MAC CANNON - Is it OVER POWERED in SPACE ENGINEERS?

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • The MAC ( Magnetic Accelerator Cannon ) is in Space Engineers thanks to the mod author MajorXAcE's. A Cannon with incredible range. But is it Over powered? CaptainShack breaks it down.
    MAC - MajorXAcE's
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ความคิดเห็น • 428

  • @CaptainShack
    @CaptainShack  3 ปีที่แล้ว +322

    HEADS UP PEOPLE - The Grimm Missiles we're changed outside of the mod authors control by those that are currently running the Tournament.
    So the harassment the author needs to stop. Its not the weapon, or the creators fault. The issue was created by the tournament runners.
    He made a cool weapon system for others to enjoy. It got twisted into a nightmare of balancing issues and dropped into the this past weeks fight.
    Be kind to each other. This is for fun.

    • @Imperious4k
      @Imperious4k 3 ปีที่แล้ว +60

      The fact that people would harass the mod author either way is ridiculous and disgusting.

    • @lilbigmouth002
      @lilbigmouth002 3 ปีที่แล้ว +32

      Harassment to mod authors or any other member of the community is unacceptable!
      This also goes for tournament admins who are taking the time to provide this entertainment.
      Thanks for highlighting this Captain o7

    • @thedatatreader
      @thedatatreader 3 ปีที่แล้ว +15

      Thanks for bringing this to light, Shack.
      The tournament is at its core just a very fun game, and bullying people to make it the way you *think* it should be sullies that and discourages people from making it.
      The people running this want it to be a great experience too, so trust them in that.

    • @sirghostington6305
      @sirghostington6305 3 ปีที่แล้ว +1

      What's the camera mid your using?

    • @coolplays3394
      @coolplays3394 3 ปีที่แล้ว

      @TheXPGamers dan tou provide the mod list for what there using in the games

  • @bobberman4641
    @bobberman4641 3 ปีที่แล้ว +605

    Use the MAC cannon and some Grimm missiles
    Then call the ship “MAC and cheese”

    • @phoenixgamer3126
      @phoenixgamer3126 3 ปีที่แล้ว +64

      Yes officer this comment right there

    • @nathandesa6773
      @nathandesa6773 3 ปีที่แล้ว +52

      @@phoenixgamer3126 You're right this man DOES deserve a promotion.

    • @generalantilles2586
      @generalantilles2586 3 ปีที่แล้ว +17

      I'm making fucking mac and cheese, *racks gun* AND NOBODY CAN STOP ME

    • @galenjones9529
      @galenjones9529 3 ปีที่แล้ว +1

      Are those homing missiles or are they dumbfire like the missiles in vanilla?

    • @titanfallgamerwithnotitanf8187
      @titanfallgamerwithnotitanf8187 3 ปีที่แล้ว +1

      @@generalantilles2586 da russianbadger?

  • @xecutor3459
    @xecutor3459 3 ปีที่แล้ว +2

    Honestly I love the Mac cannon! It honestly just gives the ship a good frontal range firing and also provides with a shield breaker. It's not over powered it's a strategic weapon used to turn the tide of battle
    (It should be noted I also love Halo)

  • @Grz349
    @Grz349 3 ปีที่แล้ว +4

    Give how the design of the enemy ship can effect the MAC’ effectiveness it sounds like the MAC needs time for the meta to adapt to its inclusion, it’s not something that can have its value determined over time.
    I think the organisers need to let players determine the meta.

    • @mobiuscoreindustries
      @mobiuscoreindustries 3 ปีที่แล้ว

      The way i see it it works a bit like player made weapons of custom missiles. It is strong, but also fragile, capricious, need quite a lot of game knowledge and you need to work the design into the ship to make it work.

  • @isimiel3405
    @isimiel3405 3 ปีที่แล้ว +2

    now hear me out 3 MACs with staggered fire

    • @VegetaLF7
      @VegetaLF7 3 ปีที่แล้ว

      Go full Halcyon-class from Halo. That MAC had a burst fire feature, firing three shells. Can't do it with SE's MACs but with three you could cycle them pretty quickly

  • @thedyingmeme6
    @thedyingmeme6 3 ปีที่แล้ว +1

    Dont tell Captain Jack that the MAC cannon exists

  • @ARCCommanderOrar
    @ARCCommanderOrar 3 ปีที่แล้ว +1

    Ooooh Combat Shack!

  • @sharpshot117
    @sharpshot117 3 ปีที่แล้ว

    I still can't figure out how to get any WeaponCore guns to even fire. being overpowered is the least of my concerns

  • @solidsnake4595
    @solidsnake4595 3 ปีที่แล้ว

    is there any kind of recoil items that could lessen the guns recoil?

    • @CaptainShack
      @CaptainShack  3 ปีที่แล้ว +1

      Just the way you build your ship around it. If its far off center it will kick like a mule. Forward weight helps.

    • @solidsnake4595
      @solidsnake4595 3 ปีที่แล้ว

      @@CaptainShack thanks pal also been watching your stuff for years i hope you get a tourney win ;) also that armoured cannon of death you gotta show it off its really, really interesting.

  • @thedatatreader
    @thedatatreader 3 ปีที่แล้ว +345

    I like how they nerfed every advantage it had from your introduction with it, yet you still found a way to make it seem overpowered.

    • @Skenderbeuismyhero
      @Skenderbeuismyhero 3 ปีที่แล้ว +57

      Oh no, one person is successfully using this weapon! We better nerf the shit out of it!

    • @Cha-Khia
      @Cha-Khia 3 ปีที่แล้ว +43

      @@Skenderbeuismyhero To be fair, when you think "Magnetic accelerator Cannon" you don't also think "strike craft", which is what shack's first ship functioned as.

    • @Skenderbeuismyhero
      @Skenderbeuismyhero 3 ปีที่แล้ว +13

      @@Cha-Khia In Amber Clad?

    • @OrDuneStudios
      @OrDuneStudios 3 ปีที่แล้ว +24

      @@Skenderbeuismyhero Medium Escort.
      Longsword is a srike craft.

    • @Bob13454
      @Bob13454 3 ปีที่แล้ว +5

      @@Skenderbeuismyhero Well I guess they made the right choice since he literally says in the video that it's really balanced.

  • @datastorm75
    @datastorm75 3 ปีที่แล้ว +200

    Seems to me that the problem in both tournaments was that, generally, the designs lacked in point defense and medium sized weapons. This was particularly bad in the first tournament. Designs that have a bunch of point defense, with a few medium and very few to no large weapons seem to do best as a general all around ship.
    The ARMCO team did so well because each ship specialized in its role. One had great point defense, one had medium engagement power, and your ship had standoff/heavy engagement power. This can be a very effective team composition.
    I think you guys got hit with some bad luck, and not enough time to practice your group tactics against the grimlocks. Changing the nature of the weapons RIGHT before the tournament was a bad move on the tournament admin's part.

    • @r3dp9
      @r3dp9 3 ปีที่แล้ว +32

      Specialization and hard-countering is the IRL meta. A single Sniper can hard counter large numbers of infantry at little to no risk. A single relatively cheap RPG hard counters heavy vehicles and structures. A single machine gun hard counters vast numbers of infantry provided a good chokepoint. We don't really have generalist troops or equipment. The closest thing we have is small squads that have at least one specialist for each task.
      In SE, I would expect the roles to revolve around long range (sniping or torpedoes), point defense (anti missiles), and mobility+close range weapons. The ARMCO team was pretty much perfect in terms of balance, they just needed better teamwork and better point distribution between each ship (due to the rule changes). If tournament rules allow, it would also be good if each player could choose between 3-4 ships depending on what role is needed most.
      There are other valid combinations, however. With enough mobility, missiles become a moot point and it becomes possible to go all in on close range weapons. If missiles (grimlocks) have enough tracking and fire rate, point defense & mobility becomes a moot point and you can go all in on missiles. If the map is large enough you can go all in on long range weapons.
      The big draw of the balanced team is the area of threat. If the sniper is sufficiently protected by a point defense ship, ANY ship on the battlefield COULD be sniped at any time, forcing ALL ships to constantly maneuver which throws off accuracy. The threat of the sniper is more dangerous than the sniper himself. This lets the mobile fighter work effectively. A sniper can support a mobile fighter at any range, whereas two mobile fighters could only support eachother if they were in close proximity, which would hamper their maneuverability.

    • @fordprefect1587
      @fordprefect1587 3 ปีที่แล้ว

      @@r3dp9 aS

  • @Arbyfig
    @Arbyfig 3 ปีที่แล้ว +179

    The mac is good for 1) taking on shields and 2) if you have the jump drive explosion mod, as of now SE has no reactor explosion or things like that, so while the mac can penetrate ships, it cannot really blow anything up as there is nothing that can be detonated by those rounds

    • @terravenator1973
      @terravenator1973 3 ปีที่แล้ว +25

      There is a reactor explosion mod if your interested, the guy who made that one also made a hydro tanks explosion one (edit: thinking back there's also the terminal block explosions which works great to)

    • @novaiscool1
      @novaiscool1 3 ปีที่แล้ว +22

      @@terravenator1973 Yeah but that mods not in the tournament unfortunately. I think it would be cool as hell if the exploding reactors mod was added along side the shield mod to make shields falling even more dangerous.

    • @terravenator1973
      @terravenator1973 3 ปีที่แล้ว +9

      @@novaiscool1 Maybe in a feature tournament they'll add them, gotta keep things interesting

    • @wilfchapman-gandy8120
      @wilfchapman-gandy8120 3 ปีที่แล้ว +11

      @@novaiscool1 Means one-shot can just put a ship out, but hitting a shield generator or a cluster of reactors even without explosions gonna mess a ship up but not put it out.
      It doesn't wanna be blowing stuff up, but if it hits a bridge or connecting element it's aces high.

    • @buschacha
      @buschacha 3 ปีที่แล้ว +5

      Be nice if there was some actual transfer of force in the impact. In comparison the blast door warheads you can make (are those still a thing?) the impact on a ship was absolutely devastating, and pretty much always resulted in shredding a vessel from stem to stern.

  • @robertsnook7443
    @robertsnook7443 3 ปีที่แล้ว +52

    This is crazy how a whole tournament scene for a game I haven’t played for 5+ years has emerged with its own metas that are being discussed XD idk it’s just funny

  • @MistahFox
    @MistahFox 3 ปีที่แล้ว +121

    *The UNSC is Proud*

    • @wayfarerzen3393
      @wayfarerzen3393 3 ปีที่แล้ว +8

      I love that the UNSC's fleet building doctrine is, unironically, "Make gun but bigger and flying". Their ships are literally monstrous space guns and I love it.

    • @juliusfisher1298
      @juliusfisher1298 3 ปีที่แล้ว +1

      *117 likes*
      I swear if anyone else likes this comment ...

  • @zoomzoom8749
    @zoomzoom8749 3 ปีที่แล้ว +129

    psychological warfare, i can put a hole clean through your boat from across the map at the word go. while you guys at armco didn't win the last tourney, you obviously proved this point in the opening second, where you also made yourself a priority target. much love shack. keep the mac, if nothing else, its fun to watch you core a ship in one shot. mayhap you'll get lucky and the cockpit will be somewhere in line with the round.

    • @Cha-Khia
      @Cha-Khia 3 ปีที่แล้ว +14

      It's worse then that, MAC's could potentially kill a ship in the first two seconds of a match, if that had happened at all and it will happen eventually, there is a good chance that the MAC could be nerfed or removed entirely.

    • @Prestiged_peck
      @Prestiged_peck 3 ปีที่แล้ว +1

      Just slap 3 mac's together and then slap on a cockpit thrusters and reactors, maybe a few PD lasers, and you'll obliterate any ship you look at (just don't expect to have any power during recharge)

    • @Bob13454
      @Bob13454 3 ปีที่แล้ว +2

      ​@@Cha-Khia If you want to win a tournament, relying on a small chance of your mac round hitting the perfect place for every fight is a very poor strategy.

    • @Galaxy613
      @Galaxy613 3 ปีที่แล้ว +2

      It's like any cheese tactic. It should exist, but have enough luck/skill required that it doesn't take over.

    • @Bob13454
      @Bob13454 3 ปีที่แล้ว

      ​@@Galaxy613 But if you're playing multiple matches, a strat needing luck just turns into a strat that doesn't work.

  • @daniellambert1217
    @daniellambert1217 3 ปีที่แล้ว +68

    seems to me that some folks got salty about this weapon system , with the points ,mass and size update it makes it rather unfeasible to use . tournament rules should guide construction idea`s with the parameters set . it seems to me that the other teams should`ve had a rethink to see how they could improve their designs . guided missiles have point defence as their counter , agility is the defence against the mac cannon ....

    • @Cha-Khia
      @Cha-Khia 3 ปีที่แล้ว +6

      ay, but when you can get hit in the first two seconds of the match... if your enemy is skilled enough or just lucky, you will still get hit by the instant hit scan that is the full charged MAC.
      I don't mind the increase in size and mass, but then it should also be made slightly cheaper to bring, otherwise it may never see use outside of a few team comps.

    • @soulsurvivor8293
      @soulsurvivor8293 3 ปีที่แล้ว +3

      @@Cha-Khia An asteroid field, small planet or whatever to block initial sight would be the easiest solution.
      Balance for guided weapon systems in general would be more pressing of an issue. Range and time held on a target should be major factors to focus on.
      The Grims were the perfect example of how broken self guided weapon systems can be.
      Point defence shouldn't be the perfect counter; It should be paired with defensive movement and other counter measures to achieve the highest chance of success.
      The top speed and maximum travel distance of guided weapons should be considered for balance.
      For linear accelerator weapons like the MAC, Coil and Rail cannons damage drop off and velocity reductions (in the case of what the round hits and how far it has travelled) should be considered.
      For examle: If an accelerated round is fired it would likely take a few kilometres to achieve its maximum velocity. Increased penetration but reduced damage, or in other words it punches right through objects, the increasing velocity counters the reductions from each block it hits, but only inflicts a relatively small amount of block damage per block.
      Over penetrative light damage at short range is the general idea, giving it a weakness at shorter ranges. While it inverse would occur at longer ranges.
      Give them a set optimal range bracket, something like 10-15km or 10-20km (as an example of concept) where the round has achieved maximum velocity. Where the reduction of velocity from each block hit is no longer mitigated and the round causes the base damage per block.
      Then have the round outside that range, over 15 or 20km, be inversely affected. Very little penetrative capacity but massive damage per block, to the point of damaging blocks immediately around the ones hit. Essentially making it cause shallow craters in objects.
      Designing balance for the theme and role of the weapon gives it a distinct role with weaknesses while maintaining what makes the weapon great.

    • @lnellans888
      @lnellans888 3 ปีที่แล้ว +7

      @@soulsurvivor8293 the maximum velocity of any projectile is the muzzle velocity. It is at that point where whatever force being used to accelerate it is no longer in play. And because space, there will be no change in velocity until it hits something.

  • @majorxace1275
    @majorxace1275 3 ปีที่แล้ว +59

    I'm happy to see more people take interest in MAC, videos like this are very informative. I continue to hope more people will use it in the future as well.
    Remember, MAC rounds have been authorized.

    • @DelnorShinobu
      @DelnorShinobu 3 ปีที่แล้ว +4

      "MAC rounds? In atmosphere?!"

    • @diamondfox1178
      @diamondfox1178 3 ปีที่แล้ว +4

      @@DelnorShinobu "One way to get their attention. Hang onto your teeth!"

    • @baguettelord4614
      @baguettelord4614 3 ปีที่แล้ว +2

      Halo Reach quotes! You love to see it!

    • @termitreter6545
      @termitreter6545 3 ปีที่แล้ว

      I just found recently found your Halo weapons mod, and its a ton of fun. Thanks!

  • @sword4005
    @sword4005 3 ปีที่แล้ว +33

    shack uses mac cannon
    space engineers changes the rules and mac size
    shack it a conspiracy against my mac

    • @EikeSky
      @EikeSky 3 ปีที่แล้ว +1

      Not Space Engineers, Starcore. Very very different entities. Make sure you're getting it straight :)

  • @Dennis-vm6lu
    @Dennis-vm6lu 3 ปีที่แล้ว +41

    I think the fact that it takes actual skill to aim, in a tournament without shields it is 100% balanced. the problem came with the grimm missiles being so ridiculous that you would basically need shields to combat them. in a tournament with shields the MAC cannon would be op since it deletes shields, whereas in a tournament with no shields and the OP grimms there is basically no winning against the grimms

    • @aurtosebaelheim5942
      @aurtosebaelheim5942 3 ปีที่แล้ว +5

      Think the issue is more to do with shield recharge being non-viable. A MAC shot leaves you defenceless for too long with current shield recharge rates, but it would be fine with a shorter recharge delay.

    • @Cha-Khia
      @Cha-Khia 3 ปีที่แล้ว +3

      @@aurtosebaelheim5942 Honestly, the Grimms need to be removed, they are simply to strong, the only way to nerf them would be to make then do very little damage, or make them more expensive, but then the damage they do wouldn't be worth anything, or they'd be to easily countered by PDs.

    • @aurtosebaelheim5942
      @aurtosebaelheim5942 3 ปีที่แล้ว +6

      ​@@Cha-Khia They need a niche, because currently they're just better torpedoes.
      M8s are close-range light surface damage with enough volume of fire to overwhelm PDs.
      M1s are long-range finishers that don't do anything if the enemy is fast or has PDs. They'll crack shields or gut a ship easily if they can land.
      Grimlocks could be:
      - Mid-range, high-velocity, low-damage. Still countered by PDs but punishing to undefended speedy vehicles.
      - Full utility. Make the HE and AP missiles really bad, you buy it for the debuff missiles, the others are an added bonus for when debuffing doesn't matter.
      - Short lock-on, long range. Something that needs you to get in close but will keep chasing enemies that try to run or dance around you.
      - Long range, worse turning, shorter duration. Similar to current performance but it won't come back for 3 more rounds when it misses.
      Don't know if you watched W4sted's post-game stream, but the big issues with the Grimlocks seemed to be that they didn't need a lock-on, they increased lock-on range so they effectively acted as 15km(?) perfect radar when lock-on decided to work, turrets were unreliable so PD sometimes just let a wave through (I believe the bug was isolated and fixed post-tournament), they were surprisingly durable so it took a while to take them offline and they kept firing outside the zone (so confirming kills was really hard). I'd also add that being in creative mode removes ammo storage as an issue, which probably benefits missiles more than any other weapon type (missiles are heavy and bulky), so missile boats can be really light and small.
      If lock-on range was unaffected by weapon range, weapons were disabled outside the zone and missiles were destroyed outside the zone I think the Grimlock meta would be more manageable.
      There's also the issue that Grimlocks are the only answer to the speed meta that isn't "the same but faster". Tracking speed and projectile velocity on the current turrets just can't keep up, Grimlocks are the only way for slow ships to reliably land hits on fast ships.

    • @seanpeery7780
      @seanpeery7780 3 ปีที่แล้ว +7

      What makes something OP is if it is Needed and alternatives aren't viable.
      If every team needed a mac cannon to counter mac players, that would be an issue. But people losing because they underestimated a gun and thought it was unviable is the opposite of over powered.

    • @Direwolf13PS3
      @Direwolf13PS3 3 ปีที่แล้ว +6

      The MAC wouldn't be overpowered in a tournament with shields because most of your points go to the MAC, Shack's initial ship design was very small, and the only reason the enemy ignored him is because they assumed it wasn't a threat. If they had focused fire on him from the outset he would've been taken out.

  • @zamba136
    @zamba136 3 ปีที่แล้ว +49

    Wait, this is 250 points? Or half of a single player's weapon budget?
    Sounds like I would make a new ship, the "Double Mac"

    • @Destroyer_V0
      @Destroyer_V0 3 ปีที่แล้ว +4

      Reactors likely also have a point cost

    • @zamba136
      @zamba136 3 ปีที่แล้ว +2

      @@Destroyer_V0 i can't find the rules, but I don't think they do cost points.
      I think there is a tonage limit for the entire ship and points to limit weapons. Probably some rules for engines as well.

    • @TheDownrankTrain
      @TheDownrankTrain 3 ปีที่แล้ว +3

      @@zamba136 Reactors cost 2 points for a small, 20 for a large

    • @zamba136
      @zamba136 3 ปีที่แล้ว +1

      @@TheDownrankTrain yeah, i finally found that out. took a while to track down the rules.
      might still be funny for their 3-man team, though, since each person gets 666 points.
      designing 4 ships now with the rule-set now, just for fun.
      though, i refuse to make a ship that isn't actually survival ready, with kitchens, bedrooms, bathrooms, and storage, ect.
      a 8.5m ton, 500 point ship (4 player)
      a 11.3m Ton, 666 Point Ship (3 Players)
      a 17m ton, 1000 Point ship (2 player)
      and a 34m ton, 2000 Point ship (1 Player)

    • @TheDownrankTrain
      @TheDownrankTrain 3 ปีที่แล้ว +3

      @@zamba136 They specifically want ships that are NOT survival ready, as conveyors and the like add lag

  • @Darkpyrodragoon
    @Darkpyrodragoon 3 ปีที่แล้ว +47

    without shields i feel that the macs accuracy is a hinderance

    • @catwithsomeears2206
      @catwithsomeears2206 3 ปีที่แล้ว +6

      I fully agree. A good example is the nerf to ion’s shoulder laser in Titanfall 2. It was too good at killing players from too far away. Instead of changing damage, energy, cool down, etc. they made it more accurate which perfectly fixed the problem. The Mac functions mechanically almost identical to ion’s laser so a lot of similarities can be drawn.

    • @aiosquadron
      @aiosquadron 2 ปีที่แล้ว

      Like they said in Halo: "Unlike missiles, a MAC round is an unguided projectile, so the firing solution needs to be calculated to strike to target."

    • @Darkpyrodragoon
      @Darkpyrodragoon 2 ปีที่แล้ว +1

      @@aiosquadron yes but in Halo the projectiles are 9.1 meters wide and bookin at 30km/s

  • @sanguiniusonvacation1803
    @sanguiniusonvacation1803 3 ปีที่แล้ว +31

    The mac balanced compared to Grimlocks. Its slow to fire , huge, and you need to be able to hit something important .

    • @Cha-Khia
      @Cha-Khia 3 ปีที่แล้ว +8

      The grims will always hit... eventually.

  • @datastorm75
    @datastorm75 3 ปีที่แล้ว +14

    I don't think its overpowered. You need to be super lucky to hit a vital system with it, and up against a super slow/large enemy to hit.

  • @fullcypress2232
    @fullcypress2232 3 ปีที่แล้ว +6

    Then sound for the MAC used in this is the sound effect from Halo Reach but the animations are based on the massive super MAC space stations from Halo 2 where we got to see the huge gun firing up close and personal

  • @KiithnarasAshaa
    @KiithnarasAshaa 3 ปีที่แล้ว +12

    I see. The modpack that MAC is from, the UNSC weapons pack, still has like four or five different MACs - three large grid and two small grid. I'm guessing they deleted the Mark IX (the one that Big Iron used) and only retained the Series 8 (the great stonking MAC) from the tourney pack.
    Also, hot tip - If possible, don't put your decoys on reciprocating pistons, put them on a spinning rotor. Spinny rotors make it harder to actually hit them and really screw with tracking much more.

    • @mobiuscoreindustries
      @mobiuscoreindustries 3 ปีที่แล้ว +4

      True, but remember this is weaponcore. I have tried using my ECM corvettes with rotating jammers against weaponcore. Old version straight up ignored them. And even now weaponcore will usually still hit, especially missiles like grimms of M8. Since you can't really avoid them what he wanted to do is spread out so the explosions would not stack up on the hull

  • @AnakinSkyobiliviator
    @AnakinSkyobiliviator 3 ปีที่แล้ว +9

    I don't think the MAC is OP at all, considering it's one block damage radius. It's really a surgical strike weapon that isn't a good trade off for versatility.

  • @kevinhowe543
    @kevinhowe543 3 ปีที่แล้ว +3

    Random thought, most likely impossible, stealth MAC using LCD screens and cameras?

  • @MrSHADOWANGEL999
    @MrSHADOWANGEL999 3 ปีที่แล้ว +13

    It can punch holes in ships, but the reload and length make it either a sniper rifle or point blank blaster

  • @RukhWhitefang
    @RukhWhitefang 3 ปีที่แล้ว +51

    I never got why people in the tourney chat were saying the MAC was OP.

    • @brilobox2
      @brilobox2 3 ปีที่แล้ว +7

      Because it completely nullified shields, and the first tournament was all about shields because they weren’t balanced properly. Now the MAC is balanced.

    • @eldritchgod4308
      @eldritchgod4308 3 ปีที่แล้ว +12

      @@brilobox2 so the weapon can beat the meta?! WHAT how dare it be useful in a way!

    • @vixshire3672
      @vixshire3672 3 ปีที่แล้ว

      It’s just an APR sniper

    • @jamesricker3997
      @jamesricker3997 3 ปีที่แล้ว +4

      The problem is they weren't expecting anyone to bring a MAC and not design their ships to counter it

    • @eldritchgod4308
      @eldritchgod4308 3 ปีที่แล้ว +9

      @@jamesricker3997 Then that's a strategical oversight, not proof that it is overpowered

  • @teb4513
    @teb4513 3 ปีที่แล้ว +53

    It’s so bizarre to me how everyone had a knee jerk reaction to the mac cannon. All you did was utilize its properties against an enemy who wasn’t prepared for it, if they hadn’t nerfed it and given people the opportunity to build counters to it then that would’ve been way more interesting but people are stupid.

    • @mobiuscoreindustries
      @mobiuscoreindustries 3 ปีที่แล้ว +21

      Plus you need good aim, good timing and it only does SOMETHING if you strike a super important part of the ship.
      Compare that to spamming grimms or M-8s, where you are going to plaster the enemy without even the need to aim. Hell at least custom missiles are slow and need engineering, aim and management from the pilot.

    • @ConstyC
      @ConstyC 3 ปีที่แล้ว +1

      @@mobiuscoreindustries except M-8s have limited range, and can be kited by certain fixed weapons most, if not all people ignored. the grims were easily countered by massed PD. all in all, people keep shouting OP, without understanding the weapon properties

    • @YaBoiDoon
      @YaBoiDoon 3 ปีที่แล้ว +4

      People on any game will cry about something before even learning how to counter it, not wanting to adjust their playstyle

    • @gen2mediainc.577
      @gen2mediainc.577 3 ปีที่แล้ว +5

      I love that the giant ass cannon is as scary as it looks

    • @VenomGamingCenter
      @VenomGamingCenter 3 ปีที่แล้ว +2

      @@ConstyC Found the person that uses the OP weapons and defends them like an idiot because they have no skill.

  • @theodoreslavo5385
    @theodoreslavo5385 3 ปีที่แล้ว +63

    So, essentially, ARMCO was robbed "legally" of a victory.

    • @CrimsonRevenant666
      @CrimsonRevenant666 3 ปีที่แล้ว +9

      Those out of the ring torpedoes killed wasted.

    • @Direwolf13PS3
      @Direwolf13PS3 3 ปีที่แล้ว +5

      @@CrimsonRevenant666 Yeah I still don't know how those were even fired, or from what because the angle shouldn't have been possible for the big pirate ship. The whole scenario is quite shady.

    • @eatin8r
      @eatin8r 3 ปีที่แล้ว +1

      The boat only went out for a second.... it still had a thruster and flew back in for a little bit....

    • @Bob13454
      @Bob13454 3 ปีที่แล้ว

      ​@@Direwolf13PS3 Don't know about "shady" I don't think there's a conspiracy among the tournament organizers to secretly cheat and help that team win. There wasn't even a prize I don't think.

    • @RavensDagger501
      @RavensDagger501 3 ปีที่แล้ว +1

      @@CrimsonRevenant666 out of ring isn't out of the tournament. But every second out of ring, your ship takes damage.

  • @orchirion
    @orchirion 3 ปีที่แล้ว +16

    MAC cannon is the future of space artillery. Guided rounds will get it's coordinates from the fronliners while they can look dagger shape to be stealthy and do a side way strafe. Nose always pointed to the combat zone while flying sideways. What do you think? 😎
    Love your content Capt. Shack 😄

    • @IRMentat
      @IRMentat 3 ปีที่แล้ว +1

      no such thing as stealth in a space-ship without breaking known physics
      camoflague yes
      decoys, most certainly
      stealth, no
      heat, engines, weapons, mass, radar, lidar, star-occlusion the list of spotting methods goes on
      unless the greeting shot is a relativistic kill missile or star-beam (Shkadov Thruster the official name) then you will be spotted at the least
      also, guiding rounds in space is trickey (no friction), the point of a MAC is that it's firing ultra fast but small rounds to punch through things at long range accurately, imparting a directional change on something like that's going to be tougher than simply shooting a second projerctile.

    • @orchirion
      @orchirion 3 ปีที่แล้ว +2

      @@IRMentat I'm thinking the stealth part more like not emitting as much signature as possible while being far away and receiving targets from the frontlines. Guided munition is possible similar to today's method but I'm thinking of firing something big. Like shoving a torpedo into the MAC cannon. Thrusters will be there just to adjust it's path a bit other than that it's a fast flying shield piercing tip bomb. Space is big and you can hide many things in it. Especially a mobile repair dock. Homeworld got it right. 😄

    • @agentoranj5858
      @agentoranj5858 3 ปีที่แล้ว +1

      @@IRMentat There's a limit to how far you can see clearly with your instruments, and guided projectiles are a possibility. Make a low profile SPA and position it far back from where you see the attackers coming from, and put loads of relays between your spotters and the shooters, make it hard to determine where they might be relaying the data to. Your arty is beyond the enemy's vision yet fully capable of launching large chunks of budget at an enemy it also cannot see.

    • @orchirion
      @orchirion 3 ปีที่แล้ว

      @@agentoranj5858 Thank you for your input. I really gotta figure out how to explain it better............. Like taking advantage of how big the Pacific ocean is to hide a carrier group? 😃

    • @blisteringstars
      @blisteringstars 2 ปีที่แล้ว +1

      @@IRMentat ECM + plasma stealth + RAM coating

  • @samueladams2080
    @samueladams2080 3 ปีที่แล้ว +17

    Let’s go. Man I miss your space engineers content shack.

  • @DiZtheJedi
    @DiZtheJedi 3 ปีที่แล้ว +12

    The MAC is indeed survival ready. Built it meself last week.

    • @PhazzeeYeehaw
      @PhazzeeYeehaw 3 ปีที่แล้ว

      was it for base defense or ship mounted?

  • @anthonymolina2979
    @anthonymolina2979 3 ปีที่แล้ว +31

    Was waiting for this vid.

  • @jlickley1118
    @jlickley1118 3 ปีที่แล้ว +3

    my thought is less about matched combat. was thinking it would be perfect for a boarding ship. big mac cannon blasting an entry hole in a capital ship or station then deploying boarding party through it.

  • @MonarchAce
    @MonarchAce 3 ปีที่แล้ว +4

    MAC cannon you say? *Halo theme intensifies*

  • @Captain11890
    @Captain11890 3 ปีที่แล้ว +16

    Can we still get a big iron workshop, even without the MAC cannon?

    • @galenjones9529
      @galenjones9529 3 ปีที่แล้ว +1

      A ship armed with 160 homing swarm missiles and 160 homing torpedoes. There is no escape and PD is too dumb to effectively target them all.

  • @Dragonorder18
    @Dragonorder18 3 ปีที่แล้ว +5

    Mmm. I'd bet the MAC would do some considerable damage if the target has a bit more "Grouped" Systems.

  • @joelmulder
    @joelmulder 3 ปีที่แล้ว +6

    It’s so nice to see you make Space Engineers videos again. Feels just like old times!
    Maybe even a little Mod Spotlight of the Weapon Core mod?

  • @kylehart8763
    @kylehart8763 3 ปีที่แล้ว +15

    Short answer yes, long answer list is long and varied

  • @natesmodelsdoodles5403
    @natesmodelsdoodles5403 3 ปีที่แล้ว +2

    TBH, "Front Towards Enemy" actually sounds like a UNSC ship name.

    • @hippiehippo9030
      @hippiehippo9030 3 ปีที่แล้ว +1

      New idea! War ship with as many MACs as can be mounted, all forward facing, and all tied together with a single firing control.

    • @diamondfox1178
      @diamondfox1178 3 ปีที่แล้ว

      UNSC frigate naming conventions usually had names like that with three or so words, while cruisers and carriers usually had one word names.

  • @leobezard5998
    @leobezard5998 3 ปีที่แล้ว +3

    Wez Orks know one fing, there is no such fing as too much Dakka
    wez got the big dakka

    • @daylenhigman8680
      @daylenhigman8680 3 ปีที่แล้ว

      paint er purple and call her unvisual

  • @wilfchapman-gandy8120
    @wilfchapman-gandy8120 3 ปีที่แล้ว +3

    Yo I'mma make an AI-controlled turret with 2 of these that fire in sequence
    with perfect aim to real long-range? Haha AI goes brrr.

    • @exemida
      @exemida 3 ปีที่แล้ว +1

      I'd like to see that.

    • @mobiuscoreindustries
      @mobiuscoreindustries 3 ปีที่แล้ว

      @@exemida with hitscan it is surprisingly easy. But the turret is going to be gigantic AND very fragile to getting shot at.

  • @SirAroace
    @SirAroace 3 ปีที่แล้ว +2

    the MAC is not OP, but the Grimm missiles very much are

  • @lordhylia5745
    @lordhylia5745 3 ปีที่แล้ว +3

    0:50 looks like a Hiigaran Ion cannon Frigate.

    • @CaptainShack
      @CaptainShack  3 ปีที่แล้ว +4

      Someone nailed the vibe I was going for :D

  • @thepaladinofthenorth2027
    @thepaladinofthenorth2027 3 ปีที่แล้ว +1

    I’m happy to see someone else subscribe to the UNSC method of ship building. Make a very large gun and slap some thrusters on it.

  • @danielhammeke7289
    @danielhammeke7289 3 ปีที่แล้ว +2

    Hello I don’t think it is

  • @TheBenghaziRabbit
    @TheBenghaziRabbit 3 ปีที่แล้ว +1

    not that mod.
    The original one was OP as fuck.

  • @csilkenat
    @csilkenat 3 ปีที่แล้ว +1

    The MAC is a weapon that is very hard to balance. Because it is both a very large investment into a single weapon, and one that relies on shot placement. At the high end, a MAC can kill or cripple opposing ships from across the map. Blast through weapons, engines, perhaps even the cockpit. On the other hand, MACs can also be very poor weapons, because there are often ways to penetrate entirely through the ship, and do no or very little damage. Even fairly small nerfs or buffs can make it worthless, or turn it into a doomcannon with very little area in between the two options.

  • @undeadarmy7597
    @undeadarmy7597 3 ปีที่แล้ว +4

    Love your vids and your the reason i play space engineers

  • @zerosen2141
    @zerosen2141 3 ปีที่แล้ว +1

    only problem I'm seeing, is the Mod the MACs come from, has four variants. The one used by "Big Iron" was the Mark 2, Quite literally the smallest of all four MACs. The one that gets shown off throughout this video is the Series-8 MAC, or more commonly known as the "Super MAC". The difference between these two weapons is effectively the size of the round they fire. the Mark 2 shoots an object about the size of a normal human.... the Series-8 shoots objects the size of 4-door Sedans....

  • @felixk1843
    @felixk1843 3 ปีที่แล้ว +1

    Please like this comment so someone who knows a solution for the problem Im having can see it
    Problem someone on here may be able to help me with:
    In front of every name (planets, maps, units etc) in my game theres something along the lines of ,,Text_Name_XXXXX“
    Does anybody have a solution for this?
    I play the 1.0 version of all fall of the republic on steam
    Do I need to download some submods?
    Another small problem: about half of the galaxy maps dont have any planets in them and I thus cant start em.
    Idk anything about this stuff, this game is the first pc game for me since a loooong long time so I could really use some help
    Thanks :)

  • @Ryanisthere
    @Ryanisthere 3 ปีที่แล้ว +1

    i spent probably an hour on cairo station looking at the mac cannon in halo 2
    its just so beautiful
    my nerdy heart cant take it

  • @micromanage2905
    @micromanage2905 3 ปีที่แล้ว +5

    Damn, just missed first!

  • @noregretzfan
    @noregretzfan 3 ปีที่แล้ว +2

    I remember reading the MACs had a "shredder" shell that would fragment on penetration and just gut the insides of any ship

  • @vaelophisnyx9873
    @vaelophisnyx9873 3 ปีที่แล้ว +1

    ah yes, nerf a successful but counterable strategy because...it came in second with strong tactical thinking and good planning...
    these tournament judges are jokes

  • @loopysausage
    @loopysausage 3 ปีที่แล้ว +1

    aw man.
    I wish my recreation of the orbital defence platform from Halo 2 had not become corrupted. A not so great PC caused too many crashes and it got corrupted. :(
    I would totally open it up and add the mac cannon to it.

  • @redakroma1
    @redakroma1 3 ปีที่แล้ว +1

    Love the Mac. Can/Has it been used for ground defense batteries? And are you going to be doing more of your Sunday stream? miss it.

  • @bigolbearthejammydodger6527
    @bigolbearthejammydodger6527 3 ปีที่แล้ว +1

    is the MAC over powered? NO. absolutely not. If anything Id like to see it drop in cost.

  • @Snockooz
    @Snockooz 3 ปีที่แล้ว +1

    MACs in halo dont destroy shields. They punch through them. The shields afterward are fine, assuming the MAC didnt hit their power source.

  • @IRMentat
    @IRMentat 3 ปีที่แล้ว +1

    lies
    NEEDS MORE DAKKA!

  • @Jon3067
    @Jon3067 3 ปีที่แล้ว +1

    Where the heck do I find that battleship turret? Been looking for that for hours now!

  • @MrTrex245
    @MrTrex245 3 ปีที่แล้ว +1

    Next ANNO vid?? They were interesting. Also, the weaponcore mod tournaments are great! Loving these

    • @CaptainShack
      @CaptainShack  3 ปีที่แล้ว

      Working on it! Just need a bit more time. WeaponCore stuff has Ninja'ed my brain

  • @DarkKnightofIT
    @DarkKnightofIT 3 ปีที่แล้ว +1

    0:31 how many times do we have to tell you, DON'T CLIMB INTO THE MAC!

  • @tyty8484
    @tyty8484 3 ปีที่แล้ว +1

    So it's kinda like the Spartan Laser in Halo.

  • @ZeratKJ
    @ZeratKJ 3 ปีที่แล้ว +1

    is the prototype in the bigining a Higaran [Ion beam Frigate] from Homeworld 2 .. same as the ship you used mostly in this video is similar to a Homeworld 1 [Ion array frigate]

  • @dylanhunko2388
    @dylanhunko2388 3 ปีที่แล้ว +1

    An ocean tournament with the water mod and boats would be so cool

  • @BromanderBrody
    @BromanderBrody 3 ปีที่แล้ว +1

    I honestly believe this ship would be the best defense satellite

  • @nebcyt-notenoughbraincells419
    @nebcyt-notenoughbraincells419 3 ปีที่แล้ว +1

    MAC cannons are awsome, just ask the UNSC

  • @maxwell-ck5oc
    @maxwell-ck5oc 3 ปีที่แล้ว +1

    Is there anyway to get this modpack on xbox

  • @deamon9
    @deamon9 3 ปีที่แล้ว +1

    Does the MAC have other settings?

  • @KawaiiSoulB42
    @KawaiiSoulB42 3 ปีที่แล้ว +2

    Waits till he has access to starbase. XD

    • @Kirkmaximus
      @Kirkmaximus 3 ปีที่แล้ว

      The soon to be released mmo? Yes please!

  • @RyllenKriel
    @RyllenKriel 3 ปีที่แล้ว +2

    Is the next ship going to be the "MAC Tonight?"

  • @skybreak0675
    @skybreak0675 3 ปีที่แล้ว +1

    is the big gun op? probably, will it be changed? most likely not. do we love it? heck yea

  • @tsmaathearchivist5997
    @tsmaathearchivist5997 3 ปีที่แล้ว +1

    Long range destroyer with no shields, close range shotgun with shields. Can be useful, not entirely sure. Could just have one player using it and only that plus some point defense to take down other players shields or get some nice accurate rounds to punish the enemy.

  • @nebcyt-notenoughbraincells419
    @nebcyt-notenoughbraincells419 3 ปีที่แล้ว +2

    Who disliked?

  • @lowstringer3138
    @lowstringer3138 3 ปีที่แล้ว +1

    you could group multiple gyros to turn off or on depending if you are evading fire or aiming the mac

  • @TheAnimeAlliance
    @TheAnimeAlliance 3 ปีที่แล้ว

    Saying MAC Cannon is redundant. What do you think the C in MAC stands for?

  • @ajkalosis4419
    @ajkalosis4419 3 ปีที่แล้ว +1

    Use me as a shack is literally the best button

  • @rabidducksauce8589
    @rabidducksauce8589 3 ปีที่แล้ว +1

    Thats a big ol ship your building there... Some would say... The "Bigger" Iron

  • @Atlanticmantic
    @Atlanticmantic 3 ปีที่แล้ว +1

    i almost feel like this was a preemptive video to some upcoming drama? lol i just get that feeling.

  • @Kirkmaximus
    @Kirkmaximus 3 ปีที่แล้ว +1

    This video sounds like some jerk went up to Capt Shack and said
    "You're MAC cannon is too op... plz nerf!"
    Which Capt Shack responded with
    "Oh REALLY?!?"
    Thus, this video was born :D
    10/10 for the each ship name. ^^

  • @DemTacs
    @DemTacs 3 ปีที่แล้ว +1

    I can hear you humming "Return of the MAC.", whilst firing. ^^

  • @dgdoane895
    @dgdoane895 3 ปีที่แล้ว +1

    I just refound this channel after years. Oh my god

  • @davidgray3061
    @davidgray3061 3 ปีที่แล้ว +1

    With the WWII battleship guns, will you ever us/ make a ship that utilizes the 16" guns. Or build One ship with all three of your team .

    • @OrDuneStudios
      @OrDuneStudios 3 ปีที่แล้ว

      I would go with smaller faster firing 203 cruisers with huge secondary and pd guns.

    • @davidgray3061
      @davidgray3061 3 ปีที่แล้ว

      @@OrDuneStudios Then we go in the middle with either a Heavy Cruiser or a Battlecruiser.

  • @toptextbottomtext3062
    @toptextbottomtext3062 3 ปีที่แล้ว +1

    Imagine a one player faction with a ship that has 4 of these mac cannons, a shit ton of armor and some of those railguns that W4sted's ship had.
    Feel like it could be absolutely broken, although maybe 4 individual mac ships would counter it.

  • @torok117
    @torok117 3 ปีที่แล้ว +1

    Might as well make a small version of the pillar of autumn with that gun

  • @lordnai8260
    @lordnai8260 3 ปีที่แล้ว +1

    Would love to see a modder add a nova cannon from 40k to space engineers

  • @william_brobrine8975
    @william_brobrine8975 3 ปีที่แล้ว +1

    Even in the lore the stations mac guns have to fire there maneuvering thrusters to stay stationary

  • @mikefischer8576
    @mikefischer8576 3 ปีที่แล้ว +1

    if only you could mount two on one ship and salvo fire them one after the other

    • @invictus4050
      @invictus4050 3 ปีที่แล้ว

      I imagine you could possibly do that if you showed up as a solo or (maybe?) duo in a four or three man team tourney.

  • @livefreakout1732
    @livefreakout1732 3 ปีที่แล้ว +1

    I thought the mac was horribly underpowered. One shot clean through and does little damage? Lame sauce

    • @dazooej5785
      @dazooej5785 3 ปีที่แล้ว

      Hmm yer you would think it would cause a lot of Spaulding

    • @FindingClock4
      @FindingClock4 3 ปีที่แล้ว +1

      Looking at Halo lore shows (smaller) ships literally crumpling because of MAC rounds. I'm pretty sure said rounds were literally cylinders of tungsten. So yeah, the gun is nerfed.

  • @zerrierslizer1
    @zerrierslizer1 3 ปีที่แล้ว +1

    fun fact: with the MAC Cannon, you can use warp right after firing and get hit by it yourself.

    • @daylenhigman8680
      @daylenhigman8680 3 ปีที่แล้ว

      A practical scientists i see :)

    • @zerrierslizer1
      @zerrierslizer1 3 ปีที่แล้ว

      @@daylenhigman8680 yes indeed, need anything practically suicidal in space engineers? i am your man.

  • @hunterthegreat5961
    @hunterthegreat5961 3 ปีที่แล้ว +1

    Loving space engineers content

  • @HMSHOOD1920
    @HMSHOOD1920 3 ปีที่แล้ว

    It’s just MAC, you don’t say MAC Cannon. Why? Because the word cannon is already in the word MAC, ya know, Magnetically-Accelerated-Cannon. Not Magnetically-Accelerated-Cannon-Cannon.

  • @LetumComplexo
    @LetumComplexo 3 ปีที่แล้ว

    I wish there were other MAC options: like a big MAC and a small MAC.
    The big MAC has both high power (hitscan) and low power (projectile) modes, is big, heavy, power hungry, and expensive.
    The small MAC has only low power mode and hits less hard, but is smaller, lighter, less power hungry, and less expensive.
    Balanced, of course.

  • @skorgevondoom___9571
    @skorgevondoom___9571 3 ปีที่แล้ว

    People hate me for my use of 5 Super heavy mac's on my the fore of my ship
    LONG RANGE DESTRUCTO-BOOPS
    My ship hates power, so I have to uses special stuff to keep my ship running

  • @srg08
    @srg08 3 ปีที่แล้ว

    Tried the Mac super 8 vs a thick wall made of 20H x 20W x 50L of heavy armor.. end result went through
    The same dimension but modded super heavy block ( 1 block need 725 steel plate ) again pass right through
    Now I wonder if it can goes through my 932 million hp shield to hit the target in it?

  • @CasMullac
    @CasMullac 3 ปีที่แล้ว

    I can imagine with proper fleet coms you could definitely use this to its full potential. Like you say I think it's best use is as a shield breaker.
    "All ships hold fire, charge CapBanks and target Alpha. MAC round on target in 3- 2- 1. Shields are down, have fun."

  • @wayfarerzen3393
    @wayfarerzen3393 3 ปีที่แล้ว

    The MAC cannon is not overpowered, yeah. Agreeing up front at the start of the video.
    That's why I use guided swarm missiles with rotating decoy arms. 8)
    That said, I really like this "Point-Buy" style system for armaments when dealing with modded weapons. It really helps to balance things, especially when traditional mods like Mexpex are so badly balanced.