This is very interesting and it shows how you should shoot a scene for future use. Basically, if its outdoors in bright light, just walk around it with a 360 camera. You get a pretty solid set of data to later put into some type of tool that can build a model. Since we know this can be done now, the technique to shoot it wont really change. Capture all the angles.
They added a feature to press F to turn the image upside down, which helps with those weird angles. While their results aren't amazing, it's still bringing the technology to the masses, very cool!
Yes! I noticed also that now they have added that Flip feature in there. Hope that they could also add the backgroud colour adjustmen tool there as well.
Great stuff there. Thanks for these vids. Would you do a step by step on how to do and what would one need for training a scene on your pc with higher/medium quality locally? It would be handy to have a vid of the local workflow all in one place. Or even how to import it into Unity. It would be very helpful. This technique really seems like a huge boost to Indie game devs :) Thanks.
I recommend to check out the NeRF Guru Jonathan Stephens channel. He have done videos on all these topics and it is the place where I learned this. www.youtube.com/@thenerfguru/videos
I think that it is not possible if the laser scanner doesn’t take pictures also while scanning. This method trains itselfs from the point cloud and the pictures. So both are needed to achieve the final Gaussian Splatting model.
I had just bought myself a new PC with a pretty good RTX graphics card only a couple months before 3D gaussian splatting was released. I mean, at least my GPU is still good at AI.
To be honest with the current electricity prices it is cheaper for me to get a RunPod instance than to run a high end nvidia PC these days 😀 I wouldn't do an impulse purchase just for this!
Olliiii back with another Gsplattttt let's go!! Glad to see Polycam getting on Gaussians and pushin this out to more people to try :)
This is very interesting and it shows how you should shoot a scene for future use. Basically, if its outdoors in bright light, just walk around it with a 360 camera. You get a pretty solid set of data to later put into some type of tool that can build a model. Since we know this can be done now, the technique to shoot it wont really change. Capture all the angles.
They added a feature to press F to turn the image upside down, which helps with those weird angles.
While their results aren't amazing, it's still bringing the technology to the masses, very cool!
Yes! I noticed also that now they have added that Flip feature in there. Hope that they could also add the backgroud colour adjustmen tool there as well.
wow this looks so good 6:16 ! awesome job!
What a time to be alive :)
Thank you. Good video about a technique I don't understand yet.
Nice review!!, very clear as always.
Imagine being able to play Zork Grand Inquisitor with this tech back in the day!
Awesome video dude, thanks!
You can import .ply files to GIS softwares to make 3d terrain and work with civil engineering
Great stuff there. Thanks for these vids.
Would you do a step by step on how to do and what would one need for training a scene on your pc with higher/medium quality locally? It would be handy to have a vid of the local workflow all in one place. Or even how to import it into Unity. It would be very helpful. This technique really seems like a huge boost to Indie game devs :) Thanks.
I recommend to check out the NeRF Guru Jonathan Stephens channel. He have done videos on all these topics and it is the place where I learned this. www.youtube.com/@thenerfguru/videos
interesting ... how did you manage to get it working locally ?
This would be nice in Microsoft Simulator..
How to download ply file from Polycam?
Hi! Do you know if is it possible if I already have the Point Cloud data from a Laser Scan, to visualize it with Nerfs or Gaussian Splat?
I think that it is not possible if the laser scanner doesn’t take pictures also while scanning. This method trains itselfs from the point cloud and the pictures. So both are needed to achieve the final Gaussian Splatting model.
@@OlliHuttunen78 makes sense, rhanks
Videon kuvauksessa väärä sanavalinta: how *_quickly_* it was
Hi, isn't that the .ply model?
Is it possible to convert it to usd/usdz?
Awesome :)
Released, not relased (in the title) ;)
I’d like to see the viewer in hugging face’s spaces.
I just Gaussian Splatted all over my toilet
Nice... so there is no need to buy myself a new rtx ready PC any more? 🎉
I had just bought myself a new PC with a pretty good RTX graphics card only a couple months before 3D gaussian splatting was released. I mean, at least my GPU is still good at AI.
@@gamedoktermaybe in the near future I will switch to a rtx machine. it's kind of a unbeatable force these days 😅
To be honest with the current electricity prices it is cheaper for me to get a RunPod instance than to run a high end nvidia PC these days 😀 I wouldn't do an impulse purchase just for this!
Thanks for the update!
I could play some of their demos on my low end phone soooo
Nice review! - Would it be possible to turn down the music a bit in your next videos? Or turn up your voice? They are mingling too much.
why are you gaussian exemple so blurry, every other video ive seen they are very complex and high fidelity
Many reason, mostly the number of iteration, source resolution and how many angles available.
Ayoo this track was really made by AI? 👀
It works. But the quality is low
I'm a kid i'm a squid
a game for 9 year old children...