Holy crud! I remember talking to this guy on the mod development forums years ago and seeing his WIP shots and videos. I really didn't think he'd ever get a release-ready product this soon. Sweet stuff. "Truckload of Kerbals..." or you could apply the Take Command, and/or other alternatives to that mod, to spawn the Kerbals into the seats ot their own. I do suspect, however, that the command pod stuff in the cockpit is an oversight. I also remember him mentioning wanting to add damage states for the texturing and whatnot. That would break up the black-on-black stuff there, but I have no idea how he intended to implement such a thing. Al li know is that he was going for ultimate sleekness and smooth-ness. I would mention to him that a node to attach the engine adapter would be great... possibly attach the node to the shroud parts. I also should go find his thread and suggest integrating with a texture swapping mod to condense the white/black parts. Looks like you really messed up the placement of the engines in accordance with the center of lift/mass for a vtol craft. You either need to balance the thrust of the engines by limiting them, or place them very precisely. Finally... the explosion at the end was totally expected because you hit the button to launch despite there being a craft already on the runway... and since you didn't move the craft at all... well... two physical objects cannot occupy the same space without... well... you saw the result.
Actually, there's 6 of them. But they're super small... Your refusal to read 6 short paragraphs shows that your adeptness at the art of laziness is very high. I salute your skills! I do write a lot though. Each paragraph references a different edit of the comment made at different times during the video.
@@randomkerbal Yeah mate sorry, old comment, i don't play KSP anymore anyway so i can't really verify if it works, but i shouldn't have jumped to conclusions.
26:25 what do you mean it serves zero purpose. it looks like there is enoegh space to put a cc-r2 connector port from KAS. wich you could use to refuel with another craft via a pipe
I was thinking the exact same thing, given you have a few mods, it looks like that feature is designed to work with the resource transfer connector port.
(spoilers if you haven't watched BTTF2) in the second movie the delorian gets a fusion reactor on the back called the "mr fusion", and it looks just like the one in the omicron mod
When I saw the title and tin, the five-year-old excitement in the 13-year-old me turned on and I nearly flew out of my chair. Probably happened because five minutes earlier I managed to get an SSTO to orbit and back for the first time after being inspired by the simple tin of a video. YAY
Linuxgurugamer has a command seat mod that lets you load kerbals into external command seats before launching.....so you don't need a truck full of kerbals parked nearby.... I forget what it's called but it has "command" in the name
kottabosgames a tip for surface attached parts that are finnaky. turn off the snap thing. (default c button) it also stops sufrace attached parts from showing up on the outside of a service bay. basicly the snap function is a real pain when surface attaching anything on a hollow part.
There's someone whk made a fully funtionaly enterprise with it's real size. The only thing doesn't work is the enterprise teleporter (sorry, i've forgot the name)
Great to see your review Kottabos. And fun. Good to know how others are seeing/using my mod, so i can fix/change things for better suit everyone. Edit: Already fixed the ladder up and down, and grabbing when on floor thing. So, will be on next update! The command on cockpit pit is to able you to control from here on that part, without the need to open window and click on the seat. If you read on the dependencies and recommended mods you should use with Omicron, there is Takecommand, to get from VAB/SPH to runway with crew, and other mods. Gonna make that more visible on first page on forum. Here the link of a ladders test: th-cam.com/video/ndo1jOtQ2zY/w-d-xo.html Cheers Mate!
Awesome to see you fixing those bit, and that is a fair point about the "control from here" function I hadn't thought of that. and I actually did see that as a recommended mod on the forum but whenever I look at mods I like seeing them on there own (with of course any dependencies that must be there) so i can show off how they stand on there own merits. overall though my friend you've got a cool mod here so keep up the great work.
some had that problem, is because i changed the mod for the animations. So, now they use Firespiter dll. You just need to download the final version of it directly from github link.
It is very simple. Go to the KSP directory E:\Steam\steamapps\common\Kerbal Space Program\gamedata (this is mine yours might be different) then just put the mod file into here, if it is in a zip unpack it.
I thought this was a showcase of the mod not TALKING SO MUCH TALKING GAAAAAAAAH I fast forwarded through the WHOLE VIDEO and just kept thinking GAAAAAH JUST BUILD IT THEN LAUNCH IT I had no sound so I didnt know GAH huh😤😧 ok im good now its a cool mod just wish I still had the game ER the full game I had the demo but mods probably wouldnt work in it.... oh well maybe one day
Wow, that name aged well.
bet kerbal machinimakers love this
28:55 The kraken loves its new toy.
Vroom!
Holy crud! I remember talking to this guy on the mod development forums years ago and seeing his WIP shots and videos. I really didn't think he'd ever get a release-ready product this soon. Sweet stuff.
"Truckload of Kerbals..." or you could apply the Take Command, and/or other alternatives to that mod, to spawn the Kerbals into the seats ot their own. I do suspect, however, that the command pod stuff in the cockpit is an oversight.
I also remember him mentioning wanting to add damage states for the texturing and whatnot. That would break up the black-on-black stuff there, but I have no idea how he intended to implement such a thing. Al li know is that he was going for ultimate sleekness and smooth-ness.
I would mention to him that a node to attach the engine adapter would be great... possibly attach the node to the shroud parts. I also should go find his thread and suggest integrating with a texture swapping mod to condense the white/black parts.
Looks like you really messed up the placement of the engines in accordance with the center of lift/mass for a vtol craft. You either need to balance the thrust of the engines by limiting them, or place them very precisely.
Finally... the explosion at the end was totally expected because you hit the button to launch despite there being a craft already on the runway... and since you didn't move the craft at all... well... two physical objects cannot occupy the same space without... well... you saw the result.
yup, been around for a while so I'm glad to see it get this release. so many cool parts
HOLLY SHITTO
I ain't reading 6 paragraphs
Actually, there's 6 of them. But they're super small...
Your refusal to read 6 short paragraphs shows that your adeptness at the art of laziness is very high. I salute your skills!
I do write a lot though. Each paragraph references a different edit of the comment made at different times during the video.
Gaalidas im lazy too then. but ik i am and am not happy about it :(
who ever made this mod is a master of part creation. looking forward to seeing more of him
attack125 master of part creation? he didnt even do the hatches right! I installed it all how suppossed and the hatches dont even work..
@@yolbert335 Maybe is your own problem.
@@randomkerbal Yeah mate sorry, old comment, i don't play KSP anymore anyway so i can't really verify if it works, but i shouldn't have jumped to conclusions.
26:25 what do you mean it serves zero purpose. it looks like there is enoegh space to put a cc-r2 connector port from KAS. wich you could use to refuel with another craft via a pipe
I was thinking the exact same thing, given you have a few mods, it looks like that feature is designed to work with the resource transfer connector port.
Man i love this looks so good especially the cargo bay door animations !
I love to mix and match parts, so I was thinking of taking this and the Space 1999 eagle and see what I come up with. Should be amusing.
Cannot get through the day without watching this channel
Thanks for taking the longer time to cover this great mod
The engine adapter is meant to be placed on the floor of a cargo bay or engine fairing thing.
Hatch on the fuel tank useless? I think not! It's the perfect place for a KAS connection port, its the fuel port that closes!
a fair point, didn't think about it at the time
the mr fusion was a back to the future reference! >.>
I don't get it... but then I never payed much attention to the era content of the places they went. I was more interested in the flux capacitor.
(spoilers if you haven't watched BTTF2)
in the second movie the delorian gets a fusion reactor on the back called the "mr fusion", and it looks just like the one in the omicron mod
Yep, chuck in a can of coke, banana skin & you're good to go!
This is actually the exact kind of mod I was looking for. Thanks.
There are little holes down the sides of all the fuselage parts that mimic airflow pipes. they are aligned with the nosecones.
When I saw the title and tin, the five-year-old excitement in the 13-year-old me turned on and I nearly flew out of my chair. Probably happened because five minutes earlier I managed to get an SSTO to orbit and back for the first time after being inspired by the simple tin of a video. YAY
That video could have been 3 minutes.
Linuxgurugamer has a command seat mod that lets you load kerbals into external command seats before launching.....so you don't need a truck full of kerbals parked nearby....
I forget what it's called but it has "command" in the name
Great for the through the eyes of a kerbal mod!
I can't believe that flying cars are actually being tested and on model recently flew perfectly, man, were blasting into the future at mach 1
kottabosgames a tip for surface attached parts that are finnaky. turn off the snap thing. (default c button) it also stops sufrace attached parts from showing up on the outside of a service bay. basicly the snap function is a real pain when surface attaching anything on a hollow part.
in the fuel hatch you can put the KAS pipe so its useful
that title aged like milk
that's what I tought once I saw this on my recomended
When you tried flying it, all I could think of was "why the hell arent you using SAS?!?" then just blank face thinking "knew it" as you crashed
I love the holes for the air intake throughout it
If you could make a Starfleet ship, dude, that would be a insane shuttlepod to use.
I thought it looked familiar... owO good idea.
There's someone whk made a fully funtionaly enterprise with it's real size. The only thing doesn't work is the enterprise teleporter (sorry, i've forgot the name)
When the things do not attach to the irregular side of other things, press C to disable the grid.
there is probably an attatchment point for the engine adapter on the closed off back sections. it would only make sense
The msr fusion is in omenage to back to the future
Eoellro- hello,
Keaubrn- Kerbal,
Crab- grab,
Translation of minute 3 scheduled for next week, stay tuned.
im disappointed you didn't pick up on the back to the future reference :(
if it makes you feel better, I did in fact notice while researching the mod but because I just had so much to go through I forgot to mention it
KottabosGames: understandable
cool!!! now i can squeeze a kerbal with those doors
THANK YOU! I've being looking for one of these types of mods
Great to see your review Kottabos. And fun. Good to know how others are seeing/using my mod, so i can fix/change things for better suit everyone. Edit: Already fixed the ladder up and down, and grabbing when on floor thing. So, will be on next update! The command on cockpit pit is to able you to control from here on that part, without the need to open window and click on the seat. If you read on the dependencies and recommended mods you should use with Omicron, there is Takecommand, to get from VAB/SPH to runway with crew, and other mods. Gonna make that more visible on first page on forum. Here the link of a ladders test: th-cam.com/video/ndo1jOtQ2zY/w-d-xo.html Cheers Mate!
Awesome to see you fixing those bit, and that is a fair point about the "control from here" function I hadn't thought of that. and I actually did see that as a recommended mod on the forum but whenever I look at mods I like seeing them on there own (with of course any dependencies that must be there) so i can show off how they stand on there own merits. overall though my friend you've got a cool mod here so keep up the great work.
Rafael Valle The mod is great.. but I deleted it because you screwed up the hatch code! hatches dont even work anymore
some had that problem, is because i changed the mod for the animations. So, now they use Firespiter dll. You just need to download the final version of it directly from github link.
Rafael Valle I literally have no idea how to do any of that, meh ill just install a replacement for a hover car...
Well, sorry to know. It's easy to fix. You only are with older firespiter.dll plugin...
The fuel hatch is sized for a KAS port. ;)
that probably would fit in there nicely, cool
I believe that it's actually designed for them to fit.
12:00 "hide the body" what are you up to?
This mod name aged like milk…
indeed
why?
@@eekee6034 The name ‘Omicron’ doesn’t remind you of anything?
@@themightyangustma2753 I've read so many stories, I think I've seen every letter of the greek alphabet used for both heros and villains! lol
@@eekee6034 lol
I love that idea
Nah the space box is the ultimate futuristic part
Aw I wanted to see it fly.
And holy crap when did you get so many subs :o
The almighty Kraken strikes again
lookin good love the series. The little door in the fuel tank looks lie it is for the KAS pipe node to transfer fuel
You can put the omni lights on the inside
The Mr Fusion in the cargo hatch! Ha. Pretty neat mechanics there in the interior. Where does this appear in the tech tree (community or vanilla)?
I bet you could cram a KAS fuel socket in that fuel hatch. That'd be fun. Fuel up with a pipe.
yeah I didn't think of that while first looking at the mod but you probably could
Surprised by the lack of Futurama references.
lol mr fisson back to the futer refreces for days
This is. AMAZING!
I'm just wondering, is the Hotkey window based on the B9A Info drive?
How do you switch quickly between vehicles like on the video?
With [ ]
Back to the future reference lol (mr. fusion)
chuck chuck i noticed that too lol
hey in the open crew compartment you can put a gun from BDarmory starwars addon that lifts up
This 31 min video could have easily been just over 10 mins
I love this !
No futurama references? Ok fine “I AM FLURRRR RULER OF OMICRON PERCIEYE 8”
Id use the docking thing as landing gear for a ufo
oh wow, omicron
I am Lrrr, of the planet Omicron Persei 8!
Black on Black, What is this ? an intergalactic hyper hearse
Yes... yes it is.
it turns out the fuel hatch is where you put the long dock port
OOOOOOOOOOOOOOOOOOOOOOOOOO
What's your favorite idea?
Mine is being creative.
Joking maN i dont see what you mean
Joking maN i know this is part of the song
I just remembered that, sorry pal.
28:50 well, you didn't hit the tank...
This mod is amazing. He says he's working on base modules too
I have this mod but the VTOL engines are broken
You've found the jetson's car
XD
13:56 get it? CREW-sing?
you left a kerbel
why this is a good tool for laythe shore joyrides once I kolonize it fully with making a functional laythe ksc
hey, kot, can ya make a ksp war with cool mods and stuf? or start a new series on playing modded ksp ?
plz dude, i miss that stuff
i cant get the seats into the cockpit and it doesnt say open hatch on right click can anyone help?
why does in my ksp it doesn't come with these engines
Somebody should make an time machine mod
or mix stock wheels and create an ultra slick car
I don't know if u already have but please can you do an updated way to to download mods
jdmb: to update a mod you delete the old mod (all of the old mod) and download it again and it will be updated
:)
QualifiedESA Engineer noo I mean on how to download a mod from scratch I'm new to ksp so i don't know how
download the mod, put the files in the game data file, if there is a readme read it
Zachary Siegel hmmmm I will try it later
It is very simple. Go to the KSP directory E:\Steam\steamapps\common\Kerbal Space Program\gamedata (this is mine yours might be different) then just put the mod file into here, if it is in a zip unpack it.
That texture in the black is texture noise
I have the mod and I cant open the hatches
This thing is starting to look lke a passanger plane
What about the mothership?!
They should update this
Why not turn on SAS for vtol
nice mode but its a bit litle weard
Omg it has brake lights wth lol
it exploaded on runway cuz u already had it on runway so it was inside itself
my games crashing after installing. help!
Omicron? Like the soma omicron
This sounds like a warframe reference
To me it sounds like a star system from Freelancer. It had several secret omicron systems.
do bluedog design beureo
THE DAY I DELETE THIS MOD BECAUSE ITS BROKEN YOU UPLOADED A VIDEO AND THEY FIXED IT FUUUUUUUUuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
omicrom persei 8 :>
Hello everyone
You weren’t flying the VTOL badly, it was just badly designed.
Need dis mod
It’s 31 minutes
Jesus
moooooooooooooooddddd
I thought this was a showcase of the mod not TALKING SO MUCH TALKING GAAAAAAAAH I fast forwarded through the WHOLE VIDEO and just kept thinking GAAAAAH JUST BUILD IT THEN LAUNCH IT I had no sound so I didnt know GAH huh😤😧 ok im good now its a cool mod just wish I still had the game ER the full game I had the demo but mods probably wouldnt work in it.... oh well maybe one day
Hey
dogmeat hello
dogmeat gonna sub to you dogmeat
Zander Lucza Ayyy lmao
the gamester 117 no
12:00
F class
Full
H class
Hole
does he know nothing about ksp vtol stuff
Few minutes...
shhh no one will notice
Door cannot be opened, can you help me?