Lava Lamp Animation Tutorial in Blender 2.93 | Polygon Runway

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 292

  • @Diamonddog10.3
    @Diamonddog10.3 ปีที่แล้ว +24

    For anyone who's bubbles keep starting outside the bounds no matter how small you make them, try making your lamp bigger. Like, WAY bigger. That worked for me.

    • @krazylilmeow
      @krazylilmeow ปีที่แล้ว +1

      tysm for this, you're a lifesaver!

  • @davidcubic9475
    @davidcubic9475 2 ปีที่แล้ว +53

    I have less than 10 hours of Blender experience, and it felt great to be able to complete this tutorial. Many thanks to the tutor!

  • @souryasparks1563
    @souryasparks1563 3 ปีที่แล้ว +33

    These ideas are very creative
    Im starting to get ideas for my own creations by trying to follow these tutorials!

    • @polygonrunway
      @polygonrunway  3 ปีที่แล้ว +7

      That's really great to hear!

  • @vaniltonjr5530
    @vaniltonjr5530 ปีที่แล้ว +10

    Don't know if anyone else had ths problem, but if your shape is deforming at 3:25 try changing the soldify modifier from simple to complex

    • @mignonrossouw8056
      @mignonrossouw8056 4 หลายเดือนก่อน

      May you be blessed. Almost started crying

    • @mimisali4162
      @mimisali4162 4 หลายเดือนก่อน

      Thank you so much!

    • @fatcat2381
      @fatcat2381 หลายเดือนก่อน

      I LOVE U SO MUCH

  • @friendlyneighborhoodromani7980
    @friendlyneighborhoodromani7980 2 ปีที่แล้ว +3

    Excellent tutorial and that is indeed how a lava lamp works. It heats up the wax at the bottom of the lamp and then it rises where it cools and proceeds to sink and repeat the cycle.

  • @sayedakbarali5650
    @sayedakbarali5650 3 ปีที่แล้ว +3

    commentary is always supplementary, Thanks a million for this.

  • @svetlanikolova3196
    @svetlanikolova3196 ปีที่แล้ว +1

    To make it look more real just use one area light and put one point light in the bottom of the lamp also for a more special look make the color of the point light the opposite of the glass color looks incredible

  • @colinjohnston3938
    @colinjohnston3938 3 ปีที่แล้ว +48

    For some reason, my glass won't render and it will be a solid material. I'm not quite sure what to do. Loved the tutorial btw!

    • @tiagovaladaresmelo7276
      @tiagovaladaresmelo7276 2 ปีที่แล้ว +60

      @Waquatattoos Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders.
      I was having the same problem, but this fixed, Hope this help you as well

    • @user-lo1vo8ty1i
      @user-lo1vo8ty1i 2 ปีที่แล้ว +4

      @@tiagovaladaresmelo7276 Omg thank you so much! do you know by any chance why when I render it it shows the cylinder? )::

    • @dahlianeko
      @dahlianeko 2 ปีที่แล้ว +1

      @@tiagovaladaresmelo7276 Thank you! I was having the same issue and this fixed it!

    • @xflowerpowerrr
      @xflowerpowerrr 2 ปีที่แล้ว

      @@tiagovaladaresmelo7276 Had the same issue! This fixed it for me, thanks!

    • @anSkan
      @anSkan ปีที่แล้ว

      @@tiagovaladaresmelo7276 Thanks! i think about this 20 min, what i doin not right.

  • @ffdc4069
    @ffdc4069 2 ปีที่แล้ว +15

    good tutorial, but please add explanations about the shortcut you are doing, because for beginners it is frustrating to have to spend 20 hours looking.

  • @hooraayy
    @hooraayy 4 หลายเดือนก่อน

    Ngl, it took me a legit 30 minutes to figure the first half of this tutorial with the help of other tutorial 😅 maybe i’ll circle back and finish this tutorial after the other beginer tutorial. Its a cool looking lamp though!

  • @monicagonzalez1641
    @monicagonzalez1641 5 หลายเดือนก่อน

    found this in the right moment!! thanks for making the time to do this! ♥

  • @ishouldhaverecycled
    @ishouldhaverecycled 9 หลายเดือนก่อน

    for ppl struggling with their metaballs going out of bounds. go to emitter>particles>physics> mess with the drag and damp and resize emitter as necessary. i also decided not to add the wind

  • @rubenseica9496
    @rubenseica9496 ปีที่แล้ว +13

    15:15 the viewer node does not show, even with node wrangler enabled, can someone please help?

  • @tomricci3827
    @tomricci3827 2 ปีที่แล้ว +12

    For though that are having issues with the viewer node not popping up ctrl - shift click. Go to EDIT - add on then type WRA in the search bar and tick the first box.

    • @Tinker250
      @Tinker250 2 ปีที่แล้ว

      I don't understand how you do what you are saying can you dumb it down for me? it's fine if the reply is longer

    • @tomricci3827
      @tomricci3827 2 ปีที่แล้ว +1

      @TinkerMaster It is simple,
      Click on Edit (along the ribbon)
      - Add on - In the search bar type in WRA and tick the first box

    • @Tinker250
      @Tinker250 2 ปีที่แล้ว

      @@tomricci3827 my question is how do I click on edit? I am dumb also sorry for you trying to explain.

    • @tomricci3827
      @tomricci3827 2 ปีที่แล้ว

      @TinkerMaster edit. It's on the top left hand corner. It sits next to file.

    • @Tinker250
      @Tinker250 2 ปีที่แล้ว

      @@tomricci3827 I just checked and I already have the add on applied.

  • @АртёмЧервоный-р2й
    @АртёмЧервоный-р2й 10 หลายเดือนก่อน +2

    I wonder if there is any way to loop these particle movements, and consequently the animation itself?

  • @jsasasaaaaa
    @jsasasaaaaa ปีที่แล้ว +4

    Hey, this is an amazing tutorial. But when you said that we had to scale the emitter so that the lava particles dont spawn anywhere inside the collision mesh of the lamp. i tried and it still spawns it outside the lamp. Im working at a small scale (real world size) but when i increase the scale of the lamp and the emitter it works. Is there any fix for this to work at a small scale?

  • @Aluk.
    @Aluk. 3 ปีที่แล้ว +5

    Красивая лампа.

  • @hazchickgames2840
    @hazchickgames2840 3 ปีที่แล้ว +4

    Guess I'm gonna have to add a Lava lamp to my IsoHouse now 😅 Wonderful work PR. Been slow on my current project, I'm on room 4 of 7 now. I'll share with you soon as it's done! Promise!

    • @polygonrunway
      @polygonrunway  3 ปีที่แล้ว

      Looking forward to see your result ;)

  • @theratscratch
    @theratscratch 2 ปีที่แล้ว +8

    My metaballs went all crazy when I turned on Size Deflect; to fix it, I had to make my Bounds object much bigger (bigger than the volume of glass). Not sure why this worked.

  • @pnsarap3006
    @pnsarap3006 3 ปีที่แล้ว +1

    one of the best tutorials of blender!!! really appreciated it! THANK YOU ❤️❤️❤️

  • @moeriskanoi7346
    @moeriskanoi7346 2 ปีที่แล้ว +6

    Thanks for the tutorial it's great! I did everything and I'm ready to render it, but when I render the mball aren't visible. I checked the visibility settings and is all in " Textured", I applied all the transformations. When I try to apply the particle system it disappear like in the render.
    What is the issue causing that? thanks.
    Sorry I'm new to Blender

    • @husaynsvideos
      @husaynsvideos 2 ปีที่แล้ว +1

      Did you make sure you Bounce object was disabled?

  • @EmvyBeats
    @EmvyBeats 2 ปีที่แล้ว +4

    What would be a good way to make something like this loop seamlessly.

  • @exoticlemons9797
    @exoticlemons9797 3 ปีที่แล้ว

    that looks so cool

  • @samidzn
    @samidzn 3 ปีที่แล้ว +5

    Thank you so much for these tutorials please keep doing them : D

  • @whatthefox1592
    @whatthefox1592 ปีที่แล้ว +5

    Can you do this as well in cycles?

  • @sameneko8979
    @sameneko8979 3 ปีที่แล้ว

    Thank you very much for sharing your blend file on gumroad.

  • @Nick_Gray
    @Nick_Gray 2 ปีที่แล้ว +12

    The metaballs spawn outside of the bounds no matter how small i make them or the emitter. They are more than within the frame but just teleport out as soon as the frame moves

  • @kathleen007
    @kathleen007 3 ปีที่แล้ว

    Thanks... You may know this, you're the best.

  • @LomaA55
    @LomaA55 10 หลายเดือนก่อน +4

    So i ran into a problem when rendering, it was showing the solid one and it's not clear, so to fix that, i clicked the bounds layer then go to object down (in the render, output, etc panel), then toggle visibility, and un-check the Show in - > Renders, i hope this can help!!!

    • @orianerichon
      @orianerichon หลายเดือนก่อน

      Thank you so much!!!!

  • @WsgImLj
    @WsgImLj 2 ปีที่แล้ว +4

    If you are having troubles with meta balls, try this in transform on emiter, location (x) -0.03. //// Y, 0m ///// Z, 0.09m /// rotation X 168 degrees /// Y,X 0 degrees. Then for scale, 0.370 on all xyz.

    • @dr_frankenmiller2607
      @dr_frankenmiller2607 2 ปีที่แล้ว +1

      So my solution was to scale down bounds object about 50% and move up on z-axis a little, and then scale down metaballs a little, then adjust top and bottom wind fans, was able create pretty cool lava effect w/o the ugly clipping. I never did figure out how he used deflection settings on his emitter object to keep metaballs from clipping, so I cheated a little and got similar effect

  • @theheromeat9367
    @theheromeat9367 2 ปีที่แล้ว +7

    Hi Great tutorial 👍🔥. One problem I'm having is, every thing works fine in viewer but when I render the meatball ends up out of bounds about 100 frames in. Where as in the viewer it runs the whole 600 frames with no issues and stays in bounds. What's the issue causing that?

    • @laurenward3746
      @laurenward3746 2 ปีที่แล้ว

      mines doing the same thing did you ever find a solution?

    • @robinahhh
      @robinahhh ปีที่แล้ว

      set "wind" in feild weights to 0

  • @blenderstuffs
    @blenderstuffs 3 ปีที่แล้ว +1

    Amazing lamp 😍👌

  • @Unknown3DBlender
    @Unknown3DBlender 3 ปีที่แล้ว +1

    Hey Polygon runway You changed your pattern of uploading Earlier you were uploading commentary videos after 3 non commentary videos.. But Now you are uploading 1 commentary and 1 non commentary *That's Good*

    • @polygonrunway
      @polygonrunway  3 ปีที่แล้ว +1

      Yeah, trying something new :)

  • @piit9390
    @piit9390 2 ปีที่แล้ว +5

    great tutorial! nut why the glass isn't transparent in the render? (with Evee)

    • @valeriadelgado3888
      @valeriadelgado3888 2 ปีที่แล้ว +2

      me too, its wrong?

    • @uyscuti-r3b
      @uyscuti-r3b 2 ปีที่แล้ว +2

      same:(

    • @MBworks.3d
      @MBworks.3d 2 ปีที่แล้ว +1

      You have to go to the Bounds object in the top right menu and then go to the object properties (orange box). Then go to visibility and uncheck the show in render box. That should do it.

    • @shams_haque
      @shams_haque 2 ปีที่แล้ว +1

      @@MBworks.3d Unfortunately that didnt work

    • @MBworks.3d
      @MBworks.3d 2 ปีที่แล้ว

      @@shams_haque Oh that's very unfortunate

  • @uyscuti-r3b
    @uyscuti-r3b 2 ปีที่แล้ว +3

    wiat do i do when my Glass material didnt turn out transparent?

  • @bread_bees6926
    @bread_bees6926 3 ปีที่แล้ว

    really cool

  • @shreyassharma208
    @shreyassharma208 6 หลายเดือนก่อน +3

    I'm using blender 4.0 but I am not able to find the option of "Screen space refraction"(17:45) can anyone help me?

  • @12_outoften
    @12_outoften ปีที่แล้ว +3

    Can someone help me? When I finished rendering it, the cylinder inside is still visible and it kinds of split the blobs apart. How do I fix this?

    • @o.k.saitama
      @o.k.saitama ปีที่แล้ว +2

      Same problem! Does anyone know how to fix it?

  • @matthewmassey2333
    @matthewmassey2333 2 ปีที่แล้ว +5

    have you found a better solution to keep metaball's in bounds? I have scaled the emitter down completely. Yet none of them start inside the lamp

  • @TechnicalGFX
    @TechnicalGFX 3 ปีที่แล้ว

    This is so cool. I will watch the whole thing when I’m free. I like to learn those node things.

  • @sschmidtfilms
    @sschmidtfilms 3 ปีที่แล้ว

    This is really great, thank you so much!

  • @devformation
    @devformation 3 ปีที่แล้ว

    it looks really cool

  • @kimteam5344
    @kimteam5344 3 ปีที่แล้ว

    that's great

  • @amiyaranjan5604
    @amiyaranjan5604 3 ปีที่แล้ว +2

    I have watched your all tutorials, now I have gained the confidence on modelling,
    But still I am not good at choosing colour and light,
    Can you please explain how to chooses colour for Diorama ??
    By the way your all tutorials are great, love from India ❤️

    • @polygonrunway
      @polygonrunway  3 ปีที่แล้ว +2

      Thank you! I choose color very intuitively, there isn't any particular process behind it. I just choose what "looks good"

  • @shanzaiqbal630
    @shanzaiqbal630 10 หลายเดือนก่อน +2

    When I convert particles from a halo to an object, they disappear. What should I do?

  • @y.nicole3653
    @y.nicole3653 3 ปีที่แล้ว

    thank you :)

  • @creamyjustice5630
    @creamyjustice5630 ปีที่แล้ว

    Loved this tutorial! I followed it to a TEE and did it in cycles and literally came out lookign REAL once completed. However for me my Metaballs flicker light and dark in the final render. Has anone else had this? I read somewhere that Persistant data and motion blur on together can cause glitches but I turned Persistent Data off and still getting the same out come :( Please help

  • @BlooMort
    @BlooMort 11 หลายเดือนก่อน

    You can see the emitter in the render so I had to add a BSDF shader to the emitter object, with a transparency node connected to the volume and nothing else.

  • @darylpiscopo2434
    @darylpiscopo2434 ปีที่แล้ว

    Hi I'm new to blender, followed the tutorial, very well explained. i have a problem when it comes to animating, the cylinder is visible. how can I make it not visible?

    • @polygonrunway
      @polygonrunway  ปีที่แล้ว +4

      In the particle settings, find option that says "show emitter" and turn it off. its twice there (eevee and cycles both)

    • @darylpiscopo2434
      @darylpiscopo2434 ปีที่แล้ว +1

      @@polygonrunway thank you!

  • @anyacharuk
    @anyacharuk 2 ปีที่แล้ว +7

    what did you do in 10:01? i mean after changing "render as object" metaballs are not displayed and next sec of video they are in scene as they were before but i dont have them in my project( pls someone help me

    • @lindseyf7909
      @lindseyf7909 2 ปีที่แล้ว +1

      I’m having the same issue, did you figure it out?

    • @hayesmcquiston9301
      @hayesmcquiston9301 2 ปีที่แล้ว +1

      @@lindseyf7909 Same :(

    • @blp4600
      @blp4600 2 ปีที่แล้ว

      saaaaame

    • @jamesgrayson2925
      @jamesgrayson2925 2 ปีที่แล้ว

      Same

    • @ccdh5861
      @ccdh5861 17 วันที่ผ่านมา

      Same problem here

  • @gabenwillblessmetogelol
    @gabenwillblessmetogelol 3 ปีที่แล้ว +4

    in 4:16. I when i press wire, it hide all but the surface i want to chose still in texture?. Thanks

    • @olivas0
      @olivas0 ปีที่แล้ว +2

      idk what i did but make sure ur on Objective mode, i clicked out of the objective properties, went back into objective properties and selected wire again. Idk it seemed to fix itself?

  • @FarahAyman30
    @FarahAyman30 4 หลายเดือนก่อน

    why does the the cylinder appears while rendering even tho I make sure it is bounds in Viewport display

  • @alice.p_1109
    @alice.p_1109 2 ปีที่แล้ว +1

    Great tutorial!
    I have a question about the blob: how do I reduce the speed of the blob?

    • @violentpixelation5486
      @violentpixelation5486 2 ปีที่แล้ว +1

      I guess you've already did find the wind and turbulence properties. Just turn them down.

    • @ignaciopurogamez8606
      @ignaciopurogamez8606 2 ปีที่แล้ว

      Particle Properties --- Dinamycs ---- Integration ---- time interval 0.1

  • @nicolasriosv3223
    @nicolasriosv3223 2 ปีที่แล้ว +4

    when i render my animation the particles doesn`t collide with "Bounce" and get out of the lamp , any ideas on how to solveit ( in the viewport view works fine)

    • @eliasbreit203
      @eliasbreit203 2 ปีที่แล้ว

      I have the same problem please help^^

    • @dirtdiver0835
      @dirtdiver0835 2 ปีที่แล้ว +1

      This is a Little Bit Late, But i just finished this Tutorial. Had the same Problem and found a Solution that worked for me. In Viewport, if everything works fine, you have to „bake“ the Emitter. Select Emitter go to „Particle Properties -> Cache -> Bake“. After this is done you can uncheck the „Bounce“ Object from the Render (Camera Icon) to see the metaballs in the Render. Hope this helps and is understandable.

  • @whimsical.me1
    @whimsical.me1 ปีที่แล้ว

    ok so i hv got a low end pc $500 approx , if i render in cycles with a 8gb ram and amd ryzen 5 processor and no gpu , only will it damage my pc

  • @kaidozen4763
    @kaidozen4763 7 หลายเดือนก่อน

    When I create a particle system, nothing shows up. Why is this??

  • @mariemdbibi9489
    @mariemdbibi9489 2 ปีที่แล้ว

    Hi thanks for this video!one question please : in shading when i click to " CTLR+SHIFT + select the layer of fresnel it doesn't connect with the layer of material output
    can you give please an other solution thanks

  • @decorjp3d134
    @decorjp3d134 2 ปีที่แล้ว

    top - merci.

  • @mohamadosama9768
    @mohamadosama9768 หลายเดือนก่อน

    can anyone help
    the glass material does not reflect light for some reason
    I'm on blender 4.1

  • @pho9950
    @pho9950 2 ปีที่แล้ว +1

    I've been trying everything and still can't get the lava blobs to NOT come out of the lamp..

  • @spirosmaitos
    @spirosmaitos 7 หลายเดือนก่อน

    Can smn help me pls. when i go to rendering the light the balls and pretty much everything is not visible only the main lamp
    pls smn help

  • @moodlightschannel2921
    @moodlightschannel2921 2 ปีที่แล้ว

    Hi ! it's great tutorial thankyou ! i'm new user blender softwar this animation is loopable by default ? i would like to make the same animation but should be looped does possible ? thank you in advance
    🙏

    • @polygonrunway
      @polygonrunway  2 ปีที่แล้ว

      No, this is not made to loop.

  • @GriffinDelPrete-l3y
    @GriffinDelPrete-l3y ปีที่แล้ว

    I cannot figure out the transparency of the glass in viewer or render no matter what I do....

  • @metavoros
    @metavoros 2 ปีที่แล้ว +2

    Hey! I have made it and in Cycles I can see the cylinder in Render which emits the particle. How can I hide this to see the Particles only?

    • @Nick_Gray
      @Nick_Gray 2 ปีที่แล้ว

      On the metaball, click the camera icon so it has an x. the Eyeball is only for the viewport, the camera is for the camera.

  • @alexhart7927
    @alexhart7927 2 ปีที่แล้ว +3

    this method does not work unless u plan on making a giant lava lamp my meta balls spawn so far out after using size deflect it is impossible just to shrink them into it i have treied several work arounds but nothing

  • @ladalex3919
    @ladalex3919 ปีที่แล้ว

    I have a problem. when I create the animation, the balls still fly out of the lamp. and inside it you can see the cylinder. although my settings are correct. how to solve it? help please

  • @theheromeat9367
    @theheromeat9367 2 ปีที่แล้ว +1

    Why does the bounds not work in in the render but works in the viewer?

  • @da_drood-digitalart
    @da_drood-digitalart 3 ปีที่แล้ว +4

    Hi! First of all thanks for this tutorial. I have an issue though. When i click "Size Deflect" on the Deflection panel for the particles, the mballs go all over the space even though i made sure they start all inside the container of the lamp at frame 0...i don't understand why theire behaviour is not the same like yours...:(

    • @polygonrunway
      @polygonrunway  3 ปีที่แล้ว

      They can be tricky, it took me some time too to get them to behave

    • @lumenart9309
      @lumenart9309 2 ปีที่แล้ว +2

      I have the exact problem. I keep readjusting the size of the emitter, mball and even the lamp but nothing is working for me.

    • @zvonrichtoven
      @zvonrichtoven 2 ปีที่แล้ว +1

      @@lumenart9309 i had the same probem. i SHift+D smaller glass with collsision that i then hid from the camera. it keeps the balls in enough to keep it from getting out of the outer layer of glass. also do not check the size deflect box

    • @neoneor
      @neoneor 2 ปีที่แล้ว +3

      I know it's been months, but for me scaling everything up helped

  • @NeO-yn2me
    @NeO-yn2me 3 ปีที่แล้ว +1

    super bruh 😍

  • @azura1774
    @azura1774 11 หลายเดือนก่อน

    17:48 when I click on screen space refraction, I can’t see the light it stays dark

  • @DovahkiinDk
    @DovahkiinDk ปีที่แล้ว

    i couldn't render it, please help, the glass is shown as an orange object

  • @IDK-mb4kd
    @IDK-mb4kd ปีที่แล้ว

    my metaball is not visible in Shading tab , but is visible in Layout tab. Help .

  • @abisholihin7676
    @abisholihin7676 3 ปีที่แล้ว +3

    What about the rendering setting? I rendered it as an image, and used eevee but the metaball is not visible. Sorry i'm a beginner

    • @JillSpears
      @JillSpears 3 ปีที่แล้ว +1

      Did you hide the bounds object from render view?

    • @abisholihin7676
      @abisholihin7676 3 ปีที่แล้ว

      @@JillSpears no, I didn't do that. I've also made sure that it shows in the render

    • @JillSpears
      @JillSpears 3 ปีที่แล้ว +1

      You need to hide the bounds object from the render. It's blocking the camera from seeing the metaball.

    • @abisholihin7676
      @abisholihin7676 3 ปีที่แล้ว +1

      @@JillSpears ok. I'll try it. Thank a lot.

    • @abisholihin7676
      @abisholihin7676 3 ปีที่แล้ว

      @@JillSpears Thanks for your suggestion, now i can see the metaball. However, i can also see the cylinder as a shadow. How to remove it?

  • @vladimirbalashov2594
    @vladimirbalashov2594 3 ปีที่แล้ว

    TRUE

  • @ManyVoices
    @ManyVoices 2 ปีที่แล้ว

    For some reason my shader isn’t working properly. The blob in the lamp doesn’t glow like it’s supposed to. The one on the bottom of the lamp does though?

  • @shreyassharma208
    @shreyassharma208 5 หลายเดือนก่อน

    My emmitter object is visible in render, any solutions?

    • @polygonrunway
      @polygonrunway  5 หลายเดือนก่อน

      in the particle settings, find options for render and viewport display and check the "emitter visible" box off for both

  • @scoop_
    @scoop_ 3 ปีที่แล้ว

    That's what I'm talking about !!!!
    i see it in ur old designs and when i see it i want to make one like it
    but i don't find it in youtube
    But wow that's awesome, bro thanks for that ----> u help me now :)

    • @polygonrunway
      @polygonrunway  3 ปีที่แล้ว +1

      Glad to help! :)

    • @scoop_
      @scoop_ 3 ปีที่แล้ว

      @@polygonrunway and thx for that

  • @ToastyToast495
    @ToastyToast495 6 หลายเดือนก่อน

    why does the cylinder show in render

  • @souryasparks1563
    @souryasparks1563 3 ปีที่แล้ว +3

    When rendering the animation, why is screen space refraction not showing? It’s showing in the viewport but not the render. Do u know what to do with this?

    • @polygonrunway
      @polygonrunway  3 ปีที่แล้ว

      Hm, not sure. If you enabled it in the render settings, it should work

    • @souryasparks1563
      @souryasparks1563 3 ปีที่แล้ว

      @@polygonrunway I already tried that, I enabled screen space reflections and refractions in the render settings

    • @souryasparks1563
      @souryasparks1563 3 ปีที่แล้ว

      @@polygonrunway But it still isn’t working

    • @zmijl3032
      @zmijl3032 3 ปีที่แล้ว +7

      @@souryasparks1563 Try and hide the "bounds" object (the cloned lamp) in render view by clicking the camera icon next to the object, that worked for me

    • @souryasparks1563
      @souryasparks1563 3 ปีที่แล้ว +1

      @@zmijl3032 Thank you, it worked!

  • @Jul-jj
    @Jul-jj 2 ปีที่แล้ว +1

    how to render this?

  • @Amanokaede
    @Amanokaede 2 ปีที่แล้ว +2

    My metaballs don't work as yours after turning on Size Deflect. They just all outside the bounds.

    • @cadaaar9946
      @cadaaar9946 2 ปีที่แล้ว

      same

    • @lauragarrido5281
      @lauragarrido5281 2 ปีที่แล้ว

      @@cadaaar9946 you need to bake the emission settings first

    • @mork211
      @mork211 2 ปีที่แล้ว

      @@lauragarrido5281 how

  • @soap1553
    @soap1553 2 ปีที่แล้ว

    how to render it? its dont show the render result i have only white model

  • @merasumba9843
    @merasumba9843 3 ปีที่แล้ว

    Nice video bro !

  • @valeriaalexeeva8636
    @valeriaalexeeva8636 3 ปีที่แล้ว +7

    There was a problem with rendering. The glass does not shine through, although I did everything like you. But thanks for the lesson!

    • @tmatos7121
      @tmatos7121 2 ปีที่แล้ว +3

      Having the same problem... just go to Render Properties > Screen Space Reflections and click on Refraction. It worked for me

    • @vrws4608
      @vrws4608 2 ปีที่แล้ว

      Same problem. At the camera view and viewport shading everything works, but when it comes to render an animation the "glass effect" doesn't work ):

    • @-gabin-9906
      @-gabin-9906 2 ปีที่แล้ว +6

      Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders.
      I was having the same problem, but this fixed, Hope this help you as well

    • @valeriadelgado3888
      @valeriadelgado3888 2 ปีที่แล้ว

      @@-gabin-9906 yessss, ty

    • @dxrk81
      @dxrk81 2 ปีที่แล้ว

      you can use cycles then

  • @annaseok9989
    @annaseok9989 2 ปีที่แล้ว

    18:50 bookmark

  • @vedantkangde1660
    @vedantkangde1660 3 ปีที่แล้ว +1

    When i am rendering the image the mballs are not visible.
    why is dis??

    • @y.nicole3653
      @y.nicole3653 3 ปีที่แล้ว

      try to hide the “bounds”, that worked for me

  • @queenenelya
    @queenenelya ปีที่แล้ว

    11:11 when I turn on size deflect, the blobs immediately start outside of the bottle and no matter how much I manipulate the size and stuff it keeps starting outside. halp.

    • @queenenelya
      @queenenelya ปีที่แล้ว +1

      omg i figured it out, you have to make the lava lamp a lot bigger

  • @DBlenderRenderer
    @DBlenderRenderer ปีที่แล้ว

    for some reason the particales immidietly go to the center help

  • @mahimasingh9558
    @mahimasingh9558 ปีที่แล้ว

    When i click space space refraction not doing what is shown

  • @DBlenderRenderer
    @DBlenderRenderer ปีที่แล้ว +1

    It wont render properly, it just shows up as a grey object help

  • @NeO-yn2me
    @NeO-yn2me 3 ปีที่แล้ว +1

    try like this motion physics so it will be cool ♥

  • @killercroc8463
    @killercroc8463 ปีที่แล้ว

    when i go into material view my blender just crashes

  • @jonahpelingon1815
    @jonahpelingon1815 2 ปีที่แล้ว

    tried to scale it down to on a different project and the meatballs just went outside the lamp any tips?

  • @rylibecca
    @rylibecca 2 ปีที่แล้ว

    The mbals in the lava lamp arn't showing up in the render.. do you know any reasons why? I have it selected that it shows in render but it just wont show up.

    • @sina2403
      @sina2403 ปีที่แล้ว

      i know it been 5 months but i had the same problem just unhide the emiter and it should be fixed.

  • @nupyfr9405
    @nupyfr9405 2 ปีที่แล้ว +1

    cant put the Viewer

  • @BansalFluteBbx
    @BansalFluteBbx 2 ปีที่แล้ว

    Hey there, I just have a little confusion. When I take any other object for instance instead of Metaball it is showing in wirefram mode (since the filed is in wireframe). So why Metaball is not showing in wireframe?

  • @iguruwallpaper7748
    @iguruwallpaper7748 3 ปีที่แล้ว

    please tell that if i choose animation as a career
    my career is bright or not?

    • @polygonrunway
      @polygonrunway  3 ปีที่แล้ว

      That depends on how good animator you'll become :)

  • @Fraend
    @Fraend 2 ปีที่แล้ว

    I don't know why ...if i render this in eevee i don't see the blobs...someone can help?

  • @BedsideTable69
    @BedsideTable69 3 ปีที่แล้ว

    Does it takes a lot of time to render a 300 frames animation?

    • @polygonrunway
      @polygonrunway  3 ปีที่แล้ว +1

      Really depends on the scene setup and complexity. It can take very long sometimes :)

    • @BedsideTable69
      @BedsideTable69 3 ปีที่แล้ว

      @@polygonrunway I tried to render it but according to my calculations it would take like 17 hours ahahah

  • @corimyers4985
    @corimyers4985 2 ปีที่แล้ว

    I could not get my lava to stay in my lamp. Otherwise I had it down! LOL
    I'll try again I suppose.