Great Game, that Electronic Interference can be a major pain in the backside. Just a single adjustment upwards to hit can mean the difference between hitting or not in the era.
It worked in my favour for this game as my pilots we're of better skill. Adding in complications to earn extra war chest points can be problematic. But at times it can work in your favour.
One of the Chaos Campaign games that I ran for friends was EMI and a blizzard. After about 7 or 8 rounds, we ruled that both sides were like, "Yeah...this isn't working out for me. Truce until the weather clears up some?" They were both merc units, so it made sense in canon.
@@PerpetualGM If the weather gets bad enough. It becomes everyones enemy. Both Merc units calling a truce until it dies down sounds like a pretty cool narrative addition.
The plan was to have the thunderbolt extract as it could stand still and take a few hits for the extraction. While the crusader gave support and the wolverine and griffen bounced about being a pain for the enemy.
I was more worried about the turn spent stationary to pick up the asset. I knew the TB could take a hit and keep ticking. Plus my Griffin-1N is not best equipped for CC fighting.
You accidentally played on after the game was finished, now that's an endorsement for a gaming system! I dropped into a newly opened miniature gaming store today and he had a wall of mechs in old school blister packs, so I've dived in and brought one. It was only £6.75! Apparently one more and we could start playing... So refreshing, life outside a certain company. Strange looking mini, it's a thunder stallion? Looks literally like a horse with a massive cannon on his back. No idea what it does or how I should paint it.
There are various free resources online that can help with unit identification and variants. Go check out the Master unit list site masterunitlist.info/ that should have your mech you bought and tell you a bit about it and what other variants there are and the era's each is available in. Another great free resource is Camo specs online camospecs.com/ there you will find the colour schemes to various units be they house, clan or merc (or pirates if your into that sort of thing).
@@PlasticraicGaming I'll be honest, it doesn't jump at me the same way gaslands does. I think its just the general look of it rather than the concept/lore/game that pushes it kinda out of my sphere of wanting to dabble when I've already enough hobby to get on with
Thanks steve, sadly the Lock down killed this campaign.I have plans for a new one with a slightly later time line when we are able to play games again in person.
Yes the defending force consisted of a Clint, Marauder, Rifleman,Phoenix Hawk and two brutus assault tanks. I think for the next bat rep I'll take pictures of both sides and info on the units pre battle.
Plasticraic Gaming I would be interested in some how to play vids 😃😃 everything from how to pick a force to winning a game. Coming from someone like yourself with a calm and reassuring sounding voice would be great.
Does look as though it might work for 40k walkers but integrating it into 40k would be more problematic - how do you handle the turns - both sides move and then shoot in the same turn? Anyways, pretty good batrep :-)
The turns and firing are all simultaneous. There is a initiative roll to determine who must move their first unit and you go back in forth moving a single unit until everything is done moving. Then you move onto the Simultaneous Weapons firing phase and after the weapons firing phase is the physical attack phase if you're next to a enemy unit you can kick or punch.
If you win initiative you go second. Allowing you to react to the enemies movement. Damage is simultaneous for the shooting and physical phases. You could kill an enemy mech and be killed by his return fire.
@@orkstuff5635 It could be done. I think it's something my mate I play battletech with on the regular is working on. Infantry combat skirmish rules set for battletech.
I have been looking forward to this.
I have been meaning to do a battletech video for some time now.
Great Game, that Electronic Interference can be a major pain in the backside. Just a single adjustment upwards to hit can mean the difference between hitting or not in the era.
It worked in my favour for this game as my pilots we're of better skill. Adding in complications to earn extra war chest points can be problematic. But at times it can work in your favour.
One of the Chaos Campaign games that I ran for friends was EMI and a blizzard. After about 7 or 8 rounds, we ruled that both sides were like, "Yeah...this isn't working out for me. Truce until the weather clears up some?" They were both merc units, so it made sense in canon.
@@PerpetualGM Mercenary units understand that fighting to the death of the unit is bad for Buisness
@@PerpetualGM If the weather gets bad enough. It becomes everyones enemy. Both Merc units calling a truce until it dies down sounds like a pretty cool narrative addition.
Knowing when to cut your losses is a lesson sometimes learned the hard way.
You fairly out maneuvered the heavies this game.
The plan was to have the thunderbolt extract as it could stand still and take a few hits for the extraction. While the crusader gave support and the wolverine and griffen bounced about being a pain for the enemy.
I would have used a bouncing Griffin for the extraction. The +3 on top of the EW effect combined with terrain cover should have made him unhittable
I was more worried about the turn spent stationary to pick up the asset. I knew the TB could take a hit and keep ticking. Plus my Griffin-1N is not best equipped for CC fighting.
You accidentally played on after the game was finished, now that's an endorsement for a gaming system! I dropped into a newly opened miniature gaming store today and he had a wall of mechs in old school blister packs, so I've dived in and brought one. It was only £6.75! Apparently one more and we could start playing... So refreshing, life outside a certain company. Strange looking mini, it's a thunder stallion? Looks literally like a horse with a massive cannon on his back. No idea what it does or how I should paint it.
There are various free resources online that can help with unit identification and variants. Go check out the Master unit list site masterunitlist.info/ that should have your mech you bought and tell you a bit about it and what other variants there are and the era's each is available in. Another great free resource is Camo specs online camospecs.com/ there you will find the colour schemes to various units be they house, clan or merc (or pirates if your into that sort of thing).
I'm glad you've done this! Gunna watch it through and see what i think!
Feel free to ask any questions. I'll answer what I can and point you in the right direction if I can't.
@@PlasticraicGaming I'll be honest, it doesn't jump at me the same way gaslands does. I think its just the general look of it rather than the concept/lore/game that pushes it kinda out of my sphere of wanting to dabble when I've already enough hobby to get on with
Good Batrep
Thanks steve, sadly the Lock down killed this campaign.I have plans for a new one with a slightly later time line when we are able to play games again in person.
@@PlasticraicGaming I feel you. Looking forward to when you are able to hit the dice table once more.
you is back
Footage I shot a few weeks back, thought I would make the most of it while I had the time. hope you enjoy the bat rep.
Fun times.
Never played Battletech but always thought it looked interesting 🤔 Now I’m very interested especially as there appears to be a mech called a Clint? 🤣🤣
Yes the defending force consisted of a Clint, Marauder, Rifleman,Phoenix Hawk and two brutus assault tanks. I think for the next bat rep I'll take pictures of both sides and info on the units pre battle.
Plasticraic Gaming yeah that’d be great a bit more info before the battle describing the mechs and rules and maybe some close ups of the minis? 😃👍🏼
Close ups and info on mechs sounds like a plan next game. Maybe I'll do how to play video's separately?
Plasticraic Gaming I would be interested in some how to play vids 😃😃 everything from how to pick a force to winning a game. Coming from someone like yourself with a calm and reassuring sounding voice would be great.
Does look as though it might work for 40k walkers but integrating it into 40k would be more problematic - how do you handle the turns - both sides move and then shoot in the same turn? Anyways, pretty good batrep :-)
The turns and firing are all simultaneous. There is a initiative roll to determine who must move their first unit and you go back in forth moving a single unit until everything is done moving. Then you move onto the Simultaneous Weapons firing phase and after the weapons firing phase is the physical attack phase if you're next to a enemy unit you can kick or punch.
If you win initiative you go second. Allowing you to react to the enemies movement. Damage is simultaneous for the shooting and physical phases. You could kill an enemy mech and be killed by his return fire.
Thanks guys - I'd be interested in seeing how a game of Kill Team would work using the same mechanism?
@@orkstuff5635 It could be done. I think it's something my mate I play battletech with on the regular is working on. Infantry combat skirmish rules set for battletech.