10 Survivor Perks that Completely Failed in Dead by Daylight

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  • เผยแพร่เมื่อ 10 ต.ค. 2024

ความคิดเห็น • 295

  • @gaz5396
    @gaz5396 ปีที่แล้ว +199

    Honestly Red Herring is so easy to fix, just swap the conditions. To activate it go into a locker (either slow or fast). Then when working on a gen press the active ability button to trigger a loud noise notification at that locker

    • @mjbeam1492
      @mjbeam1492 ปีที่แล้ว +3

      But what if someone is now near that locker, alerting the killer.

    • @thelongstory6395
      @thelongstory6395 ปีที่แล้ว +42

      @@mjbeam1492 Why is that even a problem?

    • @gunnerdown
      @gunnerdown ปีที่แล้ว +21

      Fun fact: killer don’t care that a locker made a noise across the map
      Red herring is for when a teammate is almost done with a gen and the killer is heading in their direction but isn’t sure they are there, you can activate red herring and now the killer “knows” where someone is and they are working on a gen, you buy your teammate time and waste the killers

    • @dozzy9984
      @dozzy9984 11 หลายเดือนก่อน

      Please don't. It's a fun perk that helps you to find a hatch, as long as the killer will take the bait. The only change I would do to it is to give it an active button, so you won't trigger it if for some reason you need to get into a locker. And notification on gen is way better, because it informs the killer you missed a skillcheck, so you have to be nearby (maybe a newbie who didn't knew hatch exists), while notification anywhere else informs the killer you're just running to find the hatch ignoring any sounds you make (or already found it).

    • @Street_BB
      @Street_BB 11 หลายเดือนก่อน +4

      Honestly, I never found red herring bad, you can just do a little of a gen thats in a bad spot and not likely to be done and use that for a distraction at key times. You certainly should never go hide in a locker if you are working on a gen you want completed soon.
      If I were to change it, let you use the active ability button (Like installing the flashbang trap on a gen) to mark the gen you want to be the red herring. So that you arn't forced to avoid using lockers when working on a gen you don't want to red herring.

  • @Devorone
    @Devorone ปีที่แล้ว +455

    For Quick Gambit, I’d like for the perk to make you do gens 500% faster while you are in chase so you can gamble your time if you’re near a close gen

    • @kimikothetanuki314
      @kimikothetanuki314 ปีที่แล้ว +106

      I think that’d be easy to exploit, as the chase mechanic is still weird with how it procs

    • @idkhowtheyfoundme
      @idkhowtheyfoundme ปีที่แล้ว +119

      "4 man swarm killer and trigger chase close to gen, killer can only chase one, 3 people slam the gen out in less then 10-15 secs"
      yeah def gonna be fun, also what m8 said.

    • @ToonLinkGotT
      @ToonLinkGotT ปีที่แล้ว +44

      ​@@idkhowtheyfoundmethat does sound very funny

    • @Thompas212
      @Thompas212 ปีที่แล้ว +34

      @@ToonLinkGotT I can tell your a survivor main

    • @regalmoreno4433
      @regalmoreno4433 ปีที่แล้ว +8

      I remember seeing my homie run it cuz he wanted to get value out of it and once we were all done roasting him about it we did indeed have him get himself killed for several games so we can benefit from the effect😂 it’s kinda cool but in order to get solid value u kinda require the other survivor on the generator to use technician since it makes the gen quiet while your chase since most killers will just drop chase to stop the gen

  • @georgialopez7717
    @georgialopez7717 ปีที่แล้ว +143

    1. I'm going to defend Counterforce. I think the best way to use it is to go for totems with permanent spawning points, like the two tree totems on Grim Pantry, and to keep the area of the aura reveal in mind and work your way towards it. It has solid synergy with Detective's Hunch as well.
    2. Visionary needs to be reworked entirely at this point. It's zero competition against buffed Deja Vu now, which also happens to be a free perk. I wish they would do something with Rookie Spirit too because I like the idea of the perk but it has no vitality to it despite it's name. Thank you if you read.

    • @jacobcoates7987
      @jacobcoates7987 ปีที่แล้ว +5

      Rookie spirit would have been insane in the ruin undying meta. It just came out too late :(

    • @garyntuquero8243
      @garyntuquero8243 ปีที่แล้ว +4

      @@jacobcoates7987Both Rookie Spirit and Counterforce was around during the final days of the ruin/ undying meta. I remember always bringing Counterforce to find the Undying totems and Ruin. Now I use it mainly for Pentimento. As for Rookie Spirit, I still see some use when the killer brings Jolt, Pain Res or Pop.

    • @themanrich3738
      @themanrich3738 ปีที่แล้ว +3

      I completely agree that counterforce is not a complete fail. It is not a strong perk by any means, but it is still the best perk to deal with all totems if that is your goal. I ran the perk for the fun of it for a few days and I could regularly cleanse all totems within the first 2-3 minutes of the game. It saved my team from NOED downs at the start of the end game many times

    • @David_Hypnos
      @David_Hypnos ปีที่แล้ว +6

      Counterforce is actually one of my favorite perks. I tend to use it with Overzealous. It can be a lifesaver in taking down hexes like Noed and Devour Hope especially if they’re also running Thrill of the Hunt. Using a map with Counterforce makes it easy to knock out hex perks asap. Rookie Spirit can come in handy too, but it’s just so situational… sometimes it’s better to just know where a gen is that you’re gonna get a speed boost on rather than attempting to stop one from losing progress.

    • @floofzykitty5072
      @floofzykitty5072 ปีที่แล้ว +1

      I don't think people realise how inferior Counterforce is to other options so let me offer some counterpoints:
      1. You shouldn't be cleansing every totem unless it's for a challenge. For every NOED user there's a Plaything/Pentimento user. NOED is also a very easy perk to counter now since you get aura reading on it anyway. I typically find NOED within a few seconds after it's revealed and then setting up the double save is easy.
      2. Counterforce doesn't synergise with Detective's Hunch, Detective's Hunch is simply better. The speed from counterforce is negligible becsuse it is ramping. It doesn't really matter until nearly every totem is gone. I roughly know the possible totem spawns on every map, so I just need to get a hint from Detective's Hunch to know where every one is. Use a map if you can't remember them all but:
      3. A map literally replaces every single totem finding perk. Even a green one. The add-ons you use for green are "track killer items" and any stamp. You just flick the map on and off and it will never run out, the radius is huge as well. If you don't believe me, run it yourself. If you just have a rough idea of the range of the map and where totems are this method will mark every totem faster than any totem perk can.
      There's also a video on this by Otzdarva and he came to the same conclusion I have known for years: Maps are for some reason the fastest way of marking every totem.

  • @Bellocan64
    @Bellocan64 ปีที่แล้ว +18

    Empathetic Connection is something that I actually feel when I solo is a must for several reasons. It gives information to people I can't communicate with, I personally find it nice when my team when hurt comes to me for healing because now I don't have to look for them so I focus on generators and also I find when I play my team actually avoids my area more often because they can see where I'm on gen and can try to avoid it. Also If I hear the terror radius when I have Empathic and can see I'm healthy and the my teammate isn't I prepare to try to take the hit since it feels like my teammate is communicating to me they want help and can see where I'm at to help set it up. and the healing bonus is small but its appreciated with the popularity of sloppy butcher, also I tend to pair it with Botany and go tool box or flash light cause If I am injured and someone comes to me I can heal them quick and they can take care of me so it feels like a decent replacement for self care.

    • @muysli.y1855
      @muysli.y1855 11 หลายเดือนก่อน +2

      Yea as a solo Player i use this with sprint burst doing gen and heal others sometimes doing gen together or i go for unhook with sprint and teammate keep working on gen

    • @dineez627
      @dineez627 11 หลายเดือนก่อน

      Still the healing bonus could be higher. Maybe 20%?

  • @MrWhelly
    @MrWhelly ปีที่แล้ว +81

    I’m not sure it would work, but a video talking about the strongest perks and their best counters would be cool.

  • @jonisthemoment182
    @jonisthemoment182 ปีที่แล้ว +35

    Oof. I agree with all of these. My issue with the newer perks having so many stipulations to get use out of them. I think they’re generally running out of perk ideas and they’re going to need to add more objectives to the game to create more perks.

  • @TheVoidWanderer
    @TheVoidWanderer ปีที่แล้ว +17

    Here are some of my rework thoughts;
    Corrective Action, it moves the great skill check zone to the center of the good skill check zone, so you can learn to hit great skill checks without failing.
    Counterforce, make it so it shows the closest one at the small duration, or make it show the furthest one for a much longer time, like 30 seconds.
    Red Herring, have it so when you land a great skill check, it makes a fake notification and scratch marks leading away from the least progress gen that no one is working on. (with a cooldown of something like 20ish seconds)
    Poised, make it so when you complete a gen, the perk activates, and when you start a chase, the perk then hides your scratch marks, grunts of pain, and blood, for 20 seconds, then deactivates.

    • @vergissmich5327
      @vergissmich5327 ปีที่แล้ว +2

      Got one for Dark Theory
      Gives a 4% movement speed bonus
      Has a 32 meter radius
      Increases other boon ranges to 32 meters

  • @azumreus0923
    @azumreus0923 ปีที่แล้ว +32

    Red Herring rework:
    After working on a generator for 3 seconds go into a locker and trigger a sound at the generator with the least amount of progress. If there are multiple generators at 0% then trigger a random one

    • @dimasbagus95
      @dimasbagus95 ปีที่แล้ว +3

      Godbless for someone on death hook repair that generator. I hope he is fine.

    • @azumreus0923
      @azumreus0923 ปีที่แล้ว

      poor guy is not having his day in that game @@dimasbagus95

    • @meem6154
      @meem6154 10 หลายเดือนก่อน +1

      ⁠@@dimasbagus95The description only said sound, implying everyone can see the notification. Still could screw over a death hook

    • @dimasbagus95
      @dimasbagus95 10 หลายเดือนก่อน +1

      @@meem6154 Other survivor can know to? I thought only killer and the user can know. I never use it before.

    • @dylanclifton3893
      @dylanclifton3893 8 หลายเดือนก่อน

      Red hering is perfect

  • @half_an_orange
    @half_an_orange ปีที่แล้ว +29

    For red herring it has some use in certain builds with blast mine flashbang and head on, one use is to take them to a corner of the map to buy more time for teammates or blastmine a gen at 99 then red herring to draw them to you so you can give teammates time to do whatever then blast mine waisting more time then popping the gen

  • @shadowfire21
    @shadowfire21 ปีที่แล้ว +4

    I agree with every perk you're saying except for Poised. I ran that perk on my meg for so long because in the middle of chases I'd lose the killer completely when my team popped a gen. I was reward for holding the killer attention long enough for a gen to pop. It was always satisficing to see the killer loop themselves in confusion.

  • @Seria899
    @Seria899 ปีที่แล้ว +13

    Red Hering works incredibly well in combination with Blast Mine😅 but that might be the only use for it🤷🏼‍♀️

  • @garyntuquero8243
    @garyntuquero8243 ปีที่แล้ว +8

    Corrective Action overrides the gen exploding when another survivor let’s go of it. Sometimes a survivor runs off the gen because the killer is coming or to get an unhook and the “invisible skill check” comes up. Corrective action turns that possible gen regression into a good skill check. So it does help in those instances.

    • @Allanfeijoada
      @Allanfeijoada ปีที่แล้ว +7

      But it's very situational. It would be better, like someone else said, if it consumed your tokens when a teammate misses a skillcheck on ANY gens across the map.

    • @muysli.y1855
      @muysli.y1855 11 หลายเดือนก่อน

      Not worth for 1 perk slot

  • @Jackywhaler
    @Jackywhaler ปีที่แล้ว +9

    Poised doesn't affect when YOU complete a generator. It is for any generators. So, if you are being chased when a generator completes (which you can tell will happen by the survivor icons) you can suddenly disappear, causing them to possibly break chase and lose bloodlust/waste time looking in the area you are no longer near. Bring fixated if you are less confident with things.
    It is a VERY niche perk but I don't think it completely failed.

  • @patathatapon
    @patathatapon ปีที่แล้ว +6

    I tend to use empathic connection with mettle of man in pubs. Makes it easier to take protection hits when people are trying to get to you to switch the chase onto you, which works well for you if you use mettle of man. Combined with made for this can be a deciding factor to get your endurance for that.

    • @DoroNijimaru
      @DoroNijimaru ปีที่แล้ว

      wish there was a perk for this that was NOT empathic connection. these Need to be two Separate perks. it sucks being Punished for bringing the perk to try to use it for its Intended purpose (HEALING) when more often than not people want to use it to ditch the killer onto you. these NEED to be reworked into two SEPARATE perks.

    • @muysli.y1855
      @muysli.y1855 11 หลายเดือนก่อน

      I use empathic connection with Spint burst not wasting my exhaustion doing gen and ppl come to me for heal up

  • @Devorone
    @Devorone ปีที่แล้ว +22

    But Red Herring (the fish perk) is funny :c

    • @dennisthedestroyer3340
      @dennisthedestroyer3340 ปีที่แล้ว +6

      🐟

    • @jacobcoates7987
      @jacobcoates7987 ปีที่แล้ว +3

      Red herring gets a bad rap, but I don't think people know how to use it. It's all about timing.

  • @jinx122v0
    @jinx122v0 ปีที่แล้ว +3

    i think red herring would go well with repressed allience and blastmine
    so basically, when youre in a tight situation (e.g: one is hooked and you need a distraction since youre on a gen), you can pop repressed and blastmine, then use red herring (so that the killer would expect a generator that isnt blocked, and will search the area)
    so like you can make a really big distraction if you run repressed and blastmine (and a 4th perk of your choice, id go head on or diversion)

  • @0verl0rdPr0duction5
    @0verl0rdPr0duction5 ปีที่แล้ว +3

    I did have a challenge where I needed to cleanse multiple totems, so Counterforce kinda helped along with small game making it easier to find and overzealous making gens faster and inner healing as a cherry on top

    • @muysli.y1855
      @muysli.y1855 11 หลายเดือนก่อน

      Overzealous is better with boon perks than with perk that destroy Totems

    • @0verl0rdPr0duction5
      @0verl0rdPr0duction5 11 หลายเดือนก่อน

      @@muysli.y1855 thanks for the tip

  • @Enzym3
    @Enzym3 ปีที่แล้ว +1

    My buff suggestions for these
    1) Corrective Action - Can deposit tokens into a Gen that prevent missed skill checks. That way you don’t have to be working on it with the other person - it affects anyone who works on the gen later.
    2) Teamwork perks. Buff the range a little (either 16 or 24) so you’re not constantly getting in the way of each other in chase.
    3) Dark Theory - Swap the Speed buffs of MFT and Dark theory to also help reign in MFT’s power.
    4) Empathic connection - Small healing speed buff (honestly this perk is kinda already fine)
    5) Counterforce - The revealed totems aura remains permanently until you or another person cleanses it.
    6) Red Herring - It creates a loud noise notification at a Gen with the LOWEST progress. That way it sends the killer somewhere away from the objective. Increase the cooldown of the perk to compensate.
    7) Visionary - Able to tag gens with a temporary aura to reveal to other survivors, similar to a map. Only able to do one at a time.
    8) Quick Gambit - Either increase the repair speed or slightly increase the range. Don’t get crazy with it because it could be abused.
    9) Poised - Receive a token when a Gen completes and press the activate ability 2 button to hide your scratch marks for 10 seconds. Can only hold a single token at a time (to prevent stacking 3-4 and hiding for 30+ seconds)

  • @krisskodihann3748
    @krisskodihann3748 ปีที่แล้ว +2

    Heres how i would change these perks.
    1. Corrective Action
    - instead of applying to teammates cooperating with you apply to those who are within 8m
    - apply this perk to all skill checks, not just gens.
    Otherwise id say this is a good perk to counter killer skill check builds.
    2. Teamwork perks
    - highlight the teammates aura that the perk is active with
    - increase range from 12m to 16m
    - the perk tell you distance before it deactivates kinda like spine chill did
    Powerful if your playing with a friend on coms and these changes can help solos get closer to swf.
    3. Boon: Dark Theory
    - increase speed from 2% to 2.5%
    - add 12% vaulting speed boost
    Atm the perk effect is to little and restrictive to be bothered with, this should at least make the time blessing be pay off be making the area somewhat reusable.
    4. Empathic connection
    Honestly, its good as is, allowing the chased teammate not to sandbag you on gen or trying to heal others and know where to run to get the killer further away from the rest, the 10% healing speed is just a nice lil bonus.
    5. Counterforce
    - make closest totem visible instead of furthest
    - increase totem speed from 20% to 25% per token
    - limit tokens from 5 to 4
    This will allow survivors to make the perk actually do stuff faster instead of going threw a long unworthy buildup while making the 5th token not even matter cuz all totems gone anyways.
    6. Red Herring
    - gens act like if they are about 90% done
    - reveal killer aura for 10 sec to all survivors if killer kick the gen under this effect
    - remove noise notification from gen to killer
    - effect will stay on effected gen until its disabled by any means
    - only 1 gen effected at any time
    This will make it more convincing to the killer and will actually reward survivors for tricking him, this change will also make the perk more passive and easier to use.
    7. Visionary
    - you see all gens for the first 10 sec
    - extend aura duration by 2 sec
    Basically lethal persuer for surv.
    8. Quick Gambit
    - range increase from 24m to 28m
    - repair bonus from 8% to 10%
    Makes the perk safer and more worthwhile to use.
    9. Poised
    - instead of activating immediately it activates when within 24m of killer
    Like dark sense makes this perk go off at more reasonable times.

    • @Ligieili
      @Ligieili ปีที่แล้ว

      Your Visionary rework is god-like

  • @somegoof2445
    @somegoof2445 ปีที่แล้ว +5

    I personally like both Empathic Connection and Counterforce. I think they work best as supplements to other perks like Empathy and Small Game, and they've helped me destroy a ton of tome challenges

    • @DoroNijimaru
      @DoroNijimaru ปีที่แล้ว

      Empathic Connection is too easily abused by your teammates who want out of a chase. you're basically punished for bringing it into solo-q. i really love the perk, but it feels so bad how often i'm literally punished for bringing it

    • @ItzAndyArson
      @ItzAndyArson ปีที่แล้ว

      @@DoroNijimaru This implies my team mates can last 10 seconds in chase in solo Q lol

    • @DoroNijimaru
      @DoroNijimaru ปีที่แล้ว

      @@ItzAndyArson they act like it's their objective to ditch the killer onto you. the perk Needs changed, this happens almost every game i bring it into. what am i supposed to do? get in a locker any time someone gets into a chase. you can't get healed if you're in a chase, the perk is about healing, it has no business showing your aura to survivors in a chase. i get punished for playing properly. bad design, needs fixed.

    • @muysli.y1855
      @muysli.y1855 11 หลายเดือนก่อน

      i use empathic with sprint so if the mates trying chase Killer to me i run away and Killer not chasing me because mate is health life+shorter distance than me

  • @semplar2007
    @semplar2007 ปีที่แล้ว +1

    omg that bodyblock on 8:55 was NASTY

  • @joshkeller2671
    @joshkeller2671 ปีที่แล้ว +2

    I'd like to argue diversion is a great perk, it wasn't in your list but you did briefly mention it while talking about red herring. No one ever runs it so it often confuses the killers, maybe only works once or twice in a match if youre lucky but that can be game changing and no one expects it because it's so rare. If more people started using it I can see the effectiveness go down significantly but for now it's semi useful but more importantly it is fun to use. I do encourage people to try to break away from the meta and try these perks out and I highly recommend playing around with it a bit if you're feeling stuck in your builds.

  • @blackout1893
    @blackout1893 ปีที่แล้ว +1

    Red herring is very useful in a SWF, you can have one guy run to a gen on top of a building, like the one on dead dawg, and you can run to the other side of the map and get in a locker while your teamates are on the other side of the map doing another gen

  • @Nocthmyst
    @Nocthmyst ปีที่แล้ว +14

    This is how I would change the perks:
    1. Corrective Action
    - Allow the perk to trigger whenever a teammate working on ANY generator across the map fails a skill check
    - Change the current effect of a failed skillcheck being ignored to the following: Any player equipped with Corrective Action aside from the player who failed the skill check will receive an extra skill check. If they hit a great skill check, they gain an additional 1% generator progression on top of the great skill check bonus as well
    2. Teamwork Perks
    - Remove distance condition
    - Allow effects to only work for a certain amount of time
    - Maybe add a 0 grunts of pain/hidden from aura reading perks effect for Collective Stealth?
    3. Boon Perks
    - Make effects map-wide
    - Allow the boons to stay up for only a certain amount of time
    - Add a cooldown affecting all survivors to limit how often totems can be blessed
    - Give survivors and killers a 5th perk slot dedicated for only boon/hex perks?
    4. Empathic Connection
    - Give an additional 5% healing speed boost. Honestly, I think it's quite alright as it is?
    5. Counterforce
    - Allow the survivor to see the aura of a killer for a certain amount of time as well
    6. Red Herring
    - Change the entire effect to the following: Enable the survivor to activate it after working on any generator for 3 seconds, causing a loud noise indicator for the killer at a generator with the lowest amount of progress. If the killer comes within a certain distance of the generator, their aura is shown for a brief period of time.
    - Significantly increase cooldown period
    7. Visionary
    - Change effect to mimic Lethal Pursuer: At the start of the trial, auras of all generators are revealed to the survivor equipping this for a period of time
    - Extends duration of all aura reading effects as well
    8. Quick Gambit
    - Increase range of effectiveness, but decrease generator progression bonus for teammates
    9. Poised/Dark Sense
    - Grant additional effects such as haste, aura reading on the killer/teammates, etc. for a period of time
    Well, you can be the judge of whether these are balanced or not

    • @cat8506
      @cat8506 ปีที่แล้ว

      i love the red herring rework. i disagree with counterforce though, i think it should not show you a totem across the map because then you have to travel so far.. it should just show you a random totem or the nearest totem

    • @jayyh_01
      @jayyh_01 ปีที่แล้ว

      dark sense has no need to be buffed, its perfectly fine as is.
      boons defo do NOT need to be map wide, but they should act like pentimento. once snuffing a boon once, it can be placed on that totem once more then basekit shattered hope on that totem alone
      and honestly, the gen speed buff quick gambit gives is perfectly fine, less than new prove is literally nothing. just needs effective range

    • @ponglenis9273
      @ponglenis9273 ปีที่แล้ว

      And while we’re at it, have prove thyself work on the whole map? Jeez

    • @cat8506
      @cat8506 ปีที่แล้ว +1

      @@jayyh_01 if boons were map wide and lasted like 90-120 seconds i think that would be fine

  • @boromiirs
    @boromiirs ปีที่แล้ว +11

    with deja vu's buff visionary probably just needs a complete rework. sticking with felix's lore as an architect, it could be cool if for every gen you complete you can rebuild one downed pallet or something like that. gen completion being working on a gen for 90 secs. so that you can't just hop on a gen at the last second and get it active. would reward doing the objective, but realistically would only probably allow 2 uses per trial. would also punish three genning and allow survs to rebuild resources in dead zones near the three gen

    • @DoroNijimaru
      @DoroNijimaru ปีที่แล้ว

      Deja Vu should just have Visionary's effect and Visionary should have Deja Vu's old effect before the recent buff (with a different buff that isn't designed for newbies)

  • @CinnaHuntress
    @CinnaHuntress ปีที่แล้ว +2

    Believe it or not, Empathic Connection doesn't even take away 1.6 seconds. It only shaves it down by 1.45 seconds.

  • @Nyghtking
    @Nyghtking 11 หลายเดือนก่อน

    They could probably do the one that shows you the gen location by changing it to be if you have this perk and complete a gen then it reveals the closest gen to you to all survivors and increases your movement speed toward it, and if you're working on that gen then it increases the repair speed of other survivors working on it.

  • @ArchedToast2449
    @ArchedToast2449 11 หลายเดือนก่อน

    I don’t remember playing around the time chains of hate came out but I remember a friend told me that red herring was different and sprinting into a locker would of made a noise at a random locker around the map not the gen

  • @heyguysitsbeth
    @heyguysitsbeth ปีที่แล้ว +2

    Boon: Dark Theory is wild since its one of the few perks that is genuinely just. A downgrade from another perk. Made for This gives better and more effects with no cost. No need to set it up, no need to waste time, no range requirement, just get hit and profit. Even if one MFT doesnt effect all survivors, it's effects are so strong that everyone is running it anyway, being the second most used perk currently.
    its basically the opposite of old Boon: Circle of Healing, which entirely negated perks like Self Care and Botany Knowledge, since it's effects on the team were stronger than the ones on the individual.

    • @CheeseSoup
      @CheeseSoup ปีที่แล้ว

      The catch-up time difference on them is also significantly different despite first appearance being a singular percent
      For 4.4m/s killers, dark theory increases catch-up time by 25% while made for this increases it by 33.3%
      For 4.6m/s killers dark theory increases catch-up time by 16% while made for this increases it by 25%
      That’s an extra 7.3% to 9% depending on killer

  • @brycecurran9242
    @brycecurran9242 ปีที่แล้ว

    Red herring for some reason still works on the last gen you were repairing if the killer closes the hatch. So I’ve used it to make a noise notification to give me time to open a gate.

  • @thearcadio
    @thearcadio ปีที่แล้ว +1

    I’d say Counterforce only shines against Pentimento because the speeds get absurd past your 5th break. Tbf I see Pentimento in more than half of my games lol

  • @Fluflebuny
    @Fluflebuny ปีที่แล้ว +1

    Okay hear me out; Red Herring is misunderstood.
    TLDR; Decoy gens can change the way a game plays out.
    Yes it brings the killer to generators but you can lead them to the wrong one. For instance, I had a game against a Skull Merchant with Overcharge. I worked on the gen before she kicked it and she didn’t chase me and went to go to another gen that was close to being done that she didn’t have much info on because she immediately chased the person who took the drone and the other two people immediately got on the gen. I got in a locker and she immediately turned around and went back to the regressing gen. Now an experienced Skull Merchant probably wouldn’t fall for it because there was no drone alert. But this one immediately turned around. She checked on that gen and lost the other one, which lead to a 3 man out. It’s supposed to put the killer in a position they think they have info on a progressed objective and survivor position. What makes the perk terrible is the fact a killer can run info perks and immediately realize it was not a notification they had to be worried about. Is Red Herring good? Absolutely not. Misunderstood? Yeah.

  • @barrolboi5101
    @barrolboi5101 ปีที่แล้ว +1

    I feel like there should be a meter mark above the survivor you healed/healed you above their head when your using the teamwork perks

  • @tiago9977
    @tiago9977 2 หลายเดือนก่อน

    8:53 Quick Gambit doesn't feel at all worthwhile imo:
    1) you run the risk of the killer chasing your teammates off the gen
    2) survivors are likely gonna get off the gen if the killer is nearby.
    I think it'd be more useful if it also suppressed the sounds of the generator being repaired or something.

  • @deresfer1525
    @deresfer1525 11 หลายเดือนก่อน

    I think the best rework for Red Herring is to make it unique perk in another way:
    When beeing in a locker for 10/8/6 seconds you get perk active. After, the first gens aura you'll work on won't be seen to the killer for 20/25/30 seconds. Gens aura gets revealed instantly if skillcheck is missed or gen is blocked/damaged/etc.

  • @jinho8389
    @jinho8389 11 หลายเดือนก่อน

    About Empathic Connection: It gives a lot of information to the other player. When you get injured, you are most likely are in a chase. So now the person knows what I am doing and where not to go. Or where I am in a chase or where I can heal. There's a lot of information exchanging. Only the heal % is lowkey bad. But people are sleeping on Empathic Connection especially in combination of Empathy.

  • @DarkTailsTheFox
    @DarkTailsTheFox ปีที่แล้ว

    The amount of times I've gotten Red Herring, Wire Tap, Repressed Alliance, and Blast Mine to show me a Killer stand at a gen for 30 seconds just to be blinded immediately after is surprisingly high 🤔

  • @v_4_valentines
    @v_4_valentines ปีที่แล้ว

    The only time I've ever used Red Herring was when I couldn't be bothered to do a blind challenge properly, so I would set up blast mine on a gen, then use red herring to bait them into kicking it

  • @tiago9977
    @tiago9977 2 หลายเดือนก่อน

    10:10 I can see some value in Poised since it rewards you for running a killer while your teammates complete a generator.
    I'm not a fan of how much you hv to rely on the other survivors for it in that situation tho/ how little control you hv over the timing of it.
    You could also use it w/ a perk like Blast Mine, Flashbang, Lithe, etc to get away after completing your own gen.

  • @random_furry6114
    @random_furry6114 ปีที่แล้ว

    Red Herring is used in specific ways is incredible. I use it when I'm in a swf and I just tell them to avoid my gen while I grab one in the corner of the map. I just constantly lead the killer over there sometimes. I've droven even doctors into madness with it

  • @TheDarkLordOfTheNerds
    @TheDarkLordOfTheNerds 5 หลายเดือนก่อน

    I almost always am running Corrrective Action, be it when SWF or solo. Not that I am fully infallible, but having that extra level of protection against teammates fucking up is such a nice thing to have. I tend to run it with Fogwise as extra incentive for me to get great skill checks.

  • @pok3rin
    @pok3rin 11 หลายเดือนก่อน

    Once I was playing with Zarina on late game and I was the last survivor, I think all gens were done (Red herring also works when all gens are done) and I was hiding when I realized that RH was still activate, then I enter into a locker and distract the hunter and escape, I know it's very situational but it really helped me :b

  • @Grzss
    @Grzss ปีที่แล้ว +1

    Another perk that failed is "desperate measures" you can just use botany knowledge and the unhook speed isnt thag big of a deal

  • @karponpanini1142
    @karponpanini1142 11 หลายเดือนก่อน

    I feel like running the teamwork perks with a duo and both having lightfooted, making you both ghosts seems pretty fun

  • @GoldKitsuneBrony
    @GoldKitsuneBrony ปีที่แล้ว

    When I play the purpose of Counter force is to complete 'Craft times over' tomb challenges XD
    It shines in a build with other totem perks.

  • @dozzy9984
    @dozzy9984 11 หลายเดือนก่อน

    Empathic Connection is not a healing perk - it's an anti tunneling perk, that helps teammates when they're tunneled. Since it shows your aura to basically anyone on the map as long as they are injured, it's a way to help chased person get to you, so you could try to get the killers attention instead of them. Healing it's a bonus, because otherwise nobody would even cared about trying this perk.
    And Red Herring is the hatch perk. Once you're the last survivor standing you can activate it to bait the killer you just did an mistake of getting off of gen just when skillcheck showed up. It works wonders on gens that are hard to get to, since killer not only wastes time to get you instead of hatch, they also assume you have to hide somewhere because you couldn't run so easily (for example Haddonfield basement gen or Thompson house balcony gen). Meanwhile you're on the other side of them map jumping to hatch. The only issue it has is that it basically blocks you from getting into lockers the whole match if you want to utilize it and not be a burden to teammates.

  • @forthelolz1121
    @forthelolz1121 11 หลายเดือนก่อน

    I’d say the biggest issue with Dark Theory is that the description used makes it out to be this boon perk with some type of aura reading ability. Instead, it doesn’t have this.
    I’d personally like to see the perk changed to make it so that if a killer enters the boons radius, the aura of the killer is shown for 5 seconds and the this ability goes on cooldown for 60 seconds. Another thing I’d like to see is to have it reveal the killers aura if they are within 8 meters of any boon.
    This would make a lot more sense than giving the survivor a 2% speed boost.

  • @tiago9977
    @tiago9977 2 หลายเดือนก่อน

    3:28 Ngl, I've always found it odd that Hexes apply a map wide effect whereas Boons only work within a small radius.
    I guess that's supposed to be the trade off for it affecting all survivors tho.
    I definitely wish some Boons (like Dark Theory) either worked map wide or at least had a larger radius tbh.

  • @OfficialMaxXimusK
    @OfficialMaxXimusK 11 หลายเดือนก่อน

    When im sick of bs matches i like to use Dark Theory to make already oppressive loops into practical infinites, if paired with MFT and Resilience, and bringing yourself to a map like Garden of Joy or Haddonfield, most killers constantly lose chase mid chase. I have had this work even without MFT, but now it is even more broken

  • @RicardoAlmeidatm
    @RicardoAlmeidatm 10 หลายเดือนก่อน

    Counterforce is useful in one way. Do you have an archive quest to break totems? Use it. That being said, counterforce should have an end goal other than just breaking totems. Maybe after breaking them all you gain a large-ish bonus to repair speeds or opening gates or something like that.

  • @tiago9977
    @tiago9977 2 หลายเดือนก่อน

    8:07 Visionary definitely needs a buff imo.
    It's just a weaker version of Deja Vu & Lucky Star at the moment.

  • @drunkengibberish1143
    @drunkengibberish1143 ปีที่แล้ว

    Give corrective action the ability to effect the nearest 2 generators to the one you are repairing, and make it give the stake out effect as well of giving 1% additional great skill check progress to the other survivors effected so long as you have 1 token (no token consumed)
    Basically make it a counter to impossible skillcheck 3 gen situations.

  • @RoyalCrest-LetsPlaysAndMore
    @RoyalCrest-LetsPlaysAndMore ปีที่แล้ว

    The Teamwork perks definitely need some indicator of how far you are from the other person. Similar to how Spine Chill used to increase/decrease with the killer's terror radius before the visual heartbeat update, the perk should light up when active, and the percent of the perk lit up should be based on how far you are from the other survivor. Ie, if you're right next to them, the bar is 100% lit up, and if you're 6m away, it's 50% lit up, and if you get too far, then it deactivates and you see the timer. It's the most basic QoL BHVR needs to implement for that (and Blood Pact).
    Also, as far as boons go, Dark Theory might not be great, but Exponential is far worse. In a similar vein, you probably won't be in the boon's radius for long when in chase, but unlike Dark Theory, you basically need to go down in the boon. If you don't, it's probably more efficient to recover and have someone else pick you up than to crawl into the boon and recover. And if you do go down in the boon, the sound is so loud the killer can find and snuff it soon after, preventing you from reaping its effects. And even THEN, it's still premised on the killer slugging you instead of an immediate pickup. It's really only reliable in bully squads with specific maps that can force value out of it. Dark Theory can at least synergize well with Shadow Step and can be used easily on multi-level maps like RPD or the Game.
    Also, Quick Gambit, the rework could work like Lucky Break. You charge the perk while in chase, and while the perk is charged, you gain a repair speed bonus. Getting hit reduces the charges. It would reward you for taking long chases and would work better with Vittorio's perks both in function (charge up PE stacks faster) and be more emblematic of his perk theming being a split between objectives and evading the killer.

  • @guyank6138
    @guyank6138 10 หลายเดือนก่อน

    I'd like to see Any Means Necessary have something added about rebuilding pallets, maybe collecting 2 or 3 broken pallet pieces.

  • @sadeortiz7778
    @sadeortiz7778 ปีที่แล้ว

    That would be really cool if poised gave a sprint burst affect along with missing scratch marks.

  • @LPGrodus
    @LPGrodus ปีที่แล้ว

    Red Herrin is great combined with Blastmine, tricking the killer to get blinded. Counterforce counters killer perks that slow down totem cleansing so it has a niche use. Poised is amazing especially paired with Background player and deception extending the lack of scratch marks left on the ground. Poised have saved me so many times honestly, sure it can be fairly situational but it comes down to knowing what value you can get out of perks. I do agree that some perks on their own can be quite bad but combine them with the right perks and you do get value.

  • @aggames3044
    @aggames3044 ปีที่แล้ว

    Hey Az! Love the vids! I had an idea, before the Haunted by daylight happens, you had a video that ranked the 17 blighted killer skins, but this one, it's the blight event SURVIVOR skins, and as.of typing this, I think there is 8, being Dwight, Claudette, Jake, David, Yui, Feng, Felix, and Nea. I think the devs said they were gonna add blighted Sadoko and Xenomorph for killers, and blight event survivor Yoichi, so once they drop you could make a vid on updated rankings bringing the total to 9 blight survivors and 19 blighted killers

  • @David_Hypnos
    @David_Hypnos ปีที่แล้ว

    The only correct way to use Red Herring is to run it with Blast Mine. Hide in a locker positioned so you can see the generator and watch them get blast mined. For a bonus, bring Head On so you can stun them again if they happen to pass your locker.

  • @Dienow3xw
    @Dienow3xw ปีที่แล้ว

    Collective stealth mixed with deja vu and prove thyself might actually be really good, because you can both run around the map, gen rushing, and the killer won't be able to track you

  • @Colin91809
    @Colin91809 ปีที่แล้ว

    Poised should be reworked as an exhaustion perk where you gain a haste percentage equal to the amount of progress you contributed to the gen that just finished. This encourages teamwork (work on a gen and then take chase), isn't abusable by survivors who just want to loop cause they have to sit on a gen for a considerable time or else risk becoming exhausted for 2% haste for 4 seconds, and also helps background survivors who *are* working on gens to make it to their next objective faster.

  • @Charlieweddle
    @Charlieweddle 11 หลายเดือนก่อน

    Empathic Connection's solid, I really like it on my Autodidact build

  • @Cake400fierceTTV
    @Cake400fierceTTV ปีที่แล้ว

    Bro when singularity got hit by that flashlight it looked like it was staring into the void lol

  • @themaraccas
    @themaraccas ปีที่แล้ว

    The teamwork perks are not useful enough, but it's also so difficult to know if you're close enough to your teammate, the effect should be paused if going to far and reactivated if getting close enough again within a certain time frame, or just a way to visually indicate the distance between you and the teammate. Also dark theory is mostly bad because of the low amount of haste, 2% is nothing and it should be more since it's in such a limited area.

  • @Blake_Stone
    @Blake_Stone ปีที่แล้ว

    I tried out all the totem perks ages ago when I had a dedicated totem smashing build (back when a few Hexes were still fairly popular) and quickly came to the conclusion that they're all inferior to Small Game, a generic perk. Which is just silly. There's no reason why they had to make Counterforce work on the furthest totem, also you could make the aura last much longer or even be permanent. It's still less efficient than just running around the map with Small Game. That stacking cleanse speed is hardly worth it too.

  • @AniNeurax
    @AniNeurax ปีที่แล้ว +1

    I always felt that Corrective Action isn't to make somebody learn something, but to prevent their mistake into loss of the gen or something.

    • @FinestFantasyVI
      @FinestFantasyVI 10 หลายเดือนก่อน

      Indeed, if your friend is new or if your friend has bad wifi. Sometimes missing a skill check doesnt have to do with being new, but your connection borking up. I kinda wish my friend ran this, because whenever I swf him, I lag a bit. He says "Run Technician", but im like "Bitch imma destroy your progress"
      So sometimes I have to tap a gen like old Ruin to play with him.

    • @AniNeurax
      @AniNeurax 10 หลายเดือนก่อน

      @@FinestFantasyVI yeah, exactly. I get peak of value once. It was a sweaty match against 3gen Blight, and when we sat at last one (3rd attempt) with two folks and already almost finished it, I'm just looking at my tokens and they going off one by one.. They missed 3 skillchecks xd

    • @FinestFantasyVI
      @FinestFantasyVI 10 หลายเดือนก่อน

      @@AniNeurax I love Corrective Action, so underrated

  • @illyahrthebard3303
    @illyahrthebard3303 ปีที่แล้ว

    One of the worst things you can do with your team is group up too much. The bonus on Teamwork perks needs to be really good to counter that massive inherent risk.

  • @tiago9977
    @tiago9977 2 หลายเดือนก่อน

    1:35 Ngl, perks like Blood Pact, Teamwork: Collective Stealth & Teamwork: Power of Two usually feel too weak imo.
    I feel like they either need a buff (i.e. increase the radius slightly), or rework (i.e. it's map wide, but *only* goes away if either of you lose a health state) to make them more viable tbh.

  • @joshsmit513
    @joshsmit513 ปีที่แล้ว

    I run empathic connection when I’m in a SWF and they’re on diff platforms and we don’t talk- I do enjoy it as part of a medic build for that specific scenario. But I NEVER run it in solo queue. Why? Too many survivors try to bring the killer to you so they don’t get hooked or killed. I run it with empathy, aftercare and lucky break on one of my builds and when you see the injured survivor in chase running towards you, you learn really quickly not to run empathic connection anymore.

  • @zacvancastle.
    @zacvancastle. ปีที่แล้ว

    About counterforce, Any perk, wrongly used can be a bad perk. Like people who has DC and seeks the killer to trigger it, as not only wastes time you can use to find safety and heal or do gens, if you trigger it you are likely to go down quick again and then be tunneled as the killer knows you already used it. Same for those who go off the record chasing the killer and going down 5 seconds after the first hit.
    Counterforce it's better used as an information perk. I don't think you really need to hyperfocus on destroying all the totems straight away. You just get information that you can use later.
    - Play normal
    - Ccome across a totem (you'll see a totem quite early, and if not and you are taking too long to find your first totem, you probably shouldn't be wasting your time that way [alternatively, bring a map])
    - Destroy it.
    - Look at the revealed one and remember it
    - Work on a gen
    - Try to do gens closer to your next totem to breake.

  • @aerisred13
    @aerisred13 10 หลายเดือนก่อน

    Poised should *hide your scratch marks and *suppress the sounds of your movement & breathing for 20 seconds after completing a Gen. That way it combines nicely with other stealth perks and actually has a niche. The only perks to reduce or null your sounds are Iron Will (Still shitty cause of exhaustion requirement), Light Footed (trash after they nerfed it to only affect running), and Off The Record. Quick and Quick is for vaulting only, but this can still work.

  • @BarbarianKingCoC121
    @BarbarianKingCoC121 ปีที่แล้ว

    This may be a bad idea but I think at least some of the boons like dark theory should be map wide and gives the killer a notification that it’s active like it was a hex because if you can find a good spot for a boon using it will likely get it snuffed since they are so loud

  • @HiKarmenik
    @HiKarmenik 10 หลายเดือนก่อน

    Red Herring is decent enough when paired with other perks such as, Repressed Alliance, Blast Mine, Wire Tap, or even Potential Energy. Obviously, Red Herring doesn't work all of the time. The killer has to be pressed on Gens, and not currently in a chase. Even then, the killer will probably remember which gen blew and keep an eye on it.
    I've gotten insane value with Red Herring, Repressed, Blast Mine, and Wire Tap. It's a niche build that doesn't work 100% of the time, but it'll protect your gen, and distract the killer for quite some time given certain circumstances.

  • @dukeoog5466
    @dukeoog5466 ปีที่แล้ว

    i'd like to defend 1 use case for red herring, and thats healing. especially now with lots of hemorrhage use, you dont wanna be interrupted. ideally red herring could help with that. however of course... if you just heal faster you cant get interrupted as it finishes.

  • @Justin-_-Time
    @Justin-_-Time ปีที่แล้ว

    Counterforce could easily be fixed by buffing the cleansing AND booning speed of that farther totem. That way it has synergy with boon perks and inner healing. I would run it quite often in soloque

  • @_Seph_
    @_Seph_ ปีที่แล้ว

    Tbh Teamwork perks should get reworked a bit:
    - collective stealth should do both effects at once - both faster speed and no scratch marks
    - Power of two should add not run/walk speed, but gen repair or healing speed (but probably not both? Idk)

  • @theflyingtoaster7414
    @theflyingtoaster7414 ปีที่แล้ว

    How dose Corrective Action synergize with Stakeout? If you yourself can fail an action while cooperating with someone and turn your fails into Great skill checks. It could also benefit perks like Hyperfocus. or counter imposable skill check builds.

  • @oskiboski7129
    @oskiboski7129 ปีที่แล้ว +1

    Counterforce is not that inefficient - like you said. If you play the game more than 2000h, you know every totem spot ;^

  • @etourdie
    @etourdie 11 หลายเดือนก่อน

    Idea for red herring: Gain charges by repairing a generator for 50/45/40 seconds (max 3). When you enter a locker, consume 1 token, the generator with the least progress makes a loud noise notification

  • @zagobous9300
    @zagobous9300 ปีที่แล้ว

    I really like this video because these are perks I often experiment with and I have pretty much the same issues. There is one that I feel a little bit on the fence about and that's Visionary. This perk without any perks to combo with has helped me in my solo matches pick the gens that I feel are important to work on at the time. The way I look at it you sometimes get those teammates that aren't aware about all of the gens so pick the ones you know they're not working on so you don't three gen yourself.
    With perks if you pair this with Potential Energy and Blast mine now you have a way to turn a gen into a mini bomb and you also have a way to put progress into the same gen or another gen. Overall though I do agree that Visionary could be way better. I feel like I get more benefits out of Rookie Spirit than I do this perk because at least you know what gens are regressing.

  • @MihaiDurus
    @MihaiDurus ปีที่แล้ว

    I use counterforce for the stackable 20% cleanse boost combined with inner strength for, arguably, efficient self healing and sometimes overzealous for extra generator repair speed to match the time lost cleansing. With a map, I don't care about the aura reading of the furthest totem, I can always see the closest one, the generators that were not repaired and exit gates during the end game. If the killer is running hex totems, they are gone in the first minute and I love when they bring plaything pentimento to get a stackable 200% cleansing speed.

    • @alextorres5467
      @alextorres5467 ปีที่แล้ว

      That's why I say Inner Strength is the best healing perk. You can activate it after finishing an objective and for only 9 seconds (double healing speed and counters ALL speed nerfs)

  • @Wyverns-Rose
    @Wyverns-Rose ปีที่แล้ว

    Combining dark Theory twin perks blood packed and made for this if you swap out Collective you can use hope

  • @Flapjack270
    @Flapjack270 ปีที่แล้ว

    I like to combo empathy and empathic healing for a permanent aura reading it’s sometimes a worse after care but with no way to lose it

    • @AverageCatz
      @AverageCatz ปีที่แล้ว +1

      Empathic healing is basically only alright with Empathy

  • @Powerate
    @Powerate ปีที่แล้ว

    I think Corrective Action should be a global perk, but still retain the stacks mechanic, maybe a survivor doing a generator gets a buff icon to indicate that their skill check fails are protected

  • @scarfbit7354
    @scarfbit7354 ปีที่แล้ว

    The teamwork perks are hard countered by the legion perk that i forgot the name of, you're just openly telling the killer where you are by following a teammate. As for visionary, it's way better than you think because it comes back quicker than you might realize, besides, you could be doing something during the perk's cooldown like saving someone from a hook.

  • @swallowed103
    @swallowed103 11 หลายเดือนก่อน

    Honestly I've gotten more use from Poised as a Chase perk. I've lost killers often by scratches suddenly disappearing mid chase.

  • @th3_sat3n52
    @th3_sat3n52 ปีที่แล้ว +1

    I love running counterforce

  • @indigo...
    @indigo... ปีที่แล้ว

    i like empathic connection 😔
    it's nice with autodidact, so ppl run to you for a heal, and the slightly faster healing helps take the edge off of the regression

  • @NancyReaganOfficial
    @NancyReaganOfficial ปีที่แล้ว +4

    I wonder if dark theory could work as a bigger movement speed bonus but only out of chase. Like a 10% movement speed bonus “out of combat” to help traverse the map a little faster when moving between objectives.

  • @muysli.y1855
    @muysli.y1855 11 หลายเดือนก่อน

    I like using empathic eonnection with sprint burst so without wasting my perk ppl come to me to heal up and 1.6s is nice to have but it should at least 20%

  • @lipranga9030
    @lipranga9030 11 หลายเดือนก่อน

    ngl red haring is one of my favorite perks only downside you need to where everyone is because if people work on that gen then you messed them up and say the killer is next to the gen and you activate it then they know you have it. its good when used effectively and i like it a lot.

  • @gummya.6650
    @gummya.6650 ปีที่แล้ว

    I actually run Counterforce with my favorite non-meta build (Counterforce, Small Game, Inner Healing and Clairvoyance)!

  • @JF-um3wz
    @JF-um3wz 11 หลายเดือนก่อน

    For corrective action, I don’t really see it as a learning perk. It’s clearly geared towards players who do well on skill checks that want to work with other people on generators.
    It basically helps the “rich” stay “rich” and not become only as strong as the weakest link. It definitely has value, but don’t go in expecting it to be a learning tool.

  • @skywalkerjohn8965
    @skywalkerjohn8965 ปีที่แล้ว

    The only use for Red herring imo is just troll witg friend since the objective isn't escape the trial.

  • @kliveran
    @kliveran ปีที่แล้ว

    corrective action would be S+ tier if actually counters the Sadako perk Merciless storm deactivating the skill cheek for your teammate and only depending on you to make the skill cheeks this will make possible to counter builds like imposible doctor gens or directly perks that trigger special skill cheeks

  • @GoldKitsuneBrony
    @GoldKitsuneBrony ปีที่แล้ว

    Quick gambit should work backwards. When one of your teammates is running the killer near you, you should get a speed boost on the gen so you can get as much progress as possible if and before the killer switches to you to chase you off.

  • @Nyaw__
    @Nyaw__ ปีที่แล้ว

    Red herring Value:while working on a generator with a teammate quickly go to a locker and make youre teammates take chase for you

  • @bryantbecerra113
    @bryantbecerra113 ปีที่แล้ว +3

    I find Red Herring pretty useful, you do have to be very mindful of when you want to trigger it though, knowing when a teammate isn't working on one... Plus skill check fails at gens are more believable than in the middle of the map. It's most helpful when the killer is nearby, but doesn't actually know where you are, activating Red Herring can draw them away from you, but you still have to be super mindful of your teammates

    • @waltuh3713
      @waltuh3713 ปีที่แล้ว

      maybe if you combined red herring and that vittorio perk where you get stacks and apply them to a more useful gen, and instead work a bit on the one you want to lead the killer to. would have to work on the gen for a bit and then gain your stacks, but it could work out.

    • @UltimateJay1989
      @UltimateJay1989 ปีที่แล้ว +1

      I also found Red Herring to be useful if only two survivors are left and only one gen needs to be completed. It may be a specific situation, but it can really help is used correctly.
      And yes, I agree that a missed skill check is more plausible than the notification out in the open that you may get from Distraction.

  • @DoroNijimaru
    @DoroNijimaru ปีที่แล้ว

    my problem with empathic connection is it Needs to NOT show your aura to people IN A CHASE with the Killer. as is, the perk just makes you a target for anyone in a chase with the killer, who wants to selfishly throw you under the bus. i get abused playing this perk almost as much as no mither. survivors act like it's their literal objective to punish you. Empathic Connection NEEDS this change. (Empathy should honestly turn off in a chase too. they can make another perk that does Empathic's other half. show your aura to ppl in a chase and maybe provide a small haste in a range or maybe better do the opposite of self-preservation, hiding others' scratches when you take a hit)

  • @jurassssicmason1020
    @jurassssicmason1020 ปีที่แล้ว

    To be fair, red herring and blast mine is incredible

  • @Björnvar
    @Björnvar 11 หลายเดือนก่อน

    Corrective action is useful in a swf where you have that guy that cant land great skill checks like you can, but this allows em to practice the timing for greats, the perk is still meh though