For anyone who's bubbles keep starting outside the bounds no matter how small you make them, try making your lamp bigger. Like, WAY bigger. That worked for me.
Excellent tutorial and that is indeed how a lava lamp works. It heats up the wax at the bottom of the lamp and then it rises where it cools and proceeds to sink and repeat the cycle.
To make it look more real just use one area light and put one point light in the bottom of the lamp also for a more special look make the color of the point light the opposite of the glass color looks incredible
@Waquatattoos Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders. I was having the same problem, but this fixed, Hope this help you as well
good tutorial, but please add explanations about the shortcut you are doing, because for beginners it is frustrating to have to spend 20 hours looking.
Ngl, it took me a legit 30 minutes to figure the first half of this tutorial with the help of other tutorial 😅 maybe i’ll circle back and finish this tutorial after the other beginer tutorial. Its a cool looking lamp though!
for ppl struggling with their metaballs going out of bounds. go to emitter>particles>physics> mess with the drag and damp and resize emitter as necessary. i also decided not to add the wind
For though that are having issues with the viewer node not popping up ctrl - shift click. Go to EDIT - add on then type WRA in the search bar and tick the first box.
Hey, this is an amazing tutorial. But when you said that we had to scale the emitter so that the lava particles dont spawn anywhere inside the collision mesh of the lamp. i tried and it still spawns it outside the lamp. Im working at a small scale (real world size) but when i increase the scale of the lamp and the emitter it works. Is there any fix for this to work at a small scale?
Guess I'm gonna have to add a Lava lamp to my IsoHouse now 😅 Wonderful work PR. Been slow on my current project, I'm on room 4 of 7 now. I'll share with you soon as it's done! Promise!
My metaballs went all crazy when I turned on Size Deflect; to fix it, I had to make my Bounds object much bigger (bigger than the volume of glass). Not sure why this worked.
Thanks for the tutorial it's great! I did everything and I'm ready to render it, but when I render the mball aren't visible. I checked the visibility settings and is all in " Textured", I applied all the transformations. When I try to apply the particle system it disappear like in the render. What is the issue causing that? thanks. Sorry I'm new to Blender
The metaballs spawn outside of the bounds no matter how small i make them or the emitter. They are more than within the frame but just teleport out as soon as the frame moves
So i ran into a problem when rendering, it was showing the solid one and it's not clear, so to fix that, i clicked the bounds layer then go to object down (in the render, output, etc panel), then toggle visibility, and un-check the Show in - > Renders, i hope this can help!!!
If you are having troubles with meta balls, try this in transform on emiter, location (x) -0.03. //// Y, 0m ///// Z, 0.09m /// rotation X 168 degrees /// Y,X 0 degrees. Then for scale, 0.370 on all xyz.
So my solution was to scale down bounds object about 50% and move up on z-axis a little, and then scale down metaballs a little, then adjust top and bottom wind fans, was able create pretty cool lava effect w/o the ugly clipping. I never did figure out how he used deflection settings on his emitter object to keep metaballs from clipping, so I cheated a little and got similar effect
Hi Great tutorial 👍🔥. One problem I'm having is, every thing works fine in viewer but when I render the meatball ends up out of bounds about 100 frames in. Where as in the viewer it runs the whole 600 frames with no issues and stays in bounds. What's the issue causing that?
Hey Polygon runway You changed your pattern of uploading Earlier you were uploading commentary videos after 3 non commentary videos.. But Now you are uploading 1 commentary and 1 non commentary *That's Good*
You have to go to the Bounds object in the top right menu and then go to the object properties (orange box). Then go to visibility and uncheck the show in render box. That should do it.
I have watched your all tutorials, now I have gained the confidence on modelling, But still I am not good at choosing colour and light, Can you please explain how to chooses colour for Diorama ?? By the way your all tutorials are great, love from India ❤️
Loved this tutorial! I followed it to a TEE and did it in cycles and literally came out lookign REAL once completed. However for me my Metaballs flicker light and dark in the final render. Has anone else had this? I read somewhere that Persistant data and motion blur on together can cause glitches but I turned Persistent Data off and still getting the same out come :( Please help
You can see the emitter in the render so I had to add a BSDF shader to the emitter object, with a transparency node connected to the volume and nothing else.
Hi I'm new to blender, followed the tutorial, very well explained. i have a problem when it comes to animating, the cylinder is visible. how can I make it not visible?
what did you do in 10:01? i mean after changing "render as object" metaballs are not displayed and next sec of video they are in scene as they were before but i dont have them in my project( pls someone help me
idk what i did but make sure ur on Objective mode, i clicked out of the objective properties, went back into objective properties and selected wire again. Idk it seemed to fix itself?
when i render my animation the particles doesn`t collide with "Bounce" and get out of the lamp , any ideas on how to solveit ( in the viewport view works fine)
This is a Little Bit Late, But i just finished this Tutorial. Had the same Problem and found a Solution that worked for me. In Viewport, if everything works fine, you have to „bake“ the Emitter. Select Emitter go to „Particle Properties -> Cache -> Bake“. After this is done you can uncheck the „Bounce“ Object from the Render (Camera Icon) to see the metaballs in the Render. Hope this helps and is understandable.
Hi thanks for this video!one question please : in shading when i click to " CTLR+SHIFT + select the layer of fresnel it doesn't connect with the layer of material output can you give please an other solution thanks
Hi ! it's great tutorial thankyou ! i'm new user blender softwar this animation is loopable by default ? i would like to make the same animation but should be looped does possible ? thank you in advance 🙏
this method does not work unless u plan on making a giant lava lamp my meta balls spawn so far out after using size deflect it is impossible just to shrink them into it i have treied several work arounds but nothing
I have a problem. when I create the animation, the balls still fly out of the lamp. and inside it you can see the cylinder. although my settings are correct. how to solve it? help please
Hi! First of all thanks for this tutorial. I have an issue though. When i click "Size Deflect" on the Deflection panel for the particles, the mballs go all over the space even though i made sure they start all inside the container of the lamp at frame 0...i don't understand why theire behaviour is not the same like yours...:(
@@lumenart9309 i had the same probem. i SHift+D smaller glass with collsision that i then hid from the camera. it keeps the balls in enough to keep it from getting out of the outer layer of glass. also do not check the size deflect box
For some reason my shader isn’t working properly. The blob in the lamp doesn’t glow like it’s supposed to. The one on the bottom of the lamp does though?
That's what I'm talking about !!!! i see it in ur old designs and when i see it i want to make one like it but i don't find it in youtube But wow that's awesome, bro thanks for that ----> u help me now :)
When rendering the animation, why is screen space refraction not showing? It’s showing in the viewport but not the render. Do u know what to do with this?
@@souryasparks1563 Try and hide the "bounds" object (the cloned lamp) in render view by clicking the camera icon next to the object, that worked for me
Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders. I was having the same problem, but this fixed, Hope this help you as well
11:11 when I turn on size deflect, the blobs immediately start outside of the bottle and no matter how much I manipulate the size and stuff it keeps starting outside. halp.
The mbals in the lava lamp arn't showing up in the render.. do you know any reasons why? I have it selected that it shows in render but it just wont show up.
Hey there, I just have a little confusion. When I take any other object for instance instead of Metaball it is showing in wirefram mode (since the filed is in wireframe). So why Metaball is not showing in wireframe?
For anyone who's bubbles keep starting outside the bounds no matter how small you make them, try making your lamp bigger. Like, WAY bigger. That worked for me.
tysm for this, you're a lifesaver!
I have less than 10 hours of Blender experience, and it felt great to be able to complete this tutorial. Many thanks to the tutor!
These ideas are very creative
Im starting to get ideas for my own creations by trying to follow these tutorials!
That's really great to hear!
Don't know if anyone else had ths problem, but if your shape is deforming at 3:25 try changing the soldify modifier from simple to complex
May you be blessed. Almost started crying
Thank you so much!
I LOVE U SO MUCH
Excellent tutorial and that is indeed how a lava lamp works. It heats up the wax at the bottom of the lamp and then it rises where it cools and proceeds to sink and repeat the cycle.
commentary is always supplementary, Thanks a million for this.
To make it look more real just use one area light and put one point light in the bottom of the lamp also for a more special look make the color of the point light the opposite of the glass color looks incredible
For some reason, my glass won't render and it will be a solid material. I'm not quite sure what to do. Loved the tutorial btw!
@Waquatattoos Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders.
I was having the same problem, but this fixed, Hope this help you as well
@@tiagovaladaresmelo7276 Omg thank you so much! do you know by any chance why when I render it it shows the cylinder? )::
@@tiagovaladaresmelo7276 Thank you! I was having the same issue and this fixed it!
@@tiagovaladaresmelo7276 Had the same issue! This fixed it for me, thanks!
@@tiagovaladaresmelo7276 Thanks! i think about this 20 min, what i doin not right.
good tutorial, but please add explanations about the shortcut you are doing, because for beginners it is frustrating to have to spend 20 hours looking.
Ngl, it took me a legit 30 minutes to figure the first half of this tutorial with the help of other tutorial 😅 maybe i’ll circle back and finish this tutorial after the other beginer tutorial. Its a cool looking lamp though!
found this in the right moment!! thanks for making the time to do this! ♥
for ppl struggling with their metaballs going out of bounds. go to emitter>particles>physics> mess with the drag and damp and resize emitter as necessary. i also decided not to add the wind
15:15 the viewer node does not show, even with node wrangler enabled, can someone please help?
For though that are having issues with the viewer node not popping up ctrl - shift click. Go to EDIT - add on then type WRA in the search bar and tick the first box.
I don't understand how you do what you are saying can you dumb it down for me? it's fine if the reply is longer
@TinkerMaster It is simple,
Click on Edit (along the ribbon)
- Add on - In the search bar type in WRA and tick the first box
@@tomricci3827 my question is how do I click on edit? I am dumb also sorry for you trying to explain.
@TinkerMaster edit. It's on the top left hand corner. It sits next to file.
@@tomricci3827 I just checked and I already have the add on applied.
I wonder if there is any way to loop these particle movements, and consequently the animation itself?
Hey, this is an amazing tutorial. But when you said that we had to scale the emitter so that the lava particles dont spawn anywhere inside the collision mesh of the lamp. i tried and it still spawns it outside the lamp. Im working at a small scale (real world size) but when i increase the scale of the lamp and the emitter it works. Is there any fix for this to work at a small scale?
Красивая лампа.
Guess I'm gonna have to add a Lava lamp to my IsoHouse now 😅 Wonderful work PR. Been slow on my current project, I'm on room 4 of 7 now. I'll share with you soon as it's done! Promise!
Looking forward to see your result ;)
My metaballs went all crazy when I turned on Size Deflect; to fix it, I had to make my Bounds object much bigger (bigger than the volume of glass). Not sure why this worked.
one of the best tutorials of blender!!! really appreciated it! THANK YOU ❤️❤️❤️
Glad you like it, mate ;)
Thanks for the tutorial it's great! I did everything and I'm ready to render it, but when I render the mball aren't visible. I checked the visibility settings and is all in " Textured", I applied all the transformations. When I try to apply the particle system it disappear like in the render.
What is the issue causing that? thanks.
Sorry I'm new to Blender
Did you make sure you Bounce object was disabled?
What would be a good way to make something like this loop seamlessly.
that looks so cool
Thanks :)
Thank you so much for these tutorials please keep doing them : D
Glad you like them :)
Can you do this as well in cycles?
Thank you very much for sharing your blend file on gumroad.
The metaballs spawn outside of the bounds no matter how small i make them or the emitter. They are more than within the frame but just teleport out as soon as the frame moves
Sameeee
SAMEE
Same
same
Try Adjusting the Scale of the emited metaballs
Thanks... You may know this, you're the best.
So i ran into a problem when rendering, it was showing the solid one and it's not clear, so to fix that, i clicked the bounds layer then go to object down (in the render, output, etc panel), then toggle visibility, and un-check the Show in - > Renders, i hope this can help!!!
Thank you so much!!!!
If you are having troubles with meta balls, try this in transform on emiter, location (x) -0.03. //// Y, 0m ///// Z, 0.09m /// rotation X 168 degrees /// Y,X 0 degrees. Then for scale, 0.370 on all xyz.
So my solution was to scale down bounds object about 50% and move up on z-axis a little, and then scale down metaballs a little, then adjust top and bottom wind fans, was able create pretty cool lava effect w/o the ugly clipping. I never did figure out how he used deflection settings on his emitter object to keep metaballs from clipping, so I cheated a little and got similar effect
Hi Great tutorial 👍🔥. One problem I'm having is, every thing works fine in viewer but when I render the meatball ends up out of bounds about 100 frames in. Where as in the viewer it runs the whole 600 frames with no issues and stays in bounds. What's the issue causing that?
mines doing the same thing did you ever find a solution?
set "wind" in feild weights to 0
Amazing lamp 😍👌
Hey Polygon runway You changed your pattern of uploading Earlier you were uploading commentary videos after 3 non commentary videos.. But Now you are uploading 1 commentary and 1 non commentary *That's Good*
Yeah, trying something new :)
great tutorial! nut why the glass isn't transparent in the render? (with Evee)
me too, its wrong?
same:(
You have to go to the Bounds object in the top right menu and then go to the object properties (orange box). Then go to visibility and uncheck the show in render box. That should do it.
@@MBworks.3d Unfortunately that didnt work
@@shams_haque Oh that's very unfortunate
wiat do i do when my Glass material didnt turn out transparent?
really cool
Thanks :)
I'm using blender 4.0 but I am not able to find the option of "Screen space refraction"(17:45) can anyone help me?
same for me :c
Can someone help me? When I finished rendering it, the cylinder inside is still visible and it kinds of split the blobs apart. How do I fix this?
Same problem! Does anyone know how to fix it?
have you found a better solution to keep metaball's in bounds? I have scaled the emitter down completely. Yet none of them start inside the lamp
Same problem
same
same
same
This is so cool. I will watch the whole thing when I’m free. I like to learn those node things.
This is really great, thank you so much!
Glad you like it ;)
it looks really cool
Thank you :)
that's great
I have watched your all tutorials, now I have gained the confidence on modelling,
But still I am not good at choosing colour and light,
Can you please explain how to chooses colour for Diorama ??
By the way your all tutorials are great, love from India ❤️
Thank you! I choose color very intuitively, there isn't any particular process behind it. I just choose what "looks good"
When I convert particles from a halo to an object, they disappear. What should I do?
I have the same issue
thank you :)
;)
Loved this tutorial! I followed it to a TEE and did it in cycles and literally came out lookign REAL once completed. However for me my Metaballs flicker light and dark in the final render. Has anone else had this? I read somewhere that Persistant data and motion blur on together can cause glitches but I turned Persistent Data off and still getting the same out come :( Please help
You can see the emitter in the render so I had to add a BSDF shader to the emitter object, with a transparency node connected to the volume and nothing else.
Hi I'm new to blender, followed the tutorial, very well explained. i have a problem when it comes to animating, the cylinder is visible. how can I make it not visible?
In the particle settings, find option that says "show emitter" and turn it off. its twice there (eevee and cycles both)
@@polygonrunway thank you!
what did you do in 10:01? i mean after changing "render as object" metaballs are not displayed and next sec of video they are in scene as they were before but i dont have them in my project( pls someone help me
I’m having the same issue, did you figure it out?
@@lindseyf7909 Same :(
saaaaame
Same
Same problem here
in 4:16. I when i press wire, it hide all but the surface i want to chose still in texture?. Thanks
idk what i did but make sure ur on Objective mode, i clicked out of the objective properties, went back into objective properties and selected wire again. Idk it seemed to fix itself?
why does the the cylinder appears while rendering even tho I make sure it is bounds in Viewport display
Great tutorial!
I have a question about the blob: how do I reduce the speed of the blob?
I guess you've already did find the wind and turbulence properties. Just turn them down.
Particle Properties --- Dinamycs ---- Integration ---- time interval 0.1
when i render my animation the particles doesn`t collide with "Bounce" and get out of the lamp , any ideas on how to solveit ( in the viewport view works fine)
I have the same problem please help^^
This is a Little Bit Late, But i just finished this Tutorial. Had the same Problem and found a Solution that worked for me. In Viewport, if everything works fine, you have to „bake“ the Emitter. Select Emitter go to „Particle Properties -> Cache -> Bake“. After this is done you can uncheck the „Bounce“ Object from the Render (Camera Icon) to see the metaballs in the Render. Hope this helps and is understandable.
ok so i hv got a low end pc $500 approx , if i render in cycles with a 8gb ram and amd ryzen 5 processor and no gpu , only will it damage my pc
When I create a particle system, nothing shows up. Why is this??
Hi thanks for this video!one question please : in shading when i click to " CTLR+SHIFT + select the layer of fresnel it doesn't connect with the layer of material output
can you give please an other solution thanks
top - merci.
can anyone help
the glass material does not reflect light for some reason
I'm on blender 4.1
I've been trying everything and still can't get the lava blobs to NOT come out of the lamp..
Can smn help me pls. when i go to rendering the light the balls and pretty much everything is not visible only the main lamp
pls smn help
Hi ! it's great tutorial thankyou ! i'm new user blender softwar this animation is loopable by default ? i would like to make the same animation but should be looped does possible ? thank you in advance
🙏
No, this is not made to loop.
I cannot figure out the transparency of the glass in viewer or render no matter what I do....
Hey! I have made it and in Cycles I can see the cylinder in Render which emits the particle. How can I hide this to see the Particles only?
On the metaball, click the camera icon so it has an x. the Eyeball is only for the viewport, the camera is for the camera.
this method does not work unless u plan on making a giant lava lamp my meta balls spawn so far out after using size deflect it is impossible just to shrink them into it i have treied several work arounds but nothing
I have a problem. when I create the animation, the balls still fly out of the lamp. and inside it you can see the cylinder. although my settings are correct. how to solve it? help please
Why does the bounds not work in in the render but works in the viewer?
u need to bake it first
Hi! First of all thanks for this tutorial. I have an issue though. When i click "Size Deflect" on the Deflection panel for the particles, the mballs go all over the space even though i made sure they start all inside the container of the lamp at frame 0...i don't understand why theire behaviour is not the same like yours...:(
They can be tricky, it took me some time too to get them to behave
I have the exact problem. I keep readjusting the size of the emitter, mball and even the lamp but nothing is working for me.
@@lumenart9309 i had the same probem. i SHift+D smaller glass with collsision that i then hid from the camera. it keeps the balls in enough to keep it from getting out of the outer layer of glass. also do not check the size deflect box
I know it's been months, but for me scaling everything up helped
super bruh 😍
Thanks!
17:48 when I click on screen space refraction, I can’t see the light it stays dark
i couldn't render it, please help, the glass is shown as an orange object
my metaball is not visible in Shading tab , but is visible in Layout tab. Help .
What about the rendering setting? I rendered it as an image, and used eevee but the metaball is not visible. Sorry i'm a beginner
Did you hide the bounds object from render view?
@@JillSpears no, I didn't do that. I've also made sure that it shows in the render
You need to hide the bounds object from the render. It's blocking the camera from seeing the metaball.
@@JillSpears ok. I'll try it. Thank a lot.
@@JillSpears Thanks for your suggestion, now i can see the metaball. However, i can also see the cylinder as a shadow. How to remove it?
TRUE
For some reason my shader isn’t working properly. The blob in the lamp doesn’t glow like it’s supposed to. The one on the bottom of the lamp does though?
My emmitter object is visible in render, any solutions?
in the particle settings, find options for render and viewport display and check the "emitter visible" box off for both
That's what I'm talking about !!!!
i see it in ur old designs and when i see it i want to make one like it
but i don't find it in youtube
But wow that's awesome, bro thanks for that ----> u help me now :)
Glad to help! :)
@@polygonrunway and thx for that
why does the cylinder show in render
When rendering the animation, why is screen space refraction not showing? It’s showing in the viewport but not the render. Do u know what to do with this?
Hm, not sure. If you enabled it in the render settings, it should work
@@polygonrunway I already tried that, I enabled screen space reflections and refractions in the render settings
@@polygonrunway But it still isn’t working
@@souryasparks1563 Try and hide the "bounds" object (the cloned lamp) in render view by clicking the camera icon next to the object, that worked for me
@@zmijl3032 Thank you, it worked!
how to render this?
My metaballs don't work as yours after turning on Size Deflect. They just all outside the bounds.
same
@@cadaaar9946 you need to bake the emission settings first
@@lauragarrido5281 how
how to render it? its dont show the render result i have only white model
Nice video bro !
Thanks! 🤘
There was a problem with rendering. The glass does not shine through, although I did everything like you. But thanks for the lesson!
Having the same problem... just go to Render Properties > Screen Space Reflections and click on Refraction. It worked for me
Same problem. At the camera view and viewport shading everything works, but when it comes to render an animation the "glass effect" doesn't work ):
Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders.
I was having the same problem, but this fixed, Hope this help you as well
@@-gabin-9906 yessss, ty
you can use cycles then
18:50 bookmark
When i am rendering the image the mballs are not visible.
why is dis??
try to hide the “bounds”, that worked for me
11:11 when I turn on size deflect, the blobs immediately start outside of the bottle and no matter how much I manipulate the size and stuff it keeps starting outside. halp.
omg i figured it out, you have to make the lava lamp a lot bigger
for some reason the particales immidietly go to the center help
When i click space space refraction not doing what is shown
It wont render properly, it just shows up as a grey object help
try like this motion physics so it will be cool ♥
when i go into material view my blender just crashes
tried to scale it down to on a different project and the meatballs just went outside the lamp any tips?
The mbals in the lava lamp arn't showing up in the render.. do you know any reasons why? I have it selected that it shows in render but it just wont show up.
i know it been 5 months but i had the same problem just unhide the emiter and it should be fixed.
cant put the Viewer
Hey there, I just have a little confusion. When I take any other object for instance instead of Metaball it is showing in wirefram mode (since the filed is in wireframe). So why Metaball is not showing in wireframe?
please tell that if i choose animation as a career
my career is bright or not?
That depends on how good animator you'll become :)
I don't know why ...if i render this in eevee i don't see the blobs...someone can help?
Does it takes a lot of time to render a 300 frames animation?
Really depends on the scene setup and complexity. It can take very long sometimes :)
@@polygonrunway I tried to render it but according to my calculations it would take like 17 hours ahahah
I could not get my lava to stay in my lamp. Otherwise I had it down! LOL
I'll try again I suppose.