Combat testing (unity procedural animation)

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  • เผยแพร่เมื่อ 4 ก.พ. 2025
  • So, I create a small alpha version to test how the game is going.
    The version is still private since I am not sure if everything good to go.
    this is a small part from the level
    My other works :
    / falcondesign3d
    / falcondesign3d
    www.artstation...

ความคิดเห็น • 22

  • @FalconDesign3D
    @FalconDesign3D  4 ปีที่แล้ว +10

    Thank you so much, for the amazing support on this video
    I know you want tutorial about this stuff and currently I am planning to make a video explaining the procedural animation and my experience with it, and I hope it will help you out in your project
    Thank you again

    • @ThatGuyCanmanNC
      @ThatGuyCanmanNC 4 ปีที่แล้ว

      :) pls dont give up on the game ever

  • @antonclark608
    @antonclark608 4 ปีที่แล้ว +11

    This looks rad, I love the transition from floors to walls.

  • @Lichcrafter
    @Lichcrafter 4 ปีที่แล้ว +1

    Looks great! The ability to walk on walls opens up the possibility for a ton of interesting combat scenarios, and I’d love to see a more advanced version!

  • @Yetipfote
    @Yetipfote 4 ปีที่แล้ว

    It looks so happy wobbling up and down like this :)))

  • @flaze2275
    @flaze2275 4 ปีที่แล้ว +3

    With lazer particals this game would be breathtaking

  • @morpheus7422
    @morpheus7422 4 ปีที่แล้ว +1

    TH-cam algorithm is beginning to fall in love with this thing.

    • @Yoctopory
      @Yoctopory 3 ปีที่แล้ว

      It learns from your clicks

    • @morpheus7422
      @morpheus7422 3 ปีที่แล้ว

      That's technically true but who knows?? Maybe the algorithm is coming alive and conscious??

  • @Yoctopory
    @Yoctopory 3 ปีที่แล้ว

    That's amazing!

  • @ThibsWorkshop
    @ThibsWorkshop 4 ปีที่แล้ว +1

    very cool!

  • @Krafter37
    @Krafter37 5 ปีที่แล้ว +5

    Hey, this looks awesome ! :)
    How did you learn procedural animation? Do you have any advices / tutorials recommendation? Would love to toy around with this ^^

  • @mahmutucak2293
    @mahmutucak2293 3 ปีที่แล้ว

    reduce the camera vertical wobbling and it is perfect!!

  • @drrobotnik5376
    @drrobotnik5376 4 ปีที่แล้ว

    this is cool, because its like real life.

  • @AdrielLikesDucks
    @AdrielLikesDucks 3 ปีที่แล้ว

    Nice. Advice. speed it up a bit and make the camera not go up and down at every step.

  • @AgsmaJustAgsma
    @AgsmaJustAgsma 4 ปีที่แล้ว +1

    Looks awesome! One question, though: is it possible to implement inverse kinematics without relying on a collider component on both player and scenery? I'd love to try it on a level in which the terrain can be modified like a sandbox, without the need to constantly updating its mesh collider.

  • @Guidoge
    @Guidoge 4 ปีที่แล้ว

    Reminds me of robocraft! Looks cook!

  • @peculiarjack617
    @peculiarjack617 4 ปีที่แล้ว +1

    I wonder if you can apply this to unified legs

  • @javednoman3051
    @javednoman3051 4 ปีที่แล้ว

    Amazing work, could you post the spider sample project on github...

  • @FreddyHG2099
    @FreddyHG2099 4 ปีที่แล้ว

    tutorial please, it´s master. nice, amazing...

  • @varunsha
    @varunsha 5 ปีที่แล้ว +2

    Hi can you please please make a tutorial how you made procedural animation spider tutorial 🙏🙏🙏🙏🙋

    • @lemax2980
      @lemax2980 4 ปีที่แล้ว +1

      I'm also trying but can't find any good ones