Health Systems in games

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • COD has always been a massively influential series. So when the latest game moves away from regenerating health, it's probably worth paying attention. Even more so than when Bioshock Infinite did the same thing several years ago.
    I'm predicting a lot of comments saying 'git gud' and 'u forgot X game'. Well... tough. The video works as is.
    Check out my channels:
    ● 3kliksphilip: / 3kliksphilip
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ความคิดเห็น • 939

  • @ruiccc100
    @ruiccc100 6 ปีที่แล้ว +648

    0:50 he did it again!

    • @Theakritas_
      @Theakritas_ 5 ปีที่แล้ว +54

      Helalolot XD

    • @atharvanargund
      @atharvanargund 5 ปีที่แล้ว +43

      Helololololololot

    • @bastian_5975
      @bastian_5975 5 ปีที่แล้ว +3

      halo f alot

    • @cattysplat
      @cattysplat 5 ปีที่แล้ว +29

      As a fellow android I also understand the struggles of glitched text to speech.

    • @usualsuspects9784
      @usualsuspects9784 5 ปีที่แล้ว +1

      Helalololot more sense xd

  • @MYG
    @MYG 6 ปีที่แล้ว +1898

    "I know you have one down your pants mister, and I know you're waiting until I'm gagging for it before giving it to me" -Philip 2018

    • @konrad7572
      @konrad7572 6 ปีที่แล้ว +51

      ;)

    • @fbi2371
      @fbi2371 6 ปีที่แล้ว +16

      Im so perverted..

    • @TheBcoolGuy
      @TheBcoolGuy 6 ปีที่แล้ว +22

      benis :DD

    • @hanzofactory
      @hanzofactory 6 ปีที่แล้ว +47

      I didn't even realise that joke until I saw your comment lmao....

    • @MYG
      @MYG 6 ปีที่แล้ว +81

      Oh yeah also "...and began to watch out for the classic big hard throbbing red vision warning system that signaled to me when it was time to hide for a while."

  • @thecoolest0002
    @thecoolest0002 6 ปีที่แล้ว +576

    FRIENDLY FIRE WILL NOT BE TOLERATED!

    • @DriantX
      @DriantX 6 ปีที่แล้ว +29

      Unless you press X to tolerate friendly fire.

    • @brunor.1127
      @brunor.1127 6 ปีที่แล้ว +3

      I hate it, this system is boring

    • @blehmeh9889
      @blehmeh9889 6 ปีที่แล้ว +38

      Fun fact: In Cod World At War (2008, also a WWII setting), there's 2 campaigns that you switch between when going through levels; The campaign of U.S. marines on the pacific front fighting the Japanese, or some Russians invading Berlin. During the marine campaign, if you shoot teamates too much, it says the typical "Friendly fire will not be tolerated!" message as shown above before throwing you to the last checkpoint. But, if you shoot too many team mates during the Russian campaign, it'll instead say "You are a traitor to the motherland!"

    • @viridian6812
      @viridian6812 6 ปีที่แล้ว +2

      YOU NEED TO CONSTRUCT ADDITIONAL PYLONS

    • @hoov_er3735
      @hoov_er3735 6 ปีที่แล้ว

      bleh bleh in CoD 2 it's also the same thing

  • @rayji6501
    @rayji6501 6 ปีที่แล้ว +796

    If you voiced audiobooks, i would buy every single one

    • @17a4w8d
      @17a4w8d 6 ปีที่แล้ว

      me too

    • @nikobellic570
      @nikobellic570 6 ปีที่แล้ว +6

      Soothing, therapeutic voice

    • @olucaspc
      @olucaspc 6 ปีที่แล้ว +9

      philip got dat asmr boi voice if you feel me fam

    • @Psicough
      @Psicough 6 ปีที่แล้ว

      Same

    • @alaskanbullworm6884
      @alaskanbullworm6884 4 ปีที่แล้ว +1

      Hol up

  • @Jusu
    @Jusu 6 ปีที่แล้ว +692

    wait what is the music

    • @girf4233
      @girf4233 6 ปีที่แล้ว +16

      Jusu mitä *sä* täällä teet

    • @Gemesil
      @Gemesil 6 ปีที่แล้ว +4

      Jusu music in what exact moment in the video?

    • @kark7287
      @kark7287 6 ปีที่แล้ว +129

      0:06 steventhedreamer - Electronic Voluntary
      2:20 I have no idea what the song is called
      4:36 steventhedreamer - Digadig
      Hope I could help despite not knowing one of them

    • @proCaylak
      @proCaylak 6 ปีที่แล้ว +11

      Kark you're a timesaver, mate! :D

    • @Jusu
      @Jusu 6 ปีที่แล้ว +142

      At some point the music was fartsounds

  • @11Cent
    @11Cent 6 ปีที่แล้ว +141

    That tasty music sync at 0:07

  • @mrcomp1971
    @mrcomp1971 6 ปีที่แล้ว +418

    If only real life food healed broken bones, cut limbs etc.
    There would be fewer hospitals.

    • @333dae
      @333dae 6 ปีที่แล้ว +50

      it's such a shame that all they do is supply us with nutrients we need to survive

    • @hanzofactory
      @hanzofactory 6 ปีที่แล้ว +5

      And a lot more world hunger.

    • @someoneelse1939
      @someoneelse1939 6 ปีที่แล้ว +9

      And there would be overpopulation

    • @jacksears8647
      @jacksears8647 6 ปีที่แล้ว +1

      “This bread is delicious!”
      If anyone gets this I would be so happy

    • @oscar.newall
      @oscar.newall 6 ปีที่แล้ว +1

      Fewer*

  • @dwayne1625
    @dwayne1625 4 ปีที่แล้ว +108

    5:33 “This new approach hints at where the series is heading. It’s not getting harder or easier, but merely more consistent”
    *Next game is a futuristic, multiplayer only, battle royale game

  • @lukaspalsson9880
    @lukaspalsson9880 6 ปีที่แล้ว +68

    The best system is by far the system in games like FEAR and in Max Payne. Where you instead have an inventory of health packs at your disposal to use when you need it the most. This let’s you be more strategic about when to replenish your health compared to others where it always seems that I get health when I don’t really need it.

    • @MiauFrito
      @MiauFrito 6 ปีที่แล้ว +6

      Also in Bioshock 1 & 2

    • @element1111
      @element1111 6 ปีที่แล้ว +9

      its basically the standard rpg mechanic. items which you pick up ( and there might be a huge variety of different healing items that affect you differently ) and which you use whenever you want. Its been around since the 90s, and as you mentioned was already in max payne. Having some wanker throw pouches at your mug isn't indicative of games 'getting better' imo.

    • @h4724-q6j
      @h4724-q6j 6 ปีที่แล้ว +2

      Which lets you fill your inventory and not feel as much tension at certain points, and takes control of difficulty and challenge away from the designer.
      To each his own, and I understand that playstyles and subjective opinions of games can differ wildly but I don't find that sort of thing fun, especially as the sort to pick up all that I can find and carry. I'd rather let the designer save me from that and how boring it can get.

    • @h4724-q6j
      @h4724-q6j 6 ปีที่แล้ว +1

      Basically, inventory management is pretty boring, but still irresistible for someone who wants to do as perfectly as possible through things other than main gameplay skill.

    • @element1111
      @element1111 6 ปีที่แล้ว +4

      rpg health pick ups are often stackable, you pick them up without having to lose inventory space. same with max payne - you dont even have an inventory there, just a painkiller counter.

  • @BennyKonyoutube
    @BennyKonyoutube 6 ปีที่แล้ว +237

    what's that fart music 2:22?

    • @rkaataja
      @rkaataja 6 ปีที่แล้ว +4

      benny K ikr wtf xdd

    • @teamtunfiske
      @teamtunfiske 6 ปีที่แล้ว +41

      Knowing Philip i'm 99% sure its something he made himself :)

    • @blackbonsai
      @blackbonsai 6 ปีที่แล้ว +6

      dedication to a fart joke

    • @Orinslayer
      @Orinslayer 6 ปีที่แล้ว +26

      The German officer killing him over and over

    • @Naeinsengimnida
      @Naeinsengimnida 6 ปีที่แล้ว +2

      It's the Fartmix 2018 you can check it on youtube

  • @errantoverflow4828
    @errantoverflow4828 6 ปีที่แล้ว +284

    "The health system is being used to manipulate the player behaviour".
    You're totally right, and I think a very good example (that I was surprised you didn't mentioned) is *DOOM 2016* . If we had a regenerating health system or a pick up health kit system, the developers would encourage the players to sit on a corner and snipe the enemies from far away. So what they did to solve this problem and make the experience more engaging was to sort of combine both systems, they added "critical hits", basically, when you have done enough damage to an enemy, he will be stunned for a few seconds, giving you the choice to instantly kill him, with the plus that when you do that you gain ammo and health. What this does is basically encourage the players to play more agresivelly and take risks.
    And a completelly different aproach is from software's dark souls series, as you might have heard, dark souls is very hard and unforgiving. You can only heal by drinking an estus flask (basically using a healthkit) and you have limited flasks. The only way to recharge the flasks is to rest on a bonfire (which is some sort of checkpoint), however, if you rest on a bonfire all the enemies you have killed will spawn once again, so the game encourages you to manage your health and play very slowly, constantly putting you on situations of "I have no estus flasks, what should I do, go to the last checkpoint and do the same section again or risk it and look for a new bonfire".
    Anyways, I really liked the video :P

    • @L7vanmatre
      @L7vanmatre 6 ปีที่แล้ว

      About the Dark Souls thing, on occasion I've gotten Estus flasks for no reason (sometimes I leave the game on to go use the bathroom or eat something) and after a little bit, my character's head glows a moment and I have another Estus flask. So, I'm not sure what that is all about.
      I think he mentioned the Doom 2016 thing in another video.

    • @sporter527
      @sporter527 6 ปีที่แล้ว +2

      L7vanmatre Looking to buy a new house? Here’s what you need to know about down payments in the coming year.

    • @L7vanmatre
      @L7vanmatre 6 ปีที่แล้ว +2

      What?

    • @waifuoclock7004
      @waifuoclock7004 6 ปีที่แล้ว +3

      L7vanmatre Are we talking about Dark Souls 3 because in that game when you kill a Enemy they Sometimes drop Estus which you automatically get for your flask

    • @L7vanmatre
      @L7vanmatre 6 ปีที่แล้ว +2

      Oh no, sorry. I forgot that some might take the sequels in mind, heh. Nope, I only have the first one so far. And once was shortly after I killed an enemy but another time was when I was essentially idling, then I took control again and walked around and it happened.

  • @MYG
    @MYG 6 ปีที่แล้ว +260

    I really like the idea of this system but feel that there should be limited amounts of drops from the squadmate and more health kits before encounters. You don't want the player to be hiding or waiting for the squadmate to give them health as it slows down the experience but you also don't want players being able to beat any encounter just by waiting it out with a slow but infinite supply of health. A different way you could balance this system is if you made the enemy AI more willing to push forward if the player isn't shooting at them as much.

    • @joannawood7352
      @joannawood7352 6 ปีที่แล้ว +21

      so basically the system that was in every COD game pre- black ops 2 where it was removed because people didnt like being legitimately outplayed by the ai and not just dying to stupid mistakes

    • @MYG
      @MYG 6 ปีที่แล้ว +1

      Yeah pretty much.

    • @Gracemeria
      @Gracemeria 6 ปีที่แล้ว +7

      Though it also brings up another problem with health packs. Encounter "signalling", wherein you enter a room and find a bunch of health packs and boxes of ammo for various guns? You know a big fight is about to happen and kind of takes the punch out of some encounters. Honestly, I am all for the health pack thing in CoD WWII, as Zussman does hand them out so long as you're making progress and never really felt like I was sitting twixt his legs for a health pack. It encouraged me to push up and take that risk of losing health, and then I realized maybe I should be smarter with the health packs I have in my pocket and play a bit more intelligently so that way if Zussman does decide to hand me a health pack or I find one laying around, I have that buffer of safety. Compare that to pushing, getting red all over your screen, and then hiding in a hole until the red goes away. Regenerating health (especially with low health pools) seemed to encourage, in my mind, run and gun gameplay. Not Doom's "push forward" style, but as in running across to the nearest hole while firing at the enemy and then waiting to heal. It changed the pace into something that felt less like pushing forward and more like a shooting gallery where I could only get the prize once I had run from one side of the encounter to the other, back and forth, and all the enemies on that particular line were down. Health packs, again in my opinion, seem to encourage you to push forward instead of hiding.

    • @twodollarking8009
      @twodollarking8009 6 ปีที่แล้ว +2

      Gracemeria in IW if you played the "Specialist" difficulty they have a health pack like system. But not only does your health go down. Your limbs get damaged. If you get shot in one leg you start limping. You get shot on both legs you fall down and crawl. If you get shot on the left arm you hold your weapon one handed and the aiming sways. If you get shot on the right arm you can't shoot your weapon. To fix your self up you have to inject yourself kinda like a health pack but you only get 4. There might be some laying around and enemies drop some.
      I kinda like that system. Its a pain in the ass but I like a challenge. Also if you get shot on the head
      your helmet starts to crack. Enough shots and it breaks. You need to find another one or else you suffocate

    • @hedgehog3180
      @hedgehog3180 6 ปีที่แล้ว +2

      Actually I think being able to beat any encounter by just waiting it out is exactly the intention of the devs. They want less skilled players to be able to take a slower approach and not be forced to move up. Skilled players will move up on their own, they will happily do so for the reward of more intense game play. But if you're new to shooters then there's probably a lot of basics that you'll need to learn and you can definitely still learn those if you take your time.

  • @Leto85
    @Leto85 5 ปีที่แล้ว +21

    I protect my health bar with my life. It is that important to me.

  • @Max200012
    @Max200012 6 ปีที่แล้ว +312

    "Health system in games" 10% games 90% Call Of Duty

    • @flimpeenflarmpoon1353
      @flimpeenflarmpoon1353 6 ปีที่แล้ว +6

      Cod has dominated gaming for a decade

    • @jonaspeters358
      @jonaspeters358 6 ปีที่แล้ว +33

      "dominated"

    • @help_there_is_a_fire4989
      @help_there_is_a_fire4989 6 ปีที่แล้ว +32

      It dominated gaming until Modern Warfare 2 came out, then it just kinda turned into a game with angry kids and laughing trolls.

    • @rishik3231
      @rishik3231 6 ปีที่แล้ว +4

      CheekiBreekiLoner true cod was better before now its just filled with kid with shit skill that say to everybody fuck you cheater

    • @terner1234
      @terner1234 6 ปีที่แล้ว +1

      evriwan is haxxorz riported

  • @vgamesx1
    @vgamesx1 6 ปีที่แล้ว +148

    My favorite health systems were always the -sudo- pseudo regen systems, so kinda like halo where you'll always have shields or like in the old mercenaries games, where you only regen your last 20 health, so that way you're still punished for mistakes but you'll always have a minimum amount of health available in order complete a level.

    • @yourcurtainsareugly
      @yourcurtainsareugly 6 ปีที่แล้ว +25

      vgamesx1 is not in the sudoers file. This incident will be reported.

    • @PKMNTrainerKelly
      @PKMNTrainerKelly 6 ปีที่แล้ว +4

      Pseudo*

    • @vgamesx1
      @vgamesx1 6 ปีที่แล้ว +3

      Dallas thank you, I forgot how it was spelled only remembered how it was pronounced.

    • @passerbycmc
      @passerbycmc 6 ปีที่แล้ว +11

      In Max Payne you would always regen to 25% health if below that. Punishment for getting hurt, but would not leave you in a situation where you are stuck with so little health you go down instantly the second someone spots you.

    • @givemeajackson
      @givemeajackson 6 ปีที่แล้ว +1

      i think far cry's regenreating slot system is quite good. just the self-healing is totally OP

  • @TheMikirog
    @TheMikirog 6 ปีที่แล้ว +22

    I think regenerating health was introduced due to hitscan weapons being unavoidable most of the time. Some games, like Halo and Far Cry use health regen and old-school health as hybrids and I think these games benefit from that. I am however against health regen for a game that doesn't belong in. How game devs use that as a default template and shove it in, because it's the safest bet to make all levels fair and completable to everyone. Lowest Content Denominator.

    • @smygskytt1712
      @smygskytt1712 6 ปีที่แล้ว +6

      One important distinction to make is the type of enemies an FPS has. Halo has a regenerating shield, but so does the covenant elites and brutes. So both the player and enemy health regenerate when a player seeks cover. That forces the player into being more aggressive playing the game and completely down their shields before retreating. And trust me, that makes a difference.
      Cod 2 on the other hand, which introduced regenerating health to the series, does not feature enemies that automatically heal themselves. But it does have endlessly respawning hordes of nazis. So I'd say I'd say that regenerating health actually fit cod, because the game design makes camping impossible, a player must flush out the enemies to advance.
      One health system I quite liked was Deus EX HR, where the health would regenerate up to 100, but you then had to use food and meds to reach 200. That's basically a reversed Halo CE system, where the regeneration is below the med packs. And system is very fitting for Deus EX, since it forces the player to be careful and use stealth.

  • @KnoxMLG
    @KnoxMLG 6 ปีที่แล้ว +77

    Next will be unlimited health, never die so it’s more interactive

    • @chip-lol
      @chip-lol 6 ปีที่แล้ว

      KnoxMLG
      Wtf

    • @pobix7363
      @pobix7363 6 ปีที่แล้ว +1

      press ` and type god in most games. boom you got it.

    • @sarcasm-83
      @sarcasm-83 6 ปีที่แล้ว +21

      Unlimited health as long as your bank account has money and credit card info is saved in the game account ;)

    • @jasonfenton8250
      @jasonfenton8250 6 ปีที่แล้ว +1

      Sarcasm one dollar, one health point.

    • @cralo2569
      @cralo2569 6 ปีที่แล้ว +2

      But instead of dying, you have to wait 10 minutes when an enemy captures you.

  • @shakenbacon993
    @shakenbacon993 6 ปีที่แล้ว +15

    i have to shit so bad but your videos are worth being constipated over keep up the good work philip

    • @MrSwiftdemolition
      @MrSwiftdemolition 6 ปีที่แล้ว

      Thick Smoothie Why not both?
      I am currently sat naked in fluffy socks watching this video, I must add it is rather pleasant

    • @shakenbacon993
      @shakenbacon993 6 ปีที่แล้ว +1

      i ran out of paper towels after last night so cleanup would be unpleasant

    • @MrSwiftdemolition
      @MrSwiftdemolition 6 ปีที่แล้ว

      Just wipe your ass with phillips content.
      Joking, love you phil

    • @ProStateExaminer
      @ProStateExaminer 6 ปีที่แล้ว

      Wash your ass when you're finished

    • @shakenbacon993
      @shakenbacon993 6 ปีที่แล้ว +1

      my sink aint that deep

  • @StyxDescension
    @StyxDescension 6 ปีที่แล้ว +17

    2:15 Philip mentions farts.
    *Fart music begins.*

  • @A3rdStSaint
    @A3rdStSaint 6 ปีที่แล้ว +116

    The Wolfenstein series does it pretty well. If your health goes from 100 to 42, it will go up to 50, but stops there. It doesn't make you feel like a superhero. It'll make you think about your next move, and I love it. For me, health regeneration completely ruins games. I want a challenge, not to be Superman.

    • @JackOfBlackPhoenix
      @JackOfBlackPhoenix 6 ปีที่แล้ว +17

      My thoughts exactly, Wolfenstein does a brilliant job of balancing the both worlds with the regen every 20hp. It keeps the challenge and need to manage health resources but at the same time it gives you a fighting chance if you got your face mashed into 1hp.

    • @udenszirnis1644
      @udenszirnis1644 6 ปีที่แล้ว +3

      Khem, Far Cry 2. Did that.

    • @denisandrei1989
      @denisandrei1989 6 ปีที่แล้ว

      Like in gta 5

    • @awedthehawd2830
      @awedthehawd2830 6 ปีที่แล้ว +1

      like doom 4
      no regen

    • @christiantaylor1495
      @christiantaylor1495 6 ปีที่แล้ว

      Covem But superman has villains strong enough to pose a threat.

  • @jamessawley213
    @jamessawley213 6 ปีที่แล้ว +18

    My favorite health system is the Halo CE style of regen and health because on normal its the perfect amount of forgivingness and punishment. Play a situation right and you won't lose andy health but play poorly and you lose health and need to find a kit. Also, the reason I like it is that unlike half life and other health bar based games If you get low on health you aren't is constant fear that somebodies sneeze will make you flatline because the shield can take a few for the team. Sure, your still cautious from low heath but your not spazzing out fearing that a spitball will kill you.

    • @MiauFrito
      @MiauFrito 6 ปีที่แล้ว

      I still don't like having to play it safe when on low HP. Halo is best played when you jump into the middle of the action, having low HP is a deterrent to this

    • @help_there_is_a_fire4989
      @help_there_is_a_fire4989 6 ปีที่แล้ว

      The armor can take alot of hits before it's gone, so it still allows you to jump into action.

    • @jamessawley213
      @jamessawley213 6 ปีที่แล้ว

      And I think low health should be a punishment to too reckless play, it should say " you *&%$ed up, get a medpack and play better next time."

    • @mwbgaming28
      @mwbgaming28 6 ปีที่แล้ว +1

      I think half life with a slight modification is the best health system
      Instead of the armor absorbing most of the damage, it should absorb all of it that way even if you have 1 HP, you can take a few hits without dying assuming you still have armor
      In addition to that
      The player should have far fewer HP as well as pistols and rifles of the same calibre doing similar damage to said player
      When you have no armor it should only take 2-3 shots to kill you

    • @staryoshi06
      @staryoshi06 5 ปีที่แล้ว +1

      And don't forget in reach they had the 'partial regeneration' system.

  • @dhuill8900
    @dhuill8900 5 ปีที่แล้ว +2

    This guy can make health interesting and still be comedic.

  • @weburn7291
    @weburn7291 6 ปีที่แล้ว +39

    Elizabeth from Bioshock Infinite - She was throwing health, salts, ammo packs whenever you need one... Most of the time at least...

    • @rare8567
      @rare8567 6 ปีที่แล้ว +1

      We Burn the animation in ww2 reminded me of Elizabeth.

    • @fus132
      @fus132 6 ปีที่แล้ว +6

      Booker! Catch!

    • @pfannkuchengesicht42
      @pfannkuchengesicht42 6 ปีที่แล้ว

      there are countless other games that had a similar or identical health systems.

    • @frank1002ify
      @frank1002ify 6 ปีที่แล้ว +2

      Even HL2 has this system...The Rebel will give you health pack and ammo. Now I think about it, hl2 has 3 health system, health pack that you pick up and instantly heal up( but need to break the supply box, charger that you need to clear the area to use it but give you more health and HEV suit energy ,rebel that give you infinite health pack and ammo but you need to keep them alive. Who says there can only be one health system in each game?

  • @coltsman93
    @coltsman93 6 ปีที่แล้ว

    Philip love how you continue to find great ways to explore gaming!

  • @h4724-q6j
    @h4724-q6j 6 ปีที่แล้ว +9

    I still think Half Life 2 does it best, with few exceptions where it is completely redesigned to fit the specific game design, such as in DOOM 2016. Half Life 2 makes health matter as something throughout the level, but is forgiving in giving you health throughout so you don't find yourself stumbling on 4 health for entire chapters (*cough* Half Life 1 *cough*)
    It also makes difficulty a lot easier to change, vary or tweak in the level. You can put less supply crates or health packs in the level, or make health packs less likely to come out of crates (or even put something to hint at what the next section of the level requires, such as grenades. It's worth noting that Valve does this extremely well both small and large scale, and specially in Half Life 2.)
    It rewards good players with an easier ride through tougher sections as they have more health to fall back on, as well as giving them other items instead of health, and doesn't punish players who took a lot of damage either. Challenges can last much longer and it all feels tied together, as is one of the games major ideas, instead of a single encounter being a short challenge that ends and is forgotten about due to an infinite and steady supply of regenerating or other health from systems such as the one discussed in this video.
    It really does give you the best of both worlds, and fits Valve's philosophy of never letting you get completely stuck as well as Half Life's connected world. You get health when Valve says you can get health, and it's all action until then, although it might encourage constant quicksaving a little too much.

    • @dbkwk9
      @dbkwk9 5 ปีที่แล้ว +1

      I read this entire comment and I agree. Developers just shove regenerating health in nowadays

    • @h4724-q6j
      @h4724-q6j 3 ปีที่แล้ว

      Update: I do not still think Half-Life 2 does it best.

    • @crabby4447
      @crabby4447 2 ปีที่แล้ว

      @@h4724-q6j Why not?

    • @h4724-q6j
      @h4724-q6j 2 ปีที่แล้ว +1

      @@crabby4447 In short, it removes basically all intent from the placement of resources within the level design and makes it impossible to deliberately give the player limited or specific resources. You're never far from the next crate, so losing health (or otherwise wasting resources) doesn't matter long-term.

    • @crabby4447
      @crabby4447 2 ปีที่แล้ว +2

      @@h4724-q6j Oohhh! See I disagree! LD's still get to strategically choose the placement of crates and I think they were able to very effectively limit the player's resources... Think about Ravenholm where you are basically forced to use the gravity gun because of how they limit your ammo, even after that your limited to shotgun ammo for a while.

  • @DjangoBit
    @DjangoBit 6 ปีที่แล้ว +4

    >when the health kits you pointed out in l4d2 are perma spawns

  • @dngale41
    @dngale41 6 ปีที่แล้ว +8

    The problem is that hitscan weapons aren't fun to go against without regenerating health. In order to shoot enemies, you have to put yourself at risk, and you WILL get hit unfairly. That's why regenerating health was implemented. The challenge isn't in avoiding bullets altogether but in mitigating the damage that one takes.
    But in games like doom, almost all projectiles travel at a slow speed, and you, as the player, are able to move quickly enough to avoid the attacks. That's why old-school FPS games can get away without regenerating health.

    • @GraveUypo
      @GraveUypo 6 ปีที่แล้ว +3

      yep. that's why hitscan enemies are used sparingly in doom and duke3d, and when they are, they have shit accuracy. hitscan enemies suck.

    • @WaveOfDestiny
      @WaveOfDestiny 6 ปีที่แล้ว

      I played half life 2 a couple of years ago. The game is great. But god i hated the hitscan enemies with no regenerating health. I know you are not getting punished, becouse there are plenty of kits around to keep your health up, but it feels like it, and you are worried to loose health all the time, and you will no matter what you do. Halo did it better, but still when you go down to 1 hp you feel a bit desperate. Payday 1/2 is really good, especially becouse you have tons of different ways to recover health, or you can choose to get more armour. It can adapt to so many different playstyles.

    • @novaseer
      @novaseer 6 ปีที่แล้ว +2

      The original DOOM games had hitscan enemies - being the Zombieman, Sergeant, Chaingunner and Spider Mastermind.
      But all apart from the Spider Mastermind are easy kills to offset the damage they put out, and the Spider Mastermind's the final boss of DOOM 1 so that's forgivable.

    • @dbkwk9
      @dbkwk9 5 ปีที่แล้ว +1

      *HAS SNIPER JACKEL FLASHBACKS*

    • @engendex7721
      @engendex7721 4 ปีที่แล้ว

      Toori Baba
      Half life is good but doom is absolute shit.

  • @3verlong
    @3verlong 5 ปีที่แล้ว +1

    Zussmans pants with the health did win him my heart, and i was devasated near the end

  • @lefleiner3408
    @lefleiner3408 6 ปีที่แล้ว +5

    So far Half-Life is the creepiest one, after you realize what lots of adrenaline and morphine do to your sanity. I still wander how Valve managed to make dismembering of your enemies' corpses so addictive to many people, i mean... Gordon was the one abusive to drugs, but not me. Such detail makes me hate this *HEV Mk. IV.*

  • @Copkiller1997
    @Copkiller1997 6 ปีที่แล้ว +1

    Medal of Honor what a game that was, I remember it being so graphic back when I was a child and it was one of the most exciting FPS I have ever played

  • @PROPHET-445
    @PROPHET-445 6 ปีที่แล้ว +7

    Your music sounds like it’s farting 3:50

  • @reviathan3524
    @reviathan3524 4 ปีที่แล้ว +1

    That 4K gameplay of MOH with tiny compass and health bar tho

  • @etriuse4354
    @etriuse4354 6 ปีที่แล้ว +5

    Analyzing the single player of a COD game LMAOOOOOOOOOOOO

    • @dbkwk9
      @dbkwk9 5 ปีที่แล้ว

      I thought he was talking about a history of regenerating health by just cod

  • @dragonballzkai9283
    @dragonballzkai9283 6 ปีที่แล้ว

    I really want more videos like the sleep disruption series or the game making journey. I think I like 2kliksphilip more than 3kliksphilip.

  • @quintenseeling4708
    @quintenseeling4708 6 ปีที่แล้ว +81

    Was this video about health regeneration in games or cod?

  • @sizzlorox
    @sizzlorox 6 ปีที่แล้ว

    The regen health thing also simulates you taking cover from fire, forces people who go run and gunning to take some damn cover!!!

  • @ericwenzke6175
    @ericwenzke6175 6 ปีที่แล้ว +3

    "Health Systems in first-person shooters" would be a more fitting title.

  • @Whurlpuul
    @Whurlpuul 6 ปีที่แล้ว

    I think the Game development team for COD WWII were trying to emulate a relationship building companion with you when it comes to the health kit-vending machine Zussman, a bit like Alyx from HL2 or Elizabeth from Bioshock Infinite.

  • @migueeeelet
    @migueeeelet 6 ปีที่แล้ว +4

    Philip, can you do another video but on HP system in more mecha-like games? They clearly use other systems and it'd be interesting to see your opinion on them.
    The usual is a mix of Raw HP and an energy shield that depletes before the hp does and recharges, while the HP doesn't. This works as a safezone where you can get shot at and not worry too much.
    It's most interesting when games mix this energy shield with other energy-powered stuff, that all drain from the same pool (for example, Battle Engine Aquila uses the Energy both as shields and as "flight fuel", forcing you to land if you want to recharge it... to the many dangers that await on the ground war)

  • @hitchhikingghost9894
    @hitchhikingghost9894 6 ปีที่แล้ว

    Well spoken and very informative!
    I subscribed👍🏻

  • @septictank619
    @septictank619 6 ปีที่แล้ว +60

    hellelelolottt

    • @labombaromba
      @labombaromba 6 ปีที่แล้ว +1

      Epic dank meme reks Philip

  • @magmamaster1801
    @magmamaster1801 6 ปีที่แล้ว

    I personally like having limited health the most. It makes exploration of the levels to find health if you are struggling an important thing if you are less skilled. If it's too hard there are difficulty settings in most games for a reason.

  • @annhentaiuser6658
    @annhentaiuser6658 4 ปีที่แล้ว +4

    Doom 2016: Running out of health? Rip it off from the enemy.

  • @Kilju3
    @Kilju3 6 ปีที่แล้ว +1

    You should look into Escape From Tarkov's medical system. Its fairly simple but complex enough for more hc games.

  • @novaseer
    @novaseer 6 ปีที่แล้ว +3

    I like how DOOM (2016) handles health. It's non-regenerating and found in health packs across the map, but it is also dropped upon killing enemies and more so when you're at low HP. So if you're low on health (or you're playing Nightmare mode, where Imps can kill you in 3 or so hits) quickly kill a weaker target and get your health back up.

  • @haveagoodluck
    @haveagoodluck 6 ปีที่แล้ว

    I like your essays, Philip

  • @noodian3268
    @noodian3268 6 ปีที่แล้ว +3

    This fart background beat is driving me crazy @_@

  • @chariot5660
    @chariot5660 6 ปีที่แล้ว

    I think battlefields health system is one of the best as your health does regenerate but it will take about a minute as long as you’re not under fire but a medkit can be deployed by teammates to quicken the process. I think this is probably a good compromise that I wish would be found in more games...

  • @petergreve988
    @petergreve988 6 ปีที่แล้ว +16

    I personally believe that adjusting for "player skill" is kind of stupid, and gives a sense that you're playing the game wrong. Difficulties like "Extra-brutal," often seem frivolous to play on, while anything less seems like you're not playing the game right. This problem is further exaggerated when there are achievements for beating a game in the hardest mode. Platformers like shovel knight and mario odyssey have one difficulty, where it's your fault if you fail.
    I don't think it's wrong to give more health packs to players with lower heath, but it seems unfair to dumb down the game for bad or impatient players. I understand game developers want people to see as much of the game as possible, but "skip section"-like mechanics, like infinite health for bad players, are never good solutions.

    • @GraveUypo
      @GraveUypo 6 ปีที่แล้ว +10

      yeah i don't really like the "game director" solution to the problem.
      specially games where you get stuck and it lowers difficulty before you can improve your skill to surpass the challenge. that fucking sucks.

    • @petergreve988
      @petergreve988 6 ปีที่แล้ว

      yeah

    • @SuperCaleb283
      @SuperCaleb283 6 ปีที่แล้ว +9

      I think it's worth some introspection into why you think adjusting for player skill is stupid. What do you think is the point of a game? If you think it's about getting the bragging rights to say "I beat this game", then I can understand why you would want that statement to actually mean something.
      But not everyone plays for that reason. A lot of people are just trying to relax and enjoy the game for what it is. They struggle with everything else in life, and they're playing a game specifically to escape that struggle.
      There will be games made to suit you, and games made to suit others. Please understand that if everything suited you, a lot of others would have nothing to suit them.
      It's not stupid, it's just not what you prefer.

    • @petergreve988
      @petergreve988 6 ปีที่แล้ว +6

      SuperCaleb283 That’s a good point, and I agree with the sentiment that “I shouldn’t play games to feel like I did my chores.” But there’s a line between that and just choosing how challenging the game is. It’s very rare to see games where “Easy-Normal-Hard” is an actually helpful choice. It gets yet more complicated because of the design of harder sections; some games like rayman legends feel rewardingly challenging, while games like Fallout 4 just feel like you’re choosing to slog through more bullshit. But in any case, the options a player has should be in how they want to play the game or complete an objective, not in how much health the enemies have.

    • @SuperCaleb283
      @SuperCaleb283 6 ปีที่แล้ว +5

      Peter Greve
      now THAT I can agree with.
      Figuring out how to make a game legitimately feel more difficult while still feeling fair is a challenge, and some developers decide to take shortcuts and use the easiest way to solve the problem, which is usually not very effective.
      And yeah, "difficulty settings" should really be more descriptive so you can make a reasonable decision about it.

  • @schnappusBoesus
    @schnappusBoesus 6 ปีที่แล้ว +2

    Really enjoyed the farty background music!

  • @shane106
    @shane106 6 ปีที่แล้ว +3

    Nice job philip!

  • @hienapple4664
    @hienapple4664 6 ปีที่แล้ว

    Hey Phillips, you might want to look up Elizabeth from BioShock: Infinite. In a gunfight, she behaves pretty much like Zussman, except for shooting people she just hides.

  • @sphenops_
    @sphenops_ 5 ปีที่แล้ว +3

    I lovee how the gunshots match the music in 0:08

  • @peterpeterson4800
    @peterpeterson4800 4 ปีที่แล้ว

    I think games are generally getting easier over time to cater to a larger target audience. But there are also some really hard games to cater to players that want a challenge, and different difficulty settings are also getting better in many games.
    The perception of older games is also warped by themselves being way better now, than when they played these older games.

  • @alexalcalaortiz368
    @alexalcalaortiz368 6 ปีที่แล้ว +20

    0:50 HE MEMED IT AGAIN

    • @JustAJAG
      @JustAJAG 6 ปีที่แล้ว +2

      It seems like he does that whenever possible, especially in the most recent vids.
      I absolutely love it %)

    • @Jonok
      @Jonok 6 ปีที่แล้ว

      HELLELELALOL

  • @jackhallas6767
    @jackhallas6767 6 ปีที่แล้ว

    I think battlefield did health kits right, it forced teamwork in a way that wouldn't push people together too much but it meant that people did still have to work together to achieve the common goal, but it also had health regen, best of both worlds really

  • @TacoTownUSA
    @TacoTownUSA 6 ปีที่แล้ว +4

    What's with the fartstep?

  • @erinathedummy9057
    @erinathedummy9057 6 ปีที่แล้ว

    philip, with content like this how are you now one of the biggest gaming youtubers on the platform?

  • @jan_harald
    @jan_harald 6 ปีที่แล้ว

    the best system is one of SLOWLY regenerating health
    not measured in seconds, but minutes

  • @theluminary7223
    @theluminary7223 6 ปีที่แล้ว +11

    COD IW had healthpacks in the hardest difficulty, just saying...
    *Yes, I pirated that shit game*

    • @bayus.4372
      @bayus.4372 4 ปีที่แล้ว +1

      Glad you don't bought that

  • @darthvader2994
    @darthvader2994 6 ปีที่แล้ว

    i like far cry 4's health system (might be in other FC games but haven't played any)
    it felt very cool that i healed myself and didn't just regen or find the health pack and if im smart i can do it infinitely, very useful and makes me feel awesome.

  • @Aysentaro
    @Aysentaro 6 ปีที่แล้ว +9

    Whats this farting in the background?

  • @TheMentalgen
    @TheMentalgen 6 ปีที่แล้ว

    Makes a fart joke, starts playing farting music for the next 2 minutes

  • @ivargenderen3943
    @ivargenderen3943 6 ปีที่แล้ว +3

    Very intresting nice video

  • @lightningandodinify
    @lightningandodinify 6 ปีที่แล้ว

    Hit points as an idea began way back with dungeons and dragons. I'm hoping we'll eventually have a different concept entirely

  • @BenoitAdam
    @BenoitAdam 6 ปีที่แล้ว +7

    Best solution = health kit + regenating health only when very low

    • @benjaminbalogh5524
      @benjaminbalogh5524 6 ปีที่แล้ว +1

      Benoit Adam Like in GTA V

    • @MKKINVKR
      @MKKINVKR 6 ปีที่แล้ว

      killzone 1

    • @puma921921
      @puma921921 6 ปีที่แล้ว +2

      Far cry 2 and halo (only shield regen)

    • @JoahTheThread5ive
      @JoahTheThread5ive 6 ปีที่แล้ว

      Halo: Reach.

    • @tadeustad
      @tadeustad 6 ปีที่แล้ว

      Original F.E.A.R. in a nutshell

  • @michaelwesten4624
    @michaelwesten4624 6 ปีที่แล้ว +2

    Philip, you should... GET A LIFE
    *hysterical laughter*

  • @joepajamo941
    @joepajamo941 6 ปีที่แล้ว +3

    Oof

  • @jamstonjulian6947
    @jamstonjulian6947 6 ปีที่แล้ว

    From what I remember, Operation Flashpoint had no health bar or health pickups. It was pretty hardcore though.

  • @thatonetails2403
    @thatonetails2403 6 ปีที่แล้ว +3

    2kliksphillip > 3kliksphillip

  • @jojiko7759
    @jojiko7759 6 ปีที่แล้ว

    COD: gets shot in the fucking torso 6 times. Eat health pack and youre fine. Mortal Kombat: Break enemy's spine ribcage and skull, they stand up fine, no health pack.

  • @EnderCrypt
    @EnderCrypt 6 ปีที่แล้ว +6

    omg, i hope he mentions DF :D

    • @EnderCrypt
      @EnderCrypt 6 ปีที่แล้ว +1

      D: he didnt, oh well..

    • @cangrejo5238
      @cangrejo5238 6 ปีที่แล้ว

      It was inevitable.

    • @EnderCrypt
      @EnderCrypt 6 ปีที่แล้ว

      this is truly horrifying,

  • @fr4gg3rd00d
    @fr4gg3rd00d 6 ปีที่แล้ว

    The Submarine Base at 1:49 looks nearly identical to the one at the very start of Battlefield: Bad Company 2.

  • @paperclip_rodeo
    @paperclip_rodeo 6 ปีที่แล้ว +4

    Great video

  • @tomi626453
    @tomi626453 6 ปีที่แล้ว

    "Take this med kit" "thhhhhx"

  • @ianthornsburg338
    @ianthornsburg338 6 ปีที่แล้ว +3

    Yay more vids

  • @Mega-Brick
    @Mega-Brick 6 ปีที่แล้ว

    I think the ultimate game combines every possible system depending on perhaps difficulty, gamemode, or even load-out type stuff.

    • @WaveOfDestiny
      @WaveOfDestiny 6 ปีที่แล้ว

      Sooo payday 2?

    • @Mega-Brick
      @Mega-Brick 6 ปีที่แล้ว

      +Matteo Matteo
      Possibly, yeah.

  • @benhinton5475
    @benhinton5475 6 ปีที่แล้ว +9

    NOTICE ME SENPAI PHILLIP!!!!

    • @benhinton5475
      @benhinton5475 6 ปีที่แล้ว +2

      ThisNameIsntCreative you will not deny me my quest for my senpai

  • @coolchouzhao
    @coolchouzhao 6 ปีที่แล้ว

    In left 4 dead you find pills in urinals

  • @E-Bizzy
    @E-Bizzy 6 ปีที่แล้ว +21

    games are not getting better

    • @TheRadioativeBones
      @TheRadioativeBones 6 ปีที่แล้ว +31

      Neither is your life.

    • @puppetmaskerr
      @puppetmaskerr 6 ปีที่แล้ว +1

      Raafy wp

    • @help_there_is_a_fire4989
      @help_there_is_a_fire4989 6 ปีที่แล้ว

      I agree, Wolfenstein 2 is WAY worse than Wolfenstein 3D! I think you mean the marketing of games, and how developers like copying other developers. But that doesn't mean the copy's aren't bad. Halo is a great game, and it's basically Half Life in space. Dead space was awesome even if it was a copy of RE4. The problem is that developers need to create their own ideas.

    • @dbkwk9
      @dbkwk9 5 ปีที่แล้ว

      @@help_there_is_a_fire4989 halo got worse with halo 5, and dead space got worse with dead space 3. Kinda sucks now I think about it. I grew up with them.

  • @SiddharthJhakaas
    @SiddharthJhakaas 6 ปีที่แล้ว

    You could have mentioned how Saints Row 4 rewards you for going YOLO by dropping health pickups for killing enemies, and how more powerful enemies drop more health pickups.

  • @manwe1532
    @manwe1532 6 ปีที่แล้ว +2

    Philip if you dont wanna lose a sub (because suspense is killing me not that ill unsub) pls share the fartsong (2:20)

  • @MiriusTube
    @MiriusTube 3 ปีที่แล้ว

    haha what's with the farty synth sound in the music, sounds like pig, or a fart, LOVE IT.

  • @ThegamingZerii
    @ThegamingZerii 6 ปีที่แล้ว

    One reason you didn't mention for regenerating health: your not punished for your mistakes, you are just punished for playing. That is a problem hitscan weapons have. you cant do much against getting hit, so you need a way of getting your hp back up.

  • @tofftart
    @tofftart 6 ปีที่แล้ว

    I think it's important to look at the dark souls series, in which you have a limited supply of healing which is replenished at checkpoints, or alternatively you can use an expensive item if you run out of health.

  • @GMMReviews
    @GMMReviews 4 ปีที่แล้ว +2

    I think the recent Far Cry games strike the best balance. Health regenerates a little bit, so if you get shot once, it will heal, but get shot 2-3 times and you lose a section of health, and have to heal. Perfection.

  • @L7vanmatre
    @L7vanmatre 6 ปีที่แล้ว

    0:39 Wow, the nostalgia...

  • @seva809
    @seva809 6 ปีที่แล้ว

    At least you said "German officer", not just "Nazi". Respect.

  • @Mersoh
    @Mersoh 6 ปีที่แล้ว

    What about the locational damage in escape from tarkov? Health doesn’t regenerate, there’s bleeding, there’s contusions, broken bones, etc.

  • @dumarcolmwilliams685
    @dumarcolmwilliams685 3 วันที่ผ่านมา

    Fun Fact: if a player takes damage from enemy attacks, the health gauge will deplete.

    • @dumarcolmwilliams685
      @dumarcolmwilliams685 3 วันที่ผ่านมา

      However, the player will use healing items to restore the health gauge.

  • @treakzy_9594
    @treakzy_9594 6 ปีที่แล้ว

    Nice video:) love ur vids :]

  • @mrstraiban
    @mrstraiban 6 ปีที่แล้ว

    Waiting until I'm gagging for it before giving it to me. Every medic ever.

  • @adamvobruba6093
    @adamvobruba6093 6 ปีที่แล้ว

    R.I.P. Private Hoyt 1:35

  • @xMadMurdockx
    @xMadMurdockx 2 ปีที่แล้ว

    I think it's safe to say that health regeneration isn't a thing anymore in games like they took that shit and through it out the window way back in 2013

  • @finnyjam8252
    @finnyjam8252 5 ปีที่แล้ว

    In my opinion, health packs should be used when most damage can be avoided, say your enemy fires slow moving projectiles or uses melee weapons.
    Regenerating health should be used when damage in the line of fire is unavoidable, such as if your enemy uses hitscan weapons.
    Health packs should be the option of choice in multiplayer games, or even better, have no ability to regenerate health, like in Counter-Strike.
    I would also love to see game developers experiment with different types of health systems, such as one based on bleeding or damage taken to certain areas, instead of just a a basic health bar.

  • @yeastyyeasty2168
    @yeastyyeasty2168 5 ปีที่แล้ว

    HAVE A MEDKIT DR.FREEMAN

  • @kareamalaa1510
    @kareamalaa1510 5 ปีที่แล้ว

    Where the game is going to a non single player game for a battle royale

  • @newtracetriad
    @newtracetriad 6 ปีที่แล้ว

    I'm surprised you didn't mention systems like the one in ARMA.

  • @Qimchiy
    @Qimchiy 6 ปีที่แล้ว

    *FRIENDLY FIRE WILL NOT BE TOLERATED*

  • @Malkovith2
    @Malkovith2 2 หลายเดือนก่อน

    I like you Philip, you are an immensely curious person