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  • เผยแพร่เมื่อ 5 พ.ย. 2024
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ความคิดเห็น • 13

  • @KrazyKaiser
    @KrazyKaiser 4 ปีที่แล้ว +2

    I think comparing the Halo modding community to other modding communities will be a very helpful critique of our community and give us some goals to work towards.

    • @Crimson-ib7xj
      @Crimson-ib7xj  4 ปีที่แล้ว +1

      That's what I hope to achieve! Maybe a comparison rundown between some of the more famous modding tools would be appropriate...

  • @SUMONiNJA
    @SUMONiNJA 4 ปีที่แล้ว +5

    Thanks again mate you've been a massive help with me
    wrapping my head around how all this works!

  • @vincethebanana
    @vincethebanana 4 ปีที่แล้ว +2

    Been somewhat close to HCE modding since 2007 so it’s been amazing to see such a great community coming together to create. Thank YOU for helping with those tutorials, it really helps new and old modders out there. Thank you.

    • @Crimson-ib7xj
      @Crimson-ib7xj  4 ปีที่แล้ว

      Glad to do so. Had some great help along the way.

  • @imahaloguy
    @imahaloguy 4 ปีที่แล้ว +2

    Backward only facing turrets would make a really funny multi-team game type or race! You want to be in first place always.

  • @anoobis117
    @anoobis117 4 ปีที่แล้ว +1

    Plot twist: Giving the modding community the official creation kit crashes Paper Mario

  • @wantaproblemful
    @wantaproblemful 4 ปีที่แล้ว

    how do i make my own halo map?? :)

    • @Crimson-ib7xj
      @Crimson-ib7xj  4 ปีที่แล้ว

      Unfortunately, that is not possible yet. You can however convert campaign and firefight maps to multiplayer

    • @wantaproblemful
      @wantaproblemful 4 ปีที่แล้ว

      @@Crimson-ib7xj welp. i guess its back to ce for me

  • @theonlypinecone2768
    @theonlypinecone2768 4 ปีที่แล้ว +2

    Hey, thanks for all the awesome videos! A video regarding the modification of npc’s would be a great next topic.
    Me and my friend are currently in development of a weapon balancing mod that gives the Reach weapons more utility, while remaining true to the weapons’ core concepts.
    We have made spreadsheets detailing kill times, ranges, shot counts, etc. In the process of automating a shooting range to quicken the testing of weapons, I have yet to successfully modify the npc physics to allow transport through teleporters, or bounce on objects like the one way shield. Any assistance at all would be much appreciated!
    Discord: TheOnlyPinecone#5502

    • @Crimson-ib7xj
      @Crimson-ib7xj  4 ปีที่แล้ว +1

      I'm excited to hear about your mod! Your not the first to mention a NPC tutorial so I guess that means I should do something about that. Thank you for the input.