The Sounds I Missed

แชร์
ฝัง
  • เผยแพร่เมื่อ 5 ก.ค. 2024
  • A follow-up, cos I didn't cover a lot of the possibilities the first time.
    See the main video here - • CS:GO 2022 - Which noi...
    And the old video here - • Which sounds can enemi...
    0:00 - Intro
    0:17 - Bomb beeps
    1:01 - Dropped / rolled bombs
    1:18 - Picking up bomb
    1:28 - Masking defuse sounds
    2:12 - Picking up grenades
    2:31 - Flash bang pins REVISITED
    3:19 - The grenade throw bug
    3:31 - Different grenade bounces
    5:06 - Jiggle peeking
    5:30 - Empty gun firing
    5:53 - Revolver click
    6:04 - Dropping items onto higher surfaces
    7:02 - AUG and SG scoping
    7:39 - Spray paint
    7:45 - Ending
  • เกม

ความคิดเห็น • 448

  • @BLiNK129
    @BLiNK129 ปีที่แล้ว +1669

    Admit it. You only made this video to show the world how skilled you are at making the "KLIK COCOCHCAOCHOCHHCO" sounds.

    • @RegoXera
      @RegoXera ปีที่แล้ว +80

      to be fair it is a very impressive performance

    • @Liokindy
      @Liokindy ปีที่แล้ว +13

      Someone make that a mod, now.

    • @Kieren70
      @Kieren70 ปีที่แล้ว +27

      HE DID THE GRAPEFRUIT TECHNIQUE

    • @Very_Grumpy_Cat
      @Very_Grumpy_Cat ปีที่แล้ว +3

      @@Kieren70 💀

    • @XanderNiles
      @XanderNiles ปีที่แล้ว +6

      Philip saw the opportunity and took it and to be frankly, I like the gibberish sounds he makes haha.

  • @disruptivebuilds
    @disruptivebuilds ปีที่แล้ว +28

    The timing at 7:04 of the "Yes" and revealing the horrifically mangled ct skin was absolutely hilarious

  • @Thehackerguy2000
    @Thehackerguy2000 ปีที่แล้ว +401

    I knew Philip was a big sound guy. Shout out to all the sounders, I hope you all have a happy new year.

    • @figboot
      @figboot ปีที่แล้ว +28

      "sounders" oh no

    • @emilianozamora399
      @emilianozamora399 ปีที่แล้ว +50

      I love sounding 😃

    • @pnksounds
      @pnksounds ปีที่แล้ว +4

      you 2

    • @philipauken5391
      @philipauken5391 ปีที่แล้ว

      @@emilianozamora399😟

    • @kayagorzan
      @kayagorzan ปีที่แล้ว +1

      @@emilianozamora399 Must be an interesting hobby

  • @Poodle666
    @Poodle666 ปีที่แล้ว +546

    Thank you for bringing to light the reason for the double bounce sound. Fascinating stuff

    • @la_chevre
      @la_chevre ปีที่แล้ว +9

      He didn't though, or did I miss something?
      He only said that the sound was played twice, sometime in sync, sometimes out of sync. It doesn't explain why 🤷‍♂

    • @randomm2617
      @randomm2617 ปีที่แล้ว +4

      @@la_chevre It's not just one sound being played, it's two different sounds being played. Still doesn't really explain why they are out of sync only sometimes, but the root of the problem is there is two sounds assigned to one thing.

    • @bobcockwood
      @bobcockwood ปีที่แล้ว +6

      @@randomm2617 I thought it was because of the shape the Smoke and Incendiary grenades have. When both the top and then bottom part of the cylinder hit the wall, they make the double hit sound when bouncing - but since the physics expect the grenade to jump back it won't stop flying even though the double hit should reduce the inertia in that moment.

    • @la_chevre
      @la_chevre ปีที่แล้ว

      @@bobcockwood Yeah I agree

    • @eggibot
      @eggibot ปีที่แล้ว +3

      @Karthoum but i'm pretty sure that csgo uses a central point for calculating the grenades' trajectory and collisions, not the 3d model itself. otherwise grenades would constantly get stuck/make sounds when trying to throw them through tiny vertical slots.
      would be cool to see a more thorough breakdown of the entire topic, something more akin to a shounic video

  • @TuPham-fq6ix
    @TuPham-fq6ix ปีที่แล้ว +7

    Rewatching this I realise that in CS2 you can throw a flashbang near your opponent and even if they're not blinded they can't hear you while you are defusing the bomb

  • @CturiX.IREALLY
    @CturiX.IREALLY ปีที่แล้ว +343

    Regarding the Flash/Smoke bounces, the tilde (~) in the sound path makes Source process the file as a distance-sensitive sound. Have you ever heard the HL2 pistol sounds how they muffle out at a distance when npcs are shooting it? Its all in one sound file, but the right channel is the muffled part that is audible.
    TLDR Smoke has no tilde in sound path, thus sounds more stereo

    • @ipaqmaster
      @ipaqmaster ปีที่แล้ว +14

      So that's what that was. I heard the difference between the smoke and flash bounce was that one sounded more like a "Mono" source than the other

    • @C.A._Old
      @C.A._Old ปีที่แล้ว +6

      *Nobody talks about 2012-2016 CSGO Weapons Sound Era's.*

  • @joshuaherberger4472
    @joshuaherberger4472 ปีที่แล้ว +181

    Didn’t know you were such a big sounder Phil. Like if you are a sounding enjoyer!

    • @Hietakissa
      @Hietakissa ปีที่แล้ว +17

      I love sounds! Also like if you enjoy formula races (are racist)

    • @jeefsquaa
      @jeefsquaa ปีที่แล้ว +8

      sounding is painful

    • @socrative9810
      @socrative9810 ปีที่แล้ว +30

      I love sounding! I would recommend people going on the subreddit r/sounding if you are interested in audiophile/sound-related stuff!

    • @Bezray
      @Bezray ปีที่แล้ว +16

      @@socrative9810 I love listening to my favourite sounds on r/sounding!

    • @duccc
      @duccc ปีที่แล้ว +4

      @@socrative9810 you're evil lol

  • @burningicecube2486
    @burningicecube2486 ปีที่แล้ว +86

    I am very insulted that you think I'd be watching you while eating my seventh tin of beans, of course you are there with every tin i munch down

    • @CrazyWS
      @CrazyWS ปีที่แล้ว +1

      I can't believe you would lie on the internet. The average person would be on their eighth by now.

  • @axelthegamer2470
    @axelthegamer2470 ปีที่แล้ว +32

    I never noticed that the bomb changes sound depending on what site its on. This will be very usefull as i often play on nuke.

    • @reacts
      @reacts ปีที่แล้ว +2

      I haven’t realized this was a thing until now either that’s crazy

  • @mexonCS
    @mexonCS ปีที่แล้ว +9

    thank you for bringing the COCOCHCAOCHOCHHCO sound to the audience, i definitely needed this.

  • @taf8903
    @taf8903 ปีที่แล้ว +89

    Don't even play cs anymore but your videos are so goddamn entertaining

  • @zertbrown4642
    @zertbrown4642 ปีที่แล้ว +76

    thanks for the vid, im learning more and more everytime, I think the 3:19 grenade bug is cool

    • @WaRk1ll3r111
      @WaRk1ll3r111 ปีที่แล้ว +1

      You can see pros doing it

    • @kipchickensout
      @kipchickensout ปีที่แล้ว +1

      i once thought maybe it would be useful to learn but the players i play with and against probably wouldn't even look away if i threw it right in front of them

    • @iidoyila
      @iidoyila ปีที่แล้ว

      lolol it is cool , but kip needs support

    • @kipchickensout
      @kipchickensout ปีที่แล้ว

      @@iidoyila Huh

  • @lambdaspecialist_source
    @lambdaspecialist_source ปีที่แล้ว +3

    3:15 he really putted his soul into that *tchwschaaa*

  • @Blaze5x5x5
    @Blaze5x5x5 ปีที่แล้ว +2

    "The revolver click as its charging up to fire can be heard by enemies so be careful with that"
    Nahhhh bro thats the rattlesnake right there you spam it to spread fear

  • @burger406
    @burger406 ปีที่แล้ว +88

    since we're nitpicking- if you drop the bomb on the cushions in palace on mirage, the sound is cancelled (since i last checked, i dont even play mirage)
    -burger40

    • @lilbilly
      @lilbilly ปีที่แล้ว +31

      Thank you burger40

    • @kruzell
      @kruzell ปีที่แล้ว +8

      Thank you burger40

    • @sourcepotato_bwobby
      @sourcepotato_bwobby ปีที่แล้ว +4

      I extend my gratitude to you, burger40, for such insight.
      -Source Potato

    • @EmptyMag
      @EmptyMag ปีที่แล้ว +1

      I owe you my life burger40
      -EmptyMag

    • @cortix4599
      @cortix4599 ปีที่แล้ว +1

      Thank you burger40

  • @SexDrugsNpostprod
    @SexDrugsNpostprod ปีที่แล้ว +11

    thanks for doing all the work that no one thought they were interested in, but actually are.

  • @g3volution
    @g3volution ปีที่แล้ว +9

    You can drop guns into walls silently. You can also slide them down slopes (almost) silently. I also think (but can't remember) there's a difference between pulling pins on flashes that you didn't cover, something to do with moving vs stationary, or the same with a walk or a crouch.

  • @popcorny007
    @popcorny007 ปีที่แล้ว +1

    Always appreciate these follow ups, great job

  • @foreigngate
    @foreigngate ปีที่แล้ว

    I could watch these throwing grenades endlessly lol
    So satisfying
    Thank you Phillip and Happy New Year everyone! 🎉

  • @trieton46
    @trieton46 ปีที่แล้ว

    Was excited for a video of you going over what old CS sounds you missed having in the game, this is just as good

  • @LLPTV
    @LLPTV ปีที่แล้ว +5

    If you run the boosted flashbang audio through an AI enhancer you can hear a demon telling you someone just pulled the pin. Checkmate, kliksphilip, our ears are augmented.

  • @ReversedBlue
    @ReversedBlue ปีที่แล้ว +16

    I don't care what sounds I can hear in csgo I just want to hear Philip's sweet sweet voice

  • @AtomGaming9971
    @AtomGaming9971 ปีที่แล้ว +2

    I Love The Fire Sound Philps Made.

  • @simoncollins69
    @simoncollins69 ปีที่แล้ว +9

    Title is now click bait

  • @coolbrotherf127
    @coolbrotherf127 ปีที่แล้ว +2

    How did he know that I was eating my 7th can of beans in the shower?

  • @kriss4381
    @kriss4381 ปีที่แล้ว

    I think you are doing an amazing job Philip

  • @aznpikachu215
    @aznpikachu215 ปีที่แล้ว +1

    Well, now I know the sounds of A and B. Thank you.

  • @soulshinobi
    @soulshinobi ปีที่แล้ว

    I really enjoy these follow-up videos honestly.

  • @iamkassad
    @iamkassad ปีที่แล้ว

    I have to admit. Your work and videos impress me more and more everytime.
    I cant imagine CS:GO without your vidoes.

  • @VictorRomano
    @VictorRomano ปีที่แล้ว

    Before watching your original video I also thought that the flashbang pin would make an audible sound. But you said otherwise and I accepted that because you tested it.
    Sometimes people just think they have the correct answer for everything and instead of trusting other people or testing it themselves they just say your wrong.
    Keep up with the awesome work!

  • @n1hilanth314
    @n1hilanth314 ปีที่แล้ว +1

    3:07 "practically inside that person, so you'd expect to hear them pull on it"

  • @kursedCSGO
    @kursedCSGO ปีที่แล้ว +6

    Another great video phillip. Have a Happy new year

    • @atlas3247
      @atlas3247 ปีที่แล้ว

      I never thought I would miss sounds in a video so much

  • @Jiusonium
    @Jiusonium ปีที่แล้ว +1

    I could've sworn I've sometimes heard a pin pulled off a grenade. I'm sure of it

  • @DTDSasquatch
    @DTDSasquatch ปีที่แล้ว +1

    @3:06 "... but, by then, you're practically inside that person, so you'd expect to hear them pulling on it. Wouldn't you?"
    Giggity.

  • @ZonaGeeWon
    @ZonaGeeWon ปีที่แล้ว +2

    your onomatopoeia was great and gave a smile every time you described fire 👌

  • @cyyyube
    @cyyyube ปีที่แล้ว

    I loved this, thanks philip

  • @k0h69
    @k0h69 ปีที่แล้ว

    I think when people are saying the flash pin makes noise is when you right click throw it, valve made this make sound because silent self flashes were a bit too easy and OP

  • @jrmungandr
    @jrmungandr ปีที่แล้ว +1

    2:03 first time to my knowledge that “listens to TH-cam videos in the shower”-gang has been formally acknowledged, where my homies at

  • @spida2pro705
    @spida2pro705 ปีที่แล้ว +1

    When you pick up a weapon off the ground with E while crouching and the dropped weapon lands on a higher stair, the the dropped weapon won’t make noize

  • @THEMithrandir09
    @THEMithrandir09 ปีที่แล้ว +2

    When CS TH-camrs care more about journalistic integrity than many journalists lol. Great stuff, as always.

  • @razor_csgo
    @razor_csgo ปีที่แล้ว

    Great video Philip! :)

  • @Tommy23r10
    @Tommy23r10 ปีที่แล้ว +1

    Appreciate the video philip

  • @Severtun
    @Severtun ปีที่แล้ว +3

    Классное видео, как и всегда! Всех с наступающим или уже с наступившим 2023!

  • @DonVitoCS2workshop
    @DonVitoCS2workshop ปีที่แล้ว

    Thanks, I am confident you covered everything important now! But I was satisfied before as well :)

  • @KirkEspelandRDN
    @KirkEspelandRDN ปีที่แล้ว +1

    god i love you phillip, keep doing what your doing cuz we all love you so much, kisses from friends

  • @Zyrus19
    @Zyrus19 ปีที่แล้ว +1

    That thumbnail made me think you were talking about csgo 2 in saying csgo source 2. Ohhh how wrong I was, but I can dream on

  • @0Erag0n
    @0Erag0n ปีที่แล้ว

    Love you. Happy new year. 🎉 ❤

  • @kingkurtis
    @kingkurtis ปีที่แล้ว

    You know it's weird I only play surf now yet I still come back to your videos, heck I surf so much that I don't even boot up csgo anymore I play almost exclusively on momentum mod and I am deeply involved in the surf community and making content for them.
    I did originally make de maps and I did enter the most recent grey box contest after a year of not even playing de_ yet somehow my understanding of level design has bloomed from being in an entirely different community.
    I also won a combat/trick surf contest but I feel like the competition wasn't that tough compared to skill surf contests.
    I think if it weren't for the accessibility of your early tutorials I might not have gotten so far with level design.
    I just like what you do and hope you keep at it. :)

  • @Fyr35555
    @Fyr35555 ปีที่แล้ว +2

    The silent jiggling one IS very useful at higher level CS, especially when you are running a default and trying to work a pick but while wanting to remain silent, giving your best chance of winning a duel against an enemy player you make contact with (Voo makes a good point of this in one of his videos, by strafing sideways a particular way in apartments on B mirage you remain silent but your peek is much faster than just walking so if there is an AWP at market window you have a better chance of winning the fight against him, and if nobody is there you simply move onto the next angle etc etc.)

  • @leonardoraele
    @leonardoraele ปีที่แล้ว +1

    3klicksphilip raised the bar of youtube CSGO videos' expected quality

  • @twed0
    @twed0 ปีที่แล้ว

    Merry Christmas to you and your brothers. And maybe even to that one trapped in the cubicle.

    • @twed0
      @twed0 ปีที่แล้ว

      Sorry, I’ve got enough crap already.

  • @employee472
    @employee472 ปีที่แล้ว +1

    2:06 I WAS LITERALLY COWING DOWN ON BEANS AT THIS VERY MOMENT AND YOU MADE ME LAUGHT AND IMMEDIATELY CHOKE

  • @LolCat361
    @LolCat361 6 หลายเดือนก่อน

    The way that guy died to smoke inhalation while defusing that bomb got me

  • @thatcherfreeman
    @thatcherfreeman ปีที่แล้ว +8

    I think DaZeD made the claim ages ago that you could hear other players either unpinning a grenade or the initial throw (before any bounces), but it was dependent on what material the player was standing on. I think there was a popflash on Cache in Checkers that had a metal grate on the ground that was his example of an audible pin

    • @sdrawkcabmodnar
      @sdrawkcabmodnar ปีที่แล้ว +2

      This. I knew I used to hear ppl pulling the pin cus once again, i used it to push lol. Being in the video now im personally invested in proving to philip he's incorrect and needs to be on the correct build and surface

    • @thatcherfreeman
      @thatcherfreeman ปีที่แล้ว

      @@sdrawkcabmodnar I'm just interested in making sure philip can continue producing content for this dead game

  • @elliejohnson2786
    @elliejohnson2786 ปีที่แล้ว

    Happy new years soon Philip!

  • @eX1st4132
    @eX1st4132 ปีที่แล้ว

    The end of this video seemed like foreshadowing for the inevitable analysis video (which i have been looking forward to almost since the 2021 one.)

  • @5eyed2k
    @5eyed2k ปีที่แล้ว +1

    Admit it, it hurts when you breathe

  • @solcloud
    @solcloud ปีที่แล้ว

    Finally some deep dive interesting scientific video again. Good job! 🙂

  • @xlarch
    @xlarch ปีที่แล้ว

    The double bounce sound is more the likely related to collision. It is possible that if the grenade top hits the wall at just the right angle, then when it velocity is reversed to bottom of the grenade also hits the wall triggering the collision function twice and playing two sounds all within a frame or two.

  • @wotizlove
    @wotizlove ปีที่แล้ว

    1:55 learning from what distance which souds can be heard, is an insane knowledge to acquire for ones comp games.
    not just fun to watch but id love to know this

  • @EpicDonutDudeMemes
    @EpicDonutDudeMemes ปีที่แล้ว +8

    I never knew about the beeping sound, been playing since 2014 :')

  • @NoName-st5so
    @NoName-st5so ปีที่แล้ว

    Happy Holidays, Philip! ❤️😁👍🎄❤️💜💙💚💛❤️🍾☃️🎆🎉

  • @elliot9634
    @elliot9634 ปีที่แล้ว

    phillip i could genuinely watch you have discourse with your followers all day

  • @daddynuggs0591
    @daddynuggs0591 ปีที่แล้ว +1

    nice stuff man

  • @jonajon91
    @jonajon91 ปีที่แล้ว

    I've seen pros go up ladders silently with the jiggle peeking you touched on briefly.

  • @johnpaul9901
    @johnpaul9901 ปีที่แล้ว +1

    Much appreciated!

  • @sc1ence413
    @sc1ence413 ปีที่แล้ว +1

    I loved all 3 video 😊

  • @bobistoilov653
    @bobistoilov653 ปีที่แล้ว

    Good job man

  • @Doomguy1364
    @Doomguy1364 ปีที่แล้ว

    This video is like the junior version of a trivia game for people that are too. . . Special to play the regular one.

  • @heatnongt
    @heatnongt ปีที่แล้ว

    Man, I love it when the incendiary grenade and molotov makes my favourite chemical hydrocarbon noise in the subtitles ;P

  • @filiformis
    @filiformis ปีที่แล้ว +1

    My Therapist: Spaghetti CT doesn't exist, he can't hurt you.
    Spaghetti CT: 5:53

  • @Maciiuwu
    @Maciiuwu ปีที่แล้ว

    I always thought the smoke and the flash having different but similar bounce sound effects was intended, I thought it was like a slowed down / down pitched version of the flash sound effect to show that it was a smoke bouncing, but also to show that it was a utility grenade. Like the smoke, flash and decoy doesn't inflict direct damage (unless it hits before going off) so it having similar sounds always made sense in my mind.

  • @arnekristian5704
    @arnekristian5704 ปีที่แล้ว

    Great job! Quite impressive to make this quality of content even after all these years! GJ!
    Now it's time for a video on why we need 128 tick mm servers. It's 2023, and it's time. Computers are fast enough and skill in mm high enough. Competition has it. I wish for ut every Christmas

  • @iidoyila
    @iidoyila ปีที่แล้ว

    phillip , you can use tapping in conjunction with the walk key to much more practically manage your movement . fastquiet step is very useful in lots of situations hehe

  • @slush7573
    @slush7573 ปีที่แล้ว

    The smoke grenade wall bounce sound makes more sense knowing that its playing the sound more than once, curious to know why it sometimes bugs and you hear an extinguished molly become extremely loud even when cross map from the smoke being thrown

  • @finnyjam8252
    @finnyjam8252 ปีที่แล้ว +2

    You should also do a video analysing the distance from which sounds can be heard on different maps. I’m regularly unsure of whether or not to sneak or run because I can’t tell from how far an enemy could potentially hear me

    • @jpgames4073
      @jpgames4073 ปีที่แล้ว

      You can "sense" it after a long time playing - for example - on Mirage in Apps, you can run until you hit that first "sandstone" doorway behind TV (going towards Underpass) or at Inferno, you can run until the squeaky door through T apps (when going into stairs/reverse)

  • @Villaboo
    @Villaboo ปีที่แล้ว +2

    Sounds good phil

  • @tetsmega
    @tetsmega ปีที่แล้ว

    Masking sounds reminds me of the decoy Negev bug on vertigo masking where you were going from ct spawn and annoying everyone on the map.

  • @kipchickensout
    @kipchickensout ปีที่แล้ว

    how dedicated. he decided to make a video on something he didn't have to justify

  • @stephen-rk4kf
    @stephen-rk4kf ปีที่แล้ว

    I LOVE YOUR VIDEOS !!!!!!!!!!!

  • @ExZ1te
    @ExZ1te ปีที่แล้ว +1

    If you drop a gun on stairs in any map the sound is cancelled/suppressed

  • @Klipchen
    @Klipchen ปีที่แล้ว

    The only reason the 1st person view can hear the pin pull is because its the only perspective that the pin is actually pulled

  • @MishaNYA_1337
    @MishaNYA_1337 ปีที่แล้ว

    I don’t know if you noticed, but there is an inaccuracy or a bug. In general, when throwing a grenade, the character says aloud what he is throwing. And it often happens that the spoken name of the grenade does not match what the player really throws. incidental situations. For example, when throwing a fragmentation grenade, the character for some reason says something about a smoke or stun grenade.

  • @vadnegru
    @vadnegru ปีที่แล้ว

    Sometimes when i have loss, even 1-2%, I can't hear AWP and defuse sounds.
    I love the sound of stuck smokes, like in doors on dust2

  • @LundinSebastian
    @LundinSebastian ปีที่แล้ว

    The smoke grenade sounds like it is empty inside and the flashbang like it's solid when it bounces.

  • @megamode
    @megamode ปีที่แล้ว +5

    I watched your last video while in the shower. I feel personally attacked

  • @marknelson8545
    @marknelson8545 ปีที่แล้ว

    Excellent sciencing

  • @user-zy5kk6wg9s
    @user-zy5kk6wg9s ปีที่แล้ว

    Thank you for nice video, Mr.phillip!
    I am surprised such a amount of people commenting like that, and I finally figured out why my teammates do strenge thing so often. Be smart, guys. please.

  • @LeSimonvanSA
    @LeSimonvanSA ปีที่แล้ว

    I have 2k hours in cs and I literally never knew about different beeping sound on different sites XD its first time i hear about it at all

  • @memelordozai8553
    @memelordozai8553 ปีที่แล้ว

    I think the smoke grenade has the double sound because there is something inside it that is free to move. So, it makes another sound when the thing inside hits the edge of the container.

  • @magnificentone7360
    @magnificentone7360 ปีที่แล้ว

    Phillip putting more budget into his joke writing these days.

  • @dagroseren
    @dagroseren ปีที่แล้ว

    Kina seems like the smoke has 2 sides, top and bottom, and when it bounces unevenly on the wall (top then bottom hits, or bottom then top hits) it makes the unsynced sound, this might also be completely in my head tho

  • @Cup_70
    @Cup_70 ปีที่แล้ว

    Man the new sound effects are uncanny. I haven't played in years and almost everything in this video is so different.

  • @meatyshmeaty
    @meatyshmeaty ปีที่แล้ว +1

    If you drop a weapon or nade on the couches in palace on mirage its silent as well

  • @Felix-nz7lq
    @Felix-nz7lq ปีที่แล้ว +2

    lol at the algorithm bringing this up with it having csgo 2 in the title

  • @engillcool21
    @engillcool21 ปีที่แล้ว

    The grenade bouncing sound i've known since i started playing, noticed it early but it took me a bit to learn but now i instinctively turn around when i hear the flash bounce, smoke gets me sometimes too though lol, the smoke is a bit louder i've noticed though

  • @jerrymeer
    @jerrymeer ปีที่แล้ว

    You could make a "valve please fix" compilation as one video per year for a higher chance to bring it to valve employees.

  • @tomdado1233
    @tomdado1233 ปีที่แล้ว +3

    Isnt the double bounce sound of the smoke not the problem of first hitting it on the top and strait after de bottom of the nade?

  • @wack1305
    @wack1305 ปีที่แล้ว

    I absolutely love the slender CT

  • @juhotuho10
    @juhotuho10 ปีที่แล้ว

    I had no idea about the different bomb sounds even though i started playing cs:go like 7-8 years ago