I feel like the games overall balance would have been better if they focused on the core 1v1 idea and later introduced kameos. Similar to customs in mk11. As of now the disparity between a “complete character” and a cameo reliant character is highlighted when a when a kameo is not needed to win but still available. Sub zero needs a kameo, his gameplan revolves around their combo extensions to be somewhat competitive. When someone like lui, Johnny or mileena just receive bonuses. If the kameos are balanced in the fact that everyone has access to them, then characters need to be balanced for when kameos are AND aren’t available. Scorpion with his optimal kameo is still weaker than Johnny without one. That gap needs to be fixed by focusing on individual characters, and a 1v1 mode would make sense in that regard.
This is exactly right. The characters should have all been made as whole, independent characters to begin with that can all get safe meterless and metered damage. Each of them should have had a particular archetype, like how Johnny Cage is. Then, the Kameos would come along and either help boost the effectiveness of each character's archetype or fill in the weaknesses associated with said archetype. Currently, we have characters that are independent already like the ones you mentioned. Then, we have Sub-Zero, Tanya and Rain - each of whom are either decent or very strong characters, but otherwise need a Kameo just to get a meterless combo. To your other reply where you detailed your conundrum of learning most of the roster in this game, I feel you. In MK11, I learned 13 characters before the game ended. That probably isn't going to happen in this game, unless I commit to only using 1 Kameo with each of them. You are not alone!
Crazy how something like this should've been the first obvious thing to do if they wanted to focus on the kameo gimmick in case things goes wrong like tag team did (according to boon not me i loved the mode) crazy how he mentioned this but didn't learn his lesson
@@jeffpaez1997 Much agreed. This should have always been the primary mode, with normal 1v1 Kombat being the secondary mode so that players have choice.
@@Dr490n28 Thank you so much for the kind words!!! You're right - I do not hate MK in any way. This is my favorite franchise of all time. I have all the games, many on multiple gaming devices. But with all that love, I refuse to ignore MK1's very real issues, so I try to use my platform to constructively critcize the game with the hope that NRS listens and implements solutions to the issues I raise. I see what you saw - MK1 is a popular punching bag and has been since the very first trailer. And the majority of peoples' gripes with the game have been pure nonsense. So I have decided to become a voice of reason, an objective truth-teller that tries to be a bridge between casual and pro players to the best of my ability. Thank you so much for watching! I have much more where that came from.
Most ppl dont hate because they "just want to" this game isnt in a good position to defend it either , unless they are just huge fans of other franchise what's the point in that. Mk1 has great gameplay but that's about it , it has so many other problems that turn a lot ppl off the game
@@jeffpaez1997 You're technically correct to say that most people don't have because they want to. But I have seen all kinds of unrequited vitriol directed towards this game well before any gameplay was out. Literally from the very first trailer, there were people hating on this game. And then once gameplay was released, there were all kinds of ridiculous comments and takes on the game. There are several TH-camrs who have dedicated the vast majority of their content to hating on MK1, which is not what we saw from MK11 or MKX. Of course, none of this negates any of the legitimate issues that MK1 does have, but when people mix in personal gripes along with objective issues, it paints a very dark image of this game, which as you said, has amazing gameplay - the most important part of a fighting game.
@@mrAPchem buff ideas, spread the word Nitara: buff her by making her command dash like homelander so for instance all of her normal attack strings that leaves her in the air cost no bar anymore to command dash and it cost no bar when she is in the air command dashing for combos but the next one after that does. and also make fer overhead that leaver her in the air slightly faster. she should also be able plus after hitting her bf2 special allowing her to cameo combo after it. lastly give her back her legacy projectile move back. Scorpion: should be buffed by making his amp ground tp a launcher again and make the cancel built in to both his regular and amp tp. buff the amp hellfire move by removing the damage over time and making it function like how it does in mkx allowing him to combo after hitting it. he needs new strings some mix ups(i personally want his mkx overhead back). some moves need to be sped up Sub-zero: he needs his attack strings made slightly faster except for his overhead, he also needs 1 or 2 new attack string launchers, both his regular and amp iceball needs to be faster to not only be able to combo with it off of normal attack strings but in juggle combos too. He should have the ability to throw his ice clone, i also think he should have his ice burst special back with the same proporties as mkx to compliment his ice clone(but just does not send you that far away). lastly he needs some of his damage scailing off ground freeze. Havoc: He needs at least five new attack strings, he needs his legacy move that titan havoc has were he takes off his head and rolls it but its a mid, has the same affect as reptiles acid ball, and also hits mid exploding on contact. he also needs another one of his legacy moves that again titan havoc has where he bends his hole body for a low projectile and the amp of that can be a knock down allowing for combo extentions for cameos like scorpion Quan shi: needs his mind control move from mkx back, and make half his attack strings faster. and finally his low tentacle needs to be one bar Raiden: change raiden's b2 back to the mkx launcher but make it as slow as sub'z b2. give him back his vicinity blast move back with the same properties as mkx. Give him back his mkx amp lightning projectile back for combo extentions but have his regular fully charged move have the same proportys as the amp. he also needs to be buffed by making his amp electrocute special launch no matter how many bars he uses liu kang: for starters nerf his f4 one button pressure but give him his 113 mkx launcher back along with maybe 2 or 3 more new attack strings to make up for his pressure and to make it less braindead. make his low fireball slightly faster, change his air fireball to the mkx fireball and the amp the one we have now. give him back his mk 11 dragon parry, and finally make his fatal blow start up 2 hits but the first one restands kung lao: nerf tf out of his wake up special by making it unsafe af on block. give him back his mkx or 9 spin back but have it have work the same as mk11 so he can use it more than two times in a combo. swap his dive kick now for a mix between his mkx or 9 dive kick. he needs his mkx tp, and his low hat back, but nerf his mix up buttion's he has now by making the overhead follow up slightly slower. give him his mk11 21212 attack string and his mkx 44 launcher attack string back. and also he needs his hat spin. Reiko: give him his invasion boss special move, the one is like jades dead butterfly move from mk11 but it launches and he uses his spear(this is already in the game files btw). give this guy at least 1 more special move that involes his knife that's on his person but he never uses for some reason. he needs like 5 new normal attack stings involving his knife and his spear, maybe 2 of them be launchers. smoke: give him his smoke cloud move back from mk9, along having it hit low but have the same start up as the one he got now. make his command dash special cancelable anywhere instead of just near yr opponent. also another command dash sending him backwards but the max distance is half screen but he can cancel it at any time during that animation too. and lastly make it easyer to do ground combos after his amp db 4 special. Reptile: give him his acid pool amp special move back but make the amp the special and make the amp of that last longer along with his claw swipe move from mk x. give him 3 to 4 attack stings and have at least one be a launcher and at least 2 be for mixup followups. and lastly allow him to move after doing his forceball just a tad bit more almost like how mkx was but just not as broken Li mei: 4 or 5 new attack strings, 2 a launchers 1 plus frame one, the rest strings into lows. she needs a new special that let's you command detonate her lantern with one fast motion, fast enuf to do it mid combo. change her base air overhead special hit reaction on airborne opponents, instead of a knockdown it leaves li mei grounded and the opponent in the air allowing for combos like how she could in 3d mk games. also give her back her overhead command special and the amp allow for ground combos. and lastly allow her to be able to combo with one amp projectile grounded and in the air. y'all stay tune i got more heat for every character
Reiko could have been really cool By removing his f4 move and maybe add a spear move cause he has a spear and never fucking uses it. And for Shao when he grab you with the buff on . That should deal more damage cause he slam your face with the axe while the buff active
@@cobalt-snake6125 Hahahahahahaaaa!!!!! Ironically enough, I do have my very first gaming laptop - a Dell G3 with a GTX 1050ti that I rarely use anymore. There does seem to be an issue with the power port though.
Thank you for the kind words. I agree - characters need to all be buffed to where even if Kameos aren't available, they can still fully fight and combo with and without meter safely from their strings at a bare minimum. And if they can be made to do so in a unique manner, then that's even better!!
@@tezzdickerson8438 That isn't remotely accurate. Invasions Mode alone refutes the idea of NRS being lazy. And who didn't get properly buffed/nerfed in this game yet??? You can certainly make the case that characters like Sub and Reptile haven't gotten enough buffs. But Raiden, Cage and Peacemaker have been nerfed well enough to where they are still very good, but not stupid, which is the very best way to be nerfed.
Lazy? How? Because they aren’t doing the things YOU want immediately? They have turned a lot of this game around since launch, it’s far from lazy work.
Great points! Imo story mode Raiden having an Elemental would be a good example of how R1 could still work for 1v1. Similar to Injustice use it for bounce/popups ,more specials or even utility moves like Johnny's Shadow dash or something
That's what I'm saying. For him specifically, he has that move Razzle Dazzle(DB2) that currently doesn't have enough utility. If that move's was turned into a stun move that allowed for follow-ups, that would be more than enough for him.
I think instead of getting rid of the devastator move for Khan and replacing it with Klassic Khan they should make the axe slam get a little pop up all the time
In terms of kitana she is good on her own but another thing I think people criticize the characters on their own is their creativity. So for kitana, for example, bringing her gameplay back as similar as her mkx counter part would make her more interesting. What you showed in her example would make her one dimensional since her fan lift is her only optimal combo starter she needs other combo routes, such as bringing back her fan toss as it used to function able to combo off this would make her stand out even more. If the devs were to do that I could see her combo from her 112 string into the fan toss. I just miss the old school kitana
I appreciate this video, but the sad news is, for the next mk game, none of this work they COULD put in to implement 1v1, would come back. That's why they'll never do this. MK will never be a serious legacy investment from everyone, until MK has actual legacy. Between mk9 and mk1...sub zero has had 16 different special moves minus iceball and slide...and none of them make it from game to game.
you are so right. I was able to drop MK1 and pick up SF6 and it was like riding a bike to get back into the groove. I still like MK1 a lot but the community helps with the longevity of these games. Continuity is important.
I see what you're saying. NRS continuously overhauls its characters needlessly when they could simply build upon a tried-and-true formula and innovate from there. Characters should be keeping their normals, strings and specials from game to game; only the properties of said moves should differ depending on the title.
@mrAPchem in mkx, I played "Assassin" Kitana, "Ravenous" Mileena, and "Unbreakable" Sub Zero. None of those moves from any of those variations, made it into mk11. Now we're at mk1, and none of the new moves from mk11, are in mk1. I'm just tried of relearning characters...adding a kameo on top of it, is too much effort to know it won't matter by the next mk. This is the first mk game I've played, and just passed on outright...and I've been in it since super Nintendo.
For 1 v 1 to work some of the roaster would need more moves like I’m a liu main and as dope as liu kang is he extremely relies on kameos to carry him because he is so basic and doesn’t have any mix without kameos. So he would get racked.
For sure - some characters would need things that they currently don't have, like Liu Kang needing either a pop-up or stun move/string. I don't believe that he needs any mix - his zoning is superb and his up-close game is even better.
First love the outfits for my ladies and I like your ideas and I completely agree that a 1v1 mode would maybe alienate less people if kamoes were optional. Would it be crazy if neutral jump launchers returned which could help create more meterless combos. I primarily play the ladies so I had some ideas for some of them. For Tanya, I would maybe bring back her 2, up3 string from MKX which launches. I would allow her to teleport forward and backwards without needing the buff and have it that you can extend combos when you teleport behind them like in the old days to aid in the meterless damage department. I would also just allow her to have better movement by default. Then the buff should alter the properties of her special moves, like maybe the drill is a low or something to spice things up. I would also like if you could cancel/feint one of her strings like in MKX where you could hold f3 and cancel it and also be able to cancel the teleports. Honestly, this is just to make MK1 Tanya more like Tanya (with her slithering drill/corkscrew kicks, and deceptive fighting style) and give her options in 1v1. If it were up to me she would have her Kobu Jutsu, all her fancy corkscrew kicks, and her sassy/deceptive personality back. I feel like, out of everyone she was done the most dirty with her changes in the new era in terms of her lore and gameplay. But keep up the good work.
Thank you for the kind words. I also play many of the ladies, including Tanya. I am not in favor of porting any of her MKX moves/weapons into MK1, especially not her air teleport because we already have several characters with crazy air movement already. And I'm definitely not in favor of adding more mixup options into the game. But giving her some options for launching strings is a great idea. I'm actually quite happy with her new persona - instead of her being a do-nothing generic bad guy with an emphasis on sexiness and deception, she's the pious head of Mileena's royal guard and possibly the reason that she got Tarkat to begin with. She didn't have nearly enough dialogue or character build, but we do have Story Mode DLC on the horizon. She has a lot of potential as a character with her pull between loving Mileena and upholding her oath as the head of the Umgadi.
@@mrAPchem I respect your opinion a great deal and I'm very happy you like this version of Tanya. However, I feel like now she is a generic good girl, whereas before she was supposed to be a shining beacon of Edenian virtue yet followed a dark path and it was interesting because she could justify herself as doing what she needed to do to survive. Also her bright fire powers were a nice contrast to her dark personality and fighting style. I felt like her being Umgadi was the perfect scenario to make her a traitor as she could've covered up Jerrod's murder, be resentful of being forced to serve the royal family instead of being free to choose her own path. That could've been better as it would blend the klassic Tanya while making her more sympathetic than before. Also Any ideas for MK1 Sindel. I would love more banshee/scream and hair powers for her as I think that's the only thing MK11 Sindel got right, but that just my opinion. Hope to see more videos soon.
@@harveysidhu7030 I'm not sure where you got the idea that Tanya was supposed to be a beacon of Edenian virtue that followed a dark path; that sounds much more like Cetrion. She was the daughter of an Edenian ambassador at first but is secretly a follower of Shinnok. Then, after he died, she began following Onaga, only to do nothing and die in Armageddon. Finally in the events of MKX, she finally has some kind of purpose - to fight for a free Edenia - and follows Mileena to that end. Of course, that never happens. Now in the New Era, even though her personality is rather bland, she has seemingly already had a major impact on events - causing Mileena to sneak out, which leads to her getting Tarkat. And then, it seems clear that the double-pull between her forbidden romance and the dedication to her duty will be a major fulcrum for her in the future - if NRS decides to make full use of it. Tanya's potential in the New Era already supersedes her mostly unsuccessful past in the previous lore. She was certainly edgier back then, but also useless as a bad guy because there were already plenty of bad guys and gals that majored in deception. But there is still hope for your desire yet; for all we know, she could still completely be a deceptive mf that is playing Mileena in order to usurp the throne. If that's the case, that's far beyond better than anything she's ever done in an MK game thus far. Great storytelling often takes time. But yes, I have many more videos on the way - thanks for watching and commenting on this one.
@@mrAPchem Sorry for the miscommunication I was being flowery with my language. My interpretation was that because she was the daughter of an ambassador and they focused on diplomacy which is an honourable virtue/value to uphold, she followed a dark path when she engaged in espionage and traitorous/deceptive behaviour. I think the reason why I am annoyed at the changes is because they turn her into a completely different character (more like Jade) and she is (to my knowledge) the only one who has this massive change in direction. I mean most of the cast is still recognizable even when they made their new era changes, but imo Tanya isn't. I also think her evil/deceptive nature isn't a bad trait of the character, and the old stuff isn't that bad but could've been fleshed out more (like her rivalry with Jade). I agree good writing takes time, but uprooting everything that made her who she was wasn't the way to go about it. I do hope she is doing a long con deception (it is my copium headcanon at this point) or she is killed and we get a deceptive Tanya from another timeline. But I really enjoyed this discussion with you. It awesome when you engage with someone who disagrees with you and when we each see and tolerate/understand each other's point of view. I wish you the best of luck 💛💛💛
@@harveysidhu7030 Oh, I didn't mean to imply that you miscommunicated with me! You articulated yourself perfectly well - I just wasn't sure where you got the idea that Tanya represented Edenian virture that was then discarded. There is nothing in any game that makes any note of this. For that matter, there's nothing from the games that implies or insinuates that she has any kind of actual rivalry with Jade either. I know that in Deception, Jade sees Tanya with the Dragon King and therefore decides to make sure she dies as a result, subsequently accomplishing that goal in her non-canonical ending. But that is the result of a natural reaction of seeing one of your countrymen betray your home, not another episode of some long-standing unfriendly competition between them. We see that besides that ending, the two of them are never mentioned together again and never even were playable in the same MK again since Armageddon. And as far as different characters, yes Tanya was seemingly changed the most. But not by much; Reiko is completely different from his archetype and depiction in MK4 and the MKX comics. He was more reserved, diabolical and had more finesse as a bad guy general. Not now. Also, Li Mei and Mileena got overhauled in their character depiction and lore. And do we even need to mention how Scorpion is not even Hanzo Hasashi anymore? Of course, those characters are still relatively similar to their Old Era counterparts in many ways, but they are still radically different than they were before also. And I agree with you - Tanya's old lore wasn't bad by any means, but because it was never fleshed out, it had the effect of making her a complete failure of a character that more or less accomplished nothing in the major story. Before MK9, you could tell the entire story of MK without mentioning Tanya (and many others also) and nothing would change; that's a big problem. And then after MK9, D'Vorah was basically a much better and consequential version of Tanya: evil, deceptive and power-hungry. Given that Tanya's old niche was effectively taken over and didn't lead to her doing anything of note anyway, I see no issue with giving her a new one in this era. But once again, I agree with you - good writing is all-important here with every character, especially one so well-loved as Tanya is. If NRS is going to upend her defining traits, then it'd better be well-worth it and lead to something far better, like it did for Mileena or Baraka. And yes. it is amazing to discuss areas of disagreement in a productive and civil manner; it's almost as though gamers aren't children after all!!! If we were running the country, things would be much better.
Or an easier option is to make it 2v2 with 2 life bars and one match to win or lose in KL. You call in your second character and you have to play him or her untill you can use your other character again or they die. They won't need to do any reanimations just small adjustments.
There are some characters who are more kameo reliant, Johnny and Kenshi are good examples of complete characters on their own but someone like Nitara is a struggle w/o a good kameo. Realistically I think they’d just leave the characters as is and maybe just tweak animations to fit 1v1. They could potentially tweak movesets to fit a 1v1 more but it seems doubtful/like it’d be more work than they wanna invest in.
I think NRS still need to buff every character to make 1v1 feel more like MK9/MKX than MK11. A more power full and crazy gameplay that is the mark of MK
That's the point of this video - demonstrating how some characters can already function in such a mode and how others could be buffed to function in such a mode.
HEAR ME OUT! they add a new defensive mechanic, similar to a breaker. but instead of taking 3 bars. your kameo instead jumps in and takes the hit for you ( dies afterwards ) and u lose the kameo for the rest of the game ( or round ? depending on how much of a disadvantage it is ) that way you get A) and extra defesnsive option that can be used as a last resort B) ur opponent can get a chance to get rid of the kameo ( kills ur khamelon )
Imagine a how to do an arcade mode like Street Fighter 5: arcade edition. MK1 ladder: Sub-Zero, Liu Kang, Scorpion, Raiden, Johnny Cage, Shang Tsung, and reptile, with Kano, and Sonya with the cameos for the MK1 ladder for example. Same with MK2 ladder and MK3 ladder and use whoever is in MK1 in the MK2 and UMK3 ladder. I think MK11 should have used that idea. I think if a MK trilogy remake happened, that street fighter 5: arcade edition Arcade ladder concept should be in it since MKT is basically all three games combined but as another MK3 update like Street Fighter 2. Also imagine chess Kombat returning and even Puzzle Kombat.
@@mrAPchem Another idea can be since the game leads to battle of Armageddon, maybe over time add all the characters from MK9-MK11 and even MK1 and make this the MK Trilogy and Armageddon of the reboot era and it can be the smash bros ultimate of this game such as stages, characters, song, costumes, etc. Pardon me since I only played this game once, if some say the core gameplay is broken, maybe go back to MKX gameplay blueprint.
@@solidmage1720 That would become quite excessive. There's 2 issues with that: a.) once you've added every character in the entire MK lore into your game, what's next for the follow-up game? b.) the competitive balance for that game would be horrible; there'd be no way for NRS to make sure that every top-tier wasn't broken while simultaneously making sure that every lower tier character wasn't trash
@@mrAPchem I guess with the huge roster, it can be worked for a spin-off MK fighting game similar to Tekken Tag Tournament. Babalities, friendships, animalities, harakiri, brutalities can be included in the spin-off game. Or the next MK main game can be like Trilogy/Armageddon with the large cast if MK1 doesn’t use this idea.
@@solidmage1720 Even the spin-off game would be wildly imbalanced with a roster as large as what you're suggesting. Most of the cast would either be unviable or struggle horribly against whoever the top characters are.
I feel if they do add 1v1 we gonna need a new movement mechanic like a run or a super dash iron out the inconsistencies in some character’s kits, some characters would really need it because of their reliance on kameos, shit a new movement mechanic would do wonders for this game.
This game functions better than fine without a run button because of how good dash-blocking is. One of the very best aspects of this game is that it isn't MKX, where people could elect to bypass the neutral whenever they wished to.
@@mrAPchem I can see what your saying but the issue with some of the characters is that they barely have moves that would be able to start a combo (a lot of them lack launchers and have to depend on a kameo to get them going). Neutral is defintely better in this game then mk11 but there are plenty of ways to "bypass the neutral" like khameleon's fan lift or basically any ambush kameo. Basically, I think a new movement mechanic would slightly even the playing field in the balance of characters.
@@johnnie6073 That's why those characters would get buffed to accompany this mode. Every character can at least use meter to get a combo going, and most characters have meterless launchers, either from strings, normals or specials. The ones that don't have those launchers would receive buffs as this mode gets added. In every FG, there are ways for characters to bypass neutral, no matter how fundamentally sound the game is - MK1 is no exception. That doesn't mean that characters should get a run button; if anything, that would guarantee that characters would skip neutral, which is not what the game needs.
I hear you but the issue I have with this is they’re going to be cutting content for a game that is already severely lacking in content. If they do add in a 1v1 mode I want new animations, new/updated moves, new mechanics for every single character. Otherwise why not just play with a kameo but just don’t call them out? I don’t think just adding in a 1v1 mode just for the sake of it will bring back players
Usually I learn most of the roster, from mk9-mk1 including injustice 1 and 2, and many other games like killer instinct, soul calibur and guilty gear. I find it hard to branch out past three very simple characters in mk1. Having to learn a new kameo for a secondary character and building that muscle memory just for a new meta dlc kameo to replace it (khameleon, Janet etc) is aggravating. I don’t want to learn 6 kameos for my main and 1-3 for a secondary and tertiary character. To the point where I’m missing out on currently available content like other fighters because I can’t be bothered to get a phd in mk1 kameos. And I consider myself a more dedicated than the average dedicated casual, someone who prides themselves on game knowledge and at least understanding the cast well. Just because it wouldn’t benefit you doesn’t mean it won’t benefit others. Plus a new game mode is never “less content” even if it is stripped down it’s a separate experience.
I think that’s why they’ve separated the dlc character and kameo releases thus far, so that it gives people enough time to get acquainted with them. It’s also interesting you say this because I hear a lot of people wanting them to bring back tag team which requires you knowing two complete characters. But if it’s a preference thing I get it. I still don’t like the idea of having a stripped down 1v1 mode without them creating new animations or at least adding in new moves. It would feel too barebones and lazy to me
I hear what you're saying, but the casual audience hates what the game is currently and desperately wants this game to function like all other previous MKs did. Giving them this 1v1 mode would only do good and no harm. Plus, it's not like those new moves and animations can't be added later over the course of time because invariably, many of them would. Notice that in the video, I advocated for numerous buffs to the characters that I featured - those buffs would do tremendous work of rounding characters out and making be much more complete. I would only want this mode alongside lots of character buffs so that each fighter all can function as full independent characters.
@@shakhaninja I totally get that. I also think they added invasions so we could practice our characters outside of the dojo and still get rewarded without losing online. But I can’t stomach another season after grinding all of the previous ones in a few days each.
Because the single player mode is not what some people want, that doesn’t mean it’s “severely lacking content”. (They’re working on invasions…) New skins/palettes, new moves and gradual improvements to characters, new characters, new kameos, new expansions with characters/content/stages coming. New “alities” coming supposedly. I dunno man. I’m sure more modes are coming too if they’re planning on “wrapping up this invasions thing” soon. I’ve enjoyed the evolution of this game, and love that they’re still improving. I think a lot is coming still, from a game that’s already had a lot, personally. Maybe I appreciate all the little things they’ve done, and maybe my attention span is longer than some… 😆
I’m about to blow your mind. All this game needs to solve the kameo problem is another kameo 😂😂😂 A kameo that works as a shadow or body double. This kameo would just add more tools to the character. more moves, strings. This kameo could also just change the properties of existing moves, better frames. Popups, etc. by adding this body double kameo you can allow people to play the game in their preferred way without having to change the breakers,fatals and whatever else might use the traditional kameo system. You’re welcome NRS. Now announce D’Vorah for year 2 DLC.
@@user-zx8qr1rl5z That's a very interesting idea!!! However, the idea of this video was to make characters less reliant on Kameos, not more. I love the Kameos and what they do, but it appears as though I am in the minority. This mode would help bring people back that felt alienated by being forced to use Kameos - I don't wish to double-down.
That would actually be super-dope if I did work for NRS, especially if I was either in game testing or vocal work. But no, I just take issue with people projecting unrelated gripes onto a very pointed video of mine. Especially when the gripe is imagined.
How 1V1 should have been the main thing from the beginning! Not some half complete test run for Injustice which it clearly was meant to be with all these dumb comic book characters smh. Just a mess
I'm one of those fans... 😢. I've been a diehard MK fan but i just can't seem to figure out the kameo. I just want to FIGHT!...The game is more of a labor than relaxation. I'll continue to support the franchise though. I'll just watch the tournaments.
@@mrAPchem Kitana...I bought this game and have only played it about 3 times lol. I match Kitana with Sonya. But idk...I guess I also get bored with the game quickly. I haven't purchased any DLC...I'm old school so I'll just wait for the final game release and get them all then lol 😂😆. Change is good though. The new generations enjoy all of the stimulation...kinda like when MVC2 came out. There was a lot going on in that game but it definitely grew on me. I still play it today more than I play MK1. Thanks for your videos and analysis 🙌🏾🙌🏾🙌🏾👏🏾👏🏾👏🏾👏🏾
@@TrumpetSAE Ooooh that's a shame! I love playing Kitana in this game. She's great with Jax, Sub-Zero, Janet Cage, Mavado, Khameleon and several other Kameos.
@@jeffpaez1997 That's what I'm saying - instead of those moves affecting the opponent's Kameo, they can be re-purposed to affect the opponent instead somehow.
I personally believe that the MK1 "Kameo System" Carries a lot of players in terms of skill. Some of these gamers who ain't never played any MK games, out here getting free wins from using Kameos, DLC characters and abusing certain attacks from certain Characters.
It might carry some people. But not nearly as much as MK11 Fatal Blows, Krushing Blows and the entire wakeup system. And it certainly doesn't carry nearly as many people as MKX's excessive 50/50 meta did. Mfs only had to memorize combos in that game to win. This game, by contrast, really tends to reward the better player without opposing them with its meta.
@mrAPchem I agree with MK11 carrying players. They'll use a Krushing blow to accumulate damage and celebrate about it as if it was earned by melee attacks that added up to the damage. Krushing blows was one of the most annoying things about that game. In terms of variety, it was good. MKX I don't agree with because either way, you gotta know and remember combos to deal some type of damage. And not everyone used a 50/50 approach/strategy to open up their opponents. Some player actually applied skill and found openings. Stagers, Spacing etc...
@@DangerousDarko 95% of the MKX cast had some kind of comboing 50/50. And likely more than half of them had both an overhead and low. Not to mention anti-airs were the very worst in the series. And walk speeds were piss-poor, so it was very difficult to space your opponent out, especially if they were using Kotal, Takeda, Jason, Ferra Torr or Smoke. Characters rarely, if ever, used staggers or spacing to win in MKX - it was 50/50s or other constant pressure. That meta carried the hell out of so many players, even if it was fun.
@mrAPchem I didn't say that any of the characters didn't have a 50/50. I basically said that not every player relied on or only used a 50/50 to open up their opponents. I don't know what skill level you played MKX at but from what I've seen, especially tournaments wise, players used a multitude of strategies including Staggers and Spacing sometimes to open up their opponents alongside 50/50's and other things. Ive seen many players easily utilize anti-air techniques into combos. And didn't have a trouble doing so. If that's something that was challenging for you to do, then I understand but it don't apply to every player. And didn't mean that in an offensive way.
Subzero wouldn’t fit because he has only one pop up (b2). All his other strings end in knock down, and can’t freeze without meter, and freeze reduces dmg. Divekick & b2 is the only thing sub can combo from but no one talks about that
I already addressed how Sub-Zero would be adjusted so that he can play as a 1v1 character. He'd get a 25-frame Ice Ball and Deadly Vapors would be special cancellable on hit into strings.
@@mrAPchem yes I made that comment before you got to sub. But you’re right I also think the overheads in some of his strings should pop up to give him more meterless options to continue combos. Love your vids btw 👍🏾
love the shao idea. Would be an amazing buff and work fine even with kameos in the game. Also what settings do you use for PC?Your game looks super smooth and I want the same on my rig
So, this laptop has a 3050Ti GPU and a Core i7-11800H with 16 GB RAM. For whatever reason, MK1 will automatically decide what your maximum settings can be, so you have to work within those parameters. For me, my settings are basically all Medium because that's apparently what this computer can handle according to the game.
@@mrAPchem OK sweet, Thank you. Also its weird that it locks your settings to medium. For me it locked it to medium when I was overclocking my GPU, but went back to normal when I stopped overclocking. Idk that might be the reason for you, a 3050ti can definitely handle more
@@LordHades7077 I don't have any overclocks on this MSI Sword 15! But I do wonder if there is a way for me to trick the game into resetting my settings to High.
How to fix mk Add 3d elements back....so uts a hybrid....2d and some moments where its interactive and 3d like fight night..like clash moments where its up close
even if they add 1v1 the god awful injustice superhero physics and terrible impact animations would still remain. theres no saving MK1 its rotten at the core
It's okay to not like the game. But proclaiming that it's rotten says much more about you than the game itself. What are you doing looking at videos/posting comments about games that are allegedly rotten?
@@mrAPchem by rotten i mean the foundation / core of the game mechanics are bad like how the game handles eg the physics and movement. it plays like injustice not MK because it was originally supposed to be injustice 3 / a super hero assist game but they switched it to MK last minute and its suffering because of it. So it does not feel like MK because the characters fight like over powered rag dolls not martial artists. so even if they add a 1v1 it does not fix the core issue of the bad foundation its built upon. and im posting the comment not just to hate but to address the fact that the kameo system may be disliked but the games issues go far deeper. its a valid point and i think the future of the franchise depends on fans pointing out these things
@@blacksabbath9631 regular martial artists doing light attacks that should just stagger the opponent but instead send the opponent flying across the screen or bouncing into the ground like they have superhuman superman strength
@@Rockysbeats I see, but to be fair, most characters in MK (especially in MK1, which return good chunk of non human fighters from 3D era) aren’t like regular human artists, though
I use Tanya, and I NEVER EVER TOUCH those stupid kameo sh*ts. I just hate it when these kameo trash comes out accidentally when I accidentally break the kombo. I NEVER use fatal blow since those kameo junks are involved, I always do back throws, since the forward throw has to do with those kameo nonsense. I hate the fact that they share the intro and taking credit for a victory when they didn't do sh*t that makes your kharacter small. Compare your kharacters victory pose og MK1 vs MK11... Now a lot of you will say go back and play MK11 but my girl Tanya isn't in there so there is no point... I just don't want kameo select screen forced on you after you pick your kharacter, and I HATE that the kameo has their own meter on your health bar... They do NOT deserve it. I want to turn them OFF INDEFINITELY... ON ALL MODES... As I always say, an adventuresome new feature like this MUST be an OPTION.... NOT a requirement that is FORCED...
Kameos is amazing. Lol if they were removed, you be playing a watered down MK1. The combo potential is insane with Kameos. It’s an amazing mechanic. Kameos aren’t a feature, they are the game. Part of the core fighting game mechanics of this game. Never had fun with MK11 since it’s slow and more boring.
So, you're playing MK1 in a compromised and truncated manner because you refuse to use Kameos???? That's wild as fuck. Kameos aren't just good for combos - they give characters zoning options when the don't have them. They also can provide amazing block pressure, help you get away from or move towards your opponent and even serve as a secondary Breaker option. You're certainly allowed to feel how you feel, but to proclaim that Kameos are near-useless in MK1 is objectively false. Some Kameos are so useful, they make certain characters disproportionally stronger than they actually are. I'm a Sub-Zero player; I know this phenomenon intimately.
@@mrAPchem I don't care, I just HATE the fact that the risky new feature like this is FORCED on you. It should have been an OPTION that you can turn OFF. INDEFINATELY... I've grown with previous MK, and I want MK1 to go BACK to its routes and be 1 vs 1 fighting game, as it should be... Nothing else... NOT some stupid random kharacter to be FORCED to be chosen to ruin your game. I hate it. and nobody can force me to like it. If MK11 had my girl on it. I won't play MK1 just because of the kameo trash... That's how much I hate this new thing gets FORCED on me.... I AM entitled to my own opinion right? and I am sure I am NOT the only one who HATES these kameo nonsense, that shouldn't have been created in the first place...
@@MK1Tanyafan I understand your frustration, but I must say that your disdain for Kameos is disproportionately hyperbolic. Anyone that's been a fan of MK knows that every few games or so, some new overhaul is introduced into the game that players are forced to deal with. In MK3, we were forced to do dial-in-strings as combos rather than the uppercuts and sweeps we were used to in order to win matches. Also, we were forced to run across the stage rather than walk. In MKDA, we were forced to forget everything we ever knew about MK because the entire game was a 3D fighter like Tekken. No uppercuts, sweeps, run button. Barely any juggles, just lots of side-stepping, plus the death of Liu Kang and Shao Kahn. In MK9, MKX and MK11, we were forced to use all-new mechanics like the meter system, EX/Meter-burn moves, variations, X-Rays/Fatal Blows and the Breakaway system, just to name a few additions. Though it is true that for all that time, MK had remained a 1v1 title, that was about the only constant. Literally everything else about the game had changed - and players were forced to adapt, just like in real life. It seems that you are obstinately resistant to change - but Mortal Kombat is the one FG that is constantly changing over time. If you could manage your emotions a bit better and give Kameos an earnest shot, I think you'd find them much more fun and enjoyable than you think you would. They aren't even a fraction as bad as you make them sound.
Kameos are good for combos but thats about it.Alot of characters are completely busted with certain kameos and others just bad.the casual audience dropped this game in the first few months because it was way too different from mk11
Kameos only being good for combos in MK1 is objectively false. In addition to extending combos, Kameos also give characters zoning options when the don't have them. They also can provide amazing block pressure, help you get away from or move towards your opponent and even serve as a secondary Breaker option. They also anti-air opponents or place them in free-damage, near-unblockable situations. Kameos have given MK an entirely new dimension of gameplay that would not fully exist without them. I'm simply saying that players should be able to choose whether they want to play with them or not; and I've demonstrated that characters would only need buffs and tweaks to prepare them to function without them.
@@mrAPchem so what? Don't go around playing games expecting other people to play. I would like to play a match against smoke without there being constant mixups all match, but oh well. I can't control what other players do.
You want to know why casual players have given up on this game? Yes, the Kameo system is part of it, but it's not the only reason. The monitization in MK1 is unbelievably predatory. This is a full priced game, but the developer and publisher treat it like some free-to-play mobile game where you still have to pay for everything even after shelling out $70 for the game. The single player is extremely lacking for a NRS game. The main single player mode, Invasions, is a boring frustrating overly grindy slog to play, with very little reward for the time it demands from the player. The rotating towers in this game are not fun either The costume designs of the main roster characters are ugly. And people on console don't have the luxury of using mods for cool costumes like the ones in your video. Not everyone can afford a gaming PC. That's why some people game on console. The developers pulled a bait & switch with the story. They claimed the game is a reboot, set in an entirely new standalone universe. Only to bring the multiple timelines and multiverse story arc back near the end of the story. People are tired of this multiple timelines multiverse stuff being in every movie, tv show, video game, and comic book now. There is no consistent way to earn Dragon Krystals. And it's a overly grindy slog to level up multiple characters. The online features and functionality is barebones and behind games that came out 10 years ago. There is way too much focus on alternate timeline characters and multiverse events. People are sick of that crap already. I mean hell, they've got Takeda on his way to the game. Takeda! This mofo isn't even supposed to be born yet ffs! Gonna be one hell of an awkward conversation when he encounters Kenshi, HIS DAD! Who is the same age as him due to alternate timelines BS shenanigans.
As much as I'd love to interject with an objection, I must say, your criticisms of MK1 are spot-on. This game very much appears to have been released pre-maturely because for an NRS game, it is severely lacking in content and polish.
The issue with kameos is the fact that you can play like trash then throw out a kameo at the end to make yourself safe and avoid accountability. Kameos should not be allowed to be used on blocked strings. When you make a mistake you should not be rewarded for your failure period.
@@Kryo_GTS I see what you're saying, but in so many of those situations, when you play like trash, you lose matches. Also, just because a Kameo is thrown out after a move, it doesn't mean you're powerless to stop it, unless the opponent is making sure that it's a true blockstring, in which case, they actuallu aren't playing like trash. But as a matter of curiosity, can you provide an example of what you mean?
@@christianhenry4173 Well, as far as I'm aware, plenty of people still play Fortnite. Plenty. It begs the question of why someone would look at a TH-cam video of, much less leave a comment for a game that is allegedly in the sewers??
@@mrAPchem because it hasn't been a full year yet and Mk 1 is getting more bad treatment than both games. Sure marvel's avengers was also a big micro transaction before everything became free but the game was still fun to play with its rhetorical missions over invasions or mk 1 towers. They are two different genres but marvel's avengers just shut down in 2022. It had a longer support and much better dlc features.
@@christianhenry4173 Mortal Kombat is a fighting game; comparing an FG to Fortnite and Marvel Avengers is like comparing Shaq to Allen Iverson and Tracy McGrady - it makes no sense. Also, define 'bad treatment'; are you talking about bad press from players or are you referring to a lack of support from its developers?? A fighting game getting hordes of complaints from its fanbase is completely normal and has happened numerous times in the past 30 years in virtually every title. Now, it's MK's turn. If those games survived their periods of discontent and went on to thrive later with a fraction of the player base that MK has, then Mortal Kombat will do the exact same thing.
@@el1e869 Yes, NRS; the same company that overhauled MKX's entire netcode during its lifespan, the same company that dropped story DLC and provided custom variations during MK11's lifetime. By comparison, a 1v1 is much easier for them to do than those.
I feel like the games overall balance would have been better if they focused on the core 1v1 idea and later introduced kameos. Similar to customs in mk11. As of now the disparity between a “complete character” and a cameo reliant character is highlighted when a when a kameo is not needed to win but still available. Sub zero needs a kameo, his gameplan revolves around their combo extensions to be somewhat competitive. When someone like lui, Johnny or mileena just receive bonuses. If the kameos are balanced in the fact that everyone has access to them, then characters need to be balanced for when kameos are AND aren’t available. Scorpion with his optimal kameo is still weaker than Johnny without one. That gap needs to be fixed by focusing on individual characters, and a 1v1 mode would make sense in that regard.
This is exactly right.
The characters should have all been made as whole, independent characters to begin with that can all get safe meterless and metered damage. Each of them should have had a particular archetype, like how Johnny Cage is.
Then, the Kameos would come along and either help boost the effectiveness of each character's archetype or fill in the weaknesses associated with said archetype.
Currently, we have characters that are independent already like the ones you mentioned. Then, we have Sub-Zero, Tanya and Rain - each of whom are either decent or very strong characters, but otherwise need a Kameo just to get a meterless combo.
To your other reply where you detailed your conundrum of learning most of the roster in this game, I feel you. In MK11, I learned 13 characters before the game ended. That probably isn't going to happen in this game, unless I commit to only using 1 Kameo with each of them.
You are not alone!
Crazy how something like this should've been the first obvious thing to do if they wanted to focus on the kameo gimmick in case things goes wrong like tag team did (according to boon not me i loved the mode) crazy how he mentioned this but didn't learn his lesson
@@jeffpaez1997 Much agreed. This should have always been the primary mode, with normal 1v1 Kombat being the secondary mode so that players have choice.
I’m glad that there are people like you who don’t ridiculously hate on the game because they want to
@@Dr490n28 Thank you so much for the kind words!!!
You're right - I do not hate MK in any way. This is my favorite franchise of all time. I have all the games, many on multiple gaming devices.
But with all that love, I refuse to ignore MK1's very real issues, so I try to use my platform to constructively critcize the game with the hope that NRS listens and implements solutions to the issues I raise.
I see what you saw - MK1 is a popular punching bag and has been since the very first trailer. And the majority of peoples' gripes with the game have been pure nonsense.
So I have decided to become a voice of reason, an objective truth-teller that tries to be a bridge between casual and pro players to the best of my ability.
Thank you so much for watching! I have much more where that came from.
@@mrAPchem I can’t wait for it
Most ppl dont hate because they "just want to" this game isnt in a good position to defend it either , unless they are just huge fans of other franchise what's the point in that. Mk1 has great gameplay but that's about it , it has so many other problems that turn a lot ppl off the game
@@jeffpaez1997 You're technically correct to say that most people don't have because they want to.
But I have seen all kinds of unrequited vitriol directed towards this game well before any gameplay was out. Literally from the very first trailer, there were people hating on this game.
And then once gameplay was released, there were all kinds of ridiculous comments and takes on the game. There are several TH-camrs who have dedicated the vast majority of their content to hating on MK1, which is not what we saw from MK11 or MKX.
Of course, none of this negates any of the legitimate issues that MK1 does have, but when people mix in personal gripes along with objective issues, it paints a very dark image of this game, which as you said, has amazing gameplay - the most important part of a fighting game.
3:51 Thats exactly how it was in mkx
Indeed it was!
it could work if nrs would buff everyone to johnnys level so they can function without a cameo
That's exactly my aim with this video.
@@mrAPchem buff ideas, spread the word
Nitara: buff her by making her command dash like homelander so for instance all of her normal attack strings that leaves her in the air cost no bar anymore to command dash and it cost no bar when she is in the air command dashing for combos but the next one after that does. and also make fer overhead that leaver her in the air slightly faster. she should also be able plus after hitting her bf2 special allowing her to cameo combo after it. lastly give her back her legacy projectile move back.
Scorpion: should be buffed by making his amp ground tp a launcher again and make the cancel built in to both his regular and amp tp. buff the amp hellfire move by removing the damage over time and making it function like how it does in mkx allowing him to combo after hitting it. he needs new strings some mix ups(i personally want his mkx overhead back). some moves need to be sped up
Sub-zero: he needs his attack strings made slightly faster except for his overhead, he also needs 1 or 2 new attack string launchers, both his regular and amp iceball needs to be faster to not only be able to combo with it off of normal attack strings but in juggle combos too. He should have the ability to throw his ice clone, i also think he should have his ice burst special back with the same proporties as mkx to compliment his ice clone(but just does not send you that far away). lastly he needs some of his damage scailing off ground freeze.
Havoc: He needs at least five new attack strings, he needs his legacy move that titan havoc has were he takes off his head and rolls it but its a mid, has the same affect as reptiles acid ball, and also hits mid exploding on contact. he also needs another one of his legacy moves that again titan havoc has where he bends his hole body for a low projectile and the amp of that can be a knock down allowing for combo extentions for cameos like scorpion
Quan shi: needs his mind control move from mkx back, and make half his attack strings faster. and finally his low tentacle needs to be one bar
Raiden: change raiden's b2 back to the mkx launcher but make it as slow as sub'z b2. give him back his vicinity blast move back with the same properties as mkx. Give him back his mkx amp lightning projectile back for combo extentions but have his regular fully charged move have the same proportys as the amp. he also needs to be buffed by making his amp electrocute special launch no matter how many bars he uses
liu kang: for starters nerf his f4 one button pressure but give him his 113 mkx launcher back along with maybe 2 or 3 more new attack strings to make up for his pressure and to make it less braindead. make his low fireball slightly faster, change his air fireball to the mkx fireball and the amp the one we have now. give him back his mk 11 dragon parry, and finally make his fatal blow start up 2 hits but the first one restands
kung lao: nerf tf out of his wake up special by making it unsafe af on block. give him back his mkx or 9 spin back but have it have work the same as mk11 so he can use it more than two times in a combo. swap his dive kick now for a mix between his mkx or 9 dive kick. he needs his mkx tp, and his low hat back, but nerf his mix up buttion's he has now by making the overhead follow up slightly slower. give him his mk11 21212 attack string and his mkx 44 launcher attack string back. and also he needs his hat spin.
Reiko: give him his invasion boss special move, the one is like jades dead butterfly move from mk11 but it launches and he uses his spear(this is already in the game files btw). give this guy at least 1 more special move that involes his knife that's on his person but he never uses for some reason. he needs like 5 new normal attack stings involving his knife and his spear, maybe 2 of them be launchers.
smoke: give him his smoke cloud move back from mk9, along having it hit low but have the same start up as the one he got now. make his command dash special cancelable anywhere instead of just near yr opponent. also another command dash sending him backwards but the max distance is half screen but he can cancel it at any time during that animation too. and lastly make it easyer to do ground combos after his amp db 4 special.
Reptile: give him his acid pool amp special move back but make the amp the special and make the amp of that last longer along with his claw swipe move from mk x. give him 3 to 4 attack stings and have at least one be a launcher and at least 2 be for mixup followups. and lastly allow him to move after doing his forceball just a tad bit more almost like how mkx was but just not as broken
Li mei: 4 or 5 new attack strings, 2 a launchers 1 plus frame one, the rest strings into lows. she needs a new special that let's you command detonate her lantern with one fast motion, fast enuf to do it mid combo. change her base air overhead special hit reaction on airborne opponents, instead of a knockdown it leaves li mei grounded and the opponent in the air allowing for combos like how she could in 3d mk games. also give her back her overhead command special and the amp allow for ground combos. and lastly allow her to be able to combo with one amp projectile grounded and in the air.
y'all stay tune i got more heat for every character
Thats what I been saying, just buff everyone to bonus level. Plus 6 standing 1 and all lmao
@@spiritualwarexposed3145 Maaaaaan, if JC's S1 normal/string was +6 like in MK9, people would lose their minds!!
Reiko could have been really cool By removing his f4 move and maybe add a spear move cause he has a spear and never fucking uses it. And for Shao when he grab you with the buff on . That should deal more damage cause he slam your face with the axe while the buff active
Those are interesting ideas right there!!
Them kitana mileena skins got me feelin some typa way. sheesh
I love them too!!!! Nexus Mods is amazing!!
Shao has potential to be so good with some simple buffs
Now, I will say he is quite a good character. It's just that he has no mid string for people to fear.
I needed that Tanya
Nexus Mods. For PC only, I'm afraid.
How a Racing Mode could work in MK1 next fr
Motor Kombat!!!!! I thought that mode was corny as hell back in the day, but lots of people loved it!
I wish I could get this kitana skin. Mk2 and mk3 skins will always be Goated
If you have the game on PC, you can get them from Nexus Mods for free!
@@mrAPchemYou gonna give me the money for a gaming PC?
@@cobalt-snake6125 Hahahahahahaaaa!!!!!
Ironically enough, I do have my very first gaming laptop - a Dell G3 with a GTX 1050ti that I rarely use anymore. There does seem to be an issue with the power port though.
Great video as usual. tbh i think these changes would be necessary regardless of kameos or not. THIS IS the fundamental balance issue with mk1
Thank you for the kind words. I agree - characters need to all be buffed to where even if Kameos aren't available, they can still fully fight and combo with and without meter safely from their strings at a bare minimum.
And if they can be made to do so in a unique manner, then that's even better!!
Wishful thinking, NRS is incompetent and far too lazy to do any of this. They can’t even properly buff/nerf characters
@@tezzdickerson8438 That isn't remotely accurate.
Invasions Mode alone refutes the idea of NRS being lazy.
And who didn't get properly buffed/nerfed in this game yet???
You can certainly make the case that characters like Sub and Reptile haven't gotten enough buffs. But Raiden, Cage and Peacemaker have been nerfed well enough to where they are still very good, but not stupid, which is the very best way to be nerfed.
@@mrAPchem ahhh didn’t know you were an NRS stooge
Lazy? How? Because they aren’t doing the things YOU want immediately? They have turned a lot of this game around since launch, it’s far from lazy work.
@@Timeforceletsgo lol NRS stooge
@@Timeforceletsgo That's exactly what I'm saying. If anything, NRS's bad habit of doing too much is what caused all this strife to begin with.
Woahh where did you get that hammer ?😂 it’s look so good
Nexus Mods, my friend.
4:23 this alone make 1v1 more attractive than the kameo mode
I know right!?!?!?! MK9-style Fatal Blows!
Great points! Imo story mode Raiden having an Elemental would be a good example of how R1 could still work for 1v1. Similar to Injustice use it for bounce/popups ,more specials or even utility moves like Johnny's Shadow dash or something
That's what I'm saying. For him specifically, he has that move Razzle Dazzle(DB2) that currently doesn't have enough utility. If that move's was turned into a stun move that allowed for follow-ups, that would be more than enough for him.
I like MK11’s way of tag assist so much. Cool vid.
It was good, wasn't it??? The Kameo system in MK1 is also good, but lots of people don't like being forced to use it.
@@mrAPchemI’ve been saying that, definitely worth being a secondary mode.
I think instead of getting rid of the devastator move for Khan and replacing it with Klassic Khan they should make the axe slam get a little pop up all the time
That would work just as well!
In terms of kitana she is good on her own but another thing I think people criticize the characters on their own is their creativity. So for kitana, for example, bringing her gameplay back as similar as her mkx counter part would make her more interesting. What you showed in her example would make her one dimensional since her fan lift is her only optimal combo starter she needs other combo routes, such as bringing back her fan toss as it used to function able to combo off this would make her stand out even more. If the devs were to do that I could see her combo from her 112 string into the fan toss. I just miss the old school kitana
That's something that they certainly could do. I don't know why her ability to combo from her fans hitting airborne opponents was ever taken away.
I appreciate this video, but the sad news is, for the next mk game, none of this work they COULD put in to implement 1v1, would come back. That's why they'll never do this. MK will never be a serious legacy investment from everyone, until MK has actual legacy.
Between mk9 and mk1...sub zero has had 16 different special moves minus iceball and slide...and none of them make it from game to game.
you are so right. I was able to drop MK1 and pick up SF6 and it was like riding a bike to get back into the groove. I still like MK1 a lot but the community helps with the longevity of these games. Continuity is important.
I see what you're saying. NRS continuously overhauls its characters needlessly when they could simply build upon a tried-and-true formula and innovate from there. Characters should be keeping their normals, strings and specials from game to game; only the properties of said moves should differ depending on the title.
@mrAPchem in mkx, I played "Assassin" Kitana, "Ravenous" Mileena, and "Unbreakable" Sub Zero. None of those moves from any of those variations, made it into mk11.
Now we're at mk1, and none of the new moves from mk11, are in mk1. I'm just tried of relearning characters...adding a kameo on top of it, is too much effort to know it won't matter by the next mk.
This is the first mk game I've played, and just passed on outright...and I've been in it since super Nintendo.
@@rbelljr29 I completely understand that sentiment and agree with you. MK needs to become a legacy title.
For 1 v 1 to work some of the roaster would need more moves like I’m a liu main and as dope as liu kang is he extremely relies on kameos to carry him because he is so basic and doesn’t have any mix without kameos. So he would get racked.
For sure - some characters would need things that they currently don't have, like Liu Kang needing either a pop-up or stun move/string. I don't believe that he needs any mix - his zoning is superb and his up-close game is even better.
First love the outfits for my ladies and I like your ideas and I completely agree that a 1v1 mode would maybe alienate less people if kamoes were optional. Would it be crazy if neutral jump launchers returned which could help create more meterless combos. I primarily play the ladies so I had some ideas for some of them. For Tanya, I would maybe bring back her 2, up3 string from MKX which launches. I would allow her to teleport forward and backwards without needing the buff and have it that you can extend combos when you teleport behind them like in the old days to aid in the meterless damage department. I would also just allow her to have better movement by default. Then the buff should alter the properties of her special moves, like maybe the drill is a low or something to spice things up. I would also like if you could cancel/feint one of her strings like in MKX where you could hold f3 and cancel it and also be able to cancel the teleports. Honestly, this is just to make MK1 Tanya more like Tanya (with her slithering drill/corkscrew kicks, and deceptive fighting style) and give her options in 1v1. If it were up to me she would have her Kobu Jutsu, all her fancy corkscrew kicks, and her sassy/deceptive personality back. I feel like, out of everyone she was done the most dirty with her changes in the new era in terms of her lore and gameplay. But keep up the good work.
Thank you for the kind words.
I also play many of the ladies, including Tanya. I am not in favor of porting any of her MKX moves/weapons into MK1, especially not her air teleport because we already have several characters with crazy air movement already. And I'm definitely not in favor of adding more mixup options into the game.
But giving her some options for launching strings is a great idea.
I'm actually quite happy with her new persona - instead of her being a do-nothing generic bad guy with an emphasis on sexiness and deception, she's the pious head of Mileena's royal guard and possibly the reason that she got Tarkat to begin with. She didn't have nearly enough dialogue or character build, but we do have Story Mode DLC on the horizon. She has a lot of potential as a character with her pull between loving Mileena and upholding her oath as the head of the Umgadi.
@@mrAPchem I respect your opinion a great deal and I'm very happy you like this version of Tanya. However, I feel like now she is a generic good girl, whereas before she was supposed to be a shining beacon of Edenian virtue yet followed a dark path and it was interesting because she could justify herself as doing what she needed to do to survive. Also her bright fire powers were a nice contrast to her dark personality and fighting style. I felt like her being Umgadi was the perfect scenario to make her a traitor as she could've covered up Jerrod's murder, be resentful of being forced to serve the royal family instead of being free to choose her own path. That could've been better as it would blend the klassic Tanya while making her more sympathetic than before. Also Any ideas for MK1 Sindel. I would love more banshee/scream and hair powers for her as I think that's the only thing MK11 Sindel got right, but that just my opinion. Hope to see more videos soon.
@@harveysidhu7030 I'm not sure where you got the idea that Tanya was supposed to be a beacon of Edenian virtue that followed a dark path; that sounds much more like Cetrion.
She was the daughter of an Edenian ambassador at first but is secretly a follower of Shinnok. Then, after he died, she began following Onaga, only to do nothing and die in Armageddon. Finally in the events of MKX, she finally has some kind of purpose - to fight for a free Edenia - and follows Mileena to that end. Of course, that never happens.
Now in the New Era, even though her personality is rather bland, she has seemingly already had a major impact on events - causing Mileena to sneak out, which leads to her getting Tarkat. And then, it seems clear that the double-pull between her forbidden romance and the dedication to her duty will be a major fulcrum for her in the future - if NRS decides to make full use of it.
Tanya's potential in the New Era already supersedes her mostly unsuccessful past in the previous lore. She was certainly edgier back then, but also useless as a bad guy because there were already plenty of bad guys and gals that majored in deception.
But there is still hope for your desire yet; for all we know, she could still completely be a deceptive mf that is playing Mileena in order to usurp the throne. If that's the case, that's far beyond better than anything she's ever done in an MK game thus far. Great storytelling often takes time.
But yes, I have many more videos on the way - thanks for watching and commenting on this one.
@@mrAPchem Sorry for the miscommunication I was being flowery with my language. My interpretation was that because she was the daughter of an ambassador and they focused on diplomacy which is an honourable virtue/value to uphold, she followed a dark path when she engaged in espionage and traitorous/deceptive behaviour. I think the reason why I am annoyed at the changes is because they turn her into a completely different character (more like Jade) and she is (to my knowledge) the only one who has this massive change in direction. I mean most of the cast is still recognizable even when they made their new era changes, but imo Tanya isn't. I also think her evil/deceptive nature isn't a bad trait of the character, and the old stuff isn't that bad but could've been fleshed out more (like her rivalry with Jade). I agree good writing takes time, but uprooting everything that made her who she was wasn't the way to go about it. I do hope she is doing a long con deception (it is my copium headcanon at this point) or she is killed and we get a deceptive Tanya from another timeline. But I really enjoyed this discussion with you. It awesome when you engage with someone who disagrees with you and when we each see and tolerate/understand each other's point of view. I wish you the best of luck 💛💛💛
@@harveysidhu7030 Oh, I didn't mean to imply that you miscommunicated with me!
You articulated yourself perfectly well - I just wasn't sure where you got the idea that Tanya represented Edenian virture that was then discarded. There is nothing in any game that makes any note of this. For that matter, there's nothing from the games that implies or insinuates that she has any kind of actual rivalry with Jade either.
I know that in Deception, Jade sees Tanya with the Dragon King and therefore decides to make sure she dies as a result, subsequently accomplishing that goal in her non-canonical ending. But that is the result of a natural reaction of seeing one of your countrymen betray your home, not another episode of some long-standing unfriendly competition between them. We see that besides that ending, the two of them are never mentioned together again and never even were playable in the same MK again since Armageddon.
And as far as different characters, yes Tanya was seemingly changed the most. But not by much; Reiko is completely different from his archetype and depiction in MK4 and the MKX comics. He was more reserved, diabolical and had more finesse as a bad guy general. Not now. Also, Li Mei and Mileena got overhauled in their character depiction and lore. And do we even need to mention how Scorpion is not even Hanzo Hasashi anymore?
Of course, those characters are still relatively similar to their Old Era counterparts in many ways, but they are still radically different than they were before also.
And I agree with you - Tanya's old lore wasn't bad by any means, but because it was never fleshed out, it had the effect of making her a complete failure of a character that more or less accomplished nothing in the major story. Before MK9, you could tell the entire story of MK without mentioning Tanya (and many others also) and nothing would change; that's a big problem.
And then after MK9, D'Vorah was basically a much better and consequential version of Tanya: evil, deceptive and power-hungry.
Given that Tanya's old niche was effectively taken over and didn't lead to her doing anything of note anyway, I see no issue with giving her a new one in this era.
But once again, I agree with you - good writing is all-important here with every character, especially one so well-loved as Tanya is. If NRS is going to upend her defining traits, then it'd better be well-worth it and lead to something far better, like it did for Mileena or Baraka.
And yes. it is amazing to discuss areas of disagreement in a productive and civil manner; it's almost as though gamers aren't children after all!!! If we were running the country, things would be much better.
How did you get that Shao Khan hammer?
Nexus Mods, if I'm not mistaken.
Or an easier option is to make it 2v2 with 2 life bars and one match to win or lose in KL. You call in your second character and you have to play him or her untill you can use your other character again or they die. They won't need to do any reanimations just small adjustments.
That would be a throwback to MK Trilogy right there!! That should be its own mode also.
Them UMK3 skins look fire on them I'm not going to lie but everything what you just said was spot on.
I appreciate the kind words! And yes, I LOVE the UMK3 mod for Sub-Zero in this game.
I wish it was 1v1, I don’t like how they have it now smh
That's what this video is all about.
There are some characters who are more kameo reliant, Johnny and Kenshi are good examples of complete characters on their own but someone like Nitara is a struggle w/o a good kameo.
Realistically I think they’d just leave the characters as is and maybe just tweak animations to fit 1v1. They could potentially tweak movesets to fit a 1v1 more but it seems doubtful/like it’d be more work than they wanna invest in.
@@isaiahacevedo541 That's exactly what this video is for - to show precisely how characters could be tweaked to become more like JC and Kenshi.
I think NRS still need to buff every character to make 1v1 feel more like MK9/MKX than MK11. A more power full and crazy gameplay that is the mark of MK
Yes indeed!
That would require every character to have a full move set. Some do some don’t. The ones that don’t were expected to have kameos make up for it.
That's the point of this video - demonstrating how some characters can already function in such a mode and how others could be buffed to function in such a mode.
HEAR ME OUT!
they add a new defensive mechanic, similar to a breaker. but instead of taking 3 bars. your kameo instead jumps in and takes the hit for you ( dies afterwards ) and u lose the kameo for the rest of the game ( or round ? depending on how much of a disadvantage it is )
that way you get A) and extra defesnsive option that can be used as a last resort
B) ur opponent can get a chance to get rid of the kameo ( kills ur khamelon )
That would be a very interesting idea!
Edenian blood baby!❤
I love those girls!
@@mrAPchem same bro
Imagine a how to do an arcade mode like Street Fighter 5: arcade edition. MK1 ladder: Sub-Zero, Liu Kang, Scorpion, Raiden, Johnny Cage, Shang Tsung, and reptile, with Kano, and Sonya with the cameos for the MK1 ladder for example. Same with MK2 ladder and MK3 ladder and use whoever is in MK1 in the MK2 and UMK3 ladder. I think MK11 should have used that idea. I think if a MK trilogy remake happened, that street fighter 5: arcade edition Arcade ladder concept should be in it since MKT is basically all three games combined but as another MK3 update like Street Fighter 2. Also imagine chess Kombat returning and even Puzzle Kombat.
@@solidmage1720 This all looks absolutely delightful right here!
Sometimes fans have better ideas than the developers do!
@@mrAPchem Another idea can be since the game leads to battle of Armageddon, maybe over time add all the characters from MK9-MK11 and even MK1 and make this the MK Trilogy and Armageddon of the reboot era and it can be the smash bros ultimate of this game such as stages, characters, song, costumes, etc. Pardon me since I only played this game once, if some say the core gameplay is broken, maybe go back to MKX gameplay blueprint.
@@solidmage1720 That would become quite excessive.
There's 2 issues with that:
a.) once you've added every character in the entire MK lore into your game, what's next for the follow-up game?
b.) the competitive balance for that game would be horrible; there'd be no way for NRS to make sure that every top-tier wasn't broken while simultaneously making sure that every lower tier character wasn't trash
@@mrAPchem I guess with the huge roster, it can be worked for a spin-off MK fighting game similar to Tekken Tag Tournament. Babalities, friendships, animalities, harakiri, brutalities can be included in the spin-off game. Or the next MK main game can be like Trilogy/Armageddon with the large cast if MK1 doesn’t use this idea.
@@solidmage1720 Even the spin-off game would be wildly imbalanced with a roster as large as what you're suggesting. Most of the cast would either be unviable or struggle horribly against whoever the top characters are.
I feel if they do add 1v1 we gonna need a new movement mechanic like a run or a super dash iron out the inconsistencies in some character’s kits, some characters would really need it because of their reliance on kameos, shit a new movement mechanic would do wonders for this game.
This game functions better than fine without a run button because of how good dash-blocking is. One of the very best aspects of this game is that it isn't MKX, where people could elect to bypass the neutral whenever they wished to.
@@mrAPchem I can see what your saying but the issue with some of the characters is that they barely have moves that would be able to start a combo (a lot of them lack launchers and have to depend on a kameo to get them going). Neutral is defintely better in this game then mk11 but there are plenty of ways to "bypass the neutral" like khameleon's fan lift or basically any ambush kameo. Basically, I think a new movement mechanic would slightly even the playing field in the balance of characters.
@@johnnie6073 That's why those characters would get buffed to accompany this mode. Every character can at least use meter to get a combo going, and most characters have meterless launchers, either from strings, normals or specials. The ones that don't have those launchers would receive buffs as this mode gets added.
In every FG, there are ways for characters to bypass neutral, no matter how fundamentally sound the game is - MK1 is no exception. That doesn't mean that characters should get a run button; if anything, that would guarantee that characters would skip neutral, which is not what the game needs.
I say exactly the same thing.👍
Or tag or king of the hills 👍
We do have KOTH in this game though.
@@mrAPchem yeah but more like mk 11 with rooms type.
@@user-vx1ol2qj2f Yes, this game still needs to add rooms to its online, along with Online Practice.
I hear you but the issue I have with this is they’re going to be cutting content for a game that is already severely lacking in content. If they do add in a 1v1 mode I want new animations, new/updated moves, new mechanics for every single character. Otherwise why not just play with a kameo but just don’t call them out? I don’t think just adding in a 1v1 mode just for the sake of it will bring back players
Usually I learn most of the roster, from mk9-mk1 including injustice 1 and 2, and many other games like killer instinct, soul calibur and guilty gear. I find it hard to branch out past three very simple characters in mk1. Having to learn a new kameo for a secondary character and building that muscle memory just for a new meta dlc kameo to replace it (khameleon, Janet etc) is aggravating. I don’t want to learn 6 kameos for my main and 1-3 for a secondary and tertiary character. To the point where I’m missing out on currently available content like other fighters because I can’t be bothered to get a phd in mk1 kameos. And I consider myself a more dedicated than the average dedicated casual, someone who prides themselves on game knowledge and at least understanding the cast well. Just because it wouldn’t benefit you doesn’t mean it won’t benefit others. Plus a new game mode is never “less content” even if it is stripped down it’s a separate experience.
I think that’s why they’ve separated the dlc character and kameo releases thus far, so that it gives people enough time to get acquainted with them. It’s also interesting you say this because I hear a lot of people wanting them to bring back tag team which requires you knowing two complete characters. But if it’s a preference thing I get it. I still don’t like the idea of having a stripped down 1v1 mode without them creating new animations or at least adding in new moves. It would feel too barebones and lazy to me
I hear what you're saying, but the casual audience hates what the game is currently and desperately wants this game to function like all other previous MKs did. Giving them this 1v1 mode would only do good and no harm.
Plus, it's not like those new moves and animations can't be added later over the course of time because invariably, many of them would. Notice that in the video, I advocated for numerous buffs to the characters that I featured - those buffs would do tremendous work of rounding characters out and making be much more complete.
I would only want this mode alongside lots of character buffs so that each fighter all can function as full independent characters.
@@shakhaninja I totally get that. I also think they added invasions so we could practice our characters outside of the dojo and still get rewarded without losing online. But I can’t stomach another season after grinding all of the previous ones in a few days each.
Because the single player mode is not what some people want, that doesn’t mean it’s “severely lacking content”. (They’re working on invasions…) New skins/palettes, new moves and gradual improvements to characters, new characters, new kameos, new expansions with characters/content/stages coming. New “alities” coming supposedly. I dunno man. I’m sure more modes are coming too if they’re planning on “wrapping up this invasions thing” soon. I’ve enjoyed the evolution of this game, and love that they’re still improving. I think a lot is coming still, from a game that’s already had a lot, personally. Maybe I appreciate all the little things they’ve done, and maybe my attention span is longer than some… 😆
I’m about to blow your mind.
All this game needs to solve the kameo problem is another kameo 😂😂😂
A kameo that works as a shadow or body double.
This kameo would just add more tools to the character.
more moves, strings. This kameo could also just change the properties of existing moves, better frames. Popups, etc.
by adding this body double kameo you can allow people to play the game in their preferred way without having to change the breakers,fatals and whatever else might use the traditional kameo system.
You’re welcome NRS.
Now announce D’Vorah for year 2 DLC.
@@user-zx8qr1rl5z That's a very interesting idea!!!
However, the idea of this video was to make characters less reliant on Kameos, not more. I love the Kameos and what they do, but it appears as though I am in the minority.
This mode would help bring people back that felt alienated by being forced to use Kameos - I don't wish to double-down.
Bro sound like he work for NRS. Like if he step out of line he gonna need to find new employment.
That would actually be super-dope if I did work for NRS, especially if I was either in game testing or vocal work.
But no, I just take issue with people projecting unrelated gripes onto a very pointed video of mine.
Especially when the gripe is imagined.
How 1V1 should have been the main thing from the beginning! Not some half complete test run for Injustice which it clearly was meant to be with all these dumb comic book characters smh. Just a mess
The Kameos are not a test run for Injustice and neither is MK1.
Thanks
@@sapphoai821 You are quite welcome!
I'm one of those fans... 😢. I've been a diehard MK fan but i just can't seem to figure out the kameo. I just want to FIGHT!...The game is more of a labor than relaxation. I'll continue to support the franchise though. I'll just watch the tournaments.
The Kameos aren't too difficult once you get the hang of them.
Who is your main in MK? I might be able to assist.
@@mrAPchem Kitana...I bought this game and have only played it about 3 times lol. I match Kitana with Sonya. But idk...I guess I also get bored with the game quickly. I haven't purchased any DLC...I'm old school so I'll just wait for the final game release and get them all then lol 😂😆. Change is good though. The new generations enjoy all of the stimulation...kinda like when MVC2 came out. There was a lot going on in that game but it definitely grew on me. I still play it today more than I play MK1. Thanks for your videos and analysis 🙌🏾🙌🏾🙌🏾👏🏾👏🏾👏🏾👏🏾
@@TrumpetSAE Ooooh that's a shame! I love playing Kitana in this game. She's great with Jax, Sub-Zero, Janet Cage, Mavado, Khameleon and several other Kameos.
Maybe NRS could only cope designing half a player at a time quite literally 😂
@@user-vx1ol2qj2f Most characters are wholly independent characters that would function fine with Kameos.
The rest can be buffed up to their level.
What moves should replace Sindel's cameo moves? If this were to be a 1v1 game.
Sindel's Kameo moves??? I'm confused.
@@mrAPchemshe has moves thar can affect the kameos
@@jeffpaez1997 They can affect her opponent instead.
@@mrAPchem yes her opponents kameos
@@jeffpaez1997 That's what I'm saying - instead of those moves affecting the opponent's Kameo, they can be re-purposed to affect the opponent instead somehow.
I personally believe that the MK1 "Kameo System" Carries a lot of players in terms of skill. Some of these gamers who ain't never played any MK games, out here getting free wins from using Kameos, DLC characters and abusing certain attacks from certain Characters.
It might carry some people. But not nearly as much as MK11 Fatal Blows, Krushing Blows and the entire wakeup system. And it certainly doesn't carry nearly as many people as MKX's excessive 50/50 meta did. Mfs only had to memorize combos in that game to win.
This game, by contrast, really tends to reward the better player without opposing them with its meta.
@mrAPchem I agree with MK11 carrying players. They'll use a Krushing blow to accumulate damage and celebrate about it as if it was earned by melee attacks that added up to the damage. Krushing blows was one of the most annoying things about that game. In terms of variety, it was good. MKX I don't agree with because either way, you gotta know and remember combos to deal some type of damage. And not everyone used a 50/50 approach/strategy to open up their opponents. Some player actually applied skill and found openings. Stagers, Spacing etc...
I also agree with MK1 rewarding it's players. Depending on how they play.
@@DangerousDarko 95% of the MKX cast had some kind of comboing 50/50. And likely more than half of them had both an overhead and low.
Not to mention anti-airs were the very worst in the series. And walk speeds were piss-poor, so it was very difficult to space your opponent out, especially if they were using Kotal, Takeda, Jason, Ferra Torr or Smoke.
Characters rarely, if ever, used staggers or spacing to win in MKX - it was 50/50s or other constant pressure.
That meta carried the hell out of so many players, even if it was fun.
@mrAPchem I didn't say that any of the characters didn't have a 50/50. I basically said that not every player relied on or only used a 50/50 to open up their opponents. I don't know what skill level you played MKX at but from what I've seen, especially tournaments wise, players used a multitude of strategies including Staggers and Spacing sometimes to open up their opponents alongside 50/50's and other things. Ive seen many players easily utilize anti-air techniques into combos. And didn't have a trouble doing so. If that's something that was challenging for you to do, then I understand but it don't apply to every player. And didn't mean that in an offensive way.
Subzero wouldn’t fit because he has only one pop up (b2). All his other strings end in knock down, and can’t freeze without meter, and freeze reduces dmg. Divekick & b2 is the only thing sub can combo from but no one talks about that
I already addressed how Sub-Zero would be adjusted so that he can play as a 1v1 character. He'd get a 25-frame Ice Ball and Deadly Vapors would be special cancellable on hit into strings.
@@mrAPchem yes I made that comment before you got to sub. But you’re right I also think the overheads in some of his strings should pop up to give him more meterless options to continue combos. Love your vids btw 👍🏾
love the shao idea. Would be an amazing buff and work fine even with kameos in the game. Also what settings do you use for PC?Your game looks super smooth and I want the same on my rig
So, this laptop has a 3050Ti GPU and a Core i7-11800H with 16 GB RAM.
For whatever reason, MK1 will automatically decide what your maximum settings can be, so you have to work within those parameters.
For me, my settings are basically all Medium because that's apparently what this computer can handle according to the game.
@@mrAPchem OK sweet, Thank you. Also its weird that it locks your settings to medium. For me it locked it to medium when I was overclocking my GPU, but went back to normal when I stopped overclocking. Idk that might be the reason for you, a 3050ti can definitely handle more
@@LordHades7077 I don't have any overclocks on this MSI Sword 15! But I do wonder if there is a way for me to trick the game into resetting my settings to High.
How to fix mk
Add 3d elements back....so uts a hybrid....2d and some moments where its interactive and 3d like fight night..like clash moments where its up close
@@finnz7786 Ummm, I'm not sure how well these changes would resonate today. MK being 2D seems to be here to stay.
i agree with everything you have sair but unfortunetaly this will never ever happen
even if they add 1v1 the god awful injustice superhero physics and terrible impact animations would still remain. theres no saving MK1 its rotten at the core
It's okay to not like the game. But proclaiming that it's rotten says much more about you than the game itself.
What are you doing looking at videos/posting comments about games that are allegedly rotten?
Defy superhero physics, though
@@mrAPchem by rotten i mean the foundation / core of the game mechanics are bad like how the game handles eg the physics and movement. it plays like injustice not MK because it was originally supposed to be injustice 3 / a super hero assist game but they switched it to MK last minute and its suffering because of it. So it does not feel like MK because the characters fight like over powered rag dolls not martial artists. so even if they add a 1v1 it does not fix the core issue of the bad foundation its built upon. and im posting the comment not just to hate but to address the fact that the kameo system may be disliked but the games issues go far deeper. its a valid point and i think the future of the franchise depends on fans pointing out these things
@@blacksabbath9631 regular martial artists doing light attacks that should just stagger the opponent but instead send the opponent flying across the screen or bouncing into the ground like they have superhuman superman strength
@@Rockysbeats I see, but to be fair, most characters in MK (especially in MK1, which return good chunk of non human fighters from 3D era) aren’t like regular human artists, though
I use Tanya, and I NEVER EVER TOUCH those stupid kameo sh*ts. I just hate it when these kameo trash comes out accidentally when I accidentally break the kombo. I NEVER use fatal blow since those kameo junks are involved, I always do back throws, since the forward throw has to do with those kameo nonsense. I hate the fact that they share the intro and taking credit for a victory when they didn't do sh*t that makes your kharacter small. Compare your kharacters victory pose og MK1 vs MK11... Now a lot of you will say go back and play MK11 but my girl Tanya isn't in there so there is no point...
I just don't want kameo select screen forced on you after you pick your kharacter, and I HATE that the kameo has their own meter on your health bar... They do NOT deserve it. I want to turn them OFF INDEFINITELY... ON ALL MODES... As I always say, an adventuresome new feature like this MUST be an OPTION.... NOT a requirement that is FORCED...
Kameos is amazing. Lol if they were removed, you be playing a watered down MK1. The combo potential is insane with Kameos. It’s an amazing mechanic. Kameos aren’t a feature, they are the game. Part of the core fighting game mechanics of this game. Never had fun with MK11 since it’s slow and more boring.
So, you're playing MK1 in a compromised and truncated manner because you refuse to use Kameos????
That's wild as fuck.
Kameos aren't just good for combos - they give characters zoning options when the don't have them. They also can provide amazing block pressure, help you get away from or move towards your opponent and even serve as a secondary Breaker option.
You're certainly allowed to feel how you feel, but to proclaim that Kameos are near-useless in MK1 is objectively false. Some Kameos are so useful, they make certain characters disproportionally stronger than they actually are. I'm a Sub-Zero player; I know this phenomenon intimately.
@@mrAPchem I don't care, I just HATE the fact that the risky new feature like this is FORCED on you. It should have been an OPTION that you can turn OFF. INDEFINATELY... I've grown with previous MK, and I want MK1 to go BACK to its routes and be 1 vs 1 fighting game, as it should be... Nothing else... NOT some stupid random kharacter to be FORCED to be chosen to ruin your game. I hate it. and nobody can force me to like it. If MK11 had my girl on it. I won't play MK1 just because of the kameo trash... That's how much I hate this new thing gets FORCED on me....
I AM entitled to my own opinion right? and I am sure I am NOT the only one who HATES these kameo nonsense, that shouldn't have been created in the first place...
@@MK1Tanyafan I understand your frustration, but I must say that your disdain for Kameos is disproportionately hyperbolic.
Anyone that's been a fan of MK knows that every few games or so, some new overhaul is introduced into the game that players are forced to deal with.
In MK3, we were forced to do dial-in-strings as combos rather than the uppercuts and sweeps we were used to in order to win matches. Also, we were forced to run across the stage rather than walk.
In MKDA, we were forced to forget everything we ever knew about MK because the entire game was a 3D fighter like Tekken. No uppercuts, sweeps, run button. Barely any juggles, just lots of side-stepping, plus the death of Liu Kang and Shao Kahn.
In MK9, MKX and MK11, we were forced to use all-new mechanics like the meter system, EX/Meter-burn moves, variations, X-Rays/Fatal Blows and the Breakaway system, just to name a few additions.
Though it is true that for all that time, MK had remained a 1v1 title, that was about the only constant. Literally everything else about the game had changed - and players were forced to adapt, just like in real life.
It seems that you are obstinately resistant to change - but Mortal Kombat is the one FG that is constantly changing over time.
If you could manage your emotions a bit better and give Kameos an earnest shot, I think you'd find them much more fun and enjoyable than you think you would.
They aren't even a fraction as bad as you make them sound.
Tanya🥴😍😍
@@Immortal_3 She's grrrrreat!!! And beautiful.
@@mrAPchem Really tho she look better than mileena and kitana
@@Immortal_3 She really does, though all three of them were badd as hell in this game.
Kameos are good for combos but thats about it.Alot of characters are completely busted with certain kameos and others just bad.the casual audience dropped this game in the first few months because it was way too different from mk11
Kameos only being good for combos in MK1 is objectively false.
In addition to extending combos, Kameos also give characters zoning options when the don't have them. They also can provide amazing block pressure, help you get away from or move towards your opponent and even serve as a secondary Breaker option. They also anti-air opponents or place them in free-damage, near-unblockable situations.
Kameos have given MK an entirely new dimension of gameplay that would not fully exist without them.
I'm simply saying that players should be able to choose whether they want to play with them or not; and I've demonstrated that characters would only need buffs and tweaks to prepare them to function without them.
Just a heads up your audio seems much lower than usual in this video.
I noticed that. I will find a fix for this. Thanks!
this would be great, in mkx you don’t have to use a variation and still play the game wish it was like this in mk1
And it was like this MK11 too! My friends and I tried playing a Variationless KOTH one time. We didn't stick with it!!!
It does exist. Just dont press the kameo button
That's not a viable solution, especially knowing that your opponent will press it.
@@mrAPchem so what? Don't go around playing games expecting other people to play. I would like to play a match against smoke without there being constant mixups all match, but oh well. I can't control what other players do.
@@dangerousdru Serious question: did you actually watch the video?
You want to know why casual players have given up on this game? Yes, the Kameo system is part of it, but it's not the only reason.
The monitization in MK1 is unbelievably predatory. This is a full priced game, but the developer and publisher treat it like some free-to-play mobile game where you still have to pay for everything even after shelling out $70 for the game.
The single player is extremely lacking for a NRS game.
The main single player mode, Invasions, is a boring frustrating overly grindy slog to play, with very little reward for the time it demands from the player. The rotating towers in this game are not fun either
The costume designs of the main roster characters are ugly. And people on console don't have the luxury of using mods for cool costumes like the ones in your video. Not everyone can afford a gaming PC. That's why some people game on console.
The developers pulled a bait & switch with the story. They claimed the game is a reboot, set in an entirely new standalone universe. Only to bring the multiple timelines and multiverse story arc back near the end of the story. People are tired of this multiple timelines multiverse stuff being in every movie, tv show, video game, and comic book now.
There is no consistent way to earn Dragon Krystals. And it's a overly grindy slog to level up multiple characters.
The online features and functionality is barebones and behind games that came out 10 years ago.
There is way too much focus on alternate timeline characters and multiverse events. People are sick of that crap already. I mean hell, they've got Takeda on his way to the game. Takeda! This mofo isn't even supposed to be born yet ffs! Gonna be one hell of an awkward conversation when he encounters Kenshi, HIS DAD! Who is the same age as him due to alternate timelines BS shenanigans.
As much as I'd love to interject with an objection, I must say, your criticisms of MK1 are spot-on.
This game very much appears to have been released pre-maturely because for an NRS game, it is severely lacking in content and polish.
Cause mileena is my girl on here!!!!!!
I love Mileena in this game quite a bit. Very strong character.
What are those skins? Is this on pc?
yes, it's mod.
Yep. From Nexus Mods.
They need this!!! Kameo is lame
Kameos are great, but they shouldn't be mandatory, that's all.
@@mrAPchem EXACTLY
The issue with kameos is the fact that you can play like trash then throw out a kameo at the end to make yourself safe and avoid accountability. Kameos should not be allowed to be used on blocked strings. When you make a mistake you should not be rewarded for your failure period.
@@Kryo_GTS I see what you're saying, but in so many of those situations, when you play like trash, you lose matches.
Also, just because a Kameo is thrown out after a move, it doesn't mean you're powerless to stop it, unless the opponent is making sure that it's a true blockstring, in which case, they actuallu aren't playing like trash.
But as a matter of curiosity, can you provide an example of what you mean?
This game is already in the sewers. Marvels avengers and fortnite didnt go as bad as this game
@@christianhenry4173 Well, as far as I'm aware, plenty of people still play Fortnite. Plenty.
It begs the question of why someone would look at a TH-cam video of, much less leave a comment for a game that is allegedly in the sewers??
@@mrAPchem because it hasn't been a full year yet and Mk 1 is getting more bad treatment than both games. Sure marvel's avengers was also a big micro transaction before everything became free but the game was still fun to play with its rhetorical missions over invasions or mk 1 towers. They are two different genres but marvel's avengers just shut down in 2022. It had a longer support and much better dlc features.
@@christianhenry4173 Mortal Kombat is a fighting game; comparing an FG to Fortnite and Marvel Avengers is like comparing Shaq to Allen Iverson and Tracy McGrady - it makes no sense.
Also, define 'bad treatment'; are you talking about bad press from players or are you referring to a lack of support from its developers?? A fighting game getting hordes of complaints from its fanbase is completely normal and has happened numerous times in the past 30 years in virtually every title. Now, it's MK's turn.
If those games survived their periods of discontent and went on to thrive later with a fraction of the player base that MK has, then Mortal Kombat will do the exact same thing.
Yea that’s not gonna happen 😂
You'd be surprised.
@@mrAPchem it won’t bro, its nrs we taking about. But a man can dream
@@el1e869 Yes, NRS; the same company that overhauled MKX's entire netcode during its lifespan, the same company that dropped story DLC and provided custom variations during MK11's lifetime.
By comparison, a 1v1 is much easier for them to do than those.