Just got the game recently and really glad I found this channel. This gmae has kind of a content graveyard atm and this has been really the only helpful channel.
If you are able to get your hands on anti aircraft machine gun vehicles it works great against infantry and light vehicles. You can user it and get 50+ kills easily.
You only have two nations you can trade with: Benevento and Akutan. The Ministry of Commerce (29:12) displays only products from those nations. The Ministry of Foreign Affairs (30:14) has those two nations listed with trade agreements with you on the RIGHT column of the screen. For some reason, only Benevento reflects a trade agreement with you on the LEFT side of that screen, Akutan has no icon. Why, I do not know, perhaps a bug.
Questions: 1. Would stability improve if you created/supplied single detachments of police in each city? Thats seems pretty logical to me. Equip with very common excess weapons/equipment. 2. You cant spread national resources across provinces (home + captured) so how about locating your national resource depot very close to a province resource depot? Supply both with the needed resources of food/non- military materials. Then if shortages develop its a very small manually created supply convoy between them. As you add provinces you can relocate those depots to be more central to all provinces (home and captured) and make those manually created convoys efficient. I know you have logistics on easy but that would seem to make that work even better. 3. Theres a world market? Sell that junk like Colt shotguns, tokarevs, Moisin Nagants and clean up your inventories. Keep all the ammo in case you end up collecting vehicles that use them. This Total Resistance world almost seems like its post-apocalyptic (major economic collapse and global war) with a whole bunch of petty warlords trying to come out on top of whats left over.
# 1 You can build police garrisons in each city to improve stability. For me I usually just build a small revolt fighting squad to go around and deal with revolt armies. #2 I play on easy recourse management so my food\building recourses are spread throughout the empire. I do change my supply cities closer to my armies as the frontline changes to have access to ammunition\weapons\manpower. #3 I could trade but I don't really think of the trade market as I never have money issues, and my relations with other nations is usually awful due to being in war.
1:54 helos can be useful as paratroopers transport but they can only drop 5 soldiers at a time and current can’t drop vehicles despite the tech tree allowing u to research and produce them. In some scenarios when u need to drop some infantry behind enemy line to take out a specific target then its fun to do and can be effective if u can find a good camp spot. But yea other than that their attacks are useless.
But I have discovered this “bug” where the paratroopers stay with the army u start the battle with and can take the battalion stack to over 30 which is fine but more importantly if u want the a paratroopers to go back to the helo which I assumed they would at first but found out they have to walk back to the airbase where the helos are on the global map which I find hilarious and technically realistic I guess. lol
If you're looking for vehicles just captured: they are in your supplies. After you capture a city, just leave and enter again. The vehicles will be dumped in the city then.
Very new to the game .How did you conquer so much by july 2024. Also how do I balance bread alcohol and canned food early it seems like my people start at a deficit and building 2 bread factories at the beginning arent even enough to start a surplus. other troop resources similarly cant be produced in surplus is there a magic number if say i start as narvik?
I find diplomacy to slow so I usually rush war. Due to me capturing territory quickly I also capture enemy recourses which is why I usually have plenty. It also depends on what difficulty you have your resource management on. If you have it in anything higher than easy you need to manually move food to your cities so people can eat.
You are so very methodical with the battles, and the results speak for themselves- the battles aren't even close. However I am curious as to why you wait so long to get multiple vehicles into good firing spots. You do only one for what feels like 10 minutes, and then a second, and its not until after the third that you starting getting everyone else into position. Is this only to keep casualties low or to not expend too much ammo? Is it a tactic based on how the enemy AI behaves? Once you find a good spot each vehicle a spot they seem to do absolute bits on their own and I'm really curious why you delay getting more troops into position.
It's a combination of wanting to minimize casualties and not expend too much ammo, but ultimately the AI's behavior is the main reason for the slow deployment.
Just got the game recently and really glad I found this channel. This gmae has kind of a content graveyard atm and this has been really the only helpful channel.
I'm glad I can help!
Suddenly 8 updates before the new year outta nowhere!
We are back baby!
I have had about almost a year break from watching you but just like your title its good to be back. I have a back log of videos to watch lol.
Glad to have you back!
If you are able to get your hands on anti aircraft machine gun vehicles it works great against infantry and light vehicles. You can user it and get 50+ kills easily.
The Vulcan is a great early vehicle!
Cannot wait for more of this!!! did you get a discord ?
You only have two nations you can trade with: Benevento and Akutan.
The Ministry of Commerce (29:12) displays only products from those nations.
The Ministry of Foreign Affairs (30:14) has those two nations listed with trade agreements with you on the RIGHT column of the screen.
For some reason, only Benevento reflects a trade agreement with you on the LEFT side of that screen, Akutan has no icon. Why, I do not know, perhaps a bug.
Right!
Questions:
1. Would stability improve if you created/supplied single detachments of police in each city? Thats seems pretty logical to me. Equip with very common excess weapons/equipment.
2. You cant spread national resources across provinces (home + captured) so how about locating your national resource depot very close to a province resource depot? Supply both with the needed resources of food/non- military materials. Then if shortages develop its a very small manually created supply convoy between them. As you add provinces you can relocate those depots to be more central to all provinces (home and captured) and make those manually created convoys efficient. I know you have logistics on easy but that would seem to make that work even better.
3. Theres a world market? Sell that junk like Colt shotguns, tokarevs, Moisin Nagants and clean up your inventories. Keep all the ammo in case you end up collecting vehicles that use them.
This Total Resistance world almost seems like its post-apocalyptic (major economic collapse and global war) with a whole bunch of petty warlords trying to come out on top of whats left over.
# 1 You can build police garrisons in each city to improve stability. For me I usually just build a small revolt fighting squad to go around and deal with revolt armies.
#2 I play on easy recourse management so my food\building recourses are spread throughout the empire. I do change my supply cities closer to my armies as the frontline changes to have access to ammunition\weapons\manpower.
#3 I could trade but I don't really think of the trade market as I never have money issues, and my relations with other nations is usually awful due to being in war.
1:54 helos can be useful as paratroopers transport but they can only drop 5 soldiers at a time and current can’t drop vehicles despite the tech tree allowing u to research and produce them. In some scenarios when u need to drop some infantry behind enemy line to take out a specific target then its fun to do and can be effective if u can find a good camp spot. But yea other than that their attacks are useless.
But I have discovered this “bug” where the paratroopers stay with the army u start the battle with and can take the battalion stack to over 30 which is fine but more importantly if u want the a paratroopers to go back to the helo which I assumed they would at first but found out they have to walk back to the airbase where the helos are on the global map which I find hilarious and technically realistic I guess. lol
I will have to try this out!
I'm not mistaken you can call it a chopper through the overview perspective unless they patch to where you can only use it by binoculars
Ill have to try it out and see.
Just saw your next episode it worked eh. Pretty awesome stuff brother
We're back babies!!! 😍
Hell ya!
There is an update where you can put your soldiers into an helicopter then call for an airborne units and it starts raining soldiers
Lets goo new videeoooo
Nice!!!!
If you're looking for vehicles just captured: they are in your supplies. After you capture a city, just leave and enter again. The vehicles will be dumped in the city then.
Good to know!
Very new to the game .How did you conquer so much by july 2024. Also how do I balance bread alcohol and canned food early it seems like my people start at a deficit and building 2 bread factories at the beginning arent even enough to start a surplus. other troop resources similarly cant be produced in surplus is there a magic number if say i start as narvik?
I find diplomacy to slow so I usually rush war. Due to me capturing territory quickly I also capture enemy recourses which is why I usually have plenty. It also depends on what difficulty you have your resource management on. If you have it in anything higher than easy you need to manually move food to your cities so people can eat.
Snow day 2 for me
Enjoy!
You are so very methodical with the battles, and the results speak for themselves- the battles aren't even close. However I am curious as to why you wait so long to get multiple vehicles into good firing spots. You do only one for what feels like 10 minutes, and then a second, and its not until after the third that you starting getting everyone else into position. Is this only to keep casualties low or to not expend too much ammo? Is it a tactic based on how the enemy AI behaves? Once you find a good spot each vehicle a spot they seem to do absolute bits on their own and I'm really curious why you delay getting more troops into position.
It's a combination of wanting to minimize casualties and not expend too much ammo, but ultimately the AI's behavior is the main reason for the slow deployment.