Unlocking metal blocks - Timberborn - Steeltide #3

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 37

  • @creesch
    @creesch หลายเดือนก่อน +24

    For the wet fur perk, why not create some roads to specifically go through water? It makes the beavers wet and happy without needing showers. Also means you need less platforms in some places.

    • @lordshennington2756
      @lordshennington2756 หลายเดือนก่อน +1

      Bad tide

    • @CaTastrophy427
      @CaTastrophy427 หลายเดือนก่อน

      @@lordshennington2756 badtide is rerouted and the showers stop working during it too

    • @creesch
      @creesch หลายเดือนก่อน +7

      @@lordshennington2756 Not an issue for any of the water in town. They already reroute the bad tide water.

    • @TheKoz99709
      @TheKoz99709 หลายเดือนก่อน +1

      Would slow down transit and work. They have free time to use showers after working hours.

    • @creesch
      @creesch หลายเดือนก่อน

      @@TheKoz99709 I don't believe the walk slower when the water is just one deep. Could be wrong there

  • @jrx10d
    @jrx10d หลายเดือนก่อน +10

    I've just found my new favorite Timberborn youtuber. I Love the calm, well thought out play style. Keep up the great work Zeddic!

  • @WiseCypress
    @WiseCypress หลายเดือนก่อน +23

    You are better than Biffa and Rce at playing this game😅

    • @sarvabhauma8730
      @sarvabhauma8730 หลายเดือนก่อน +1

      Agreed!!

    • @PeterBuffon
      @PeterBuffon หลายเดือนก่อน +6

      RCE uses dev tools, but he does a different type of video, it`s more focused on being funny than serious gameplay

    • @bananabacongaming3856
      @bananabacongaming3856 หลายเดือนก่อน

      @@PeterBuffon and he thinks way to ambitionsly and can't mange things

    • @WiseCypress
      @WiseCypress หลายเดือนก่อน +2

      @@PeterBuffon that's what I said "better at playing this game"
      Btw I love videos of both ❤️

  • @jimburlington8488
    @jimburlington8488 หลายเดือนก่อน +3

    You can open up more farmland by putting the deep water pumps above the water holding area, with their straw length of four you'll be keeping plenty back without having to faff around with the water level

  • @greggoggy183
    @greggoggy183 หลายเดือนก่อน +1

    I always make 2 farm houses close to each other and make one priorotize harvesting and the other farming, seems like the best sollution to me to keep the food growing and in stock

  • @TheMrRetype
    @TheMrRetype หลายเดือนก่อน +12

    It is the third one not the second one isn't it?

    • @williamrowe8387
      @williamrowe8387 หลายเดือนก่อน

      Yeah

    • @ZeddTheBuilder
      @ZeddTheBuilder  หลายเดือนก่อน +4

      Yes it is! That was a typo in the title - fixed now

  • @KitsuneBleu
    @KitsuneBleu หลายเดือนก่อน +4

    Zeddic to 100K subscribers, Let's Go!

  • @josbud1112
    @josbud1112 หลายเดือนก่อน

    Great vid, I'm really excited to see the new water physics. cant wait for more

  • @ChipKragt
    @ChipKragt หลายเดือนก่อน

    Ending the video almost out of food! What a cliff hanger!!

  • @Iconicallylove
    @Iconicallylove หลายเดือนก่อน +1

    Loving the series
    More please

  • @dynimo1
    @dynimo1 หลายเดือนก่อน +1

    Loving this series

  • @roguemajin46290
    @roguemajin46290 หลายเดือนก่อน +1

    ive come to see its best to set down 2 farms one set to 1 beaver planting 2 picking and it does the whole area with no issues

  • @maxmine1082
    @maxmine1082 หลายเดือนก่อน

    Having two farm huts per field is best. Also make sure you have one in harvest mode

  • @Lorrdernie
    @Lorrdernie หลายเดือนก่อน +2

    I keep being afraid you're gonna forget to turn the pumps back on after the droughts lol

  • @kingoodan
    @kingoodan หลายเดือนก่อน +4

    I was wondering if you are using any quality of life mods, as I have noticed a few things you do that as far as I am aware you can’t do in the base game. If you do I was wondering what they are?

    • @ZeddTheBuilder
      @ZeddTheBuilder  หลายเดือนก่อน +3

      I'm using the vanilla game, but on the Update 6 experimental branch, so I think the differences you see are probably from there. Update 6 will be fully released on October 10th (or you can opt-in early via Steam)

    • @kingoodan
      @kingoodan หลายเดือนก่อน

      @@ZeddTheBuilder cool thanks. I guess there are just some features I missed

  • @DJarr216
    @DJarr216 หลายเดือนก่อน +1

    Wouldn't it make more sense to stop pumping water on the upper plateau where you have all your farming happening and insead have all water pumps at the water reservoir you build in episode 2? The trees there are more resilient to droughts then the food on top, and even if you pump the lower reservoir dry it's doing less harm because beavers don't need logs to survive.
    Water can only flow down and not up so to me it makes more sense to place the water pumps on lower ground and more downstream.

  • @irrelevantirrelevant7332
    @irrelevantirrelevant7332 หลายเดือนก่อน +1

    Timberborn is more difficult than it looks, especially on hard mode. If you are having difficulties, here are some observations:
    1. It seems like you are skipping many seasons. The longer the game goes, the harder the droughts get, so skipping is quite risky.
    2. You are heavily gated by wood. Expanding quickly, acquiring new greenspace and spamming foresters is key to success.
    3. Foresters cover large areas, but take quite some time to plant. Very often, it is helpful to build a second one to get wood going faster.

    • @Uyer200
      @Uyer200 หลายเดือนก่อน

      What do you mean by "skipping seasons"?

    • @irrelevantirrelevant7332
      @irrelevantirrelevant7332 หลายเดือนก่อน +1

      @@Uyer200 Not doing much or even not expanding during a season is what I call "skipping". You are waiting for resources to accumulate.

    • @Uyer200
      @Uyer200 หลายเดือนก่อน

      Ahh I get it now. Thanks!

  • @canuckster24
    @canuckster24 หลายเดือนก่อน

    You need to put impermiable floors on top of your sluice gates or else they'll leak.