Level Up is a great example of this. Even unnerfed the card looks like garbage but Baku Paladin had such a busted hero power for the time that it was top tier despite running trash like raid leader and frostwolf warlord.
Bloodbloom was reeking havoc due to Mechathun combos. But it wasn't nerfed until Darkest Hour started winning games as early as turn 2, and hasn't seen much play since even though it can still cheat a ton of mana
it still sees fringle play in big demon warlock as you can easily play the 8? 9? mana card that summons two demons from your deck and thats insane on turn 4
Obsidian Statue. If you weren't Mage or Shaman the moment it hit the board you just instantly lost because not only could Priest consistently cheat it out but killing it (which you had to because it had Taunt) further guaranteed your loss because congratz they can now infinitely respawn more.
Oh, I remember Totem Golem. Everyone who played Wild about a year ago remembers it, because Even Shaman almost dominated the ladder and Totem Golem was actually a respectable include in the deck. I made it to Legend with Totem Golem in my deck because Shard of the Naaru was by far the biggest problem I had playing it, and Totem Golem helped fix that.
There were tempo decks playing Cairne Bloodhoof, that value 6 mana 4/5 that deathrattles into another 4/5, just because it was a sticky turn 6 minion to near guarantee a body for bonemare. Crazy that card was so strong that it led to Cairne seeing play in tempo decks of all places
The funny thing is that zilliax released in the same set as giggling inventor (boomsday), and just like... saw almost no play why giggling was around, it was just the inferior defensive 5 drop. It's been theorized that the harshness of the giggling nerf was a (successful) attempt to push zilliax ax the premiere neutral 5 drop. Not that giggling was unplayable at 7 mana, it was still used in stuff like caverns below quest rogue (it's just that quest rogue owed a lot of its success to 5 mana giggling so it became bad as a deck after the nerf)
@@robertlupa8273 love that card, that entrance line was so funny. Was genuinely good outside of giggling inventor though, countered spreading plague, and just stuff like token druid in general
All of these pale in comparison to stonetusk boar, one of the only cards in the game to never be nerfed but to have been the cause of other cards to be nerfed.
It was still around during Savior's of Uldum. Year of the Dragon had Witchwood-Galarond's Awakening in Standard. The reason you hardly saw it was because Prep got nerfed to -2 and Raiding Party to 4 mana due to pretty crazy Edwin/Questing Adventurer turns on t3 while getting insane refill on the same turn. 4 mana Raiding Party was brutal especially if you didn't have prep. It got nerfed right before Saviors of Uldum released
@ yeah what I meant was that when it actually saw play (fetching waggle pick mostly) scimitar wasn't around. And certainly when it raiding party came out it wasn't (which is technically what my original post said)
Wow man, I'm floored by all your knowledge. I recently revisited Hearthstone for a video and a lot of these feel like yesterday to me. Thanks for making this.
I would loooove to have 5 mana Giggling for Caverns Rogue. Pretty annoying bounce target that could still maybe see use as a 1-of in Wild (though in a bad deck), and makes super sticky mechs for scrapheap tokens to magnetize to.
That last one really made me want to build an Odd Baku Shaman that only uses spell damage totems with spells that love it, totem synergy, hero power stuff and generic buffs. 😁
23:45 crackle was GVG so it rotated out by then. Spirit claws was nerfed due to aggro shaman with patches the pirate during mean streets. Maelstorm portal was good vs the other aggro decks and spirit claws was 1 mana for 9 face damage
Raiding Party is currently played in Shaffar Rogue (mostly a standard deck) specifically to tutor the non-Shaffar minions so that Dig For Treasure will get you Shaffar and you can get the spellburst rolling.
I don't play modern HS, so maybe he's not as forgotten as I think he might be, but I feel like Piloted Shredder could be in this category. A good number of four drops who were printed after him we purposely made a 3/5 just so they could favorably trade into him.
Spirit Claws is back to being used in standard. All it took was a good spell damage minion (ethereal oracle) to be released and a burn strategy to be viable. Turns out, a 1 mana 3/3 weapon is still good.
Man what a trip through memory lane this was Also one of the cards in this video brings a good point up…how does possessed lackey work with the new Kil’jaeden?
Let me add one more… The og Switcheroo! The switcheroo priest was so damn chaotic that I had the best time with it. It was nerfed and now it’s ok, but back in the Days it was a MENACE
This is a weird video for someone who doesnt play any more bc I remember like all of the cards being good and in some places I kinda have to question your memory
I think bonemare is the least powerful on the list for the time it was played i think it was strong but not as busted as the other cards on the list once were
21:47 - Wow, now that's a doozy. Ive never seen that animation. Was it specifically on Deathwing or was it some sort of a Spiteful Summoner effect? Ive never seen this firey swirl
@@JordanMG Mustve been in the game for a really short time, because I dont recall this at all. For me it was either the one with have now with the fire breath and coming down onto the board or just nothing.
Speaking of Totem Golem, Tuskarr Totemic was also nerfed because of it because you could have a 3 mana 3/2 that had a 1/5 chance at summoning it
DID YOU BRING SOME FISH
*totem golem noises*
It was a 1/8 chance. There were other totems too, including flametongue and mana tide. Still good if it got either of those options too
@@williamcothrum9199 I think it was 1/7 in standard, wild had an extra totem that healed face so it was 1/8
@@tcoren1 It was before Old Gods, so Wild still didnt exist yet. Vitality Totem was still in the quote on quote Standard.
@@marleonka. the nerf was in mean streets or that medeev expansion though, after wild was introduced
Giggling Inventor was nerfed to 7 because it was feared that even decks would abuse it at 6.
sure
@@JordanMGit was. This was confirmed by the devs. Not sure if that was sarcasm as it’s impossible to tell just in case it was
Level Up is a great example of this. Even unnerfed the card looks like garbage but Baku Paladin had such a busted hero power for the time that it was top tier despite running trash like raid leader and frostwolf warlord.
It wasnt nerfed but fungalmancer was insanely good and looks like it would never be
"MUSHROOM POOWEERRRR"
Bloodbloom was reeking havoc due to Mechathun combos.
But it wasn't nerfed until Darkest Hour started winning games as early as turn 2, and hasn't seen much play since even though it can still cheat a ton of mana
it still sees fringle play in big demon warlock as you can easily play the 8? 9? mana card that summons two demons from your deck and thats insane on turn 4
@@oom-3262 demon seed warlock can potentially play up to four 8/8s with rush by turn 4 or 5, so mind the pun but I believe that... super-seeds it 😎
@@spectrecular9721 Didn't say it was a good deck haha
Obsidian Statue. If you weren't Mage or Shaman the moment it hit the board you just instantly lost because not only could Priest consistently cheat it out but killing it (which you had to because it had Taunt) further guaranteed your loss because congratz they can now infinitely respawn more.
And who could forget its cousin Convincing Infiltrator.
"Greetings fellow humans."
@@ZTheTinyTonTerror ah yes, rez priest. Sadly the deck doesn't stand the test of time, but it used to be nuts with Mass Res!
Oh, I remember Totem Golem. Everyone who played Wild about a year ago remembers it, because Even Shaman almost dominated the ladder and Totem Golem was actually a respectable include in the deck. I made it to Legend with Totem Golem in my deck because Shard of the Naaru was by far the biggest problem I had playing it, and Totem Golem helped fix that.
There were tempo decks playing Cairne Bloodhoof, that value 6 mana 4/5 that deathrattles into another 4/5, just because it was a sticky turn 6 minion to near guarantee a body for bonemare.
Crazy that card was so strong that it led to Cairne seeing play in tempo decks of all places
The funny thing is that zilliax released in the same set as giggling inventor (boomsday), and just like... saw almost no play why giggling was around, it was just the inferior defensive 5 drop.
It's been theorized that the harshness of the giggling nerf was a (successful) attempt to push zilliax ax the premiere neutral 5 drop.
Not that giggling was unplayable at 7 mana, it was still used in stuff like caverns below quest rogue (it's just that quest rogue owed a lot of its success to 5 mana giggling so it became bad as a deck after the nerf)
Card was so broken people were unironically teching blood knight to beat it. As well as mossy horror
@@tcoren1 "ohohoho, smaashy"
@@robertlupa8273 love that card, that entrance line was so funny. Was genuinely good outside of giggling inventor though, countered spreading plague, and just stuff like token druid in general
This is really going back but Defias Ringleader was a super strong card at 2/3 in closed beta, but anyone playing later probably had no idea it exists
All of these pale in comparison to stonetusk boar, one of the only cards in the game to never be nerfed but to have been the cause of other cards to be nerfed.
Havent played Hearthstone in years but it was fun going over these broken cards, brings back memories of the good old days.
There was once this Broken Card... its voice line was "I'm in charge" or something.. Sadly, it's old and forgotten now
This guy 😂
god, I still hear the music when reading that voice line
Hooked scimitar didn't exist when raiding party came out I believe
Or if it did it was bad, nobody was drawing it with raiding party
It was still around during Savior's of Uldum. Year of the Dragon had Witchwood-Galarond's Awakening in Standard. The reason you hardly saw it was because Prep got nerfed to -2 and Raiding Party to 4 mana due to pretty crazy Edwin/Questing Adventurer turns on t3 while getting insane refill on the same turn. 4 mana Raiding Party was brutal especially if you didn't have prep. It got nerfed right before Saviors of Uldum released
@ yeah what I meant was that when it actually saw play (fetching waggle pick mostly) scimitar wasn't around.
And certainly when it raiding party came out it wasn't (which is technically what my original post said)
Wow man, I'm floored by all your knowledge. I recently revisited Hearthstone for a video and a lot of these feel like yesterday to me. Thanks for making this.
1:12 old lightning bloom is the real nuts there ngl
true
The weapon 1 mana 3/3 was the problem not totem golem.
How did you know I forgot these holy
Giggling Inventor + Mutate on turn 5 was DISGUSTING
4:19 oh baby more oldschool runescape music in my Jordan video? majestic
forever and always
I would loooove to have 5 mana Giggling for Caverns Rogue. Pretty annoying bounce target that could still maybe see use as a 1-of in Wild (though in a bad deck), and makes super sticky mechs for scrapheap tokens to magnetize to.
I haven't played much since the school expansion but man what a time to be alive that was.
Lightning bloom bs into guardian animals or whatever
That last one really made me want to build an Odd Baku Shaman that only uses spell damage totems with spells that love it, totem synergy, hero power stuff and generic buffs. 😁
I've seen it - good fun!
Hey, this video was very good! High quality presentation of the cards, nice voiceover, suiting visuals. Yup, a very nice video indeed! :D
23:45 crackle was GVG so it rotated out by then.
Spirit claws was nerfed due to aggro shaman with patches the pirate during mean streets. Maelstorm portal was good vs the other aggro decks and spirit claws was 1 mana for 9 face damage
Giggling inventor saw play in evolve shaman too. It may even still see play in some shudderwok decks
Raiding Party is currently played in Shaffar Rogue (mostly a standard deck) specifically to tutor the non-Shaffar minions so that Dig For Treasure will get you Shaffar and you can get the spellburst rolling.
yea this was filmed before the pre-release cards but its nice to know its finally seeing play being in core
I don't play modern HS, so maybe he's not as forgotten as I think he might be, but I feel like Piloted Shredder could be in this category. A good number of four drops who were printed after him we purposely made a 3/5 just so they could favorably trade into him.
Love these nostalgia trips. Can’t believe Blizz still hasn’t nerfed the OG power outlier JordanMG yet ❤
The chaman dude who summoned a random totem was soooo broken with the 3/4 overload guy in the pool
Spirit Claws is back to being used in standard. All it took was a good spell damage minion (ethereal oracle) to be released and a burn strategy to be viable. Turns out, a 1 mana 3/3 weapon is still good.
Nice
Man what a trip through memory lane this was
Also one of the cards in this video brings a good point up…how does possessed lackey work with the new Kil’jaeden?
it summons one of the 30 random demons from your deck
Let me add one more… The og Switcheroo! The switcheroo priest was so damn chaotic that I had the best time with it. It was nerfed and now it’s ok, but back in the Days it was a MENACE
Ah i rmember drafting 4 bonemares in arena... Went 12 wins
Incredible
@JordanMG incredible, that this 4 bonemare run initially went 2-2 and then 12-2
This is a weird video for someone who doesnt play any more bc I remember like all of the cards being good and in some places I kinda have to question your memory
I still play so I haven't forgotten about any of these 🤣 not really the point
I still think if Gibberling was unnerfed it could cause some problems today in wild
interesting 🤔
I think bonemare is the least powerful on the list for the time it was played i think it was strong but not as busted as the other cards on the list once were
I see Gibberling, I immediately think Irondeep Trogg. Probably the most broken aggro card ever made.
It was a bit silly!
21:47 - Wow, now that's a doozy. Ive never seen that animation. Was it specifically on Deathwing or was it some sort of a Spiteful Summoner effect? Ive never seen this firey swirl
Deathwing I believe
@@JordanMG Mustve been in the game for a really short time, because I dont recall this at all. For me it was either the one with have now with the fire breath and coming down onto the board or just nothing.
@@marleonka. it may still happen if its a summon animation vs a play animation
Gibberling was way more busted in wild. That's why it wasn't reverted
Jibberling
Broken cards you didn't forget about :
Patches
That's all
#deletepacthes
What about greetings fellow humans and the jaws that bite and the claws that catch?
@@HaloNeInTheDark27 GREETINGS FELLOW HUMANS
GREETINGS FELLOW HUMANS
GREETINGS FELLOW HUMANS
Goated TH-camr
🤩
Trogg was the card that got me to Diamond lol fun card
Of course we start with druid right of the bat.
😂 I just thought gibberling was the perfect example
You can't add my promoted videos to the "Broken Hearthstone Cards You Forgot About" category without mentioning the "Undertaker" card in the video
11:20 that right there is such bullshit, out of the whole 5 mana card pool, and when he's low on health
On brand for Kripp
surely so 😂😂
actually raiding party sees SOME play in shaffar rogue :3
Nice, bout time with it being in core 😂
who could've thought of this video idea?
Dr boom? Secret pal? Taurissan?
What about em
Haven't forgot about any of these. (Except rastakhan cards, rastakhan was fake)
Real
For algo