Hey! The loot you get from the battles it goes to the battalion that fought the battle, you just need to go to supply in the unit menu and transfer to the city. Thank me later.
I watched s lot of the newer TC:R videos here on TH-cam and I am surprised and, quite frankly, pretty annoyed that the TH-camrs recording them often are pretty clueless about certain aspects of the game. Do you guys just sit down and do videos without any preparation? I mean, I am fairly new to the game, just a little over 200h of playtime, but it's frustrating. At least you style of fighting battles is fairly similar to mine, so thumbs up for that.
Newbto the game / 200hrs playey time.... Yeah I'm going to go ahead and say you aint new the game anymore lol Also have you ever tried to talk/record while also playing the game? Because it definitely affects how well you can play.
I can't speak for other channels but for me I have a pretty good grasp on game mechanics for TC. Is there anything specific I am not comprehending that would make me dominate more than I already do? When it comes to playthroughs without prep yes, with certain games that does happen. I post a variety of different games and most I only have a few hours in. Due to the fact I don't have time to dedicate 100h or even 10h into each before I post it on the channel. I would say most content creators who post a variety of game content would be the same.
@@ImpactEasy You use standard squads (default, militia). Hitting Rearm equips the "best" weapon available according to some internal ranking. Doesn't matter if ammo is available or not. If you want specific weapons, create a new named squad in the squad editor and raise it in a city. Changing equipment works also for squads called Police or Militia, but not for default squads (simply called Squad). Ammo isn't a resource, it has to be present in the same location as the squad when resupplied. Also, use the resupply button (Supply tab) to just get ammo, food etc. to the squad. I personally prefer to limit gun choices for my units to make logistics easier. Captured weapons and vehicles I don't use are sold. Doesn't work though when at war with everyone, as there won't be any trade partners. Alcohol and cigarettes are way less important in cities than people make them. They do produce income though. Cities are happy enough with food, you can get up to 65% stability without alc and cigs. Food is consumed in order, first canned goods, then bread, then fish. A fish factory (or whatever it's called) in a harbor town can easily supply the harbor and an additional city as long as the population is below 1k. If you want less troops per vehicle (i.e. only 5), set the squad to recon in the squad editor. I use it for police in garrisons as well as recon and AT squads. Last but not least, yeah, you dominate pretty good, better than I ever have. But you run around 13 stability, so it might come crashing down eventually. If your main force rebels, you're pretty much done for. Oh, one more thing: I guess it's not explicitly stated anywhere that the goal of the game is to reunite the whole map. So I like to follow a strategy based on blocks (democracy vs. socialism/communism). Leaves me some trade partners. However, allies are a two bladed sword, they don't support you as you can support them (liberating cities and giving them back) and they get you into wars. So not entirely sure if it's worth it. Sorry for the lengthy comment...
the game is in early access and was basically paused for some time, or development was slow. if its coming for consoles then only in a couple of years tbh
This is so sick love it bro ❤❤
Appreciate it!
The creation squad is sick🔥🔥
Great video!
Glad you liked it!
Hey! The loot you get from the battles it goes to the battalion that fought the battle, you just need to go to supply in the unit menu and transfer to the city. Thank me later.
I just noticed that on the next episode. They must have changed how supply works in the new update. Usually it would go straight to city supply.
Loving the videos
Nice!
On the vehicle research if you click the bottom research you can just do the whole line don't know if its the same with guns and ammo
Right!
Lets gooo
radical
Definitely!
why don't you use helicopters
I watched s lot of the newer TC:R videos here on TH-cam and I am surprised and, quite frankly, pretty annoyed that the TH-camrs recording them often are pretty clueless about certain aspects of the game.
Do you guys just sit down and do videos without any preparation? I mean, I am fairly new to the game, just a little over 200h of playtime, but it's frustrating.
At least you style of fighting battles is fairly similar to mine, so thumbs up for that.
Newbto the game / 200hrs playey time.... Yeah I'm going to go ahead and say you aint new the game anymore lol Also have you ever tried to talk/record while also playing the game? Because it definitely affects how well you can play.
I can't speak for other channels but for me I have a pretty good grasp on game mechanics for TC. Is there anything specific I am not comprehending that would make me dominate more than I already do? When it comes to playthroughs without prep yes, with certain games that does happen. I post a variety of different games and most I only have a few hours in. Due to the fact I don't have time to dedicate 100h or even 10h into each before I post it on the channel. I would say most content creators who post a variety of game content would be the same.
@@ImpactEasy You use standard squads (default, militia). Hitting Rearm equips the "best" weapon available according to some internal ranking. Doesn't matter if ammo is available or not. If you want specific weapons, create a new named squad in the squad editor and raise it in a city. Changing equipment works also for squads called Police or Militia, but not for default squads (simply called Squad).
Ammo isn't a resource, it has to be present in the same location as the squad when resupplied. Also, use the resupply button (Supply tab) to just get ammo, food etc. to the squad.
I personally prefer to limit gun choices for my units to make logistics easier. Captured weapons and vehicles I don't use are sold. Doesn't work though when at war with everyone, as there won't be any trade partners.
Alcohol and cigarettes are way less important in cities than people make them. They do produce income though. Cities are happy enough with food, you can get up to 65% stability without alc and cigs. Food is consumed in order, first canned goods, then bread, then fish. A fish factory (or whatever it's called) in a harbor town can easily supply the harbor and an additional city as long as the population is below 1k.
If you want less troops per vehicle (i.e. only 5), set the squad to recon in the squad editor. I use it for police in garrisons as well as recon and AT squads.
Last but not least, yeah, you dominate pretty good, better than I ever have. But you run around 13 stability, so it might come crashing down eventually. If your main force rebels, you're pretty much done for.
Oh, one more thing: I guess it's not explicitly stated anywhere that the goal of the game is to reunite the whole map. So I like to follow a strategy based on blocks (democracy vs. socialism/communism). Leaves me some trade partners. However, allies are a two bladed sword, they don't support you as you can support them (liberating cities and giving them back) and they get you into wars. So not entirely sure if it's worth it.
Sorry for the lengthy comment...
Anyone know if this is coming to xbox?
Not as far as I'm aware.
the game is in early access and was basically paused for some time, or development was slow. if its coming for consoles then only in a couple of years tbh
@@xSoulhunterDKx damn
Do you have discord
No but maybe I should!
@@ImpactEasy would be a great idea