Metahumans - Tech Deep Dive - 01 - Blueprint, Materials and Textures.

แชร์
ฝัง
  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 6

  • @mb.3d671
    @mb.3d671 2 ปีที่แล้ว

    This is great, what steps would you take to make a custom material for a custom character using the metahuman material, if it’s made specifically for that metahuman, that skin texture is really nice

  • @长健谷
    @长健谷 3 ปีที่แล้ว

    It's good and thanks for sharing!

  • @umairafzal6692
    @umairafzal6692 2 ปีที่แล้ว

    can we change the clothes, eye colours etc at real time via blueprints if we import 5 to 10 metahumans together?

  • @heidenburg5445
    @heidenburg5445 2 ปีที่แล้ว

    I had to use a CopyMaterialInstanceParameters command in blueprints to get eye material parameters to copy over to the other eye. That way, I dont have to edit both eye materials separately. Maybe there's an easier way that epic wanted us to do this but I couldnt find it.

    • @xtruder3D
      @xtruder3D  2 ปีที่แล้ว

      Ahhh nice good to know :)