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@@kevinclark26 Websites do get paid for people watching ads and even more if people don't skip them or actually click on the ads but online advertising is woefully ineffective so it's mostly a waste of money lol
It definitely doesn't have the creativity of minecraft but it's an ok game. Fun enough. Just once you beat it, which doesn't take long, there really isn't much motivation to play more.
@@kin-3877 It means they tried their best to be as broadly appealing as possible. They were too afraid to make it actually bloody difficult, but were just as scared to make it too easy so they just said "Fuck it, you decide for us"
@@user-tc5mu4gi7u I'm a subscriber on the channel. We get to see things a week early, and the face is an indicator of how long I've been a member (1 month in this case) Channel memberships started about 6 weeks ago.
I'm fine for both those thingd and it really doesn't interest me either. Although to me its more a lack of a point. If you set up a really nice train set and mini town not only can you have a pictures accompanying your effort, you have a tangible landscape and train you could use for a war game or rpg map. Minecraft is just sortof there and only really available if you can rope people into getting the game and joining your server.
His review on original Minecraft was what got me to start following him. There was just a level of unabashed glee that I found enjoyable. (Same with Total Biscuit, RIP, and his review of the Space Marine shooter that THQ(?) did.)
@@ryanjones_rheios a lot of people play minecraft as a singleplayer exerience trough and trough. you just happen to see the multiplayer because it makes content faster
We’ve had “Minecraft Tell Tale” and “Minecraft Diablo”, so what do you guys think is next? “Minecraft Dating Sim”, “Minecraft Arcade Fighting”, “Minecraft Final Fantasy”?
The Monopoly House Rule to end all Monopoly House Rules. Forget putting tax money on free parking, add in the maniacal murderous millionaire madman wild (chance/community chest) card.
That was basically my thought process as I was playing through the game with a mate, it exists. It's fun for like the hour or two the main campaign lasts for and then you dont play it again.
@@timobakker3567 Every single Ac game after 1 has very little assassinating. If you simply replaced the Assassin order with say The Bears would anything really change ?
@@kyliesmith9915 these videos come out a week earlier on.. whatever other platform, forgot its name Just type in google later today yatzee zero punctuation and the video, that's gonna be for next week will pop-up
Because kids absolutely adore Minecraft, and will happily buy anything with the label, AND encourage their friends to do so as well. It's that simple. Despite the mediocre review scores, right now MC Dungeons is topping the sales charts for nearly every platform in the US, UK, Canada, etc. It wouldn't be doing that if it was just 'generic hack and slash ARPG number 5'.
It is a ton of fun but you’re not wrong, it didn’t have to be minecraft. I think though, it needs the minecraft name to be successful, otherwise people would have never bothered looking into it.
Because then it would be Torchlight? I'm having fun with the game, but I got it on Xbox Live PC, so it feels free. Kinda hard to judge something you didn't pay much for.
To be fair the actual content patches for Minecraft in the Microsoft era are really good so there is that, underwater shit, villager rework, raids are cool and the boats aren’t the most frustrating thing in the world to use anymore
Jay Blue Or even worse *Hits stray lily pad you couldn’t see cos its 0 pixels thick* *Boat breaks into sticks and planks that clogs your inventory and can’t be recrafted*
@Steven Hunt That's what I noticed as well, been playing since the official launch back then. Ever since Microsoft bought it the patches became really small, but of course the MC community was still super hype for every little detail they added. It's kinda ridiculous how many well polished mods are out there that double or triple the content of the game nowadays, sometimes done by only a few dudes with no prior experience in game development. It really feels like Microsoft wants to keep the base game very ... basic, I guess.
It really wouldn't have taken much extra time and thought to add the "mine" and "craft" into this game....for example: Enemies have "loot drop" in the form of iron and other things. Your "going home" section of the game being where you also have a home base in the town and you can upgrade it using gathered materials, such as from a small wood next to the town and a mine which opens up a little deeper each time you finish a level. Make normal stone unbreakable but allow you to gather cobblestone, coal, etc. Make it so you have to throw specific materials into the furnace to get the "upgraded" stone.....and that helps you add rooms to your house. Mini-bosses with specific drops that you can use to make those added rooms into things like a blacksmith room, enchantment room, potion room. Then those loot drops can be used to upgrade your weapon from stone to iron and then enchant it using the XP (standard Minecraft mechanic). Warlocks sometimes drop glass bottles in standard, so put that as one of their "common" loot drops and now people can craft potions.
@@yadamspiezer Oh, buggeration....sorry to get you hyped and then sad, it wasn't my intention. On that basis, I'll give my OC a little edit. I'm doing a Game Development course at University....it's this kind of thing that's made me want to do it (among other things). Believe me....if I get into the industry, I'll be ensuring games I work on get called out for BS. (they might not listen but, at least, it'll have been said)
T H I S I didn't get very far in the beta version before they closed it down, but I remember being salty bc your "home base" was basically an open plain with a dummy for training and the odd villager/trader you got as you completed levels, and there was squad you could do about it. No chance to build your own base (or even craft basic weapons like arrows or something), no chance to interact with anyone else except those "hur hur I has trades. They loot boxes" villagers, and no chance to really explore your surroundings bc your home base is a glorified box of an "open" field. You can't even sleep in a frigging bed, unless they changed that for the final version (not that it would do much considering how the levels reset your health and shit but like. C'mon. This is supposed to be Minecraft. Where are the phantoms). It's not a BAD game, just a meh one, and it has very little to do with actual Minecraft. And the worst part is that, like you said, only with adding those small features you mentioned things could feel so much more reminiscent of ACTUAL Minecraft and thus feel less like they made a mediocre game and then slapped "minecraft" on it as an afterthought
far from willing to defend Microsoft, but while you're right it wouldn't have taken much extra time to _play_ those elements, _creating_ them would be a different story... I haven't played the game myself, so this is mostly conjecture, but - -having a home base in town - basically make a new cell to act as player housing. simple enough, until you get to the prospect of netcode - since the game's multiplayer, you'd need to implement a system for players to have their own instanced homes, or maybe instanced home per group of individuals, or lobby master's home, or... this gets complex quick -side note, you'd also need to model, texture, etc some unique assets in order to drive home it's the player's house and not some random dungeon locale -and it needs to be upgradeable - so now we're taking the previous and integrating an upgrade system into it - more on that later. you'd also need a system of which upgrades are available first and lead into other unlocked upgrades, which is a whole 'nother thing, on top of the previous netcode shenanigans... -and the upgrades come from a small wood and a mine, so now we're talking another two locations, which you can harvest particular materials from at particular spots (in particular quantities?), and it needs to tie into the home upgrade system as well, AND the mine also needs an unlock system of its own on top of that, so that's an extra dimension of complexity too... -a rudimentary crafting system also needs to be put together, which is essentially a mini-upgrade system that's item-sensitive unto itself, and then the products of _that_ needs to feed into the upgrade system for the house - which would alter the environment, so that's updating environment depending on upgrades, new rooms which may mean new cells or extensions to an existing cell depending on implementation (and god help you if you gave every player their own instanced home, because now it's cells containing cells across parallel instances of player housing within town where previously you just had town) -the home upgrade system is then being given a Y-axis, where rooms can be assigned roles depending on drops from bosses (the boss and mob drops also need to be added - skimming over that because i'm assuming the base game has trading or some way to sort loot among players - if not, that needs to be added too), so now each room also needs a look per possible room type it could be, unless you want it to look the same no matter where in the house you put it - essentially making it modular like lego (this would cut down on work but also make the house feel kinda not unique to you at all) -and THEN these upgraded rooms also need functionalities, and those functions are quite possibly not covered properly by the existing crafting system (for instance in Minecraft, brewing a potion is different to using a workbench is different to using a furnace) so now you need to code in player item interaction with workstations depending on both item and workstation, meaning _that_ crafting system _also_ gets a Y-axis... -finally of course we need to consider UI design, when the player is able to visit home or not, unique music and sounds, new item icons and other graphics, bugtesting for the above systems, and any other finishing polish that isn't immediately anticipatable... so, the final bill for this proposal would be: -netcode shenanigans -new area(s) (home) + new assets/sounds -same above twice, for woods and mine + harvesting systems for both -unlock system for mine -upgrade system for house (rooms) - based on harvested (and then crafted) items, and previous upgrades (branching availability) -upgrade system for upgraded rooms (functionality) + possible unique looks per-room -rudimentary crafting system**s** (variants - workbench, brewing, furnace, etc) -new item drops - which mobs, what items, what chances, icons, graphics, descriptions, etc -UI, sfx, music, polish -integration into rest of game, bugfixing, playtesting i'm far from a be-all end-all expert to gamedev, but I do have some experience, and I wrote this not to tear into you but mainly for my own practice analysing and breaking down. it might not _seem_ like a lot of added content from a player's perspective, just a quick thing to dip into and fiddle around with, - and I tried to shorten the list by combining things where possible, but... when you break it down like this, it's a whole other small game's worth of features... TL;DR that would've probably taken a TON of extra time
It's funny the crafting was mentioned, because that would've been an interesting addition I think. I remember someone pointed out how you get this urge to try to break things in the level, but you can't. Really if they added those two functions, it could lead into an idea of enhancing gear and equipment, or making different kinds with material you find laying around. I should also point out a game called Riverbond has fully destructible environments, which tends to be really addicting to do, but replaying the game isn't as good since it's the same every time you replay it. Honestly I have my fun with Dungeons, it fulfills what it needs to for me, and that's fine by me. Could it be better? Yes, but I still think it's enjoyable. Oh, and giving each character unique traits or abilities would've been nice too.
Now that I’m thinking about it, the Horodric Cube was basically a Minecraft crafting window. That means that *technically* Diablo 2 is more Minecraft than Minecraft Dungeons!
We have to wait for it to be a critical financial failure, first. But something needs to be said about how Notch ended up selling his soul for money... EDIT: OMG MY PHONE CHANGED 'NOTCH' TO 'BITCH'!!
@@TheGuardDuck Look, we can be all high and mighty about this, and I know it feels dirty... But if someone offered me several BILLION dollars for something I'd made that I probably didn't even have any strong emotional attachment to, I'd take it too. And I rather doubt there'd be many people that wouldn't. Like, seriously...
"Lighting in a bottle" implies that it did something impossible. Creating a game composed entirely of building shit has started to be a concept even before Minecraft came out. So a much more accurate metaphor for Minecraft might be something like "The Titan of the Litter". But we CAN agree on the second though, Dungeons IS a generic game, and definetly the runt of the litter
Cod is a generic game dungeons is set in a genre that doesn’t get a lot of love so I wouldn’t say it’s generic. I mean it’s not innovative but if you’re a fan of the genre it’s pretty solid.
I have been playing Minecraft for the first time very recently and i disagree, is an apparently ok game with a lot of obnoxious and non sensical design choices.
I used to watch zero punctuation back in high school and laugh my ass off. Just came across it again for the first time in years, I forgot what I was missin
Minecraft Mine = You mine things Craft = You craft things May as well call this Movestab since that's what you do Move = You move around Stab = You stab things
Fun to play with my 8 year old son though! It’s enough to help form the habits of a gaming lifetime as he’s soon got the hang of looting everything and spending more time in his inventory than playing the game. He’ll be ready for Mass Effect in no time :) As his first dungeon crawler / RPG (very) lite in coop mode it’s spot on TBH.
@@wandererwerewolf477 I know too much about colonoscopies as it is. Here's a tip. You don't want one but if it's even something that comes up you probably need one...
I feel like the first 2 or 3 episodes of the walking dead game did pretty well to convey that feeling; but yeah ultimately they had sequels and shit in mind which completely ruined any "choices matter" aspect. They did well to sell the illusion but once I watched other people's playthroughs I saw how shallow the choices really were which is sad; but I at least enjoyed it in the moment.
@@Mekose Hmmmm, isn't that a bit like saying "I thought I'd won millions of dollars so I went out on a massive spending spree and then found out I'd gotten a few of the lottery numbers wrong. Now I'm bankrupt but at least I had fun in the moment."
Am I the seriously the only one who thinks that the correct way to write this game is to get the players to build and personalize a town, then it gets attacked by the villain? That would fit with what made Minecraft good, and give both the player and characters motivation. It's so obvious that it's painful.
I love when I listen to ZP around my family who have no idea what the hell Yahtzee is saying and they just die because he never stops. Personally I find it to be a challenge. Can I ever speak as swiftly as artfully with as much wittiness as Yahtzee? Maybe. Some day
What if, a board game where instead, a team variation on it, where each team is some far corner of the political compass, and the goal is to, by some Rube Goldberg machine, activate some execution thing against opposing ideology ? Like, the tankies are trying to activate a guillotine, racist authoritarians trying to activate a helicopter to drop people from, etc. I guess pacifists would win if the game goes on long enough without anyone being eliminated?
Pretty much anything can be adapted to fit a different ideology just by how you present it. Case in point: Monopoly. An anti-capitalist screed turned into pro-capitalist poster child somehow.
You could always add a crafting element where you have to build things to advance along the path, much like the Lego games do, or mine resources to create them. I mean what's the point of using the Minecraft IP if you're not going to use the crafting mechanic or the mining one? It's in the name!
What they should have done was add dungeons as an optional expansion to the existing minecraft game. It could enable you to create new types of portals that would lead you into each dungeon where you could play through this kind of hack and slash experience. That way you could actually use the gear and items you have collected in your main world to help you through the dungeons. It would be like the Ender Dragon fight, but with a more plot driven linear structure. I'm guessing the only reason they didn't do it like that is that someone has probably already created that as a freely downloadable mod
Add in mining and crafting. You dont just go out and do dungeons you also have a home village kind of like a mix of clash of clans and gta. Your villagers mine and farm and such while you're gone. Then have it that you can use those resources to add to your village and upgrade your gear. Have that grind for enchanted items like minecraft to get the perfect enchantment, add in some new cool gear and such and tie it all together by crafting said gear. Basically it would be minecraft but doesn't take as long to get stuff, theres new stuff to craft, and of course their are dungeons which if you make them long enough and with puzzles using redstone and such you can periodically update and add more dungeons and even have rotating ones via events and stuff to have a game that can keep releasing content forever! Oh yeah and also have it basically be a competition. First to clear the new dungeon? Unlock something cool in this game or in the og minecraft. Have the biggest town of all time? Unlock a cool statue that glows or otherwise changes so long as yours is the largest in the world. Game reaches a milestone or players complete a cool in game mission or even just players connect on a certain holiday? Reward players who participated with rare gear or cosmetics. And above all else, no loot boxes or pay to win type stuff. Not even cosmetics. Make people work hard and grind for everything just like in original minecraft.
Oh also I forgot: implement speedrunning. Have it so players can see how fast they complete dungeons even if the game doesn't officially keep track of it.
@@android19willpwn As a fan of the genre my brother played both of these, but the one he keeps coming back to is Path of Exile. Personally I haven't liked any of these type of games since Champions of Norrath 2 or maybe Scred 1.
It was marketed as Diablo Light. I got Diablo Light. I'm content with the content. If they did Monopoly as GTA Light I'd buy the heck out of that. Sometimes I just want a sorbet between the main courses.
The fact that Yahtzee uses "watermelon Jolly Rancher" as his go to candy flavor in a joke is the best example of his objectively bad taste. [This is a joke]
On crafting: Add a siege/defense mode. You can utilize crafting and building to create a fortress to stop monster invasions and actually put to use the unique features of the game in the form of building traps, defensive buffers, etc.
I think you're getting the wrong idea, Yahtz. This is baby's first dungeon crawler. If you were a parent, you'd totally buy this for an 8 year old. That the gameplay is not horrible is great. Hopefully this leads to a generation of zoomers appreciating dungeon crawlers and in about 10 years or so we get a wave of decent dungeon crawlers as a result.
So dang funny with all the imps and the sword going Thwocka thwocka thwocka... and David Suchet's Hercule Poirot! Also LOLed at the imps capturing the Minecraft king, beheading him with a guillotine and putting his head on a pile of the heads of Minecraft guys! XD
When i saw the trailer for this... thing, i had 2 questions: 1. How is it related to Minecraft, like, at all? 2. Why does this exist in a world where Diablo 2 and Path of Exile were already made? Seems both have the same answer: "Cause M$ loves making easy money!"
Well the second question is a pretty bad. Successful games existing in a genre has never stopped other games. If that was the case we wouldn't have any battle royals outside of fortnite and Pubg, and no Fps's outside of Doom and Wolfenstein. But dungeons was probably just an easy money grab none the less, but only the first one can be answered like that
@@hallowjupiter6305 Not really. I specifically picked those two, as they are considered to have "perfected" the genre, at least until somebody introduces some new idea or twist to expand the genre. Which this game clearly not only doesn't, but never even had any intention to try. And if you already have something that is perfect (two of it, in fact) - what's the point of making intentionally lesser versions of it?
@@NekoiNemo "perfected" lmao. D2 is great, but old, and it didn't age all that well for most people to enjoy the gameplay. PoE is a grind hell that is pretty much actively hostile to casual players. Meanwhile this is a great entry level ARPG. Not too complicated, decently challenging if you want it to be, and decently fun. And has brand name recognition and friendly aesthetics for younger audience to get into the genre.
@@NekoiNemo you go into it hoping to make a game that's good. If people saw a genre with two very highly rated games, and didn't even try, the gaming industry would be dead. Why bother making any other Shooters when Halos 1-3 exist. Why bother making a platformer when games like Mario exist. Why bother making an open world rpg when the Witcher 3 exists. In Minecraft dungeons case, Microsoft probably just wanted to Mojang to make a new game, so it's not as good. But just because really good games already exist in a genre, doesn't mean developers shouldn't try. And you also mentioned how their perfect until someone innovates. However, by the logic you used later, if there are already perfect games why try making something lesser, people won't innovate that genre. If a genre has been "perfected", new games should still be made, because you could still make a really fun game that people enjoy, in the case of the games you used as well. Eventually people can get bored of them, but if other games popped up in that genre, not dungeons, then they could start fresh in a genre they love with a different twist
@@Shyl1ght This right here. It wasn't made for this reason, but I would gladly introduce (and did) my younger siblings and family to a simple stripped down game like this so they can grip the basic gameplay before moving them into PoE or Diablo (any of them). It's cute and fun enough younger, much less complex or mature gamers can enjoy it. Still a deflated woopie cushions worth of farts as far as being a real game.
I played it on Games Pass, finished a few levels and yeah there really isn't any reason to play it. I especially don't get why there's no crafting and I also kinda expected at least a bit of environmental destruction. One thing I disagree with Yahtzee on is that I think the game is actually kinda pretty. Also it doesn't remember that you picked offline, so you have to toggle it every time and the game doesn't pause in offline mode, something that always grinds my gears.
Actually, an aggrieved little brother with a bucket of lava messing everything up in the world wouldn't have been a bad idea. They could have gone the original Lego movie route.
I must confess that, while I big roguelike fanatic, I was fine avoiding this one like the plague until I saw your post review stream with Jack last week. Even though I totally see where you were coming from on all of your points against the game, you ended up selling me on it. ;-P
this review gave the gameplay and map design an absolutely enormous oversell, every combat encounter consisted of hit, kite, hit repeat with the occasional ability if you remembered or it was actually useful to you, and the levels were far too big, I spent about 75% of my time wandering around trying to make sure I got all the collectibles because the game rubs it in your face at the end of the level if you don't. also you so often end up with them hidden behind things in the foreground, in front of the level so that you can't find them unless you flail your character around wildly every time you can't see an area
Yahtzee on Minecraft in 2011: It's addictive and creatively engrossing! Yahtzee on Minecraft Dungeons in 2020: It's fine, I guess. I mean, it's functional at least.
I had to look up what Ricicles is...it's a discontinued cereal in UK/Ireland and it's the UK/Ireland version of Frosted Krispies...I loved that cereal as a kid
(0:45) I wouldn't mind a "Minecraft 2" where the blocks are half the length in each direction. But this should rather be a world option when you create a new world. So Minecraft 2 is just an update to the game adding this new feature. Here's my idea of how it works: - Each block is half the length in each direction, making a new small block 1/8 the volume of a old full block. To avoid textures being repeated too much, the first small block takes the first half of the texture, and the second block has the second half, so 8 blocks arranged together will look as a normal full size block. - Digging by hand will only remove a small block; so the mining speed can be reduced. Tools like shovels, axes, pickaxes can instead dig a 2×2×2 block, to replicate normal Minecraft, and allow for faster digging. - The landscape will be generated with this higher resolution, so hills will have much smoother transitions. You'll be able to walk across slight hills without needing to jump. - Blocks that currently break the standard old block size no longer needs to exist. Stairs and slabs can naturally be created without any special crafting. However, combning blocks into lager blocks could still be allowed for faster building. But these will break into their smaller components when broken apart. - Because you gain 8 times as many blocks, a block should be able to stack up to 512 in your inventory. - Entities that drops blocks, like sheep's wool, will drop 8 times as much. A sheep drops 1 wool when killed, and would here drop 8 smaller pieces instead. A sheep drops 1-3 wool when sheared, and here would drop 8-24 smaller pieces instead. Meat drops as normal. - Because redstone paths now requires twice as much redstone to reach the same destination (corners not taken into account), redstone ore therefore drops twice as much dust, and allow for a stack of 128. Some recipes can be modified to adjust for this. Redstone also has to last for 30 blocks. - Doors, beds and other items that requires more than one old full block, will still require the same physical space; so old 1×2 door is now 2×4 blocks, but functions the same. Cake, beacon, mob spawners and some other blocks will retain its physical size and be 2×2 in the higher resolution. - Rail pieces will be 2×1 wide, and the recipe will give twice as many and can stack for 128. To make a 90° corner, just place a straight line of rail, and then place one to the side of the rail, and it will create a corner or an intersection. If you need to move the rail one block (half-rail) to the side, just place a piece one step off ahead of it, and it will make an S-curve (to solve if the rail is off by one). - ...and lots more. Just imagine how wonderfully detailed worlds people could build in this higher resolution. Minecraft is almost running in this resolution, considering plant placements, stairs and slabs. Give us the full potential, without needing mods.
I can't be arsed to learn to play Minecraft. My 6 year old really wanted me to play Minecraft. This breaks the experience into an acceptable middle ground and in that sense it works. It also has couch co-op which is increasingly hard to find anymore and is something I appreciated. So it fits a niche for a kid's first diablo-esque clone in an IP they'll probably already be down for.
How do they fuck up this bad on such an EASY concept? Minecraft, it's about mining and crafting. LET US CRAFT WEAPONS AND GEAR MORE, IT'S NOT THAT HARD. Yet, no, unlike 99% of rpg's, there isn't nearly enough crafting.
Here's a much better idea. Minecraft Tycoon. You have to run a multiplayer Minecraft server, while balancing server expenses, player engagement and mandatory time away from the environment (Mods are sleeping) while keeping everything friendly and profitable. Banning troll players may be fun, but what do you do with the otherwise upstanding citizen who accidentally discovered a glitch and is currently flying around where the other players can see him?
They should have made it a defense game. You build a base to protect yourself during down time between waves of enemies charging at you to try and destroy everything. You can progress by unlocking new areas to collect better resources from.
I never thought custom difficulty options as 'please balance our game for us, we couldn't be bothered' and as someone who essentially wished that all games came with this -- I suddenly see how that could easily become shorthand. Not that I would wish games would stop doing this or anything. I love tweaking it so it's fun in all the right ways
If Microsoft really wanted a huge boost to Minecraft numbers... Create a modding API. Seriously. Just push out a nicely documented modding API that allows mod creators to interact with the base level of the game's functions and provide integration with something akin to CurseForge. Stop locking it down and instead open it up to creators. Create a newsletter/TH-cam Channel/Instagram/Twitter whatever, for the community and showcase new mods that utilize your API and offer contests with rewards while simultaneously supporting and lifting up said creators and interviewing them. Wow... you just spent maybe $500k, which is a drop in the bucket for the Minecraft deal and killed your competition while at the same time inspiring younger kids to create mods and content for your game which you're simply selling the base model of, while just patching bugs and adding minor content to fill out the base game. This in addition creates the illusion in the marketplace that you're not the big-bad-corporation and ushers in good publicity for the rest of your departments and at the same time making the community more anti-piracy to support your team's efforts. If you notice a rather genius modder, hire them to work on the game's internals and have them interact with the community in a transparent way to further your goals of locking out the competition by essentially saying _"Hey, look at this modder that created this mod you loved, we really like this guy and he works for us on the game he loves, this could be you in the future!_ ". At least that's how I would personally do it. And before anyone says _"You can't make money off of communities"_... Bullshit. Minecon, Toys, Spin-off Games, Collaborations with 3rd parties on other games, Memorabilia, Licensing, etc. I swear to god the skulls of these people that run these companies are thicker than a Sierra Redwood.
I've played a few levels of it with my friends, and the entire time I was thinking how it felt very corporate. As in, corporate wanted to use the Minecraft brand and so they did, but didn't have any of the other ingredients handy. Things like love, soul, passion, and so on. It's just there, with minimal effort put into it.
Watch this week's Zero Punctuation episode on Shantae and the Seven Sirens. www.escapistmagazine.com/v2/shantae-and-the-seven-sirens-zero-punctuation/ OR join our TH-cam Membership program and watch it here on TH-cam today!
haha funny game coment
@@kevinclark26 Websites do get paid for people watching ads and even more if people don't skip them or actually click on the ads but online advertising is woefully ineffective so it's mostly a waste of money lol
Somehow the running joke of that video is more dated than the Fresh Prince of Bel Air because that song aged like a glass of milk on a hot, humid day.
But yahtzee there are 2 more difficulties that perform like dark souls.
It definitely doesn't have the creativity of minecraft but it's an ok game. Fun enough. Just once you beat it, which doesn't take long, there really isn't much motivation to play more.
Actually, a vengeful older brother going after his little brother after the younger brother coats his house in lava is oddly compelling.
It's basically the plot of Lego Movie. With the epic macro story being parallel to the family micro story.
@@noahbirthisel3285 The way that they continued that in Lego Movie 2 was pretty brilliant as well.
That sounds like a fairy tale.
Wouldn't the older brother kick the younger brother ass and resume playing?
It would give everyone traumatic flashbacks to there childhood
@@noahbirthisel3285 please no minecraft movie, microsoft
I'm gonna go out on a limb and say the difficulty slider is because Minecraft has a target demographic of "yes."
This is the best possible wording for that.
Made my day.
I dont get it.
And no I'm not part of the minecraft target demo
@@kin-3877 It means they tried their best to be as broadly appealing as possible. They were too afraid to make it actually bloody difficult, but were just as scared to make it too easy so they just said "Fuck it, you decide for us"
@@user-tc5mu4gi7u You trolling? He is a channel member, that means he gets the badge for this channel and gets vids a week early or so
@@user-tc5mu4gi7u I'm a subscriber on the channel. We get to see things a week early, and the face is an indicator of how long I've been a member (1 month in this case) Channel memberships started about 6 weeks ago.
“Minecraft is the train set of the 21st century” was unexpectedly profound
@ Give a man the world and he'll struggle to Build a town.
I'm fine for both those thingd and it really doesn't interest me either. Although to me its more a lack of a point. If you set up a really nice train set and mini town not only can you have a pictures accompanying your effort, you have a tangible landscape and train you could use for a war game or rpg map. Minecraft is just sortof there and only really available if you can rope people into getting the game and joining your server.
I always got to the self sustainable farm then bored
His review on original Minecraft was what got me to start following him. There was just a level of unabashed glee that I found enjoyable. (Same with Total Biscuit, RIP, and his review of the Space Marine shooter that THQ(?) did.)
@@ryanjones_rheios a lot of people play minecraft as a singleplayer exerience trough and trough. you just happen to see the multiplayer because it makes content faster
We’ve had “Minecraft Tell Tale” and “Minecraft Diablo”, so what do you guys think is next? “Minecraft Dating Sim”, “Minecraft Arcade Fighting”, “Minecraft Final Fantasy”?
Mount and Blade: Minecraft
Minecraft final fantasy sounds fun.
@@melnewdemon4873 ngl I have to agree, Minecraft Final Fantasy sounds sick
Minecraft spunkgargleweewee
mincraft arcade fighting is the only one with potencial here
Not gonna lie “The Day Uncle Pennybags Finally Snapped” would be an instant buy for me.
Glad I'm not alone
Me too, dude. The game actually sounds pretty awesome. Maybe something like postal.
especially if, like yahtzee pictured, he spends the entie game screaming his lungs out
The Monopoly House Rule to end all Monopoly House Rules.
Forget putting tax money on free parking, add in the maniacal murderous millionaire madman wild (chance/community chest) card.
"Monopoly: NWO edition" :)
"This is a game that exist" is probably the best review for this game.
s
s
subarashii
You mean "good 8/10 game"
That was basically my thought process as I was playing through the game with a mate, it exists. It's fun for like the hour or two the main campaign lasts for and then you dont play it again.
“A better embodiment of ‘token’ than a Chuck-E-Cheese with one black employee.”
I have never laughed so hard at a ZP line.
It's a doozy, alright. You're too busy being winded by the body shot you were bracing for to even spot the knock-out punch coming.
Ironically this is one of the kinder reviews of this game I've watched. Still gonna make the Blandest list come December I bet.
*laughs in cyberpunk*
laughs in worst list
A minecraft game without mining or crafting? That's like an assassin's Creed game without assassins.
Oh, wait.
So literally Every AC game after the first one ?
@@iamaheretic7829 no only the abortion of a game called assassin's creed odyssey
@@timobakker3567 Odyssey pulled me back to the series and it's a pretty great game, fite me.
@@timobakker3567 Every single Ac game after 1 has very little assassinating. If you simply replaced the Assassin order with say The Bears would anything really change ?
You mean ACO?
This is making the bland list for sure.
If it doesn't then we got a shit year ahead!
It might be too bland for that
@@jusdon7522
This already is a shit year, wdym?
the real question here is how did you watch this video a week before it came out
@@kyliesmith9915 these videos come out a week earlier on.. whatever other platform, forgot its name
Just type in google later today yatzee zero punctuation and the video, that's gonna be for next week will pop-up
Honestly it looks fun. But I keep thinking "Why is it minecraft?!" And I'm glad I'm not alone
Branding
Because kids absolutely adore Minecraft, and will happily buy anything with the label, AND encourage their friends to do so as well. It's that simple. Despite the mediocre review scores, right now MC Dungeons is topping the sales charts for nearly every platform in the US, UK, Canada, etc.
It wouldn't be doing that if it was just 'generic hack and slash ARPG number 5'.
Because Microsoft bought the minecraft IP for an obscene amount of money
It is a ton of fun but you’re not wrong, it didn’t have to be minecraft. I think though, it needs the minecraft name to be successful, otherwise people would have never bothered looking into it.
Because then it would be Torchlight? I'm having fun with the game, but I got it on Xbox Live PC, so it feels free. Kinda hard to judge something you didn't pay much for.
To be fair the actual content patches for Minecraft in the Microsoft era are really good so there is that, underwater shit, villager rework, raids are cool and the boats aren’t the most frustrating thing in the world to use anymore
Back in 1.8: *touches boat to land oh so gently*
Boat: yeah I'm gonna die now
Jay Blue Or even worse
*Hits stray lily pad you couldn’t see cos its 0 pixels thick*
*Boat breaks into sticks and planks that clogs your inventory and can’t be recrafted*
@Steven Hunt That's what I noticed as well, been playing since the official launch back then. Ever since Microsoft bought it the patches became really small, but of course the MC community was still super hype for every little detail they added.
It's kinda ridiculous how many well polished mods are out there that double or triple the content of the game nowadays, sometimes done by only a few dudes with no prior experience in game development. It really feels like Microsoft wants to keep the base game very ... basic, I guess.
But they still haven't sorted out the suicidal AI of the dogs and cats.
@@Blue-gp3vn super annoying, you had to reach land at incredibly slow speed after going at sport boat speed
2:11 Thank god someone else actually remembers the Monopoly guy's real name.
I thought it was Moneybags tho
@@tech6hutch Moneybags was the bear from the Spyro games.
It really wouldn't have taken much extra time and thought to add the "mine" and "craft" into this game....for example:
Enemies have "loot drop" in the form of iron and other things. Your "going home" section of the game being where you also have a home base in the town and you can upgrade it using gathered materials, such as from a small wood next to the town and a mine which opens up a little deeper each time you finish a level. Make normal stone unbreakable but allow you to gather cobblestone, coal, etc. Make it so you have to throw specific materials into the furnace to get the "upgraded" stone.....and that helps you add rooms to your house.
Mini-bosses with specific drops that you can use to make those added rooms into things like a blacksmith room, enchantment room, potion room. Then those loot drops can be used to upgrade your weapon from stone to iron and then enchant it using the XP (standard Minecraft mechanic). Warlocks sometimes drop glass bottles in standard, so put that as one of their "common" loot drops and now people can craft potions.
I just skimmed your comment thinking you were describing the actual game. Got me a little excited to try it. Now I'm sad, lol.
@@yadamspiezer Oh, buggeration....sorry to get you hyped and then sad, it wasn't my intention.
On that basis, I'll give my OC a little edit.
I'm doing a Game Development course at University....it's this kind of thing that's made me want to do it (among other things).
Believe me....if I get into the industry, I'll be ensuring games I work on get called out for BS. (they might not listen but, at least, it'll have been said)
T H I S
I didn't get very far in the beta version before they closed it down, but I remember being salty bc your "home base" was basically an open plain with a dummy for training and the odd villager/trader you got as you completed levels, and there was squad you could do about it. No chance to build your own base (or even craft basic weapons like arrows or something), no chance to interact with anyone else except those "hur hur I has trades. They loot boxes" villagers, and no chance to really explore your surroundings bc your home base is a glorified box of an "open" field. You can't even sleep in a frigging bed, unless they changed that for the final version (not that it would do much considering how the levels reset your health and shit but like. C'mon. This is supposed to be Minecraft. Where are the phantoms).
It's not a BAD game, just a meh one, and it has very little to do with actual Minecraft. And the worst part is that, like you said, only with adding those small features you mentioned things could feel so much more reminiscent of ACTUAL Minecraft and thus feel less like they made a mediocre game and then slapped "minecraft" on it as an afterthought
far from willing to defend Microsoft, but while you're right it wouldn't have taken much extra time to _play_ those elements, _creating_ them would be a different story...
I haven't played the game myself, so this is mostly conjecture, but -
-having a home base in town - basically make a new cell to act as player housing. simple enough, until you get to the prospect of netcode - since the game's multiplayer, you'd need to implement a system for players to have their own instanced homes, or maybe instanced home per group of individuals, or lobby master's home, or... this gets complex quick
-side note, you'd also need to model, texture, etc some unique assets in order to drive home it's the player's house and not some random dungeon locale
-and it needs to be upgradeable - so now we're taking the previous and integrating an upgrade system into it - more on that later. you'd also need a system of which upgrades are available first and lead into other unlocked upgrades, which is a whole 'nother thing, on top of the previous netcode shenanigans...
-and the upgrades come from a small wood and a mine, so now we're talking another two locations, which you can harvest particular materials from at particular spots (in particular quantities?), and it needs to tie into the home upgrade system as well, AND the mine also needs an unlock system of its own on top of that, so that's an extra dimension of complexity too...
-a rudimentary crafting system also needs to be put together, which is essentially a mini-upgrade system that's item-sensitive unto itself, and then the products of _that_ needs to feed into the upgrade system for the house - which would alter the environment, so that's updating environment depending on upgrades, new rooms which may mean new cells or extensions to an existing cell depending on implementation (and god help you if you gave every player their own instanced home, because now it's cells containing cells across parallel instances of player housing within town where previously you just had town)
-the home upgrade system is then being given a Y-axis, where rooms can be assigned roles depending on drops from bosses (the boss and mob drops also need to be added - skimming over that because i'm assuming the base game has trading or some way to sort loot among players - if not, that needs to be added too), so now each room also needs a look per possible room type it could be, unless you want it to look the same no matter where in the house you put it - essentially making it modular like lego (this would cut down on work but also make the house feel kinda not unique to you at all)
-and THEN these upgraded rooms also need functionalities, and those functions are quite possibly not covered properly by the existing crafting system (for instance in Minecraft, brewing a potion is different to using a workbench is different to using a furnace) so now you need to code in player item interaction with workstations depending on both item and workstation, meaning _that_ crafting system _also_ gets a Y-axis...
-finally of course we need to consider UI design, when the player is able to visit home or not, unique music and sounds, new item icons and other graphics, bugtesting for the above systems, and any other finishing polish that isn't immediately anticipatable...
so, the final bill for this proposal would be:
-netcode shenanigans
-new area(s) (home) + new assets/sounds
-same above twice, for woods and mine + harvesting systems for both
-unlock system for mine
-upgrade system for house (rooms) - based on harvested (and then crafted) items, and previous upgrades (branching availability)
-upgrade system for upgraded rooms (functionality) + possible unique looks per-room
-rudimentary crafting system**s** (variants - workbench, brewing, furnace, etc)
-new item drops - which mobs, what items, what chances, icons, graphics, descriptions, etc
-UI, sfx, music, polish
-integration into rest of game, bugfixing, playtesting
i'm far from a be-all end-all expert to gamedev, but I do have some experience, and I wrote this not to tear into you but mainly for my own practice analysing and breaking down. it might not _seem_ like a lot of added content from a player's perspective, just a quick thing to dip into and fiddle around with, - and I tried to shorten the list by combining things where possible, but... when you break it down like this, it's a whole other small game's worth of features...
TL;DR that would've probably taken a TON of extra time
It makes me happy to see how much he still likes minecraft, I've never seen Yahtzee as constantly happy as he was in the minecraft review.
I feel like Yahtzee put more thought unto his video than Microsoft put into minecraft dungeons
It's funny the crafting was mentioned, because that would've been an interesting addition I think. I remember someone pointed out how you get this urge to try to break things in the level, but you can't. Really if they added those two functions, it could lead into an idea of enhancing gear and equipment, or making different kinds with material you find laying around. I should also point out a game called Riverbond has fully destructible environments, which tends to be really addicting to do, but replaying the game isn't as good since it's the same every time you replay it.
Honestly I have my fun with Dungeons, it fulfills what it needs to for me, and that's fine by me. Could it be better? Yes, but I still think it's enjoyable.
Oh, and giving each character unique traits or abilities would've been nice too.
Now that I’m thinking about it, the Horodric Cube was basically a Minecraft crafting window. That means that *technically* Diablo 2 is more Minecraft than Minecraft Dungeons!
This really feels like a classic "lets all laugh at the industry ti hi hi" episode.
We have to wait for it to be a critical financial failure, first.
But something needs to be said about how Notch ended up selling his soul for money...
EDIT: OMG MY PHONE CHANGED 'NOTCH' TO 'BITCH'!!
@@dundabird3203 It's a classic Zero Punctuation jingle.
*Let's all laugh at an industry that never learns anything, tee-hee hee!*
@@TheGuardDuck When they offer 2.5 billion for your soul, it's pretty hard not to sell it. I know I would.
@@dunmermage I know I would do more things than just sell my soul for that kind of money.
@@TheGuardDuck Look, we can be all high and mighty about this, and I know it feels dirty...
But if someone offered me several BILLION dollars for something I'd made that I probably didn't even have any strong emotional attachment to, I'd take it too.
And I rather doubt there'd be many people that wouldn't.
Like, seriously...
Convinced Yahtzee only reviewed this so that it retroactively becomes eligible to go on the Bland list, at year's end
He'll probably go out of the way to not review any Ubisoft sandboxes this year so he won't have to put one on the bland list.
"The Day Uncle Pennybags Snaps" sounds like a fun game.
3:56 As someone who’s lost jolly ranchers in their LEGO boxes as a kid, this resonated with me a lot.
Minecraft was lightning in a bottle. Dungeons is just another generic game.
"Lighting in a bottle" implies that it did something impossible. Creating a game composed entirely of building shit has started to be a concept even before Minecraft came out. So a much more accurate metaphor for Minecraft might be something like "The Titan of the Litter". But we CAN agree on the second though, Dungeons IS a generic game, and definetly the runt of the litter
More like lightning in a box
Minecraft is fucking fantastic also
Cod is a generic game dungeons is set in a genre that doesn’t get a lot of love so I wouldn’t say it’s generic. I mean it’s not innovative but if you’re a fan of the genre it’s pretty solid.
I have been playing Minecraft for the first time very recently and i disagree, is an apparently ok game with a lot of obnoxious and non sensical design choices.
A great episode. Glad I got here early before half the dialogue is replaced by Yahtzee angrily growling 'TH-cam...' in place of all the swearing.
Now I just want a bowl of Ricicles that I haven’t had In 20 odd years...
EdinMike it’s not the same, the cut the sugar in everything. Same with Sugar Puffs or Honey Monster or whatever they call it now.
I used to watch zero punctuation back in high school and laugh my ass off. Just came across it again for the first time in years, I forgot what I was missin
“The day Uncle Pennybags finally snapped” got me, that came out of nowhere
Minecraft
Mine = You mine things
Craft = You craft things
May as well call this Movestab since that's what you do
Move = You move around
Stab = You stab things
Not gonna lie: the Chuck E Cheese joke got me. 😅
Read this as the joke came
Fun to play with my 8 year old son though! It’s enough to help form the habits of a gaming lifetime as he’s soon got the hang of looting everything and spending more time in his inventory than playing the game. He’ll be ready for Mass Effect in no time :) As his first dungeon crawler / RPG (very) lite in coop mode it’s spot on TBH.
" It is a better embodiment of token than a Chuck E. Cheese arcade with one black employee."
Too soon.
...to what?!?
bruh
I knew I wouldn't have to scroll too far to find the first comment pointing it out. Inevitable.
Don't like Chuck E. Cheese?
“Are we the baddies?” Is the best reference to British comedy Yahtzee has implemented yet.
Now I just want someone to make a monopoly-themed hack-n-slash and call it "The Day Uncle Pennybags Finally Snapped."
When your colonoscopie reaches THAT far that you can see your uvula on the screen you should be worries...
That's not a uvula. And you probably aren't interested in knowing a lot more about colonoscopy, so I'll just leave it there.
@@wandererwerewolf477 I know too much about colonoscopies as it is.
Here's a tip. You don't want one but if it's even something that comes up you probably need one...
Very proud of Yahtzee for admitting that TellTale sucks. Their idea of “choices matter” is asinine because their choices really don’t matter.
I feel like the first 2 or 3 episodes of the walking dead game did pretty well to convey that feeling; but yeah ultimately they had sequels and shit in mind which completely ruined any "choices matter" aspect. They did well to sell the illusion but once I watched other people's playthroughs I saw how shallow the choices really were which is sad; but I at least enjoyed it in the moment.
If they spent the extra dev time to make a sequel to each ending it could be redeeming but alas
@@Christian-rn1ur Thats a series I haven't heard in a while and I thank you for the reminder/excuse to boot them up again.
It's almost as if the "choices matter" concept is incompatible with a standard video game plot....
@@Mekose Hmmmm, isn't that a bit like saying "I thought I'd won millions of dollars so I went out on a massive spending spree and then found out I'd gotten a few of the lottery numbers wrong. Now I'm bankrupt but at least I had fun in the moment."
Am I the seriously the only one who thinks that the correct way to write this game is to get the players to build and personalize a town, then it gets attacked by the villain? That would fit with what made Minecraft good, and give both the player and characters motivation.
It's so obvious that it's painful.
“The day uncle pennybanks finally snapped” I would play that
I love when I listen to ZP around my family who have no idea what the hell Yahtzee is saying and they just die because he never stops.
Personally I find it to be a challenge. Can I ever speak as swiftly as artfully with as much wittiness as Yahtzee?
Maybe. Some day
Mouse Trap: Communist Edition doesn’t sound like a million dollar idea
What if, a board game where instead, a team variation on it, where each team is some far corner of the political compass, and the goal is to, by some Rube Goldberg machine, activate some execution thing against opposing ideology ? Like, the tankies are trying to activate a guillotine, racist authoritarians trying to activate a helicopter to drop people from, etc. I guess pacifists would win if the game goes on long enough without anyone being eliminated?
Pretty much anything can be adapted to fit a different ideology just by how you present it.
Case in point: Monopoly.
An anti-capitalist screed turned into pro-capitalist poster child somehow.
You could always add a crafting element where you have to build things to advance along the path, much like the Lego games do, or mine resources to create them. I mean what's the point of using the Minecraft IP if you're not going to use the crafting mechanic or the mining one? It's in the name!
that little brother joke was so on point and caught me off guard. Bravo!
4:00 OMG I remember multiple occasions as a kid finding unwrapped Jolly Ranchers in the Lego box!!
" the day Uncle Moneybags finally lost it" that I paid money for!
I would buy “the day uncle penny-bags finally snapped”
The main villain on my Minecraft server was my niece, so you're spot on there.
punt her into the mountains
What's weird is Minecraft has a fourth weapon, a trident.
I play this with my 7 year old daughter. It's great fun.
Good practice for harder games when she get's older and less easily impressed.
Good foreword thinking!
What they should have done was add dungeons as an optional expansion to the existing minecraft game. It could enable you to create new types of portals that would lead you into each dungeon where you could play through this kind of hack and slash experience. That way you could actually use the gear and items you have collected in your main world to help you through the dungeons. It would be like the Ender Dragon fight, but with a more plot driven linear structure.
I'm guessing the only reason they didn't do it like that is that someone has probably already created that as a freely downloadable mod
I thought Minecraft was supposed to be about survival.
This is sounding like a top contender for 2020’s blandest game of the year
Are we not going to talk about the fact there is a Minecraft revolution going on in the credits scene?
"I feel represented"
Add in mining and crafting. You dont just go out and do dungeons you also have a home village kind of like a mix of clash of clans and gta. Your villagers mine and farm and such while you're gone.
Then have it that you can use those resources to add to your village and upgrade your gear. Have that grind for enchanted items like minecraft to get the perfect enchantment, add in some new cool gear and such and tie it all together by crafting said gear.
Basically it would be minecraft but doesn't take as long to get stuff, theres new stuff to craft, and of course their are dungeons which if you make them long enough and with puzzles using redstone and such you can periodically update and add more dungeons and even have rotating ones via events and stuff to have a game that can keep releasing content forever!
Oh yeah and also have it basically be a competition. First to clear the new dungeon? Unlock something cool in this game or in the og minecraft. Have the biggest town of all time? Unlock a cool statue that glows or otherwise changes so long as yours is the largest in the world. Game reaches a milestone or players complete a cool in game mission or even just players connect on a certain holiday? Reward players who participated with rare gear or cosmetics.
And above all else, no loot boxes or pay to win type stuff. Not even cosmetics. Make people work hard and grind for everything just like in original minecraft.
Oh also I forgot: implement speedrunning. Have it so players can see how fast they complete dungeons even if the game doesn't officially keep track of it.
Gamer: "i want to play diablo 3!"
Parent: "no, we have diablo 3 at home..."
Diablo 3 at home:
"Honestly this is just making me want to play Torchlight again"
Torchlight 3: "Did somebody say TORCHLIGHT!?"
"Wait no"
@@android19willpwn As a fan of the genre my brother played both of these, but the one he keeps coming back to is Path of Exile.
Personally I haven't liked any of these type of games since Champions of Norrath 2 or maybe Scred 1.
“Bring out a wire coat hanger if you dont feel appreciative” wow he went there huh
It was marketed as Diablo Light. I got Diablo Light. I'm content with the content. If they did Monopoly as GTA Light I'd buy the heck out of that. Sometimes I just want a sorbet between the main courses.
One of these co-op games really need to reskin the other characters in the cutscenes to actually be a documentary film crew.
The fact that Yahtzee uses "watermelon Jolly Rancher" as his go to candy flavor in a joke is the best example of his objectively bad taste. [This is a joke]
Every kid knows the Cherry Jolly Rancher was the superior rancher, and the Watermelon Ranger was merely a decoy.
Watermelon is the false prophet
Godless heathens, the lot of ya!!! Grape is the one true Jolly Rancher flavor!!!!
2:58 "Kamikaze hedges" LMFAO
The Notch comment/graphic absolutely killed me xD
On crafting: Add a siege/defense mode.
You can utilize crafting and building to create a fortress to stop monster invasions and actually put to use the unique features of the game in the form of building traps, defensive buffers, etc.
I thought they weren't going to be able to get the king's square head in the guillotine's round hole.
I think you're getting the wrong idea, Yahtz. This is baby's first dungeon crawler. If you were a parent, you'd totally buy this for an 8 year old. That the gameplay is not horrible is great. Hopefully this leads to a generation of zoomers appreciating dungeon crawlers and in about 10 years or so we get a wave of decent dungeon crawlers as a result.
I wonder which executive is gonna get bent over the spanking wheel for this one?
None. Because this game is shitting money.
thank you mr eggert beggert
"Uncle Pennybags Finally Snaps" sounds like something I want to play.
Honestly I'm really enjoying the game right now. It honestly is Minecraft meets Diablo 3 lol. Plus the base game is only 19.99 that's not a bad deal.
Having paid only 20 bucks is the best thing I can say about the game...
I enjoyed the Mitchell and Webb reference.
Funny how the "cosmic cube" was straight out of Azur Lane there.
So dang funny with all the imps and the sword going Thwocka thwocka thwocka... and David Suchet's Hercule Poirot! Also LOLed at the imps capturing the Minecraft king, beheading him with a guillotine and putting his head on a pile of the heads of Minecraft guys! XD
You say all that, but people have made mods that are basically this but in first person.
Letting us build our own base of operations would’ve been a cool mechanic to be honest, would’ve put at least one element of Minecraft in
When i saw the trailer for this... thing, i had 2 questions:
1. How is it related to Minecraft, like, at all?
2. Why does this exist in a world where Diablo 2 and Path of Exile were already made?
Seems both have the same answer: "Cause M$ loves making easy money!"
Well the second question is a pretty bad. Successful games existing in a genre has never stopped other games. If that was the case we wouldn't have any battle royals outside of fortnite and Pubg, and no Fps's outside of Doom and Wolfenstein. But dungeons was probably just an easy money grab none the less, but only the first one can be answered like that
@@hallowjupiter6305 Not really. I specifically picked those two, as they are considered to have "perfected" the genre, at least until somebody introduces some new idea or twist to expand the genre. Which this game clearly not only doesn't, but never even had any intention to try. And if you already have something that is perfect (two of it, in fact) - what's the point of making intentionally lesser versions of it?
@@NekoiNemo "perfected" lmao. D2 is great, but old, and it didn't age all that well for most people to enjoy the gameplay. PoE is a grind hell that is pretty much actively hostile to casual players. Meanwhile this is a great entry level ARPG. Not too complicated, decently challenging if you want it to be, and decently fun. And has brand name recognition and friendly aesthetics for younger audience to get into the genre.
@@NekoiNemo you go into it hoping to make a game that's good. If people saw a genre with two very highly rated games, and didn't even try, the gaming industry would be dead. Why bother making any other Shooters when Halos 1-3 exist. Why bother making a platformer when games like Mario exist. Why bother making an open world rpg when the Witcher 3 exists. In Minecraft dungeons case, Microsoft probably just wanted to Mojang to make a new game, so it's not as good. But just because really good games already exist in a genre, doesn't mean developers shouldn't try. And you also mentioned how their perfect until someone innovates. However, by the logic you used later, if there are already perfect games why try making something lesser, people won't innovate that genre. If a genre has been "perfected", new games should still be made, because you could still make a really fun game that people enjoy, in the case of the games you used as well. Eventually people can get bored of them, but if other games popped up in that genre, not dungeons, then they could start fresh in a genre they love with a different twist
@@Shyl1ght This right here. It wasn't made for this reason, but I would gladly introduce (and did) my younger siblings and family to a simple stripped down game like this so they can grip the basic gameplay before moving them into PoE or Diablo (any of them). It's cute and fun enough younger, much less complex or mature gamers can enjoy it. Still a deflated woopie cushions worth of farts as far as being a real game.
Love it that you make it so we can skip ads, I pressed it too quickly and didn't manage to think about it. It's a little but it's something !
I played it on Games Pass, finished a few levels and yeah there really isn't any reason to play it. I especially don't get why there's no crafting and I also kinda expected at least a bit of environmental destruction. One thing I disagree with Yahtzee on is that I think the game is actually kinda pretty.
Also it doesn't remember that you picked offline, so you have to toggle it every time and the game doesn't pause in offline mode, something that always grinds my gears.
Actually, an aggrieved little brother with a bucket of lava messing everything up in the world wouldn't have been a bad idea. They could have gone the original Lego movie route.
Microsoft and Ubisoft loves their EEEEEEEHHHHH-esque games...
I must confess that, while I big roguelike fanatic, I was fine avoiding this one like the plague until I saw your post review stream with Jack last week. Even though I totally see where you were coming from on all of your points against the game, you ended up selling me on it. ;-P
this review gave the gameplay and map design an absolutely enormous oversell, every combat encounter consisted of hit, kite, hit repeat with the occasional ability if you remembered or it was actually useful to you, and the levels were far too big, I spent about 75% of my time wandering around trying to make sure I got all the collectibles because the game rubs it in your face at the end of the level if you don't. also you so often end up with them hidden behind things in the foreground, in front of the level so that you can't find them unless you flail your character around wildly every time you can't see an area
Yahtzee on Minecraft in 2011: It's addictive and creatively engrossing!
Yahtzee on Minecraft Dungeons in 2020: It's fine, I guess. I mean, it's functional at least.
What's your point here? The two games are completely different
Okay, no lie, if Microsoft just dropped a Minecraft 2 on us I believe everyone would lose their collective minds asking, "WHAT DOES MEAN?" kinda thing
So Persona 4 golden recently came out on steam... any chance we can get a review?
He already reviewed persona 5. It's the same game. Buy it again on Steam if you really want.
While you're at it, buy the Joker DLC for Sonic Forces too.
@@brumby92 I said Persona 4 golden, not persona 5 royal
I had to look up what Ricicles is...it's a discontinued cereal in UK/Ireland and it's the UK/Ireland version of Frosted Krispies...I loved that cereal as a kid
I have commited the ultimate sin of enjoying this game,
simply for the taste of vengeance towards those green creeping bucks.
(0:45) I wouldn't mind a "Minecraft 2" where the blocks are half the length in each direction. But this should rather be a world option when you create a new world. So Minecraft 2 is just an update to the game adding this new feature.
Here's my idea of how it works:
- Each block is half the length in each direction, making a new small block 1/8 the volume of a old full block. To avoid textures being repeated too much, the first small block takes the first half of the texture, and the second block has the second half, so 8 blocks arranged together will look as a normal full size block.
- Digging by hand will only remove a small block; so the mining speed can be reduced. Tools like shovels, axes, pickaxes can instead dig a 2×2×2 block, to replicate normal Minecraft, and allow for faster digging.
- The landscape will be generated with this higher resolution, so hills will have much smoother transitions. You'll be able to walk across slight hills without needing to jump.
- Blocks that currently break the standard old block size no longer needs to exist. Stairs and slabs can naturally be created without any special crafting. However, combning blocks into lager blocks could still be allowed for faster building. But these will break into their smaller components when broken apart.
- Because you gain 8 times as many blocks, a block should be able to stack up to 512 in your inventory.
- Entities that drops blocks, like sheep's wool, will drop 8 times as much. A sheep drops 1 wool when killed, and would here drop 8 smaller pieces instead. A sheep drops 1-3 wool when sheared, and here would drop 8-24 smaller pieces instead. Meat drops as normal.
- Because redstone paths now requires twice as much redstone to reach the same destination (corners not taken into account), redstone ore therefore drops twice as much dust, and allow for a stack of 128. Some recipes can be modified to adjust for this. Redstone also has to last for 30 blocks.
- Doors, beds and other items that requires more than one old full block, will still require the same physical space; so old 1×2 door is now 2×4 blocks, but functions the same. Cake, beacon, mob spawners and some other blocks will retain its physical size and be 2×2 in the higher resolution.
- Rail pieces will be 2×1 wide, and the recipe will give twice as many and can stack for 128. To make a 90° corner, just place a straight line of rail, and then place one to the side of the rail, and it will create a corner or an intersection. If you need to move the rail one block (half-rail) to the side, just place a piece one step off ahead of it, and it will make an S-curve (to solve if the rail is off by one).
- ...and lots more. Just imagine how wonderfully detailed worlds people could build in this higher resolution. Minecraft is almost running in this resolution, considering plant placements, stairs and slabs. Give us the full potential, without needing mods.
DUDE! these "escapist" guys are totally stealing the video style from Yahtzee
anyone else caught themselves looking at the d20 2:25 and trying to tell if its a Magic life counter or a d20 for tabletop games?
"Kamikaze hedges" brilliant way to describe a creeper
Tell Tale Games is gone. If I remember correctly, they dissolved in 2018.
Poirot was never more than a policeman. He was (somehow) never even a detective, let alone an inspector. Actually.
You said dropping the last watermelon jolly rancher into a box of lego and now I can't sleep...
I can't be arsed to learn to play Minecraft. My 6 year old really wanted me to play Minecraft. This breaks the experience into an acceptable middle ground and in that sense it works. It also has couch co-op which is increasingly hard to find anymore and is something I appreciated. So it fits a niche for a kid's first diablo-esque clone in an IP they'll probably already be down for.
How do they fuck up this bad on such an EASY concept? Minecraft, it's about mining and crafting. LET US CRAFT WEAPONS AND GEAR MORE, IT'S NOT THAT HARD.
Yet, no, unlike 99% of rpg's, there isn't nearly enough crafting.
He fucking predicted the arcade port of the game
2:10 ‘Dog and Shoe’ could very well be the follow up to ‘Snake and Bacon’.
Except with more maniacal murderous millionaires.
Here's a much better idea. Minecraft Tycoon. You have to run a multiplayer Minecraft server, while balancing server expenses, player engagement and mandatory time away from the environment (Mods are sleeping) while keeping everything friendly and profitable. Banning troll players may be fun, but what do you do with the otherwise upstanding citizen who accidentally discovered a glitch and is currently flying around where the other players can see him?
They should have made it a defense game. You build a base to protect yourself during down time between waves of enemies charging at you to try and destroy everything. You can progress by unlocking new areas to collect better resources from.
I never thought custom difficulty options as 'please balance our game for us, we couldn't be bothered' and as someone who essentially wished that all games came with this -- I suddenly see how that could easily become shorthand. Not that I would wish games would stop doing this or anything. I love tweaking it so it's fun in all the right ways
to be fair the whole villain idea is what little big planet did
If Microsoft really wanted a huge boost to Minecraft numbers... Create a modding API.
Seriously. Just push out a nicely documented modding API that allows mod creators to interact with the base level of the game's functions and provide integration with something akin to CurseForge. Stop locking it down and instead open it up to creators. Create a newsletter/TH-cam Channel/Instagram/Twitter whatever, for the community and showcase new mods that utilize your API and offer contests with rewards while simultaneously supporting and lifting up said creators and interviewing them.
Wow... you just spent maybe $500k, which is a drop in the bucket for the Minecraft deal and killed your competition while at the same time inspiring younger kids to create mods and content for your game which you're simply selling the base model of, while just patching bugs and adding minor content to fill out the base game. This in addition creates the illusion in the marketplace that you're not the big-bad-corporation and ushers in good publicity for the rest of your departments and at the same time making the community more anti-piracy to support your team's efforts. If you notice a rather genius modder, hire them to work on the game's internals and have them interact with the community in a transparent way to further your goals of locking out the competition by essentially saying _"Hey, look at this modder that created this mod you loved, we really like this guy and he works for us on the game he loves, this could be you in the future!_ ". At least that's how I would personally do it.
And before anyone says _"You can't make money off of communities"_... Bullshit. Minecon, Toys, Spin-off Games, Collaborations with 3rd parties on other games, Memorabilia, Licensing, etc.
I swear to god the skulls of these people that run these companies are thicker than a Sierra Redwood.
I've played a few levels of it with my friends, and the entire time I was thinking how it felt very corporate. As in, corporate wanted to use the Minecraft brand and so they did, but didn't have any of the other ingredients handy. Things like love, soul, passion, and so on. It's just there, with minimal effort put into it.