@@Dragonfly9078 LEVEL 2: TACTICAL MIND You have a mind for tactics and getting the upper hand on and off the battlefield. When you fail an ability check, you can expend a use of your second wind to push yourself toward success rather than regaining hit points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the check still fails, this use of the second wind isn’t expended. LEVEL 5: TACTICAL SHIFT Whenever you activate your second wind with a bonus action, you can move up to half your speed without provoking opportunity attacks.
Thank you for your hard work.
While we did not get the cavalier in playtest 7 of OneDnD I think Boromir gets some solid upgrades
Oh yeah? That's good. Tbh I don't know anything about onednd
@@Dragonfly9078 Second Wind got upgraded to allow you to move without provoking opportunity attacks as well as the self-heal
@@Mario.1997 whoa, that sounds real good
@@Mario.1997 ah, I see how that works
@@Dragonfly9078 LEVEL 2: TACTICAL MIND
You have a mind for tactics and getting the upper hand on and off the battlefield. When you fail an ability check, you can expend a use of your second wind to push yourself toward success rather than regaining hit points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the check still fails, this use of the second wind isn’t expended.
LEVEL 5: TACTICAL SHIFT
Whenever you activate your second wind with a bonus action, you can move up to half your speed without provoking opportunity attacks.