Aight since people can’t do the 5 second google search, lemme help yall out. Qualified Immunity. The doctrine of qualified immunity protects state and local officials, including law enforcement officers, from individual liability unless the official violated a clearly established constitutional right. “INDIVIDUAL LIABILITY”. AKA CIVIL. Sec. 9.05. RECKLESS INJURY OF INNOCENT THIRD PERSON. Even though an actor is justified under this chapter in threatening or using force or deadly force against another, if in doing so he also recklessly injures or kills an innocent third person, the justification afforded by this chapter is unavailable in a prosecution for the reckless injury or killing of the innocent third person. Aka: you shoot the wrong or an innocent brotato chip, you don’t get a pass on the CRIMINAL side of things. We clear now? Holy guacamole.
Qualified Immunity is great and all, but when cops can freely murder people in the streets and prosecutors choose not to pursue cases against them, you absolutely have blanket immunity and are not held accountable for your actions. Overwhelmingly, police only get punished for CRIMINAL actions when there are protests, news stories, or other expressions of outrage. Far more often than not, cops are protected not only by other cops who WILLINGLY choose to lie on incident reports (Check the Ohio cops who arrested a woman and flashbanged her infant son during a NKW at the wrong house, or the Colorado cops who fired indiscriminately into a crowd with no credible threat and receiving nothing more than administrative leaves) but they are also protected by prosecutors, judges, and legal systems that are biased to favor cops. By the way, if you're gonna foster an "Us vs. Them" environment in your training, your police work, and in your daily life - don't be surprised when the "Them" hates you as much as you hate them.
@@Wolfsbane1100 You raise some good examples of bias in the legal system and corruption in law enforcement but you could have also ended there without the "Us vs. Them" addition as this is just a man explaining how good shot placement can stop a deadly threat using one of his favorite games to show this. The image of "Us vs. Them" is a side affect of doing a job that is (on paper) to enforce and uphold the law.
Unless you use the SuperNova, in which case you will liquify any part you were looking at, blow off what you were not looking at, and simultaneously take out the sun.
@@AstralPulse8But it isn’t TECHNICALLY optimized to stop a threat accordingly… to get that S rank nonetheless But it surely is an S+ if the goal is to rip limbs off :)
A lot of police departments and SWAT teams have updated their training after the Buffalo shooter incidents. A security guard was in the store and attempted to stop the active shooter but his handgun was unable to penetrate his body armor. Now, the rule of thumb is if a subject is wearing a tactical vest of any kind, to aim for the pelvis. While the pelvic shots may not be immediately lethal, shattering the bone structure will cause the subject to collapse. Marines in WW2 also used this tactic with their handguns against charging Japanese soldiers because the heavy .45 FMJ rounds they were using would zip right through torsos.
I’ve never seen that video, you mind linking it to me? Also this video is based off of the training my department just did again at the range not too long ago. I thought it was cool and useful so I wanted to share. @cagney
Another thing to consider about pelvis shots: Pelvis DOES NOT heal the way it was. Never. It's a huge, complicated structure which attaches your legs. Shooting pelvis is extremely painful, causes arterial bleeding and not only the person won't be able to walk - pain prevents them from CRAWLING. If they survive, they will be permanently disabled, but, most importantly, they stop being a threat fast. Also, important thing to keep in mind about people in such context is how surprisingly they manage to be both fragile and durable at the same time. People often forget that people don't magically die after getting shot, it's not enough to just shoot the same random spot on the body to kill someone - you have to damage something important on the inside. Like, let's look at torso as a target: That's where most of your important organs are, but it's very difficult to kill someone unless you hit such organs as heart, kidneys or liver, for obvious reasons. (I'm not mentioning artery, because it's not an organ) You may argue that there are intestines, lungs and a stomach hits to all of which can be lethal, but they take time. In most cases, unless you hit some organ or artery that cause pretty much an instant death, this person will live, because we live in the time when medicine is very advanced and it doesn't take long to get someone from the scene of shooting to the hospital. Used to know a guy who was a bodyguard and he got shot 60 times in a matter of seconds and lived, because no shots landed on the head, those that his neck didn't hit arteries and while there was damage to organs like heart, he got lucky enough to get to the hospital and get proper care. It took him only a year to get back on his feet and work again.
Pelvis shots imo shouldn’t be allowed with lethal munitions, lethal force isn’t about “pain compliance” or any of that garbage this guy was spewing, it’s because dead guys are no threat. There’s plenty of options for “pain compliance” that are far less lethal than gunshots.
@@theparaminuteman True, but clearly most people are referring to the solid organs when using the word. Nobody's discussing destruction of skin and muscle when they're describing organ damage, either.
Before the updated rifle qualifications, in the Marines we had a shooting drill in which we called “failure to stop.” It was a hammered pair to the center mass then a third round to either the head or the pelvis. In practice, when the target is immobile, we can perform follow up shots to the target.
I will say people don’t need to be under the influence to resist pain. The FBI Miami shootout suspects did what they did on stone cold determination alone.
A genius instructor I had years ago put it this way: We train to shoot center of mass not because it's more lethal, but because it reduces the possibility of a miss. Another way of saying "center of mass" is "the middle of the big part." We all know that marksmanship tends to go to crap when things get stupid. Which partially why police have a hit rate of about 50% from 0-3 yards. It goes downhill from there. Every piece of metal sent is a huge liability, and you're morally responsible for each one. Hitting an innocent by mistake is morally inexcusable.
Reminds me of my time as a MP doing shooting drills. Control Pair: two control shots at the chest Failure Stop: two in the chest one in the pelvic (use to be one in the head) And various of other drills like tactical reloads, speed reloads, and low light shooting. Good times. EDIT: We also did hammer pair drill which is two shots rapidly as possible to incapacitate the target. First shot is employing a sight picture and the second shot picking up just the front sight of the target.
@@miguellopes2452Like SixtyateWhiskey said at 1:42, we’re accountable for every shot we take so to minimize the chances of missing but at the same time not decreasing the chance to stop the threat we aim at the pelvic since it’s a larger target and is stationary while the human head can move and isn’t really stationary. Plus another reason I assume we switched is because most engagement with law enforcement officers happen in close quarters so it’s a lot easier to aim center and lower mass on a human body than the head when you have less than a few seconds to react. Lastly in my opinion we switched was because of political reasons, we’re train to stop the threat not kill the threat, and it doesn’t look good on the department if every suspect is killed during a confrontation but that’s my speculation so take with a grain of salt. Hope my long explanation helps clear any questions you have.
@@gmoralesmorales9212 I'd say its the other way, to see the pelvis when youre engaging the chest is more difficult as theres a weapon blocking your view. Transitioning to the head is simply eyes up barrel up. it sounds to me like theyve moved to pelvis, as a less lethal approach (political correctness) as the military failure to stop is still the head. in a CQB environment hitting the head is easy (for a practiced professional, which is what we're talking about) I mean the guy would need to fall or move so drastically to move his head out the way at those distances that his whole body is moving any way. (lets just remember that we're talking about a target at least 6 inches diameter and we practice to his less than 2 inch boxes...the margin for error is plenty) I've never tried it, but I even question if under NVGs its easy to distinguish the pelvice on a guy thats fully kitted out in assault gear.
We didn't move to the pelvis for less lethal or pc reasons. We do it for the reasons I described in this video. It truly isn't difficult to transition from torso to pelvis, which the pelvis is objectively a larger target (wider) than the head.@@OMT988
I'm a paramedic and really enjoy when you get into the pathophys and pharmacokinetics of the kinda stuff you do in the field. Being a SWAT medic seems like and insanely cool job.
My dad was a LEO for 20 years. 7 of which were SWAT. When him and I were doing shot drills for my upcoming BMT, he taught the exact same stuff you mentioned in your video. Just a little memory…
Great vid. I found it interesting to learn that you guys are actually trained in shot placement, but it makes complete sense after you explained it. In my country's military, I was trained and tested on aiming for center mass and tight groupings, but have heard offhand here and there to be mindful of the pelvic area because, as you mentioned, that area is generally unprotected and your target will usually collapse under their own weight. However, this is taking into account that this is for engagement distances from 400 yards down to 100 yards. In my armed security job, we were trained with drawing speed in mind, so generally aim for center mass for accuracy's sake. However, we were also trained and tested on something similar to the mozambique drill (we did 2 chest, 2 head instead.) This is because if we have to draw, it'll generally be in a surprise reaction in a close-quarters context, and also because we operate in an avoid -> deescalate -> disengage and GTFO ASAP priority system. I've yet to have any sort of formal training where we actually have to aim for the pelvic area, but it's definitely something I'll keep in mind in the future.
As an completely untrained tac-sim nerd, RoN has conditioned me to just drop and spray the moment I see a baddie just because of their freakish reaction time lol.
Yeah... Void needs to adjust the reaction time of the suspects. I think someone clocked them at around 100-150ms, where even highly trained individuals in real life take around 200ms to react properly to the same situations
The funny thing is that here in the comments whenever people write things like "I usually aim for the the chest, it's the most effective" you now can't know for sure if they talk about Ready or Not or real life, giving the comment section an oddly threatening aura.
Here in Brazil, police officers (in my state) are forbid to give first aid to suspects and even victims. Doing that, the lethality of police fell by 2/3 or half. Cameras helped too. Why? Because it was a common to take the suspect and to travel with hin until he bleed out, or even shoot hin more times when he was in the back of the police car. In the 70s, he had a Battalion (ROTA) where 40 officers are alone responsible 2000+ deaths. When i worked there (not as operational, but administrative), was pretty common knowledge. So is always cute to hear about people complaing about police when you live in a devolping country.
police abusing their power is shitty regardless of where you are and should be prevented. just because you have it worse doesnt mean everyone else should be ignored.
The other sweet spot is the dumbell of death. Essentially the head, neck, and upper thoracic. 1-2 rounds there will flick their light switch off instantly. And that spot clears any armor as well.
There's some dude here in the comments saying someone survived 60 shots, some including their neck. Now you say here that 1-2 rounds in the neck would kill someone instantly. I love watching all these armchair experts saying so much BS.
@@freshrockpapa-e7799 60 shots of what? An airsoft gun? 60 is a very excessive number, though it is not unheard to survive multiple impacts. Navy SEAL Mike Day got shot somewhere around 20 times, half of those rounds got caught by his plates, but the other half penetrated. No neck shots as far as I know, but he got pretty messed up. Essentially, survivability depends on the caliber and location on your body that is hit. The more energy a bullet carries, the more damage it does to soft tissue. Large blood vessels and vital organs being damaged will kill you first and foremost.
@@freshrockpapa-e7799 I mean obviously there's going to be freaky cases in which people survive extreme amounts of damage to the body and head. We're talking usual use cases. Most people will go down with 2 shots to the brain/upper thoracic area.
You probably already know this, but they added the "stop the killing, stop the dying" thing you say to one of the posters in the PD. Is it something you came up with or is that a saying that existed before? Either way, real cool.
Haha yes, I’ve been using that as an ending slogan for a lil bit now. I think the devs added that poster in as a friendly nod since I basically have 95% RON content lol. Thank you my friend!
@@SixtyAteWhiskey Can't wait for the lore video. Do me a favour and mention the spooky shadow people in the Rust Belt mission, please? I think they're neat.
I’ve found the shooting pelvic girdle to be less effective than it should be. Sure it’s better than shooting armor but that’s just because you are hitting flesh and the biomechanics associated with shooting that area are not present in the game. With the current state of the AI, I’m going for headshots if they force me to use lethal force
This video earned you a subscription from me! I do believe these conversations need to happen more frequently. Too many armchair critics out there who don't even bother to do proper research before screaming and crying about "ethics" in complex situations that people have to go through when dealing with criminality and the threat of losing one's life.
Have a ton of real life training both in and out of the military, and shooting the hips is always a safe bet if you suspect/know they have body armor. Several shots to the armor will still take someone out of the fight for a bit, but the hips will stop them from walking if not be outright lethal depending on the cartridge and where they are hit. Never once trained to go for headshots unless they are extremely close and it’s the best target for the situation.
those groin hanging parts of armor are built to protect from gernade shrapnel ive heard but i could be wrong as i have never had expierence with armor irl
They're really there to stop whatever they CAN stop. Be it shrapnel, a ricochet, spalling, a low-caliber round, a blade or a kick. It's useless to think of armor as being capable of specifically stopping this or that, because at the end of the day, there will be something that can defeat it, and you can't protect everything. It's better to think of it in terms of sacrifice - is adding a bit of extra weight/reduced mobility worth the additional protection in that area? This is the reason why we don't really see shin guards any more, even though they were one of the most important piece of armor from antiquity all the way to the middle ages (at least for most of those periods) - getting your shin slashed or smashed was a death sentence, as you were always within the reach of their weapon, and had no chance of defending yourself or running away when downed. Nowadays getting shot in the shin and going down at long ranges often makes you a smaller target, able to crawl away to safety even under fire, and in close quarters engagements, no one is going to aim for your shins. Therefore, they are unnecessary, and only add extra weight.
Love it! Learning as much real tactics of handling a gun with human anatomy in mind is something what I’m down for. I’ve heard you mention first aid of the suspect, would be great if you could speculate about adding first aid in RoN and how it should look like. ❤
When an active shooting/barricaded suspects turn into a hostage situation, tactical officers are 100% authorized and encouraged to neutralize the taker by any means, even if it means blowing their head clean-off. While de-escalation methods would most definitely save more lives if successful - the longer the hostage taker take hold of the situation, the less stable they will become, and thus the more risk the hostage would be put in. like Whisky said, it is the only option to take once tactical officers are already kicking doors
If you want to impress your CCW instructor when they ask for alternate targets say PELVIS really loudly so the whole class turns around to look at you in the back of the room lol. Nobody ever guesses this. My dad actually taught me this when i was 12 yrs old.
i love your videos and they are so inforrmational and professional, i am surprised that you have now 10,000 subscribers because of the quality of your videos, anyways congrats on the subscribers, keep posting more bangers fr
Unless I'm wrong, I heard the reason people fall when hit in the liver is because there's a nerve behind it that you basically crush so the legs just shut down.
Every thing in this Video is on point. So in the Military we shot 2 to Body and one ( depends on the cal) to the limb (AP 5.56mm ) or head (9mm) but it is military. In a Gunfight it is very hard to aim steady. Very good Video. Stay safe and carry on :)
One thing you will see me do in game before a call out is trying to hit “I” box targets on the head, chest and torso. That drill is rather basic but it does give you a good idea on what to do.
I would like to say as I am ‘blue’ that the information provided in your video is completely correct and are taught at police academy. Very good job.. already shared your video numerous times to explain why we don’t shoot legs or arms in lethal situations. Keep it up👍🏻
Aiming at the groin increased my success rate in RON. In real life a military guy I know who was in Afghanistan told me that aiming at the groin is most efficient
Try having two of your AI use shields and move slowly counter clock wise clearing the apartment rooms first and wedge the middle room area doors if possible. Watch for traps and when you know an apartment has 2 entries then try wedging one door to prevent them from running and flanking. Use full body coverage heavy armor for you and your AI (I prefer ceramic), and use lots of throwable like gas (I prefer stingers grenades). Maybe bring one or two C2 charges if you know a suspect is right on the other side of the door. Once you clear the apartments then move on to the laundry room clear it out and then finally work on the middle room for clearing. Also if you want you can use the SA-58 with AP rounds for a two shot combo just be careful on what lies beyond your target as that big 7.62x51 round will definitely go threw and hit whatever is on the other side. I uhhhh hope this long comment helps.
You can run the game on a laptop rtx 3050 btw. Game performance is still ass sometimes, but with the right settings you can get sround 90 fps stable (with highs of up to 144 and lows till 60)
Yeah. I was shooting the dk, and the legs. It takes them down, and you get a live capture, instead of a kill 90% of the time. I switched to the beanbag shotgun, and that works wonders, but ... sometimes you have a guy that just wont go down. He'll stand around dazed, sometimes drop his gun, and then run away. So.. my goto has been BB SG 3 shots, switch to sidearm, and go duck hunting, if he refused to drop.
How dare you police officers use such horrendous strategies against people. As a man you should be ashamed to hit another man's pistol. I am deeply disappointed; never again I'll give my trust to such individuals, never again.
The legs are a lethal place to shoot I was one time peaking a door with the mirror gun and told my cousin the location of the suspect on the other side of the door he then blind fired 4 times hitting him once in the thigh and as he ran away blood was spraying from his leg like a garden hose needless to say he was dead when we caught up to him
Most gunfights in this game are lost at medium range from behind cover. You're not shooting someone in the waist. The most powerful weapon in the game is the Beanbag shotgun because it one-shot forces a surrender nearly every. single. time. at any range. You'll get an S at the very least for going non-lethal the entire way through.
Funny enough on one playthrough of the streamer map, an LTL was all I had time for when confronted with a hostage taker. The following headshot from said LTL (a pepperball gun) knocked the punk out. I didn't get an S rank that time but at least no one died.
What about ammo selection, is using ap a good idea to limit the amount of damage done, for less lethal? Or do I always pick the most effective ammo, depending on if they are armored or not?
@@aryanterror88 then how come when I turn a corner I’m immediately shot at even when I’m being silent, especially on that map with the apartments and the music room forgot what it’s called
@@aryanterror88that's just staright up not true though. According to human benchmark the average is 273 milliseconds. That's pretty far off from the sub-50ms you're claiming.
@@yellowsaurus4895 My bad, I'm not good at math at all. I was trying to say that the ron AI reaction time is faster than the average mans reaction time.
Aight since people can’t do the 5 second google search, lemme help yall out.
Qualified Immunity. The doctrine of qualified immunity protects state and local officials, including law enforcement officers, from individual liability unless the official violated a clearly established constitutional right.
“INDIVIDUAL LIABILITY”. AKA CIVIL.
Sec. 9.05. RECKLESS INJURY OF INNOCENT THIRD PERSON. Even though an actor is justified under this chapter in threatening or using force or deadly force against another, if in doing so he also recklessly injures or kills an innocent third person, the justification afforded by this chapter is unavailable in a prosecution for the reckless injury or killing of the innocent third person.
Aka: you shoot the wrong or an innocent brotato chip, you don’t get a pass on the CRIMINAL side of things.
We clear now? Holy guacamole.
Qualified Immunity is great and all, but when cops can freely murder people in the streets and prosecutors choose not to pursue cases against them, you absolutely have blanket immunity and are not held accountable for your actions. Overwhelmingly, police only get punished for CRIMINAL actions when there are protests, news stories, or other expressions of outrage. Far more often than not, cops are protected not only by other cops who WILLINGLY choose to lie on incident reports (Check the Ohio cops who arrested a woman and flashbanged her infant son during a NKW at the wrong house, or the Colorado cops who fired indiscriminately into a crowd with no credible threat and receiving nothing more than administrative leaves) but they are also protected by prosecutors, judges, and legal systems that are biased to favor cops.
By the way, if you're gonna foster an "Us vs. Them" environment in your training, your police work, and in your daily life - don't be surprised when the "Them" hates you as much as you hate them.
@@Wolfsbane1100 You raise some good examples of bias in the legal system and corruption in law enforcement but you could have also ended there without the "Us vs. Them" addition as this is just a man explaining how good shot placement can stop a deadly threat using one of his favorite games to show this. The image of "Us vs. Them" is a side affect of doing a job that is (on paper) to enforce and uphold the law.
@@Wolfsbane1100wrong
@@mlx39996How is he wrong? It’s backed by mountains of proof and precedent in previous incidents.
@@Autism-CreatureThe OP made a statement at the end that police will be punished for shooting an innocent person. Yet, by and large, they do not.
Unless you use the SuperNova, in which case you will liquify any part you were looking at, blow off what you were not looking at, and simultaneously take out the sun.
It ain't called the supernova for nothing
Shotguns are all S tier weapons in this game.
@@immikeurnotsince the goal is to stop the threat and not killing it, not a single shotgun deserves a S tier :/
@@JeuneFI mean it does TECHNICALLY stop the threat… from existing but stop nonetheless
@@AstralPulse8But it isn’t TECHNICALLY optimized to stop a threat accordingly… to get that S rank nonetheless
But it surely is an S+ if the goal is to rip limbs off :)
A lot of police departments and SWAT teams have updated their training after the Buffalo shooter incidents. A security guard was in the store and attempted to stop the active shooter but his handgun was unable to penetrate his body armor. Now, the rule of thumb is if a subject is wearing a tactical vest of any kind, to aim for the pelvis. While the pelvic shots may not be immediately lethal, shattering the bone structure will cause the subject to collapse. Marines in WW2 also used this tactic with their handguns against charging Japanese soldiers because the heavy .45 FMJ rounds they were using would zip right through torsos.
does SWAT units have pelvis armor?
@@DaddyOKaboomthe heavy armor gives you pelvis and shoulder and just a bigger vest armor but makes you slower
@@DaddyOKaboomnot rifle rated but NIJIIIA and is more designed to stop frag and pistol rounds up to .44 mag
@@Nach0s187they make plates for those covers now 😂
Im pretty sure 9mm has greater penetration than .45 ACP. Its a large but slow round
I love how void has made a game so accurate that a real life officer can apply real tactics and it blends fluidly into the games' mechanics
nah, guy saw the tacticon video and decided to translate the concept into a video game. cringe
I’ve never seen that video, you mind linking it to me? Also this video is based off of the training my department just did again at the range not too long ago. I thought it was cool and useful so I wanted to share. @cagney
@@cagneybillingsley2165 this guy is 100% a swat 4 fanboy
@@cagneybillingsley2165woah, the correct choice is correct even when a different person says it? Next you’re going to tell me that 2+2=4.
I honestly didnt expect this to be moddeled so well
Another thing to consider about pelvis shots: Pelvis DOES NOT heal the way it was. Never. It's a huge, complicated structure which attaches your legs. Shooting pelvis is extremely painful, causes arterial bleeding and not only the person won't be able to walk - pain prevents them from CRAWLING.
If they survive, they will be permanently disabled, but, most importantly, they stop being a threat fast.
Also, important thing to keep in mind about people in such context is how surprisingly they manage to be both fragile and durable at the same time. People often forget that people don't magically die after getting shot, it's not enough to just shoot the same random spot on the body to kill someone - you have to damage something important on the inside.
Like, let's look at torso as a target: That's where most of your important organs are, but it's very difficult to kill someone unless you hit such organs as heart, kidneys or liver, for obvious reasons. (I'm not mentioning artery, because it's not an organ)
You may argue that there are intestines, lungs and a stomach hits to all of which can be lethal, but they take time. In most cases, unless you hit some organ or artery that cause pretty much an instant death, this person will live, because we live in the time when medicine is very advanced and it doesn't take long to get someone from the scene of shooting to the hospital.
Used to know a guy who was a bodyguard and he got shot 60 times in a matter of seconds and lived, because no shots landed on the head, those that his neck didn't hit arteries and while there was damage to organs like heart, he got lucky enough to get to the hospital and get proper care. It took him only a year to get back on his feet and work again.
Pelvis shots imo shouldn’t be allowed with lethal munitions, lethal force isn’t about “pain compliance” or any of that garbage this guy was spewing, it’s because dead guys are no threat.
There’s plenty of options for “pain compliance” that are far less lethal than gunshots.
Found the armchair redditor. If you watched to the end I literally anticipated your argument was going to happen. @maxdoom3521
the aortic artery can most certainty be considered an organ, it is a massive structure and fits the definition of an organ.
@@theparaminuteman True, but clearly most people are referring to the solid organs when using the word. Nobody's discussing destruction of skin and muscle when they're describing organ damage, either.
@@QuidamEU yeah but when discussing the effect on target you kinda need to include the aorta in your analysis
Before the updated rifle qualifications, in the Marines we had a shooting drill in which we called “failure to stop.” It was a hammered pair to the center mass then a third round to either the head or the pelvis. In practice, when the target is immobile, we can perform follow up shots to the target.
"Body armor drill"
Zimbabwe drill is two the chest one to the head I’m not sure what the pelvis version is called
@@Nach0s187 *Mozambique but yeah you're right.
Same as the "Schiesst noch" drill, two in the X (center mass) and one in the Y zone (pelvis) taught in the Swiss Army.
cant really engage in gunfights when the AI is shooting me through the concrete wall.
just shoot back
@@sickmit3481 "just shoot back"
-200 civilian killed
-200 civilian killed
@@sigma_frenchie4075only 2? your aim must be off
I will say people don’t need to be under the influence to resist pain.
The FBI Miami shootout suspects did what they did on stone cold determination alone.
Adrenaline is a hell of a drug
Other Games: Hitboxes
Ready Or Not: Human Anatomy
A genius instructor I had years ago put it this way: We train to shoot center of mass not because it's more lethal, but because it reduces the possibility of a miss. Another way of saying "center of mass" is "the middle of the big part."
We all know that marksmanship tends to go to crap when things get stupid. Which partially why police have a hit rate of about 50% from 0-3 yards. It goes downhill from there.
Every piece of metal sent is a huge liability, and you're morally responsible for each one. Hitting an innocent by mistake is morally inexcusable.
Reminds me of my time as a MP doing shooting drills.
Control Pair: two control shots at the chest
Failure Stop: two in the chest one in the pelvic (use to be one in the head)
And various of other drills like tactical reloads, speed reloads, and low light shooting. Good times.
EDIT: We also did hammer pair drill which is two shots rapidly as possible to incapacitate the target. First shot is employing a sight picture and the second shot picking up just the front sight of the target.
Why did you guys switch from head to pelvis?
@@miguellopes2452 easier to hit is my guess
@@miguellopes2452Like SixtyateWhiskey said at 1:42, we’re accountable for every shot we take so to minimize the chances of missing but at the same time not decreasing the chance to stop the threat we aim at the pelvic since it’s a larger target and is stationary while the human head can move and isn’t really stationary. Plus another reason I assume we switched is because most engagement with law enforcement officers happen in close quarters so it’s a lot easier to aim center and lower mass on a human body than the head when you have less than a few seconds to react. Lastly in my opinion we switched was because of political reasons, we’re train to stop the threat not kill the threat, and it doesn’t look good on the department if every suspect is killed during a confrontation but that’s my speculation so take with a grain of salt. Hope my long explanation helps clear any questions you have.
@@gmoralesmorales9212 I'd say its the other way, to see the pelvis when youre engaging the chest is more difficult as theres a weapon blocking your view.
Transitioning to the head is simply eyes up barrel up.
it sounds to me like theyve moved to pelvis, as a less lethal approach (political correctness) as the military failure to stop is still the head.
in a CQB environment hitting the head is easy (for a practiced professional, which is what we're talking about)
I mean the guy would need to fall or move so drastically to move his head out the way at those distances that his whole body is moving any way.
(lets just remember that we're talking about a target at least 6 inches diameter and we practice to his less than 2 inch boxes...the margin for error is plenty)
I've never tried it, but I even question if under NVGs its easy to distinguish the pelvice on a guy thats fully kitted out in assault gear.
We didn't move to the pelvis for less lethal or pc reasons. We do it for the reasons I described in this video. It truly isn't difficult to transition from torso to pelvis, which the pelvis is objectively a larger target (wider) than the head.@@OMT988
I'm a paramedic and really enjoy when you get into the pathophys and pharmacokinetics of the kinda stuff you do in the field. Being a SWAT medic seems like and insanely cool job.
My dad was a LEO for 20 years. 7 of which were SWAT. When him and I were doing shot drills for my upcoming BMT, he taught the exact same stuff you mentioned in your video. Just a little memory…
Must have been nice to bond with your dad like that...I can't say the same.
Great vid. I found it interesting to learn that you guys are actually trained in shot placement, but it makes complete sense after you explained it. In my country's military, I was trained and tested on aiming for center mass and tight groupings, but have heard offhand here and there to be mindful of the pelvic area because, as you mentioned, that area is generally unprotected and your target will usually collapse under their own weight. However, this is taking into account that this is for engagement distances from 400 yards down to 100 yards.
In my armed security job, we were trained with drawing speed in mind, so generally aim for center mass for accuracy's sake. However, we were also trained and tested on something similar to the mozambique drill (we did 2 chest, 2 head instead.) This is because if we have to draw, it'll generally be in a surprise reaction in a close-quarters context, and also because we operate in an avoid -> deescalate -> disengage and GTFO ASAP priority system.
I've yet to have any sort of formal training where we actually have to aim for the pelvic area, but it's definitely something I'll keep in mind in the future.
As an completely untrained tac-sim nerd, RoN has conditioned me to just drop and spray the moment I see a baddie just because of their freakish reaction time lol.
Yeah... Void needs to adjust the reaction time of the suspects. I think someone clocked them at around 100-150ms, where even highly trained individuals in real life take around 200ms to react properly to the same situations
Yes it's super bad after last update. Play the game with ai mods and it's a whole new game.
@@CATcuddler90meanwhile the friendly AI doesn't react while being shot at and switches to unloaded pistols
The funny thing is that here in the comments whenever people write things like "I usually aim for the the chest, it's the most effective" you now can't know for sure if they talk about Ready or Not or real life, giving the comment section an oddly threatening aura.
Here in Brazil, police officers (in my state) are forbid to give first aid to suspects and even victims.
Doing that, the lethality of police fell by 2/3 or half. Cameras helped too.
Why? Because it was a common to take the suspect and to travel with hin until he bleed out, or even shoot hin more times when he was in the back of the police car.
In the 70s, he had a Battalion (ROTA) where 40 officers are alone responsible 2000+ deaths.
When i worked there (not as operational, but administrative), was pretty common knowledge.
So is always cute to hear about people complaing about police when you live in a devolping country.
People love to complain what can I say😜
police abusing their power is shitty regardless of where you are and should be prevented.
just because you have it worse doesnt mean everyone else should be ignored.
@guesswho2778 It's good to see some people, like yourself, understand the logical fallacy of relative privation.
So ROTA were the literal Max Payne 3 Sao Paulo SWAT unit? Fuuuck
That’s what happens when your economy relies on other countries to survive , self sustainability makes crime rate lower by improving the economy
The other sweet spot is the dumbell of death. Essentially the head, neck, and upper thoracic. 1-2 rounds there will flick their light switch off instantly. And that spot clears any armor as well.
Fatal T for instant lights out.
I've heard it called "the lethal lollipop."
There's some dude here in the comments saying someone survived 60 shots, some including their neck. Now you say here that 1-2 rounds in the neck would kill someone instantly. I love watching all these armchair experts saying so much BS.
@@freshrockpapa-e7799 60 shots of what? An airsoft gun? 60 is a very excessive number, though it is not unheard to survive multiple impacts. Navy SEAL Mike Day got shot somewhere around 20 times, half of those rounds got caught by his plates, but the other half penetrated. No neck shots as far as I know, but he got pretty messed up.
Essentially, survivability depends on the caliber and location on your body that is hit. The more energy a bullet carries, the more damage it does to soft tissue. Large blood vessels and vital organs being damaged will kill you first and foremost.
@@freshrockpapa-e7799 I mean obviously there's going to be freaky cases in which people survive extreme amounts of damage to the body and head. We're talking usual use cases. Most people will go down with 2 shots to the brain/upper thoracic area.
You probably already know this, but they added the "stop the killing, stop the dying" thing you say to one of the posters in the PD. Is it something you came up with or is that a saying that existed before? Either way, real cool.
Haha yes, I’ve been using that as an ending slogan for a lil bit now. I think the devs added that poster in as a friendly nod since I basically have 95% RON content lol. Thank you my friend!
@@SixtyAteWhiskey
Can't wait for the lore video. Do me a favour and mention the spooky shadow people in the Rust Belt mission, please? I think they're neat.
I’ve found the shooting pelvic girdle to be less effective than it should be. Sure it’s better than shooting armor but that’s just because you are hitting flesh and the biomechanics associated with shooting that area are not present in the game.
With the current state of the AI, I’m going for headshots if they force me to use lethal force
This video earned you a subscription from me! I do believe these conversations need to happen more frequently. Too many armchair critics out there who don't even bother to do proper research before screaming and crying about "ethics" in complex situations that people have to go through when dealing with criminality and the threat of losing one's life.
Have a ton of real life training both in and out of the military, and shooting the hips is always a safe bet if you suspect/know they have body armor. Several shots to the armor will still take someone out of the fight for a bit, but the hips will stop them from walking if not be outright lethal depending on the cartridge and where they are hit. Never once trained to go for headshots unless they are extremely close and it’s the best target for the situation.
those groin hanging parts of armor are built to protect from gernade shrapnel ive heard but i could be wrong as i have never had expierence with armor irl
They're really there to stop whatever they CAN stop. Be it shrapnel, a ricochet, spalling, a low-caliber round, a blade or a kick. It's useless to think of armor as being capable of specifically stopping this or that, because at the end of the day, there will be something that can defeat it, and you can't protect everything. It's better to think of it in terms of sacrifice - is adding a bit of extra weight/reduced mobility worth the additional protection in that area? This is the reason why we don't really see shin guards any more, even though they were one of the most important piece of armor from antiquity all the way to the middle ages (at least for most of those periods) - getting your shin slashed or smashed was a death sentence, as you were always within the reach of their weapon, and had no chance of defending yourself or running away when downed. Nowadays getting shot in the shin and going down at long ranges often makes you a smaller target, able to crawl away to safety even under fire, and in close quarters engagements, no one is going to aim for your shins. Therefore, they are unnecessary, and only add extra weight.
The fact you said " family comes first " is all I needed to hear to subscribe .
This is a very cool video about shooting a person properly. Im gonna try this on the most realistic combat games in steam.
Love it! Learning as much real tactics of handling a gun with human anatomy in mind is something what I’m down for. I’ve heard you mention first aid of the suspect, would be great if you could speculate about adding first aid in RoN and how it should look like. ❤
When an active shooting/barricaded suspects turn into a hostage situation, tactical officers are 100% authorized and encouraged to neutralize the taker by any means, even if it means blowing their head clean-off.
While de-escalation methods would most definitely save more lives if successful - the longer the hostage taker take hold of the situation, the less stable they will become, and thus the more risk the hostage would be put in. like Whisky said, it is the only option to take once tactical officers are already kicking doors
If you want to impress your CCW instructor when they ask for alternate targets say PELVIS really loudly so the whole class turns around to look at you in the back of the room lol. Nobody ever guesses this. My dad actually taught me this when i was 12 yrs old.
This will make me win every gunfight
SixtyAteWhiskey: Stop the Killing, Stop the Dying.
Schizo Wall Scribblings by Gerard Scott:
quality over quantity man
Gamers like me watching this thinking that it's just a ready or not type guide getting a full guide to actual shot placement in real life.
Lethal shots are stored in the balls.
All this would be nice and useful if you have a reaction time of under 200ms to think, and aim for these areas.
You’re one of my favourite youtubers man, absolute legend. Thank you for your service and for the kickass content.
Do I know that the pelvis works better for armored individuals? Yes. Will that stop me from plate checking dudes with 12ga slugs? No
TY, im changing my nickname to Pelvis Shatterer /Destroyer
i love your videos and they are so inforrmational and professional, i am surprised that you have now 10,000 subscribers because of the quality of your videos, anyways congrats on the subscribers, keep posting more bangers fr
aw you never shoot a dood in the pickle
unfortunately suspects can see you through those walls
Unless I'm wrong, I heard the reason people fall when hit in the liver is because there's a nerve behind it that you basically crush so the legs just shut down.
Him: “Shot placement is-“
My TAC-500/VKS: “Lemme stop you right there.”
As an Veteran I think this video is excellent at explaining engaging targets
Reminds me of the "nut shot" in Sniper Elite💀
Every thing in this Video is on point. So in the Military we shot 2 to Body and one ( depends on the cal) to the limb (AP 5.56mm ) or head (9mm) but it is military. In a Gunfight it is very hard to aim steady.
Very good Video.
Stay safe and carry on :)
One thing you will see me do in game before a call out is trying to hit “I” box targets on the head, chest and torso. That drill is rather basic but it does give you a good idea on what to do.
As someone who works in EMS, we too don't carry junctional torniquets either. Only our TEMS units carry junctional TQ's.
My goofyass out here just panicking puting a bullet in everything that looks human
I would like to say as I am ‘blue’ that the information provided in your video is completely correct and are taught at police academy. Very good job.. already shared your video numerous times to explain why we don’t shoot legs or arms in lethal situations. Keep it up👍🏻
Shooting in the abs is legit advice it hurts a lot to get hit there and isn't covered by rifle armour
"Hey man, are you on PCP?"
"Yeah, why?"
"Say goodnight to your Johnson..."
5:14 I'm certain your 5.56 rifle can penetrate the hostage's torso so stop making excuses.
It's supposed to be penetrative
LMAO
Spetznaz be like
I have developed the skills and habits of shooting balls after playing Robocop 😂
Congrats on 10k Whiskey!
damn! Robocop was right from the start! =D
Too bad the suspects in RoN never surrender after being injured. Same with SWAT 4 now that i think about it. But i get it, coding AI is super hard.
Aiming at the groin increased my success rate in RON. In real life a military guy I know who was in Afghanistan told me that aiming at the groin is most efficient
Thumbnail said: end the bloodline
This is some pretty neat stuff, I love it.
From watching donut operator videos I know how debilitating a pelvic bowl shot can be
There's a reason the groin and upper thighs is called the omelette zone.
Just use a Shotgun.
No limbs = No threat ¯\_(ツ)_/¯
Fantastic video as expected
Thank you for this. I've had to explain why offices do what they do so many times, now I can just drop a link to this video! 😁😁
man im stuck at the mission with the veterans in the hotel im using cs gas and ap rounds but havent had any success
Try having two of your AI use shields and move slowly counter clock wise clearing the apartment rooms first and wedge the middle room area doors if possible. Watch for traps and when you know an apartment has 2 entries then try wedging one door to prevent them from running and flanking. Use full body coverage heavy armor for you and your AI (I prefer ceramic), and use lots of throwable like gas (I prefer stingers grenades). Maybe bring one or two C2 charges if you know a suspect is right on the other side of the door. Once you clear the apartments then move on to the laundry room clear it out and then finally work on the middle room for clearing. Also if you want you can use the SA-58 with AP rounds for a two shot combo just be careful on what lies beyond your target as that big 7.62x51 round will definitely go threw and hit whatever is on the other side. I uhhhh hope this long comment helps.
@@gmoralesmorales9212full coverage armor is not worth it unless you have an ai with shield. just use light armor
Cool vid concept, keep up the great work!
Wow, so much knowledge from this video. Thanks!
Wish I had a PC strong enough for this game. You definitely echoed all the lessons from my academy at least.
You can run the game on a laptop rtx 3050 btw. Game performance is still ass sometimes, but with the right settings you can get sround 90 fps stable (with highs of up to 144 and lows till 60)
@@biglad112 Me on a 1650: *Stares into the void at 10FPS*
Robocop knew what was up
this content is very interesting keep it up man!
Omgggg are we not gonna talk about that suspect ADS reaction at 4:17 🤣💀
Yeah. I was shooting the dk, and the legs. It takes them down, and you get a live capture, instead of a kill 90% of the time. I switched to the beanbag shotgun, and that works wonders, but ... sometimes you have a guy that just wont go down. He'll stand around dazed, sometimes drop his gun, and then run away. So.. my goto has been BB SG 3 shots, switch to sidearm, and go duck hunting, if he refused to drop.
How dare you police officers use such horrendous strategies against people. As a man you should be ashamed to hit another man's pistol. I am deeply disappointed; never again I'll give my trust to such individuals, never again.
What can I say? Us piggies just love hurting people.
The legs are a lethal place to shoot I was one time peaking a door with the mirror gun and told my cousin the location of the suspect on the other side of the door he then blind fired 4 times hitting him once in the thigh and as he ran away blood was spraying from his leg like a garden hose needless to say he was dead when we caught up to him
Most gunfights in this game are lost at medium range from behind cover. You're not shooting someone in the waist.
The most powerful weapon in the game is the Beanbag shotgun because it one-shot forces a surrender nearly every. single. time. at any range. You'll get an S at the very least for going non-lethal the entire way through.
I hope you succeed in whatever you are doing now. Love your work.
Unless u rock in with the sa-58. And two tap his chest armour or not.
Right arm of the free world has a mean punch, even when armour stops the bullet. Now i know how to multiply the pain and become max payne.
The thing is, Ready or Not suspects don’t have a fight or flight response. Those assholes will chase you until they kill you.
okay when their pelvis is not visible i look at them dead in the eye from a cover while they show me their john wick acting
Funny enough on one playthrough of the streamer map, an LTL was all I had time for when confronted with a hostage taker. The following headshot from said LTL (a pepperball gun) knocked the punk out. I didn't get an S rank that time but at least no one died.
2:08 That's how Smith died in Mogadishu/Black Howk Down
Sweet, practiced alot of shooting enemies in their PP on Goldeneye 007. Just for the hilarious ensuing animation! Going to try the same for RoN
It’s kinda funny cause the head has been my first choice for about 9 missions lol
Beautifully explained❤
Use the Aug/Bullpup. It's a one shot anywhere on the center mass
tarkov devs need to learn the absolute power of pelvic/stomach shots
If your oppenent is armored thats your new center mass
Really great breakdown 👍👍
What about ammo selection, is using ap a good idea to limit the amount of damage done, for less lethal? Or do I always pick the most effective ammo, depending on if they are armored or not?
Pretty sure AP can go through and hit a civ, so.
Good video, we changed our targets to train this in the swedish militery. No more center mass shots
Why am i watching this? Do i play Ready or Not? No. Am i planning on being military or LEO? No. Is it because this guy is cool af? Of course
If the AI reacted based on where they were hit it would be a huge improvement
And if the ai didn’t have super human reaction time
@@woa1350the Ron AI has a reaction time of 100ms, which is like 2x what the average man’s reaction time is, and 2.4x the average woman.
@@aryanterror88 then how come when I turn a corner I’m immediately shot at even when I’m being silent, especially on that map with the apartments and the music room forgot what it’s called
@@aryanterror88that's just staright up not true though. According to human benchmark the average is 273 milliseconds. That's pretty far off from the sub-50ms you're claiming.
@@yellowsaurus4895 My bad, I'm not good at math at all. I was trying to say that the ron AI reaction time is faster than the average mans reaction time.
i've been aiming for legs and pelvis in RoN to give suspects chances to surrender - didn't realize that this was the intended way to play lol
Huh, I wonder why for the past year I never considered aiming a little lower past the armor.
awesome video dude! great quality!
The way you explain us is really cool like, I'm not a native speaker but still it's not that hard to understand, wish I had teacher like you! Lol
For some reason i never thought abt this in the game
Clint Smith has entered the chat.
I felt the thumbnail, would've been more effective with a beanbag shottie
These random active shooters in campus have the strongest protection among suspects,really need to be serious