Code is available here: github.com/kongaskristjan/PhaseTransition In case any machine learning engineers/researchers are reading this, you might be interested in this project too: github.com/kongaskristjan/pytest-visual My github profile: github.com/kongaskristjan
I have a question, are all the laws of physics discovered enough to make a simulator that fully simulates real world? Or is it just to simulate approximately covering only small part of the reality?
Having just completed a degree in physics, I can answer with a bit certainty that we do not know enough to fully simulate the world. As an example, both quantum mechanics, general relativity, and their intersection are not completely understood. Pretty much all fields of physics are in a constant flux of new information changing small portions of the study. As such, we can only simulate a small portion of reality, generally within the human scope of living, in well enough detail to be accurate. We are centuries, if not millenniums, away form being able to create a theoretical perfect simulation.
I don't think it can fully simulate the real world (depending on how big your simulation is, maybe very specific simulations can be realistic, but i don't think 100% realistic as for example gravity on Earth is slightly different everywhere)
In the case of a gas we fully know the laws that the sistem follows, but the problem is not theorical but computacional. Simulating a sistem of billions and billions of particles is imposible. To study this kind of sistems we use stadistical mechanics. So yes, we know the laws that a gas follows but we cant recreate it because the limitations of ours computers (the simulation would be longer than the age of the universe and only for a common gas). Anyway in the case of a gas whit less particules you could do a perfect realistic simulation.
Very very nice. I looked at the link given above, but would like to find out if this is published anywhere. Also the computer language, the force law formula, and the computer time and storage. Thanks.
I once tried to program such a simulation but the particles never formed those crystalline solid patterns and moved around like crazy most of the time. What am I doing wrong? What formula should I use for repulsion of particles?
1) Integration step must be reasonably accurate - energy must be conserved pretty well. If simulation blows easily up, you either need a better integrator (I use RK4 instead of the intuitive Euler), smaller step size (eg. I do 5 steps per frame display), or smoother forces (I avoid infinite forces for zero distance particles). 2) Particles must attract at longer distances and repel at shorter distances. 3) Randomly creating new particles tends to add too much energy, and most/all particles are forced into gaseous state. I actually slow down particles while they are created. Solid state shouldn't actually be too hard to achieve if you simply cool particles down enough. Liquid-like state tends to be flimsy though, requiring much more accurate integration, correct parameters and careful temperature adjustment.
I have managed to create solids before you replied but they are so soft that gravity melts them. Thank you for your advice it will greatly improve my simulation.
I came upon your video since I am looking for software that could model the shape of a “could of gas” which is evaporating from the surface of an “alcoholic beverage” and is bouncing of the internal faces of a 3D glass. What I want to find out is if, in the model, the concentration of aroma is different at the opening of the glass, depending in the curvature of the glassware. Do you know any software or models that could work for such a case?
I'm looking for a simulation/game that replicates gravity and gas...gas forming into stars, planet formation etc...Universe sandbox2 comes close, but its just not there yet. Does anyone know of similar simulations and games like this? (disclaimer. i dont currently own a NASA supercomputer)
Softology’s “Visions of Chaos” contains a number of GOL and gravity sims that might be what you’re looking for. The software is free to download, check it out!
Code is available here: github.com/kongaskristjan/PhaseTransition
In case any machine learning engineers/researchers are reading this, you might be interested in this project too: github.com/kongaskristjan/pytest-visual
My github profile: github.com/kongaskristjan
Super cool! Nice job.
It looks like the Space Simulation Toolkit project. Beautiful stuff!
Can you show us more videos I’m genuinely interested
I have a question, are all the laws of physics discovered enough to make a simulator that fully simulates real world? Or is it just to simulate approximately covering only small part of the reality?
Having just completed a degree in physics, I can answer with a bit certainty that we do not know enough to fully simulate the world.
As an example, both quantum mechanics, general relativity, and their intersection are not completely understood. Pretty much all fields of physics are in a constant flux of new information changing small portions of the study.
As such, we can only simulate a small portion of reality, generally within the human scope of living, in well enough detail to be accurate. We are centuries, if not millenniums, away form being able to create a theoretical perfect simulation.
I don't think it can fully simulate the real world (depending on how big your simulation is, maybe very specific simulations can be realistic, but i don't think 100% realistic as for example gravity on Earth is slightly different everywhere)
In the case of a gas we fully know the laws that the sistem follows, but the problem is not theorical but computacional. Simulating a sistem of billions and billions of particles is imposible. To study this kind of sistems we use stadistical mechanics. So yes, we know the laws that a gas follows but we cant recreate it because the limitations of ours computers (the simulation would be longer than the age of the universe and only for a common gas). Anyway in the case of a gas whit less particules you could do a perfect realistic simulation.
More please this is just to good
Very very nice. I looked at the link given above, but would like to find out if this is published anywhere. Also the computer language, the force law formula, and the computer time and storage. Thanks.
Ok this is so impressive
I once tried to program such a simulation but the particles never formed those crystalline solid patterns and moved around like crazy most of the time. What am I doing wrong? What formula should I use for repulsion of particles?
However you have inspired me to try again, maybe it will work this time.
1) Integration step must be reasonably accurate - energy must be conserved pretty well. If simulation blows easily up, you either need a better integrator (I use RK4 instead of the intuitive Euler), smaller step size (eg. I do 5 steps per frame display), or smoother forces (I avoid infinite forces for zero distance particles).
2) Particles must attract at longer distances and repel at shorter distances.
3) Randomly creating new particles tends to add too much energy, and most/all particles are forced into gaseous state. I actually slow down particles while they are created.
Solid state shouldn't actually be too hard to achieve if you simply cool particles down enough. Liquid-like state tends to be flimsy though, requiring much more accurate integration, correct parameters and careful temperature adjustment.
I have managed to create solids before you replied but they are so soft that gravity melts them. Thank you for your advice it will greatly improve my simulation.
Where can i download this on my play store (if i can?)
Great video! I like it
wow that's insane bro
Love it 👌
great! incredible!
Thank u so much!
Damn nice nice microscope m8!
meight?
I came upon your video since I am looking for software that could model the shape of a “could of gas” which is evaporating from the surface of an “alcoholic beverage” and is bouncing of the internal faces of a 3D glass. What I want to find out is if, in the model, the concentration of aroma is different at the opening of the glass, depending in the curvature of the glassware. Do you know any software or models that could work for such a case?
Very nice, can you do it in 3d?
Probably too CPU intense. I already optimized everything I could but the larger simulations still don't work in real time.
@@kkongas try on gpu
Great. Thank you.
I'm looking for a simulation/game that replicates gravity and gas...gas forming into stars, planet formation etc...Universe sandbox2 comes close, but its just not there yet.
Does anyone know of similar simulations and games like this?
(disclaimer. i dont currently own a NASA supercomputer)
Softology’s “Visions of Chaos” contains a number of GOL and gravity sims that might be what you’re looking for. The software is free to download, check it out!
try SST
Ok... that was epic.
where could I find the code?
Link in the description: github.com/kongaskristjan/PhaseTransition
@@kkongas Thank you so much!
bro I get alot of ideas but then discover someone gott them first
Nice
Coooool
Looks like the magma in the sun
Gg for you script , pleas give sourc code