Let's make a troop that is tanky like a golem, targets defenses like a hog rider, rips thru walls like a super wall breaker, and only 20 housing space. What could possibly go wrong? 🤔
They knew what they were doing it's intentional to make th 16 easy as most player base is in th 12 and 13 and th 14 where bigger grinds begin n th 15 was relatively harder pre nerf so people were quitting before 14 so they made ii like this so people would see th 16 is worth the grind as casuals can have more easy fun now even at highest level.
Pros: Ground has never been more relevant in the History of the game Cons: Walls have never been more irrelevent in the history of the game. Also Wallbreakers are Borderline useless now when you have Nukes VS countless sticks of Dynamite. I think TH17 is going to add Void traps like Clash Royale, where it does more damage depending on the Housing space of thr Troop.
@@NewBieAlmostPro then it will also solve the problem of heroes getting overpowered. And some traps can be lure out by heroes because most pets move behind the heroes.
I remember in the early years when Hog Riders were nearly invincible. You just needed some heal spells. Then they gave giant bombs extra damage to Hog Riders. Then somehow the Hog Riders became useless after getting so many nerfs.
Had a few ideas for how they could be tackled. A simple means would be to nerf housing space as their main use is easily their utility in destroying walls and being solid tanks at the same time. Somewhere around 30-40 is pretty hefty nerf but if you buff their stats slightly to compensate then they'd be less of an abundant troop tearing holes in walls across an entire side which is the whole reason they're so overtuned. It's too easy to just have your army walk into the base. A different solution could be to rework how the troop itself functions. Granted this is a bit of a wild idea but consider super hog riders having essentially 2 healthpools. What if all root riders shared one healthbar? One for the root, one for the riders (keep in mind the riders would have independent HP and would all just fly off the root simultaneously once the root dies). The HP of the root could be displayed in deployment. Any riders deployed after the root dies then becomes a rider who could have some other nature based smaller attack. This would make it so you'd have to better cover your riders and consider how many are being spammed. The funnel just requires more skill to properly execute. It's a bit of a long shot but just shooting out ideas. The point though is definitely that root riders are way too good at the job they're supposed to fulfill and end up taking 4 different roles all at once. Damage, funneling, tanking, and pacing. The way they get nerfed is by reducing their value in one or more of these departments. So uh... good luck to SC I guess.
@@jvaschagas1082 Yeah I play clash with a few cal nohitters and friends. Extremely active on that in my spare time. Genuinely just a fun game and the only one on mobile that isn't so boring or full of ads or both.
2 weeks ago, I upgraded to th15. Since then, I can 3 stars maxed th16. I don’t think that making the game easier is a bad thing but at that point there is no more fun. Adjust root rider and buff defenses.
Haven’t heard this take before and I honestly like it, changing the housing space like that will turn them into a sorta smash attack troop probably, I like that idea a lot
@@luka9967 drastic change is required, even with the same housing space as a super witch it would still be incredibly strong, right now every war is 100% for both sides and I refuse to believe it’s healthy for the game for people to draw a line on their phone and then triple because of it
Just a thought, what if they did what they did to hog riders. They released bomb tower to kill hog riders and it helped calm down mass hogs so what if they released a defense that destroys mass root riders and would require more army variations like a hybrid attack to 3 star with root riders. And besides a new defense is always exciting.
@@theocrewe-read7652they could do that and it would work however, in my honest opinion it seems kind of boring and a new defense would be way more exciting
When RR were introduced, walls just became an absolute joke even bigger than before. Spending billions of resources to lvl up those walls just so RR can walk trough them, no matter the pathfinding...
The problem with root riders is that they have no defensive counterplay whatsoever. Other strong attacks like super archer blimp, hybrid, or lalo are much more vulnerable to traps, spell towers, and well placed splash defenses, so you can actually build against them.
People have been using ice golem CC as well as putting certain defenses in particular spots to quell them. However, hero equipment and the overgrowth spell are what's really keeping RR relevant.
@@fighter5583 I don't think so. There isn't any non root rider army that guarantees 3 stars even now. Lalo is very strong but certainly not easy to use. Sarch blimp are too base dependent.
As per my opinion supercell wants to make th15 th16 lot easier just like th10 to th12 as they are planning to introduce townhalls till level 19 so when top players are on the highest townhall others can enjoy the spam attacks
I think some things that could balance root riders would be decreasing the effectiveness of wall breaks for each root rider within a certain proximity after a certain amount (3 or 4)? Alternatively, they could make it so that merged defenses deal extra damage to root riders, and then make it so that the rest of the archer towers and cannons are able to be merged (including adding an additional cannon). Lastly, they could make it so that each wall break deals a slight amount of damage to the root rider.
The Jelly fish unintentionally buffed the root riders because if you put in on the king, he'll lead the charge with the root riders into the core of the base
It would be smart to just make the RR more like miners (get rid of wallbreaking ability), since its a root and roots are underground. This would make walls useful again and you would still have a massive tank.
Decrease their health and change it so they function more like super hogs, the root itself can die, losing the wall busting abilities and overall making a more unique troop other then just tanky hogs
I personally don't like it when troops get nerfed or buffed in any ways. It only discourages me from using any troops and only makes me only want to attack with the old reliable e drag attack over and over again last 3-4 years
they should make it so that they need around 5-6 seconds to break walls that would damage them enough so that more people use different attacks but still make them a good troop
3x damage from inferno tower/giga inferno to RR can solve it since the heat (from inferno) can set the wood (root) on fire. That also includes wizard tower since the wizard casts fire New lv of spring trap is also the solution, from 18 to 20 housing space
Supercell knows they made th16 to easy, but I feel like a big problem is that walls have so much hp, any attack that doesn't skip them is basically unavailable
i work with someone else at th16, they pretty much only e-dragon spam and i told them to use root riders because of how OP they are. anyway he loaded up an army of 15 root riders and plopped them all in the corner then blamed me for getting a 1 star in CWL. that is all thank you for coming to my ted talk.
They simply made root rider with too many features as you mentioned in the video: tanky HP, targeting defenses and wall breaking. Supercell need to target one of its feature to make it balance. Let's say make the RR hit all buildings (not only defs), people will be forced to spend more effort to funnel them and the heroes push will become slower (because RR not running in front to target deeper defs), hence the whole army will take more damage in the process.
I get that they want to add easy troops for casual players who don’t like to plan much for a battle, but I still think getting three stars should take at least a bit of skill and strategy. Noobs now can achieve the same results pros used to get but without effort, which likely isn’t healthy for the game :(
@@eternallife8898 I thought we are talking about how bad the spam meta is, because that's what most people and even pros use all the time, who is talking about QC Hybrid or Lavaloon right now?
@@jamesallo1324 maybe nerf the ability to break the wall, like minus 30% to 50% of that ability but more nerf to its hitpoints or dps and people might stop using RR spam and start using Yeti spam or Edrag spam back lol
The worst troop to come from the game and thats spoken from someone that uses them every single war for 6 stars. Its that broken to the point its not worth it at all practising armies that take weeks to learn and get good at. Root riders need to be 30 housing space or even 40 housing space not 20. To not use them and not get a guaranteed 3 star is such a massively detrimental to the clan.
The best way to nerf root riders is to nerf the WALL. It makes no sense that a single piece of WALL has more hp than the TOWN HALL. Imagine irl a piece of fence being harder to demolish than a government building. The root of the issue is not root riders break walls fast, it is the walls themselves.
Offense has become too broken now, it is literally an valid argument to rush heroes and walls. Th16 looks like a joke to me, I see our th15s 3 star them consistently and the th16s aren't rushed either.
And their compatibility with the heroes is just broke. For the king RR break walls and are infront of the king, for the queen same and they are thanky, for the RC they target defence and are always infront of the RC.
The only possible counter to RR attacks is air based enemy CC troops (super minion, super dragon, dragon). If not taken care of properly, the enemy CC troops can destroy the root riders.
Lol no. Its the icegolem and the icegolem only. With dragons/superdragons...One poison makes them redundent as mostly Qween and RC goes to the core with the Rootriders.
Root riders are boring to watch you just place that troop and it runs through your base like nothing regardless of how much you've upgraded your Walls they should get another Nerf.
I couldn't help but laugh when you talked about adding diversity to the game. Before the root riders were added, The only thing you would see was either super archer blimp, Drag spam, queen charge, or all three In the same attack. There isn't much diversity in terms of army strategy in the higher town halls is one might think. The Occasional yeti or bowler smash attack wasn't seen very often outside of clanwar, And the success of pulling it off wasn't all that high thanks to the spell towers. Adding in the root riders helped bring some fun back into the higher THs after 15 was such a turnoff. Sure, walls Essentially became Useless for the most part, And the riders were a bit overpowered at first, But they are. More or less balanced at this point. It's when supercell decides to add stuff that can literally destroy an entire Compartment very easily from a single hero is when things start to get broken. Even the new Football that was added for the king is Honestly, overpowered, once you get up to a decent level. However, I'd be lying if I said I would rather watch a dragon spam attack for the millionth time over seeing a calculated root rider attack. It's painful how much supercell keeps forcing dragons to be meta; they are always the first troops to receive a new level when a new TH comes along.
From th 15 perspective, Dragon spam was always below average. E drags were terrible and hard to control. Super dragons were the only viable air spam army in th 15, but that too exclusively in box bases with recall queen walk.
@eternallife8898 The thing is, we've been dealing with dragon armies for years now. It's gotten boring as hell to watch defense clips on your base the moment you see any dragons were used in the attack. And frankly, it's about time ground armies had something to make getting past walls easier since air armies have always made them pointless.
@fighter5583 Doesn't matters how many times they are used, it's 3 stars or not what matters in the end. Dragons are an average troop and usually low legends players complain about it.
@@eternallife8898 Average troop that just about everyone uses. And if it's not dragons, it's archer blimp. There was hardly any variety before the riders came in.
@fighter5583 There are many bases specifically designed to blow up super archers. But most do not max their giant bombs,bombs which is why this blimp strategy works well lower down. And dragons have a 1% usage rate in top 200.
honestly i feel like root riders are balanced it just needs more competition. Also i feel like nobody cares about lower townhalls where it isnt uncomon to find your defence log with ONLY dragons.
Would you believe it if I told you dragons never got a nerf since they were introduced? This fact alone is why lower THs are pretty much boring until TH10 where you get inferno towers.
Root riders supposed to used by noob's like me, if any average to pro players uses rootriders then please don't call yourself good player lol😂 It's only belongs to us worst and bad players at attacks
@@eternallife8898 have you watch the Championship? Almost every pros are using RR spams, it's boring and repetitive and I'm sure it doesn't make COC look good to lower th level players and new players, you reach th 15 and you can just spam RR to 3 star? Plus a ban system in game tournaments is nothing new, games like DOTA and LoL applied them a long time ago and it works well for them, why can't COC?
Let's make a troop that is tanky like a golem, targets defenses like a hog rider, rips thru walls like a super wall breaker, and only 20 housing space. What could possibly go wrong? 🤔
Stuuuuupid
They knew what they were doing it's intentional to make th 16 easy as most player base is in th 12 and 13 and th 14 where bigger grinds begin n th 15 was relatively harder pre nerf so people were quitting before 14 so they made ii like this so people would see th 16 is worth the grind as casuals can have more easy fun now even at highest level.
Jus ban them from championships or something
And hit like a wizard
But golems also target defences
Pros: Ground has never been more relevant in the History of the game
Cons: Walls have never been more irrelevent in the history of the game. Also Wallbreakers are Borderline useless now when you have Nukes VS countless sticks of Dynamite.
I think TH17 is going to add Void traps like Clash Royale, where it does more damage depending on the Housing space of thr Troop.
Th 17 is confirmed?
@@Ind_u. yup December update
@@Ind_u. Its obviously going to come out. Maybe in 2026
@@zinzincoetzee1934how can someone so wrong
Sounds pretty monolithic.. innit?
Root Riders are gangstar until Spring Trap gets an upgrade.(troop capacity 20) 😂
This is exactly what I think needs to happen. Either that or lower housing space to 18.
The year comeback
The only problem with that at the moment is that Heroes pets also got 20 capacity which would make them fly as well.
@@NewBieAlmostPro then it will also solve the problem of heroes getting overpowered. And some traps can be lure out by heroes because most pets move behind the heroes.
@@randall517that also will nerf Mass Hogs and Super Blizzards
I remember in the early years when Hog Riders were nearly invincible. You just needed some heal spells. Then they gave giant bombs extra damage to Hog Riders. Then somehow the Hog Riders became useless after getting so many nerfs.
Its like the edrag back then until a new broken troop is introduce.
you can defend against edrag tho
Explain your statement. What does it means e drag back then? They where never even nerfed once to be broken
Very flavourful idea id to make the root riders take double damage from infernos for obvious reasons
Had a few ideas for how they could be tackled. A simple means would be to nerf housing space as their main use is easily their utility in destroying walls and being solid tanks at the same time. Somewhere around 30-40 is pretty hefty nerf but if you buff their stats slightly to compensate then they'd be less of an abundant troop tearing holes in walls across an entire side which is the whole reason they're so overtuned. It's too easy to just have your army walk into the base.
A different solution could be to rework how the troop itself functions. Granted this is a bit of a wild idea but consider super hog riders having essentially 2 healthpools. What if all root riders shared one healthbar? One for the root, one for the riders (keep in mind the riders would have independent HP and would all just fly off the root simultaneously once the root dies). The HP of the root could be displayed in deployment. Any riders deployed after the root dies then becomes a rider who could have some other nature based smaller attack. This would make it so you'd have to better cover your riders and consider how many are being spammed. The funnel just requires more skill to properly execute.
It's a bit of a long shot but just shooting out ideas. The point though is definitely that root riders are way too good at the job they're supposed to fulfill and end up taking 4 different roles all at once. Damage, funneling, tanking, and pacing. The way they get nerfed is by reducing their value in one or more of these departments. So uh... good luck to SC I guess.
never expected to see you here out of all places, hello mr JFL. love your calamity videos
@@jvaschagas1082 Yeah I play clash with a few cal nohitters and friends. Extremely active on that in my spare time. Genuinely just a fun game and the only one on mobile that isn't so boring or full of ads or both.
2 weeks ago, I upgraded to th15. Since then, I can 3 stars maxed th16.
I don’t think that making the game easier is a bad thing but at that point there is no more fun.
Adjust root rider and buff defenses.
If you can 3 star me I’ll give you £5
@@leigh6223 what is your tag ?
@@leigh6223can I get in on this I’m a near max th16
can't wait upgrade to th15. only on halfway th14 right now. i want to feel the root riders too
They should be at minimum be 40 housing space maybe even 50. They effectively remove the concept of walls and are the tank and the dps.
Haven’t heard this take before and I honestly like it, changing the housing space like that will turn them into a sorta smash attack troop probably, I like that idea a lot
no
I think 40 is a lot, maybe 35? and yes, 5 housing space can make a lot of difference
@@luka9967 nope, 20 is perfect
@@luka9967 drastic change is required, even with the same housing space as a super witch it would still be incredibly strong, right now every war is 100% for both sides and I refuse to believe it’s healthy for the game for people to draw a line on their phone and then triple because of it
If max th15s can almost effortlessly 3 star low to mid th16s with root riders along with some of the new hero equipment you know there is a problem
max th15 offense can 3star a max th16
Just a thought, what if they did what they did to hog riders. They released bomb tower to kill hog riders and it helped calm down mass hogs so what if they released a defense that destroys mass root riders and would require more army variations like a hybrid attack to 3 star with root riders. And besides a new defense is always exciting.
A multi version of a monolith could be this building we need
@@Caleb-xk6yuBut there is only one monolith even at th 16 😐
or could increase spring trap capacity...
@@theocrewe-read7652they could do that and it would work however, in my honest opinion it seems kind of boring and a new defense would be way more exciting
When RR were introduced, walls just became an absolute joke even bigger than before. Spending billions of resources to lvl up those walls just so RR can walk trough them, no matter the pathfinding...
The best would be adding a new level for the spring trap so that it can launch root riders out. (20 housing space)
Love u videos
Don doesn’t like root riders because they destroy his walls lol.
Make a video on Valkyrie tooo, they are also rocking in the top
I used to be an e-titan attacker… now I mix in some root riders and I’m invincible
Another level on spring traps could take them from 18 to 20 capacity. Might be nice.
The problem with root riders is that they have no defensive counterplay whatsoever. Other strong attacks like super archer blimp, hybrid, or lalo are much more vulnerable to traps, spell towers, and well placed splash defenses, so you can actually build against them.
People have been using ice golem CC as well as putting certain defenses in particular spots to quell them. However, hero equipment and the overgrowth spell are what's really keeping RR relevant.
@@fighter5583 I don't think so. There isn't any non root rider army that guarantees 3 stars even now. Lalo is very strong but certainly not easy to use. Sarch blimp are too base dependent.
As per my opinion supercell wants to make th15 th16 lot easier just like th10 to th12 as they are planning to introduce townhalls till level 19 so when top players are on the highest townhall others can enjoy the spam attacks
"enjoy"
Instead of breaking them, a 15 second overgrowth is applied that troops can go through
@@user-mh9nn9nv9z Still broken. Overgrowth itself is just 20 seconds at level 1. How about they can destroy 50% of a wall at maximum?
That troop is soon fire
Keep up the good work
I think some things that could balance root riders would be decreasing the effectiveness of wall breaks for each root rider within a certain proximity after a certain amount (3 or 4)? Alternatively, they could make it so that merged defenses deal extra damage to root riders, and then make it so that the rest of the archer towers and cannons are able to be merged (including adding an additional cannon). Lastly, they could make it so that each wall break deals a slight amount of damage to the root rider.
The housing soace should be untouched. They just gotta add a level to spring traps
The game has no defense for max players. The game has NEVER BEEN WORSE
Doing 300 trophies in top league to see getting completey wiped out on defence anyways
Honestly the game has never been better
@@supermagician874 Balanced for noobs… happy spamming… the game sux now
Good for old ppl n noobs @@supermagician874
@@dabec7463the game doesn’t suck they are just making the highest th easy because everyone complained when th15 was super hard
Make RR go over walls like hogs or under walls like miners and ppl will stop spammin em. Them opening up walls for heros with op equipment is crazy.
The Jelly fish unintentionally buffed the root riders because if you put in on the king, he'll lead the charge with the root riders into the core of the base
Honestly. I enjoy playing more now since its addition. But im a casual.
It would be smart to just make the RR more like miners (get rid of wallbreaking ability), since its a root and roots are underground. This would make walls useful again and you would still have a massive tank.
An interesting nerf idea i heard was to reduce its housing cost by 1 so that they can be killed by spring traps
just add 1 level to spring trap so it can yeet 20 troop capacity..
Decrease their health and change it so they function more like super hogs, the root itself can die, losing the wall busting abilities and overall making a more unique troop other then just tanky hogs
Should be 30 housing space, but old stats
I miss the times, when you were playing arkpoc in the old ark
Root riders is what I call supercell fans circa 2024
Love root riders love weed spell
I can't wait to get to TH 15. Just got to TH 14 only 26 days ago.
root rider at th6 is like being able to have a pekka at th6 since all low level defence get 2 shoted
still waiting for barbarian + wizard to be meta
I personally don't like it when troops get nerfed or buffed in any ways. It only discourages me from using any troops and only makes me only want to attack with the old reliable e drag attack over and over again last 3-4 years
Bro sounds like the bloxburg newsreporter
This is essentially a cheaper version of golem that can break through wall and target defense pretty much to bad it cant split
they should make it so that they need around 5-6 seconds to break walls that would damage them enough so that more people use different attacks but still make them a good troop
lower town hall levels basically got the ability to receive a wall wrecker.
If u pay attention. The root rider does actually two shot walls. If u haste/rage a single root rider it will pass thru the wall and not break it
0:26 bro loves using this clip every vid
That's his intro
3x damage from inferno tower/giga inferno to RR can solve it since the heat (from inferno) can set the wood (root) on fire. That also includes wizard tower since the wizard casts fire
New lv of spring trap is also the solution, from 18 to 20 housing space
I would rather increase its housing space from 20. Anywhere between 23-33 is ideal.
They better not nerf RR again. I finally have the perfect strategy to three stars
They should buff them a bit and make em take 40 housing space
i personally think root riders are fine except they take too little housing space i think make it like 30 or at least 25
Supercell knows they made th16 to easy, but I feel like a big problem is that walls have so much hp, any attack that doesn't skip them is basically unavailable
Not sure why supercell thinks a golem hog rider that is only 20 space was a hood idea
🙂Howbout increasing the housing space to +5 ?
We need a petition to rename the Root Rider to Tentacle Rider
i work with someone else at th16, they pretty much only e-dragon spam and i told them to use root riders because of how OP they are. anyway he loaded up an army of 15 root riders and plopped them all in the corner then blamed me for getting a 1 star in CWL. that is all thank you for coming to my ted talk.
New level of spring traps will make root rider spam obsolete.
Just the same when lalo ruled the game since like forever.
They must make them a either a tank or an attacker but they made them both therefore there burf is useless until they make them either of both
They simply made root rider with too many features as you mentioned in the video: tanky HP, targeting defenses and wall breaking.
Supercell need to target one of its feature to make it balance. Let's say make the RR hit all buildings (not only defs), people will be forced to spend more effort to funnel them and the heroes push will become slower (because RR not running in front to target deeper defs), hence the whole army will take more damage in the process.
I always bring one on th9 every CW and root riders guarantees a win even if you place it mindlessly
Make rr 25 housing and nerf hp a bit and instead of insta breaking walls it would take like 3 seconds.
I get that they want to add easy troops for casual players who don’t like to plan much for a battle, but I still think getting three stars should take at least a bit of skill and strategy.
Noobs now can achieve the same results pros used to get but without effort, which likely isn’t healthy for the game :(
Something needs to change with this troop. Hp nerf is not enough. Mayby nerf the op wall opening.
I don’t think town hall 6 can request them… I think it’s town hall 13 or 14 that can first request them
I mean breaking walls is what makes it good. So getting rid of that would make it one of the worst troops 🤷
So what, we will just go back to Yeti spam or e drag spam then lol, RR can die just like Valkyrie and Giant if Supercell nerf RR a few more time
@@nabilfallen1002 You sound like a low townhall player if you fear e drag and yetis of all troops
@@eternallife8898 I thought we are talking about how bad the spam meta is, because that's what most people and even pros use all the time, who is talking about QC Hybrid or Lavaloon right now?
@@nabilfallen1002 valid, I agree with everything you say. But if they make it so it only takes out 1 wall. That’s gonna be less housing space to it
@@jamesallo1324 maybe nerf the ability to break the wall, like minus 30% to 50% of that ability but more nerf to its hitpoints or dps and people might stop using RR spam and start using Yeti spam or Edrag spam back lol
Increase their housing space to 30
Those fuckers be wrecking my TH6 base😭 nerf clan castle i lost 40 trophies from it
The worst troop to come from the game and thats spoken from someone that uses them every single war for 6 stars. Its that broken to the point its not worth it at all practising armies that take weeks to learn and get good at. Root riders need to be 30 housing space or even 40 housing space not 20. To not use them and not get a guaranteed 3 star is such a massively detrimental to the clan.
bro the root rider is a big fat middle finger with wall and defense
AMOUGUS
The best way to nerf root riders is to nerf the WALL. It makes no sense that a single piece of WALL has more hp than the TOWN HALL. Imagine irl a piece of fence being harder to demolish than a government building. The root of the issue is not root riders break walls fast, it is the walls themselves.
Offense has become too broken now, it is literally an valid argument to rush heroes and walls. Th16 looks like a joke to me, I see our th15s 3 star them consistently and the th16s aren't rushed either.
Honestly they just need to remove walls from the whole game next update.
And their compatibility with the heroes is just broke. For the king RR break walls and are infront of the king, for the queen same and they are thanky, for the RC they target defence and are always infront of the RC.
Bro had a 6 minute Video and played it at 0.6x Playback Speed to get a 10min Video
give credit to SirMoose for his clips
10:02 the *root* of the problem
I'd rather have root rider attacks over Edragon spam.
Defense is just so weak now.
The only possible counter to RR attacks is air based enemy CC troops (super minion, super dragon, dragon). If not taken care of properly, the enemy CC troops can destroy the root riders.
Lol no. Its the icegolem and the icegolem only. With dragons/superdragons...One poison makes them redundent as mostly Qween and RC goes to the core with the Rootriders.
Queen, Grand Warden and one freeze spell will take out those troops easily
Nice try, but your logic is from 2016 where a defensive air cc is supposedly good against a ground army. Things are not so straightforward now.
Let's enjoy the game folks remembered how miserable th15 was nearly killed the game
i wish my name was root
The game balance has never been this bad...Supergreed SUCKS
Hello
Root riders are boring to watch you just place that troop and it runs through your base like nothing regardless of how much you've upgraded your Walls they should get another Nerf.
Why you super wall breaker when you can just use root rider lol
Sueprcell gotta stop adding stuff that destory walls
Doesn't feel like coc
Would anyone even be mad if this troop was deleted from the game?
Th 16 players would be
@@zinzincoetzee1934 th 15 and th 16 would be
I couldn't help but laugh when you talked about adding diversity to the game. Before the root riders were added, The only thing you would see was either super archer blimp, Drag spam, queen charge, or all three In the same attack. There isn't much diversity in terms of army strategy in the higher town halls is one might think.
The Occasional yeti or bowler smash attack wasn't seen very often outside of clanwar, And the success of pulling it off wasn't all that high thanks to the spell towers. Adding in the root riders helped bring some fun back into the higher THs after 15 was such a turnoff. Sure, walls Essentially became Useless for the most part, And the riders were a bit overpowered at first, But they are.
More or less balanced at this point. It's when supercell decides to add stuff that can literally destroy an entire Compartment very easily from a single hero is when things start to get broken. Even the new Football that was added for the king is Honestly, overpowered, once you get up to a decent level.
However, I'd be lying if I said I would rather watch a dragon spam attack for the millionth time over seeing a calculated root rider attack. It's painful how much supercell keeps forcing dragons to be meta; they are always the first troops to receive a new level when a new TH comes along.
From th 15 perspective, Dragon spam was always below average. E drags were terrible and hard to control. Super dragons were the only viable air spam army in th 15, but that too exclusively in box bases with recall queen walk.
@eternallife8898 The thing is, we've been dealing with dragon armies for years now. It's gotten boring as hell to watch defense clips on your base the moment you see any dragons were used in the attack. And frankly, it's about time ground armies had something to make getting past walls easier since air armies have always made them pointless.
@fighter5583 Doesn't matters how many times they are used, it's 3 stars or not what matters in the end. Dragons are an average troop and usually low legends players complain about it.
@@eternallife8898 Average troop that just about everyone uses. And if it's not dragons, it's archer blimp. There was hardly any variety before the riders came in.
@fighter5583 There are many bases specifically designed to blow up super archers. But most do not max their giant bombs,bombs which is why this blimp strategy works well lower down. And dragons have a 1% usage rate in top 200.
honestly i feel like root riders are balanced it just needs more competition. Also i feel like nobody cares about lower townhalls where it isnt uncomon to find your defence log with ONLY dragons.
Would you believe it if I told you dragons never got a nerf since they were introduced? This fact alone is why lower THs are pretty much boring until TH10 where you get inferno towers.
@@fighter5583 Nobody cares about lower townhalls lmao. The game only starts from th 15 or 16. Players below th 15 are worthless.
@@eternallife8898 Most would disagree, but the power creep down there has gotten worse.
@@eternallife8898 bad take
Root riders supposed to used by noob's like me, if any average to pro players uses rootriders then please don't call yourself good player lol😂
It's only belongs to us worst and bad players at attacks
Also no they don't have to break walls sometimes they don't break when they pass them because they weren't on them for long enough.
keep crying
First here
Yay 16th
Yap yap yap yap yap
I don't care about them in multiplayer but please ban them in world championship
Agree, each team need to have one ban selection, I mean there are a lot of troops already, banning two will make it more challenging and fun
Why? Are you participating in worlds?
@@eternallife8898 have you watch the Championship? Almost every pros are using RR spams, it's boring and repetitive and I'm sure it doesn't make COC look good to lower th level players and new players, you reach th 15 and you can just spam RR to 3 star? Plus a ban system in game tournaments is nothing new, games like DOTA and LoL applied them a long time ago and it works well for them, why can't COC?
@@nabilfallen1002and tf2
no views in 30 seconds you really fell off
Wow 1 like in 26 minutes? You really fell off.
🤣
Another yap? Aight bet
Cried the guy during TH15 saying game too hard 🤡
@@sophietwilight7502 ok
You definitely have no skill
@@sophietwilight7502honestly th15 wasn’t even that hard 😂😂😂😂
24 ylerps in 3 mourgs? Bro crouovised jowez