☢ Use stalcraft.net/s/4xBEQV to Install STALCRAFT: X for FREE and receive a ton of welcome bonuses for completing the training! ⚡ #ad Merry Christmas my boys, tis the season to roast videogame guns
If memory serves, the SLR had a field modificaiton that soldiers could do to force it to become automatic, but it would also mean it eliminates its ability to fire in semi.
I'm just here to be that guy. Those aren't Zip ties holding the foregrip into place on the FAL, they're hose clamps. Which I assure you, would have zero issues holding a grip in place when tightened down (and also allow you to loosen them and replace/remove/swap attachments easily using a simple flathead screw driver. Makes a ton of sense given the fallout universes lack of machining capabilities for MLOK and pic rail stuff)
@@BCosby423 Could also be the FAL being chambered in.308. A family member's friend i met only once had a G3 with a hose clamp forgrip. The forgrip moved a little every time they fired it. I asked them why it moved because i watched them shoot a retarded wolf which looked like it had a head injury that gave it brain damage. Had a dent in its head. And it did not care about attacking their chickens. They said if they tried to tighten the hose clamp anymore it'd screw with the barrel.
@@fadingspace7103 Trust me. I played Payday 2 before, that's exactly this kind of animation. If you don't believe me, look up the video of Payday 2 all weapons.
The MG42 should have been allowed to have a ridiculous dps by having similar damage to its counterparts chambered in the same round, but be balanced by having the worst handling performance while standing and crouching. You could easily make it the highest dps weapon in the game, but you have to be prone or mounted with a bipod somehow in order to be able to control it effectively and land long bursts of rounds.
They did this with the mg42 in the far cry games. In Far Cry 4 it was a beast, stupidly low recoil. You could take over outposts without letting go of the trigger. Then in the games after it, it's recoil was so bad it was basically unusable outside of a prone position, which great in terms of realism but doesnt work for the gameplay style far cry has.
Make it like Insurgency where MMG's like PKM, M240B, MG3 can absolutely delete everything, penetrate light to medium cover and even take down a Blackhawk if used correctly ... but have absolutely insane recoil without the bipod, year long ads time and even longer reload time.
Fallout is still an rpg game with some/many survival mechanics. Using balancing methods of pvp multiplayer shooters is a bad idea here. You have to worry about ammo all the time here. And who's gonna bother worrying about ammo for a weak machine gun that chugs through thousands of rounds?
@@Evil_Pasta worry about ammo? wtf ammo doesn't even weigh anything unless you're playing survival mode which ım not even sure fallout London supports.
One point with the EM1 and the FAL. The FAL was originally designed to fire the .280 cartridge, which was the only reason the FAL was allowed the option to fire in full-auto. The Americans insisted that any new universal rifle must be adapted to fire new new 7.62 cartridge, despite tests showing it was not controllable in full-auto through the revised FAL. The EM1 couldn't be adapted to fire the cartridge, thus it was canned. After finally getting their way, and effectively ruining the FAL, the US decided not to adopt it due to preferring their M14 rifles, which were shortly after retired from service in favour of the new M16. The British did pull one small "told you so" moment, though, by refusing to allow their version of the FAL (the L1A1) to feature full-auto capability. The L1A1, was later replaced in British service by the L85, to much contention.
@@Randomly_Browsing From what the comment said, the L1A1 did not have a full-auto mode. The FAL had a full-auto mode because it was intended to fire the .280 cartridge.
I'll never get over this whole situation. The American military was (as usual) beyond stupid and wrong in every single step. The M14 is one of the worst service rifles ever made while the FAL is one of the best.
@@The-Schizo-Crowefethers this is a yes or no question. I'm baffled that you could be lost here. Either you use it or you don't. Why are you so dense that you needed further clarification? Are you truly that much of an idiot?
@@JustaGhostDragoon "entitled community" deliberately gatekeeping a basic feature that would make another modification better sounds pretty entitled to me lmao. "they're sacrificing their time and effort to make it for free!! but oh, you can't use it." lol
So, with the EM-2, I'm gonna take the assumption that in the Alt-History of Fallout, the US either didn't flip flop over rifles, or alternatively NATO never standardized, leading to the EM-2 being adopted by the British Army. This also is why the L85 was developed as late as it was, because it wasn't necessary until the 2070s.
The schism from our history happens right after WWII, the USSR never became a hostile enemy so NATO wasn't ever needed to form. They also never invented semiconductors, which is why all the machinery is big, chonky, and full of vacuum tubes.
Considering Pre-War America itself doesn't even seem to have standardization (considering West Coast America used an AR-15 type Rifle with STANAG-ish mags, while East Coast America used an HK33 type rifle, with proprietary mags), I'd say NATO itself didn't standardize, like, at all.
For the EM2 rifle I'm surprised nobody else talked about this, but this one doesn't show one of the unique things about it that it was known for (probably because of recycled reload animations), which is on the real one, when reloading from an empty magazine, inserting the new one automatically sends the bolt forward and chambering it's own first round speeding up reloads, another thing is as much as that sight seems like a magnifying sight, it's not, don't know why and I agree it should be, especially alongside the backup iron sights, but take that up with the real gun manufacturers, not me. Merry Christmas everyone btw
14:50 FYI "5mm" is actually "4.85x49mm", it's bullet diameter is exactly 5mm and it was introduced alongside a mis-named XL64 in Fallout 2 (XL70E3) which chambered this exact cartridge.
14:01 There were also a lot of complaints from Fallout 3 that the Durability System was REALLY annoying because it required you dump points into repair rather than actually useful skills so you can use your good weapons more than 100 times per repair. In New Vegas, it was bypassed entirely by just making your repairs do less the lower your skill is and the higher the durability got, but you can always repair past a set Threshold unlike in Fallout 3
It actually is British gun it just was designed by chechs…because it is modernised version of zb vz 26. So brandyboy is correct, Bren mk2 is British gun and was heavily used by brits during ww2.
6:00 fun fact, there are no videos on youtube of someone shooting a full load in a PTRD. you will only ever see half loads or slightly more than half. you can always tell because the operator will have to pull the bolt the rest of the way back
In the first two Fallout games, the only 9mm ammo you found was for an old C-96, but otherwise most pistols were 10mm or .44 (or a rifle cut down using .223), but the parabellum cartridge we usual find ubiquitous doesn't really seem to exist. (To be fair, it wasn't popular among police and civilians until the 1970s in our world, well past the divergence point of Fallout). Similarly the push to low caliber M-16 would be the 1960s, so again we get a different focus on bullet types. Five millimeter seems to be intended from the first games (and three/vegas) as a cartridge intended for high-speed power armor carried weapons - namely miniguns - and any other weapons that use it are retrofitted to take advantage of that massive supply. Rather than making a 20mm vulcan than scaling it down to rifle caliber, we get 5mm microgun, and then other firearms that take the same ammo, but are cheaper.
Neeher that did the "Lewis" gun and combat shotgun is well known for making really nice looking guns and weapons with nice animations and that other modders won't touch. Neeher's mods don't necessarily hold up to scrutiny and realistic gunsmithing.
I'm going to be honest, i never understood why London made MG42 upgradeable to explosive rounds while making the base version so underwhelming. Listen, double the damage of the base version and for the Explosive rounds there is already a legendary effect for that purpose. The fact that you can just slap Explosive bullets on MG if you have the perk absolutely breaks the game especially considering that despite the perk requirements it's still fairly easy to achieve... Actually, can you get BOTH Explosive effect and explosive rounds on your MG42 in London?
Their feefees were hurt that a German weapon is the best in the game. For the same reason is called Opel in the UK Vauxhall, and Axe deodorant is called Lynx.
In regards to 29:21, I believe the damage gap between explosive VS Normal Bullets, is also down to 'Damage Types'. Armor protects differently vs different damage types, and I'm 90% sure damage from the Explosive Rounds is calced as 'Fire' Damage, and thus- well. Most things are a lot weaker to fire, than pure physical impact. So it obliterates their health bars.
The MG42 with explosive rounds is pretty crazy. I think the reason why it hits so hard is that the explosive counts as hitting each of the limbs so you get like 6Xdamage. 2 arms, 2 legs, 1 torso, 1 head. It is also buffed by the demo expert perk.
The FAL foregrip isn't held by zip ties they are most likely hose ties or could just called them steel zip ties as they are screwed on unlike zip ties which aren't and are just made of plastic and the grip would defineitly work as they are really tight and durable considering they are made of stainless steel.
I literally got that response after two years of working directly under the end of a runway. 15s, 22s and 35s flying 100 feet over my head all day in full burner, but nah that hearing loss definitely isn't service related.
"It was standard practice for soldiers to only load five rounds when not in combat." Ah, so that's why the original Mad Minute drill specified starting with a partially loaded magazine... You learn something new every day. Thanks, BrandyBoy!
2:15 I'm sorry, are they using a fucking model train set to carry targets for the soldiers to shoot to practice hitting moving targets? Because that's fucking awesome
In one of my ideas for a Gundam timeline, I've got a MG42 for ground forces, using similar rounds to the real world one, 7.92mm. Along with one for Mobile Suit to rip open ships using 150mm, in a tri barrel rotary system for heat management and rate of fire.
Although prominent within the British military, the Bren gun was actually developed by by Czechoslovakia and was adopted by a ton of countries. It really was a work horse of a gun
To be fair to the animation of the Bren gun, some models of the Bren have a feature that locks the bolt back when the magazine is empty, and since it's open bolt it's able to essentially stay cocked in the ready position and all the user has to do is change the magazine. I have no idea if the version in the game is the same as the version of Bren gun that has that feature, but if you couple the bolt hold open with the fact that it's an open bolt gun, it means you have a gun where the operator rarely has to mess with the charging handle.
There is a mod that adds 7.62mm ammunition to the game, which you can then add to the FAL. It would have been nice if it came pre-installed with Fallout London though. Also about the Lewis gun, the Creator used prebuilt assets from the game, to make it as close to the actual Lewis Gun. It made it so they didn't have to do a lot of ground work, and sped up the creation of the mod. Since they had way less model importation, and creation to do. And for what they had to work with, they did quite a good job.
i love how folon added german guns, as they are lore accurate, as it makes sense for the allies to capture kraut guns. it would be cool to see more guns based on them, as they would be really rare during an apocalypse. also i would like to see modern guns with small changes, like the marksman carbine in new vegas, with a wooden stock and hand guard, as polymer would be rare during the resource wars
FNV was made in 18 months, that means that a minor system like partially reloading took them 2 months at most to code and properly implement into the prealpha build of the game. Wtf happened to Bethesda man
2 things, firstly FNV was made by Obsidian not Bethesda, you need to figure out the difference between ip ownership and development Second, FNV development time was short because it reused damn near everything from F3
So a fun fact about the L1A1 SLR Specifically is that you could make it full auto with a field modification. By putting a matchstick in a certain part of the fire control group you could bypass the semi-automatic locking. Now was this ever done in combat? Possibly. Would it be fun to fire a full auto .308? Not for your shoulder but yes.
The Australian SASR reportedly liked to convert our SLR (also the FAL) back to full auto along with other interesting choices such as shortening the barrel. Forgotten Weapons just did a video on a partial repro of the expletive redesign they liked to use. Can't say I've personally seen one even at the AWM but back when I was there Vietnam was still the forgotten war with vets getting the short end of the stick from the government so maybe next time I'm down there I'll get a chance to see if they held onto one the same as they did the 'trench mag' (20 round Lee Enfield mag) used sometimes for static positions in that display's case a handmade periscope using rifle for attempting shots from cover.
I think the devs intentionally mis chambered some guns because of A: the devs didn’t want to mod in even more calibers for just one firearm, B: lack of knowledge or just an oopsie when modding the firearms, C: the devs didn’t want most of their guns being chambered in like 3 calibers person
So slight correction on the L1A1: there were variants of the gun that could fire in full auto. The Indians adopted the L1A1 in full-auto as their service rifle and the Canadians and Australians used a full-auto version as a section automatic weapon. Afaik a standard FAL full-auto fire control group will also fit in an L1A1 receiver thus modifying them to full auto isn't that complicated.
Yeah it wasn't, there's wide reporting of the SASR having their SLRs converted back to full auto during Vietnam. Can't say I've ever had eyes on said conversions IRL because they sound absolutely cursed since it allegedly also included cutting down the barrel frequently along with some other modifications.
Another issue with the Martini-Henry is that if you fire it and switch to another weapon, you can't attack for a while, (I think) until the reload animation WOULD have completed. Which, when you had planned to use it for a hard hitting shot at the start of combat and then switch to something faster, SUCKS
The fal front grip isn't held down by zip ties, it's held down by what looks like large hose clamps. And while they function similarly to zip ties, they are designed to hold together under high forces, particularly when designed around automotive usage. Source: I went into an autotech class a few years ago and this was one part we learned about. What gives it away are the slots on the side that interact with the worm-gear mechanism that tightens and loosens the clamps. Preemptive 🤓
29:00 i think what is happening with the MG42 with explosive rounds is this: The Explosive rounds add damage to the bullets themselves, but the explosion is an extra form of damage ON TOP of the actual bullet hitting someone. For why the explosive is so high, my best guess is that it’s a universal damage form for explosives.
Slight correction on the mg 42, since its not technically a "drum magazine" and is rewally just a sheet metal holder for a belt you coule theoretically add more rounds to the belt without issue, but I dont think 100 are going to fit in there still, it should still go up in size a little bit
what's even crazier is when you get the energy cell fed lee enfield. Your character somehow magically makes your energy cells look like the standard ammunition.
The 5mm has to be a balance issue. If the minigun uses 7.62 Nato or .308, anything will die in a split second. I think even in a fictional world, the minigun and machinegun are better used as mounted firearms on vehicles, aka, cool set pieces that are outside normal gameplay. Otherwise you ended up with the strange cartridge and the stupid minigun firing delay.
16:31 There's a mod I use that adds an American 180 (also called the .22 SMG in NV) and it uses an incredibly rare .22 ILARCO. I love the immersion of the ammunition being rare. Same with the 9x39 round for a VSS mod. The ammo isn't very common, which is very immersive, because 9x39 is already incredibly hard to get.
My favorite myth ever is putting stress on a spring weakens it. Cycling the spring weakens it, not the load itself. You can fully load a magazine and nothing bad happens to the spring, because the spring uses Tensile Strength. It's like taking stuff off a table thinking it's gonna weaken the legs. Like, if it's bending, it's not breaking and same goes for springs. The way springs break is by the steel becoming harder at the points it bends, and thus becoming more and more brittle until it breaks. Which happens from cycling the spring.
Something I nowadays autistically look out for in games with bolt action weapons is whether they have an animation for when the trigger is pulled and the firing pin is launched forward( as seen with that eliptical....*boots up World of Guns Disassembly*....Cocking Piece, glad to see such an animation is included.... but for some reason it moves forward(which the reload mod would not have dorked with) when you move to pull the bolt back even if it was chambered.
In my opinion, here's the way i would balance the game. Weapons: The guns would be as accurate to real life as possible. Wether they are over powered or a pea shooter. It would make it a lot more fun and enjoyable taking the buzzsaw to town on some raiders, knowing it just shreds everything in its path. I would also make some of the weapons more difficult to find out in the wasteland along with ammo. It's a balancing act, do you bring your lee-einfield that has a slow rate of fire but cheaper and easier to find ammo, or do you choose the Mg42 with a high fire rate, but ammo is more scarce and expensive. The player and enemies: I would put both the players and enemies on the same playing field. While you have the ability to mow down all of your opponents in one fell swoop, so can they. Sorry for the long ramble.
I totally agree about taking guns that weren't actually adopted in real life but using them in Fallout, because they fit in an alternate timeline situation. Thats why I never had a problem with the Lockheed P-80 Shooting Star, found at Rivet City, in Fallout 3. The Navy actually did test the P-80, and went on to adopt the carrier capable T-1 SeaStar trainer version. Had things gone just a little differently, the P-80 could have easily been the Navy's premier fighter jet of the 1950's. Also, the list of experimental guns (that could have been adopted) is long, giving devs a huge selection of legitimate guns to model for the game.
The fal was actually intended to chamber .280 british , and there is actually a 5.56 version of the mg 42 the Ameli MG. So while there needs to be some messing around with alterante time line shenanigans there's precedent for this guns to be avalible in intermediate cartridges.
@@JustaGhostDragoon Typical bugthesda cult member massively overexagerating the importance of the glorious leader Todd the Godd! Without your dearest bugthesda Troika would have bought the IP and the og devs could continue to work on Fallout! Get information befor talking nonsens shit!
Idk, we had the MG3 and the only thing the machine gunner's assistant did was carry extra ammo pretty much. In the photos you showed of the MG42, the assistant's main task is holding the belt or holding it on his shoulder. These days you don't have to hold the belt cause the ammo box has a better shape and we no longer used the assisted standing firing position after someone got shot like that I believe. Also, you can use disintegrating links with the MG3, although I don't know if the MG42 had them.
I wish the l85 was in the game since its cannon to fallout. I think the reason the em2 used 303 is because in regular fallout 4 the em2 and lee Enfield mod used 308. So by accident
I hate that the bar is so low, despite this being a huge upgrade over the vanilla game. I wish there was a B team they could whip out and produce a better game like the Obsidian of old.
Thank you for going into the mad-minute mini rant. Too many games miss the advantages that were designed into the .303, primarily the ability to keep your focus down the sights when operating the bolt.
☢ Use stalcraft.net/s/4xBEQV to Install STALCRAFT: X for FREE and receive a ton of welcome bonuses for completing the training! ⚡ #ad
Merry Christmas my boys, tis the season to roast videogame guns
If memory serves, the SLR had a field modificaiton that soldiers could do to force it to become automatic, but it would also mean it eliminates its ability to fire in semi.
w sponsor
Merry Christmas!
Merry Christmas ya filthy animals! And have a happy new year.
I wanna see stalker guns tier list
Fun fact, if you put a scope on the Lee-Enfield, you can't use stripper clips, because you would physically not be able to do it.
so here physics apply but with other reloads not? Damn, physics class in the fallout universe must be a headache and a half...
I think it was the Mosin Nagant rifle mod that did this. You only have single bullet load animations if you go with a scope. Nice little detail.
Wait is that really the reason why I couldn't mod stripper clips? I thought it was just Bethesda's shitty engine being shitty
COD WW2 has you put the stripper clips right through the scope lmao.
@@thevoidreaper2603 Nah, it's on purpose.
My nemesis. The Lew-ish-gun.
When did Sean Connery watch wimbledon?
around Tennish
The Louis-Gun
"PILLS HERE!"
I'm just here to be that guy.
Those aren't Zip ties holding the foregrip into place on the FAL, they're hose clamps. Which I assure you, would have zero issues holding a grip in place when tightened down (and also allow you to loosen them and replace/remove/swap attachments easily using a simple flathead screw driver. Makes a ton of sense given the fallout universes lack of machining capabilities for MLOK and pic rail stuff)
To add to that I believe they are called Jubilee Clamps in Britain which adds that touch of "God Save The Queen" to the FAL/SLR
If you look closely while you reload the gun as well, the foregrip actually does move a little bit, so it actually isn't on that well.
Tactical hose clamp!
@@BCosby423 Could also be the FAL being chambered in.308. A family member's friend i met only once had a G3 with a hose clamp forgrip.
The forgrip moved a little every time they fired it. I asked them why it moved because i watched them shoot a retarded wolf which looked like it had a head injury that gave it brain damage.
Had a dent in its head. And it did not care about attacking their chickens.
They said if they tried to tighten the hose clamp anymore it'd screw with the barrel.
neat
The MG 42 animation in Fallout london is from the game called Payday 2. That's why it's smooth and crisp.
ok ok.....no thermal drill?
Im pretty sure its an old war daddy animation.
@@fadingspace7103 Trust me. I played Payday 2 before, that's exactly this kind of animation. If you don't believe me, look up the video of Payday 2 all weapons.
@@andrediaconu2878 Wolf, stay off the dance floor.
Guys, the thermal drill, go get it.
*razormind intensifies
As an American citizen, gun funny go boom
Real
Agree
this is so corny
🦅🦅🦅🦅
This is so funny
The MG42 should have been allowed to have a ridiculous dps by having similar damage to its counterparts chambered in the same round, but be balanced by having the worst handling performance while standing and crouching.
You could easily make it the highest dps weapon in the game, but you have to be prone or mounted with a bipod somehow in order to be able to control it effectively and land long bursts of rounds.
They did this with the mg42 in the far cry games. In Far Cry 4 it was a beast, stupidly low recoil. You could take over outposts without letting go of the trigger. Then in the games after it, it's recoil was so bad it was basically unusable outside of a prone position, which great in terms of realism but doesnt work for the gameplay style far cry has.
Make it like Insurgency where MMG's like PKM, M240B, MG3 can absolutely delete everything, penetrate light to medium cover and even take down a Blackhawk if used correctly ... but have absolutely insane recoil without the bipod, year long ads time and even longer reload time.
Fallout is still an rpg game with some/many survival mechanics. Using balancing methods of pvp multiplayer shooters is a bad idea here. You have to worry about ammo all the time here. And who's gonna bother worrying about ammo for a weak machine gun that chugs through thousands of rounds?
Balance isn't necessary. Good guns should be good. Bad ones bad
@@Evil_Pasta worry about ammo? wtf ammo doesn't even weigh anything unless you're playing survival mode which ım not even sure fallout London supports.
One point with the EM1 and the FAL. The FAL was originally designed to fire the .280 cartridge, which was the only reason the FAL was allowed the option to fire in full-auto.
The Americans insisted that any new universal rifle must be adapted to fire new new 7.62 cartridge, despite tests showing it was not controllable in full-auto through the revised FAL.
The EM1 couldn't be adapted to fire the cartridge, thus it was canned.
After finally getting their way, and effectively ruining the FAL, the US decided not to adopt it due to preferring their M14 rifles, which were shortly after retired from service in favour of the new M16.
The British did pull one small "told you so" moment, though, by refusing to allow their version of the FAL (the L1A1) to feature full-auto capability. The L1A1, was later replaced in British service by the L85, to much contention.
I'm still confused, what is exactly the difference between FAL and L1A1?
@@Randomly_Browsing From what the comment said, the L1A1 did not have a full-auto mode. The FAL had a full-auto mode because it was intended to fire the .280 cartridge.
@@theplayer4664 which is now even more confusing
The Americans literally screwed all of NATO over them didn’t even adopt the rifle.
I'll never get over this whole situation. The American military was (as usual) beyond stupid and wrong in every single step. The M14 is one of the worst service rifles ever made while the FAL is one of the best.
I missed my flight because of TSA and brandyboy comes in with a true Christmas miracle.
Edit: I am stuck in California, god help me
God can’t help you
Do you use IFunny?
@@TheZohan907 what?
@@The-Schizo-Crowefethers this is a yes or no question. I'm baffled that you could be lost here. Either you use it or you don't. Why are you so dense that you needed further clarification? Are you truly that much of an idiot?
Don't speak to anyone, they think AR stands for assault rifle.
the reload fix wasn't included because the mod author didn't want their mod merged into others, so it couldn't be added to Fallout London
What an asshole
nothing worse than an entitled modder
@@cr1tikal_arc the modder don't owe the entitled community anything they are sacrificing their time and effort to make the mod generally for free
@@JustaGhostDragoon "entitled community" deliberately gatekeeping a basic feature that would make another modification better sounds pretty entitled to me lmao. "they're sacrificing their time and effort to make it for free!! but oh, you can't use it." lol
“The dinner plate must spin to feed”
I both spat my tea everywhere AND dropped my monocle in it.
Nice one bruv.
Most bri’ish comment I’ve ever seen
I nearly choked on my chrispity crunchy munchy crack snap crack nibblers queens lovey jubley delight's
So, with the EM-2, I'm gonna take the assumption that in the Alt-History of Fallout, the US either didn't flip flop over rifles, or alternatively NATO never standardized, leading to the EM-2 being adopted by the British Army. This also is why the L85 was developed as late as it was, because it wasn't necessary until the 2070s.
The US fucked up Rifle developement for like a whole decade
The M14 was such a mistake in all possible sense
The schism from our history happens right after WWII, the USSR never became a hostile enemy so NATO wasn't ever needed to form. They also never invented semiconductors, which is why all the machinery is big, chonky, and full of vacuum tubes.
Considering Pre-War America itself doesn't even seem to have standardization (considering West Coast America used an AR-15 type Rifle with STANAG-ish mags, while East Coast America used an HK33 type rifle, with proprietary mags), I'd say NATO itself didn't standardize, like, at all.
NATO does not exists in Fallout universe.
For the EM2 rifle I'm surprised nobody else talked about this, but this one doesn't show one of the unique things about it that it was known for (probably because of recycled reload animations), which is on the real one, when reloading from an empty magazine, inserting the new one automatically sends the bolt forward and chambering it's own first round speeding up reloads, another thing is as much as that sight seems like a magnifying sight, it's not, don't know why and I agree it should be, especially alongside the backup iron sights, but take that up with the real gun manufacturers, not me.
Merry Christmas everyone btw
14:50 FYI "5mm" is actually "4.85x49mm", it's bullet diameter is exactly 5mm and it was introduced alongside a mis-named XL64 in Fallout 2 (XL70E3) which chambered this exact cartridge.
That dude that shot the PTSR in the video had the international look of "oh my earpro wasn't on right". lol Happens to the best of us.
First time i shot something bigger than a 22 i got that. Man the tinnitus still with me sometimes.
HUH?! 😂 We’ve all been there
Something that big necessitates doubling up really. Earplugs in covered by over ear protection.
14:01 There were also a lot of complaints from Fallout 3 that the Durability System was REALLY annoying because it required you dump points into repair rather than actually useful skills so you can use your good weapons more than 100 times per repair.
In New Vegas, it was bypassed entirely by just making your repairs do less the lower your skill is and the higher the durability got, but you can always repair past a set Threshold unlike in Fallout 3
Re: vertical foregrips at 14:26
I don't think those are zip ties, the teeth are hella wide. You sure those aren't hose clamps?
You are correct, those are worm drive clamps which have significantly more holding power than zip ties
New Sam O'nella last night and new Brandy today? Merry fuckin Christmas to meeeeee!
"Finally - a real British machine gun"
- shows a Czechoslovak gun
It actually is British gun it just was designed by chechs…because it is modernised version of zb vz 26. So brandyboy is correct, Bren mk2 is British gun and was heavily used by brits during ww2.
7:49 using that clip from kentucky ballistics is diabolical, it's a miracle that he survived that despite the aftermath
Put a thumb in it.
That's pretty vague, where the fuck do you want them to put there thumb???@@ALovelyBunchOfDragonballz
I get that reference lol
6:00 fun fact, there are no videos on youtube of someone shooting a full load in a PTRD. you will only ever see half loads or slightly more than half. you can always tell because the operator will have to pull the bolt the rest of the way back
0:56 - and thats why the Tactical Reload mod is a must have for playing any Fallout game
Is that not included by default?
@@arcticowl1091Nope
@@arcticowl1091 I don't think the devs had the permission.
the mod was broken due to the next gen patch.
They also fixed it in 76 but don't expect them to ever port it back
Shouldn't the weapons in London be cars and knives?
London style hidden blade
Don’t forget the acid
A 1960's Jaaaag.
Uk does have guns, maybe research it.
@@tommcmahon14 r/whoose
7:50
You really had to put *Kentucky Ballistics,* for the example
Thank fuck scott survived it.
I got to say I didn't like that.
He would do the exact same thing since he didn't die from it.
Just uh, stick a thumb in it. She'll be right.
@@fmikowskithe guy literally made merch from his incident and you think using a clip of it is offensive?
In the first two Fallout games, the only 9mm ammo you found was for an old C-96, but otherwise most pistols were 10mm or .44 (or a rifle cut down using .223), but the parabellum cartridge we usual find ubiquitous doesn't really seem to exist. (To be fair, it wasn't popular among police and civilians until the 1970s in our world, well past the divergence point of Fallout). Similarly the push to low caliber M-16 would be the 1960s, so again we get a different focus on bullet types.
Five millimeter seems to be intended from the first games (and three/vegas) as a cartridge intended for high-speed power armor carried weapons - namely miniguns - and any other weapons that use it are retrofitted to take advantage of that massive supply. Rather than making a 20mm vulcan than scaling it down to rifle caliber, we get 5mm microgun, and then other firearms that take the same ammo, but are cheaper.
Neeher that did the "Lewis" gun and combat shotgun is well known for making really nice looking guns and weapons with nice animations and that other modders won't touch. Neeher's mods don't necessarily hold up to scrutiny and realistic gunsmithing.
I'm going to be honest, i never understood why London made MG42 upgradeable to explosive rounds while making the base version so underwhelming. Listen, double the damage of the base version and for the Explosive rounds there is already a legendary effect for that purpose. The fact that you can just slap Explosive bullets on MG if you have the perk absolutely breaks the game especially considering that despite the perk requirements it's still fairly easy to achieve... Actually, can you get BOTH Explosive effect and explosive rounds on your MG42 in London?
Their feefees were hurt that a German weapon is the best in the game. For the same reason is called Opel in the UK Vauxhall, and Axe deodorant is called Lynx.
7:11 il never reject u brandyboy im a 7'9 black man from birmingham alabama il be your chocolate prince any day❤️❤️❤️❤️❤️🍫🍫🍫🍫🍫
In regards to 29:21, I believe the damage gap between explosive VS Normal Bullets, is also down to 'Damage Types'. Armor protects differently vs different damage types, and I'm 90% sure damage from the Explosive Rounds is calced as 'Fire' Damage, and thus- well.
Most things are a lot weaker to fire, than pure physical impact.
So it obliterates their health bars.
The MG42 with explosive rounds is pretty crazy. I think the reason why it hits so hard is that the explosive counts as hitting each of the limbs so you get like 6Xdamage. 2 arms, 2 legs, 1 torso, 1 head. It is also buffed by the demo expert perk.
The FAL foregrip isn't held by zip ties they are most likely hose ties or could just called them steel zip ties as they are screwed on unlike zip ties which aren't and are just made of plastic and the grip would defineitly work as they are really tight and durable considering they are made of stainless steel.
Metal zip ties are a thing. Hose clamp is the correct term.
2nd best Christmas gift I've gotten today is this video
25:45 "We have determined that your hearing loss is not service related."
I literally got that response after two years of working directly under the end of a runway. 15s, 22s and 35s flying 100 feet over my head all day in full burner, but nah that hearing loss definitely isn't service related.
Happy Seasonal Thingy, man.
"It was standard practice for soldiers to only load five rounds when not in combat."
Ah, so that's why the original Mad Minute drill specified starting with a partially loaded magazine... You learn something new every day. Thanks, BrandyBoy!
Merry Christmas
2:15
I'm sorry, are they using a fucking model train set to carry targets for the soldiers to shoot to practice hitting moving targets?
Because that's fucking awesome
Merry Christmas my dude
"MG42"
Yeeeeeeeaaaaa --
"Chambered in 5MM"
Eeeeww...
"Horribly underpowered"
BOOOOOOOOO!
In one of my ideas for a Gundam timeline, I've got a MG42 for ground forces, using similar rounds to the real world one, 7.92mm. Along with one for Mobile Suit to rip open ships using 150mm, in a tri barrel rotary system for heat management and rate of fire.
Although prominent within the British military, the Bren gun was actually developed by by Czechoslovakia and was adopted by a ton of countries. It really was a work horse of a gun
To be fair to the animation of the Bren gun, some models of the Bren have a feature that locks the bolt back when the magazine is empty, and since it's open bolt it's able to essentially stay cocked in the ready position and all the user has to do is change the magazine. I have no idea if the version in the game is the same as the version of Bren gun that has that feature, but if you couple the bolt hold open with the fact that it's an open bolt gun, it means you have a gun where the operator rarely has to mess with the charging handle.
14:30 Those ain't zip-ties those are good old Hose Clamps, you tighten those things down enough ain't nothing gonna make them come loose
Merry Xmas Brandy! 🎉
Babe Wake Up! Brandy boy just uploaded! We're still waiting on that cyberpunk 2077 smart gun video
now here's a good christmas present. thanks brandy
25:46 rip his hearing
"What if we had Stalker but with Multiplayer" *glances at the 'Multiplayer Button' in the Stalker main menu*
There is a mod that adds 7.62mm ammunition to the game, which you can then add to the FAL. It would have been nice if it came pre-installed with Fallout London though.
Also about the Lewis gun, the Creator used prebuilt assets from the game, to make it as close to the actual Lewis Gun.
It made it so they didn't have to do a lot of ground work, and sped up the creation of the mod. Since they had way less model importation, and creation to do. And for what they had to work with, they did quite a good job.
i love how folon added german guns, as they are lore accurate, as it makes sense for the allies to capture kraut guns. it would be cool to see more guns based on them, as they would be really rare during an apocalypse. also i would like to see modern guns with small changes, like the marksman carbine in new vegas, with a wooden stock and hand guard, as polymer would be rare during the resource wars
You doing a sponsor for an indie game is really cool. Good on ya
FNV was made in 18 months, that means that a minor system like partially reloading took them 2 months at most to code and properly implement into the prealpha build of the game. Wtf happened to Bethesda man
FNV wasn't made by Bethesda...
@Seelenschmiede it was licensed by Bethesda, which means legally, they made it
@@danieljohnson3320 no they had literally NOTHING to do with it and based on the fallout show they dont even consider it canon
@exilestudios9546 they literally show new Vegas at the end of the series dingus. It's established that it takes places a few decades after new Vegas.
2 things, firstly FNV was made by Obsidian not Bethesda, you need to figure out the difference between ip ownership and development
Second, FNV development time was short because it reused damn near everything from F3
Oh man, a Christmas day upload from ItsYaBoy. Santa really does exist.
Merry Christmas brandy!
Last time I was this early some duke had been assassinated
@14:35 Those are Stainless Steel pipe clamps. Not zip ties. I use some of those to hold machine parts together all the time!
New video it's a Christmas miracle
Also, this Lewis gun doesn't have an axis for the magazine to spin on.
So a fun fact about the L1A1 SLR Specifically is that you could make it full auto with a field modification. By putting a matchstick in a certain part of the fire control group you could bypass the semi-automatic locking. Now was this ever done in combat? Possibly. Would it be fun to fire a full auto .308? Not for your shoulder but yes.
The Australian SASR reportedly liked to convert our SLR (also the FAL) back to full auto along with other interesting choices such as shortening the barrel. Forgotten Weapons just did a video on a partial repro of the expletive redesign they liked to use. Can't say I've personally seen one even at the AWM but back when I was there Vietnam was still the forgotten war with vets getting the short end of the stick from the government so maybe next time I'm down there I'll get a chance to see if they held onto one the same as they did the 'trench mag' (20 round Lee Enfield mag) used sometimes for static positions in that display's case a handmade periscope using rifle for attempting shots from cover.
I think the devs intentionally mis chambered some guns because of A: the devs didn’t want to mod in even more calibers for just one firearm, B: lack of knowledge or just an oopsie when modding the firearms, C: the devs didn’t want most of their guns being chambered in like 3 calibers person
Merry Christmas guys!
So slight correction on the L1A1: there were variants of the gun that could fire in full auto. The Indians adopted the L1A1 in full-auto as their service rifle and the Canadians and Australians used a full-auto version as a section automatic weapon. Afaik a standard FAL full-auto fire control group will also fit in an L1A1 receiver thus modifying them to full auto isn't that complicated.
Yeah it wasn't, there's wide reporting of the SASR having their SLRs converted back to full auto during Vietnam. Can't say I've ever had eyes on said conversions IRL because they sound absolutely cursed since it allegedly also included cutting down the barrel frequently along with some other modifications.
Another issue with the Martini-Henry is that if you fire it and switch to another weapon, you can't attack for a while, (I think) until the reload animation WOULD have completed.
Which, when you had planned to use it for a hard hitting shot at the start of combat and then switch to something faster, SUCKS
I love the graphics and lighting in your fallout 4 videos. What lighting and graphics mod do you use?
24:33 the cetme ameli is chambered in 556 nato but isnt internally like the mg42 as much, and there was 308 and 303 mg 42s made
MERRY CHRISTMAS BRANDY
The fal front grip isn't held down by zip ties, it's held down by what looks like large hose clamps. And while they function similarly to zip ties, they are designed to hold together under high forces, particularly when designed around automotive usage. Source: I went into an autotech class a few years ago and this was one part we learned about. What gives it away are the slots on the side that interact with the worm-gear mechanism that tightens and loosens the clamps.
Preemptive 🤓
29:00 i think what is happening with the MG42 with explosive rounds is this: The Explosive rounds add damage to the bullets themselves, but the explosion is an extra form of damage ON TOP of the actual bullet hitting someone. For why the explosive is so high, my best guess is that it’s a universal damage form for explosives.
Can you do Everything wrong with the guns in Bioshock
The timing of you getting to the martini henry right after i lost one in hunt showdown is beautiful
Slight correction on the mg 42, since its not technically a "drum magazine" and is rewally just a sheet metal holder for a belt you coule theoretically add more rounds to the belt without issue, but I dont think 100 are going to fit in there still, it should still go up in size a little bit
what's even crazier is when you get the energy cell fed lee enfield. Your character somehow magically makes your energy cells look like the standard ammunition.
You should definitely do a part four. And maybe even a guns of RDR 2. I'd love to see your opinion on the 1898 (early 1911).
Merry Christmas BrandyBoy
7:58 yes, just like those raiders I shot at are pretending to be chunks of flesh around the room
The 5mm has to be a balance issue. If the minigun uses 7.62 Nato or .308, anything will die in a split second. I think even in a fictional world, the minigun and machinegun are better used as mounted firearms on vehicles, aka, cool set pieces that are outside normal gameplay. Otherwise you ended up with the strange cartridge and the stupid minigun firing delay.
Merry Christmas brandy boi
16:31
There's a mod I use that adds an American 180 (also called the .22 SMG in NV) and it uses an incredibly rare .22 ILARCO.
I love the immersion of the ammunition being rare.
Same with the 9x39 round for a VSS mod. The ammo isn't very common, which is very immersive, because 9x39 is already incredibly hard to get.
Watched this video on Christmas day. Merry Christmas y'all! 😁
My favorite myth ever is putting stress on a spring weakens it. Cycling the spring weakens it, not the load itself. You can fully load a magazine and nothing bad happens to the spring, because the spring uses Tensile Strength. It's like taking stuff off a table thinking it's gonna weaken the legs. Like, if it's bending, it's not breaking and same goes for springs. The way springs break is by the steel becoming harder at the points it bends, and thus becoming more and more brittle until it breaks. Which happens from cycling the spring.
But remember the Enfield dates back to the 1880s iirc, I'm sure small springs in 1880 easily took a set.
Upload? It must be a Christmas miracle
Merry Christmas guys
Brandy's sarcastic gentleman voice never disappoint :))
Something I nowadays autistically look out for in games with bolt action weapons is whether they have an animation for when the trigger is pulled and the firing pin is launched forward( as seen with that eliptical....*boots up World of Guns Disassembly*....Cocking Piece, glad to see such an animation is included.... but for some reason it moves forward(which the reload mod would not have dorked with) when you move to pull the bolt back even if it was chambered.
Fun fact
While not in any way official doctrine, the slr could be made automatic with some grunts and crafts involving a matchstick of all things
I will laugh and cry if TH-cam age restrict or demonetised this video because you showed a small clip of a gun using full auto. 😂
In my opinion, here's the way i would balance the game.
Weapons:
The guns would be as accurate to real life as possible. Wether they are over powered or a pea shooter. It would make it a lot more fun and enjoyable taking the buzzsaw to town on some raiders, knowing it just shreds everything in its path. I would also make some of the weapons more difficult to find out in the wasteland along with ammo. It's a balancing act, do you bring your lee-einfield that has a slow rate of fire but cheaper and easier to find ammo, or do you choose the Mg42 with a high fire rate, but ammo is more scarce and expensive.
The player and enemies:
I would put both the players and enemies on the same playing field. While you have the ability to mow down all of your opponents in one fell swoop, so can they.
Sorry for the long ramble.
imo the EM2 deffo fits better with the whole retro-futuristic design theme fallout got going on, despite the L85 appearance in FO2
Emw has another issue, the bolt automatically goes forward when you insert a mag so it shouldnt need the animation of pulling the charging handle
This is a wonderful Christmas gift. Thank you Internet Gun Man
I totally agree about taking guns that weren't actually adopted in real life but using them in Fallout, because they fit in an alternate timeline situation. Thats why I never had a problem with the Lockheed P-80 Shooting Star, found at Rivet City, in Fallout 3. The Navy actually did test the P-80, and went on to adopt the carrier capable T-1 SeaStar trainer version. Had things gone just a little differently, the P-80 could have easily been the Navy's premier fighter jet of the 1950's.
Also, the list of experimental guns (that could have been adopted) is long, giving devs a huge selection of legitimate guns to model for the game.
Best Christmas gift 🎁
The fal was actually intended to chamber .280 british , and there is actually a 5.56 version of the mg 42 the Ameli MG. So while there needs to be some messing around with alterante time line shenanigans there's precedent for this guns to be avalible in intermediate cartridges.
He didn't mention that there's already an MG42 in Fallout...76
Eh it's fallout 76 I don't blame him.
76 is Fallout in name only. Best left ignored.
@@CollideFan1 Same thing with every bugthesda Fallout fanfiction game!
@@ncrranger2281 without the "fanfiction" games this game would not even exist the ip would collect dust in a interplay basement :D
@@JustaGhostDragoon Typical bugthesda cult member massively overexagerating the importance of the glorious leader Todd the Godd! Without your dearest bugthesda Troika would have bought the IP and the og devs could continue to work on Fallout! Get information befor talking nonsens shit!
Idk, we had the MG3 and the only thing the machine gunner's assistant did was carry extra ammo pretty much. In the photos you showed of the MG42, the assistant's main task is holding the belt or holding it on his shoulder. These days you don't have to hold the belt cause the ammo box has a better shape and we no longer used the assisted standing firing position after someone got shot like that I believe. Also, you can use disintegrating links with the MG3, although I don't know if the MG42 had them.
I wish the l85 was in the game since its cannon to fallout.
I think the reason the em2 used 303 is because in regular fallout 4 the em2 and lee Enfield mod used 308. So by accident
Not everyone likes the incompatibility problems that crop up at times with TR or BCR.
Still immersion counts.
I hate that the bar is so low, despite this being a huge upgrade over the vanilla game. I wish there was a B team they could whip out and produce a better game like the Obsidian of old.
babe wake up, ItsYaBoyBrandyBoy posted a video
Bro works on Christmas
Thank you for going into the mad-minute mini rant. Too many games miss the advantages that were designed into the .303, primarily the ability to keep your focus down the sights when operating the bolt.