Nice work on the video! Anyone curious about this would be best off asking a community TASser, but here's my understanding of parries: - Parries happen when the player's nail hitbox and an enemy "nail" hitbox overlap. - When a parry occurs, the game temporarily drops its timescale to 0 (freeze frames) and the player gains invincibility frames while the game is frozen. This means parries are a time loss in speedruns, unless they are for a skip or are required to survive. - If an enemy nail hitbox also overlaps with the player hitbox, the player nail hitbox must come out on the same physics frame as the enemy nail hitbox. Otherwise, the player gets hit instead of parrying. This means parrying attacks that would immediately hit the player are physics frame perfect. - This frame perfect parry timing in my experience appears to be slightly inconsistent, which might be due to the desync between when physics frames are calculated and when graphical frames are rendered (you might have heard of this as tft, or time minus frame time). - If an enemy nail hitbox doesn't overlap with a player's hitbox, then the player's persistent nail swing hitbox (basically, nail slashes stay out for a bit) makes parries a bit easier and more consistent. We use parries like this to perform the True Ending shade skip, parrying the shade's nail slash. But in boss fights, it's generally better to just dodge the attacks rather than staying in harm's way and risk missing the parry. In short, I think parries were just added as something cool that could sometimes happen, or as a last ditch effort when you can't get out of the way of an attack. Kind of adds to the feeling that the fights are a "duel", especially in those fights you mentioned in the video.
.......... I have no idea what you of all people are doing here but I am genuinely thankful you even spared a microbe of your time to comment on my video and giving your insight and opinion on the subject I am generally grateful that you enjoyed the video. Thank you so much🙏🙏🙏
The reason us speedrunners don’t use parries is a mix of risk aversion, and optimisation. The parry creates a freezeframe, that makes it significantly slower to use rather than positioning in a way where it’s not necessary and we’re still able to attack at optimal speed. I don’t think the parry is a very deliberately designed mechanic in hollow knight, and neither do I think the fights you mentioned were very necessarily deliberately designed around the mechanic; some fights like Sly or Pure Vessel incidentally do play into that playstyle. Pure vessel and sealed vessel, since they have a parry of their own, maybe. I think it’s a matter of getting the game-feel right. When your slashes appear at the same time team cherry must have thought it felt weird and aanted to add some ooph and an interaction on that. As for your thoughts on mutliple damage perfect parries, that is not deliberately designed, and is instead a quirk of how this game gives bosses freeze frames upon taking damage to prevent the nail dealing damage every frame its hitbox overlaps with the enemy. This is the same reason fireballs can double hit- the parry just causes the freezeframe to prolong the hitbox staying long enough to outlast the s the enemy takes. That’s also why it sometimes clinks twice. That being said i think it’s interesting to explore as an alternative playstyle! Cool vid :3
On that note i think you should downlod the debug mod and use the healthbars to explore how that multiple damage stuff actuslly occurs. Interesting stuff!
@@BlueSR I am going to be entirely honest I have no idea how you find my microscopic channel but I really appreciate you taking the time to leave a comment voice your opinions and thoughts on the matter and you provide us some very useful insight for me to better understand parrying as a whole I will apply said insight in my fully comprehensive parry explanation video once I get around to making that. Once again thank you very much :D Edit : I am a console player so I am not able to use such tools unfortunately :P
@@Adwam. I will admit I am not exactly sure what you mean by guaranteed Parry but because of the nature of his fight you are more than likely going to get at least one Parry during the fight
@@Adwam. Not just PV, but only the enemy who has "Sharp" shaped attack you could parry them, usually the enemies those using Nails (Sly, W. Knights, B. Vessel) or claws (Mawlek, Traitor lord)
I don’t think there’s any bosses in HK where parrying is more beneficial than jumping out the way, considering the risk. Ironically however, parrying for i-frames is VERY beneficial against Pale Court’s modded boss, Mystic Ze’mer, when she does a series of floor attack that are super hard to jump away from. Same for infected PVP tag, where you can avoid being infected by parrying. I’ll admit when I used these strats, I didn’t realize it was a base game function, I thought the i-frames were modded into the game.
Ain't no way I just got another massive Hollow Knight TH-camr in my comment section..... Either way thank you for even taking the time to comment on my microscopic channel I really liked your latest video by the way :D
Mystic Ze'mer is actually the perfect example because the ONLY attack in that fight in which you can't rely on parries is her downward strike shockwave, for the entire rest of the fight you don't even need to *ever* jump, use spells, or dash through any of her other shockwaves, and you'll still get a great amount hits in per attack without charms. There's no way it wasn't intentional with how much you can just freely spam it. They even made her dash parriable which they could very easily not have, and her frenzy combo can be cheesed with parry i-frames too.
Thought I should mention, theres a small youtuber called isnotretro who i watched do a blind plahthrough pretty recently and he actually managed to figure out the parry and use it pretty well in his grimm fight. Blind.
I actually discovered this by accident during the nail master fights. Whenever they would do that attack where they slashed down I would parry it. Fun as heck
I accidentally found out about this in the NKG fight and it became part of my strategy to win and made me really enjoy that fight, Im excited to try this out elsewhere!
pretty much the same story with me! and i definitely encourage you to try parrying other bosses as it can give you a brand new unique way to fight the bosses in the game you never knew were possible!
For a video about parrying, you never explained how it works, only the types, for future guides, you should explain the invulnerability times, how to trigger, the activation time window, etc. It's more obvious, of course, but I think it's essential on a guide to parrying
Yep that is most definitely the plan for the future as I mentioned in the video I am going to make a comprehensive guide on everything encompassing Parrying included the iFrames how parrying interacts with certain charms etc this video is more bringing up the fact that no one has really talked about paying to any capacity whatsoever so I wanted to bring attention to it. Regardless I really do appreciate the criticism and will apply it to future videos 👍
Glad I saw this comment, thought I was going crazy. This was 23 minutes of nothing for mechanic that has about three sentences of nuance. Only way to stretch out that time is over explained specific use cases. Or I guess just talk in a circle for 23 minutes lol
@@theunknowngamer1871that would be really cool as the only parry I kind of got consistently was the brooding mawlek. Timing felt way to tight to even tell when to swing
@@hugofontes5708 i am currently trying to multitask and do multiple guides at the same time however i think i should try and consolidate and focus on one instead. whatever saves more time i guess :P
Yeah man, this sounds like you're explaining a mechanic and instead you just go into every instance of a mechanic. Let's go over important parrry's is a correct title, I explain parries is not
The reason of why this video will blow up It's because it stands out from the rest. No one talks about this but everyone knows a lil bit about it so seeing someone explaining it will make it stand out Edit: The thumbnail has popular youtubers of the community and the title encourages you to watch it, like "I KnOw HoW PaRRyiNG wOrks" when we really don't 😞
When you put it like that the reason why it is getting so much traction all of a sudden makes sense...... It is still terrifying however at least I understand why it is terrifying
The perfect parry looks like what is happening when the active frames of the player’s attack is timed such that it clashes with the enemy attack hitbox twice. It probably isn’t explicitly coded to be any different, but rather emerging from the way parries as a whole work.
Yeah from what I understand and for what I have researched that seems to be the primary reason for the existence of perfect parries and not so much a intentional design similarly to how parrying and Star wars Battlefront 2 works as it is a literal byproduct from the leftover blocking mechanics in the original Battlefront which led to the creation of something unintentional but new and very useful in combat
I almost never use parries intentionally, with the exception of a couple very select attacks (Pure Vessel's basic combo for example is one of the few moves I go for a parry, since it's odly easy to do), but I understand the mechanic well enough to sometimes use it as a crutch when really desperate, as well as to captalize on it whenever it happens accidentally (which is by far the most common case).
Yep! Like I said in some situations it can even be used as a recovery tool after you take damage to avoid having to use resources such as shade cloak and descending dark
@@theunknowngamer1871 It's a long form video that's informative, it only makes sense Besides, it's good for future reference for anyone who wants to rewatch ;)
In regards to the pure vessel (and his base game Hollow Knight form), you can totally parry him while in the air (pogo parry), and it's very satisfying.
I guess parries never took off as a mechanic in HK for the same reason movement is always a preferrable defensive option compared to blocking/dodging/parrying in platform fighters. By defaulting to movement you've got a lot of redundancy, if it doesn't work you can try the next best thing and so on, whereas parrying is the most committal option and there's no further line of defense if that doesn't work. Also you could pogo on NKG when he does the dive. Nice vid, you definitely showed something significant to the whole HK community.
@@lorenzoterrasi4491 thanks for the compliment and i am glad you enjoyed the video! the clips I show in the video was I was using a practice method where a purposely avoid attacking the boss in any way other than parrying them so that is why I did not Pogo grimm during his dive attack like I normally would. but yeah it is a shame that parry never really took off with hollow night as i do think it could be a very interesting and alternative form of combat for those who are more interested in parrying i suppose that we can only hope that team cherry expands upon parrying more in silk song
@@FalseXII actually i think it might be more hitbox related than an intended game mechanic at this point given my most recent findings. still an interesting mechanic overall
never played the game or own it but got invested in the video never knew about the mechanic in the game and im suprised to see a video about something that to me never existed excellent work on the video mate
@@togeluga_the_cat thank you for watching the video despite having no innate connection to the game....... On an unrelated note have you considered joining the cult of Hollow Knight? It is a really good game you should buy it 🔫 :D
Damn. I think the whole community can definitely appreciate the time, effort, and expertise you’ve put into the party system- I learned it through pure trial and error before I started consuming HK content and I never stopped to question how it was so underrepresented in discussions of mechanics. Thanks for the great watch, this inspired me to get back into it after a couple years and finally attempt radiant NKG!
I understand parries They happen without our skill 75/25% of the time and makes us feel like a god at Hollow Knight yet we get absolutely destroyed 15 seconds later. ):
Super interesting! What’s the coolest about it for me is seeing this video makes me want to try and intentionally parry much more which sounds fun as hell, just another level of fun baked into an incredible game
back when the game was still being updated, i had this idea that i _really_ wanted to see added where heavy blow also widened the window for parries, to make it just a _little_ bit more useful
I figured out parry mechanic once i fought NKG at his Plunge attack. Before i found out that attack can be parried i used to dash or ddark to avoid getting hit. And i addicted to parry mechanic since then and i finally beat PV and NKG in radiant diff cuz of Parries that i learned
This is epic! I remember doing this once with NKG where I triple-parried his slash without shadow dashing (I had wasted it by trying to dodge through him too soon and he backstepped) and took no damage even though he went straight through me; I'm still convinced it's the greatest thing I've done in Hollow Knight lol
I’m usually someone who uses the parry mechanics in games like crazy, I’ve even incorporated a parry Strat for a boss challenge centred around pure vessel(Itemless Pogoless) for bosses like sly and pure vessel I can parry them consistently and easily, I’ve heard of the concept of a perfect parry before, but it wasn’t quite the same as what you described. I have tons of clips of me parrying bosses, but the only double hits I seem to see is with sly, specifically his dash slash(which you can parry consistently) and his great slash, but with pure vessel I’ve done all kinds of parries, probably hundreds of times with parry Strat with pure vessel I mentioned. I never seem to double hit that tho, either bcs I have the basic parry timing down so well, or bcs it might not be possible with the way I do it. I’d definitely want to know more abt the parry system, mainly frame data, so I can compare the difficulty of it with other games, but this perfect parry raises more questions for me, the same kind when I first heard about it a long while back. I’ll have to see more, esp with NKG, I also have plenty of clips of parries on other bosses, maybe if you have the time, I’d like to see from your judgement, whether I hit any perfect parries or not. My discord is Apelincoln4744 if you’d be interested in that, I look forward to learning more about the hk parry, but all I can say about it now is that I’m proficient at it. Edit, I actually got perfect parries on sly’s swings so yeah it’s works(by perfect I mean the double sound so idrk)
It may be that perfect parries don't exist. You just get two parries very close together with some attacks. I would assume if they were a thing, every attack could be "perfect parried" but from what I've see, that's not the case. Getting a TASer's help would be great for solving this.
@@xoav You are right to some extent perfect parrying is a byproduct of the knights nail hurtbox hitting two or more of the enemies attack her boxes. That is most definitely the case for the PC version of the game and i would assume so for the console version however i do not want to make any solid distinctions until i can get more information on that version of the game specifically
I'm sitting in my sweaty ahh gamer chair about to comment "nerd" like I wouldn't have done the same thing a few months ago. Awesome video, love that people are shining lights on the fun tink sound.
Parrying is when you hit certain attacks in the right moment, it gives you a couple of i frames and slows the game down a second, many know about it its just that no one bothers to talk about it
Funnily enough I think the way I learned about parries was against Mawlek in the first hour of my playtime. His slashes were kinda hard to dodge, and simply by slashing I triggered lots of them. I still consider parries to be mostly for style points, but with limited movement abilities it proved to be pretty useful :) Even then, as fireb0rn stated, and the way I understand it as well, if the attack hitbox overlaps with your hurtbox, the timing is way tighter, and makes defensive parrying overall less viable for most players. Especially on my potato pc which introduced lag and delay into the equation. Nice video (and skillz) btw ;)
@@mozvi1436 thank you for the compliment and yeah parrying definitely for the style points and definitely harder to do for a lot of people however it is still satisfying
I once challenged myself to beat the duo nailmaster fight just with parries, and it was super fun, but it is such a very specific piece of muscle memory
Trying to beat the pantheons alongside my friends, I was the only one to attempt parrying. I mainly went for it vs. Pure vessel and Sly, but it's a useful crutch when I know I won't be able to dodge. The different types of parries will breathe new life into the Sly fight as I grinded him while parrying
You make a good point and if you wanna see how parties can be really effectively used, there’s this guy who battles zote every day, and he uses the parry all the time to get I frames
The only fromsoft-esque thing i would really compare this to is the Blind Man's Shieldspear (or whatever its called) in lies of p, since it gives you varying types of deflects during the strong attacks. Ends up feeling very similar to the hollow knight parry
Never managed to properly parry him, but always hitting him with a bottom slash during his diagonal fiery slide attacks. I'm guessing everyone have their different fighting style. Great video.
I reaaally wish they expanded upon this. Parrying in other games makes for thruly adrenaline filled gameplay but it's hard to get used to (to me atleast). Having parrying be the same button as attack helps immensely. Prayin for silksong to go further with parrying 🙏🙏
I love the idea that such dedicated and competitive players accidentally left such a vital mechanic almost ignored until now and it’s actually finding use
@@lubsbc8065 for speed runners and challenge runners parrying is not only useless for the most part but detrimental as it slows them down considerably however for the average player and player who have gotten really good at the game and achieved the higher skill ceiling to some measure parrying is a fun and alternative form of playing the game and one i really like to use :)
Cool video! I might go for these in future Low% Godhome speedruns. You should know, I once got a triple parry on that one Nightmare King Grimm attack, I suspect it has something to do with the timing of the swing when compared to the bosses attack. The triple parry is probably really precise, maybe even frame perfect. It also might not even be possible to hit all three times, possibly making it completely useless. Really looking forward to seeing what you figure out about this.
I know, right! I parry pv and nkg SOO much and it makes the fights 10x easier. When my friends see me play, they just think I’m overhyping it. It’s legitimately one of the best abilities you have.
im more of a spells person, but the fact that you are able to use parring as a regular tool its so fucking impressive, i never thought about the mechanic in that way, it only shows how invested you are in the game and at least to me thats genuinely impressive. looking foward for the next videos! who knows maybe i'll try it out
Thank you very much and I am glad you enjoyed the video In terms of the next video on the topic I think it will be in relation to nightmare King Grimm specifically
@@Игорь-щ4г2з i am still trying to discern all the secrets that parrying as a whole has in this game but i definitely will make a video once I fully comprehend it
there's also a double parry, where you can parry the same slash twice with two separate nail swings. i've done it by accident on sly with quick slash and i'm not sure if it is a type of parry in and of itself, but it is interesting
@@theunknowngamer1871 you'd have to be crazy precise tho. you can't perfect parry or the slowed frames stop you from hitting a second time, you'd have to very nearly almost perfect parry and then swing again
This is actually so true! My brother started playing hollow knight before me and to this day is WAYYYY better at me than it but I just casually parry shit and one day he saw me do it and he was like “woahhh how’d you do that???” One of my proudest moments.
19:15 not important, but for your knowledge, you can deal a max of 50 damage to Grimm during his stagger, so anything more than 2 hits (with shaman stone, without it it would be 3) doesn’t matter
@@Blue14113 I know you can parry sheo's slash attacks including his great slash however I do not know what they mean by "pen" The only thing I can think of is that one thrust attack he has although I am not very sure how you would go about parrying that
@@theunknowngamer1871 yeah i assumed he meant just the paintbrush in general when he said pen. I think he's surprised the game allows to parry a paintbrush, at least that's what i understood from the comment.
Parry would work a lot better in hollow knight if it didn't have contact damage, but because bosses damage you just by existing in your vicinity it ends up being a very unrewarding maneuver compared to the inherent risk since parrying in itself doesn't guarantee avoiding damage you need both timing and spacing to be right and if you can play consistently at that level of precision you can probably avoid all the attacks of the boss already and don't need to learn to parry their attacks to beat them. I don't think hollow knight would be a better game if it was more parry centric though so it might be for the best that the mechanic isn't more fleshed out
Yeah that is an understandable perspective to have on parrying in this game I personally like to use it and my gameplay And while it does not make you wholly invincible it does give you enough s to be able to move through bosses after parrying them without taking damage not overtly beneficial especially depending on your playstyle but for me I like it
Imagine the parries are an overpowered hidden mechanic Team Cherry stuck in there just for fun and you find the perfect setup to make them unbelievably powerful. That would be epic!
I am doubtful that there is any distinction between forms of parry in the game. A defensive parry is just a regular parry where you make use of the I-frames it gives. What you call a perfect parry I'm pretty sure is just what happens when a regular parry ends while both slash hitboxes are still active, so it registers another parry freezing the game again and refreshing your I-frames. I don't think it hits the enemy twice though, but I'm bad at counting hits for boss staggers so I can't tell. What you mentioned about PV not being stopped I think just happens because of the nature of the combo attack he has. You stop him when you parry, but then he steps forward again for the next attack in the combo, so it barely makes a difference. Also, some "nail" or "slashing" attacks don't give you an actual parry, like GPZ's nail flailing, which acts more like a spike hazard, allowing you to pogo it, but not giving you I-frames. The mere fact that you have to test every attack to learn if it can be parried, and if it can be parried safely, is already offputting enough for most people. That leads me to the biggest reason I don't like parries, which is that, even if you defend yourself from the enemy slash, you can still very often take contact damage. It's a defensive maneuver, but its I-frames are way less useful than DD. On a fun note, the only Hornet attack I've found parriable is her counter attack after _she parries you_ in the Sentinel fight. I only managed to do it with nail turnarounds, most of the time by luck.
@@Schenkel101 i can understand your sentiment on not viewing the parrys in hollow knight as inherently different from each other however an example i can use is literally ant form of motor vehicle. When you look at them conceptually they all do the same thing however if that is the case then why are some cars called vans and others call trucks? It is because they serve inherently different purposes from each other. a defensive Perry is going to be used for just that a defensive purpose. from my findings most of the time when you go for a defensive parry specifically you are not damaging the boss You are solely using the s you get from parrying to avoid taking damage. thank you for the comment and i hope my reply helped clears things up a bit in regards to my stance on it
Yo, thank you for the mention! :-)) Your title is absolutely correct, I too don't really understand HK parrying, but trial and error and then memorizing precise timing and positioning go a long way! Thanks for your analysis!
I think part of the reason why parries aren’t really well documented is because the two types of skilled players, speedrunners and challenge runners, have reasons why parries aren’t useful. Parries are a time loss for speedrunners due to the freeze frames, and challenge runners would never go out of their way to do such a precise technique for minimal reward. Like personally I would never go for a pure vessel parry right at the end of an r5 run instead of just pogoing.
and one more video which didn't explained them from the beginning as it has been done in a comment. But thank you for an explanation for perfect parries
@@aljuvialle no problem! I said it multiple times since i made the video That i was planning on using a script and ended up not going through with it and it overall diminished the quality of the video so i will be using a script for my next explanation video on parrying
LOL I never even knew this mechanic exist… I thought its just like a pogo effect when it happens, but its side ways so you wont bounce from the attack and still get hit (never knew it creates iFrame). In few time I accidentally parry something, I immediately take damage, and its why I didnt know it exist… its probably because I usually panic when Im about to get hit and just dash away or towards enemy and get hit.. so even if I parry an attack, I immediately dash and still get hit by something..
@@Mc4est It is to be expected especially if you have little experience parrying in this game. i am making tutorials for how to parry all of the bosses that can be parried in the game so you at least have that to look forward to.
@@theunknowngamer1871 sure ill be looking forward to it, parry is my fav mechanic in every game, no surprise that Sekiro is my fav fromsoft game.. I just played HK and finish the game last week.. I will try to get back to it after our exam week.. Im just at around 76% completion, im thinking of trying to get that 112% ..
10:30 that doesn't look like it "stopped the attack", broken vessel just kept going? NKG also seemed to keep going in the following clip? 19:12 the child has a damage cap in that phase. So even though you got "6 hits" you only did the equivalent of ~2 nail hits It feels like there is only 1 kind of parry and the different interactions are just the result of different hitbox sizes, attack durations etc.
@@Tubeytime I put a correction in the video right before I showed those clips talking about how for It seems to work off a form of tiering system in relation to how powerful the boss is hence why some bosses it seemingly (emphasis on seemingly) stops them and for others it slows them down. Also I did not know about the damage cap on the child so thanks for that bit of information Edit : I suppose I can understand how you feel about there being only one Parry however those different interactions you mentioned at least to me are different enough to at the very least call them variations of the same thing. For example you can have two cars that are both painted red however there are different vehicles they may serve the same purpose however there are different enough to at the very least be classified as somewhat distinct entities
Nice work on the video!
Anyone curious about this would be best off asking a community TASser, but here's my understanding of parries:
- Parries happen when the player's nail hitbox and an enemy "nail" hitbox overlap.
- When a parry occurs, the game temporarily drops its timescale to 0 (freeze frames) and the player gains invincibility frames while the game is frozen. This means parries are a time loss in speedruns, unless they are for a skip or are required to survive.
- If an enemy nail hitbox also overlaps with the player hitbox, the player nail hitbox must come out on the same physics frame as the enemy nail hitbox. Otherwise, the player gets hit instead of parrying. This means parrying attacks that would immediately hit the player are physics frame perfect.
- This frame perfect parry timing in my experience appears to be slightly inconsistent, which might be due to the desync between when physics frames are calculated and when graphical frames are rendered (you might have heard of this as tft, or time minus frame time).
- If an enemy nail hitbox doesn't overlap with a player's hitbox, then the player's persistent nail swing hitbox (basically, nail slashes stay out for a bit) makes parries a bit easier and more consistent. We use parries like this to perform the True Ending shade skip, parrying the shade's nail slash. But in boss fights, it's generally better to just dodge the attacks rather than staying in harm's way and risk missing the parry.
In short, I think parries were just added as something cool that could sometimes happen, or as a last ditch effort when you can't get out of the way of an attack. Kind of adds to the feeling that the fights are a "duel", especially in those fights you mentioned in the video.
.......... I have no idea what you of all people are doing here but I am genuinely thankful you even spared a microbe of your time to comment on my video and giving your insight and opinion on the subject I am generally grateful that you enjoyed the video. Thank you so much🙏🙏🙏
@@theunknowngamer1871 a monochrome of time...
@@FFmax33 you right my bad
Edit : error corrected
@@theunknowngamer1871 microbe W
@@Brimmsune indeed
All I need to know is that the clink gives me dopamine and I like it.
It really does 😌
You'd love ultrakill
@@Mooonwithanextrao I KNOW I would now if only I had a good enough PC 😔
@@Mooonwithanextrao I already do.
The clink is my phone notification sound :)
The reason us speedrunners don’t use parries is a mix of risk aversion, and optimisation. The parry creates a freezeframe, that makes it significantly slower to use rather than positioning in a way where it’s not necessary and we’re still able to attack at optimal speed.
I don’t think the parry is a very deliberately designed mechanic in hollow knight, and neither do I think the fights you mentioned were very necessarily deliberately designed around the mechanic; some fights like Sly or Pure Vessel incidentally do play into that playstyle. Pure vessel and sealed vessel, since they have a parry of their own, maybe.
I think it’s a matter of getting the game-feel right. When your slashes appear at the same time team cherry must have thought it felt weird and aanted to add some ooph and an interaction on that.
As for your thoughts on mutliple damage perfect parries, that is not deliberately designed, and is instead a quirk of how this game gives bosses freeze frames upon taking damage to prevent the nail dealing damage every frame its hitbox overlaps with the enemy. This is the same reason fireballs can double hit- the parry just causes the freezeframe to prolong the hitbox staying long enough to outlast the s the enemy takes. That’s also why it sometimes clinks twice.
That being said i think it’s interesting to explore as an alternative playstyle! Cool vid :3
On that note i think you should downlod the debug mod and use the healthbars to explore how that multiple damage stuff actuslly occurs. Interesting stuff!
@@BlueSR I am going to be entirely honest I have no idea how you find my microscopic channel but I really appreciate you taking the time to leave a comment voice your opinions and thoughts on the matter and you provide us some very useful insight for me to better understand parrying as a whole I will apply said insight in my fully comprehensive parry explanation video once I get around to making that. Once again thank you very much :D
Edit : I am a console player so I am not able to use such tools unfortunately :P
i find it so crazy how much blue is involved in the community to the point of leaving such insights in smaller videos like these ones. respect!
@@IdkDiegoiguessAnd that insight will definitely help me when I make my full-blown guide on parrying in this game
@@theunknowngamer1871 absolutely man!
insert "community without silksong" joke here
We REALLY need it......
@@theunknowngamer1871 you in particular, lol
@@silvncrFireb0rn needs it more
@@SomeVRKidI swear to God If he leaves a comment on this video let alone react to it I am going to implode on the spot
Community without silksong joke
The parry makes funny clank sound
So true
A fellow ultrakill enjoyer ( ͡° ͜ʖ ͡°)
@@visagedelenny. i WISH i could play it.....
it hurts my ears :(
@@heckrum sadge :(
someone should make a mod dedicated for the parry mechanic. Parry charms, a parry nail art, more parry-centric bosses. I think it'd be cool and fun.
That would be sick honestly
Isn't PV fought with a guaranteed parry? Or is it only me?
@@Adwam. I will admit I am not exactly sure what you mean by guaranteed Parry but because of the nature of his fight you are more than likely going to get at least one Parry during the fight
@@Adwam. Not just PV, but only the enemy who has "Sharp" shaped attack you could parry them, usually the enemies those using Nails (Sly, W. Knights, B. Vessel) or claws (Mawlek, Traitor lord)
Hollow knight shadows die twice
I don’t think there’s any bosses in HK where parrying is more beneficial than jumping out the way, considering the risk. Ironically however, parrying for i-frames is VERY beneficial against Pale Court’s modded boss, Mystic Ze’mer, when she does a series of floor attack that are super hard to jump away from. Same for infected PVP tag, where you can avoid being infected by parrying. I’ll admit when I used these strats, I didn’t realize it was a base game function, I thought the i-frames were modded into the game.
Ain't no way I just got another massive Hollow Knight TH-camr in my comment section..... Either way thank you for even taking the time to comment on my microscopic channel I really liked your latest video by the way :D
Mystic Ze'mer is actually the perfect example because the ONLY attack in that fight in which you can't rely on parries is her downward strike shockwave, for the entire rest of the fight you don't even need to *ever* jump, use spells, or dash through any of her other shockwaves, and you'll still get a great amount hits in per attack without charms. There's no way it wasn't intentional with how much you can just freely spam it. They even made her dash parriable which they could very easily not have, and her frenzy combo can be cheesed with parry i-frames too.
Nah I would argue parries are pretty good for Pure Vessel
@@Estra_Estra If the community makes more modded bosses for the game I hope they involve parrying more
@@johnnodwarf1201 I find it to be useful at least!
Alternative title: A guy overanalyzing a system devs added just to add depth in an otherwise clunky moment for 23 minutes straight.
You right
Penguinz0 but HK
@@konstralit2105 true lol
What waiting for silksong does to a mf
@Talvin111 i am too far gone.......
Thought I should mention, theres a small youtuber called isnotretro who i watched do a blind plahthrough pretty recently and he actually managed to figure out the parry and use it pretty well in his grimm fight. Blind.
Cool! I might look him up after this
He dared utter a fraise i thought i'd newer hear
"Hk has a mechanic no one understands."
Thus, the swarm has come
@@arnoldgila9212 biggest mistake of my life 😔 jk
"fraise"
@@MK-vi2cmbro it's over for the HK community.
"newer"
I actually discovered this by accident during the nail master fights. Whenever they would do that attack where they slashed down I would parry it. Fun as heck
@@MotivatedMunchkin-p9q it is super satisfying
I know right! The freeze frame thing is soooo satisfying kinda like ULTRAKILL
I accidentally found out about this in the NKG fight and it became part of my strategy to win and made me really enjoy that fight, Im excited to try this out elsewhere!
pretty much the same story with me! and i definitely encourage you to try parrying other bosses as it can give you a brand new unique way to fight the bosses in the game you never knew were possible!
oh hey, same
I like finding an obscure niche hollowknight video, and seeing how it somehow summoned every big hk creator aswell
@@meichilli I still cannot believe Fireborn commented on my video........
For a video about parrying, you never explained how it works, only the types, for future guides, you should explain the invulnerability times, how to trigger, the activation time window, etc. It's more obvious, of course, but I think it's essential on a guide to parrying
Yep that is most definitely the plan for the future as I mentioned in the video I am going to make a comprehensive guide on everything encompassing Parrying included the iFrames how parrying interacts with certain charms etc this video is more bringing up the fact that no one has really talked about paying to any capacity whatsoever so I wanted to bring attention to it. Regardless I really do appreciate the criticism and will apply it to future videos 👍
Glad I saw this comment, thought I was going crazy.
This was 23 minutes of nothing for mechanic that has about three sentences of nuance. Only way to stretch out that time is over explained specific use cases. Or I guess just talk in a circle for 23 minutes lol
@@theunknowngamer1871that would be really cool as the only parry I kind of got consistently was the brooding mawlek. Timing felt way to tight to even tell when to swing
@@hugofontes5708 i am currently trying to multitask and do multiple guides at the same time however i think i should try and consolidate and focus on one instead. whatever saves more time i guess :P
Yeah man, this sounds like you're explaining a mechanic and instead you just go into every instance of a mechanic. Let's go over important parrry's is a correct title, I explain parries is not
I remember not having shadow cloak and learning to parry the guards in the rich area in city of tears, so satisfying.
@@carlosdeandres4774 it truly is
I mean you can also just, jump,over them
@@SuperDestroyerFox true but it is more stylish
@@SuperDestroyerFox I've beaten the path of pain no-hit, that's enough jumps for a lifetime
@@carlosdeandres4774 youll be jumping alot more when silkslng comes out in 10 years or so
But i guess itll be hornets lifetime and not ghosts
Very interesting, i always felt like i dont fully understand this mechanic
I am glad you liked the video :)
The reason of why this video will blow up It's because it stands out from the rest.
No one talks about this but everyone knows a lil bit about it so seeing someone explaining it will make it stand out
Edit: The thumbnail has popular youtubers of the community and the title encourages you to watch it, like "I KnOw HoW PaRRyiNG wOrks" when we really don't 😞
When you put it like that the reason why it is getting so much traction all of a sudden makes sense...... It is still terrifying however at least I understand why it is terrifying
the title does not encourage me to watch it
@@a_puntato29 I don't see how it's rude
nvm I just saw the thumbnail again, yeah I can kind of see where you're coming from lol
@@a_puntato29but you're here
@@animalxing8697 yeah but I didn't watch it lol, I was just curious if the comments seemed positive or negative
Blue and Fire are like brothers they always comment on the same videos together
@coolghost1988 apparently lol
As someone who wants to get back into hk I thank you
Glad I could help :)
bros brain when it comes to deeply understanding the mechanics of the game: 🧠🧠💪
bros brain when it comes to remembering names of the bosses: 😪
@@aleczandree3023 you right
The perfect parry looks like what is happening when the active frames of the player’s attack is timed such that it clashes with the enemy attack hitbox twice. It probably isn’t explicitly coded to be any different, but rather emerging from the way parries as a whole work.
Yeah from what I understand and for what I have researched that seems to be the primary reason for the existence of perfect parries and not so much a intentional design similarly to how parrying and Star wars Battlefront 2 works as it is a literal byproduct from the leftover blocking mechanics in the original Battlefront which led to the creation of something unintentional but new and very useful in combat
I almost never use parries intentionally, with the exception of a couple very select attacks (Pure Vessel's basic combo for example is one of the few moves I go for a parry, since it's odly easy to do), but I understand the mechanic well enough to sometimes use it as a crutch when really desperate, as well as to captalize on it whenever it happens accidentally (which is by far the most common case).
Yep! Like I said in some situations it can even be used as a recovery tool after you take damage to avoid having to use resources such as shade cloak and descending dark
0:00 Intro
0:21 Slander (Misunderstood game mechanics)
1:10 Other video references
3:48 Various responses to the perfect parry
5:03 Benefits of perfect parrying
6:30 The Variations (Defensive, Regular, Perfect)
6:55 Unique Perfect Parries
7:29 The pseudo-parries (perfect, backwards, late)
7:38 Pseudo perfect parry
8:45 Backwards parry
9:22 Late parry
9:54 Defensive parry
12:25 Regular parry
13:10 PERFECT parry
16:04 What you can and can't perfect parry
16:44 Who's parriable?
18:00 Nightmare King Grimm demonstration
21:00 Conclusion
22:00 Epilogue
@@kdratio7339 and here i thought i would never be popular enough for someone to make time stamps for the entire video
@@theunknowngamer1871 It's a long form video that's informative, it only makes sense
Besides, it's good for future reference for anyone who wants to rewatch ;)
@@kdratio7339 you right
@@theunknowngamer1871 Do you mind putting them in the description?
@@kdratio7339 bet
I actually managed to perfect parry Hornet Sentinel during my fights against her, so it’s definitely not something added just for the update bosses.
Good to know! I will have to practice that when I have time
thats true, her nail throw, her jump dash were the moves i parried a lot.
In regards to the pure vessel (and his base game Hollow Knight form), you can totally parry him while in the air (pogo parry), and it's very satisfying.
@@Draghoul03 yeah i discovered that not too long ago now. i will definitely be going over it in my next video
I guess parries never took off as a mechanic in HK for the same reason movement is always a preferrable defensive option compared to blocking/dodging/parrying in platform fighters. By defaulting to movement you've got a lot of redundancy, if it doesn't work you can try the next best thing and so on, whereas parrying is the most committal option and there's no further line of defense if that doesn't work.
Also you could pogo on NKG when he does the dive.
Nice vid, you definitely showed something significant to the whole HK community.
@@lorenzoterrasi4491 thanks for the compliment and i am glad you enjoyed the video! the clips I show in the video was I was using a practice method where a purposely avoid attacking the boss in any way other than parrying them so that is why I did not Pogo grimm during his dive attack like I normally would.
but yeah it is a shame that parry never really took off with hollow night as i do think it could be a very interesting and alternative form of combat for those who are more interested in parrying i suppose that we can only hope that team cherry expands upon parrying more in silk song
Great Video and the In-depth research in this is amazing, this video will definitely blow up
Much appreciated
I noticed that I would often get a “double clink” for single hits and always wondered why that was.
Thanks for the video!
@@FalseXII actually i think it might be more hitbox related than an intended game mechanic at this point given my most recent findings. still an interesting mechanic overall
This video is exactly what I needed, finally someone shows off this mechanic and its uses!
@@FinalPlot I am glad I could be of help and thankful you enjoyed the video :D
@@theunknowngamer1871 And thank *you* for your time and effort :D
the fact that I am still learning things about this game, non-the-less about such deep mechanics
@@func_e wait till you see the video i make on parrying the nail master's dash attacks
Me who have gone into the white palace without crystal dash and monarch wings (saving myla from infection):
@@charlescalvin3421 nah that is crazy 💀
Late as hell but parrying the pure vessel is the BEST way to beat it. Not only is it sorta easier, but its just. So satisfying
@@electroshock1021 truer words have never been said
5 minutes ago i didn't know there were parries in hollow knight.
@@yamiraguero5541 even with my making of this video i bet there are still many who will never know of its existence
Amazing demonstration. Master the parrying certainly is a game changer
@@RafaelCondidorio thank you!
never played the game or own it but got invested in the video
never knew about the mechanic in the game and im suprised to see a video about something that to me never existed
excellent work on the video mate
@@togeluga_the_cat thank you for watching the video despite having no innate connection to the game....... On an unrelated note have you considered joining the cult of Hollow Knight? It is a really good game you should buy it 🔫 :D
Damn. I think the whole community can definitely appreciate the time, effort, and expertise you’ve put into the party system- I learned it through pure trial and error before I started consuming HK content and I never stopped to question how it was so underrepresented in discussions of mechanics. Thanks for the great watch, this inspired me to get back into it after a couple years and finally attempt radiant NKG!
@@rednecromancer2579 i am glad it helped you get back into the game :D
underrated vid bro the whole community should see this!
Honestly that is what I am afraid of.......
The hubris of the title and thumbnail...
@@Pulivari124 hey you have to get people to click somehow right?
@@theunknowngamer1871That's true haha!
I understand parries
They happen without our skill 75/25% of the time and makes us feel like a god at Hollow Knight yet we get absolutely destroyed 15 seconds later. ):
@@marcosrangel2988 that is actually a very funny description for it in this game XD
Super interesting! What’s the coolest about it for me is seeing this video makes me want to try and intentionally parry much more which sounds fun as hell, just another level of fun baked into an incredible game
@@jacobrhythmicdragon i am glad that my video encourage you to at least try out parry :D
Bro summoned the thumbnails
@@antariksh7925 I REALLY DID😭
back when the game was still being updated, i had this idea that i _really_ wanted to see added where heavy blow also widened the window for parries, to make it just a _little_ bit more useful
@@dialog_box i would have been cool however heavy blow seemingly has no effect on parrying sadge :(
I figured out parry mechanic once i fought NKG at his Plunge attack. Before i found out that attack can be parried i used to dash or ddark to avoid getting hit. And i addicted to parry mechanic since then and i finally beat PV and NKG in radiant diff cuz of Parries that i learned
This is epic! I remember doing this once with NKG where I triple-parried his slash without shadow dashing (I had wasted it by trying to dodge through him too soon and he backstepped) and took no damage even though he went straight through me; I'm still convinced it's the greatest thing I've done in Hollow Knight lol
I am glad you enjoyed the video :)
I’m usually someone who uses the parry mechanics in games like crazy, I’ve even incorporated a parry Strat for a boss challenge centred around pure vessel(Itemless Pogoless) for bosses like sly and pure vessel I can parry them consistently and easily, I’ve heard of the concept of a perfect parry before, but it wasn’t quite the same as what you described.
I have tons of clips of me parrying bosses, but the only double hits I seem to see is with sly, specifically his dash slash(which you can parry consistently) and his great slash, but with pure vessel I’ve done all kinds of parries, probably hundreds of times with parry Strat with pure vessel I mentioned. I never seem to double hit that tho, either bcs I have the basic parry timing down so well, or bcs it might not be possible with the way I do it.
I’d definitely want to know more abt the parry system, mainly frame data, so I can compare the difficulty of it with other games, but this perfect parry raises more questions for me, the same kind when I first heard about it a long while back. I’ll have to see more, esp with NKG, I also have plenty of clips of parries on other bosses, maybe if you have the time, I’d like to see from your judgement, whether I hit any perfect parries or not. My discord is Apelincoln4744 if you’d be interested in that, I look forward to learning more about the hk parry, but all I can say about it now is that I’m proficient at it.
Edit, I actually got perfect parries on sly’s swings so yeah it’s works(by perfect I mean the double sound so idrk)
Honestly I might hit you up in the future
It may be that perfect parries don't exist. You just get two parries very close together with some attacks. I would assume if they were a thing, every attack could be "perfect parried" but from what I've see, that's not the case. Getting a TASer's help would be great for solving this.
@@xoav You are right to some extent perfect parrying is a byproduct of the knights nail hurtbox hitting two or more of the enemies attack her boxes. That is most definitely the case for the PC version of the game and i would assume so for the console version however i do not want to make any solid distinctions until i can get more information on that version of the game specifically
I'm sitting in my sweaty ahh gamer chair about to comment "nerd" like I wouldn't have done the same thing a few months ago. Awesome video, love that people are shining lights on the fun tink sound.
@@Zer0Z0id lmao thanks for the comment XD
Parrying is when you hit certain attacks in the right moment, it gives you a couple of i frames and slows the game down a second, many know about it its just that no one bothers to talk about it
Yep hence why I made this video
Yeah, I really wish that this mechanic was more developed because it feels very satisfying to hear that *CLINK* sound when hitting another bug's nail.
@@guy_1698 it truly is something to do however we do have silk song to look forward to in that regard
I just assumed that you hit an enemies attack, and you gain slight invincibility frames, and I mean slight, lots of the time I would still take damage
Helps mainly with the watcher knights for me, and that one oro and mato attack
Your positioning and Placement is a big contributing factor for parrying and better utilities iFrames so keep that in mind
@@rfurthegamer3412yep it helps a lot with watcher knights as well as oro and mato
We Legit should give you title of parry master in the community
@@louzo5175 lol XD
Funnily enough I think the way I learned about parries was against Mawlek in the first hour of my playtime. His slashes were kinda hard to dodge, and simply by slashing I triggered lots of them. I still consider parries to be mostly for style points, but with limited movement abilities it proved to be pretty useful :)
Even then, as fireb0rn stated, and the way I understand it as well, if the attack hitbox overlaps with your hurtbox, the timing is way tighter, and makes defensive parrying overall less viable for most players. Especially on my potato pc which introduced lag and delay into the equation.
Nice video (and skillz) btw ;)
@@mozvi1436 thank you for the compliment and yeah parrying definitely for the style points and definitely harder to do for a lot of people however it is still satisfying
i beat hollow knight but I had no idea you could parry throughout the entire game so this is quite surprising
@@evanmapurisa7989 my original goal of simply informing people that the parry even existed is being fulfilled more more everyday
Honestly I don't blame the community for not caring for the parry mechanic as it is not easy to pull off and it doesn't offer much of a reward.
Yeah I cannot say I blame the community either It is still fun for me though
I once challenged myself to beat the duo nailmaster fight just with parries, and it was super fun, but it is such a very specific piece of muscle memory
@@Megaboss_Bor i know right?
Trying to beat the pantheons alongside my friends, I was the only one to attempt parrying. I mainly went for it vs. Pure vessel and Sly, but it's a useful crutch when I know I won't be able to dodge. The different types of parries will breathe new life into the Sly fight as I grinded him while parrying
It does definitely help with sly a lot and other bosses as well
You make a good point and if you wanna see how parties can be really effectively used, there’s this guy who battles zote every day, and he uses the parry all the time to get I frames
@@KingKraft0867 really? I think I will check him out to see how he does it
@@theunknowngamer1871 I would specifically look at 726, as I noticed it a lot there
Hollow: Knights Die Twice
The parry mechanic in hollow Knight is really similar to sekiro isn't it
@@theunknowngamer1871 fr
I’d say it’s more similar to MGRR where the parry is linked to the light attack button (attack+forward)
The only fromsoft-esque thing i would really compare this to is the Blind Man's Shieldspear (or whatever its called) in lies of p, since it gives you varying types of deflects during the strong attacks. Ends up feeling very similar to the hollow knight parry
Yooo i just did a 112% steelsoul run with my brother and we were talking about all parries with THK and a bit later i saw your video! Nice work 👍
@@Vermichu_real congratulations! And thank you :D
appreaciate the effort on the video
@@conradolosada7835 no problem
Never managed to properly parry him, but always hitting him with a bottom slash during his diagonal fiery slide attacks. I'm guessing everyone have their different fighting style. Great video.
@@bejibx thanks :D
I reaaally wish they expanded upon this. Parrying in other games makes for thruly adrenaline filled gameplay but it's hard to get used to (to me atleast). Having parrying be the same button as attack helps immensely. Prayin for silksong to go further with parrying 🙏🙏
Truly* mfw
@@slugintub1851 You and me both! i really hope they expand on parrying more in silk song
I love the idea that such dedicated and competitive players accidentally left such a vital mechanic almost ignored until now and it’s actually finding use
@@lubsbc8065 for speed runners and challenge runners parrying is not only useless for the most part but detrimental as it slows them down considerably however for the average player and player who have gotten really good at the game and achieved the higher skill ceiling to some measure parrying is a fun and alternative form of playing the game and one i really like to use :)
Cool video! I might go for these in future Low% Godhome speedruns.
You should know, I once got a triple parry on that one Nightmare King Grimm attack, I suspect it has something to do with the timing of the swing when compared to the bosses attack. The triple parry is probably really precise, maybe even frame perfect. It also might not even be possible to hit all three times, possibly making it completely useless.
Really looking forward to seeing what you figure out about this.
Really? Well looks like I have some more research to do
Bro got a perfected perfect parry
Parries saved me in the case of Pure Vessel! I used a ton of perfect parries into another hit and then a shade cloak to get through him!
I honestly would've loved if the parrying mechanic played a bigger role in the game
@@isolatedegg3234 from recent findings it seems like it was supposed to have a bigger role however i still have to look into it more
My face when I saw hollow knight turning into sekiro. LOVE IT
One of the best feelings in the game
Thats insane thank you for teaching me
Glad I could help :)
I know, right! I parry pv and nkg SOO much and it makes the fights 10x easier. When my friends see me play, they just think I’m overhyping it. It’s legitimately one of the best abilities you have.
@@narwhal16384 anytime the game gives you the ability to nullify one of the bosses attacks via parrying it is always a good thing in my book
Man I scrolled down a little bit and you really respond to all the comments. this is crazy
@@ionrimbu7756 And I will continue to respond to comments >:)
im more of a spells person, but the fact that you are able to use parring as a regular tool its so fucking impressive, i never thought about the mechanic in that way, it only shows how invested you are in the game and at least to me thats genuinely impressive.
looking foward for the next videos! who knows maybe i'll try it out
Thank you very much and I am glad you enjoyed the video In terms of the next video on the topic I think it will be in relation to nightmare King Grimm specifically
Would love to see more vids from this channel!
Thank you very much for the compliment!
Before watching this, all I understand about parry is that it prevents energy damage outright while your damage still goes through. That's it
@@Игорь-щ4г2з i am still trying to discern all the secrets that parrying as a whole has in this game but i definitely will make a video once I fully comprehend it
Perfect parry? I don’t need it i just need beer. Then i win the hollow knight.
@@mythmakroxymore1670 based
Plottwist: we get Silksong as soon as we find and understand the other 4 hidden game mecanics
@@Zylindara if that happens💀💀💀💀
PLEASE make a perfect parry video! Your video was great!
@@snakeyb3028 that is the plan :D specifically the next parry video is for nightmare King Grimm
Great video, love that you go through every comment too.
@@sc_kittime and i will never stop >:)
there's also a double parry, where you can parry the same slash twice with two separate nail swings. i've done it by accident on sly with quick slash and i'm not sure if it is a type of parry in and of itself, but it is interesting
I have theorized that this was possible but now I definitely have to look into it more
@@theunknowngamer1871 you'd have to be crazy precise tho. you can't perfect parry or the slowed frames stop you from hitting a second time, you'd have to very nearly almost perfect parry and then swing again
@@Cotton_was_taken is that a challenge?
@@theunknowngamer1871 why yes, of course
@@Cotton_was_taken think it would be possible to parry into a perfect parry thus getting 3 hits rather than 2?
This is actually so true! My brother started playing hollow knight before me and to this day is WAYYYY better at me than it but I just casually parry shit and one day he saw me do it and he was like “woahhh how’d you do that???” One of my proudest moments.
@@SleepyHollowKnight a proud moment indeed
A QUICK ADDENDUM HERE
W video. Sound level was a jump scare tho lol
Yeah I am still trying to figure out the sweet spot for the videos sorry lol
Parry makes me feel like i'm fighting Cavaliere Angelo all over again.
19:15 not important, but for your knowledge, you can deal a max of 50 damage to Grimm during his stagger, so anything more than 2 hits (with shaman stone, without it it would be 3) doesn’t matter
@@eylonshachmon6500 yeah I learned that a few days ago I was aware of it at the time but now I know
Aight time to replay my save and finish the pantheons with parry only
(Great video btw!)
@@robierto another member inducted into the Perry cult >:) and thanks for the compliment :D
Does anyone in their early teens play holllow knight on Xbox because I have like no friends
Use to
Now I’m in college
No shit i can heavily relate to this
In my mid teen and i have yet to find someone irl who have played the same game as me :/
Nope, I play on switch
Yes but on switch
"no one know how the parry works. not even me apparently"
@@AugustRx so true
blue commented? You’re the known gamer now
@@matheuscabral9618 dear God.........
Partying looks so cool in this game. It makes me want to finally start playing the game.
@@FlufflesTheCatDragon you should! it is an amazing game :D
You can parry the Shoe pen, YOU CAN PARRY A PEN
@@mypaul_youcool what do you mean by this? Any and all knowledge I can I can get relation to Parrying in this game is considered useful
@@theunknowngamer1871 i assume he was talking about parrying Sheo's paintbrush? Idk tho
@@Blue14113 I know you can parry sheo's slash attacks including his great slash however I do not know what they mean by "pen" The only thing I can think of is that one thrust attack he has although I am not very sure how you would go about parrying that
@@theunknowngamer1871 yeah i assumed he meant just the paintbrush in general when he said pen. I think he's surprised the game allows to parry a paintbrush, at least that's what i understood from the comment.
@@theunknowngamer1871 me dont american, me dumb
How am I three weeks late to this, it’s amazing, I finally know what to do for nkg
@@jblitz200 at least you are here now :)
Parry would work a lot better in hollow knight if it didn't have contact damage, but because bosses damage you just by existing in your vicinity it ends up being a very unrewarding maneuver compared to the inherent risk since parrying in itself doesn't guarantee avoiding damage you need both timing and spacing to be right and if you can play consistently at that level of precision you can probably avoid all the attacks of the boss already and don't need to learn to parry their attacks to beat them.
I don't think hollow knight would be a better game if it was more parry centric though so it might be for the best that the mechanic isn't more fleshed out
Yeah that is an understandable perspective to have on parrying in this game I personally like to use it and my gameplay And while it does not make you wholly invincible it does give you enough s to be able to move through bosses after parrying them without taking damage not overtly beneficial especially depending on your playstyle but for me I like it
Imagine the parries are an overpowered hidden mechanic Team Cherry stuck in there just for fun and you find the perfect setup to make them unbelievably powerful. That would be epic!
@@UltimaPhoenix15 it would be epic. however recent findings tell me that it is more likely that it is (quite literally) an unfinished mechanic
Dang. Hopefully they fix it for Silksong
@@UltimaPhoenix15 yeah i hope so as well from what i understand i think they are playing on expanding upon parrying more in the next game
I am doubtful that there is any distinction between forms of parry in the game. A defensive parry is just a regular parry where you make use of the I-frames it gives. What you call a perfect parry I'm pretty sure is just what happens when a regular parry ends while both slash hitboxes are still active, so it registers another parry freezing the game again and refreshing your I-frames. I don't think it hits the enemy twice though, but I'm bad at counting hits for boss staggers so I can't tell.
What you mentioned about PV not being stopped I think just happens because of the nature of the combo attack he has. You stop him when you parry, but then he steps forward again for the next attack in the combo, so it barely makes a difference.
Also, some "nail" or "slashing" attacks don't give you an actual parry, like GPZ's nail flailing, which acts more like a spike hazard, allowing you to pogo it, but not giving you I-frames. The mere fact that you have to test every attack to learn if it can be parried, and if it can be parried safely, is already offputting enough for most people.
That leads me to the biggest reason I don't like parries, which is that, even if you defend yourself from the enemy slash, you can still very often take contact damage. It's a defensive maneuver, but its I-frames are way less useful than DD.
On a fun note, the only Hornet attack I've found parriable is her counter attack after _she parries you_ in the Sentinel fight. I only managed to do it with nail turnarounds, most of the time by luck.
@@Schenkel101 i can understand your sentiment on not viewing the parrys in hollow knight as inherently different from each other however an example i can use is literally ant form of motor vehicle. When you look at them conceptually they all do the same thing however if that is the case then why are some cars called vans and others call trucks? It is because they serve inherently different purposes from each other. a defensive Perry is going to be used for just that a defensive purpose. from my findings most of the time when you go for a defensive parry specifically you are not damaging the boss You are solely using the s you get from parrying to avoid taking damage. thank you for the comment and i hope my reply helped clears things up a bit in regards to my stance on it
Yo, thank you for the mention! :-)) Your title is absolutely correct, I too don't really understand HK parrying, but trial and error and then memorizing precise timing and positioning go a long way! Thanks for your analysis!
@@BattleFolly Glad I could help :D
I think part of the reason why parries aren’t really well documented is because the two types of skilled players, speedrunners and challenge runners, have reasons why parries aren’t useful. Parries are a time loss for speedrunners due to the freeze frames, and challenge runners would never go out of their way to do such a precise technique for minimal reward. Like personally I would never go for a pure vessel parry right at the end of an r5 run instead of just pogoing.
Yeah it is understandable I like to use them when I play but I definitely get why speedrunners and challengerunners do not
and one more video which didn't explained them from the beginning as it has been done in a comment. But thank you for an explanation for perfect parries
@@aljuvialle no problem! I said it multiple times since i made the video That i was planning on using a script and ended up not going through with it and it overall diminished the quality of the video so i will be using a script for my next explanation video on parrying
@@theunknowngamer1871 Will wait for it!
LOL I never even knew this mechanic exist… I thought its just like a pogo effect when it happens, but its side ways so you wont bounce from the attack and still get hit (never knew it creates iFrame).
In few time I accidentally parry something, I immediately take damage, and its why I didnt know it exist… its probably because I usually panic when Im about to get hit and just dash away or towards enemy and get hit.. so even if I parry an attack, I immediately dash and still get hit by something..
@@Mc4est It is to be expected especially if you have little experience parrying in this game. i am making tutorials for how to parry all of the bosses that can be parried in the game so you at least have that to look forward to.
@@theunknowngamer1871 sure ill be looking forward to it, parry is my fav mechanic in every game, no surprise that Sekiro is my fav fromsoft game..
I just played HK and finish the game last week.. I will try to get back to it after our exam week.. Im just at around 76% completion, im thinking of trying to get that 112% ..
@@Mc4est anything that gets people playing one of the best games ever made is good in my book
As someone who has never played Hollow Knight for more than 10 minutes im surprised to hear this game has a parry
@@monsterjj9917 yeah it is a severely undocumented game mechanic overall
I just use parries as a defensive strat
@@ThaOrthodoX based
I typically use parries to dodge hornet's needle in a tight situation, or for hive knight because I'm bad at him
10:30 that doesn't look like it "stopped the attack", broken vessel just kept going? NKG also seemed to keep going in the following clip?
19:12 the child has a damage cap in that phase. So even though you got "6 hits" you only did the equivalent of ~2 nail hits
It feels like there is only 1 kind of parry and the different interactions are just the result of different hitbox sizes, attack durations etc.
@@Tubeytime I put a correction in the video right before I showed those clips talking about how for It seems to work off a form of tiering system in relation to how powerful the boss is hence why some bosses it seemingly (emphasis on seemingly) stops them and for others it slows them down.
Also I did not know about the damage cap on the child so thanks for that bit of information
Edit : I suppose I can understand how you feel about there being only one Parry however those different interactions you mentioned at least to me are different enough to at the very least call them variations of the same thing. For example you can have two cars that are both painted red however there are different vehicles they may serve the same purpose however there are different enough to at the very least be classified as somewhat distinct entities
Excited for the fiture guides about boss specific parrying ❤ cant wait to watch them ^^ Loved the video btw, keep it up!!
@@uiopclown8226 thank you!