Great tutorials, man. I'm finding them very helpful. I love modeling, but still, for some reason, having difficulties with some of the basics- especially the head and face. I've always preferred the practice of box modeling, but I think this makes it much easier.
Great tutorial. Might I make one suggestion for future videos. You can have more than one tab open in 3DS Max. That’ll save you having to resave and reopen your reference, just switch tabs in your taskbar :)
very good video till here :) I wonder if I can master the wohle thing, but I like the speed it is recorded. easier to follow than these fastforwarded once, where sometimes important parts are missing. thanks alot so far!
+Cactuspractice12 thank you. It is appreciated. I haven't made any new content in a few months. Life has been busy. Anything you want to see? Leave a comment. I will do my best to make it happen.
I'm at such a basic level, the existing tutorials are more than enough for me at the moment man. Thank you though, you're an excellent teacher, very clear and well paced. If I think of anything I'll def comment here on it here. =D
I have a question that no one seems to have an answer to yet. Sometimes when I'm modeling, I try to get in real close to do some very fine work and I seem to get an invisible barrier that makes the polys disappear- like a cut-out in the direction I'm facing. It prevents me from getting close enough to work. Does that make sense or do you know what I'm talking about? Thanks.
+stever73 it makes perfect sense and you described it perfectly. What you are experiencing is a "clipping plane". This is a viewport camera's ability to only see up to a certain point. There is a near clip and a far clip. This typically means the objects you are working on are too small. For instance, some people work in meter scale. Meters measure large things. I am 180 cm tall but only 1.8 meters tall. In 3ds Max, I work in cm or inches instead of meters because max represents the numbers as generic units. So, if I made a person in meters, 1.8 units would make my object small in the viewport. The black grid you see has squares that are 10 units large. So if your object is only 2 units large it appears small near the grid. This makes zooming in difficult for the camera. If I made it 200cm tall it would mathematically be the same world size, but in Max it would look large compared to the grid. The camera could then zoom in with ease. So your object is probably small in relationship to the grid.
+CtrlAultDelTutorials Thank you, I really appreciate the reply. I'm still working with scale and sizes- one of my weak points currently. I started working with RealFlow and tutorials recommend to change the unit scale based on RF working in meters. I believe this threw off something in my settings because when I open a new project it asks me if I want to use the original unit scale or adapt to the new. I've been sticking to the default inches in my unit scale as well as grid spacing. So, if I need to work on something small for the sake of 3d printing, I should change the grid spacing to something smaller to compensate the distance?
Thank you for sharing.
Great tutorials, man. I'm finding them very helpful. I love modeling, but still, for some reason, having difficulties with some of the basics- especially the head and face. I've always preferred the practice of box modeling, but I think this makes it much easier.
This is great! I find edge modelling so much easier.
Glad it helped.
thank you for these awesome tutorials , you really work like a pro :D
Thank you and you're welcome.
Great tutorial. Might I make one suggestion for future videos. You can have more than one tab open in 3DS Max. That’ll save you having to resave and reopen your reference, just switch tabs in your taskbar :)
thanks a lot for your great tutorials
woww il try to practice your tutorial today thanks for sharing looks great
Thanks lot man. i've learned alot of things! Keep goin'! you doing a verry good job! My greetings
very good video till here :) I wonder if I can master the wohle thing, but I like the speed it is recorded. easier to follow than these fastforwarded once, where sometimes important parts are missing. thanks alot so far!
oh man it,s helps alot!! thanks!!
I listen to this video just to relax
+Cactuspractice12 maybe I should start CtrlAultDel ASMR Tutorials.
SUBSCRIBED!
+Cactuspractice12 thank you. It is appreciated. I haven't made any new content in a few months. Life has been busy. Anything you want to see? Leave a comment. I will do my best to make it happen.
I'm at such a basic level, the existing tutorials are more than enough for me at the moment man. Thank you though, you're an excellent teacher, very clear and well paced. If I think of anything I'll def comment here on it here. =D
ja, gut, vilen Dank!
I have a question that no one seems to have an answer to yet. Sometimes when I'm modeling, I try to get in real close to do some very fine work and I seem to get an invisible barrier that makes the polys disappear- like a cut-out in the direction I'm facing. It prevents me from getting close enough to work. Does that make sense or do you know what I'm talking about?
Thanks.
+stever73 it makes perfect sense and you described it perfectly. What you are experiencing is a "clipping plane". This is a viewport camera's ability to only see up to a certain point. There is a near clip and a far clip. This typically means the objects you are working on are too small. For instance, some people work in meter scale. Meters measure large things. I am 180 cm tall but only 1.8 meters tall. In 3ds Max, I work in cm or inches instead of meters because max represents the numbers as generic units. So, if I made a person in meters, 1.8 units would make my object small in the viewport. The black grid you see has squares that are 10 units large. So if your object is only 2 units large it appears small near the grid. This makes zooming in difficult for the camera. If I made it 200cm tall it would mathematically be the same world size, but in Max it would look large compared to the grid. The camera could then zoom in with ease.
So your object is probably small in relationship to the grid.
+CtrlAultDelTutorials Thank you, I really appreciate the reply. I'm still working with scale and sizes- one of my weak points currently. I started working with RealFlow and tutorials recommend to change the unit scale based on RF working in meters. I believe this threw off something in my settings because when I open a new project it asks me if I want to use the original unit scale or adapt to the new. I've been sticking to the default inches in my unit scale as well as grid spacing. So, if I need to work on something small for the sake of 3d printing, I should change the grid spacing to something smaller to compensate the distance?
Is it possible to get the head areas reference as a downloadable .max file, please? Thanks if you can provide!
When I create the mirror, I can't see what edges I am selecting, then I use 'Convert To Editable Poly' and then the mirroring stops!
Do you have a copy of your edgeloopreference.max file that you'd be willing to share? :)
After one hour I think I fixed it, by converting it to editable poly again before creating the mirror
I have to settle an argument, is the girl Natalie Portman or Emma Watsson? I didnt realize they looked so much alike.
It is indeed Emma Watson.
the nose in my 3d.sk ref photos isnt different :D