SOMA All Enemy Encounters (Strategy Guide)

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

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  • @danielgagnon5001
    @danielgagnon5001 3 ปีที่แล้ว +610

    Sadly, the ARK never made it to the Stars, the huge balls of one of its citizens were too heavy to launch the ARK trough the Atmosphere

    • @Shy_Camx
      @Shy_Camx ปีที่แล้ว +7

      What

    • @reeseschicktanz6713
      @reeseschicktanz6713 2 หลายเดือนก่อน

      Im still confused

    • @robbay8610
      @robbay8610 หลายเดือนก่อน +1

      Yes, they were so huge that even the digital version of such balls were too heavy for take off.

  • @Dartnitt
    @Dartnitt 2 ปีที่แล้ว +76

    After seeing the construct first time I was like, hey this game is not even that scary its just robots. How wrong I was lmao

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  2 ปีที่แล้ว +18

      I was already terrified by the time I saw the Construct 😅 my first panic in this game, ahh good old times

    • @AHHHHHHHH21
      @AHHHHHHHH21 11 หลายเดือนก่อน +1

      The build up to the construct is one of the worst feelings I've had in a game in a while

    • @LadyStarFox
      @LadyStarFox 8 หลายเดือนก่อน +2

      The construct made me fear all of the robots on the wall. I at first thought they would turn out like him and grab me

  • @vitupero7277
    @vitupero7277 6 ปีที่แล้ว +46

    This was 2 years ago.........
    Holy shit times flies fast

  • @OfficialVirilamis
    @OfficialVirilamis 5 ปีที่แล้ว +17

    15:57 That was bold.
    16:41 and this one was just as terrifying.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  5 ปีที่แล้ว +3

      Hey, you gotta trigger them when you can, haha

  • @purrspctiv
    @purrspctiv 5 ปีที่แล้ว +10

    My take on this game’s monsters:
    Construct: very nice way to start off the game, very clear mechanics, clever way to ease the player in. Has some very interesting music.
    Crawler: this guy is super easy to outrun but he is creepy the first time you see him
    Flesher: this was actually probably the scariest one for me (excluding one other), mainly in the ship. Those portions felt truly tense and because their mechanic was explained so clearly they felt pretty fair. Also nudity
    Proxy and Akers: when I say that only one other enemy felt tense, this is what I mean. Their sound design is the best in the game and creates a very memorable atmosphere. The biggest problem with these enemies is that I thought that they could see me and if you looked at them they would get you at some point, lying somewhere in between the flesher and the amnesia enemies in how they reacted to you looking at them. I feel like they should’ve specified that you don’t need to look away from them, at least more clearly. The amnesia monsters would just detect you eventually if you looked at them, so why wouldn’t the proxies? The Akers encounter got frustrating quickly as I took refuge in the security office and it took ages for him to leave for long enough for me to escape. They have my favorite music in the game, and what makes it special is the fade in to the chase theme, which truly makes you fucking PANIC. The long server room encounter was the best out of all of them, because on the way back I accidentally triggered a chase and I remember looking back and seeing it just fucking RUNNING towards me and really putting the “flight” in “fight or flight”
    (Fun fact: one of the sounds that you hear while crawling in the vents before the Akers encounter is titled akers_tomfoolery)
    Robot girl: hot
    Okay seriously now. The robot girl was weird because some things clues you into thinking it’s activated by sound whereas it’s actually just activated by movement, something that I never could’ve guessed. The scripted chase was terrifying though.
    (I wish they added an encounter with the remade human, the man on the floor in omicron that disappears at some point. There’s ai for it in the game files and everything.)
    Viper fish: not much of an opinion on this one honestly
    Anglerfish: never noticed it on my first playthrough
    Jin Yoshida: this one is honestly one that I dislike. The brevity of his encounter differs from the Robot Girl in that instead of making him memorable it just makes him forgettable. He has such little buildup and I wish he was seen at least once more in the game in order to actually make him memorable or interesting. When I saw him I actually felt kind of annoyed, saying “another one?”
    Leviathan: everyone talks like it’s the hardest and most annoying enemy in the game... but I never got hit by it. I just ran to the end (like I’m guessing most people did) and eventually made it.
    Quick shoutout to KATE for being the most lovable little thing on the earth. If you fall off of delta it’ll pick you up and put you back on the island. Then Simon says “You’re stronger than you look, little man.” Note he says “little man” instead of the “little guy” from when he rescues you from the crash. Details like that make me love this game even more.

  • @Pendleton115
    @Pendleton115 7 ปีที่แล้ว +13

    At the very start of the video you can hear a man Screaming. Does this mean that there was still a living person on Pathos II besides Amy and Ark woman? Or was it just a mockingbird? I guess we’ll never know. Still, an interesting thing to think about.

  • @lilmoris1
    @lilmoris1 4 ปีที่แล้ว +12

    I'm ok with mutated humans, crazy robots and weird monsters. But having to survive SEA MONSTERS? No thank you, they're my greatest fear

    • @akiraigarashi2874
      @akiraigarashi2874 4 ปีที่แล้ว +1

      I on the other hand found the sea monsters a lot easier to deal with than the rest.

    • @akiraigarashi2874
      @akiraigarashi2874 4 ปีที่แล้ว +2

      You might want to play Subnautica if you ever wish to get over your fear. It's chock-full of sea monsters.

    • @lilmoris1
      @lilmoris1 4 ปีที่แล้ว

      @@akiraigarashi2874 I know Subnautica well. I can't play it, managed to play for 5 minutes and that's it

    • @akiraigarashi2874
      @akiraigarashi2874 4 ปีที่แล้ว

      @@lilmoris1 Did you get eaten by a Reaper?

    • @genotsSnor
      @genotsSnor 4 ปีที่แล้ว

      @@akiraigarashi2874 Gosh, I adore Subnautica. I hope they won't mess up Below zero.

  • @squeakymccheeks2950
    @squeakymccheeks2950 5 ปีที่แล้ว +15

    Yea i had to come and look up a walkthrough of the Tau monster because when i opened the big red door that leads to the ladder room it got stuck preventing me from entering it was probably just a glitch but i assumed that it was part of the game and had do go room to room finding another way out

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  5 ปีที่แล้ว +1

      Sucks it got stuck for you *;_;* so much terror, running around with a monster on your back, hope you didn't spend much time on it; p

  • @JoeWillson01
    @JoeWillson01 7 ปีที่แล้ว +3

    Thanks for the video you help me with Jin Yoshida.

  • @Cloudeusz
    @Cloudeusz 5 ปีที่แล้ว +11

    18:52 that blowing dust effect seriously bugs me. It’s like it changes depending on your view but you can see it moving, and it just looks like a flat wall of particles

    • @purrspctiv
      @purrspctiv 5 ปีที่แล้ว +3

      Echoes Act 3 yeah absolutely. I work in 3d graphics and I can tell there is a lot wrong with that effect, at least 4 visual bugs. They must have fixed it at some point because I definitely would’ve noticed it in gameplay.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  4 ปีที่แล้ว

      I've never played FG games for the graphics, so I honestly just turned my attention away not to be bothered by this flat wall, lol. It obviously looks awful, tho

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  4 ปีที่แล้ว

      They fixed it? I'm just curious, I haven't played SOMA for a while now

  • @guido7095
    @guido7095 7 ปีที่แล้ว +375

    Attention crew, this is your captain speaking. The final efforsts to stop the comet have officially failed. Impact is imminent

    • @ethanieldude1
      @ethanieldude1 7 ปีที่แล้ว +10

      guido7095 rip

    • @Sarah-qx4vz
      @Sarah-qx4vz 2 ปีที่แล้ว +30

      I’d be scared shitless. It’s also so depressing hearing the guy explain how the surface is just gone- nothing survived

    • @guido7095
      @guido7095 2 ปีที่แล้ว +5

      @@Sarah-qx4vz yes :/

  • @e1ahn
    @e1ahn 4 ปีที่แล้ว +110

    My first time going through Theta and getting past Akers was fucking terrifying. I never knew he could open doors so be me: Just unlocked the door to the chip via the monitor(fucking window wouldnt break),I go to the room with the chip, close the door behind me, and I'm vibing in there. Akers was outside of the window while I was making a ton of noise because I thought I was safe. Suddenly chase music starts and he bashes the fucking door down. The Most Terrifying Moment of My Life

  • @Nor1998_
    @Nor1998_ 5 ปีที่แล้ว +159

    Damn I wouldn't want to be in this situation.
    Waking up in an unknown dark place.
    Discovering humanity is dead.
    Seemingly alone throughout your entire journey.
    Then finally trapped completely alone in complete darkness at the bottom of the sea.
    ALL ALONE.
    😨

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  5 ปีที่แล้ว +12

      yep, that prospect is terrifying

    • @frank.medgyesi
      @frank.medgyesi 5 ปีที่แล้ว +9

      I would kill myself

    • @gangstafish135
      @gangstafish135 4 ปีที่แล้ว +6

      @@frank.medgyesi WAU wouldn't let you

    • @frank.medgyesi
      @frank.medgyesi 4 ปีที่แล้ว +4

      @@gangstafish135 tell that to the abyss

  • @bianca1506
    @bianca1506 5 ปีที่แล้ว +87

    Dude I remember hiding from the proxies in a certain level of the game (I can’t remember which one) and I closed the door behind me thinking they couldn’t open them and BOI WAS I WRONG

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  5 ปีที่แล้ว +7

      It's like they open them with the MIND CONTROL! haha

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  5 ปีที่แล้ว

      The viper fish opened the door?...

  • @jacobunderwood57
    @jacobunderwood57 5 ปีที่แล้ว +139

    Nobody:
    TH-cam algorithm: wAnnA SpOokY gaMe aT 3 aM??

    • @velius3585
      @velius3585 5 ปีที่แล้ว +1

      WE GET IT THE YOURUBJE ALGORMTURHM ISBDMFKXFCKFIFMNKVO

    • @christiancombs6808
      @christiancombs6808 5 ปีที่แล้ว +1

      Nobody:
      People with Oh yeah yeah yeah yeah meme still

  • @ИванИвпнов-п6ь
    @ИванИвпнов-п6ь 4 ปีที่แล้ว +56

    00:28 The Construct
    02:50 Crawler (first underwater level)
    03:20 The Flesher (first encounter at Lambda)
    03:50 The Flesher at CURIE
    05:38 Proxy (server mainframe)
    07:50 Akers (Theta Labs)
    10:53 Proxies (Theta Maintenance)
    14:30 Robot Girl at Omicron
    17:15 The shoal of Viperfish (The Abyss)
    19:24 The Anglerfish (exiting the spiders' cave)
    20:12 Power Suit monster at Tau
    22:41 Leviathan (on the path from Tau to Phi)

  • @DuneDemon8
    @DuneDemon8 4 ปีที่แล้ว +49

    Proxies were, for me, a star part of this game. Loved them. Akers fucked my brain up forever. I was in a hallway recently and someone coughed that sounded a bit like Akers and I coud hear my pulse in my ears. PTSD.

  • @animruler2
    @animruler2 7 ปีที่แล้ว +75

    Isn't the common strategy for all monsters 'run like fuck'?

    • @warwatcher91
      @warwatcher91 7 ปีที่แล้ว +11

      The best strategy for Akers however is to pray, because from every video I've seen of this game its damn near impossible to outrun him.

    • @SpannerManna
      @SpannerManna 3 ปีที่แล้ว +2

      that's why this hide genre sucks ass

    • @SpannerManna
      @SpannerManna 3 ปีที่แล้ว +1

      can't even see what the fk are you dealing with

  • @sykosmashed82
    @sykosmashed82 4 ปีที่แล้ว +75

    You are the first TH-camr that I have seen that still responds to new comments from a video that is 4 years old. Mad respect bro

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  4 ปีที่แล้ว +31

      The video is mine, it still exists, I made it to receive comments and interact with my viewers. Why wouldn't I respond to comments lol
      Thanks for the support, man 😌

    • @FlechFisher
      @FlechFisher 4 ปีที่แล้ว +2

      @@amnesiaPUZZLES yep ppl are stupid, they think there's like a expiration date for it. if its still up and someone comments you can and should reply no matter the date lol.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  4 ปีที่แล้ว +5

      @@FlechFisher It's not that people are stupid. They just rarely encounter a video creator who is genuinely devoted to interacting with their audience even after a long time, so they assume it's something unusual
      I will only miss those comments I won't get notifications for :( as TH-cam doesn't notify you of replies to *follow up* comments, so I tend to miss those, unfortunately

    • @FlechFisher
      @FlechFisher 4 ปีที่แล้ว

      @@amnesiaPUZZLES oh trust me they are... Especially when it comes to the how old a comment or vid is lol like I said it's not like there's an expiration date

    • @reformed_attempt_1
      @reformed_attempt_1 4 ปีที่แล้ว

      @@FlechFisher what is wrong with you lol. Why are you flaming the doge

  • @theKbott
    @theKbott 8 ปีที่แล้ว +16

    The Proxies are really laughable once you figure out they can't see shit.

    • @zedoniusrulerofflame4675
      @zedoniusrulerofflame4675 7 ปีที่แล้ว +7

      Says the Grunt that can't detect the player if he is a holding something in front of his face...

    • @theKbott
      @theKbott 7 ปีที่แล้ว +4

      Zedonius, Ruler Of Flame At least I have eyes!

  • @shrewmca
    @shrewmca 3 ปีที่แล้ว +50

    The fucking way and speed of how Yoshida walks... The only enemy in the game that actually made me scared. Every time I enter Tau, Oh man. The moment he dashes from behind of the blast door, I start shaking and swetaing so bad that opening doors becomes nearly impossible. After the first playtrough I had a nightmare of him the next night lol

  • @alexandrunk
    @alexandrunk 3 หลายเดือนก่อน +52

    Whenever I met a monster, I stopped playing for a weak at least, I was so afraid of them... Now I am on proxies at server mainframe.. wish me good luck. And my nerves😢

    • @anais_anais5444
      @anais_anais5444 3 หลายเดือนก่อน +10

      You can do it I believe in you

    • @Lucas_07-PL
      @Lucas_07-PL 3 หลายเดือนก่อน +3

      Good Luck uwu

    • @kaptenkopet
      @kaptenkopet 3 หลายเดือนก่อน +7

      Jin yoshida is scary as hell

    • @Phloggah
      @Phloggah 2 หลายเดือนก่อน +4

      Akers is hell

  • @replicantfrequency3510
    @replicantfrequency3510 4 ปีที่แล้ว +97

    The sound desing of this game is briliant

    • @genotsSnor
      @genotsSnor 4 ปีที่แล้ว +1

      @Carnac Rico Designing

    • @rieeesss4120
      @rieeesss4120 4 ปีที่แล้ว +3

      @@genotsSnor Disingeng*

    • @genotsSnor
      @genotsSnor 4 ปีที่แล้ว +3

      @@rieeesss4120 Digsignin

    • @solitary-sun
      @solitary-sun 4 ปีที่แล้ว +4

      @@genotsSnor Desygning

    • @genotsSnor
      @genotsSnor 4 ปีที่แล้ว +4

      @@solitary-sun Desintegrating

  • @conatcha
    @conatcha 4 ปีที่แล้ว +89

    No matter what flaws people are telling here, this is one of the games I played in the last few years that really made me feel a lot of things. That loneliness, the realization of the horrible situation, the looking for a glimpse of hope, the urge for hearing Catherine once more to have some relief, ... One of the best atmospheres I have been submerged in. And this ending, both brutal and beautiful. Amazing game.

    • @marcolorenti9637
      @marcolorenti9637 3 ปีที่แล้ว +7

      You perfectly summed up what this masterpiece is about.

    • @GuardKZ
      @GuardKZ 3 ปีที่แล้ว +4

      hearing again Catherine was so soothing for me

    • @nigeljohn8586
      @nigeljohn8586 3 ปีที่แล้ว +4

      I just finished this game and I have to say it's one of the best story and gameplay that any game could have and I loved the game

    • @GuardKZ
      @GuardKZ 3 ปีที่แล้ว +2

      @@nigeljohn8586 agree, I play red dead redemption 2 now, not the same genre but I highly recommend if you didn't play it

    • @nigeljohn8586
      @nigeljohn8586 3 ปีที่แล้ว +2

      @@GuardKZ I'm playing it right now but so far I didnt find it interesting in my opinion but it maybe after I play the game further

  • @hexanneeeeee
    @hexanneeeeee 7 ปีที่แล้ว +69

    fun fact, the Leviathan doesn't like it when you trick him, for example making a U turn when he's behind you, he immediately gives chase

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  7 ปีที่แล้ว +17

      Does he? That's interesting, never tried to do that. Isn't it because of the flashlight the Leviathan notices immediately? I know the flashlight off helped me immensely

    • @hexanneeeeee
      @hexanneeeeee 7 ปีที่แล้ว +16

      even without the flashlight, he still does it

    • @JoahTheThread5ive
      @JoahTheThread5ive 7 ปีที่แล้ว +3

      Some Potato How do you trick it?

  • @bbenjoe
    @bbenjoe 4 ปีที่แล้ว +35

    Jin Yoshida - if we check the logs in the suit room, it is revealed he took the suit a day after the WAU infested it. That happened in April, a mere month before our arrival. There was little to no food left, the others were dead or dying....
    I am pretty sure he put on the suit to commit suicide.

  • @keithredacted8154
    @keithredacted8154 7 ปีที่แล้ว +61

    I got to say though, I really love these enemies in terms of design and lore (heard they were terrible in terms of game mechanics though but I probably didn't notice). Their design is so fitting for a Futuristic-Aquatic Post Apocalyptic horror game. I just love how all of them have a deep and sad explanation of what happened to them and why they are here with you. They compliment each abandoned site your in and they give it a whole new creep factor. They way they make digital noises, screams, moans, cries. Heard some of the monsters had bits of dialogue but I think I was too scared to process any of it. Not only that but how they made the atmosphere though, when Hopper was describing world ending though the com while you were being stalked by the Flesher. I was just standing there staring at the wall thinking... this is a whole new level of tense.

  • @clixflix610
    @clixflix610 4 ปีที่แล้ว +62

    You can tell how good this TH-camr is when he’s replying to comments even tho the videos over 2 years old

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  4 ปีที่แล้ว +25

      The point of videos is to stay online forever, I'll obviously do my best to respond to comments when I can 😌

    • @walterclements5280
      @walterclements5280 4 ปีที่แล้ว +3

      amnesiaPUZZLES Hi

    • @walterclements5280
      @walterclements5280 4 ปีที่แล้ว +2

      You made the video omg

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  4 ปีที่แล้ว +3

      @@walterclements5280 yes, I'm the creator! Hi :)

    • @walterclements5280
      @walterclements5280 4 ปีที่แล้ว +2

      amnesiaPUZZLES hi you are very fun and good fun funn very good channel to watch

  • @Zeus0Moose
    @Zeus0Moose 8 ปีที่แล้ว +20

    I like my strategy for the first true encounter better - alert the guy by accident, run terrified straight through the steam and nearly die, then shut the door and let heart rate settle.

    • @Bobio
      @Bobio 7 ปีที่แล้ว +7

      Zeus0Moose Amazing, that was naturally my first strategy too.

  • @qdude21
    @qdude21 3 ปีที่แล้ว +47

    The problem but also genius of this game is how the enemies like Yoshida and the proxies (Akers) never go away, and in fact are programmed to stay near where you are without them having found you. It sort of breaks the immersion because it's incredibly obvious they know where you are but don't, but it's also genius because it forces you into conflict, most prevalent with Yoshida. I remember him the most because the pros and cons of this approach were the most visible.

  • @bbenjoe
    @bbenjoe 6 ปีที่แล้ว +47

    I found it really creepy how in the Omicron base (where the crew lost their heads, litereally) the corpses switch position from time to time.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  6 ปีที่แล้ว +6

      I know one of the guys that switched places is an actual cut enemy. It wasn't used in the vanilla game, but I've seen him used in _SOMA: Surface_ mod. If the creator of this custom story didn't modify the default AI, then the monster is pretty tough to handle, similar to the Flesher th-cam.com/video/q6p5Ehv8iLU/w-d-xo.htmlm22s

  • @zersky495
    @zersky495 5 ปีที่แล้ว +68

    Shoutout to Amnesiapuzzles for still reading recent comments on a 2 year old video

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  5 ปีที่แล้ว +17

      I keep receiving comments, videos are still being played, why wouldn't I respond to comments then. *^^* I love to read these, and I love the feedback. It's always nice to know that people are still enjoying your content. 👍

  • @Jaypordy
    @Jaypordy 4 ปีที่แล้ว +40

    Screw running. Ima crouch all the way even if it takes 100 hours

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  4 ปีที่แล้ว +6

      That's me. All the time haha

    • @allenj170
      @allenj170 4 ปีที่แล้ว +1

      I totally agree every time I here something * freeze* red light for an hour

  • @Christian-gr3gu
    @Christian-gr3gu 3 ปีที่แล้ว +67

    Don't know what's everybody problem with this game, literally the best one they made ever

    • @michaels4162
      @michaels4162 3 ปีที่แล้ว +2

      No, like not at all

    • @mynamekanye240
      @mynamekanye240 3 ปีที่แล้ว +6

      Nope. Amnesia The Dark Descent is the best they ever made. 2nd place goes to Amnesia Rebirth, then SOMA and then the Penumbra series.

    • @gymboy4524
      @gymboy4524 3 ปีที่แล้ว +5

      @@mynamekanye240 we dont even need to mention a machine for pigs lol

    • @mynamekanye240
      @mynamekanye240 3 ปีที่แล้ว +2

      @@gymboy4524 it wasn't made by Frictional Games

    • @Christian-gr3gu
      @Christian-gr3gu 3 ปีที่แล้ว +7

      @@mynamekanye240 dude nice joke, but rebirth was shit

  • @TheGustave03
    @TheGustave03 7 ปีที่แล้ว +3245

    Monster encounters are widely considered the weakest part of Soma, and I think it goes beyond the fact they didn't put as much effort into those as they did with the story.
    The problem is two-fold:
    One - the game does a piss job at conveying what a monster can do. Cath tells you to not look at the Flesher and reading logs can make you guess that Ackerman is blind, but that's it.
    You have no way to get what the triggers are for each new monster unless you try them all.
    Is it blind? Deaf? Movement sensitive? Line of sight sensitive? Really good at picking noise? Attracted by light? Attracted by running?
    I had the most infuriating experience against the Leviathan most likely because I had my lamp on the whole time in an area that's pretty well lit anyway.
    I also spent a LOT of time with my thumbs up my butt because I didn't get that Proxies were blind.
    There should be little scenes of introduction scripted to scare you while hinting at the monsters' abilities.
    It doesn't have to be obvious, even bits of info in logs and journals can do the trick.
    Two: the game doesn't punish you for not understanding them. You can brute-force through most encounters. Even if you mess up, it takes you a couple of hits to die and you can pass out several times before getting a game over - which will have you restart at the start of the last room anyway.
    It takes away a lot of the tension from those encounters. Back in Amnesia if a monster was close enough to land a hit once then you were usually f*cked.
    Going back to my two examples - in the case of the Proxies, they posed zero threat despite me not getting how they worked. if push came to shove, I could just outrun them and break line of sight - or as it actually was, go beyond their hearing radius. So it just made for messy, frustrating encounters.
    The Leviathan on the other hand, would keep picking me up and chewing me before spitting me at the start of the area. This would go on and on and on until I'd FINALLY get a game over. This was really infuriating and killed all the tension that this huge abyssal beast inspired. It should have been: you run all lit up out of cover for too long - BAM - Leviathan gets you, you can only briefly see what's grabbed you before Simon dies. Then you try again but this time you'll be all shaking and careful.
    As things stand, it's really messy and gives the game a bad image for those who don't realize they're actually messing up.

    • @C0T0HA
      @C0T0HA 7 ปีที่แล้ว +436

      In a twisted way this weakness is a strength to the game's story and mystery.
      The fact that they DO have certain strengths and weaknesses and all follow different behavior patterns combined with the fact that you have no idea what it is or how to figure it out kind of makes it cool.
      Don't get me wrong - they're still the weakest part of the game, but they still contribute to your overall experience, including the fact that you can't figure them out properly.

    • @cmydagger9761
      @cmydagger9761 7 ปีที่แล้ว +56

      Gustave Monfils i did not get anything you said you said words in gibberish or something all i knew was the flesher and the proxy is blind

    • @typicalgirllucy4435
      @typicalgirllucy4435 7 ปีที่แล้ว +12

      wow

    • @Rubeolda
      @Rubeolda 7 ปีที่แล้ว +231

      Compared to Amnesia and Penumbra, I feel that the game was more punishing with the monsters. True that they had weaknesses, but in Amnesia and Penumbra, they were more of obstacles than real threats and in Amnesia monsters despawned, in SOMA they don't. Proxies were blind, but they had excellent hearing, so if you bumbed up a bucket, they were usually rushing to that location. As for the Flesher... I really liked the idea that you couldn't stare at the monster. It made the game a bit more difficult and scarier, because you needed to hide from something which you can't look at. And of course, I still think that the encounter with Jin Yoshida was the most cleverly set up monster encounter in the Tripwire games so far. Everything was just so creepy about it, when it appears on the computer logs, that after you entered the facility, Jin Yoshida entered too shortly afterwards.
      And yes, in Amnesia if a monster spotted you, you could easily die, but then that specific monster never appeared again (except 1). In SOMA if you die, the monster will still patrol that region. So that is just not true. Amnesia way more forgiving when it came to monsters.

    • @DarknessEmpireLeader626
      @DarknessEmpireLeader626 7 ปีที่แล้ว +3

      Rubeolda Tripwire?

  • @honeytoosweet
    @honeytoosweet 5 ปีที่แล้ว +55

    At 1:05-1:06 the robot said "Crab Soda"

  • @kaystephan2610
    @kaystephan2610 4 ปีที่แล้ว +34

    When I encountered Yoshida (the walking suit) I went into a room thinking he/it hadn't seen me. HE DID! Motherfucker was standing right behind me when I turned around. Gave me the heart attack of the century!
    Edit: Oh yeah one thing: if you wonder why he was just standing there, it was in safe mode :P
    BUT STILL 😩

    • @masterchronis9890
      @masterchronis9890 4 ปีที่แล้ว +3

      Kay Stephan feels bad man same, but I just juked the hell out of that dude

    • @walterclements5280
      @walterclements5280 4 ปีที่แล้ว +1

      This game and that guy look scary

    • @walterclements5280
      @walterclements5280 4 ปีที่แล้ว +1

      Was he was in the specs suit

    • @sayabutuh3180
      @sayabutuh3180 4 ปีที่แล้ว +1

      Dude ur on safe mode? Im on normal mode rip

    • @kaystephan2610
      @kaystephan2610 4 ปีที่แล้ว +1

      @@sayabutuh3180 I was. I finished the game quite some time ago

  • @doublebloggers6661
    @doublebloggers6661 4 ปีที่แล้ว +52

    I think what makes enemies a bit more scary is that the monsters that the wau created (like a proxie, robot girl or any monster with human bodies parts) where at one point actual people.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  4 ปีที่แล้ว +6

      definitely true

    • @knowledgekeeper3617
      @knowledgekeeper3617 4 ปีที่แล้ว

      @Улитка Нет.

    • @Safiyahalishah
      @Safiyahalishah 4 ปีที่แล้ว +3

      I don't know what's worse: the ones that are human bodies which are alive and probably still conscious (Robot Girl), the ones that are human bodies which are _probably_ alive and probably _aren't_ still conscious (Akers and Proxies), the ones that are human bodies which are definitely not alive and definitely aren't still conscious (Fleshers and Yoshida), or the ones that are robots, not alive, but conscious and completely nuts (Construct and Scavengers). 😵
      Ross is in a class of his own, he's like a sentient Flesher or something.

    • @mr.froglegs
      @mr.froglegs 3 ปีที่แล้ว

      @@Safiyahalishah Akers is still conscious, they originally intended him to speak throughout the entire section with him. You can find the footage online, and there's a mod that reinstated it.

  • @IHeartMilkSteaks
    @IHeartMilkSteaks 7 ปีที่แล้ว +33

    I skip the strategy part and bolt right through that shit

  • @helloiamsel
    @helloiamsel 4 ปีที่แล้ว +37

    10:37 give me a heart attack

  • @technomad112
    @technomad112 5 ปีที่แล้ว +37

    FOR ME, the most scary and dangerous monster is hentai monster 20:25. When I first played SOMA, my nerves got fucked when this monster was near by me and I didn't know about his disadvantage (When you looking at him he's stopping)

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  5 ปีที่แล้ว +2

      hentai monster 😂 yeah he's the most unnerving one to me as well, I can never get past him easily even now

  • @codieneshark2718
    @codieneshark2718 2 ปีที่แล้ว +51

    Warning multiple leviathan class life forms in the area, are you sure whatever you’re doing is worth it?

    • @dragontornado035
      @dragontornado035 2 ปีที่แล้ว +4

      Haha subnautica be like

    • @MeoplleX
      @MeoplleX 2 ปีที่แล้ว +1

      Wrong game pal

    • @AHHHHHHHH21
      @AHHHHHHHH21 11 หลายเดือนก่อน

      ​@@MeoplleXI mean, under the ocean, in the deepest part of it there are big ol fish that want to kill you

  • @ButterNuss.
    @ButterNuss. 4 ปีที่แล้ว +51

    I love how the game makes you think the Monsters are Teleporting.
    They are not. They are just walk like normal.
    They only appear to teleport to you because you are shut down and black out for some Time without noticing it. Just like Cath on the Elevator.

    • @g.williams2047
      @g.williams2047 3 ปีที่แล้ว +3

      That, and Akers goes through the vents.

  • @igniii3348
    @igniii3348 4 ปีที่แล้ว +38

    This game gave me 9999% anxiety when I played it

  • @genotsSnor
    @genotsSnor 4 ปีที่แล้ว +35

    7:54 The first time I tried that, I couldn't move fast enough to break the glass because of my low sensitivity ( long live consoles lmao) and I had a little crack in the glass when that fucker spawned right behind me. Some poo came out.

    • @veridiumundaunted7978
      @veridiumundaunted7978 4 ปีที่แล้ว +1

      U shidded and farted

    • @m.yanuwarta2721
      @m.yanuwarta2721 4 ปีที่แล้ว

      Ew

    • @Kain1805
      @Kain1805 4 ปีที่แล้ว +1

      That random "some poo came out" cracked me up lmao

    • @hiiamnguyen
      @hiiamnguyen 4 ปีที่แล้ว +3

      @@genotsSnor lol that cracked me xd

  • @Sheriff723
    @Sheriff723 ปีที่แล้ว +59

    Man can't believe how long it's been already since this game came out. I honestly wish the game had more moments like Power Suit Man and just being on the ocean deep floor. Was practically the only time the game genuinely felt like a horror game besides the very few monster encounters. And the Angler Fish reveal was so good. The story is great and all, but when I play a horror game, I wanna feel the horror.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  ปีที่แล้ว +12

      The Angler Fish was fucking great lol, you just walk right into it. Well played Frictional

    • @Volgin93
      @Volgin93 ปีที่แล้ว +4

      So maybe Amnesia: The Bunker is something for you then.

  • @feedthemeat543f
    @feedthemeat543f 5 ปีที่แล้ว +80

    I always thought it was weird that it took so long for Simon to realize that he's basically a chip and a camera that's been shoved into a chick's corpse. You'd think that would be easy to notice.

    • @feedthemeat543f
      @feedthemeat543f 5 ปีที่แล้ว +25

      @Viktoria Magrey Exept his "body" is a corpse that's held together by structure gel and a diving suit. He's a haphazard meat puppet and It's a minor miracle he can move normally at all.
      That and since it's a woman's body you'd think he'd notice the fact that he has "feminine"parts all of a sudden. That and his voice sounds normal with no hint of distortion at all so it's clearly not robotic in nature. it's very strange to hear a male voice come out of female vocal cords.
      Hell he dosen't have eyes, it's a camera unit that's been crudely shoved into the skull of the corpse
      and held in place with structure gel. I don't see how the fuck you wouldn't notice the change in vision and the complete lack of any feeling in you're eyes.
      Considering he isn't on brain altering drugs or suffering from severe psychosis I think it would be fairly difficult to just ignore all of that.

    • @kleptomcrunfast1373
      @kleptomcrunfast1373 5 ปีที่แล้ว +36

      ​@@feedthemeat543f When you really analyze it, Simon being unaware for so long does seem a bit of a stretch. But Simon's mind subconsciously, yet deliberately, misinterpreting and denying the state his body is in is essentially the canon explanation in-game, and a major theme in the story to boot.
      -It's why Carl-bot is convinced he's still in his human body despite waving giant robot arms in front of his own face. (Read more)
      -It's why the diving suit suddenly appears over Simon's "bare" arms after the Communications Center at Upsilon floods - it takes literally being submerged in water before Simon's conscious mind is willing to accept that he must be wearing a suit if he's still alive.
      -It's the core of the conversation Simon has (well, tries to have) with Catherine at Delta, where he muses about how his mind has found a good balance between ignorance and understanding, and he worries that a sudden glimpse of insight might drive him insane.
      -It's why Robin Bass's scan inside the bot just outside Theta isn't panicking and thinks she must be on the ARK.
      -It's likely why some of the game's enemies are aggressive in the first place - they are human scans that COULDN'T cope with their robot bodies and DID go insane (e.g. the red-light helper bots between upsilon and lambda, the robot girl in Omicron, possibly the construct in Upsilon and others as well)
      And so on and so forth.
      In the end, like any work of science fiction, you have to meet it halfway and be willing to suspend disbelief. Who knows just how advanced the brain scan and robotics technology supposedly is at the time SOMA takes place? Consider that pilot seat technology - where your mind could essentially mesh with machine and put you in control "of a different body" was widely in use at Pathos-II before the WAU even started intervening. Combine that with a little hand-waving about how the WAU's algorithms and structure gel work, and the fact that Simon's scan is relatively "primitive" (and he had brain damage before even getting the scan done) - it's at least *plausible* to think that Simon's body-brain interaction included some subconscious denial and deliberate ignorance.

    • @feedthemeat543f
      @feedthemeat543f 5 ปีที่แล้ว +9

      @@kleptomcrunfast1373 I know that most science fiction requires some semblance of disbelief but reed died from suffocation and was dead for some time before her body was repurposed for Simon's use. She would be completely brain dead and even with Simon's brainwave chip I don't see how you would circumvent that.
      It's also pretty clear that structure gel causes mutations in humans yet reed's body doesn't seem to be affected by it despite the corpse being exposed to a healthy amount of it.
      The mind is powerful but it can't change the physical body and by all rights Simon shouldn't even be able to move around at all.
      Maybe there's some golden nugget of information I'm missing but it seems Simon dosen't even follow the rules of his own universe.

    • @sceleratis3578
      @sceleratis3578 5 ปีที่แล้ว +2

      Feedthemeat543 F considering your voice point, I do believe the voice is just coming from the microphone as part of the cortex chip setup. It doesn't sound "staticy" like everything else does though because Simon's brain is blocking it out- so to the outside world it sounds like that, but not to him. Maybe after a while his brain wouldve adjusted to include that, but we'll never know.

  • @WIKAWAKA
    @WIKAWAKA 6 ปีที่แล้ว +24

    After beating soma and then watching this, I now realize how much of a dumbass I was

  • @ashok8324
    @ashok8324 5 ปีที่แล้ว +60

    I don't get the hate on this game. I had a great experience. Storywise it was really appealing, the voice acting and sound design both created immersion and tension for the run or hide parts. Character animation were clunky but its a low budget production. I think this game was made with love, this is the most important aspect of a game imo

    • @deadlyninja2660
      @deadlyninja2660 5 ปีที่แล้ว +9

      Same I loved the game

    • @Xenorvya
      @Xenorvya 5 ปีที่แล้ว +5

      Honestly I like this game.
      The only thing I HATE about the game is how fucking weak the enemies are.
      Robot Head Girl only appears near the end of the game, yet she takes like 2 or 3 hits to kill you. You only encounter her 2 times. Soo yeah..

    • @TheoTungsten
      @TheoTungsten ปีที่แล้ว +1

      ​@@Xenorvya
      If she gets you in that hallway chase, it's an instant game over.

    • @Xenorvya
      @Xenorvya ปีที่แล้ว +1

      @@TheoTungsten Yeah, but.. that's it. It's like making SCP-096 or the Witch from L4D not as dangerous. 096 would just slap you causing minor blood loss and the Witch would take 10% of your health. The atmosphere might sell it and make it seem scary but it's really not.

  • @hammies.
    @hammies. 5 ปีที่แล้ว +16

    I don't understand the people complaining about bad gameplay. Sure, it wasn't flawless. There a few things that could have been explained or designed better. But aside from that, I thought it was great. Especially if you play with a good set of headphones and play in the dark. Very immersive, great atmosphere, sound design, decent puzzles, great tension/story. I think some people just set their standards too high. You'll never have much fun when you do that. Go into it expecting nothing! The only part I thought was somewhat boring is when you're following the lights to Tau. Just felt like a lot of the same thing, all at once. But the feeling of being vulnerable to the infected sea life was kinda spooky.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  5 ปีที่แล้ว +7

      "Go into it expecting nothing" *PREACH, BROTHER* 🙏
      In all seriousness though, it's okay NOT to like a video game. We all have our ideas on what a good game should be all about, and the perfect balance between gameplay, and story. What SOMA really focused on was the visceral and cerebral horror experience. Gameplay was intentionally simple. To me, it helped me immerse (no pun intended) in the game's reality.
      I somewhat agree with the Abyss section you mentioned. While it did have its desired effect on me-I felt helpless, abandoned, and terrified that I would get carried away by the strong ocean's currents-I felt like it was a bit too lengthy to me, and could've been executed in a different way. Still, loved the game.

  • @kidneysnatcher1533
    @kidneysnatcher1533 5 ปีที่แล้ว +38

    When you go through the Proxies' "nests", you can see a few corpses in random piles of flesh. The interesting part is that looking dead, they are still breathing if you look at their chests. So I guess the dead who aren't completely maimed are brought back as Proxies.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  5 ปีที่แล้ว +17

      Yep, they're still being kept alive by the WAU

    • @arianya7076
      @arianya7076 5 ปีที่แล้ว +12

      If you get close enough to some of them at the shuttle station in Theta. They appear to be in a coma-like state where they live in their own happy virtual reality, thanks to WAU. You can hear the dreams they're having once you get close enough. I think the one in the shuttle is Alice Koster since the "corpse" mentions Brandon Wan, and she sounded really similar to Alice too.

    • @DonRequiem0
      @DonRequiem0 5 ปีที่แล้ว +3

      Nothing is allowed to die...
      Except people of ómicron

  • @Sternertime
    @Sternertime 3 ปีที่แล้ว +64

    I love seeing everyone's salty comments. I felt the same way about the monsters: "oh man these things are so tedious, fuck off will you im trying to escape" etc etc etc. Deep down though, we all know that this is just us coping with how creepy it all was

    • @ThefamousMrcroissant
      @ThefamousMrcroissant 2 ปีที่แล้ว +5

      I actually genuinely found them annoying. I was mostly interested in the plot and the monsters were kind-of... bland. Not the design mind you, or the excellent sound design - just playing around them became a chore quite fast.

    • @AHHHHHHHH21
      @AHHHHHHHH21 11 หลายเดือนก่อน

      The flesher I think was the only one I thought of as "annoying". Probably because it took a really long time for me to get past him, though

  • @umukzusgelos4834
    @umukzusgelos4834 7 ปีที่แล้ว +25

    That scream the robot girl does when she notices you is quite scary

  • @superschizoscriptures
    @superschizoscriptures 4 ปีที่แล้ว +33

    akers spooked tf out of me but i still understood that he had mechanics, and that it was an AI and that i just needed to outsmart it, just maintain calm and keep going-
    and then the angler fish happened and i had a fucking stroke

  • @ez9566
    @ez9566 3 ปีที่แล้ว +53

    I miss soma. Is there a possibility of a sequel or maybe a game that could get close to the awesomeness of this one?

    • @evagineer9165
      @evagineer9165 3 ปีที่แล้ว +2

      No because no and facu

    • @ez9566
      @ez9566 3 ปีที่แล้ว +7

      @@evagineer9165 : .(

    • @ExXxC4L1BUR
      @ExXxC4L1BUR 3 ปีที่แล้ว +5

      @@ez9566 alien isolation

    • @Renee-zy6oy
      @Renee-zy6oy 3 ปีที่แล้ว +5

      Play Amnesia:The Dark Descent and Amnesia:Rebirth. Both are by the same developer who made Soma. They’re just as good(I actually prefer them to this), and have great atmosphere and stories. The gameplay mechanics are also the same as Soma. There’s also Alien:Isolation(VERY underrated), and Outlast. The sequel to Outlast is good too but the story is so depressing it took away any enjoyment I typically get from scary games while playing. You may like it though.

    • @ez9566
      @ez9566 3 ปีที่แล้ว +8

      @@Renee-zy6oy thanks for all these ideas.This is the first "horror" game I played so maybe amnesia would be a great start

  • @MasterYugiMoto
    @MasterYugiMoto 5 ปีที่แล้ว +52

    10:35 scared the absolute shit out of me

    • @itsjackie3826
      @itsjackie3826 5 ปีที่แล้ว +6

      It sounds like my dog💀💀

    • @Kitty101Kyra
      @Kitty101Kyra 5 ปีที่แล้ว +1

      Tea Spilled 😂😂😂😂😂lmaooo

  • @desertfox738
    @desertfox738 5 ปีที่แล้ว +33

    I’m glad more people are playing this game, I’m almost done with my 3rd playthrough (I got it when it came out) and it’s my favorite game of the generation. So many stunning moments and my favorite ending to a game ever.

    • @bianca1506
      @bianca1506 5 ปีที่แล้ว +3

      DesertFox73 • - I purchased the game ages ago on PC (when it first came out I’m sure?) and recently got it on PS4 and oml memories and the concept and story is just beautiful and unique, just as I remember it

    • @Darkwolf543211
      @Darkwolf543211 5 ปีที่แล้ว +1

      If you liked soma, i think you'll like Kona.

  • @Embryonic_
    @Embryonic_ 6 ปีที่แล้ว +45

    AmnesiaPUZZLES, massive respect. Posting this video over 2 years ago and replying to comments as recent as 4 days ago. I just beat the game last night myself and am now taking the time to check TH-cam how easy I could have made my life. Man, what an experience haha, you make it look like a breeze. Props to you, I definitely spent a LOT more time waiting and planning. Also the girl monster who doesn't react to slow movement, I had no clue, I threw something (one of the random items laying around at her head to make her move from in front of that box) haha, was hilarious. Ran over and around, took that battery and fuckin' bolted. Other good shit too but long story short top tier vid.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  6 ปีที่แล้ว +3

      Thanks man. I'm still active on this channel, so I don't know why I wouldn't respond to new comments. *^^* Trust me, it has taken me plenty of time to beat the game on my first run, I took my time, I didn't rush, and I allowed myself to be scared (It took me literally 30 minutes to crawl through Upsilon for the first time, haha).
      As for the Robot Girl, I was really confused at first too, haha, but I enjoyed discovering the strategy on how to deal with her. The whole experience was unnerving, sneaking around her seemed to have lasted an eternity, and yeah, I bolted out of the room as well, haha *^^*
      Thanks for the support man *^^* 👍

  • @J_C_CH
    @J_C_CH 4 ปีที่แล้ว +29

    15:44
    Slowly....slooowly......sloooooowly
    *Picks up and item and FUCKING GUNS IT*

    • @dragos8839
      @dragos8839 3 ปีที่แล้ว

      Hahahaa exactly

  • @ValsorimKhan
    @ValsorimKhan 4 หลายเดือนก่อน +31

    I took care of Akers by lockin him on one of the rooms, thought I was fine until the script in the elevatro

    • @bevivoices
      @bevivoices หลายเดือนก่อน +1

      ive heard he actually goes through the vents if you do that, you can apparently hear him doing it

  • @dimabu3265
    @dimabu3265 5 ปีที่แล้ว +29

    Im really angry at myself bcs I never heard of this game until ps plus.

    • @rarespace123
      @rarespace123 5 ปีที่แล้ว +8

      Bamboozled42 same here. I just completed it. This game literally got me back into gaming

    • @dimabu3265
      @dimabu3265 5 ปีที่แล้ว +5

      @@rarespace123 damn dude same situation for me too. I litrally gave up on gaming bcs nothing seemed to be fun anymore and then I started this for fun without any expectations. Didnt know this game would be so damn awesome

    • @wallacesousuke1433
      @wallacesousuke1433 5 ปีที่แล้ว +1

      @@dimabu3265 ever tried Dark Souls? Bloodborne? Nioh? Monster Hunter? Fairly recent games that feel really old school at times, despite the good graphics :)

    • @dimabu3265
      @dimabu3265 5 ปีที่แล้ว +2

      @@wallacesousuke1433 yeah I really enjoyed dark souls 3 and even have platin trophy in bloodborne. Loking forward to sekiro and borderlands 3

  • @galjoal
    @galjoal 3 ปีที่แล้ว +24

    fun game for hypertensive people and those suffering from heart problems 👍

  • @zenixkiryu
    @zenixkiryu 5 ปีที่แล้ว +50

    The only monster i didn't like was jin yoshida, it felt like that bastard had the same AI as the xenomorph from alien isolation, it technically knows where you are at all times but doesnt start a chase until it sees you. This man might as well have set up a tent and a campfire cause he camped outside the rooms I'd get trapped in for 20 minutes. Wish his disadvantage wouldve been more obvious.

    • @ow3n_304
      @ow3n_304 5 ปีที่แล้ว +5

      He is very ez to avoid. I hid in one of the power armor suit for a bit and wait till he enter the room. Then i just circle around him and run. He doesnt even bother to chase me. Right after that moment he despawn and i dont have to worry about him :))

    • @dsangel4135
      @dsangel4135 5 ปีที่แล้ว +4

      LMFAO might as well set up a campfire and tent

  • @gambit5667
    @gambit5667 4 ปีที่แล้ว +35

    lot of recent people for whatever reason

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  4 ปีที่แล้ว +1

      I don't mind. :P

    • @ehsign5567
      @ehsign5567 4 ปีที่แล้ว +3

      @@amnesiaPUZZLES It's because Playstation Now is free for 1 week and SOMA is free to download.

    • @Holloaway
      @Holloaway 4 ปีที่แล้ว +3

      @@ehsign5567 it was free on Epic Games 3 months ago too.

  • @DanCap20
    @DanCap20 5 ปีที่แล้ว +22

    Swim at the sea they said
    It’s going to be fun they said

  • @Richard-hm1
    @Richard-hm1 6 หลายเดือนก่อน +30

    Akers and Yoshida are still in my nightmares

  • @larubric
    @larubric 3 ปีที่แล้ว +34

    I loved this game. The sound design, the overarching story, the fantastic music cues that come in at the right moment make this game a terrifying experience. Akers, to me, was the scariest one. Trapped in a maze that, at some point, loses power and turns off the lights left me in a nervous sweat. The problem is, as many have said before, that...it's really fucking hard to know what these enemies do.
    I think there's a case to be made that the confusion from what enemies do and don't do adds to the terror - confusion and the unknown lessen our control of a situation, hence making it scarier - but it runs the risk of doing that Outlast 2 thing where it becomes too confusing and unclear what you're meant to be doing so you just die again and again and again and instead of feeling scared you become frustrated. You can't feel both frustrated and scared simultaneously - if I start feeling the former, I'm no longer scared of the game.
    Examples of these issues are, for instance, in the Curie. Sure, the idea of an enemy that I can't look at is cool and all because it's depriving me of a sense I rely a lot on for survival, but simultaneously it sucks cos I have to do shit walking backwards whilst IT CAN STILL SEE ME! How is that fair? You're just making me blind against an enemy that can still see and hear me. And this wouldn't be too awful if the game TOLD YOU this was the case - all Catherine says is to not look. Another example is the Leviathan. I hate the deep sea with a passion so this environment at the end of the game is fucking terrifying to be in. However, the multiple logs you find whilst walking on the sea floor tell you that the wildlife doesn't attack when you are in well-lit areas. So when you are running the final sprint over to Phi and the Leviathan just keeps attacking you EVEN THOUGH YOU ARE ON A WELL-LIT PATH, knocking me back a good distance, how the fuck am I supposed to guess I have to hide from it? The game is leaving me crumbs of information to use to my advantage but then seemingly punishes me for heeding that info.
    That being said, this game is a fantastic experience. I personally think the true experience of this game is with the enemies on (aka Normal) because at moments this game is so terrifying and tense that you have to pause for a break every now and then. I imagine if you're reading this you've already played but, if you haven't, go and do yourself a favour.

  • @DANOVERBOARDvlogs
    @DANOVERBOARDvlogs 3 ปีที่แล้ว +29

    The sound design of the robots/monsters is incredible! It really sells the environment 1000 times more.

  • @Shadoefax760
    @Shadoefax760 4 ปีที่แล้ว +43

    The monsters aren't even the scary part of the game, the game itself is terrifying without them. At least when I encountered the monsters I could see what was scaring me.

    • @prasadraut3192
      @prasadraut3192 4 ปีที่แล้ว +4

      Tell that to Jin Yoshida.

    • @Shadoefax760
      @Shadoefax760 4 ปีที่แล้ว +2

      @@prasadraut3192 oh fuck that shit had me in tears nearly lol

  • @threathy
    @threathy 4 ปีที่แล้ว +22

    I actually feel very sleepy until i found this video. Sleepness replaced with anxiety.😂

  • @VideosTediososNoCanal
    @VideosTediososNoCanal ปีที่แล้ว +33

    At Akers part I got the chip and was going to the PC room, because I was close I decided to run, and it triggered him to run after me, when I got to the room I missed to close the door in despair at least 3 times so he had time to get very close, and then I went to the PC to lock the room, Akers opens it right in front of me, I freak out and started to miss to click the lock button, only making it at the last second, my ass was so tight not even wifi could pass through it

    • @VideosTediososNoCanal
      @VideosTediososNoCanal ปีที่แล้ว +9

      This and power suit monster was the best gaming moment for me, when I played I thought that he always knew were the player at, and that the call you make in the PC was a more complex puzzle, so I spent at least 10 minutes endlessly running away from him stopping for a brief moment to try to figure out what I needed to do in the PC

    • @Lucas_07-PL
      @Lucas_07-PL ปีที่แล้ว +3

      A person playing SOMA in 2022 ?!?! No duckin way.

    • @EvaM.
      @EvaM. ปีที่แล้ว +3

      @@Lucas_07-PL I've also been playing for the past few days with my friends X) even if I know the game by heart, I still got scared many times XD

    • @AlisonBruno157
      @AlisonBruno157 ปีที่แล้ว +3

      @@Lucas_07-PL discovered it some weeks ago,decided to buy a samsung QLED tv and it came with X Cloud gaming platform,I'm very addicted to it's story telling and atmosphere,greetings from brazil!

    • @blackchroma8847
      @blackchroma8847 ปีที่แล้ว +1

      @@Lucas_07-PL I beat it this september, first learned about it like 7 months after markipliers part 1 video on it. Best game i’ve ever seen and played 10/10

  • @Dreadrat
    @Dreadrat 5 ปีที่แล้ว +36

    I wonder if the Possessed power suit is just lonely like how long has he been down there

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  5 ปีที่แล้ว +29

      a bit longer than Simon, (in the game you can read in site Tau on the computer, when Jin Yoshida came to life, like the exact date), and yes he's just lonely as well, but he's completely insane so I doubt he's capable of grasping the idea of his loneliness

    • @Dreadrat
      @Dreadrat 5 ปีที่แล้ว +6

      @@amnesiaPUZZLES i wish you could give him a hug xDDDD

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  5 ปีที่แล้ว +14

      Oh hell no. He has tentacles, I can definitely see how this would go 👀

    • @Dreadrat
      @Dreadrat 5 ปีที่แล้ว +4

      amnesiaPUZZLES yeeeeeaa i can see also

  • @valexxjr
    @valexxjr 3 ปีที่แล้ว +40

    Am I the only one who passed leviathan part just quickly running forward and not looking back)

    • @HDGamergr
      @HDGamergr 3 ปีที่แล้ว +1

      Nope.

    • @hel_-1695
      @hel_-1695 3 ปีที่แล้ว

      You're not the only one

  • @milolouis
    @milolouis 4 ปีที่แล้ว +22

    Best Game I've Ever Played And Best Science-Fiction Story Ever Brought To Life. Will give you goosebumps throughout. True art. Not to be forgotten.

  • @TheMagneticMagneton
    @TheMagneticMagneton 5 ปีที่แล้ว +37

    TH-cam algorithm is an interesting beast.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  5 ปีที่แล้ว

      Did you also pop in here just because the video was recommended to you?...

    • @Ubsje
      @Ubsje 5 ปีที่แล้ว +2

      i've watched this video like 5 times because it keeps getting recommended (not that i mind, i still like watching it)

  • @marcelogarciagonzalez9984
    @marcelogarciagonzalez9984 2 ปีที่แล้ว +37

    3:47
    this part was definitely one of the most terrifying experiences I've ever had in a video game, unforgettable.

    • @Sarah-qx4vz
      @Sarah-qx4vz 2 ปีที่แล้ว +11

      Really? This? Not the abyss?
      I just find it depressing hearing them say that there is nothing left of earth

    • @vandaminator1
      @vandaminator1 ปีที่แล้ว

      @@Sarah-qx4vz If you live on Portugal, this is terrifying

    • @lucidbarrier
      @lucidbarrier ปีที่แล้ว +3

      I almost stopped playing this game because of this enemy. I didn't know he teleported and he was blocking the way forward. That was one of the harder sections for me. That one and the Power Suit monster. I had to skip some logs and recordings because of it.

    • @TheoTungsten
      @TheoTungsten ปีที่แล้ว +2

      Mine were Terry Akers and the proxies.

  • @shopekuax2067
    @shopekuax2067 5 ปีที่แล้ว +30

    *Anxiety kicks in*

  • @pseudonymous9305
    @pseudonymous9305 5 ปีที่แล้ว +27

    Most unsettling would probably have to be yin. The fact that he moves just as fast as you can be very unpredictable. As well as the way he sounds and moves. Since you can only see the suit. It's almost as if it's just a hollow diving suit walking around on its own. I definitely didn't like this guy at all.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  5 ปีที่แล้ว +1

      Agree, agree, and agree... Fuck Jin, seriously, haha

  • @BJovanovic1987
    @BJovanovic1987 6 ปีที่แล้ว +17

    Theta sector was the most fucked up for me, the Proxy monsters had me shitting my pants all the while listening to the EERIE AF atmosphere/ambient sounds music, this was because in my first playthrough, I DID NOT KNOW how to deal with them.

  • @legendoffupa
    @legendoffupa ปีที่แล้ว +26

    So glad safe mode was already in the game when I played it for the first time. It lets you explore and appreciate the environments and monsters so much more!

  • @MichaelJoey
    @MichaelJoey 2 ปีที่แล้ว +39

    Jin Yoshida is the hardest and second scariest monster in the game behind Terry Akers. He can stab your back if you are not careful.

    • @CIeaner23
      @CIeaner23 2 ปีที่แล้ว +10

      The flesher is the hardest one like he just teleports and finds you no matter what also the chase scene at the end is so fucking scary

    • @МишаСимоненко-ъ8щ
      @МишаСимоненко-ъ8щ 2 ปีที่แล้ว +2

      @@CIeaner23 actually for me flesher is the easiest enemy in Soma.

    • @CIeaner23
      @CIeaner23 2 ปีที่แล้ว +5

      @@МишаСимоненко-ъ8щ Okay cool but It’s not that easy for everyone

    • @МишаСимоненко-ъ8щ
      @МишаСимоненко-ъ8щ 2 ปีที่แล้ว +1

      @@CIeaner23 i don't know: Catherine says don't look at them and keep distance. It's very hard to forget 🤷‍♂️.
      One thing that actually makes a trouble: when you must run from it.

    • @CIeaner23
      @CIeaner23 2 ปีที่แล้ว +1

      @@МишаСимоненко-ъ8щ yeah but It’s an annoying creature that’s all I’ve got to say

  • @raiku696
    @raiku696 5 ปีที่แล้ว +27

    Who else is getting these soma videos again even tho we you’ve seen them before. IVE SEEN IT ALL AND THE SOMA SERIES MADE ME DEPRESSED OVERALL! And the TH-cam algorithm is making go through that shit again by slowly filling my whole recommendations with soma

    • @aquaos
      @aquaos 5 ปีที่แล้ว +2

      I did not play the game but now my recommendation is filled with depression too

    • @militaryzoned2964
      @militaryzoned2964 5 ปีที่แล้ว

      Same. It's gonna do one week since my recommendations are filled with Soma gameplay

    • @genericuser7924
      @genericuser7924 5 ปีที่แล้ว

      TH-cam: *evil laughter*

  • @SnakeintheGarden
    @SnakeintheGarden 8 หลายเดือนก่อน +36

    could kiss you, I bought this game because apparently it's one of the "must play" games that you should do in your small finite amount of time on earth but literally everytime something happens my heartrate gets too high and I have to quit. Feels terrible spoiling myself this way but it's so difficult to move forward otherwise.

    • @DAT-OFFICIAL
      @DAT-OFFICIAL 8 หลายเดือนก่อน +8

      You do have the option to make the monsters peaceful with the lowest difficulty option, if I remember correctly. They'll still wander around and make the atmosphere tense with their presence, but they won't actually harm you. Try that and give it another go. After all, the story is the most amazing part of the game. You can leave the monster chases behind.

    • @SnakeintheGarden
      @SnakeintheGarden 8 หลายเดือนก่อน +6

      @@DAT-OFFICIAL I actually have it on pacifist mode, but there have been no video showcasing differences as to what changes there are so I'm uncertain as to what I should actually be nervous about, whats normal behavior and what's not.

    • @AndyCandyZeroSugar
      @AndyCandyZeroSugar 4 หลายเดือนก่อน +4

      @@SnakeintheGarden I feel the same as you, can't play tense/horror games. Peaceful mode was still scary, but more creepy. Without the mode however I would never have gotten past the first sections of Upsilon, not to mention several later parts.

    • @Blossom.67
      @Blossom.67 3 หลายเดือนก่อน

      Relax.

  • @hcj-bk8lg
    @hcj-bk8lg 6 ปีที่แล้ว +25

    *The ocean is a lonely place........*

  • @milovarquiel
    @milovarquiel 6 ปีที่แล้ว +38

    I fucking loved the deep sea part, the water sounding like thunders and the pitch black atmosphere, while just hearing the water blowing like wind.
    SOMA its one of the greatest games I've ever played and with plot twist worthy of a book or movie adaptation.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  6 ปีที่แล้ว +9

      It's definitely worth a movie.

    • @kleptomcrunfast1373
      @kleptomcrunfast1373 6 ปีที่แล้ว +14

      I couldn't agree more. The deep sea ocean floor trek is easily the highest tension sequence in a video game - or anything, really - that I've ever experienced. The deafening howl of the underwater currents, the immense darkness, the crushing pressure that distorts your vision even in your enhanced suit, all of the abyssal horrors lying in wait... and that sea-spider cave *shudders*. I felt like I couldn't fully breathe until I got to Tau. Frictional absolutely outdid themselves with that part.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  6 ปีที่แล้ว +7

      Yes. It was great, I felt danger was coming from everywhere and I was terrified to stop and of getting lost in there

  • @funa6968
    @funa6968 7 ปีที่แล้ว +14

    I played through this game without seeing a guide and I disagree that the monsters are hard to read, the only one that needed an explanation that it didn't get was the robot girl. Also i can say that jin is the most terrifying thing i have ever seen in a game in a long time.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  7 ปีที่แล้ว +1

      Agreed with the Jin, so much...

  • @beatboxcovers1634
    @beatboxcovers1634 6 ปีที่แล้ว +24

    The proxy has good hear because it has like 17 heads and 17 heads has 34 ears.

    • @GibranLahud
      @GibranLahud 6 ปีที่แล้ว +2

      And no eyes.
      How ironic.

  • @thelifiathelifia9512
    @thelifiathelifia9512 3 ปีที่แล้ว +34

    do you have some effect turned off? i clearly remember some "glithc" effect when monsters were nearby, dont mentioning looking at them will cause this effect to get worse

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  3 ปีที่แล้ว +25

      Yes, the visual effects can be turned off in the menu

  • @katemccormick9036
    @katemccormick9036 7 ปีที่แล้ว +14

    Not very challenging. I will admit, the robots unnerved me a bit. I just don't like the idea of a large piece of moving metal hunting me down to kill me. The sounds they make and the way the moved always freaked me out just enough to get me. The chase is what gets me. Them running after you.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  7 ปีที่แล้ว +5

      *cough cough* SOMA Hard Mode th-cam.com/video/ui3YR_j4Uw8/w-d-xo.html

  • @morbius109
    @morbius109 ปีที่แล้ว +31

    6:41 - Always loved that sound.

    • @TheVibes101
      @TheVibes101 2 หลายเดือนก่อน +1

      I legit thought I was the only one lol. It's really satisfying. The sound design on this game was top notch.

  • @radagastaddams3703
    @radagastaddams3703 4 ปีที่แล้ว +23

    the one at 8:19 was as far as I got cos it really freaked me out for some reason 🐹
    u can see it was starting to get to u too from the slightly panicky way you opened that door & frantically hammered the lift button to get the doors shut.
    it's a very creepy game especially in headphones

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  4 ปีที่แล้ว

      8:19 is just the screen effect that can't be turned off
      And yeah I do get this panicky feeling sometimes, I have my moments but this is what I'm playing games like this for, and I love it haha, you play it for the thrill. This particular moment, the game does a good job at convincing you that the monster is really close, even though logically I know it's far away

  • @randomuser5609
    @randomuser5609 4 ปีที่แล้ว +21

    6:06 u forgot to mention that he's FUCKING fast

  • @daneyal7162
    @daneyal7162 3 ปีที่แล้ว +23

    To think...that the Warden Unite created these things (or at least most of them) to help the humans of Pathos ll to survive, not realizing that it is condeming them into an existance worse then death...that's really one of the more frightening aspects of this game, and of other scifi stories- this NAIVETÉ that artificial intelligences can display about humanity. I think that the reason as to why so many robots and A.I.s end up either turning on humanity or doing to it more haem then good is because we don't bother to teach them about the complexity and nature of humanity as a whole. We are so focused on how to keep machines under our control, that we forget to also make an effort that sentient machines will understand that we are not just violent or destructive, or in this game's case, are ok with being turned into half human half machine hybrids against our will...

  • @avazquez01
    @avazquez01 ปีที่แล้ว +26

    The funny thing about the last Leviathan is that I watched someone get good at dodging the attacks so they never had to take cover. They'd just turn around every so often, see the Leviathan coming and step aside.
    The Leviathan would helplessly try to circle back before giving up and try another run around.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  ปีที่แล้ว +2

      I'd love to see that. Can you share the link to that video (without the https TH-cam part ofc, to make sure it doesn't detect this comment as spam)?
      I remember struggling so much with the Leviathan. I could never figure out any other tactic, it was like an avalanche I could never avoid, so I'd love to see the dodging strategy being used.

    • @avazquez01
      @avazquez01 ปีที่แล้ว +2

      @@amnesiaPUZZLES "SOMA: Not killing the WAU (super not cool :/ )"
      To be fair, maybe it's because they decided not to kill the WAU and that made the leviathan much less aggro, but they just ran straight towards the exit. However, another "spar the WAU" playthrough I saw, the leviathan attacked as normal so either it bugged on the first girl's playthrough or she just kept dodging it effortlessly 😂

    • @avazquez01
      @avazquez01 ปีที่แล้ว +2

      @@amnesiaPUZZLES is the code thingy nuNV9a3MszI

  • @raymonesimpson1291
    @raymonesimpson1291 4 ปีที่แล้ว +36

    10:37 when your mom finds out you didnt clean the dishes

    • @El-ok3pv
      @El-ok3pv 4 ปีที่แล้ว +1

      Lol

  • @martincapelli140
    @martincapelli140 6 ปีที่แล้ว +24

    I've just recently finished the game. It's hard to believe for me how easy to avoid them can it be and how long I've spent with the monsters in this game. Finished in 16 hours, so imagine how long it took for every monster...
    Specially Jin, I can hear that shit in my nightmares, IT WAS SO FUCKING HARD! I mean, the guy's in fucking god mode, not only he seems to "know" where you are, he has best eyes and ears and runs like Usain Bolt.

    • @amnesiaPUZZLES
      @amnesiaPUZZLES  6 ปีที่แล้ว +10

      He was relentless and there was no way to get away from him :( a perfect last enemy

    • @GibranLahud
      @GibranLahud 6 ปีที่แล้ว +1

      Maybe he was playing twice, so that explains the easiness

  • @ManMan-xt4rj
    @ManMan-xt4rj 5 ปีที่แล้ว +26

    5:05
    Accurate representation of the gravity in my nightmares when i'm being chased.

    • @metroidthumbsup3645
      @metroidthumbsup3645 5 ปีที่แล้ว +2

      Same

    • @mtf_nine_tailed_fox385
      @mtf_nine_tailed_fox385 5 ปีที่แล้ว +5

      Yeah you can jump really high when you are chased by your nightmare

    • @genericuser7924
      @genericuser7924 5 ปีที่แล้ว

      Lucky, in my nightmares gravity is so intensely high I can't run very fast and I trip all the time

  • @Linkachus17
    @Linkachus17 11 หลายเดือนก่อน +38

    How come you have no screen glitches when enemies are around? are this is because of Easy difficulty or a mod?

    • @scribblgames3443
      @scribblgames3443 11 หลายเดือนก่อน +25

      A setting

    • @Tenderofyggdrasil
      @Tenderofyggdrasil 5 หลายเดือนก่อน +4

      It's in settings

    • @Jessica-pz1pq
      @Jessica-pz1pq 3 หลายเดือนก่อน

      He removed the uneasiness.

    • @PonchitoPoncho2050
      @PonchitoPoncho2050 3 หลายเดือนก่อน

      Its in setting. Is an accesibility thing. You can disable it.

    • @mr.hashundredsofprivatepla3711
      @mr.hashundredsofprivatepla3711 2 หลายเดือนก่อน +1

      They have “Video distortion effects” in “Game” turned off

  • @bigbubba811
    @bigbubba811 ปีที่แล้ว +29

    I seriously loved the monster design in Soma, I don't really understand why people didn't like it. Compared to any of the other amnesia games they had way more depth and fear involved. TDD felt like the encounters were limited and I ended up going back to see the monsters closer most of the time.

    • @WinterDominus
      @WinterDominus ปีที่แล้ว +2

      Agreed. Soma did monsters very well compared to Amnesias.

    • @Charmlie.R
      @Charmlie.R ปีที่แล้ว +6

      Month late lol, but a lot of people got frustrated by their non linear or obtuse nature. It was easy to miss or forget the 'dont look at it' part of the flesher by the time you reach the ship, and when you don't know where to go and over estimate his ability, not being able to figure out where he is feels frustratingly paralyzing. Even knowing how he works intricately, he's my least favorite and i skip him with speedrun strats when I replay lol. For akers, he is very persistent. When you genuinely fear and respect him, you go slow, and he has no patrols you can get used to. He's always on you while you try to get lore or figure out where to go and what to do, and getting caught multiple times turns him into a chore of getting stuck in the same section. The fact that healing attracts him can lead to damage chaining when you first experience him. Then you reach the proxies, and expect more of this hyper aggressive non linear frustration, even though they are meant to be hidden from in steps through their patrol (cubbies are placed to make it convenient at times). They just keep coming, and going fast already knowing the patterns definitely trivializes them. So going slow as a new player can get exhausting, and that damages the scare factor. For our favorite claw lady, her mechanics are pretty obtuse. Lots of players just don't expect the mechanic, its very weird and unique. So they rush and get chased or caught and either get annoyed or brute force her since she's easy asf to outrun. You can just run to the battery and leave tbh, her wake up is slow. Some of the others like the fish and angler are easy to just miss lol. I'm surprised honestly but lots of players I've seen don't figure out that you hide under rocks from the leviathan, especially since some don't really feel like adequate cover. You assume it's a chase and get caught a few times and then are slow and still struggling. For Yoshida, you assume you should hide and there's lore to be found, but he always knows where you are. So either you feel over pressured or you keep moving and watch him and he's a pushover.
      Essentially, a lot of mechanics that make the monsters unique and a great experience for players who already understand horror monsters like amnesia well, are obtuse for players who don't. And when you can't figure out what's going on, you get stuck in place or die a lot, and then your fear slowly becomes annoyance. And once you give up and just start running past every monster, they get incredibly dull.
      It doesn't help that natural dialog with tips like the 'be quiet the proxy listens' can be cut off by scripted dialog and you just lose that info. Or some things require you to pay attention, ive seen many players not realize akers is blind. Which is baffling a bit if you pay attention, but you assume certain things when you suddenly see a monster, especially if you don't immediately connect the dots that he is akers at all. With a few hundred hours its difficult for me to remember the first experiences. But i do remember being paralyzed and frustrated with both the flesher and akers in my first run. Now i understand everything so intricately and have spent so long testing and playing with the ai, its impossible for me to have that moment of not knowing whats what yet again.
      Amnesia has simple monsters. And some people still don't notice the suitors are blind for example, they just play it safe and treat it like a brute. SOMA shoves the monsters more aggressively into spaces with you, so you cant just scrape by on assumptions as easily
      Idk if that makes any sense at all lol. Ive just watched lots of reviews and lets plays, and bought the game for most of my friends for them to stream a play through with me. So I've had lots of experiences with those 'first times', from people who start unafraid, to those who start so afraid they get bored of hiding. Hopefully it offers some insight into why so many people hate the monster sections of this game even though they are so much more varied. They are just so varied, you can never settle in. And while that keeps things spicy for those able and willing to learn monster gimmicks, its frustrating for those who just want to keep moving along

    • @lucasfraczek4320
      @lucasfraczek4320 ปีที่แล้ว +2

      ​@@Charmlie.R Bruh just say "skill issue" and move on...

    • @bigbubba811
      @bigbubba811 ปีที่แล้ว +1

      @@Charmlie.R This is such a great response, I understand exactly where you are coming from now. I think my perspective was coming from experienced horror game players but I can definitely see how these gameplay mechanics aren’t good for inexperienced players. I had quite a ridiculous amount of hours on TDD before I played Soma so I definitely have a biased perspective.

    • @AHHHHHHHH21
      @AHHHHHHHH21 11 หลายเดือนก่อน

      ​@@Charmlie.RFor Yoshida I never got why people were so scared of him. I noticed right off the bat that he stopped when you looked at him, so I just kinda walked backwards when he got too close, closed doors behind me to slow him down, and just kinda looped around until the second door to the ladder opened