What does the steepness of kick do in skateboarding?

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 49

  • @Gman07024
    @Gman07024 3 ปีที่แล้ว +11

    I fucking love this channel, I've found that actually knowing the physics behind skating and how it works has made me a better skater

  • @whythetrick
    @whythetrick  3 ปีที่แล้ว +17

    Note:
    - This experiment does NOT precisely reflect the reality.
    - Pops in real world are not instantaneous. Instead, it takes split seconds.
    -"In the real world, do we actually pop straight down or not???" is also a good question.
    Please let me know what you think!

    • @piggyfly00
      @piggyfly00 3 ปีที่แล้ว

      I want to be an engineer

    • @whythetrick
      @whythetrick  3 ปีที่แล้ว +3

      Please be one for me!
      There must be a lot of room for improvement in my simulations.

  • @lochieaxon
    @lochieaxon 3 ปีที่แล้ว +12

    Pretty fun experiment, only thing is that the direction of pop force changes per-trick. It would be cool to see another ball that provides force to the nose to simulate the optimal ollie or kickflip flick.

  • @victorvidal9056
    @victorvidal9056 3 ปีที่แล้ว +3

    I always liked to think about skateboarding the way you do, but I was always the nerdy one among my friends, they told me “don’t think too much, just skate”
    That’s just dumb, you can go deep in any area of knowledge you want, your channel is amazing man, keep it up.

  • @Jerrboyy
    @Jerrboyy ปีที่แล้ว

    Awesome analysis, i loved my physics class and it makes skateboarding so much more fun learning how it all works

  • @matiasmilet4631
    @matiasmilet4631 3 ปีที่แล้ว +3

    Cool how the least steep tail (i.e., the one that slopes downward) is the one that produced the highest elevation pop for the back wheels. Compare that to the steepest (almost vertical) tail, where the back wheels don't even leave the ground -- the contrast is very clear at 1:36 in the video. Not suggesting we should be riding flat tails but interesting to know this.
    BTW, love your channel and it would be great if you could break down heelflips. I know they're similar to kickflips but the path / objective of the front foot's flick are obscure to me.

  • @blood5289
    @blood5289 3 ปีที่แล้ว +1

    Great video man, very insighftul. Keep up the good work.

  • @meta.aesthetica
    @meta.aesthetica 2 ปีที่แล้ว

    Please can you break down the Ollie? Your videos are incredibly helpful. As a passionate skateboarder I've always had an interest in the physics behind our hobby so I'm really loving these videos and as a skateboard teacher I know they will help to improve my teaching further. Thank you very much!

    • @whythetrick
      @whythetrick  2 ปีที่แล้ว +1

      thank you for your comment.
      I'm working on Ollies but it's going to be something more than that... please give me some more time!

    • @meta.aesthetica
      @meta.aesthetica 2 ปีที่แล้ว

      @@whythetrick that's amazing, thank you so much! Take as much time as you need! 💚

  • @KuzcoTokl
    @KuzcoTokl 3 ปีที่แล้ว +1

    Cool video. Hope it helps beginners decide on the deck they choose.
    Can you please do a video on how to get more "hang time" after popping Ollies and how it'll help with flip tricks.

  • @SUB0SCORION
    @SUB0SCORION 3 ปีที่แล้ว +1

    Steeper kicks has a potential to pop higher, but it takes longer to pop and needs more force to actually hit the ground (not just have ghostpop as shown in video) . Does that effect the hight of the trick? How high can you pop a board with different kicks with different forces? (Also I think we should not count the height of the nose as the height of the pop, but we should consider using the board's center of gravity)

  • @2minstomidnight
    @2minstomidnight 3 ปีที่แล้ว

    Thanks for your video! Please, take in count the wheelbase also. Cheers!

  • @ramwoodburns2225
    @ramwoodburns2225 3 ปีที่แล้ว

    Dope video dude.

  • @hooskates
    @hooskates 3 ปีที่แล้ว

    I would like to see a video about fs pop shovit or heelflip as I’m having a hard time with those tricks

  • @okaylow9124
    @okaylow9124 3 ปีที่แล้ว

    can you cover how the nose and pocket affects your flick

  • @goofyfootgreg
    @goofyfootgreg 2 ปีที่แล้ว

    Nice 👍👍 I’m curious about the impact of truck height 😊

  • @foreverdjango5869
    @foreverdjango5869 3 ปีที่แล้ว

    Great video!!!

  • @gnarlywagner8171
    @gnarlywagner8171 3 ปีที่แล้ว

    I would love to see a video about length of tail

    • @whythetrick
      @whythetrick  3 ปีที่แล้ว

      Thanks! I was thinking about that too…

  • @littledoodle5689
    @littledoodle5689 3 ปีที่แล้ว

    beautiful video

  • @dmitryopalev3544
    @dmitryopalev3544 ปีที่แล้ว

    Cool video❤

  • @ToxicDoesMinecraft
    @ToxicDoesMinecraft 3 ปีที่แล้ว

    Wheelbase! Ive always wondered exactly how that effects things.

    • @whythetrick
      @whythetrick  3 ปีที่แล้ว +1

      I'm working on it, but what is it?
      Why do so many people want to know that??

    • @waynelim9866
      @waynelim9866 3 ปีที่แล้ว

      @@whythetrick The change in lightness/heaviness , pop initiation speed are some I have been thinking about, just built up a 13.8" wheelbase deck with Destructo 5.25 mids, seem to be loving short wheelbase setups recently

  • @rmhfpv9225
    @rmhfpv9225 3 ปีที่แล้ว

    How do wheel base lengths affect kick flips? I'm primarily interested in my own set ups. I use the same decks design for all my boards but use different trucks. Indi Mids are the shortest wheel base/axel distance but they are the heaviest trucks (390grams). My thunder titanium lights are the lightest (280grams) but they have the longest axel to axel distance. My hypothesis is that I would like shorter axel to axel distance but the lighter truck helps too. I wish I could get the Indie truck axel to axel distance with the weight of the Thunder Titaniums.

    • @NoceilingsCSGOyup
      @NoceilingsCSGOyup 3 ปีที่แล้ว

      in theory a longer wheelbase should give you more pop, because the front wheels being closer to the nose of the board, it makes the front heavier so you need more force to lift the nose, which equals more force applied to the tail and then into the ground back up into the board = more energy in the board. the extreme version is a heavier board with big wheels and a long wheelbase will give u more pop. the steepness of your kicks matters but also the wheel size and wheelbase. what you are looking for is the angle your board creates when the tail is in contact with the ground, and wheelbase affects this bc the farther or closer the wheels are toward each far end of the board determines its angle when the tail is touching the ground

  • @seggszaft
    @seggszaft 3 ปีที่แล้ว

    How to pop an ollie as high as possible

  • @Rhakka1
    @Rhakka1 3 ปีที่แล้ว

    Does it change anything if the force is applied past first contact with the board to *almost at the ground"? In this case the... I dunno, angular momentum maybe?... Is affected by the tail shape in a way it wouldn't be with a foot pressing or compensating for different tail shapes, right?

    • @whythetrick
      @whythetrick  3 ปีที่แล้ว

      It does change something definitely. As you can see in the video, the board with the mellowest kick pops up into the air right after its ball touches it’s tail.
      Physically, it’s not wrong. But in terms of actual pop as we do in the real world, it is wrong. Instead, our back foot should absorb the first impact and pop after that.
      In that sense, this simulation is not accurate.

  • @bsiccs
    @bsiccs 2 ปีที่แล้ว

    If you haven’t already do another one on the convexity of a board, from boarderline convex, to flat, to convex, to you can’t even stand on it. 😂

  • @IamSoEasy47
    @IamSoEasy47 3 ปีที่แล้ว

    I prefer a medium kick and mellow concave

  • @MichaelaBrooke18
    @MichaelaBrooke18 3 ปีที่แล้ว

    How do I correlate this information to my setup to make the perfect fit for me. For example 5'10" 210 lbs with 9.5 shoe

  • @nathanos4764
    @nathanos4764 3 ปีที่แล้ว

    what if skateboards had suspension

    • @whythetrick
      @whythetrick  3 ปีที่แล้ว

      You mean suspension trucks or something? Hmm…

  • @talvezlorenzo
    @talvezlorenzo 3 ปีที่แล้ว

    make a video about impossibles

  • @K_spawn
    @K_spawn ปีที่แล้ว

    But... Pressure is not applied directly downward it's on a slight angle and slight backwards, the torso is not directly over the tail but not towards the center, and from the hip to the toe while ollie is on an angle

    • @whythetrick
      @whythetrick  ปีที่แล้ว

      Sooo true. I could simply not angle the direction of pop back then. Now that I think I’ve improved my modeling skills, I guess I will give it a shot again someday.

  • @Jiggityjax
    @Jiggityjax 2 ปีที่แล้ว

    That's not how that works you straightened it out this is not right

    • @whythetrick
      @whythetrick  2 ปีที่แล้ว

      Thanks for the comment. What did I straightened???

    • @Jiggityjax
      @Jiggityjax 2 ปีที่แล้ว

      @@whythetrick the physics of it cause you pull up with your foot non of them tail would work I get it .. but I just don't think a Sim this way would work

  • @schirmcharmemelone
    @schirmcharmemelone 3 ปีที่แล้ว

    simulation does not simulate any pop of the marple wood.

    • @whythetrick
      @whythetrick  3 ปีที่แล้ว +5

      in fact it does. the board used in this simulation has elasticity/bounciness of the maple wood.