Been maining Monk since Heavnsward.. it's the kind of job that will make you not only a better DPS but a better player. That fast GCD and weaving off GCD"S at full speed with greased lightning... if you can handle monk comfortably at that speed. your timing and ability to do rotations will also improve across any job you play. Monk makes other jobs feel slow by comparison.
I couldn't have said it better myself 😂 literally anyone asking me how do I play black mage so well? Damn you're a good healer! Etc etc. My answer: Monk 😂
I spent the past week getting monk to 80 and suddenly found myself able to heal a lot better on astrologean and fully utilize all the ogcd abilities. Monk's always be punching approach makes it easier to always be doing something on other jobs
My brain starts to buffer after the 1st 2 combo's with this job 😂 Brain : okay, apply the DoT Brain : Do the second combo after the DoT Brain : *Starts making AOL loading noises*
I was the same way until I unlocked Dragon Kick earlier today, and now the rotation clicked super hard. Plus I'm still able to pay attention to the fight and not my x-hotbar. Plus I get Final Heaven as a Limit and Kurokami Phantom, I mean Phantom Rush as a Finisher, whilst taking my favorite DnD class in FFXIV. I'm absolutely loving Monk right now.
I will say that Monk has the most satisfying AoE rotation. Mechanically, it's not much different than any other melee AoE, but there's something about the animations and sound effects, followed by blasting enemies with an Enlightenment Hadouken that always feels great!
My only issue with the Monk AoE rotation is just how long it takes to get Four-point Fury. That gap drove me up the wall while levelling it. I still love the job, and I wish I'd followed my heart and started with PUG instead of ARC, but it's one of the weirdest feeling jobs to end up running pre-50 content with.
Idk how you can consider the monk aoe rotation satisfying. It's literally 123->repeat, which is the same as most other jobs, but only has one oGCD to throw in. Looking at the melee... NIN has a 12 combo, plus mudras including Katon, Goka, and Doton, which interacts with the combo. Hellfrog medium for consistent oGCDs, but also kassatsu, bunshin and phantom kaimaitachi, and tenchjin. SAM has a 1213 combo, with kyuten for consistent oGCDs, the iajutsu spender, tsubame, meikyo, ikishoten, ogi namikiri, and shoha 2. RPR has a 12 combo with grim swathe as a consistent oGCD, a debuff that gives you guage from killed enemies, a GCD gauge raiser, a GCD that combos with grim swathe, gluttony, harvest moon, and the entire enshroud combo. Finally DRG has a 123 combo, plus geirskogul, life surge, dragonfire dive, spineshatter dive, high jump, mirage dive, nastrond, stardiver, and wyrmwind thrust. So yeah, I guess this is sort of a rant but I really don't see how a basic 123 combo and a basic spammable oGCD are super satisfying, especially when every other melee has those two things and more.
@@Bravadorado Gonna put this out there, maybe they're not past SB yet. A lot of the cool stuff you're mentioning only starts getting added in SB. DRG? Only starts getting its AoE combo in SB. Has to settle for a 30-sec and 2-min oGCD, and still needs to single-target to fully buff up. NIN? 1-2 and jutsu until SB. Doesn't get the fun stuff until 70 with TCJ. SAM? Same as NIN, but with a 1-3 as well. RPR? Can't unlock until Lv.70. MNK? Works the exact same as its single-target rotation, complete with big hits from Masterful Blitz and oGCD weaving from Howling Fist.
@@XernuhtZwei that's a good point, though I think ninjas mudras still make it more interesting than monk at low levels probably. But yeah, fair enough. At 90, I think monks aoe rotation is definitely the least interesting of the melee, and imo, even the tanks have more interesting ones (excluding GNB probably). I don't play ranged or caster enough to compare those though.
@@Bravadorado I get it. The system they built for the mudras is neat. It lends itself to a very DRK-like opening burst (my main among mains, btw) where you spend it all right away for a huge burst, but I feel like I need TCJ to really scratch the burst output itch that MNK delivers a whole expac earlier through Perfect Balance and Masterful Blitz.
I recently leveled to 90. Loved the aesthetics, the look of the abilities. AoE rotation was perfect. But single-target made my brain melt. I would literally freeze up, trying to figure out where I was in the rotation. So I think I am with you, and think I'll be better off playing RPR or SAM.
One of the other downsides, or strengths if you prefer it like me, is that as your leveling the speed at which you do things also increases. It's a job where you really want to practice the golden ration of 2-2-3 and know it by heart. When I was using the job exclusively through modern Stormblood I would practice that rotation, absent all other procs, until I couldn't drop it after many rotations. And arguably you'd want to practice it for longer without dropping it while also doing all the little things like riddle of earth or getting used to switching gears into Blitz rotations at 70 (alongside the insanely fun ability to move into any form at will with perfect balance). I'm hoping to god they don't simplify Dragoon too much, but I'm also thankful Monk is at this place in the game right now. I love how rewarding it feels to have all that muscle memory and raw flexibility pay off.
I was seriously considering going monke but couldn't resist the thought of becoming a ninja. But after leveling ninja nigh-halfway those damage standings for monke sure are appealing.
something that might help monk is setting up the hotbar. I have all my Oppo-Oppo form buttons on 1, raptor on 2, and coerl on 3 stacked on top of each other. Bottom hotbar is standard combo (Bootshine, True Strike, Snap Punch), second row is buffs (Dragon Kick, Twin Snakes, Demolish), and third row is AOE. Dragon kick and twin strike every other combo and end with demolish every third combo. because of how I have my hotbar set up, it's just a question of "do I hold shift here or next combo?" instead of trying to scour my hotbar for every button Just some advice I wanted to pass out since I set up an extra hotbar just for monk and it has helped me a lot
Started with Monke... Live Monke... Breathe Monke. Forever Monke. No other job does it for me ahah, love the job, liked it a lot during the latter part of ShB despite the clunky combo ending on PB. The new finishers are cool and it feels like a good framework for the future now, do miss positionals tho.
Pugilist/Monk is the first class I'm playing as a beginner to ffxiv and I feel like it's done a great job of preparing me for what ffxiv is all about. There's a lot to keep track of but the progression does a decent job of introducing you to each new ability slowly and there are lots of good videos out there that will teach you how to do it correctly. It has been intimidating especially for a controller player but it's not impossible and it's very satisfying when you get the hang of your rotations! I'm far from there yet but the journey is great 😃
Play what ever you would like to be & make it work. Some even play solo & never join a guild. Don't let others make decisions for you. Learn to decide for yourself.
I've actually started with MNK and it's actually one of the jobs that I enjoyed the most without the glam aspect. I only enjoy some jobs because of shiny shiny glow, but MNK just feels reaaaally good to play, specially for someone like me who came from fighting games too. (Other jobs that I enjoy without shiny shiny is dragoon, reaper and sage. I can live and play them without getting glams because they by themselves feels good to play already.)
Monk is definitely a class that’s hard to pick up, super easy to play at a mediocre level, and hard to master. The biggest difficulty with starting monk once you’re used to another class is the fluidity of the rotation and buff tracking. It’s unlike any other class that has a rigid rotation, and demands that you simultaneously keep track of 3 separate buffs/debuffs with very short timers. Once you get down the basics of the 2-2-3 sequence, it’s really simple to understand conceptually, and just comes down to “if no leaden fist, then refresh” and “if twin snakes / demolish timer < 6 seconds, then refresh.” Once you get the braindead rotation down, it then becomes very difficult to master when you have to learn the Optimal Drift rotation and the 9 different possible ways to enter your 2 minute reopener, and which fight specific opener to use.
@@ssol6507 yah i agree with you it’s not hard once you understand the fundamental concept. But clearly people struggle with it in the beginning, hence this video
My first run has been with monk. I feel like it's made me really learn rotations, AOEs, global cooldowns, and everything. It's so much fun never having a moments respite in cooldowns. I don't think I could play another class as my main if I tried.
Riddle of Wind with 1.5 gcd like Rpr / Mch, during burst. It'll at least give the old ShB Greased Lightning 4 ramp-up feeling back. C'mon Squeenix Also this intro gave the chills. Thanks for giving Mnk a shot. Love your presentations as always! I can get the criticism about short timers tho. If there's tips I can offer: In HUD, set your Enhancements / Conditional Enhancements (if chose to separate) and Boss status effects with its Health and Cast Bar close to the other, maybe above the Boss Status Effects. This can help you can track Leaden Fist, Disciplined Fist and Demolish in one place, while paying attention to what the boss is doing.
I know for balance early on in the game DPS made sense, but I really wish monk was a tank to fall more in line with the rest of the series. They've always had stupid high HP and defense, and healing abilities. Makes perfect sense.
Seeing how you talked about some jobs being easier or harder I would like to see a video dedicated to listing which jobs in your opinion are the easiest and most difficult.
God i wish they would just let u use toned down versions of your own skills in levelling dungeon.s So sick of never getting to try and play any of these classes properly till max level...
I honestly feel for you there. It's a very demanding job up front, but the cool thing is that once you get the bare essentials down with that 6 action rotation and later on the Blitz stuff it's smooth sailing going forward. They even give you considerable gaps in the second half of leveling where you'll rarely get any new actions and I partly think that's because it's meant to be time to train muscle memory with the core things that get built upon from the very start.
@@hennyzhi2261 I don't play MNK but that makes a lot of sense. Street Fighter is a 6 button game and everything you do in the game is a combination of pressing these six buttons with a direction (or multiple) so MNK having a rotation revolving around pressing six buttons in a certain order is very much like playing Street Fighter.
I actually started as a monk and left it on 40 for a long time. Only recently after having some level 80's i started to play it again and making sense of all of what's happening with the monk. Now that it is at 90 is a joy to play
as a FGC veteran monk was my first pick. The class i started with and still my main but comparing it to a fightnig game is a bit over exegerated. No game ever will come close to the deep and amazing gameplay of real fighting games like Tekken, street fighter, king of fighters or Guilty Gear. The combos of those games need real muscle memory unlike in FF14 where you have 1,8 - 2 secs before using the next move and not 0,2 secs or a bit more
I have never learned a single optimized rotation for this (or any) job so my measure of success is how little I die since it feels so much more squishy then any other job I've played. Also PLEASE SQUARE make good mnk weapons. I can't stand all of the claw and dagger fist weapons but they're everywhere. They always disappoint me when doing the relic and the first stage looks awesome but later ones just get worse.
I am kung fu and Bruce Lee fan since I was a kid (a bit old kinda hehe) and I will take monk for sure and that very fast. True to every kung fu out there in RL it will be pain to master but there also lies fun of monk as I see it.
One reason i liked the monk (esspecial at the end of shadowbringer): I want to punch my enemy, while i am brain dead.^^ I didnt had anything, that i needed to be set my focus. Like, with most other meele or black mage. Simply punching in a set order of skills.
@@nestorarcilaosorio2457 I'm new player that picked monk and am feeling overwhelmed as I level lol. Debating jumping to NIN or something else (controller)
@@Michael-kn5ls The skill floor on ninja and monk is super high and the skill ceiling is even higher. They are super fun classes, but you have to keep that in mind, at least check them.
@@Michael-kn5ls The skill floor on ninja and monk is super high and the skill ceiling is even higher. They are super fun classes, but you have to keep that in mind, at least check them.
I really think dot doesn’t suit this class theme wise. Maybe a recast speed or attack speed buff in its place would make the class feel more like the martial artist it try to sell
It does kinda fit though. I mean, when you're strong enough you can actually punch someone hard enough to cause internal bleeding, and Demolish is basically that, but on multiple places of the body at a time(presumably, since you hit like 7 times). It is something people fighting bare handed would do IRL unintentionally, Martial Artist or not, those guys just hone it so that they hit specific parts to do the most damage and wear opponents out better. And funnily enough, it isn't made for the idea of the Monk, but rather the Pugilist as it is taught through the class mentor and is said to be his "trump card" and "hardest technique" he would use on the Arena.
I tried new Monk, but found I was really irritated by it. I *greatly dislike* the new Perfect Balance interaction, as if feels like I've got too much sitting around doing fuck-all while I wait for it to come off CD, especially since you have at least 40 seconds after gaining both Lunar and Solar before you can finally use Phantom Rush. It feels really, really bad with no real way to speed up its CD outside skill speed and it doesn't have a third charge.
I find it great for that reason, it gives you time to freestyle and plan out or line up your rotation and buffs. It also gives you time to do mechanics without worrying about your rotation
huh? im sorry, there are procs tho... meditation stacks are procs no? if not then... what's a proc? is it not something that happens not at 100% chance of happening in the rotation?
Been maining Monk since Heavnsward.. it's the kind of job that will make you not only a better DPS but a better player. That fast GCD and weaving off GCD"S at full speed with greased lightning... if you can handle monk comfortably at that speed. your timing and ability to do rotations will also improve across any job you play. Monk makes other jobs feel slow by comparison.
I couldn't have said it better myself 😂 literally anyone asking me how do I play black mage so well? Damn you're a good healer! Etc etc. My answer: Monk 😂
I spent the past week getting monk to 80 and suddenly found myself able to heal a lot better on astrologean and fully utilize all the ogcd abilities.
Monk's always be punching approach makes it easier to always be doing something on other jobs
The reasons I play MNK are:
1. High deeps
2. Fast
3. Bruce Lee
Reason 4. (My opinion) Street Fighter
My brain starts to buffer after the 1st 2 combo's with this job 😂
Brain : okay, apply the DoT
Brain : Do the second combo after the DoT
Brain : *Starts making AOL loading noises*
I was the same way until I unlocked Dragon Kick earlier today, and now the rotation clicked super hard. Plus I'm still able to pay attention to the fight and not my x-hotbar. Plus I get Final Heaven as a Limit and Kurokami Phantom, I mean Phantom Rush as a Finisher, whilst taking my favorite DnD class in FFXIV. I'm absolutely loving Monk right now.
I will say that Monk has the most satisfying AoE rotation. Mechanically, it's not much different than any other melee AoE, but there's something about the animations and sound effects, followed by blasting enemies with an Enlightenment Hadouken that always feels great!
My only issue with the Monk AoE rotation is just how long it takes to get Four-point Fury. That gap drove me up the wall while levelling it.
I still love the job, and I wish I'd followed my heart and started with PUG instead of ARC, but it's one of the weirdest feeling jobs to end up running pre-50 content with.
Idk how you can consider the monk aoe rotation satisfying. It's literally 123->repeat, which is the same as most other jobs, but only has one oGCD to throw in. Looking at the melee... NIN has a 12 combo, plus mudras including Katon, Goka, and Doton, which interacts with the combo. Hellfrog medium for consistent oGCDs, but also kassatsu, bunshin and phantom kaimaitachi, and tenchjin. SAM has a 1213 combo, with kyuten for consistent oGCDs, the iajutsu spender, tsubame, meikyo, ikishoten, ogi namikiri, and shoha 2. RPR has a 12 combo with grim swathe as a consistent oGCD, a debuff that gives you guage from killed enemies, a GCD gauge raiser, a GCD that combos with grim swathe, gluttony, harvest moon, and the entire enshroud combo. Finally DRG has a 123 combo, plus geirskogul, life surge, dragonfire dive, spineshatter dive, high jump, mirage dive, nastrond, stardiver, and wyrmwind thrust.
So yeah, I guess this is sort of a rant but I really don't see how a basic 123 combo and a basic spammable oGCD are super satisfying, especially when every other melee has those two things and more.
@@Bravadorado Gonna put this out there, maybe they're not past SB yet. A lot of the cool stuff you're mentioning only starts getting added in SB.
DRG? Only starts getting its AoE combo in SB. Has to settle for a 30-sec and 2-min oGCD, and still needs to single-target to fully buff up.
NIN? 1-2 and jutsu until SB. Doesn't get the fun stuff until 70 with TCJ.
SAM? Same as NIN, but with a 1-3 as well.
RPR? Can't unlock until Lv.70.
MNK? Works the exact same as its single-target rotation, complete with big hits from Masterful Blitz and oGCD weaving from Howling Fist.
@@XernuhtZwei that's a good point, though I think ninjas mudras still make it more interesting than monk at low levels probably. But yeah, fair enough. At 90, I think monks aoe rotation is definitely the least interesting of the melee, and imo, even the tanks have more interesting ones (excluding GNB probably). I don't play ranged or caster enough to compare those though.
@@Bravadorado I get it. The system they built for the mudras is neat. It lends itself to a very DRK-like opening burst (my main among mains, btw) where you spend it all right away for a huge burst, but I feel like I need TCJ to really scratch the burst output itch that MNK delivers a whole expac earlier through Perfect Balance and Masterful Blitz.
I recently leveled to 90. Loved the aesthetics, the look of the abilities. AoE rotation was perfect. But single-target made my brain melt. I would literally freeze up, trying to figure out where I was in the rotation. So I think I am with you, and think I'll be better off playing RPR or SAM.
One of the other downsides, or strengths if you prefer it like me, is that as your leveling the speed at which you do things also increases. It's a job where you really want to practice the golden ration of 2-2-3 and know it by heart. When I was using the job exclusively through modern Stormblood I would practice that rotation, absent all other procs, until I couldn't drop it after many rotations. And arguably you'd want to practice it for longer without dropping it while also doing all the little things like riddle of earth or getting used to switching gears into Blitz rotations at 70 (alongside the insanely fun ability to move into any form at will with perfect balance). I'm hoping to god they don't simplify Dragoon too much, but I'm also thankful Monk is at this place in the game right now. I love how rewarding it feels to have all that muscle memory and raw flexibility pay off.
I was seriously considering going monke but couldn't resist the thought of becoming a ninja. But after leveling ninja nigh-halfway those damage standings for monke sure are appealing.
Ninja best job
something that might help monk is setting up the hotbar. I have all my Oppo-Oppo form buttons on 1, raptor on 2, and coerl on 3 stacked on top of each other. Bottom hotbar is standard combo (Bootshine, True Strike, Snap Punch), second row is buffs (Dragon Kick, Twin Snakes, Demolish), and third row is AOE. Dragon kick and twin strike every other combo and end with demolish every third combo. because of how I have my hotbar set up, it's just a question of "do I hold shift here or next combo?" instead of trying to scour my hotbar for every button
Just some advice I wanted to pass out since I set up an extra hotbar just for monk and it has helped me a lot
My Favorit job of All time. Sabin, tifa and other reasons why i love this job.
Just started the game this week and went monk, up to 56 now and it took a while to get the rotation but it's really satisfying after learning it
Started with Monke... Live Monke... Breathe Monke. Forever Monke.
No other job does it for me ahah, love the job, liked it a lot during the latter part of ShB despite the clunky combo ending on PB. The new finishers are cool and it feels like a good framework for the future now, do miss positionals tho.
Lol I started playing FFXIV one week after ShB's release, Monk being my first job. I know how you feel.
Monk has been my main since arr launch. I still do every single positional that used to exist lmao old habits
Monk is super fun this expansion. I find it better than Dragoon or Samurai.
Pugilist/Monk is the first class I'm playing as a beginner to ffxiv and I feel like it's done a great job of preparing me for what ffxiv is all about. There's a lot to keep track of but the progression does a decent job of introducing you to each new ability slowly and there are lots of good videos out there that will teach you how to do it correctly. It has been intimidating especially for a controller player but it's not impossible and it's very satisfying when you get the hang of your rotations! I'm far from there yet but the journey is great 😃
Bro, I don’t really know crap about monk but that intro sequence you made was awesome af 🤟
Play what ever you would like to be & make it work.
Some even play solo & never join a guild.
Don't let others make decisions for you. Learn to decide for yourself.
I've actually started with MNK and it's actually one of the jobs that I enjoyed the most without the glam aspect. I only enjoy some jobs because of shiny shiny glow, but MNK just feels reaaaally good to play, specially for someone like me who came from fighting games too. (Other jobs that I enjoy without shiny shiny is dragoon, reaper and sage. I can live and play them without getting glams because they by themselves feels good to play already.)
Monk is definitely a class that’s hard to pick up, super easy to play at a mediocre level, and hard to master.
The biggest difficulty with starting monk once you’re used to another class is the fluidity of the rotation and buff tracking. It’s unlike any other class that has a rigid rotation, and demands that you simultaneously keep track of 3 separate buffs/debuffs with very short timers.
Once you get down the basics of the 2-2-3 sequence, it’s really simple to understand conceptually, and just comes down to “if no leaden fist, then refresh” and “if twin snakes / demolish timer < 6 seconds, then refresh.”
Once you get the braindead rotation down, it then becomes very difficult to master when you have to learn the Optimal Drift rotation and the 9 different possible ways to enter your 2 minute reopener, and which fight specific opener to use.
You make it sound so complex and hard when in reality it isn't.
@@ssol6507 yah i agree with you it’s not hard once you understand the fundamental concept. But clearly people struggle with it in the beginning, hence this video
My first run has been with monk. I feel like it's made me really learn rotations, AOEs, global cooldowns, and everything. It's so much fun never having a moments respite in cooldowns. I don't think I could play another class as my main if I tried.
oh my god that street fighter intro gave me chills
Riddle of Wind with 1.5 gcd like Rpr / Mch, during burst. It'll at least give the old ShB Greased Lightning 4 ramp-up feeling back. C'mon Squeenix
Also this intro gave the chills. Thanks for giving Mnk a shot. Love your presentations as always!
I can get the criticism about short timers tho. If there's tips I can offer:
In HUD, set your Enhancements / Conditional Enhancements (if chose to separate) and Boss status effects with its Health and Cast Bar close to the other, maybe above the Boss Status Effects.
This can help you can track Leaden Fist, Disciplined Fist and Demolish in one place, while paying attention to what the boss is doing.
I know for balance early on in the game DPS made sense, but I really wish monk was a tank to fall more in line with the rest of the series. They've always had stupid high HP and defense, and healing abilities. Makes perfect sense.
Since coming from wow I love the low gcd monk has.
Been a bard since ARR. Monk has become one of my favorite classes this expansion. So engaging while looking bad ass.
Not my main, but my passion.
I still hope for a Ki-Ball/Hadoken/KameHameHa next expansion. One that isn't directed at the ground...
We already have ki ball in enlightment
@@leonardosuarezsanchez3645 That is just hot air and we both know it.
Love the Street Fighter 2: The Animated Movie intro
Poggers, monk video! Hope my little monk tutorial couple weeks back helped u lol.
-Xantrahx, Yka Nagasami, etc
These intros are so good😎
I hated the short buff window thing with Monk, became super annoying. I think to really play monk you need to be a main, not a dabbler.
Seeing how you talked about some jobs being easier or harder I would like to see a video dedicated to listing which jobs in your opinion are the easiest and most difficult.
I actually got this as a "Beginner Jobs" Tier List, check out that video 👍
@@DesperiusFFXIV good to hear I'll check it out right now
My top reason, i can Dragon Kick spam through story content.
The intro alone made me want to try monk.
God i wish they would just let u use toned down versions of your own skills in levelling dungeon.s So sick of never getting to try and play any of these classes properly till max level...
100% agree !
The sf fight music and Jojo music makes me wanna listen to 3rd strike and golden wind again xD been wanting to give monk a try though!
came for the glam (Pacifist's Vest), stayed for the job AND the glam (Pacifist's Vest).
All in all, Pacifist's Vest for life.
I tried monk as a new player. Was fun until like lvl 40 then there were so many moves it seemed like too much.
I honestly feel for you there. It's a very demanding job up front, but the cool thing is that once you get the bare essentials down with that 6 action rotation and later on the Blitz stuff it's smooth sailing going forward. They even give you considerable gaps in the second half of leveling where you'll rarely get any new actions and I partly think that's because it's meant to be time to train muscle memory with the core things that get built upon from the very start.
@@hennyzhi2261 I don't play MNK but that makes a lot of sense. Street Fighter is a 6 button game and everything you do in the game is a combination of pressing these six buttons with a direction (or multiple) so MNK having a rotation revolving around pressing six buttons in a certain order is very much like playing Street Fighter.
I actually started as a monk and left it on 40 for a long time. Only recently after having some level 80's i started to play it again and making sense of all of what's happening with the monk. Now that it is at 90 is a joy to play
The intro was great.
Monk has been my main sense the og realm reborn beta weekend. Ten years of punching stuff.
"It is 'Bitter Work', but the results are worth it."
If playing MNK is truly like playing a Fighting Game like you said, I've been playing the wrong class this whole time.
as a FGC veteran monk was my first pick. The class i started with and still my main but comparing it to a fightnig game is a bit over exegerated. No game ever will come close to the deep and amazing gameplay of real fighting games like Tekken, street fighter, king of fighters or Guilty Gear. The combos of those games need real muscle memory unlike in FF14 where you have 1,8 - 2 secs before using the next move and not 0,2 secs or a bit more
I think the recollection stage of the monk relic weapon is amazing
I have never learned a single optimized rotation for this (or any) job so my measure of success is how little I die since it feels so much more squishy then any other job I've played. Also PLEASE SQUARE make good mnk weapons. I can't stand all of the claw and dagger fist weapons but they're everywhere. They always disappoint me when doing the relic and the first stage looks awesome but later ones just get worse.
I am kung fu and Bruce Lee fan since I was a kid (a bit old kinda hehe) and I will take monk for sure and that very fast. True to every kung fu out there in RL it will be pain to master but there also lies fun of monk as I see it.
Got my monk 52 so far enjoying but miss my ninja bursts
One reason i liked the monk (esspecial at the end of shadowbringer):
I want to punch my enemy, while i am brain dead.^^
I didnt had anything, that i needed to be set my focus. Like, with most other meele or black mage.
Simply punching in a set order of skills.
Wait. I get to play as Ryu? In an MMO?
Consider it done.
There's a "Sheldon from Big Bang" character in the monk quests, so they're unplayable for me 😔
I was having so much fun before that.
Love Monk but i have the same problem when trying to use Ninja, im to stupid to use it in any way.
What do you main? I think I need to main what you main lol
@@Michael-kn5ls warrior, paladin and white mage.
@@nestorarcilaosorio2457 I'm new player that picked monk and am feeling overwhelmed as I level lol. Debating jumping to NIN or something else (controller)
@@Michael-kn5ls The skill floor on ninja and monk is super high and the skill ceiling is even higher. They are super fun classes, but you have to keep that in mind, at least check them.
@@Michael-kn5ls The skill floor on ninja and monk is super high and the skill ceiling is even higher. They are super fun classes, but you have to keep that in mind, at least check them.
I really think dot doesn’t suit this class theme wise. Maybe a recast speed or attack speed buff in its place would make the class feel more like the martial artist it try to sell
It does kinda fit though. I mean, when you're strong enough you can actually punch someone hard enough to cause internal bleeding, and Demolish is basically that, but on multiple places of the body at a time(presumably, since you hit like 7 times). It is something people fighting bare handed would do IRL unintentionally, Martial Artist or not, those guys just hone it so that they hit specific parts to do the most damage and wear opponents out better. And funnily enough, it isn't made for the idea of the Monk, but rather the Pugilist as it is taught through the class mentor and is said to be his "trump card" and "hardest technique" he would use on the Arena.
Pain is being zero height lala monk. I get lost in alliance raids all the time lmao
Kettles are the best weapon glam for monk imo
What is the weapon glam at 5:24?
It’s the matte version of the final stage of the lvl 80 relic I believe
@@ArdenBloodFall ty
Definitely will main monk first even doe I'm far from my first gaming PC at age 24 haha 🙈
"fast and agile"
*Worst animation locks in the game because your character has to do 4 back flips every GCD*
What did he mean by this?
Or, if you're Miqo'te, Purrgilist
What is your glamour used with the skirt it looks so good.
I tried new Monk, but found I was really irritated by it. I *greatly dislike* the new Perfect Balance interaction, as if feels like I've got too much sitting around doing fuck-all while I wait for it to come off CD, especially since you have at least 40 seconds after gaining both Lunar and Solar before you can finally use Phantom Rush. It feels really, really bad with no real way to speed up its CD outside skill speed and it doesn't have a third charge.
I find it great for that reason, it gives you time to freestyle and plan out or line up your rotation and buffs. It also gives you time to do mechanics without worrying about your rotation
Kinda expected a intro with kung fu fighting song
What is the name of these clothes on the character? White. On Mikoto. Please tell me.
huh?
im sorry, there are procs tho...
meditation stacks are procs no?
if not then... what's a proc?
is it not something that happens not at 100% chance of happening in the rotation?
Just like fighting games? ya, i can spam dragon kick a bunch and only lose 3% damage :D
Samsara Recollection FTW
Yaaaas
Why use fist if you can use swords .....
Why use swords when you can use your fists? 😁
If you left your sword at home, what will you use? Your teeth?
Actually, that might be a sick idea
tell BATMAN that
5 things to do as a monk
1.Quit playing monk
Why?
Found the hater