>takes frozen heart >complains about greek fire not doing damage Never change, Dex, never change (tbf I also remembered about frozen heart only in the end of the video)
@@1TieDye1 id guess that greek fire ticks separately to normal burn ticks, why and how that works specifically I'm not sure but I've heard that the eyes which make burns tick faster also don't apply to greek fire
I may be wrong but I was under the impression that it didn’t change it. Just like the item that made the burn ticks increase didn’t change it. Though I think that Greek fire was better as a purple item, it is a far less powerful version of the giants belt since it has a pretty slow application rate so it being purple fits it’s power to me.
This is something very few games get right. Charm mechanics either add a small cosmetic effect to an enemy, or they barely change color from their original palette. More games need to have a clear signal that an enemy has been turned into your ally. I don’t care if you have to make them the brightest shade of neon yellow, just don’t make them indigo when the rest of the enemies are violet.
Seeing people donate and spawning eiltes would be kind of fun... fun for me not so much dex. Or how about donate to remove armor or hp. Call it harassment night! Also the tree spawn turrets should stack 4 times so you can change the type that spawns... 2 fire, 3 lazer and 4 rocket.
for anyone having problems unlocking this character, u can unlock it in multiplayer and danger 0, just take a easy char to carry 1-20 and stand still on the other.
If you do a round 20 run and want to use the hook effectively, you pretty much need to hyperroll and always lock 3 or 4 items. Then it can work wonders.
Lol, sometimes I forget that other people don't religiously play every single summoner/minion master style character they can in every game, and thus haven't developed the skill to distinguish their minions from their enemies. Lol my husband hates playing multiplayer in any game where I can figure out how to build an army of summons, cause he always gets confused and tries to attack my pets.
Can you explain why you recycled the wheelbarrow around 5:20? I see it as 16 harvesting times all the remaining waves worth of profit, but you recycled it for 18 material. Wouldn’t it have paid for itself many times over? And couldn’t you replace the armor you lose with even a fraction of the profits? Just curious.
to my understanding based on the video and character stats i would assume the goal is fast attacking weapon with bounces or piercing and stacking curse so you are essentially guaranteed to charm the enemies and then the cursed enemies that get charmed are supposed to be the ones doing the heavy damage to finish off everything...
Just finished this run after multiple tries... ate some projectiles at wave 25+... looking at my stats and items - notice i picked up giant belt - crit was 0 :)) completly forgot about it. PS - Focusing on the Blob Fish & Egg Layers & Incubators makes this run so much easier, because the converted mobs spawn converted mobs.
Dex in case u don’t know cursed sfids coin gives a whole 7 armor and 20 dodge so if u have enough hooks and don’t have much defense its a good choice to lock and curse it
I think if you don't pick up any extra curse you shouldn't need to worry about it too much. If you just want to beat wave 20, you'll only get like -4 armor and -12% damage from the character attributes by the end. That's easy enough to make up for.
I wonder if my brain would diferenciate the charmed "enemies" better if they became blue-ish instead of red-ish/pink... after all after the 8s are up they seem to despawn, not be hostile again
I mean. As far as i remember, Armor can go into the negatives, so buying Armor is still *exactly as effective* in terms of the damage reduced per-armor bought. Granted, the hit thresholds reached are not, but if you dont buy any armor you'd just get oneshot, so i dont think its really a choice
Naw yall really sleepin on hook and curse. Hook is great because I just have to put off getting items for one round. This new beta is def a lot about reroll management.
One round? 😂 it can easily take 5+ lol yesterday i had four items locked with one hook and nothing upgraded for 3 straight rounds. Curse is crazy strong and hook is awesome when you have multiple but otherwise it is a big gamble to try and rely on just one. The buff today was solid though
Hey dex. I know you struggled with this character. All you need is 200% attack speed, 100% crit and 6 red nuclear launchers.
>takes frozen heart
>complains about greek fire not doing damage
Never change, Dex, never change (tbf I also remembered about frozen heart only in the end of the video)
someone said it does not affect greeek fire
@@vigneshgireeshkumar9033how? Greek fire does damage on burn ticks, heart makes burn tick more slowly
@@1TieDye1 id guess that greek fire ticks separately to normal burn ticks, why and how that works specifically I'm not sure but I've heard that the eyes which make burns tick faster also don't apply to greek fire
I may be wrong but I was under the impression that it didn’t change it. Just like the item that made the burn ticks increase didn’t change it.
Though I think that Greek fire was better as a purple item, it is a far less powerful version of the giants belt since it has a pretty slow application rate so it being purple fits it’s power to me.
This is something very few games get right. Charm mechanics either add a small cosmetic effect to an enemy, or they barely change color from their original palette. More games need to have a clear signal that an enemy has been turned into your ally. I don’t care if you have to make them the brightest shade of neon yellow, just don’t make them indigo when the rest of the enemies are violet.
Immediate thought is allies and their projectiles need to turn blue or something very obviously different from enemies/projectiles.
Alternatively the enemies/projectiles should also be significantly more transparent.
Yeah I also think we shoukd have a slider to make them way more transparent
Seeing people donate and spawning eiltes would be kind of fun... fun for me not so much dex. Or how about donate to remove armor or hp. Call it harassment night!
Also the tree spawn turrets should stack 4 times so you can change the type that spawns... 2 fire, 3 lazer and 4 rocket.
love your content!!! Vor allem die kleinen deutschen Ausrutscher, grüße ausm badner Land.
Man... every time you say "ok good" it lights up my google assistant, really breaks the immersion lmao
I literally cant wait til Abyssal of Terrors goes live.
Literally
14:05 way to hit me with the nostalgia hammer m8.
Thanks for all your hard work sometimes when I’m playing brotato and get the hunting trophy I yell it out in your accent lmaooo
for anyone having problems unlocking this character, u can unlock it in multiplayer and danger 0, just take a easy char to carry 1-20 and stand still on the other.
Wow, I think the DLC is gorgeous!
the enemy designs are really well made
This thumbnail though, perfection, that sure looks like someone who likes to farm!
no way rizzler character
We got brainrot brotato before gta 6
@@Mario-mv2siGyattato
I love this character! I also really like the flute :D
I guess the Cursed guys are tecnically easier to charm, because they have more HP. Thus more chances of being charmed.
If you do a round 20 run and want to use the hook effectively, you pretty much need to hyperroll and always lock 3 or 4 items. Then it can work wonders.
waiting for Dex to charm the Mother so they can spawn his children
NAH
The Message i got when you uploaded messed up my music. Thanks for the Video tho, i enjoy watching them.
I turn down my notification sound all the way without vibration.
@@HashknightGaming my Phone is muted, but his notification stopped TH-cam and my music was gone...
Lol, sometimes I forget that other people don't religiously play every single summoner/minion master style character they can in every game, and thus haven't developed the skill to distinguish their minions from their enemies.
Lol my husband hates playing multiplayer in any game where I can figure out how to build an army of summons, cause he always gets confused and tries to attack my pets.
When you do get around to modding, you should make a modded character whose ability is just "EVERYTHING is cursed. Enemies, items, all of it."
Can you explain why you recycled the wheelbarrow around 5:20? I see it as 16 harvesting times all the remaining waves worth of profit, but you recycled it for 18 material. Wouldn’t it have paid for itself many times over? And couldn’t you replace the armor you lose with even a fraction of the profits? Just curious.
Your videos are addicting
to my understanding based on the video and character stats i would assume the goal is fast attacking weapon with bounces or piercing and stacking curse so you are essentially guaranteed to charm the enemies and then the cursed enemies that get charmed are supposed to be the ones doing the heavy damage to finish off everything...
is the flute a weapon to try with the luck-ramping guy?
Dein item ist eine legendäre waffe
Just finished this run after multiple tries... ate some projectiles at wave 25+... looking at my stats and items - notice i picked up giant belt - crit was 0 :)) completly forgot about it. PS - Focusing on the Blob Fish & Egg Layers & Incubators makes this run so much easier, because the converted mobs spawn converted mobs.
Can you try cursed screwdrivers with mines everywhere lol
Dex in case u don’t know cursed sfids coin gives a whole 7 armor and 20 dodge so if u have enough hooks and don’t have much defense its a good choice to lock and curse it
Do we know when this dlc comes to console?
Today i had a run with 600+ damage per bullet for the smg and 300%+ attack speed
I think if you don't pick up any extra curse you shouldn't need to worry about it too much. If you just want to beat wave 20, you'll only get like -4 armor and -12% damage from the character attributes by the end. That's easy enough to make up for.
I wonder if my brain would diferenciate the charmed "enemies" better if they became blue-ish instead of red-ish/pink... after all after the 8s are up they seem to despawn, not be hostile again
Why did you pass up 2 early fertilizers but then took the one on wave 5's shop?
wololoooo
More more we need more videos 🧖♂️
I mean. As far as i remember, Armor can go into the negatives, so buying Armor is still *exactly as effective* in terms of the damage reduced per-armor bought. Granted, the hit thresholds reached are not, but if you dont buy any armor you'd just get oneshot, so i dont think its really a choice
I think more dodge, HP and maybe knockback might have been better value than armor.
I would love to see you play bloodshed
Hot take: goldfish should upgrade any weapons you have locked when you reroll. It’s pretty bad in it’s current state imo
The real Abyss horror, a horny bard.
Great now I wane play age of empires again 😂
the curse enenmy stay cursed when you charm them so curse is good
I wonder if flute could be a viable weapon for pacifist
"easier to identify allies and enemies" dude they are see through lol
Have you played it? In the moment when you have charmed enemies rushing you it is hard to tell
Naw yall really sleepin on hook and curse. Hook is great because I just have to put off getting items for one round. This new beta is def a lot about reroll management.
One round? 😂 it can easily take 5+ lol yesterday i had four items locked with one hook and nothing upgraded for 3 straight rounds. Curse is crazy strong and hook is awesome when you have multiple but otherwise it is a big gamble to try and rely on just one. The buff today was solid though
Day 49 of asking you to play "Wall World"
this game is very boring
@@wollfal Well it's just like Dome Keeper
oh hey i joined during this and was the annoying