Generating Height Maps in Photoshop

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  • เผยแพร่เมื่อ 26 ต.ค. 2024
  • Generating Height Maps in Photoshop
    Twitter: / game_dev_man
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ความคิดเห็น • 52

  • @mementomori9391
    @mementomori9391 หลายเดือนก่อน +1

    1- Black and white 2- Levels- Redure a little bit the color ramp 3-curves- push midle a bit up 4-Duplicate 5-filter-->3d-->generate bump map--> push high to the middle, push blur to remove small details 6-put original over duplicated --> gausian blur to remove detail 7-> put it to overlay

    • @Native_Creation
      @Native_Creation 16 วันที่ผ่านมา

      There's no 3D filter in the newest version of PS, Photopea allows for Normal generation though

    • @mementomori9391
      @mementomori9391 16 วันที่ผ่านมา

      Luckily ​I use pirate photoshop that allows it. I can't understand those decisions in such a big company...@@Native_Creation

  • @husienalwi9579
    @husienalwi9579 3 ปีที่แล้ว +10

    Clever.. This is what I need for vectric aspire! I've been searching for this tutorial!
    Thank you, much appreciated❤🙏😊

    • @bignicksdesigns
      @bignicksdesigns ปีที่แล้ว

      How have you done in aspire with this. I need to learn height maps too, for aspire. Any tips from here?

  • @yodaov3975
    @yodaov3975 2 ปีที่แล้ว +1

    After around 3-4 tries my texture looks just great! thanks a lot

  • @sivaselvan8647
    @sivaselvan8647 6 หลายเดือนก่อน

    wonderful i was searching for this content for a long time this helped me a lot

  • @hikimjess
    @hikimjess 3 ปีที่แล้ว +1

    JUST WHAT I NEEDED, thank you!

  • @MartaDjourina
    @MartaDjourina 7 หลายเดือนก่อน

    Hi! Thank you for this tutorial! I managed the part in photoshop but am struggling to make a file ready for 3d print after that. Also, I don't have CAD. Any advice? Any help will be greatly appreciated!!

  • @GrayveRoseMusic
    @GrayveRoseMusic 6 ปีที่แล้ว +4

    Pretty good but I think you contrasted and washed out the roundness of the rocks too much to where they became too flat on top compared to the source texture

    • @Fellow_Traveller1985
      @Fellow_Traveller1985 ปีที่แล้ว +1

      Yes, they have a plateau like shape instead of round.

  • @oswuldleofricvivadirr3839
    @oswuldleofricvivadirr3839 4 หลายเดือนก่อน

    i need to do the same but in reverse i have a hieght map but i need it as a texture image for unreal engine how do i do that

  • @edbrown7745
    @edbrown7745 5 ปีที่แล้ว +1

    mate, the stones are all the same height

  • @TomSidProductions
    @TomSidProductions 2 ปีที่แล้ว +2

    I've noticed that since 2020+, the 3d filters (normal and bump) have been completely bugged. They freeze up photoshop and glitch the interface. Anyone else had this issue?

    • @bambina5604
      @bambina5604 2 ปีที่แล้ว

      Yup, me, every freaking time.

  • @hardwire666too
    @hardwire666too 4 หลายเดือนก่อน

    This only works in PS 22.2 and below. Adobe has abandoned the 3D features.

  • @jeremiequeyras9653
    @jeremiequeyras9653 2 ปีที่แล้ว

    Super helpful thank you

  • @stevensilcock
    @stevensilcock 4 ปีที่แล้ว +1

    Can you still export as .tga from Photoshop? I just installed a trial version & it has no Save As option for .tga, only png.

  • @Nonskiller
    @Nonskiller 4 ปีที่แล้ว +1

    So it's just creating lights. Got it. I thought it was Heat-Based (Hot and Cold)

  • @jetkrazee
    @jetkrazee 5 ปีที่แล้ว +2

    Great tutorial! Can the height map be saved from within photoshop as a STL?

    • @Infamous-El-Guapo
      @Infamous-El-Guapo 4 ปีที่แล้ว

      Did it work? That's what I'm trying to do now

  • @jesse8068
    @jesse8068 5 ปีที่แล้ว

    Great stuff! Thank you for this!

  • @ivankarell
    @ivankarell 3 ปีที่แล้ว

    Hi Good Sir, does this work on lumion? i dont know why it looks distorted and doesnt work. is it exclusively for max?

  • @irulannaba6970
    @irulannaba6970 2 ปีที่แล้ว

    Trying to make a parallax texture for skyrim but damn, It's so difficult to make a good height maps.

    • @dreamsprayanimation
      @dreamsprayanimation ปีที่แล้ว

      It is indeed quite challenging especially considering there is a difference between height and displacement.

  • @philosophyfrog2653
    @philosophyfrog2653 2 ปีที่แล้ว

    How would I go about creating a height map in zbrush for a seamless texture? I already done all the other maps.

    • @GameDevMan
      @GameDevMan  2 ปีที่แล้ว

      th-cam.com/video/I4OTZLoKcoY/w-d-xo.html

  • @sasiimparatorlugu6355
    @sasiimparatorlugu6355 2 ปีที่แล้ว

    You didn't show us how to transfer the 3D picture.....

  • @yuishirou
    @yuishirou 6 ปีที่แล้ว

    very easy to understand, thanks!

  • @dawidwyborski3753
    @dawidwyborski3753 4 ปีที่แล้ว +1

    but this stones are still flat on the top.

  • @dancingpickleproductions7772
    @dancingpickleproductions7772 หลายเดือนก่อน +1

    They got rid of it :(

  • @IANNEIL77
    @IANNEIL77 6 ปีที่แล้ว +1

    Spot on
    Subbed

  • @ahmedfariszzss4650
    @ahmedfariszzss4650 3 ปีที่แล้ว

    Where is hight map used in 3dsmad ior or bump or glossiness or oposity Tel meplease

  • @xdonnamonsterx
    @xdonnamonsterx 5 ปีที่แล้ว

    what version of photoshop are you using? i dont have Filter-> 3D option in photoshop cs5.1 What is the alternative?

    • @Snikabarz
      @Snikabarz 5 ปีที่แล้ว +2

      you have to use photoshop CC

  • @amadopascua2469
    @amadopascua2469 3 ปีที่แล้ว

    Great!

  • @chrisharvey7461
    @chrisharvey7461 4 ปีที่แล้ว

    they dont seem to work in Unity, they pull the edges of a painted map to show white

  • @SuperSayiyajin
    @SuperSayiyajin 2 ปีที่แล้ว

    Thanks a lot

  • @ahmedfariszzss4650
    @ahmedfariszzss4650 3 ปีที่แล้ว

    Are normal map and height map are same or different pls reply thnk u.

    • @GameDevMan
      @GameDevMan  3 ปีที่แล้ว +2

      They are not the same. A normal map fakes the illusion of detail but can be see to be fake when close, a height map is used to tessalate the geomatry giving the model real detail.

    • @ahmedfariszzss4650
      @ahmedfariszzss4650 3 ปีที่แล้ว

      @@GameDevMan thnk u.. Helped lot to understand

    • @TomSidProductions
      @TomSidProductions 2 ปีที่แล้ว

      Normal maps react to lighting at all angles to better fake the depth.

  • @ahmedfariszzss4650
    @ahmedfariszzss4650 3 ปีที่แล้ว

    Aren't u using vray

  • @raymondstpaul4913
    @raymondstpaul4913 5 ปีที่แล้ว

    How would I transfer this to Lightwave 3D 2018 software?

  • @josephselensky2302
    @josephselensky2302 5 ปีที่แล้ว +1

    went way to fast when you were on 3d max

  • @WiseIsAwesome
    @WiseIsAwesome 6 ปีที่แล้ว

    what happened on 6:57? how did you save the result?

    • @tweakxxx
      @tweakxxx 6 ปีที่แล้ว +2

      He save nothing the 3D he show in Photoshop for preview only.

  • @AA-hg7xq
    @AA-hg7xq ปีที่แล้ว

    Slow down

  • @Haseeb6235
    @Haseeb6235 5 ปีที่แล้ว

    like this

  • @ludodegroote3783
    @ludodegroote3783 8 หลายเดือนก่อน

    Can't you speak slowly I understood 30% from that jibbrish

  • @unlikeaboss
    @unlikeaboss 4 ปีที่แล้ว

    Wow PS

  • @petertremblay3725
    @petertremblay3725 5 ปีที่แล้ว

    Lot of work for mediocre result! You should use the rock generator script and use the ribbon paint geometry and then bake the displacement at least you will have a good result instead of this. Nobody can make decent displacement from picture to this day.