Please add those scary volatile and alpha volatile roars that we had in the following when we we're out of a safezone not volatile scream volatile roars those dark roars in the distance. Also i love that leaving the safezone warning back. It gives the nights a more scary vibe that you're leaving the safezone and it gives the warning and then you will hear a volatile roar because honestly those survivors screams are not that much dark vibe like. but if you just hear volatile roars you know that you're alone and most survivors are in safezones. No one are out in the streets or forest or city its just you and lifeless scary monsters.
Thank you Techland! Your continued support for the dying light franchise and to your fan base is amazing to see. You’re a shining beacon in the gaming industry! 💪
I personally liked Dying Light 1's dropkick and parkour feeling much better. It would be great if there was a way to maybe toggle between the two? i highly doubt it, thats too much, but it would personally like the game better if its parkour and moevement felt like Dying Light 1 because I think that Dying light 2's dropkick and parkour feels too floaty. I dont know how to describe it, but Dying Light 2's dropkick, or rather parkour as a whole has this scripted and floaty feel whereas Dying light 1's dropkick felt fluid, realistic, and also in DL 2, the dropkick feels like you go up, then forward, while in DL 1, it felt you went forward realitically, like you would if you performed that irl. Ig I'm nitpicking way too much, but as far as I can see, this game is going to be such a blast and i really cant wait until it releases, and techland you're one of the only game studios that i truly love from the depth of my heart. I'm really thankful for you to have created such masterpieces.
I love you Tymon listening to what you're saying I have goosebumps and I can't wait for the new DL any more, I feel like those memorable 6 years ago when I watched interviews with you where you were talking about DL 2, the same goosebumps and shivers as then
I hope Dying Light 3 focuses more on making a grounded feeling zombie survival sandbox. Less focus on super powers and video game-y parkour and more focus on physics simulation, weight and survival systems. Its why the first game took off in a way that the sequel didnt. I'm just a bit tired of sequels getting bigger and failing to draw an audience while missing that the more grounded nature of the first instalment is what kept people around
4:50 glad we came full circle and realizing this is so important for the game, doubt physics and ragdolls will be as well done as in the first game but its good to know you keep that aspect of the game in mind at least. If anyone from devs reads that i would love if zombies could fall just by being hit by weapons, or naturally trip on environment, thats one of the things thats missing in DL2, ragdolls are usually triggered by special moves or when zombie dies, but critical hit should also make zombies fall or hits from blunt weapons, it made combat in the first game feel so much more satisfying
Techland please return the survival aspects of Dl1! The immersion the limited inventory adds and the whole gameplay mechanic with the survival aspects are far better than the rpg inventory system Also one thing that kind of worries me is the moon at 3:57 I hope the Dl2 day and night cycle is changed to a dynamic one like Dl1 I hope the gore is also improved and got better since the physics are better It would also be a great addition if the improved parts of Dl the beast would also come to Dl2 as an update ( like improved physics and gore or even if a survival inventory system is added )
When I played the first game and its DLC, I felt a sense of fear, horror, and desperation from the darkness and the volatile that roamed at night. I played the second one to continue the story, the first game had an impact on me. one did-it's a great game with excellent mechanics and story. However, I felt that the second game lacked the spark of fear that the first one gave me. Now that 'The Best' is about to be released, I’m impressed just by seeing two trailers that suggest that the spark of fear that haunted me in the first game has returned. This makes me really happy because I've missed that feeling in a game like Dying Light. (I apologize if my text sounds a bit strange; I don’t speak English well, but I’m a big fan from Mexico)
I absolutely adored Dying Light 1. It was my top game for a long time along with Red Dead Redemption & that's a huge compliment 😅 When Dying Light 2 came out unfortunately I only played a little of it. Since I was so into the gameplay of part one, the roleplay game aspect of part two didn't grasp me at all. My husband enjoyed part 2, along the lines he still prefers part 1 by a mile though. I just had 1 critic for the original Dying Light which was that it had connection issues with coop. If you wanted to play with more than 2 ppl it wouldn't work (on Xbox). That really stressed us out! I do hope the coop connectivity will run smoothly on "The Beast". And I do hope the gameplay is closer to part 1 so I can have fun with it too. The graphics once again look stunning on "The Beast"! Techland, you are top notch! Keep up the amazing work 💪
I am incredibly excited for this game my two major things I want to see are the drop kick and parkour more like Dying Light 1 or even a better version of 1 another thing is I'd like to see the dynamic music from Dying Light 2 to return I love hearing the music react to you and your environment the music is one of my favorite things in a game but regardless I'm going to play and love this game.
Looking forward to stepping back into Crane's shoes. Is the new look for the Haran Virus being closer to the COVID virus compared to the rabies virus it was based off of in the original Dying Light, one of the easter eggs you mentioned?
Connecting and listening to the community and their feedbacks are very important! Please don't be like the other companies who don't listen to their community at all
The new weapons look awesome, hope the controls will also be improved, i dont want to have to rebind the aim to a odd key because rmb is already taken by block and cant have aim on it too
I'm gonna miss the nightrunners a lot, but this is all interesting, and I'm looking forward to being immersed in a new part of the DL world. Thank you!
Thank you for all that you do. I really appreciate your work and watch you improve the game. Undoubtedly, you and CD ProjektRed are creating and will continue to create masterpieces in the gaming industry.
Dying light 2 reanimation Dying light 2 is in need of an overhaul This idea is an overhaul called reanimation The reanimation update would have 5 main points to overhaul being quality of life and consequences,gameplay including (parkour, combat, and a redo of story missions) regions, and buildings including darkzones. The quality of life and consequences is an easy fix first lighting, allow players to choose what certain objects colors are and remove the over saturated vibrant colors from the game or make the game look closer to the e3 2019 demo and add darker more cinematic lighting. for consequences on the survivors the survivors you could add people doing parkour around the city for pks you could have them take on various enemies and dismantle buildings for resources but there should be more apocalyptic structures around the map for both factions. In old villedor survivors should take the windmill instead of blowing it up and the pks should take the bazaar. A wanted system would be for the faction you didn’t side with in story decisions survivors will send assassins after you while pks would send armored vehicles after you this system would be called the hatred the higher the level the more they send after you. The parkour update would add new parkour animations added on to the already existing ones such as new vault animations old and unused jump animations all on a cycle that switches them around each time and add reaching animations when the player jumps to grab an object another part of the parkour update would add variations of already existing parkour objects like the ropes you swing from could be chains the bars could be wood these would be just to fit the area around them and add some into interiors that would be cobbled together with bookshelves tables and bed frames. The parkour should also be snappier and more grounded like seen in the e3 demos. For redoing story missions make an epilogue that takes place after x13 where the renegades pks and nightrunners fight at the mountain castle for supplies hidden in it and in the 3 different endings depending on who you side with would take the city and its surrounding areas. Add cut quests such as the devils bridge quest safe cracker quest scavenger quest and an expanded prologue For combat you could add unused enemy models allow enemies to do parkour and add the Scorpio to the already vast amount of weapons at the players and enemies disposal. For Infected give them glowing orange eyes at night to add to the horror aspect of the game and add more models with cloths to match where the infected are at. For both infected and people make it easier and smoother to chop the limbs off. In the Vnc mission the pks talked about an infected that hung to wall so I think that could make for scarier gameplay. For the regions overhaul make all the area within the walls playable such as the chemical covered areas as these just make the game world look and play terrible as there’s not a lot of freedom in gameplay a good way to do this would be an actual epilogue this would have a long quest after the story is finished this would also add the castle and opera as a part of villedor that you can walk to and don’t need to teleport to get there a way you could do this is from the Saint Paul island where the Henon renegados camp is get rid of the chemical area around and add a mega mall darkzone where you have to clear out each floor and all the stores for high end clothing and weapons you could add all of this after x13. Add the bazaar basement that aiden entered the city from and allow players to travel through the mountains and surrounding area. For the building overhaul would just be adding varying structures and sizes to buildings and make interiors look different so it feels like I’m not running in circles Multiple entrances and exits to dark zone so the game flows seamlessly and collapsible objects that drop the player into darkzones Please leave a like on this comment to get Techlands attention 🙏
techland, if you're reading this. please take your time. doesn't matter how much time you need to make this game perfect. take your time, we love you guys
@@Night-RunnerEditzIt’s basically been a failure. They took almost 2 years just to get it on par with where it should have been on release. Sure they fixed the night time, combat and the graphics for the most part but really it’s been very dead. The game just isn’t good, the story is garbage and as it stands that’s all there is to do. Seems like they focused more on repetitive garbage to artificially extend their game play time rather than put stuff of substance in. The first DLC is repackaged Bozaak Horde, the guns update they just copied them over from the first game.. Then the promised DLC 2 turns into its own entity entirely which means the wait for it was just a waste.
@@Mitch_Conner75926 well the plot for DLTB is basically the same as DLC 2 plot but with Kyle Crane being the main protagonist now and Aiden being the beast that is in the woods at night.
@@Mitch_Conner75926 yea the story for DL2 sucks but I be seeing people on TH-cam replaying the games story a lot cause they must like it and I also be seeing people just board missions a lot cause, ngl they are fun to do with friends only.
I actually can't wait to play this game next year when I pay off my ps5 slim in the next 5 months man I am so excited as well because I get it for free because I got the ultimate edition for dying light 2
The volatile that Crane is tussling with in the promo art for the game looks different than the in-game model potential reskin ? if so it's very much needed
You know something techland team ? You are the beast! And you are the best! Thanks for bring to us this games made with love and thinks on the community ❤
Cant wait to play this game dying light is the first zombie game i had ever played and its has become one my fav games of all time so iam super excited for more gameplay and story plus with kyle crane coming back iam even more hyped now
I'm so excited for this game. Been waiting for a follow-up on crane for so long
I love you techland!
👉👈💗
@DyingLightGameOfficial 👉🥺👈
❤️
Me Too
Me too bro kyle crane is legend
Hope it brings back the Atmosphere from the first game, not other game has that feeling imo
You should play different games then 😂
@@Night-RunnerEditz Well what other games have an atmosphere exactly like Dying Light 1?
I feel you man the Atmo was Special in Dl 2 there was mi Atmo at all
It will be better
@@JacobOllithis game will have an amazing breathtaking atmosphere and ambience
We are waiting for this!
I am glad you brought back the protagonist Kyle crane from dying light 1
Thank you Techland for listening to community feedback, there are not many games developers out there who do the work you guys do!
Thank you for caring about this game this much. How many lead developer makes a video about trailer breakdown?Respect from Türkiye
Can't wait ! i like how atmospheric the game looks !
The developers amaze me everytime ❤🔥
Thank you, Techland!!
Please add those scary volatile and alpha volatile roars that we had in the following when we we're out of a safezone not volatile scream volatile roars those dark roars in the distance. Also i love that leaving the safezone warning back. It gives the nights a more scary vibe that you're leaving the safezone and it gives the warning and then you will hear a volatile roar because honestly those survivors screams are not that much dark vibe like. but if you just hear volatile roars you know that you're alone and most survivors are in safezones. No one are out in the streets or forest or city its just you and lifeless scary monsters.
Thank you Dying Light team for everything. This truly our Dying Light that keeps on living no matter what.
Thank you Techland! Your continued support for the dying light franchise and to your fan base is amazing to see. You’re a shining beacon in the gaming industry! 💪
I appreciate the addition of driving in first person!! For me it adds so much to the immersion.
Drop kick feel like it's from dying light 2, please make it like dying light 1
Yeah
No
Hope there is a special edition physical version like there was with dying light 2! 🤞🏽
Thank you! Love your games and the way you keep the current ones alive
I personally liked Dying Light 1's dropkick and parkour feeling much better. It would be great if there was a way to maybe toggle between the two? i highly doubt it, thats too much, but it would personally like the game better if its parkour and moevement felt like Dying Light 1 because I think that Dying light 2's dropkick and parkour feels too floaty. I dont know how to describe it, but Dying Light 2's dropkick, or rather parkour as a whole has this scripted and floaty feel whereas Dying light 1's dropkick felt fluid, realistic, and also in DL 2, the dropkick feels like you go up, then forward, while in DL 1, it felt you went forward realitically, like you would if you performed that irl. Ig I'm nitpicking way too much, but as far as I can see, this game is going to be such a blast and i really cant wait until it releases, and techland you're one of the only game studios that i truly love from the depth of my heart. I'm really thankful for you to have created such masterpieces.
I love you Tymon listening to what you're saying I have goosebumps and I can't wait for the new DL any more, I feel like those memorable 6 years ago when I watched interviews with you where you were talking about DL 2, the same goosebumps and shivers as then
You're really spoiling us...😊 we thank you. I've loved both games and im excited for this
Techland can you plz change the dropkick animation in the beast so that it's not floaty mid air. That's gotten me killed way to many times in dl2.
I hope Dying Light 3 focuses more on making a grounded feeling zombie survival sandbox. Less focus on super powers and video game-y parkour and more focus on physics simulation, weight and survival systems. Its why the first game took off in a way that the sequel didnt.
I'm just a bit tired of sequels getting bigger and failing to draw an audience while missing that the more grounded nature of the first instalment is what kept people around
4:50 glad we came full circle and realizing this is so important for the game, doubt physics and ragdolls will be as well done as in the first game but its good to know you keep that aspect of the game in mind at least. If anyone from devs reads that i would love if zombies could fall just by being hit by weapons, or naturally trip on environment, thats one of the things thats missing in DL2, ragdolls are usually triggered by special moves or when zombie dies, but critical hit should also make zombies fall or hits from blunt weapons, it made combat in the first game feel so much more satisfying
Can't wait to unleash the beast all over the place once it is released, i'm hyped!
This looks so good!!! Cant wait!
Don't forget water physics!! I love Dying light! But water interaction physics is not good in previous games.
Can't wait for this game!
Thanks Tymon :)
Awesome, Crane is back. Thank you a lot, Techland! You doing very interesting and atmospheric work with Dying Light.
Merry Christmas Technald let's hope for the best for this DLC!!
Cannot wait!
Getting so unbelievably hyped for this and the boardgame!!
Techland always listen to their fans, it's honestly amazing cause there's not to many game studios like techland
Techland please return the survival aspects of Dl1!
The immersion the limited inventory adds and the whole gameplay mechanic with the survival aspects are far better than the rpg inventory system
Also one thing that kind of worries me is the moon at 3:57 I hope the Dl2 day and night cycle is changed to a dynamic one like Dl1
I hope the gore is also improved and got better since the physics are better
It would also be a great addition if the improved parts of Dl the beast would also come to Dl2 as an update ( like improved physics and gore or even if a survival inventory system is added )
Someone didn't play DL1
I did I just love both Dl1 and Dl2@@lazyvoid7107
Thank you so much Techland, we absolutely love your licence and I hope you continu developping this masterpiece ❤
I am happy that there are workers in the company who listen to what people actually want and update every single thing. I love U Dying Light team!
Yoooo cant wait to see this game bet its gonna be amazing wishlisted since august fr
Now this is something to look forward to
I really hope the parkour animation is different from Aiden and unique to Kyle Crane
Now THIS is the meaning of a game made with love
When I played the first game and its DLC, I felt a sense of fear, horror, and desperation from the darkness and the volatile that roamed at night. I played the second one to continue the story, the first game had an impact on me. one did-it's a great game with excellent mechanics and story. However, I felt that the second game lacked the spark of fear that the first one gave me. Now that 'The Best' is about to be released, I’m impressed just by seeing two trailers that suggest that the spark of fear that haunted me in the first game has returned. This makes me really happy because I've missed that feeling in a game like Dying Light.
(I apologize if my text sounds a bit strange; I don’t speak English well, but I’m a big fan from Mexico)
so excited glad you brought back first person driving
finally, cant wait for the release
I absolutely adored Dying Light 1. It was my top game for a long time along with Red Dead Redemption & that's a huge compliment 😅
When Dying Light 2 came out unfortunately I only played a little of it. Since I was so into the gameplay of part one, the roleplay game aspect of part two didn't grasp me at all. My husband enjoyed part 2, along the lines he still prefers part 1 by a mile though.
I just had 1 critic for the original Dying Light which was that it had connection issues with coop. If you wanted to play with more than 2 ppl it wouldn't work (on Xbox). That really stressed us out! I do hope the coop connectivity will run smoothly on "The Beast". And I do hope the gameplay is closer to part 1 so I can have fun with it too.
The graphics once again look stunning on "The Beast"! Techland, you are top notch! Keep up the amazing work 💪
I am incredibly excited for this game my two major things I want to see are the drop kick and parkour more like Dying Light 1 or even a better version of 1 another thing is I'd like to see the dynamic music from Dying Light 2 to return I love hearing the music react to you and your environment the music is one of my favorite things in a game but regardless I'm going to play and love this game.
I hope in the game they tell us how kyle crane doesn't look like a volatile like he did in the end of the following dlc
Graphics look great man. I hope the attention to detail and graphics will be even better than DL1 and 2.
Looking forward to stepping back into Crane's shoes. Is the new look for the Haran Virus being closer to the COVID virus compared to the rabies virus it was based off of in the original Dying Light, one of the easter eggs you mentioned?
Connecting and listening to the community and their feedbacks are very important! Please don't be like the other companies who don't listen to their community at all
Looks good!
The new weapons look awesome, hope the controls will also be improved, i dont want to have to rebind the aim to a odd key because rmb is already taken by block and cant have aim on it too
That was changed a while ago now I think
The theme track is just the best
TYMON SIGHTING!!!!
Cant wait guys
I'm really excited for this and I hope my computer is good enough for this game.
I cant wait for this game, i loved Kyle Crain's story and i cant wait to see the story continue
I'm gonna miss the nightrunners a lot, but this is all interesting, and I'm looking forward to being immersed in a new part of the DL world. Thank you!
I’m hoping Olivier Deriviere releases the music from the new trailer too!
Thank you Techland
Thank you for all that you do. I really appreciate your work and watch you improve the game. Undoubtedly, you and CD ProjektRed are creating and will continue to create masterpieces in the gaming industry.
We need more footage
Tymon i do hope both older and newer grappling hooks can be n the game, that way people can choose what they prefer
I hope the graphics and improved mechanics (like physics) from the trailer are in the base game
WE ALL love you Techland!
Dismemberment is crucial in gameplay i hope its like dl1
I can’t wait to unleash the beast of Kyle Crean?❤👍🏻
Dying light 2 reanimation
Dying light 2 is in need of an overhaul
This idea is an overhaul called reanimation
The reanimation update would have 5 main points to overhaul being quality of life and consequences,gameplay including (parkour, combat, and a redo of story missions) regions, and buildings including darkzones.
The quality of life and consequences is an easy fix first lighting, allow players to choose what certain objects colors are and remove the over saturated vibrant colors from the game or make the game look closer to the e3 2019 demo and add darker more cinematic lighting. for consequences on the survivors the survivors you could add people doing parkour around the city for pks you could have them take on various enemies and dismantle buildings for resources but there should be more apocalyptic structures around the map for both factions. In old villedor survivors should take the windmill instead of blowing it up and the pks should take the bazaar. A wanted system would be for the faction you didn’t side with in story decisions survivors will send assassins after you while pks would send armored vehicles after you this system would be called the hatred the higher the level the more they send after you.
The parkour update would add new parkour animations added on to the already existing ones such as new vault animations old and unused jump animations all on a cycle that switches them around each time and add reaching animations when the player jumps to grab an object another part of the parkour update would add variations of already existing parkour objects like the ropes you swing from could be chains the bars could be wood these would be just to fit the area around them and add some into interiors that would be cobbled together with bookshelves tables and bed frames. The parkour should also be snappier and more grounded like seen in the e3 demos.
For redoing story missions make an epilogue that takes place after x13 where the renegades pks and nightrunners fight at the mountain castle for supplies hidden in it and in the 3 different endings depending on who you side with would take the city and its surrounding areas.
Add cut quests such as the devils bridge quest safe cracker quest scavenger quest and an expanded prologue
For combat you could add unused enemy models allow enemies to do parkour and add the Scorpio to the already vast amount of weapons at the players and enemies disposal. For Infected give them glowing orange eyes at night to add to the horror aspect of the game and add more models with cloths to match where the infected are at. For both infected and people make it easier and smoother to chop the limbs off. In the Vnc mission the pks talked about an infected that hung to wall so I think that could make for scarier gameplay.
For the regions overhaul make all the area within the walls playable such as the chemical covered areas as these just make the game world look and play terrible as there’s not a lot of freedom in gameplay a good way to do this would be an actual epilogue this would have a long quest after the story is finished this would also add the castle and opera as a part of villedor that you can walk to and don’t need to teleport to get there a way you could do this is from the Saint Paul island where the Henon renegados camp is get rid of the chemical area around and add a mega mall darkzone where you have to clear out each floor and all the stores for high end clothing and weapons you could add all of this after x13. Add the bazaar basement that aiden entered the city from and allow players to travel through the mountains and surrounding area.
For the building overhaul would just be adding varying structures and sizes to buildings and make interiors look different so it feels like I’m not running in circles
Multiple entrances and exits to dark zone so the game flows seamlessly and collapsible objects that drop the player into darkzones
Please leave a like on this comment to get Techlands attention 🙏
Holy yap..
*Yes, this is a joke. BUT WHERE DO YOU GET THE TIME TO TYPE THIS.*
techland, if you're reading this. please take your time. doesn't matter how much time you need to make this game perfect.
take your time, we love you guys
Cant wait to get my hands on this! Thanks for making it free for players on ultimate!
HYPE , Wer'e so back !
Pls dont give up on dl2 🙏😭
They are not trust me. Techland will get cussed out a lot
@@Night-RunnerEditzIt’s basically been a failure. They took almost 2 years just to get it on par with where it should have been on release. Sure they fixed the night time, combat and the graphics for the most part but really it’s been very dead. The game just isn’t good, the story is garbage and as it stands that’s all there is to do. Seems like they focused more on repetitive garbage to artificially extend their game play time rather than put stuff of substance in. The first DLC is repackaged Bozaak Horde, the guns update they just copied them over from the first game.. Then the promised DLC 2 turns into its own entity entirely which means the wait for it was just a waste.
@@Mitch_Conner75926 I like the game but I'm glad someone else is being realistic as well.
@@Mitch_Conner75926 well the plot for DLTB is basically the same as DLC 2 plot but with Kyle Crane being the main protagonist now and Aiden being the beast that is in the woods at night.
@@Mitch_Conner75926 yea the story for DL2 sucks but I be seeing people on TH-cam replaying the games story a lot cause they must like it and I also be seeing people just board missions a lot cause, ngl they are fun to do with friends only.
It looks soooo good!!
TECHLAND just keeps giving masterpiece after masterpiece.Love from India
i just finished dying light 2, i hope this new one have a better story and a better zombie fighting
Looks amazing
Can’t wait to play this game
Będzie przedsprzedaż?
I Can't Waiting To Play That Legendary Game
This sounds so awesome and badass
Thank you Techland. Thousands Thanks yous ❤
So excited to be able to play as Crane and try out the zombie abilities 🧟♂️
I actually can't wait to play this game next year when I pay off my ps5 slim in the next 5 months man I am so excited as well because I get it for free because I got the ultimate edition for dying light 2
Can we just appreciate that Techland has worked so hard on this game it looks so promising I can’t wait to play!!
Timon’s accent is too cute! I honestly don’t think I can wait 6 months 😢😅
Thank you for not forgetting Kyle
please bring back either spike or brecken as the beast
Ready 👍🏾
Lets go guys!!!
I seriously hope you bring some improvements to DL2 like you wanted to. A proper dynamic day and night cycle would be great for one.
The volatile that Crane is tussling with in the promo art for the game looks different than the in-game model potential reskin ? if so it's very much needed
Dying light without parkour - not dying light
Remember the saying, zombies first Parkour second.
You know something techland team ? You are the beast! And you are the best! Thanks for bring to us this games made with love and thinks on the community ❤
I'm gonna come and work in there techland just wait for me ...
Cant wait to play this game dying light is the first zombie game i had ever played and its has become one my fav games of all time so iam super excited for more gameplay and story plus with kyle crane coming back iam even more hyped now
The baron is juan reiner.
Looks very good
I hope we get the graphical upgrades for the DL2. DL2 needs this updgrade 🤞🏻
We need new area expansion outside Harran
i feel like im the only one here who actually likes dying light 2 but im 100% buying this too.
Can't wait to play this new incredible story. Shoutout to techland ❤
Hell yeah 🔥