugin was printed. A typical play pattern for Karn Liberated was just -3 to exile a permanent, and then maybe exiling a land from their hand before dying. Ugin by comparison does a much better job at stabilizes in games where you weren't winning before the planeswalker comes down. Or at least that's how it was last when Tron saw a fair bit of play, but it isn't quite the boogeyman of modern it used to be.
Tron decks absolutely still run 4x Karn Liberated. U-tron was never super big on karn, and E-tron would run it depending on meta, but both of those decks have fallen off hard. I don't know how long ago you were referencing, but G-tron has been solid since MH2 release, hovering around top of tier 2 or bottom of tier 1. Which is a good place for it, honestly. Turn 3 Karn is still an amazing play, and it's popularity will always fluctuate based on hate as Tron has very lopsided matchups.
But going back to Karn, I remember years ago when control was dominating people would swap out main 4x Karn for 4x world breaker, but turn 3 Karn is still a beating in today's modern. Similar thing with Ugin, sometimes the threats are adjusted for the meta. Recently people have been playing thragtusk over wurmcoil because it plays better against Solitude.
@@hotboxingautism8154 This would have been about a year or two ago.
But looking at it now, there's still a few holdouts still playing Karn Liberated, but they're all posting results from small tournaments, like store championships, or don't have particularly good records. Urza Tron and Eldrazi Tron are still fairing alright in the metagame. I don't see a lot posted for either, but they have solid results when they do get posted. That said, Ugin isn't seeing a whole lot of play either. But just looking at the metagame, the turn 3 Karn plan isn't a great one to rely on. A lot of decks have access to Boseiju or Thoughtseize, which means you won't even reliably get tron online by turn 3, while other decks can kill by turn 3, which means you need to start interacting before then.
He actually did it
Wait a minute, if Ugin exiles permanents that costs X or less,then why doesn't he exiles lands?
Because they don't have a cost which means they are excluded.
Easy to miss, but the permanents have to be colored. Lands are colorless.
@@josephwodarczyk977 wait a minute, if lands are colorless how the devotion to a color works? Does the devotion count the mana produced by the lands?
@@lollojojjo6612 *points to the top right of a card* devotion only cares about how many mana symbols are printed next to a permanent's name. Anything else is ignored. Lands, mana rocks that give colored mana, and the rakdos chef with a long name give no devotion. They have mana symbols, but only in the effect text. Phyrexian Obliterator on the other hand gives FOUR devotion, because there are four skulls in the mana cost.
Also, color is determined differently in game play compared to commander deck building. Unless you see a colored circle next to the permanent type (you mostly see this with old werewolves. You can't cast the backside, so no mana cost), color identity is just what you would pay to cast it.
@@josephwodarczyk977 oh ok cool, so that guy 3 mounths ago just cheated...
Thanks man this is easier than I though
I use the thran gateway to cheat out emrakul for 4 mana, it's hilarious
you can also cast emrakul with quiksilver amulet
Quicksilver amulet does not cast.
Top ten tribal decks
This video reminds me why I don't play Magic anymore: Wizards's ban policies just suck.
Let's admit it, we all knew that Emrakul was going to be the number 1
Gotta be honest, the best colored artifact spells could fill a list too.
They're plenty enough and usually pretty stronk
Top 10 God creatures.
Top 10 token creators.
Top 10 can-trip cards
Top 10 Black removal.
Top 10 burn Sorcery/Instants
Top 10 when it dies creatures.
This is basically top ten eldrazi right?
Question: Wouldn't Ugin nuke all colored lands with his -X, even if you choose X to be 0?
Color is determined by mana cost, unless there is a line on the card that says otherwise ( * pact cards, devoid). So lands, which don't have a mana cost, are colorless. Unless of course you do something to give them a color like painters servant.
@@LorkOnTheClorf Gotcha, thanks
Dude, what's the hurry? You sound faster
I love Mindslaver. I run it in my Muldrotha commander deck, so I can recast it from my graveyard over and over again (yes, yes, I know I'm evil, you don't need to tell me). One time I used it on my brother, and he had Read the Runes, which is an instant that costs X and one blue. You draw X cards, but for each card you draw this way, you have to discard a card unless you sacrifice a permanent. So, after I took control of his turn, I forced him to play it. He was running an Estrid enchant land deck, based on enchanting his lands to produce insane amounts of mana. So even though he only had like 6 or 7 lands out, I was able to make him play Read the Runes with an X cost of 14. The icing on the cake is that for each of those 14 cards he got to draw, I got to make him either discard a card or sacrifice a permanent of my choice. So, I ended up forcing him to wipe his own board including his lands (he only had a couple creatures out in addition to his lands, so I also got to make him discard like 5 cards as well.) Then at the end of his turn, when he had to discard down to hand size, I forced him to discard all the lands he had drawn, leaving him with no lands on field or in hand. Needless to say, my brother refuses to play against my Muldrotha deck unless I take Miindslaver out now.
I don't agree with your analysis on emrakul the aeons torn, since i don't really think there are many decks which need emrakul to exist. Sure it gets played in a lot of places because it is the best creature you can play when you don't care about mana cost, but almost all of these decks would still exist and still be good in a world without emrakul. Whereas karn has reshaped every format he's been played in.
Isn't this juat a top 10 Eldrazi list?
Edit: Ah, I forgot about Ugin & Karn
How about Highest power and toughness on an artfact.
urza's saga token in a legacy affinity deck
Emrakul the Aeons Torn is not that good 'cause it dies to 15 flying squirrels
I dont remember Eugene #8 being that strong in standard. Embercleave usually was fast enough that you cant get 8 mana without interacting. That I cut Eugene to one copy in my Yorion builds
I think you're talking about the wrong Ugin.
@@NinjamanhammerI'm talking about M21, Spirit Dragon, Eugene #8. The colourless one you cannot fetch with your ultimatum and the one you cannot play before monored deals roughly a peak cumulative 34 points of damage by the end of turn 4. That meta.
Could you Genesis for Eugene #8? Yes but that deck was kind of banned in short order.
@@dragade101 Okay, because I played back in Fate Reforged standard and Ugin was extremely strong.
@@Ninjamanhammer Sorry I didnt name the exact set. Embercleave and Yorion are both much newer than Fate Reforged. No idea how Eugene #8 behaved then. I presume the format was slower.
@@dragade101 It was. This was Siege Rhino standard. Lots of good midrange but not a lot very fast aggro. Ugin was very good at going over everything, including Elspeth Sun's Champion.
The fact that Emrakul is legal in a lot of formats would scare me if channel wasn't either banned or restricted in every format it can be played in ^^
I'm kind of assuming that the reason channel is so restricted is mostly because of Eldrazi.
Channel is mega-busted without the Eldrazi, so it's even more horrifying with them running around.
Channel is broken with way more than just the Eldrazi. Being able to turn 1 life into one mana is absurdly powerful.
ahh Ulamog.. how i hated him. :D
Mimic was definitely worse than thought knot in modern. Idk about legacy (been a long time since I played it) but Mimic was far worse