For the wet fur perk, why not create some roads to specifically go through water? It makes the beavers wet and happy without needing showers. Also means you need less platforms in some places.
You can open up more farmland by putting the deep water pumps above the water holding area, with their straw length of four you'll be keeping plenty back without having to faff around with the water level
I always make 2 farm houses close to each other and make one priorotize harvesting and the other farming, seems like the best sollution to me to keep the food growing and in stock
I was wondering if you are using any quality of life mods, as I have noticed a few things you do that as far as I am aware you can’t do in the base game. If you do I was wondering what they are?
I'm using the vanilla game, but on the Update 6 experimental branch, so I think the differences you see are probably from there. Update 6 will be fully released on October 10th (or you can opt-in early via Steam)
Wouldn't it make more sense to stop pumping water on the upper plateau where you have all your farming happening and insead have all water pumps at the water reservoir you build in episode 2? The trees there are more resilient to droughts then the food on top, and even if you pump the lower reservoir dry it's doing less harm because beavers don't need logs to survive. Water can only flow down and not up so to me it makes more sense to place the water pumps on lower ground and more downstream.
Timberborn is more difficult than it looks, especially on hard mode. If you are having difficulties, here are some observations: 1. It seems like you are skipping many seasons. The longer the game goes, the harder the droughts get, so skipping is quite risky. 2. You are heavily gated by wood. Expanding quickly, acquiring new greenspace and spamming foresters is key to success. 3. Foresters cover large areas, but take quite some time to plant. Very often, it is helpful to build a second one to get wood going faster.
For the wet fur perk, why not create some roads to specifically go through water? It makes the beavers wet and happy without needing showers. Also means you need less platforms in some places.
Bad tide
@@lordshennington2756 badtide is rerouted and the showers stop working during it too
@@lordshennington2756 Not an issue for any of the water in town. They already reroute the bad tide water.
Would slow down transit and work. They have free time to use showers after working hours.
@@TheKoz99709 I don't believe the walk slower when the water is just one deep. Could be wrong there
I've just found my new favorite Timberborn youtuber. I Love the calm, well thought out play style. Keep up the great work Zeddic!
You are better than Biffa and Rce at playing this game😅
Agreed!!
RCE uses dev tools, but he does a different type of video, it`s more focused on being funny than serious gameplay
@@PeterBuffon and he thinks way to ambitionsly and can't mange things
@@PeterBuffon that's what I said "better at playing this game"
Btw I love videos of both ❤️
You can open up more farmland by putting the deep water pumps above the water holding area, with their straw length of four you'll be keeping plenty back without having to faff around with the water level
I always make 2 farm houses close to each other and make one priorotize harvesting and the other farming, seems like the best sollution to me to keep the food growing and in stock
It is the third one not the second one isn't it?
Yeah
Yes it is! That was a typo in the title - fixed now
Zeddic to 100K subscribers, Let's Go!
Great vid, I'm really excited to see the new water physics. cant wait for more
Ending the video almost out of food! What a cliff hanger!!
Loving the series
More please
Loving this series
ive come to see its best to set down 2 farms one set to 1 beaver planting 2 picking and it does the whole area with no issues
Having two farm huts per field is best. Also make sure you have one in harvest mode
I keep being afraid you're gonna forget to turn the pumps back on after the droughts lol
I was wondering if you are using any quality of life mods, as I have noticed a few things you do that as far as I am aware you can’t do in the base game. If you do I was wondering what they are?
I'm using the vanilla game, but on the Update 6 experimental branch, so I think the differences you see are probably from there. Update 6 will be fully released on October 10th (or you can opt-in early via Steam)
@@ZeddTheBuilder cool thanks. I guess there are just some features I missed
Wouldn't it make more sense to stop pumping water on the upper plateau where you have all your farming happening and insead have all water pumps at the water reservoir you build in episode 2? The trees there are more resilient to droughts then the food on top, and even if you pump the lower reservoir dry it's doing less harm because beavers don't need logs to survive.
Water can only flow down and not up so to me it makes more sense to place the water pumps on lower ground and more downstream.
Timberborn is more difficult than it looks, especially on hard mode. If you are having difficulties, here are some observations:
1. It seems like you are skipping many seasons. The longer the game goes, the harder the droughts get, so skipping is quite risky.
2. You are heavily gated by wood. Expanding quickly, acquiring new greenspace and spamming foresters is key to success.
3. Foresters cover large areas, but take quite some time to plant. Very often, it is helpful to build a second one to get wood going faster.
What do you mean by "skipping seasons"?
@@Uyer200 Not doing much or even not expanding during a season is what I call "skipping". You are waiting for resources to accumulate.
Ahh I get it now. Thanks!
You need to put impermiable floors on top of your sluice gates or else they'll leak.