The Rivals 2 Guide to Platformer Fighters 102

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

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  • @PixelBBee
    @PixelBBee หลายเดือนก่อน +1

    Another Banger! I can't wait to see the expert series. You have a lot of info I didn't know in this video. 😮

  • @NotaSkeleton
    @NotaSkeleton 2 หลายเดือนก่อน +2

    Really good video! Concise and simple editing and doesn't waste my time.
    Didn't know that when having your recovery parried, you'd lose your ledge intangibility, or that you can ledgedash out of a regular ledgejump. Neat!

  • @SseesS2
    @SseesS2 2 หลายเดือนก่อน +1

    Oh shi 2:30 this is so helpful thank you so much I just wanted to spend the day studying frame data you saved my life

  • @Vireca
    @Vireca 2 หลายเดือนก่อน +2

    Another amazing video from my favoutire RoA 2 youtuber making amazing guides :D

    • @NormalPunch-
      @NormalPunch-  2 หลายเดือนก่อน +1

      Super nice of you to say. Thanks for the support!

  • @SseesS2
    @SseesS2 2 หลายเดือนก่อน +4

    2:03 few people talking abt this new mechanic in Rivals

  • @ToothpasteJuiceBox
    @ToothpasteJuiceBox 2 หลายเดือนก่อน +1

    LETS GOOOOOO

  • @sammtbtw
    @sammtbtw 2 หลายเดือนก่อน +4

    Good video, your music is just a little to loud!

  • @requiem9167
    @requiem9167 2 หลายเดือนก่อน +1

    Good stuff. I have a question for you though. Is airdodging relatively useless outside of being an extra jump? It is either really clunky or doesnt work in hitstun. Also a lot of moves seem to linger so long that it doesnt matter.
    Just wanted your opinion/tips. Thanks!

    • @NormalPunch-
      @NormalPunch-  2 หลายเดือนก่อน +1

      Airdodging up when people are comboing you from below can be a good way to get out of that pressure, but it's not a free escape as you still have to make it back to the ground or a plat.
      You can also use it when recovering when people are jumping offstage to and hit you, if you time it well you can go through their option and now they need to also worry about recovering instead of hitting you.
      It is a valuable option, but typically it's not a get out of jail free card. Just like everything in this game it has its uses.

    • @requiem9167
      @requiem9167 2 หลายเดือนก่อน +1

      @ thanks for the info. Does it not work in hitstun though? I notice when im getting comboed it doesnt come out even when launched FAR away

    • @RandomDude647
      @RandomDude647 2 หลายเดือนก่อน +1

      @@requiem9167 you have to quickly tap the left stick into a direction while in tumble to escape from tumble first before you can airdodge. it's a weird mechanic that they took from melee

    • @requiem9167
      @requiem9167 2 หลายเดือนก่อน

      @ ah thats good to know. I wonder if thats why it feels like im dying when I shouldnt.
      Reminds me of smash 4, how you fly really slow and then die, but it doesnt look like you should have lol.

  • @craptastrophe521
    @craptastrophe521 2 หลายเดือนก่อน +1

    Great video! So, is the benefit of wavelanding that you're actionable faster than normal after landing, or is it simply getting to the ground faster?

    • @NormalPunch-
      @NormalPunch-  2 หลายเดือนก่อน +2

      @craptastrophe521 only getting to the ground faster. Sometimes when you jump you overshoot a platform the you have to wait until you fall back down.
      With wavelanding skips that need to decelerate and fall