Awesome video man! And also, sometimes EPG builds to tend to feel a bit slow, but that's usually just an illusion, if you hit your abilities right you'll still be doing a bunch of damage. Hopefully we see more EPG content!
Solid EPG build Stu, hits all the rights spots you and GalacticGaming did a good one. And I agree, the Premonition was built using a Temporal Drive and a Sovereign Class, and the Sovereign is a Battlecruiser, not a Science Ship. But all we can do is work with what we're given.
I keep seeing people say that the Premonition is just a Sovereign with a pod added on to it, but even the original model from Armada had several notable differences between the two beyond just the pod. Premonition isn't as long. It's deflector is bigger. It's saucer is a different shape. The nacelles are lower. They were stylistically similar, but that's it. While I do think it should've been a battlecruiser, it goes beyond just the visual similarities to the Sovereign.
@@Stu1701Most likely modifcations to the frame when they were building it using the Sovie as a base, because I doubt Starfleet is stupid/crazy/redneck enough to just weld a Temporal Drive to a ship with Duct Tape and Wishful Thinking.
@@Stu1701 I think one could reasonably say that it is a cannibalized Sovereign, given how bad the future the Premonition came from was. The Federation had all but collapsed by that point so they likely scraped together whatever worked to make a tough as it could be starship, plus whatever new housing they had to make for it's temporal drive. It's for those reasons I also mildly disagree about her being a battle cruiser but sci ships aren't my thing either so I'll get behind you on that.
EPG is just space magic :D I'm glad to see you are loving the Connie III finally for it's great stuff and the great ship that it is (we know you love it no matter how much you complain). Was surprised not see the Genesis seed on the build for the radiation damage and control that it's clicky does. All in all a great build on a slightly underwhelming ship.
I honestly think there was a lost opportunity with the premonition to add a new class. Similar to the titan sci destroyer. The premonition could have been a battle cruiser that had a built in transformation to sci spearhead this would drop the additional weapons solt for activating the secondary deflector. Also swapping a commander eng seat to commander sci seat.
Just a thought if this hasn't been mentioned yet for your Ensign Eng slot- instead of Malicious AI, try Let It Go. Its a Cold DoT ability which triggers Five Magicks plus it's another source of DDR.
Agreed 100% I never really got into epg builds personally but that is such pretty ship. And with the new Obelisk console seems a waste not to do some kind of clicky build. Nice job.
i gotta say, decided to try an EPG build and i chose this exact ship to do it on, then suddenly you show up with the exact ship and making an EPG build. what are the odds, lol oh and by the endeavor box, we made the build on the same day, again what are the odds.
Great video mate, I do wanna say if you wanted to try DEW/SCI on the premonition it's not terrible either. Especially since it can fit a fair amount of isomags set to Aux boost or the epg adv consoles. I threw one together and it slaps pretty hard
The advanced science are great for EPG. I did a space magic build with those on the prem, 5 advanced science and 2 from the Research lab (in the uni slots.) Then i have a selection of universals outside of that filling the tac and eng slots. My at-rest EPG is 576 and CTRLX is 300. The Gravity Well 3 and Subspace Vortex 3 absolutely dominate. Don't get me started TS3 with the Dyson gravity torp.
Running 2x nullifiers from the fleet is very helpful in elite TFOs so you don't gain aggro from everything on the map! Also, Obelisk warp core for the +10 max aux is a must. Only one that offers that afaik. Kinda annoying theres good traits and consoles from previous season events that can't be obtained anymore. I hope they come back via Mudd's Market!
This is really some strange new worlds for me too! Alright let's DO THIS! Great video guys thank you! Something different is fun! But uh not too often XD
@@Stu1701 Ah sorry it would be a ship doing as many attacks like metreon plasma release...etc all the ones like that behind the ship. I have tried that with gravity well and the like. Making pass after pass with those and putting down hazards.
@wilddog1368 sounds similar to a fun build I did on the Malon battle cruiser. Used the metrion gas, thaloron radiation, eject warp plasma, and the 4 peice Breen set for the cryo eject plasma. Then I added the dragons Breath for fun and named the ship the "Burp Shnart." I decided to use corrosive plasma weapons and the crafted plasma torp to go with the theme.
@@paul_8472 that's the kind of build I did except I called mine gas holes LOL but I didn't have the dragon's breath it was just all the other gas stuff that I had a couple years ago I just couldn't quite get it to work right it worked but not efficiently
You use EptAux rank 2, but have your Aux power maxed in the slider. You can lower the slider so you still get your full aux power when EptAux is up constantly, and can use the energy in the engine subsystem, also for 5 magicks, and dragonsbreath scales with Eng power. For a science ship with a Lt Eng station, you can use two EptX abilities for Ship of the line trait. As an alternative, you can go with EptAux1 and Aux2Sif. Aux2Sif gets you the 3% CrtH from strategist spec, and the healing (although not huge, but constantly) gets boosted by high Aux power and Bonus healing from IPO trait. And on a science vessel, some DRR can be handy.
@@GalacticGaming96220 Yes, support configuration raises the max by 10, so the +30 from EptA 2 would be too much with the slider already being at the max, and around 20 energy that could be used elsewhere.
While the creativity that goes into DPS builds with bonus exotic damage are nice, and the build that STU created here holds potential to be formidable, there is a proverbial elephant 🐘 in these efforts that I seldom hear discussed: What good are any of these builds when our adversaries in a TFO don't have competitive builds that truly challenge us? Granted, we can change the difficulty level of the TFO, but the ships we play against don't have complex powers to test our builds. I have never understood why STO places such an emphasis on our ship builds but ironically, they have never created adversary ships with their own unique powers to challenge us to defeat them. Unless we are testing our ship builds in a PVP, what's the point of it all? If all of your consoles are of Epic Quality, your ability to defeat adversaries in a TFO is most always guaranteed to occur. Thoughts? I have an Epic Quality Antiproton and Exotic Damage build of beam arrays and quantum torpedoes. I never pop in any TFO no-matter the difficulty level selected. Our randomly generated adversary ships were never created with complex power builds to effectively challenge us. Outside of using these builds in a PVP, what purpose do they truly serve? 🧐
I get you. I want to like this ship, and, I do. It's a lot of fun, so far. Coupled with the Temporal Disorder console you got from the Klingon event we had, and it's even more fun. It's a beautiful ship, and isn't bad, really. I can see the flaws in it; it's not good for DPS. But I like it anyway. At the same time, I have this antipathy for the Achilles. I ought to like this ship. It's actually pretty good. But it's ugly as sin. It's also the reason you'll never see me with an Inquiry. It's just ugly, and I consider that the ugliest ship in Starfleet's inventory. A ship has to be more than the stats if I'm going to play it full time. It's got to look good.
Ok, I have 2 questions.. #1 What boffs are you using watchers how many? And have you considered adding one kentari boff from the colony for kentari ferocity. #2 Why no destabilized resonance beam? It is from a story mission and does pure radiation damage in a 3k AOE around your target with 100% shield pen. This is really good with everything pulled into your gravity well.
To answer your first question, Stu uses Superior Romulan Operatives. And to answer your second question, whilst Destabilising Resonance Beam is a decent secdef ability, Stu only had room for 2 SecDef triggers on this build and Charged Particle Burst does better at spreading secdef damage, plus it has a much lower cooldown. Hope this helps
Now that you made an EPG build, do you have any plans to make a carrier build or did you already make one? I prefer carriers but trying to find videos for that play style is hard.
Love me space magic, im not stocked to the gills but ive got a reasonable selection of exotic and science console stuffs. Edit: side note i swapped over to this ship to fly around a bit and love it. Im only sad it feels better to fly than my surgerland (i love the nebula class). Hell i snagged the ship combo, in big part, because of the Gemini console
Curious with tractor beam why not use rapid armament ship trait since it triggers the subspace tear warheads? Charged burst isn't using the charged burst chain reaction wonder how that would change things?
I thought of getting this with the event campaign. Going to get the marquis raider just for the plasma storm console. Would you use that console on this ship?
The Maelstrom torp using torp spread should sneak on this build. I run Neut, Particle, grav and Mael. Nice build. I think you'd have more fun with it on the Chekov. I was determined to love the Premonition but the Chekov and Atlantis are my top two now
I know the Chekov has the better set up for this sort of build, but I really wanted to use the Premonition. Like I said in the video, this ship is carrying all my Star Trek Armada nostalgia and I really want to like it.
Youve said you run an Engineerig toon. I'm looking to possibly start saving up fpr Intelligence Agent Attache, but im not sure what the main benefits of that ability are as an engineer rather than a scientist or tactiacal.
EPG power transfer is nice because of the power buffs it gives (which do stack with Isomags). Nadion Inversion is nice for Energy Weapon build because it eliminates weapon power cost. Miraculous Repairs has its moments, its a decent heal, but it wish it had more offensive buffs built in too. the only one I really dislike is Rotate Shield Frequencies. That shit is next to useless. But overall, Intel Agent Attache is still nice to have.
Unfortunately, all of these have the same problem that Malicious AI has; they sound good on paper, but because they deal out their effects gradually over time, their effectiveness ends up being fairly minimal.
Did you happen to change up your skill tree too? I got a Verne out of a box recently, and want to lean into it- but having to burn a retrain token each time to fly it seems like a real hassle.
The Son'a starship trait, do the anomalies it spawns count towards Spore Infused Anomalies? I know the rifts made by the Dyson torpedo do trigger SIA but I don't have the Son'a Battlecruiser yet, would like to know before I waste money lol. Tyty *I know my wording is bad, but I'm tired lol.*
They do not, and neither do the rifts from the Gravimetric Torpedo. The main advantage of Subspatial Warheads on this build is it deals a great deal of Physical Damage, which is a form of Exotic Damage
@@GalacticGaming96220 Hmm, alright ty. Seems I've been given bad information in Reddit Chat again :/ I had at least 2 ppl swear the Grav Torps counted as anomalies for SIA trait. Thx for setting the record straight!
Possibly, but not by a significant amount. Let it Go, Structural Integrity Collapse, and the other one that I'm blanking on the name of (Endothermic something) all have the same problem, they apply their effects gradually over time. They don't hit hard enough or fast enough to make any kind of difference.
The Aux Cannons are okay for a DEW/Sci build, but still have some drawbacks, like how since they draw from aux power, powers that reduce weapon power cost, like Emergency Weapon Cycle or Nadion Inversion, have no effect on them. Honestly, with Isomags, splitting your power between aux and weapons isnt nearly a big of a deal as it used to be, so you're better off with going with normal energy weapons.
Why were you using Subspatial Warheads on a non command ship? That strat would work if someone was flying a CFP mule for you but this was a random group.
As I said in the video, EPG isn't exactly my wheelhouse. It's been a long time since I built one and I haven't kept up with everything to do with them, so yeah, there are thing I may missed. I already know I forgot to use Genesis Seed, it happens. So, do you have suggestions for alternatives I and anyone else reading this should've used instead? Or are you just here to criticize?
@Stu1701 Exotic Modulation would have been a good trait replacement and would have done far more to boost your overall DPS versus Subspatial Warheads (which only benefits from the EPG score and not exotic damage boosts). Additionally, having a few more anomalies on the build would have helped with console cooldowns and spore-infused damage output. Traditional EPG torpedoes probably would have done more damage under spread versus the kinetic setup in the absence of concentrate firepower (with the exception of adding the Quantum Maelstrom). Also, I am not criticizing, I am teaching.
I always forgot about Exotic Modulation, I don't own the Chronos (though I guess I have something to spend one of my campaign coupons now). I thought about adding Timeline Collapse, but but then I'd have to give up Grav Well or Photonic Officer II. Also, I thought those were the EPG torps? What'd I miss, Neutronic? I understand you're trying to teach, but just point out what I did wrong with no actual answers or guidance doesn't sound like teaching. I had plenty of that in school, and trust me, that shit doesn't work.
to me it to many click's ...... my particle gen builds around 500 control and 500 particle gens .. with severity at 260 and crit hit hovering from 50 to 70.... one last point to me a true particle gen builds need a sci toon try using 4 research fleet holding console for epg/control that procs on control abill with 4 iso mags of epg/ dis/or phaser with the rest all clicks should be 5 min all anomaly console or epg clicks .. i get near 800 k regularly sometimes higher in i.s.a.. loved your scatter volley build .. but this one is meh.. still love your videos and all the work u do for the game ... if you run 4 iso mag for weapons your surgical strike and b.o. overload hovers around 50k to 120k with particle gens at 400 and control near 425 ............ and you can do a rapid fire aoe ... attack you have one of the best consoles for it from excelsior sci toons make the best a.o.e peeps
Never put any of those bonus only exotic damage consoles on an EP|G build. those consoles are all worthless and don't boost spore infused anomalies at all. There are so many consoles that give bonus all damage as a clickie and synergize better, boost pore infused anomalies along with everything else on your build and have that same activation time as your other exotic damage consoles.
We're not trying to solely boost SIA, and the Exotic Damage bonus passives on the consoles are bigger than any console clicky apart from the DPRM and Adaptive Emergency Systems, both of which are already on the build. In fact, on this build, SIA is kind of a secondary damage dealer since Stu could only fit 2 anomalies onto this build. Plus, it's an EPG build, we wanna boost Exotic Damage as much as we can.
@@GalacticGaming96220 Nope you're flat out wrong there bud and have no idea what you are even talking about. Bioneural Infusion Circuits will outperform any of those consoles because it's easy to get 100% crit chance with exotic abilities and the cat2 damage to it will apply to everything else as well. Crit D and bonus damage are the same. Auxiliary Ejection Assembly clickie does nothing. Constriction Anchor does nothing,. and Delphic Tear Generator does almost nothing. You can replace those with any Crit D console and it's the same with having bonus exotic damage and boosting your torps and beams as well. there are dozens of console that will outperform your build with little effort
You want a competent EPG build at the high end, that's what you gotta get. If you can't, tough luck, Stu has made plenty of Budget videos already, go watch those instead
im @shaneo3 in game , so if you want something built at a higher rarity , just drop a dm with the items needed to craft them and i can make them and send to you at no cost
Awesome video man!
And also, sometimes EPG builds to tend to feel a bit slow, but that's usually just an illusion, if you hit your abilities right you'll still be doing a bunch of damage.
Hopefully we see more EPG content!
"Adaptive Emergency Systems" is also available from the Legendary Odyssey/Bortasqu/Scimitar and the Kahless/Shamshir not just the Sojouner
Just as I was researching doing my first EPG build, out comes this video. Awesome as always.
Solid EPG build Stu, hits all the rights spots you and GalacticGaming did a good one.
And I agree, the Premonition was built using a Temporal Drive and a Sovereign Class, and the Sovereign is a Battlecruiser, not a Science Ship. But all we can do is work with what we're given.
I keep seeing people say that the Premonition is just a Sovereign with a pod added on to it, but even the original model from Armada had several notable differences between the two beyond just the pod.
Premonition isn't as long. It's deflector is bigger. It's saucer is a different shape. The nacelles are lower. They were stylistically similar, but that's it.
While I do think it should've been a battlecruiser, it goes beyond just the visual similarities to the Sovereign.
@@Stu1701Most likely modifcations to the frame when they were building it using the Sovie as a base, because I doubt Starfleet is stupid/crazy/redneck enough to just weld a Temporal Drive to a ship with Duct Tape and Wishful Thinking.
@@Stu1701 I think one could reasonably say that it is a cannibalized Sovereign, given how bad the future the Premonition came from was. The Federation had all but collapsed by that point so they likely scraped together whatever worked to make a tough as it could be starship, plus whatever new housing they had to make for it's temporal drive. It's for those reasons I also mildly disagree about her being a battle cruiser but sci ships aren't my thing either so I'll get behind you on that.
Nice video, I personaly love EPG builds it's all I run , they do take some getting used to so ts great to see people giving them a go.
Nice build! EPG is weird to me but this is an amazing build for the Premonition! Thank you Stu and GalacticGaming!!!
Eh, it was mostly Stu's doing, I just steered the madman in the right direction
EPG is just space magic :D I'm glad to see you are loving the Connie III finally for it's great stuff and the great ship that it is (we know you love it no matter how much you complain). Was surprised not see the Genesis seed on the build for the radiation damage and control that it's clicky does. All in all a great build on a slightly underwhelming ship.
Oh, trust me, he HATES the Constitution 3 with more hatred than I thought possible
keep it up. see what happens.
@@Stu1701*Hides the fact he's rebuilding his Connie III*
Get 'em Stu!!!
This video convinced me to try and be a space wizard, and I gotta say, its a lot of fun
I honestly think there was a lost opportunity with the premonition to add a new class. Similar to the titan sci destroyer. The premonition could have been a battle cruiser that had a built in transformation to sci spearhead this would drop the additional weapons solt for activating the secondary deflector. Also swapping a commander eng seat to commander sci seat.
Just a thought if this hasn't been mentioned yet for your Ensign Eng slot- instead of Malicious AI, try Let It Go. Its a Cold DoT ability which triggers Five Magicks plus it's another source of DDR.
Agreed 100% I never really got into epg builds personally but that is such pretty ship. And with the new Obelisk console seems a waste not to do some kind of clicky build. Nice job.
i gotta say, decided to try an EPG build and i chose this exact ship to do it on, then suddenly you show up with the exact ship and making an EPG build. what are the odds, lol oh and by the endeavor box, we made the build on the same day, again what are the odds.
Great video mate, I do wanna say if you wanted to try DEW/SCI on the premonition it's not terrible either. Especially since it can fit a fair amount of isomags set to Aux boost or the epg adv consoles. I threw one together and it slaps pretty hard
The advanced science are great for EPG. I did a space magic build with those on the prem, 5 advanced science and 2 from the Research lab (in the uni slots.) Then i have a selection of universals outside of that filling the tac and eng slots. My at-rest EPG is 576 and CTRLX is 300. The Gravity Well 3 and Subspace Vortex 3 absolutely dominate. Don't get me started TS3 with the Dyson gravity torp.
Running 2x nullifiers from the fleet is very helpful in elite TFOs so you don't gain aggro from everything on the map!
Also, Obelisk warp core for the +10 max aux is a must. Only one that offers that afaik.
Kinda annoying theres good traits and consoles from previous season events that can't be obtained anymore. I hope they come back via Mudd's Market!
This is really some strange new worlds for me too! Alright let's DO THIS! Great video guys thank you! Something different is fun! But uh not too often XD
Keep up the great Videos !! I would love to see you do a gas build ... I have been trying to do one but I am nowhere on your level of builds.
i dont even know what that is
@@Stu1701 Ah sorry it would be a ship doing as many attacks like metreon plasma release...etc all the ones like that behind the ship. I have tried that with gravity well and the like. Making pass after pass with those and putting down hazards.
@wilddog1368 sounds similar to a fun build I did on the Malon battle cruiser. Used the metrion gas, thaloron radiation, eject warp plasma, and the 4 peice Breen set for the cryo eject plasma. Then I added the dragons Breath for fun and named the ship the "Burp Shnart." I decided to use corrosive plasma weapons and the crafted plasma torp to go with the theme.
@@paul_8472 that's the kind of build I did except I called mine gas holes LOL but I didn't have the dragon's breath it was just all the other gas stuff that I had a couple years ago I just couldn't quite get it to work right it worked but not efficiently
You use EptAux rank 2, but have your Aux power maxed in the slider. You can lower the slider so you still get your full aux power when EptAux is up constantly, and can use the energy in the engine subsystem, also for 5 magicks, and dragonsbreath scales with Eng power.
For a science ship with a Lt Eng station, you can use two EptX abilities for Ship of the line trait. As an alternative, you can go with EptAux1 and Aux2Sif. Aux2Sif gets you the 3% CrtH from strategist spec, and the healing (although not huge, but constantly) gets boosted by high Aux power and Bonus healing from IPO trait. And on a science vessel, some DRR can be handy.
Btw, Support configuration raises the maximum Auxiliary power level, and you will need EPTA 2 to reach the maximum Auxiliary power
@@GalacticGaming96220 Yes, support configuration raises the max by 10, so the +30 from EptA 2 would be too much with the slider already being at the max, and around 20 energy that could be used elsewhere.
@@elpatron549 Okay, seems I owe you an apology. I did some testing with Stu, and you were correct, EPTA2 was indeed overkill. My bad.
While the creativity that goes into DPS builds with bonus exotic damage are nice, and the build that STU created here holds potential to be formidable, there is a proverbial elephant 🐘 in these efforts that I seldom hear discussed:
What good are any of these builds when our adversaries in a TFO don't have competitive builds that truly challenge us? Granted, we can change the difficulty level of the TFO, but the ships we play against don't have complex powers to test our builds.
I have never understood why STO places such an emphasis on our ship builds but ironically, they have never created adversary ships with their own unique powers to challenge us to defeat them.
Unless we are testing our ship builds in a PVP, what's the point of it all? If all of your consoles are of Epic Quality, your ability to defeat adversaries in a TFO is most always guaranteed to occur.
Thoughts? I have an Epic Quality Antiproton and Exotic Damage build of beam arrays and quantum torpedoes. I never pop in any TFO no-matter the difficulty level selected.
Our randomly generated adversary ships were never created with complex power builds to effectively challenge us.
Outside of using these builds in a PVP, what purpose do they truly serve? 🧐
I get you. I want to like this ship, and, I do. It's a lot of fun, so far. Coupled with the Temporal Disorder console you got from the Klingon event we had, and it's even more fun. It's a beautiful ship, and isn't bad, really. I can see the flaws in it; it's not good for DPS. But I like it anyway.
At the same time, I have this antipathy for the Achilles. I ought to like this ship. It's actually pretty good. But it's ugly as sin. It's also the reason you'll never see me with an Inquiry. It's just ugly, and I consider that the ugliest ship in Starfleet's inventory.
A ship has to be more than the stats if I'm going to play it full time. It's got to look good.
Ok, I have 2 questions.. #1 What boffs are you using watchers how many? And have you considered adding one kentari boff from the colony for kentari ferocity. #2 Why no destabilized resonance beam? It is from a story mission and does pure radiation damage in a 3k AOE around your target with 100% shield pen. This is really good with everything pulled into your gravity well.
To answer your first question, Stu uses Superior Romulan Operatives. And to answer your second question, whilst Destabilising Resonance Beam is a decent secdef ability, Stu only had room for 2 SecDef triggers on this build and Charged Particle Burst does better at spreading secdef damage, plus it has a much lower cooldown. Hope this helps
Now that you made an EPG build, do you have any plans to make a carrier build or did you already make one? I prefer carriers but trying to find videos for that play style is hard.
Love me space magic, im not stocked to the gills but ive got a reasonable selection of exotic and science console stuffs.
Edit: side note i swapped over to this ship to fly around a bit and love it. Im only sad it feels better to fly than my surgerland (i love the nebula class). Hell i snagged the ship combo, in big part, because of the Gemini console
Curious with tractor beam why not use rapid armament ship trait since it triggers the subspace tear warheads? Charged burst isn't using the charged burst chain reaction wonder how that would change things?
Looks like a solid EPG although thats not my cup of tea it looked good! I too wish the Premonition was a battlecruiser as well!
Breath of the dragon is insanely good on sci builds. I can't believe they gave that console to us for free.
I know right. Both the console and trait from the Hysperian Battlecruiser were huge for EPG builds.
I thought of getting this with the event campaign. Going to get the marquis raider just for the plasma storm console. Would you use that console on this ship?
Hmmmm... so I'm curious do you think it would have been better if the Premonition were a Temporal Battlecruiser instead?
I'm flying the titan atm. Builds a lot like this.
It kind of sucks that the torment engine doesn't include cold damage
The Maelstrom torp using torp spread should sneak on this build. I run Neut, Particle, grav and Mael. Nice build. I think you'd have more fun with it on the Chekov. I was determined to love the Premonition but the Chekov and Atlantis are my top two now
I know the Chekov has the better set up for this sort of build, but I really wanted to use the Premonition. Like I said in the video, this ship is carrying all my Star Trek Armada nostalgia and I really want to like it.
No love for my Franks Red Hot joke? 😮😅
was that yours? been seeing more than a few people using that about the T6 Obelisk's console
@@Stu1701 Dropped it on your Hex cannon short 3 days ago
Youve said you run an Engineerig toon. I'm looking to possibly start saving up fpr Intelligence Agent Attache, but im not sure what the main benefits of that ability are as an engineer rather than a scientist or tactiacal.
EPG power transfer is nice because of the power buffs it gives (which do stack with Isomags). Nadion Inversion is nice for Energy Weapon build because it eliminates weapon power cost. Miraculous Repairs has its moments, its a decent heal, but it wish it had more offensive buffs built in too. the only one I really dislike is Rotate Shield Frequencies. That shit is next to useless. But overall, Intel Agent Attache is still nice to have.
for engineering skills what about structural integrity collapse, let it go and endothermic inhibitor beam?
Unfortunately, all of these have the same problem that Malicious AI has; they sound good on paper, but because they deal out their effects gradually over time, their effectiveness ends up being fairly minimal.
You can get Iso Mags and Hangar consoles with EPG mods. Would five of those have worked better than the consoles you put in?
Not for a torpedo build like this. For an DEWSCI build yes. But they would have taken away room for +EPG consoles.
the 180 degree missile launcher does radiation damage.
I use Meta EPG builds all the time.
Did you happen to change up your skill tree too? I got a Verne out of a box recently, and want to lean into it- but having to burn a retrain token each time to fly it seems like a real hassle.
Nope, same as i always use
@@Stu1701 Oooh, you gave me hope. You also single-handedly raised the price of the Texas on the exchange yesterday. :D
The Son'a starship trait, do the anomalies it spawns count towards Spore Infused Anomalies? I know the rifts made by the Dyson torpedo do trigger SIA but I don't have the Son'a Battlecruiser yet, would like to know before I waste money lol. Tyty
*I know my wording is bad, but I'm tired lol.*
They do not, and neither do the rifts from the Gravimetric Torpedo.
The main advantage of Subspatial Warheads on this build is it deals a great deal of Physical Damage, which is a form of Exotic Damage
@@GalacticGaming96220 Hmm, alright ty. Seems I've been given bad information in Reddit Chat again :/
I had at least 2 ppl swear the Grav Torps counted as anomalies for SIA trait. Thx for setting the record straight!
Would let it go not be better than malicious AI because it’s a DoT and a debuff?
Possibly, but not by a significant amount. Let it Go, Structural Integrity Collapse, and the other one that I'm blanking on the name of (Endothermic something) all have the same problem, they apply their effects gradually over time. They don't hit hard enough or fast enough to make any kind of difference.
Aux Cannons would be good
The Aux Cannons are okay for a DEW/Sci build, but still have some drawbacks, like how since they draw from aux power, powers that reduce weapon power cost, like Emergency Weapon Cycle or Nadion Inversion, have no effect on them. Honestly, with Isomags, splitting your power between aux and weapons isnt nearly a big of a deal as it used to be, so you're better off with going with normal energy weapons.
video saved and will be used
Why were you using Subspatial Warheads on a non command ship? That strat would work if someone was flying a CFP mule for you but this was a random group.
still did 47k
@Stu1701 much better and cheaper traits that would have been more effective though.
As I said in the video, EPG isn't exactly my wheelhouse. It's been a long time since I built one and I haven't kept up with everything to do with them, so yeah, there are thing I may missed. I already know I forgot to use Genesis Seed, it happens. So, do you have suggestions for alternatives I and anyone else reading this should've used instead? Or are you just here to criticize?
@Stu1701 Exotic Modulation would have been a good trait replacement and would have done far more to boost your overall DPS versus Subspatial Warheads (which only benefits from the EPG score and not exotic damage boosts). Additionally, having a few more anomalies on the build would have helped with console cooldowns and spore-infused damage output. Traditional EPG torpedoes probably would have done more damage under spread versus the kinetic setup in the absence of concentrate firepower (with the exception of adding the Quantum Maelstrom).
Also, I am not criticizing, I am teaching.
I always forgot about Exotic Modulation, I don't own the Chronos (though I guess I have something to spend one of my campaign coupons now). I thought about adding Timeline Collapse, but but then I'd have to give up Grav Well or Photonic Officer II. Also, I thought those were the EPG torps? What'd I miss, Neutronic?
I understand you're trying to teach, but just point out what I did wrong with no actual answers or guidance doesn't sound like teaching. I had plenty of that in school, and trust me, that shit doesn't work.
Love my EPG builds
When i looked for Galactic Gaming the only thing i found did not have anything STO related. Maybe put a link to her stuff in your video description?
A link should've showed you in the corner of the video
@@Stu1701 Thank you. It was small and i missed it.
That's something I regret, picking a channel name that's used by a whole bunch of other people.
@@GalacticGaming96220 Yeah the first thing that came up was some fortnite stuff so i figured i had the wrong one.
to me it to many click's ...... my particle gen builds around 500 control and 500 particle gens .. with severity at 260 and crit hit hovering from 50 to 70.... one last point to me a true particle gen builds need a sci toon try using 4 research fleet holding console for epg/control that procs on control abill with 4 iso mags of epg/ dis/or phaser with the rest all clicks should be 5 min all anomaly console or epg clicks .. i get near 800 k regularly sometimes higher in i.s.a.. loved your scatter volley build .. but this one is meh.. still love your videos and all the work u do for the game ... if you run 4 iso mag for weapons your surgical strike and b.o. overload hovers around 50k to 120k with particle gens at 400 and control near 425 ............ and you can do a rapid fire aoe ... attack you have one of the best consoles for it from excelsior sci toons make the best a.o.e peeps
Really? Alright lets go!
Never put any of those bonus only exotic damage consoles on an EP|G build. those consoles are all worthless and don't boost spore infused anomalies at all. There are so many consoles that give bonus all damage as a clickie and synergize better, boost pore infused anomalies along with everything else on your build and have that same activation time as your other exotic damage consoles.
We're not trying to solely boost SIA, and the Exotic Damage bonus passives on the consoles are bigger than any console clicky apart from the DPRM and Adaptive Emergency Systems, both of which are already on the build.
In fact, on this build, SIA is kind of a secondary damage dealer since Stu could only fit 2 anomalies onto this build.
Plus, it's an EPG build, we wanna boost Exotic Damage as much as we can.
@@GalacticGaming96220 Nope you're flat out wrong there bud and have no idea what you are even talking about. Bioneural Infusion Circuits will outperform any of those consoles because it's easy to get 100% crit chance with exotic abilities and the cat2 damage to it will apply to everything else as well. Crit D and bonus damage are the same. Auxiliary Ejection Assembly clickie does nothing. Constriction Anchor does nothing,. and Delphic Tear Generator does almost nothing. You can replace those with any Crit D console and it's the same with having bonus exotic damage and boosting your torps and beams as well. there are dozens of console that will outperform your build with little effort
Considering I have more than triple your DPS on any exotic build without using those consoles. I'm pretty sure I know what I'm talking about
@@thejamfoxthejamfox8078And as the person who actually HOLDS the EPG record, I'm pretty sure I know what I'm talking about.
You don't like the video he made go create your own then and show everyone how much more you apparently claim you know 🙄
"Here's my build! First, slap $500 worth of Lockbox consoles and traits onto this C-Store ship."
You want a competent EPG build at the high end, that's what you gotta get. If you can't, tough luck, Stu has made plenty of Budget videos already, go watch those instead
im @shaneo3 in game , so if you want something built at a higher rarity , just drop a dm with the items needed to craft them and i can make them and send to you at no cost