Step-by-step guide including my own clean setup. Normal mode, Eissentam Galaxy. If anyone wants to visit, the address at the end when I activated screenshot mode. Giveaway: www.instant-gaming.com/en/giveaway/KHRAZE-JULY
Don't quote me on but I think the silos act as batteries if you hook them up cause it'll show them storing power even though the grid says no batteries haven't tested it though so next video??? Lol keep up the good work
I still find Indium is better for profit than activated indium. Indium sells for 464 a unit. Activated Indium sells for 949 a unit. However, you can refine Chromatic Metal (245 a unit, which is made from 242 worth of copper, so we can just start with the chromatic metal in terms of the cost of doing this) with regular Indium (464 a unit). This turns it into 4 Indium - which is 1856 units. Subtract the cost of having to utilize the Chromatic metal, and your profit ends up being 1611 per unit. Essentially, you can either just sell activated indium for 949, or you can sell x4 indium for 1611 (Chromatic metal + indium = x4 Indium). The only downside here is the time it takes to refine the indium to x4 indium, as well as ALSO needing a copper farm. Also, it's more profitable to utilize the chromatic metal + indium refinement than the silver + gold + indium refinement.
Actually, an update to my reply above. I have not tested it, but if the wiki is still up to date, 1 silver + 1 gold + 1 indium = 30 chromatic metal. That blows everything else out of the water in terms of profit, and it's another reason to go indium over activated indium.
@@RpTheHotrod But does this method take into account time spent refining? As far as passive income goes with less effort required, Activated Indium seems like a better "Set-it-up and Forget-about-it" farm.
List of stuff needed: 2000 chromatic metal (space station) 100 metal plating (space station) 2500 carbon (10min of farming) 50 platinum (teleporter) Tons of ferrite dust (space station)
If you build a landing pad or two the independent pilots will land there and you can sell to them. Advantage: You're not crashing the market, and you don't have to go to a different system. Edit: This tip is no longer valid. (08/2020)
This video is amazing on so many levels. I've watched a few of those from other people and I never found the stamina to last the whole 20-25 mins because most I've seen were aimless, slow and muddled. You're sharp, on point, efficient and you explain well. Not only that, you give opened ideas that allow any smartp layer to expand on them and try ideas. Needless to say, can't wait to try this tonight!! Thanks for the vid!
4:10 Instead of drag'n'dropping items with mouse, after pressing X (quick transfer) you can press Q and E to change the inventory where selected item will be dropped (pressing X button the second time)
I have a circuit board farm with barrel fabricators and antimatter generators to help people get going themselves. Not to mention that I have 24 biodomes extra I can plant things in. I could use all 24 for gravitinos but. Also agriculture farms are still viable if you can't offline farm yet.
Thank you for sharing this, I like when a guide about how to make a lot of money actually teaches you in game mechanics that you can use to be insanely rich since most of the guides about this topic are just duplication glitches
Yo gj bro I saw ur first vid and I didnt have any problem to build that farm and usually i have a lot of problems to do the same thing like the guys from the vids to get so much money but u find a very ez way and explained it very good thx
@@danielstokker i personally like to horde things in the game so for me its fine. But you are absolutely correct in the fact that now being at max money there isnt much to spend it on. There needs to be more things to buy.
@@chaoserebus5202 way more or its gonne die sometime quick making money got far to easy chances are they rather nerf that then actually give you something new , getting everything frim salvaged tech upgrades doesnt make sense
@@danielstokker Believe they have already nerfed it in a current experimental build on PC. Should also point out that these extractors are also for farming other materials rather than buying them. Which further adds to the point of not having much to buy
@@chaoserebus5202 i really hope so the game is to easy when the storage became 9999 it kinda broke the whole idea of the game , im on survival anyway but come on people be selling for 500 million in one go and you can be farming activated indium on a massive scale litterly in the first 3 days like ??? The concept of this game is awesome but just waaaayyyy to easy . And being attavked by a bunchbof pirates every 2 minutes is a pain in the ass aswell , we need some new enemy or something a big thing that suddenly attacks maybe. On survival i do not feel like i have to survive . And except for the ships themselves units have no real function everything else is in nanites like ??? Come on let me buy a upgrade with units... freighter missions and buying frigates is fun but the upgrades for the freighter are really hard to get like ??? Whats up with that if you want them quick you need to shoot other freighters and get a bit lucky like????
If anyone is still watching this, it needs a disclaimer: Terrain DOES grow back. Don't mine away the terrain of a base because eventually the game will not care and will cover your base back up. I learned this the hard way after building a massive indium farm on a mountain side - it is now unusable.
I figure this mostly happens after a certain number of terrain edits you make as a player to a certain area. I read that you're limited to a certain number of terrain edits, so once you pass that limit, you start overwriting your earliest ones. So I guess the lesson is to either build above ground or do minimal terrain edits for your base. I made this mistake because I thought it was a great idea to build my massive farm in a valley, so I spend hours flattening and digging out the required area. I later find many of my domes to be covered with dirt. I clear it out again. Come back to find the same problem. Read up on it, decided to just move my entire farm upwards a hundred feet or so. Fortunately, I hadn't planted anything yet, so no time lost. It was just a pain replacing everything. More fortunately, this game is generous enough to give you back all the resources after you delete a structure. Even more fortunately, this game has no structural integrity, so you can build in the sky with no supports at al, no problem. Heck, this game as no structure damage at all, and I'm okay with that. Now my farm is working pretty great. Only thing is that there's this messy undercity, kinda like the lower layers of Coruscant. I have remnants of what I just left down there, plus I did have to keep my electromagnetic generators down with my base computer. Shame you can't move that. I built a building around it. It was an annoying setback and lesson to learn, but I think it ultimately makes my base more interesting. It even has a story of me moving my base to avoid the terrain literally caving in on my precious farm. I could use the restore function to make it look neater, but I kinda like it the way it is. Plus, I am still flattening small bits of terrain above ground, so I presume it'll just fill in slowly as a result.
You have to upload your base to the servers to catalogue terrain manipulation. This is standard for all bases, terrain grows back unless it is re uploaded
If i build the extractors and power generators after a bit of terrain manipulation but built the storing depots on a natural flat ground would the generators( both) still work even after the terrain grows back? Because I just need to use the depots collect my materials, i don't really care what happens to the extractors if they work.
Thanks! This worked. The setup was a pain but worth it in the end. Spent all day on it. Pulling in 720million a day thats 30.5 million per hour x 24. @33k/hr I have units shooting out of my ass now.
Awesome video, you’ve taught me a lot! You were right, finding the two spots did take most of the work, but I managed to find a planet with S active indium mineral site and B power site roughly 300 units apart from each other, and I just finished 25 extractors and 20 silos! Had to bump up the generator number to 8 for the time being, and next I’m bumping up my number of silos. Here’s to not being broke in NMS anymore thanks to you! 👍🏼🙌🏼
Thanks Khraze! Was really inspired by your first indium farm, made an activated indium one with an S class deposit and A class electromagnetic field. Used the glitch to extend the base and found ANOTHER deposit (A class) 1k units away. A little tip for everyone, if the glitch stops working which happened to me, reset the game. It seems to fix it making you able to extend your base further than the limit again.
Thanks so much for making this. I finally got mine setup. Took 7 days to find a perfect planet with indium and power within the right distance. Raking in credit units now!!!
13:02 I just laced up a really nice roof over here with a really nice glass tops over there, so it definitely looks really nice... yeah, that's how it usually works lol
Thats sweet really good tutorial thanks! I had no idea you could set up farms like this and I am over 100 hours in banking on frigate missions for all my income lol
*TLDR; This is basically an in-depth guide on powering this farm on a solar array. If you don't have a convenient source of electromagnetic power near your base, then this is for you* Id recommend prioritizing good resource sites to electromagnetic power. Although it may be tempting to find a good source of electromagnetic power first, If you find a single S class activated indium hotspot, and put 20 or so miners on it (my recommended number to start with), then it will easily cover the prices of a massive solar array within the first harvest. Buying the gold and chromatic metal for the solar panels is easy, and although expensive, the indium will more than make up for that. Just keep adding miners, sell your stock, and use a fraction of those profits to expand your solar array, followed by expanding the number of miners on the site, as well as silo. Id recommend about 3 silos to every 1 miner, as this will put every max fill at about 6-8 hours apart, allowing you to collect in the morning, go to work/ school, come back to a full stock of activated indium, sell it, expand, go to bed, and then wake up to even more units than the day before. I'm currently on about 40 miners and 120 silos and i'm making well over half a billion units a day. Notes: - Choosing to sustain yourself on a massive solar array requires maintenance every time you expand your farm. - Try and produce double the pK requirements in solar power and reroute the excess into an array of batteries. This will ensure your farm works 24/7. Wall planters are the easiest way of getting carbon for the batteries, and you can buy the magnetized ferrite form stations. -Try and put the solar panels at least 50-75 u away from your miners. As you add miners to the hotspot (and Silos respectively) you will run out of space for solar panels very quickly unless you distance your initial solar array from the mining site. If you don't plan on expanding as you profit (like I recommended) then you shouldn't have to worry about this. - I am currently using upwards of 90 solar panels to power both my farm and my base. these are connected to 3 cylindrical rooms with 8 batteries each. there are also another 10 batteries scattered around outside the base as well. you may be able to sustain your farm on less batteries, but I know for a fact that these numbers will easily be able to sustain a large scale farm 24/7 Edit: If you were wondering, at the point i am at (40 miners, S class site) My production rate is about 20000 Activated Indium an hour. This translates to about 20 million units an hour depending on indium demands. The solar array that I built to go with the site cost about 3 million units total. that's about 15 minutes of farm from my miners
Oderus Urungus Starship upgrades my friend. Each slot’s cost starts at a manageable 10-20 million, but towards the end when you’re adding your last slots, it can cost upwards of 250 million units a slot. Just adding the last 10-15 slots to a class S starship you built up to will cost over 3 billion units. Upgrading from start to finish will easily cost 4-5 billion units cumulatively.
I really like to see someone having the same issues as me; having to place everything neatly in line :D I have 30 mineral extractors and 65 supply depots. Can't get enough of that stuff! MORE STEAM!!!
I recently discovered that I can stack the depots and am now making a second layer on a similar sized setup. Its only indium but still 4hrs for 50k plus it works
Khraze I jut wanted to say thank you for the videos. They are both short, simple, and helpful. Your one of the few TH-camr’s who do quality NMS content. Keep up the great work!
I don’t know how.... but I found an S class deposit close to a b class electromagnetic power hotspot on a planet with storm crystals and ancient bones🤯 thanks for the vid!!!
@@sywonr just build a wooden house around the deposits and that will protect you from the storms. As long as it has a floor, walls, a door, and a roof you'll be protected from harsh weather
Tried setting up my first refinery recently. It is pretty haphazard, but this video left me feeling inspired. I wanna go back and try to do a proper job of it. Great video!
Oh yea here's a decent tip too, you can actually keep the mining going. Just pause the game and you can just farm this before you head to bed while using the power saving option. The machines don't actually stop since pausing the game is still counts as time passing too. Did this and earned about 25 stacks (My setup yields 34k Act. Indium) over the course of the day while I studied and did other stuff too. It's a good method for farming too. Just to squeeze extra growth hours in, especially for the 16h plants.
Don't forget to mention base terrain edit. Everytime you add a ground level structure to flatten the land you are filling up a meter. That meter when full restricts your possibilities 👍
man I have just finished my farm with activated indium and after getting about 7 mil in 1 hour I stopped playing .. openning youtube and your video pops with the same method that I found .. lool thats good .. but ur farm is way cooler and better looking .. especially that my farm is located in a very hard environment and I only got a C field .. actually 2 C fields thats a 1000 unit a part .. but I managed to connect them to one supplied depo collection in the middle between both of them .. glad to know the method is the best so that I can sleep in happiness :) thank you sir
I found this method after playing about 32 hours in the game .. I am new and still learning .. idk if 32 hours is good amount of time to learn that I have to do an activated indium farm .. but things are looking great from here on
When I did this a few days ago, I realized that balancing the input to storage was key. I didn't want to come back every 4 hours and sleeping overnight would mean complete full and 'wasted' time so I made even more storage, something like 200,000 can be stored, but every 8 hours it would fill.
Thanks for the guide. I was able to find a nice planet (with grass and animals) and activated indium. I build a base on a cliff so I can see my farm and generators from here. The indium spot is pretty close to the electric field.
For anyone that doesn’t want to farm the carbon, your ship can shoot at the plants and give MASSIVE amounts of carbon (a fair bit of ferrite of rocks are mixed in)
Great as always. Im so happy, that i don‘t need to search for a stupid S Energy Source man, it will make the search so much easyer. I searched literally hours for S Deposit and Energy Source. Didn‘t find it yet and im glad that i don‘t have to keep searching.
I will say this, this is a amazing tutorial but I pushed it to the limit and my base is generating so much of the indium that it breaks the in-game economy when I sell it. So here is a few tips to those who want to push the limits of this build. 1) never return to the same station once you sell it some in a massive bulk. It will cut the value down by 80% so you need to hop from station to station. 2) there will come a point that the game starts to break around you, interiors of base become invisible and any base teleporter will stop working. And more concerning is any old and not recently placed silo or magnetic generator will not let you place another connector to it but so far I am able to cheat this by directly connecting each new silo to a extractor the second i build it. So in this basically lay out the wires as good as you can if you are going for a all out mining area. My current set up nets me 125 million every 4 and a half hours and there is a time to know when to quit. Its around i believe 40 or 50 extractors when it starts to break so be warned.
Heh I saw your previous farm video, thought to myself yesterday, imma do that with Active Indium and put one together last night. I need more silos mine fill in 3 hrs; but that makes me roughly 25 mil units
Pro-tip... Not sure if this is coincidence or not, but you can search for Active Iridium deposits nearby using your normal scanner, and at least for me and the planet I was on, there was ALWAYS an Active Iridium hot spot nearby (within 250 walking units). This saved me a crap ton of time when searching for hotspots on a planet that spawned 3 different mineral types.
Good stuff man! I just learned how to build this type of base on my own today but it was far more sloppy as it was purely experimental. With your tips and tricks, I can now tear it down and rebuild it in a much cleaner fashion. Much appreciated! Also I love the style you went with as well. Looks good! ✌️😁👍
Banana Man I can’t remember the name of the game (Dark Star?) but it had a system just like that. Some items were illegal and you could smuggle them into systems and sell them for a higher profit but if caught you would gain a bounty. I feel that game has a lot of ideas that would work pretty well in NMS.
@@thegreatpugtato1823 yeah things like that maybe make like star wars canteens in different planets as well as a space cartel maybe and become a smuggler for a crime syndicate There's a lot of potential with this game
Some stronger sentinels or destructible sentinel motherships would be cool, or if they fleshed out a mothership and to destroy it you had to go in after rendering it defenseless, and killing a stationary walker head and drones/quads galore.
Thanks for the new and improved way! One thing to be careful with flattening the ground , it uses terrain edits for that and you only have a finite number of those. That's the circle you see in the box that shows how many you can place. Once the circle is all white it turns to an X and you can't remove the ground anymore when putting down base parts. Or the game will discard terrain edits it might not you need anymore and you come back to your base ant it is all overran again. I try to avoid making any terrain edits for this reason. I just build above the ground instead. lol.
Sadly, I haven't been able to get the build radius extension glitch to work, on PC. Guess it's time to relocate my base, since the S-class hotspot I found was >1Ku away from my existing base. :(
@@Paltse it actually doesn't seem to be patched, as I figured it out. An easy method is just to start laying wire in between where you want it to start and where you want to be, laying down junctions at regular intervals. Then when you get the message saying you're trying to build outside your base, you back up to the last successful junction and put down a pill light. (Any light will do, it's just that I like the pills.) Then you can resume laying down wire to your destination, repeating the light as necessary.
You can use cheap wooden half walls to extend borders too... You dont need to use storage containers for it. Also half walls makes it far easier as well
I am looking for 2 days to find a activated indium Hotspot and an Electro magnetic Hotspot in the range of >600u but it seems to be impossible. (almost 5 hours of scanning by now)
Alright, 3 days later I found an S class Indium field and C class Electro field and make about 1 Billion a day with 32 Extractors and about 400 Storage silos :D
FYI you don’t need place the extractors and EM generators RIGHT on top of the hot spots. If you use the survey scanner you can see the density of both the power and the mineral as you move so you can be pretty far away from the hot spot and still mine mineral and get power. I have power and activated indium hotspots almost 800 units away from each other but the generators and extractors are only about 600 units away
a good s class frighter and some s class ships in all dif categories besides that just trade and stack up the money im sure hello games have stuff in mind
money is really only to get all Sclass ships and tools. then the real fun start to outfit all of them with full s class upgrades which takes a lot of time and nanites.
Can someone explain to me what the point is of making a lot of money? Hear me out; my question is deeper: What's the point of playing this game once you've made lots of money, bought ships, completed most missions and have cool bases. Like...how does the game live on? How does it live on for you so you don't get bored?
Well i was just starting to make good money and the i had to " *SPOILERS AHEAD* " Reset the universe so im sad that i lost everything but also existed to do everything this time the best way
@@masterdrift4493 more spoilers The universe isn't reset, go to any portal in any space station and or in the anomaly and you can go back to any previous bases. You have just gone into another galaxy and can tp between them whenever you like
@@jamieturner6835 thanks alot ive been putting that mission off alot because i didn't want to lose everything. Didn't know that glad i do know thank you
@@masterdrift4493yep, not sure how joining friends works but you definitely can, it works like the regular one but is just essentially a different place. I think there's 256 galaxies and from what I understand you can go through them and eventually end up back at Euclid the starting one however they don't really offer much else so isn't much point in going into them too much especially since the further you go the less people there are there. The most populated area is Euclid
Thanks for this. I have been experimenting with positioning of the base station. At first I thought I would need to visit the power generators often, so I set up short range teleports from there, to the base teleporter and landing pad, close to the extractors. This does not work well with the base computer located half way between as you end up teleporting from off-world to the base computer and not the base teleporter. The way you have done it here is better, I think: Base computer, base teleporter and perhaps landing pad half way between the power and extractor, with a short range teleporter to take you from the base teleport to the extractors. You rarely have to visit the power generators once you have them set up. Currently (as of 3rd October) the teleport cables that are supposed to link the pairs of short range teleporters don't seem to join to anything except the node on top of the teleport console (Note, NOT the electric node on the base). Unlike electric cables, teleport cables do not even appear to join to the ends of another teleport cable. A single straight join from end to end over 600u or so, is not really practical. I have also read that even if additional pairs are wired directly you still end up at the first teleport pad you placed. Consequently it seems you can only have ONE pair of short range teleport pads per base. I am not sure whether the game designers intend for us to have more than one pair per base? As it stands the teleport cable appears to be redundant as long as you power both pads from the same grid? I found this out the hard way after painfully attempting to run the teleport cable 600u over mountain terrain. I would not recommend attempting this, it was a real pain and ultimately pointless. I did think it odd that the teleporter pad is found in the Tech-Power subsection whilst the cable is located in Tech-Industry? (or perhaps vice versa?).
Anyone have a link for the video where he actually tells you how to extend your base? I'm having a hard time finding it and getting a little frustrated at this point.
Just did the same yesterday thanks to your video. The first hotspot I found was a tier A activated indium, with a tier C energy 300m away. I was thinking, well, it's enough, but let's give another shot. Then I found a tier S, with a tier B energy 700m away. (well both of them are on hill so the base is ugly). Better part is, I was not familiar enough with whe analyse device UI. I didn't know I could see the tier letter (C, B, A, S) before actually analysing the hotspot
If you just use medium/large refiners you can convert 6 indium into 16. 2 becomes 4 chromatic, 4chromatic+4indium makes 16 indium. If you set it up with 5 refiners running at once you can get roughly 10000 indium, or about 5mil units depending on system economy, every 3 min. This is a cool passive farm for while youre playing the game, but if you sink a little time into active farming you can get units much much faster. Its also a lot cheaper on setup, considering you only need materials for 5 refiners, and you can make increasingly large infinite quantities of indium/chromatic to fuel them from minimal starting material. It gets faster the more you have.
FYI you don’t need place the extractors and EM generators RIGHT on top of the hot spots. If you use the survey scanner you can see the density of both the power and the mineral as you move so you can be pretty far away from the hot spot and still mine mineral and get power. I have power and activated indium hotspots almost 800 units away from each other but the generators and extractors are only about 600 units away
There’s a limit to things that cost and once you get your billion credits, you’ll be bored as hell. At least I did. I’ve maxed out all my credits and upgrades and everything. Now the game is just boring. My tip is: Stay poor. Stay grinding.
I can’t even get the new update due to not wanting to update my graphics driver, anyway you are right game is and has been boring. Need EXITING stuff not this building electric shit!!!
Your Indium trick for beyond works like a charm. I set up 8 large refiners on my freighter and they are all running and I bring in about 70 mil per half and hour
This helped out a lot, first planet had activate indium and fossils. First detection was an S but the systems travel station was destroyed/overtaken I guess. Gonna start making money!
Crazy thing about activated Indium is that when refined it becomes chromatic metal with a 1:4 ratio, and it is 245u each whereas the Indium is 190. So if you want to make it a little less passive, but much more profitable, you can refine it before selling to make a silly amount of money
You can refine Carbon from Oxygen, which you can get from a gas farm, if you are expanding Chlorine anyway. And you can select all of a material for sale at a terminal by clicking once backwards from zero, instead of scrolling through.
It took me over an hour, but I found an S-class deposit 300u from an electromagnetic source. It took me a long time to figure out that you can't power the extractors through the supply depots. I thought there was some sort of bug until I figured out that you have to power the extractors directly, and not through the depots.
Instead of farming by hand for carbon, carbon is really easy to farm with your ship just fly around and shoot plants etc, just make sure you have scanned stuff so you get bonus minerals
Followed this thinking it was going to take a while to find a good mining spot, ended up finding a proper desert planet complete with cacti, an S class deposit and B class power source less than 100 away, love the guide!
So I know this video was posted a while ago but just a comment on finding large quantities I found on scorched planets in the caves there's these mushroom looking plants that are carbon based and get 15-45 carbon each and there's a ton of them in large groups. Easy 10k carbon run in 10 mins if there's a bunch in there. They mine easily and brake almost immediately once your gun is about to over heat plus what ever mods you may have installed. New comers are welcome to use this info. Even though I just started playing about 3 weeks ago I'm much better now and learning quickly but I know how it is to struggle starting a new game that literally doesn't hold your hand. Like. At all. Setting a side directions and where to go for main missions. I hate it that it doesn't really tell me lol but I'm content with it because I can go at my own pace and do what I want.
If you refine the activated indium, you get 4 chromatic metal each, and 4 chromatic metal is 352 units, which is a lot better than the 165 units that the activated indium gives you
- First try finding a Blue Star -Got Activated Sodium planet -Found S Class material Hotspot 21 million income per hour lmao. Thx for the guide dude, it's dope af.
Step-by-step guide including my own clean setup. Normal mode, Eissentam Galaxy. If anyone wants to visit, the address at the end when I activated screenshot mode.
Giveaway: www.instant-gaming.com/en/giveaway/KHRAZE-JULY
Don't quote me on but I think the silos act as batteries if you hook them up cause it'll show them storing power even though the grid says no batteries haven't tested it though so next video??? Lol keep up the good work
@@manbearbruh1461 Not sure either. I could only use them to further carry the wiring.
I still find Indium is better for profit than activated indium. Indium sells for 464 a unit. Activated Indium sells for 949 a unit. However, you can refine Chromatic Metal (245 a unit, which is made from 242 worth of copper, so we can just start with the chromatic metal in terms of the cost of doing this) with regular Indium (464 a unit). This turns it into 4 Indium - which is 1856 units. Subtract the cost of having to utilize the Chromatic metal, and your profit ends up being 1611 per unit. Essentially, you can either just sell activated indium for 949, or you can sell x4 indium for 1611 (Chromatic metal + indium = x4 Indium). The only downside here is the time it takes to refine the indium to x4 indium, as well as ALSO needing a copper farm. Also, it's more profitable to utilize the chromatic metal + indium refinement than the silver + gold + indium refinement.
Actually, an update to my reply above. I have not tested it, but if the wiki is still up to date, 1 silver + 1 gold + 1 indium = 30 chromatic metal. That blows everything else out of the water in terms of profit, and it's another reason to go indium over activated indium.
@@RpTheHotrod But does this method take into account time spent refining? As far as passive income goes with less effort required, Activated Indium seems like a better "Set-it-up and Forget-about-it" farm.
Cuz of u. I’m a rich man now. My kids are able to go to college and I’m free from debt. Thank you sir.
No problem
My dog live better then you american slave hahaah
Thank me later man
List of stuff needed:
2000 chromatic metal (space station)
100 metal plating (space station)
2500 carbon (10min of farming)
50 platinum (teleporter)
Tons of ferrite dust (space station)
thanks mate i love you for that
This man is doing god’s work
if u dont want to farm carbon you could just buy oxygen from a station and put in the personal refiner for a few mins
Well goto space station buy oxygen and it can form to carbon big brain
@@phiguy6473 ive got a 5000/h oxygen farm for all my carbon needs lol
If you build a landing pad or two the independent pilots will land there and you can sell to them.
Advantage: You're not crashing the market, and you don't have to go to a different system.
Edit: This tip is no longer valid. (08/2020)
Oh thanks ! Didn't think about them ^^ so stupid
OHHH that is nice, thank you!!!
smart!
Does that work in an uncharted system?
@@MrJackrussell12 Didn't try, to be honest.
I found a planet with active indium, storm crystal and Fossils. I found the real treasure planet
Ahhh yeeaaahhhh... I'm going to need those coordinates.
Julian Cruz any planet with activated materials will have storm crystals as it is an extreme planet
before i was able to go to indium, i did that on a cadmium... and every 2 seconds i was getting attacked by a beasty or a sentinel. dreams crushed.
@@THChrisMB oh i did not know that
Damn that's the perfect money maker.
2:26 "I'm in the beginning of the game here" 3:39 oh yeah?
All cargo slots unlocked, too ... ouch
Yeah, 0 credits to 18 million in 1 mjnutes and 13 seconds. 1:13
This video is amazing on so many levels. I've watched a few of those from other people and I never found the stamina to last the whole 20-25 mins because most I've seen were aimless, slow and muddled.
You're sharp, on point, efficient and you explain well. Not only that, you give opened ideas that allow any smartp layer to expand on them and try ideas.
Needless to say, can't wait to try this tonight!! Thanks for the vid!
That intro stressed me out with all the random running around while your thermal protection rapidly depleted
Same man, same.
I had the same agony, I couldn’t relax until he made that shack.
same
4:10 Instead of drag'n'dropping items with mouse, after pressing X (quick transfer) you can press Q and E to change the inventory where selected item will be dropped (pressing X button the second time)
The hardest part is finding good spots
I found a spot but it's on a steep mountain so my farm is now at a 75° angle.
@@flavuoVEVO you could plane the mount with your multi tool bro
@@asli9623 The game doesn't let you into mountains sometimes. Using the terrain that can't be destroyed as the base for most mountains.
Ngl i‘ve benn looking for some 3 hours ago
Yes, good spots or good planets without hills or, best of all, planets that are sometimes only flat.
That’s a superb looking farm base. My living glass one might have to be retired. :-)
I have a circuit board farm with barrel fabricators and antimatter generators to help people get going themselves. Not to mention that I have 24 biodomes extra I can plant things in. I could use all 24 for gravitinos but. Also agriculture farms are still viable if you can't offline farm yet.
You have great Videos! Have helped me a ton in NMS. Thanks Khraze!
Thank you for sharing this, I like when a guide about how to make a lot of money actually teaches you in game mechanics that you can use to be insanely rich since most of the guides about this topic are just duplication glitches
With this I can start my dyson sphere project!
Kraze man this (today Aug 20th) is how you've re-invigoted my love for this game
Yo gj bro
I saw ur first vid and I didnt have any problem to build that farm and usually i have a lot of problems to do the same thing like the guys from the vids to get so much money but u find a very ez way and explained it very good thx
Saw your first vid and set my own one up. I expanded your design to the point it makes 50million per hour using Activated Indium.
Quite a useless build tho all that effort for nothing basicly after a certain point rhese is nothing to spend it on
@@danielstokker i personally like to horde things in the game so for me its fine. But you are absolutely correct in the fact that now being at max money there isnt much to spend it on. There needs to be more things to buy.
@@chaoserebus5202 way more or its gonne die sometime quick making money got far to easy chances are they rather nerf that then actually give you something new , getting everything frim salvaged tech upgrades doesnt make sense
@@danielstokker Believe they have already nerfed it in a current experimental build on PC. Should also point out that these extractors are also for farming other materials rather than buying them. Which further adds to the point of not having much to buy
@@chaoserebus5202 i really hope so the game is to easy when the storage became 9999 it kinda broke the whole idea of the game , im on survival anyway but come on people be selling for 500 million in one go and you can be farming activated indium on a massive scale litterly in the first 3 days like ??? The concept of this game is awesome but just waaaayyyy to easy . And being attavked by a bunchbof pirates every 2 minutes is a pain in the ass aswell , we need some new enemy or something a big thing that suddenly attacks maybe. On survival i do not feel like i have to survive . And except for the ships themselves units have no real function everything else is in nanites like ??? Come on let me buy a upgrade with units... freighter missions and buying frigates is fun but the upgrades for the freighter are really hard to get like ??? Whats up with that if you want them quick you need to shoot other freighters and get a bit lucky like????
If anyone is still watching this, it needs a disclaimer: Terrain DOES grow back. Don't mine away the terrain of a base because eventually the game will not care and will cover your base back up. I learned this the hard way after building a massive indium farm on a mountain side - it is now unusable.
I figure this mostly happens after a certain number of terrain edits you make as a player to a certain area. I read that you're limited to a certain number of terrain edits, so once you pass that limit, you start overwriting your earliest ones. So I guess the lesson is to either build above ground or do minimal terrain edits for your base.
I made this mistake because I thought it was a great idea to build my massive farm in a valley, so I spend hours flattening and digging out the required area. I later find many of my domes to be covered with dirt. I clear it out again. Come back to find the same problem. Read up on it, decided to just move my entire farm upwards a hundred feet or so. Fortunately, I hadn't planted anything yet, so no time lost. It was just a pain replacing everything. More fortunately, this game is generous enough to give you back all the resources after you delete a structure. Even more fortunately, this game has no structural integrity, so you can build in the sky with no supports at al, no problem. Heck, this game as no structure damage at all, and I'm okay with that.
Now my farm is working pretty great. Only thing is that there's this messy undercity, kinda like the lower layers of Coruscant. I have remnants of what I just left down there, plus I did have to keep my electromagnetic generators down with my base computer. Shame you can't move that. I built a building around it. It was an annoying setback and lesson to learn, but I think it ultimately makes my base more interesting. It even has a story of me moving my base to avoid the terrain literally caving in on my precious farm. I could use the restore function to make it look neater, but I kinda like it the way it is. Plus, I am still flattening small bits of terrain above ground, so I presume it'll just fill in slowly as a result.
You have to upload your base to the servers to catalogue terrain manipulation. This is standard for all bases, terrain grows back unless it is re uploaded
If i build the extractors and power generators after a bit of terrain manipulation but built the storing depots on a natural flat ground would the generators( both) still work even after the terrain grows back? Because I just need to use the depots collect my materials, i don't really care what happens to the extractors if they work.
Thanks! This worked. The setup was a pain but worth it in the end. Spent all day on it. Pulling in 720million a day thats 30.5 million per hour x 24. @33k/hr I have units shooting out of my ass now.
Awesome video, you’ve taught me a lot! You were right, finding the two spots did take most of the work, but I managed to find a planet with S active indium mineral site and B power site roughly 300 units apart from each other, and I just finished 25 extractors and 20 silos! Had to bump up the generator number to 8 for the time being, and next I’m bumping up my number of silos. Here’s to not being broke in NMS anymore thanks to you! 👍🏼🙌🏼
Somehow it reminds me of one of the missions in Red Dead Redemption ;)
Is it the one where you work alongside all the Indiums?
But what if... they are in the same universe. 🤔
Thanks Khraze! Was really inspired by your first indium farm, made an activated indium one with an S class deposit and A class electromagnetic field. Used the glitch to extend the base and found ANOTHER deposit (A class) 1k units away. A little tip for everyone, if the glitch stops working which happened to me, reset the game. It seems to fix it making you able to extend your base further than the limit again.
How can i upgrade the class of the deposit? From C to S
What is the glitch to extend the base, the storage container?
I've got a similar farm like this set up for farming platinum to turn into nanites, I'll definitely build this!
Thanks so much for making this. I finally got mine setup. Took 7 days to find a perfect planet with indium and power within the right distance. Raking in credit units now!!!
13:02 I just laced up a really nice roof over here with a really nice glass tops over there, so it definitely looks really nice...
yeah, that's how it usually works lol
Thats sweet really good tutorial thanks! I had no idea you could set up farms like this and I am over 100 hours in banking on frigate missions for all my income lol
Here’s a tip for making 2 million to help you get started. Try farming storm crystals for it. They sell at over 100k units
Thank you
In my opinion fossils are easier to make money at the start
I think cobalt is the easiest way, just farm like 2k and then sell them and rebuy it, mostly you can rebuy like 500 or more more
@@THEcatcakess man, try chlorine, 600 million in 4 days, just buy oxigen and put it with the chlorine to have a lot more
*TLDR; This is basically an in-depth guide on powering this farm on a solar array. If you don't have a convenient source of electromagnetic power near your base, then this is for you*
Id recommend prioritizing good resource sites to electromagnetic power. Although it may be tempting to find a good source of electromagnetic power first, If you find a single S class activated indium hotspot, and put 20 or so miners on it (my recommended number to start with), then it will easily cover the prices of a massive solar array within the first harvest. Buying the gold and chromatic metal for the solar panels is easy, and although expensive, the indium will more than make up for that. Just keep adding miners, sell your stock, and use a fraction of those profits to expand your solar array, followed by expanding the number of miners on the site, as well as silo. Id recommend about 3 silos to every 1 miner, as this will put every max fill at about 6-8 hours apart, allowing you to collect in the morning, go to work/ school, come back to a full stock of activated indium, sell it, expand, go to bed, and then wake up to even more units than the day before.
I'm currently on about 40 miners and 120 silos and i'm making well over half a billion units a day.
Notes:
- Choosing to sustain yourself on a massive solar array requires maintenance every time you expand your farm.
- Try and produce double the pK requirements in solar power and reroute the excess into an array of batteries. This will ensure your farm works 24/7. Wall planters are the easiest way of getting carbon for the batteries, and you can buy the magnetized ferrite form stations.
-Try and put the solar panels at least 50-75 u away from your miners. As you add miners to the hotspot (and Silos respectively) you will run out of space for solar panels very quickly unless you distance your initial solar array from the mining site. If you don't plan on expanding as you profit (like I recommended) then you shouldn't have to worry about this.
- I am currently using upwards of 90 solar panels to power both my farm and my base. these are connected to 3 cylindrical rooms with 8 batteries each. there are also another 10 batteries scattered around outside the base as well. you may be able to sustain your farm on less batteries, but I know for a fact that these numbers will easily be able to sustain a large scale farm 24/7
Edit: If you were wondering, at the point i am at (40 miners, S class site) My production rate is about 20000 Activated Indium an hour. This translates to about 20 million units an hour depending on indium demands. The solar array that I built to go with the site cost about 3 million units total. that's about 15 minutes of farm from my miners
If you have any questions, I'm happy to answer them if i am able :)
@@joseph1981 What do you DO with all that cash?
Oderus Urungus Starship upgrades my friend. Each slot’s cost starts at a manageable 10-20 million, but towards the end when you’re adding your last slots, it can cost upwards of 250 million units a slot. Just adding the last 10-15 slots to a class S starship you built up to will cost over 3 billion units. Upgrading from start to finish will easily cost 4-5 billion units cumulatively.
@@joseph1981 dayum. I found another way to make money by buying up wiring looms and crashing the market. I'll try both for sure. :D
Thanks.
I really like to see someone having the same issues as me; having to place everything neatly in line :D I have 30 mineral extractors and 65 supply depots. Can't get enough of that stuff!
MORE STEAM!!!
I recently discovered that I can stack the depots and am now making a second layer on a similar sized setup. Its only indium but still 4hrs for 50k plus it works
9:05, 10:18 (Connect the Mineral Extractors with both Supply Pipe for Supply Depot and Wire for energy from energy hotspot)
Khraze I jut wanted to say thank you for the videos. They are both short, simple, and helpful.
Your one of the few TH-camr’s who do quality NMS content.
Keep up the great work!
Nice video. Also nice building skills and your tips are helpful. Thanx.
Wow, great work and very nice tutorial, thanks :)
I appreciate the step by step format of this guide as it gives me a great insight into what I actually have to do to set this up.
I don’t know how.... but I found an S class deposit close to a b class electromagnetic power hotspot on a planet with storm crystals and ancient bones🤯 thanks for the vid!!!
Me too the superheated rainstorms can be a bummer tho
@@sywonr just build a wooden house around the deposits and that will protect you from the storms. As long as it has a floor, walls, a door, and a roof you'll be protected from harsh weather
Any planet with activated "blank" has extreme weather with storm crystals I believe.
Im on a paradise planet with Activated Indium, A deposit. Life is good 🙂
Tried setting up my first refinery recently. It is pretty haphazard, but this video left me feeling inspired. I wanna go back and try to do a proper job of it. Great video!
when i buy materials from a space station, i always just buy up all the oxygen and refine it down to carbon while i work on my base lol
Nice idea.
That's genius
Just build carbon planters. I have 12 in my base and can farm 5000 carbon in like 2 minutes (a glitch makes them refill every 15 seconds)
@@Jasonlovesmusic559 carbon planters are back?
@@requiemjigo7753 Well you can just plant a ton of cactus and refine the pulp into carbon, but there's a long, long regrow time on them.
Oh yea here's a decent tip too, you can actually keep the mining going. Just pause the game and you can just farm this before you head to bed while using the power saving option. The machines don't actually stop since pausing the game is still counts as time passing too. Did this and earned about 25 stacks (My setup yields 34k Act. Indium) over the course of the day while I studied and did other stuff too. It's a good method for farming too. Just to squeeze extra growth hours in, especially for the 16h plants.
Don't forget to mention base terrain edit. Everytime you add a ground level structure to flatten the land you are filling up a meter. That meter when full restricts your possibilities 👍
pin this comment so other people can see it. Others have said this, but this explains it well enough for people to understand the reason it happens.
This is awesome! Thanks for the great step by step videos. Keep them coming.
"a necessity." becomes "anus city" after passing through the Khraze filter.
Lol
man I have just finished my farm with activated indium and after getting about 7 mil in 1 hour I stopped playing .. openning youtube and your video pops with the same method that I found .. lool thats good .. but ur farm is way cooler and better looking .. especially that my farm is located in a very hard environment and I only got a C field .. actually 2 C fields thats a 1000 unit a part .. but I managed to connect them to one supplied depo collection in the middle between both of them .. glad to know the method is the best so that I can sleep in happiness :)
thank you sir
I found this method after playing about 32 hours in the game .. I am new and still learning .. idk if 32 hours is good amount of time to learn that I have to do an activated indium farm .. but things are looking great from here on
When I did this a few days ago, I realized that balancing the input to storage was key. I didn't want to come back every 4 hours and sleeping overnight would mean complete full and 'wasted' time so I made even more storage, something like 200,000 can be stored, but every 8 hours it would fill.
Thanks for the guide. I was able to find a nice planet (with grass and animals) and activated indium. I build a base on a cliff so I can see my farm and generators from here. The indium spot is pretty close to the electric field.
Just a question, do electromagnetic and activated indium deposits run out after a bit? Or do they last forever?
They last forever
For-eh-ver
Until another update changes it
@@seeseees2798 Hope to God not
Did this ever change??
great vid! helped a lot!
When you put oxygen in a refiner it becomes carbon, for the lazy among us
God send
Even better: 2 oxygen and 2 carbon gives you 5 condensed carbon (10 carbon worth). Only downside is u need a medium refiner
@@wyldcat9396 can u turn condensed carbon into carbon?
@@jimseldiesel1362 yeah just put it into the refiner
For the extreme lazy, fly around and shoot plants xD
For anyone that doesn’t want to farm the carbon, your ship can shoot at the plants and give MASSIVE amounts of carbon (a fair bit of ferrite of rocks are mixed in)
Thank you so much ! I found an S-class 😌 next step : build the whole thing
Great as always. Im so happy, that i don‘t need to search for a stupid S Energy Source man, it will make the search so much easyer. I searched literally hours for S Deposit and Energy Source. Didn‘t find it yet and im glad that i don‘t have to keep searching.
This is what i have set up, definitely the best way to make money, I love capitalism 😎👍🏼
I will say this, this is a amazing tutorial but I pushed it to the limit and my base is generating so much of the indium that it breaks the in-game economy when I sell it. So here is a few tips to those who want to push the limits of this build.
1) never return to the same station once you sell it some in a massive bulk. It will cut the value down by 80% so you need to hop from station to station.
2) there will come a point that the game starts to break around you, interiors of base become invisible and any base teleporter will stop working. And more concerning is any old and not recently placed silo or magnetic generator will not let you place another connector to it but so far I am able to cheat this by directly connecting each new silo to a extractor the second i build it. So in this basically lay out the wires as good as you can if you are going for a all out mining area. My current set up nets me 125 million every 4 and a half hours and there is a time to know when to quit. Its around i believe 40 or 50 extractors when it starts to break so be warned.
If you sell to NPC pilots who land on trade platforms and on space stations then it will have NO EFFECT on the economy.
How much do You get An hour i get 112m/h
Heh I saw your previous farm video, thought to myself yesterday, imma do that with Active Indium and put one together last night. I need more silos mine fill in 3 hrs; but that makes me roughly 25 mil units
Pro-tip... Not sure if this is coincidence or not, but you can search for Active Iridium deposits nearby using your normal scanner, and at least for me and the planet I was on, there was ALWAYS an Active Iridium hot spot nearby (within 250 walking units). This saved me a crap ton of time when searching for hotspots on a planet that spawned 3 different mineral types.
Found a planet with Ancient Bones, Activated Indium and Solanium
Just realize it also has storm crystals
yeah every planet with activated metals has storm crystals because they're extreme planets
Good stuff man! I just learned how to build this type of base on my own today but it was far more sloppy as it was purely experimental. With your tips and tricks, I can now tear it down and rebuild it in a much cleaner fashion. Much appreciated! Also I love the style you went with as well. Looks good! ✌️😁👍
250 million units Farm
r u Khrazee?
Its actually 11.5M units per hour..
Icon checks out.
@@waltergutierrez464 Which is pretty much 250-270M a day. Whats your point?
this video made me safe time :-) Got millions rolling in now, MANY THANX!!!
I wonder if this game will get a smuggler update like having illegal things on your ship and you have to outrun space police just a thought
Banana Man
I can’t remember the name of the game (Dark Star?) but it had a system just like that.
Some items were illegal and you could smuggle them into systems and sell them for a higher profit but if caught you would gain a bounty.
I feel that game has a lot of ideas that would work pretty well in NMS.
Elite dangerous perhaps?
@@thegreatpugtato1823 yeah things like that maybe make like star wars canteens in different planets as well as a space cartel maybe and become a smuggler for a crime syndicate
There's a lot of potential with this game
Some stronger sentinels or destructible sentinel motherships would be cool, or if they fleshed out a mothership and to destroy it you had to go in after rendering it defenseless, and killing a stationary walker head and drones/quads galore.
@@TheRyman230 yeah i kinda wished sentinels had a bit more to them than just "you mined a plant now get destroyed"
Thanks for the new and improved way! One thing to be careful with flattening the ground , it uses terrain edits for that and you only have a finite number of those. That's the circle you see in the box that shows how many you can place. Once the circle is all white it turns to an X and you can't remove the ground anymore when putting down base parts. Or the game will discard terrain edits it might not you need anymore and you come back to your base ant it is all overran again. I try to avoid making any terrain edits for this reason. I just build above the ground instead. lol.
Found a planet with active indium and ancient containers lying around everywhere... lol
Thank you!
Hello, the refinery offers many possibilities: metalchromatic + Indian = Indian x4 sodium nitrate + compressed carbon = oxylite, iron powder + oxilite = phosphorus, oxygen + silver = paraffin, iron powder + paraffin = ammonium, oxygen + gas = gas x1, 5 chlorine + 100 gas + 20 coal = stone ...
Sadly, I haven't been able to get the build radius extension glitch to work, on PC. Guess it's time to relocate my base, since the S-class hotspot I found was >1Ku away from my existing base. :(
They patched it so that is why.
@@Paltse it actually doesn't seem to be patched, as I figured it out. An easy method is just to start laying wire in between where you want it to start and where you want to be, laying down junctions at regular intervals. Then when you get the message saying you're trying to build outside your base, you back up to the last successful junction and put down a pill light. (Any light will do, it's just that I like the pills.) Then you can resume laying down wire to your destination, repeating the light as necessary.
@@thewombat9025 Well, yes, I should have said they patched most of the ways you used to be able to do it but not all to be perfectly 5x5.
@@Paltse Ahh. To be honest, this is the first I'd heard of expanding the base build limit, so....
Thanks so much for making this video! Really helpful
Like the setup, but what I really need is a Salvage Farming/Tips.
Find a mostly flat planet/moon, preferably with calm weather, set up an exocraft summoning station and just go wild looking for them
You can use cheap wooden half walls to extend borders too... You dont need to use storage containers for it. Also half walls makes it far easier as well
I am looking for 2 days to find a activated indium Hotspot and an Electro magnetic Hotspot in the range of >600u but it seems to be impossible.
(almost 5 hours of scanning by now)
I juat found a indium one and built a solar panel power grid next to it its way more expensive but i gave up on looking so just a suggestion
Seems that you're unlucky. I found the same as in the video at the 1st try. Maybe I'm lucky 🍀 try changing the planet 🌏
Alright, 3 days later I found an S class Indium field and C class Electro field and make about 1 Billion a day with 32 Extractors and about 400 Storage silos :D
@@linus6115 S class wow, so you are the lucky guy here 😂😂😂
FYI you don’t need place the extractors and EM generators RIGHT on top of the hot spots. If you use the survey scanner you can see the density of both the power and the mineral as you move so you can be pretty far away from the hot spot and still mine mineral and get power. I have power and activated indium hotspots almost 800 units away from each other but the generators and extractors are only about 600 units away
Thanks so much for this guide... because of this i was able to buy tge S class freighter that was in my system.
After about 500 million there is nothing left to spend it on.
a good s class frighter and some s class ships in all dif categories besides that just trade and stack up the money im sure hello games have stuff in mind
That's is true
money is really only to get all Sclass ships and tools. then the real fun start to outfit all of them with full s class upgrades which takes a lot of time and nanites.
Yea,
Every 3.5 hours I make 170 mil.
how do you sell this stuff? im getting diminished returns from selling in bulk
Used this method and it's working out great! Thanks for the tips!
Can someone explain to me what the point is of making a lot of money? Hear me out; my question is deeper:
What's the point of playing this game once you've made lots of money, bought ships, completed most missions and have cool bases. Like...how does the game live on? How does it live on for you so you don't get bored?
Well i was just starting to make good money and the i had to
" *SPOILERS AHEAD* "
Reset the universe so im sad that i lost everything but also existed to do everything this time the best way
@@masterdrift4493 more spoilers
The universe isn't reset, go to any portal in any space station and or in the anomaly and you can go back to any previous bases. You have just gone into another galaxy and can tp between them whenever you like
@@jamieturner6835 thanks alot ive been putting that mission off alot because i didn't want to lose everything. Didn't know that glad i do know thank you
@@jamieturner6835 I have a question, can my friends also go to thay galaxy?
@@masterdrift4493yep, not sure how joining friends works but you definitely can, it works like the regular one but is just essentially a different place. I think there's 256 galaxies and from what I understand you can go through them and eventually end up back at Euclid the starting one however they don't really offer much else so isn't much point in going into them too much especially since the further you go the less people there are there. The most populated area is Euclid
Thanks for this.
I have been experimenting with positioning of the base station. At first I thought I would need to visit the power generators often, so I set up short range teleports from there, to the base teleporter and landing pad, close to the extractors. This does not work well with the base computer located half way between as you end up teleporting from off-world to the base computer and not the base teleporter.
The way you have done it here is better, I think: Base computer, base teleporter and perhaps landing pad half way between the power and extractor, with a short range teleporter to take you from the base teleport to the extractors. You rarely have to visit the power generators once you have them set up.
Currently (as of 3rd October) the teleport cables that are supposed to link the pairs of short range teleporters don't seem to join to anything except the node on top of the teleport console (Note, NOT the electric node on the base). Unlike electric cables, teleport cables do not even appear to join to the ends of another teleport cable. A single straight join from end to end over 600u or so, is not really practical. I have also read that even if additional pairs are wired directly you still end up at the first teleport pad you placed. Consequently it seems you can only have ONE pair of short range teleport pads per base. I am not sure whether the game designers intend for us to have more than one pair per base? As it stands the teleport cable appears to be redundant as long as you power both pads from the same grid? I found this out the hard way after painfully attempting to run the teleport cable 600u over mountain terrain. I would not recommend attempting this, it was a real pain and ultimately pointless. I did think it odd that the teleporter pad is found in the Tech-Power subsection whilst the cable is located in Tech-Industry? (or perhaps vice versa?).
Anyone have a link for the video where he actually tells you how to extend your base? I'm having a hard time finding it and getting a little frustrated at this point.
Just did the same yesterday thanks to your video.
The first hotspot I found was a tier A activated indium, with a tier C energy 300m away.
I was thinking, well, it's enough, but let's give another shot.
Then I found a tier S, with a tier B energy 700m away. (well both of them are on hill so the base is ugly).
Better part is, I was not familiar enough with whe analyse device UI. I didn't know I could see the tier letter (C, B, A, S) before actually analysing the hotspot
That farm is based off an A-class node. I just found an S-class node. 😎
Damn I envy you man 😩
If you just use medium/large refiners you can convert 6 indium into 16. 2 becomes 4 chromatic, 4chromatic+4indium makes 16 indium. If you set it up with 5 refiners running at once you can get roughly 10000 indium, or about 5mil units depending on system economy, every 3 min. This is a cool passive farm for while youre playing the game, but if you sink a little time into active farming you can get units much much faster.
Its also a lot cheaper on setup, considering you only need materials for 5 refiners, and you can make increasingly large infinite quantities of indium/chromatic to fuel them from minimal starting material. It gets faster the more you have.
FO4 players will find NMS building ez.
FYI you don’t need place the extractors and EM generators RIGHT on top of the hot spots. If you use the survey scanner you can see the density of both the power and the mineral as you move so you can be pretty far away from the hot spot and still mine mineral and get power. I have power and activated indium hotspots almost 800 units away from each other but the generators and extractors are only about 600 units away
So... I set this whole thing up.... ended up great. When I go to get my precious precious product, turns out I was mining amonia...
did the same with salt ! :) I only read the S part ...
@@marchamill loll, glad to see I wasn't the only one
Looks great. Thanks for the tips.
Just a small loan of a million dollars... erm units
Found an A level mineral deposit 300u away from S class electromagnetic field. Blessed
There’s a limit to things that cost and once you get your billion credits, you’ll be bored as hell. At least I did. I’ve maxed out all my credits and upgrades and everything.
Now the game is just boring.
My tip is: Stay poor. Stay grinding.
I can’t even get the new update due to not wanting to update my graphics driver, anyway you are right game is and has been boring. Need EXITING stuff not this building electric shit!!!
Your Indium trick for beyond works like a charm. I set up 8 large refiners on my freighter and they are all running and I bring in about 70 mil per half and hour
This helped out a lot, first planet had activate indium and fossils. First detection was an S but the systems travel station was destroyed/overtaken I guess. Gonna start making money!
Lovely wooden base Khraze! Thanks for the tutorial! :D
Niiiiice man. Great farm. Looks awesome. 👍👍
Crazy thing about activated Indium is that when refined it becomes chromatic metal with a 1:4 ratio, and it is 245u each whereas the Indium is 190. So if you want to make it a little less passive, but much more profitable, you can refine it before selling to make a silly amount of money
this project made me realize how hard it is to build for someone who plays this game in VR only
You can refine Carbon from Oxygen, which you can get from a gas farm, if you are expanding Chlorine anyway. And you can select all of a material for sale at a terminal by clicking once backwards from zero, instead of scrolling through.
It took me over an hour, but I found an S-class deposit 300u from an electromagnetic source. It took me a long time to figure out that you can't power the extractors through the supply depots. I thought there was some sort of bug until I figured out that you have to power the extractors directly, and not through the depots.
Instead of farming by hand for carbon, carbon is really easy to farm with your ship just fly around and shoot plants etc, just make sure you have scanned stuff so you get bonus minerals
Great video. Set mine up using 400 mines. Allowing me to pull in 2 billion units a day.
Followed this thinking it was going to take a while to find a good mining spot, ended up finding a proper desert planet complete with cacti, an S class deposit and B class power source less than 100 away, love the guide!
I just made over 100 mil while I slept last night. This is an amazing unit farm.
You need to get a survey upgrade for your visor(follow the story!)
So I know this video was posted a while ago but just a comment on finding large quantities I found on scorched planets in the caves there's these mushroom looking plants that are carbon based and get 15-45 carbon each and there's a ton of them in large groups. Easy 10k carbon run in 10 mins if there's a bunch in there. They mine easily and brake almost immediately once your gun is about to over heat plus what ever mods you may have installed. New comers are welcome to use this info. Even though I just started playing about 3 weeks ago I'm much better now and learning quickly but I know how it is to struggle starting a new game that literally doesn't hold your hand. Like. At all. Setting a side directions and where to go for main missions. I hate it that it doesn't really tell me lol but I'm content with it because I can go at my own pace and do what I want.
If you refine the activated indium, you get 4 chromatic metal each, and 4 chromatic metal is 352 units, which is a lot better than the 165 units that the activated indium gives you
you can extend the radius of your base using batteries, if you need a little larger radius to connect the mineral extractors to the EM genarators
- First try finding a Blue Star
-Got Activated Sodium planet
-Found S Class material Hotspot
21 million income per hour lmao. Thx for the guide dude, it's dope af.