From 'I got him down to the name!' to 'I lived long enough for Igon to finish his get-hyped-intro that he's been rehearsing all the way up the mountain'
from what i understand, the reason igon's sign is within the arena is because summoning an NPC outside of the arena will buff a boss's healthbar by 1.5. so he's in there so you can progress his quest without suffering the consequence.
Love John's first thoughts on Bayle, after all the build-up from Igon and seeing all these dead dragons littering the mountain making Bayle seem super scary. "Yeah... this guy is different. (beat) He'll sit there and let me hit him." LMAO
That Bayle fight was so epic. Camera was buck wild though 😂 I could barely tell what's happening from here so I can't imagine how crazy that was on your end.
I love that I watch these every day while I get ready but also when I go to sleep- so I am literally going "honk shoo mi mi mi " and there's just anguished screaming and John's sarcasm, and I am none the wiser.
The issue with bosses in these games is that Miyazaki knows people beat them multiple times. Some lunatics no-hit every game consecutively or use bananas for controllers. While these obviously aren't the average player they do illustrate an issue: the dedicated fans, the ones they are counting on to buy each new game, are getting better at them. I played Demon's Souls Remake after Elden Ring, and it was so, so easy. The issue with Elden Ring's bosses is that it's harder and harder to design interesting bosses that are hard enough for the ever increasing skill level of the people most likely to buy the games. So it's skewing towards less fun designs even while some good and hard ones do still exist. Part of what Sekiro and Bloodborne did well is having combat mechanics that were different, so all the Dark Souls fans hadn't already mastered them and they didn't need to sacrifice fun to make them harder. Also if you played the rest of the Souls games that would be awesome. And anyone who tells you not to play Dark Souls 2 is wrong don't listen to them. Thanks for the content and I hope your family is doing awesome.
I mostly agree but I think you're missing a couple of key points. It's hard to compare Demon's Souls to Elden Ring bosses because DeS bosses focus on gimmicks and puzzles - Dragon God and Storm King come to mind as extreme examples, though an argument could be made for other bosses like Phalanx, Old Hero, Fool's Idol, Adjudicator etc. The amount of "honest fights" is comparatively low. Meanwhile, Elden Ring is 99% straight fights in a symmetrical arena against a Big Guy with a Big Weapon, because that's what Souls vets want... Yet the open world format also allows folks to just find good items and steamroll everything. In short, the decision to: A) make most bosses less unique (i.e. reduce the number of fights that have their own gimmicks/tricks/rules) while also B) allowing people to cheese just by exploring the world and C) having no new mechanics (outside of spirit ashes) has led to a weird state where the bosses are all kinda samey in their difficulty but none feel very "fair," yet also don't require any actual practice to defeat. It's kinda boring honestly, after completing the game I have to say the most fun I've had with ER has been watching other streamers tackle it. Anyway, John should play Sekiro. After his BB playthrough I think he'd have a grand time with that game.
@@bravepenguinNone require practice to beat? That is just not true. With enough time and patience, you can completely learn a boss's moveset and beat them without "cheese". I can completely understand if people don't have the time to learn the bosses though.
@avidwriter2882 What a bad generalization. Aside from like two bosses they are all still fair. They just require time and effort to learn. Its disingenuous to say they "flail" around just because you or John wont take time to actually learn how a boss fights. The flailing is being done by players just hoping and praying they dont get hit as they panic roll around the arena meanwhile they blame game design instead of themselves. Its classic FromSoft scapegoating
@bravepenguin If you aren't practicing for the Elden Ring bosses then you are either overpowered for them or are using spirits as an aide. Which is fine but thats a decision you made, not FromSofts. Go try a rune level 1 run and tell me a boss doesnt need practice.
I really get some of your critique on the boss design. When it came to Bayle, for some reason I decided to dedicate a few hours to grinding out the fight with no Igon and no spirit ashes. And when I won, I did get that great feeling of overcoming a huge obstacle. It was amazing, and Bayle is now one of my favorite bosses for it. At the same time though, not everyone can set aside several hours to fight just one boss while placing such limitations on themselves. I fully endorse using everything the game gives the player to win, but sometimes it seems like boss design falls flat when that happens. I think it's an unfortunate symptom of Elden Ring picking up where the Dark Souls series left off in building more and more upon the complexity of the previous systems. Even the base design of Elden Ring falls prey to this, it had to be bigger and better so they made it open the world, and while its a great open world, there are cracks. And so the same goes for the bosses. They're bigger and stronger than ever before and because of their stretching the fighting system to the absolute limit, they're starting to expose the cracks in its design.
About your midway-video boss criticism, as someone who has played all Soulsborne games/Sekiro - I agree. As much as I love Elden Ring, I see more and more conversation on how they have really started to overtune the bossfights. The player, on the other hand, still has the (mostly) same toolkit as usual. It's like playing a one-sided DMC fight. Other games like Bloodborne and Sekiro has mechanichs like the rally and deflect to off-set the hyper aggression of their bosses. Hell, Lies of P shows how this deflect mechanic could function within a Souls game, but Elden Ring instead only has a jump button, which feel unreliable at time. I really hope they change their approach to player aggresion in the next games OR just make the bosses a bit more deliberate, less spectable. They still know how to! The boss at the end of the area you're about to enter is my favourite in the DLC, because it is a lot more deliberate of a fight.
I would recommend not trying to pull off the base game move of summon Mimic as soon as you enter a boss arena, the DLC bosses are intentionally designed to close the gap as soon as you enter. If you'd rather not change the habit, there's a crystal tear that gives you a shield for one hit. That should help with summoning.
I agree with your opinion on the game and Bloodborne. if we had an open-world Bloodborne, I'd be so happy 😢 of course ER can be spooky but I'm ready to be launched into Nightmare of Erdtree
I can kinda understand your frustration. In Bloodborne, every weapon is also really well balanced. Here, there are a lot of subpar weapons alongside brokenly strong weapons. To be fair, Bloodborne only has 25 weapons while Elden Ring literally has hundreds.
I think it's the age old quality over quantity, especially with ER, there are too many, you'll never try them all and most of them just look and seem a bit crappy. Honestly, I think this should have been similar in length and quality as Bloodborne
I agree with you about the bosses. While I love Elden ring and its definitely top 3 fromsoft games for me, but bloodborne, Sekiro, and DS3 are just sooooo good when it comes to bosses I’m always switching which I feel is the best
So glad you found Igon’s summon sign so you got to hear his speech. Bayle and the final boss of the DLC were the toughest and took the longest for me. I use mimic with bosses and find a lot in the DLC get up in your face before you can summon. Despite that overall had fun with the DLC and hope you continue to do so!
The biggest flaws this game has is: 1: You can't see shit when fighting bosses and it's cheap. 2: Everything in this game does absurd damage while having endless attacks and little time for the player to be able to get their turn to hit the enemy. 3: Combine 1 and 2 and you have a recipe for poor boss/game (debatable) design. But that's the only serious issue the game has. Which is a turnoff for many. 4: The community's "git gud" mentality and hyperinflated ego they have towards anybody who doesn't unga bunga 1v1 melee jump attack spam everything in the game. It's always been a game (souls/like series really) that I like to watch but hate to play.
Wish I could do more than just like this comment because you've definitely hit the nail on the head. Souls games just test my patience WAY too much and for something that's meant to be relaxing, it's too much, and when you try to engage with the community, especially for help as a new player, I've found they just basically laugh at you for not being a master at something you've just started, I don't think I've engaged with another community like it
Speaking as someone who has obsessively platinumed every Fromsoft game since Demon's Souls on PS3, I think your critique of Elden Ring is completely on point. (Admittedly, Bloodborne is also my favorite game, so I may be a bit biased) I absolutely love the world and exploration and many other aspects of Elden Ring, but the bosses have always left a mostly spur taste in my mouth. A lot of them feel like they were created with the sensibilities of Sekiro, more action focused, while leaving the player character in more of a Dark Souls design. It feels confused and uneven in that way. I agree that the fights seem balanced around the use of spirit ashes and other summons, as well as abuse of things like bleed, for everyone except the most dedicated players. And like you said, when I beat a boss, I feel more just a sense of relief that it's over rather than the sense of accomplishment I've felt in previous games. Like you, maybe I have simply reached a different point in my life where I no longer have the time, energy, or inclination to spend hours learning every move of a boss to fight it without "cheese". It makes me happy seeing what a fond place in your memory Bloodborne still holds. I don't know how you feel about more straight up action games, but I might recommend giving Sekiro a try. I found it very difficult, but your character is on a much more even playing field with the bosses than in Elden Ring, and it rewards aggression somewhat like Bloodborne. Ps: glad to see I'm not the only one Bayle sucker "punched" with his grab attack as soon as he appeared for the first time. That grab attack is absolute horse shit and has almost zero readable windup. Glad you finally found Igon's summon. It can be hard to see with multiplayer messages all over the place. Hopefully you've found Hornsent's summon inside of Messmer's room by now as well. And yeah, the lock-on point for Bayle and for ancient dragons is absolute trash. I have no idea why they didn't make it the same as regular dragons with lock on points on their feet and mid section as well. It completely screws up the camera
For real. I'm spending most of my time currently in a rehab center and don't have time to spend days just banging my head against one boss. Thankfully most of the times a cold infused Flamberge is doing the trick just fine
I suppose the elitists that stick their nose up at actual features in the game would say different, I don't get it myself, if it's in the game use it and have fun!
I have similar issues with the boss design. It feels like you're a Dark Souls 3 character fighting Elden Ring bosses at times. My advice, if you want to take it, is to focus on stance breaking bosses rather than whittling down the health bar. Get a hammer like Great Stars with the cragblade ash of war. Do jump attacks and charged heavies. You will get a few early crits in most boss fights, I promise. You would need to repec into a strength build too in order to get the most out of it.
Rewatching on this hellishly hot Sunday and to add on to your critiques of the gameplay, I also vastly prefer the music in Bloodborne. Ludwig's and Orphan's themes live rent free in my head and even themes like Living Failures are really compelling. Few in Elden Ring strike me the same way. Edit: Forgot Father Gascoigne
@@unrulybxite Elder Inquisitor theme is a cool one. SPOILERS BELOW: I also like these: The Mother of Fingers theme Scadutree Avatar theme Lord of Frenzied Flame Theme
Defence (through buffs and talismans, and to some extent, armour) is really important in this DLC, way more so than in the base game, as the bosses deal so much damage.
Johns 20 mins to beat Bayle was pretty impressive, it took me an hour or more with Rivers of Blood Also Igons monolog each attempt was hilarious haha, main character energy I also agree with John that no one likes to not use summons and such since the boss fight will take you way way longer, but I just disagree with saying that their not as good as bloodborne or whatever he was saying before, I just didn't really find much wrong with the bosses in Elden Ring, but that's just my opinion
If you use the dragon great katana they give you on the way to Bayle it makes short work of him. Also if you use the buff the dragon priestess gives you. John didn't find her b4 Bayle though unfortunately
I feel ya, Bloodborne is just a perfect game. To make Elden ring feel a little more like it I follow play style and build guides for whatever play style I feel like it because there's just so much info and weapons and etc to go through!
1:05:13 I think you would enjoy the bosses from the older Fromsoft games. Curious to see what you might think of them(especially the dragon bosses), if i can have hope that you will play someday
I finally caught up to your let's play of the DLC! I wanted to say, thank you very much for this let's play. It's a joy to experience the game with you -- I find that you going blind and discovering the game and its tricks as you go, without bothering about optimisation, is much more enjoyable to me. There's a sense of wonder that I find much more suited to the universe, if that makes sense? I think you're a very skilled player, even if you don't feel like it? This is a super hard game. I'm very impressed by your reflexes and the way you handle your chosen fighting style. I think it's much more enjoyable watching someone playing as they wish, rather than someone playing as the Meta(TM) told them they should (and: summons and such are available from the base game onward, and very diverse: I don't think the devs would have spent so much time and energy creating ashes of war if they were thinking that it ought to be a last resort; I don't believe they're cheese!) TL;DR I think you're neat, and I'm having a great time watching you play!
John: *Goes on a good discussion about the aspects of mastering boss fights that he enjoyed about Bloodborne* Also John: *Uses only wing stance repeatedly to stunlock Rakshasa.* More seriously, I understand what you mean, even if I disagree personally with the opinion (I actually think the bosses in this DLC are some of the best FromSoft has made). That said - I might recommend you check out Sekiro if you are interested in a "purposeful boss design" with minimal crutches. It's very different, but Sekiro won GOTY as well for good reason. Cheers!
Lock on can be outright bad on some bosses, so it's not always the nonplusultra. I've seen other streamers struggle for hours and hours on a big boss bc they just are unable to play without locking on.
Elden Ring and every FromSoft game is about learning patterns. People can finish the game without getting hit once with a level 1 character. If you can't dodge a boss that is on you, not the game design. Bloodborne is an earlier title that came out in 2015. With each new title the enemies and bosses are becoming faster and harder because gamers are becoming more and more demanding. If you had Dark Souls 1 bosses for Elden Ring the game would be a 6/10. If you even play the older titles you will notice a HUGE difference in openings from bosses and how slow they move.
From 'I got him down to the name!' to 'I lived long enough for Igon to finish his get-hyped-intro that he's been rehearsing all the way up the mountain'
Igon just talking and standing there was so funny... christ
John’s playstyle of “facetank everthing” without actually having a tank build is genuinely entertaining 😂
I really appreciate John being discouraged by "only one dragon" as he makes his way toward the mountain of too many fucking dragons.
Hed be doing a lot better if he changed his build slightly for each diff boss etc instead of using same terrible sword n ash, armor
@@GotWord1cry more
@@Laney.R00 What he said is right, thats not crying smh. If you watched and heard his rant about the bosses he should tweak his build like guy said
CURSE YOU BAYLEEEEE!!!
I HEREBY VOW! YOU WILL RUE THIS DAY!
WITH A HAIL OF HARPOONS
RAUUGHHHH
SOLID OF SCALE YOU MIGHT BE FOUL DRAGON!!!!
BUT I WILL RIDDLE WITH HOLES YOUR ROTTEN HIDE!!!
from what i understand, the reason igon's sign is within the arena is because summoning an NPC outside of the arena will buff a boss's healthbar by 1.5. so he's in there so you can progress his quest without suffering the consequence.
Love John's first thoughts on Bayle, after all the build-up from Igon and seeing all these dead dragons littering the mountain making Bayle seem super scary. "Yeah... this guy is different. (beat) He'll sit there and let me hit him." LMAO
The way my eyes widened when John jumped off into the spirit spring.... I thought for sure he was gonna splat 😭
Me: sees nameless mausoleum and nervously checks the length of the video
That Bayle fight was so epic. Camera was buck wild though 😂 I could barely tell what's happening from here so I can't imagine how crazy that was on your end.
Watching Rakshasa pay your spam no mind and slay you repeatedly was humorous.
Rakasha's entire fighting style is just spamming their sword's skill 😂
Hornsent has his summon sign inside Messmer's arena too, if you follow his questline.
John always dodging early right into attacks is so frustrating to watch but I'm here for it 😂
I love that I watch these every day while I get ready but also when I go to sleep- so I am literally going "honk shoo mi mi mi " and there's just anguished screaming and John's sarcasm, and I am none the wiser.
The issue with bosses in these games is that Miyazaki knows people beat them multiple times. Some lunatics no-hit every game consecutively or use bananas for controllers. While these obviously aren't the average player they do illustrate an issue: the dedicated fans, the ones they are counting on to buy each new game, are getting better at them.
I played Demon's Souls Remake after Elden Ring, and it was so, so easy. The issue with Elden Ring's bosses is that it's harder and harder to design interesting bosses that are hard enough for the ever increasing skill level of the people most likely to buy the games. So it's skewing towards less fun designs even while some good and hard ones do still exist. Part of what Sekiro and Bloodborne did well is having combat mechanics that were different, so all the Dark Souls fans hadn't already mastered them and they didn't need to sacrifice fun to make them harder.
Also if you played the rest of the Souls games that would be awesome. And anyone who tells you not to play Dark Souls 2 is wrong don't listen to them.
Thanks for the content and I hope your family is doing awesome.
TL;DR version : They just made all the bosses "star wars kid" and have them flail around and do massive AOE damage.
I mostly agree but I think you're missing a couple of key points. It's hard to compare Demon's Souls to Elden Ring bosses because DeS bosses focus on gimmicks and puzzles - Dragon God and Storm King come to mind as extreme examples, though an argument could be made for other bosses like Phalanx, Old Hero, Fool's Idol, Adjudicator etc. The amount of "honest fights" is comparatively low. Meanwhile, Elden Ring is 99% straight fights in a symmetrical arena against a Big Guy with a Big Weapon, because that's what Souls vets want... Yet the open world format also allows folks to just find good items and steamroll everything.
In short, the decision to:
A) make most bosses less unique (i.e. reduce the number of fights that have their own gimmicks/tricks/rules)
while also B) allowing people to cheese just by exploring the world
and C) having no new mechanics (outside of spirit ashes)
has led to a weird state where the bosses are all kinda samey in their difficulty but none feel very "fair," yet also don't require any actual practice to defeat. It's kinda boring honestly, after completing the game I have to say the most fun I've had with ER has been watching other streamers tackle it.
Anyway, John should play Sekiro. After his BB playthrough I think he'd have a grand time with that game.
@@bravepenguinNone require practice to beat? That is just not true. With enough time and patience, you can completely learn a boss's moveset and beat them without "cheese". I can completely understand if people don't have the time to learn the bosses though.
@avidwriter2882
What a bad generalization. Aside from like two bosses they are all still fair. They just require time and effort to learn. Its disingenuous to say they "flail" around just because you or John wont take time to actually learn how a boss fights. The flailing is being done by players just hoping and praying they dont get hit as they panic roll around the arena meanwhile they blame game design instead of themselves. Its classic FromSoft scapegoating
@bravepenguin
If you aren't practicing for the Elden Ring bosses then you are either overpowered for them or are using spirits as an aide. Which is fine but thats a decision you made, not FromSofts. Go try a rune level 1 run and tell me a boss doesnt need practice.
I really get some of your critique on the boss design. When it came to Bayle, for some reason I decided to dedicate a few hours to grinding out the fight with no Igon and no spirit ashes. And when I won, I did get that great feeling of overcoming a huge obstacle. It was amazing, and Bayle is now one of my favorite bosses for it. At the same time though, not everyone can set aside several hours to fight just one boss while placing such limitations on themselves. I fully endorse using everything the game gives the player to win, but sometimes it seems like boss design falls flat when that happens. I think it's an unfortunate symptom of Elden Ring picking up where the Dark Souls series left off in building more and more upon the complexity of the previous systems. Even the base design of Elden Ring falls prey to this, it had to be bigger and better so they made it open the world, and while its a great open world, there are cracks. And so the same goes for the bosses. They're bigger and stronger than ever before and because of their stretching the fighting system to the absolute limit, they're starting to expose the cracks in its design.
About your midway-video boss criticism, as someone who has played all Soulsborne games/Sekiro - I agree. As much as I love Elden Ring, I see more and more conversation on how they have really started to overtune the bossfights. The player, on the other hand, still has the (mostly) same toolkit as usual. It's like playing a one-sided DMC fight. Other games like Bloodborne and Sekiro has mechanichs like the rally and deflect to off-set the hyper aggression of their bosses. Hell, Lies of P shows how this deflect mechanic could function within a Souls game, but Elden Ring instead only has a jump button, which feel unreliable at time. I really hope they change their approach to player aggresion in the next games OR just make the bosses a bit more deliberate, less spectable. They still know how to! The boss at the end of the area you're about to enter is my favourite in the DLC, because it is a lot more deliberate of a fight.
Drinking game: take a shot everytime John dodges an attack successfully!
Everyone sober at the end 😂😂😂😂
I would recommend not trying to pull off the base game move of summon Mimic as soon as you enter a boss arena, the DLC bosses are intentionally designed to close the gap as soon as you enter.
If you'd rather not change the habit, there's a crystal tear that gives you a shield for one hit. That should help with summoning.
Inside barrier summons don't boost.
Outside ones will.
Mimic doesn't boost either.
I think. 90%
I agree with your opinion on the game and Bloodborne. if we had an open-world Bloodborne, I'd be so happy 😢 of course ER can be spooky but I'm ready to be launched into Nightmare of Erdtree
Bloodborne is best borne.
Sitting here with a big smile on my face while John is complaining about all dragon fights being kind of the same
I can kinda understand your frustration. In Bloodborne, every weapon is also really well balanced. Here, there are a lot of subpar weapons alongside brokenly strong weapons.
To be fair, Bloodborne only has 25 weapons while Elden Ring literally has hundreds.
I think it's the age old quality over quantity, especially with ER, there are too many, you'll never try them all and most of them just look and seem a bit crappy. Honestly, I think this should have been similar in length and quality as Bloodborne
I agree with you about the bosses. While I love Elden ring and its definitely top 3 fromsoft games for me, but bloodborne, Sekiro, and DS3 are just sooooo good when it comes to bosses I’m always switching which I feel is the best
So glad you found Igon’s summon sign so you got to hear his speech. Bayle and the final boss of the DLC were the toughest and took the longest for me. I use mimic with bosses and find a lot in the DLC get up in your face before you can summon. Despite that overall had fun with the DLC and hope you continue to do so!
Instead of following the path of Miquella I've been following the path of Wolfe instead on my game.
46:22 NOOOOOOOOOO THE TIMING (lmaoo) 😭
If only there was a dragon killing katana
ily John
The biggest flaws this game has is:
1: You can't see shit when fighting bosses and it's cheap.
2: Everything in this game does absurd damage while having endless attacks and little time for the player to be able to get their turn to hit the enemy.
3: Combine 1 and 2 and you have a recipe for poor boss/game (debatable) design. But that's the only serious issue the game has. Which is a turnoff for many.
4: The community's "git gud" mentality and hyperinflated ego they have towards anybody who doesn't unga bunga 1v1 melee jump attack spam everything in the game.
It's always been a game (souls/like series really) that I like to watch but hate to play.
Wish I could do more than just like this comment because you've definitely hit the nail on the head. Souls games just test my patience WAY too much and for something that's meant to be relaxing, it's too much, and when you try to engage with the community, especially for help as a new player, I've found they just basically laugh at you for not being a master at something you've just started, I don't think I've engaged with another community like it
Speaking as someone who has obsessively platinumed every Fromsoft game since Demon's Souls on PS3, I think your critique of Elden Ring is completely on point. (Admittedly, Bloodborne is also my favorite game, so I may be a bit biased)
I absolutely love the world and exploration and many other aspects of Elden Ring, but the bosses have always left a mostly spur taste in my mouth. A lot of them feel like they were created with the sensibilities of Sekiro, more action focused, while leaving the player character in more of a Dark Souls design. It feels confused and uneven in that way. I agree that the fights seem balanced around the use of spirit ashes and other summons, as well as abuse of things like bleed, for everyone except the most dedicated players. And like you said, when I beat a boss, I feel more just a sense of relief that it's over rather than the sense of accomplishment I've felt in previous games. Like you, maybe I have simply reached a different point in my life where I no longer have the time, energy, or inclination to spend hours learning every move of a boss to fight it without "cheese". It makes me happy seeing what a fond place in your memory Bloodborne still holds. I don't know how you feel about more straight up action games, but I might recommend giving Sekiro a try. I found it very difficult, but your character is on a much more even playing field with the bosses than in Elden Ring, and it rewards aggression somewhat like Bloodborne.
Ps: glad to see I'm not the only one Bayle sucker "punched" with his grab attack as soon as he appeared for the first time. That grab attack is absolute horse shit and has almost zero readable windup. Glad you finally found Igon's summon. It can be hard to see with multiplayer messages all over the place. Hopefully you've found Hornsent's summon inside of Messmer's room by now as well. And yeah, the lock-on point for Bayle and for ancient dragons is absolute trash. I have no idea why they didn't make it the same as regular dragons with lock on points on their feet and mid section as well. It completely screws up the camera
For real. I'm spending most of my time currently in a rehab center and don't have time to spend days just banging my head against one boss. Thankfully most of the times a cold infused Flamberge is doing the trick just fine
You are right about Bloodborne, i still prefer that game over Elden Ring.. Bloodborne is way more balanced at boss department thats correct 100%
"CURSE YOU CHRISTIAN BALE!!!"
[rejoinder] "OH GOOD FOR YOU!"
th-cam.com/video/BlwthEDjZAs/w-d-xo.html 😉
Dude there is no “cheesing”. The game is literally giving you a feature you can use. Why call it a cheese. Just do whatever you want and have fun.
I suppose the elitists that stick their nose up at actual features in the game would say different, I don't get it myself, if it's in the game use it and have fun!
Yes, Two Hour episode!!!!!!!❤
That cackling man sounds like Gundam Tanaka from Danganronpa 2
I have similar issues with the boss design. It feels like you're a Dark Souls 3 character fighting Elden Ring bosses at times.
My advice, if you want to take it, is to focus on stance breaking bosses rather than whittling down the health bar. Get a hammer like Great Stars with the cragblade ash of war. Do jump attacks and charged heavies. You will get a few early crits in most boss fights, I promise. You would need to repec into a strength build too in order to get the most out of it.
John explaining skill issues 😂😂
CURSE YOU BAYLE!
True drake warriors face the dragonfire no matter however many times to immediately summon Igon
"Hey Guys, it's Guys!" - Guys John
"CURSE YOU, GUYYYYSSSSSS!!" - Elden John, Hunter of Guys John
CUUUUURSE YOUUUU BAAAYYYYLLLEE 🗣
Rewatching on this hellishly hot Sunday and to add on to your critiques of the gameplay, I also vastly prefer the music in Bloodborne. Ludwig's and Orphan's themes live rent free in my head and even themes like Living Failures are really compelling. Few in Elden Ring strike me the same way.
Edit: Forgot Father Gascoigne
This dlc has better music than base game though imo
@@bludgeon1081 Any recommendations to check out? I really liked the Godskin Apostles theme from the base game.
@@unrulybxite Elder Inquisitor theme is a cool one.
SPOILERS BELOW:
I also like these:
The Mother of Fingers theme
Scadutree Avatar theme
Lord of Frenzied Flame Theme
@@bludgeon1081 Awesome thank you! Gonna check all these out (and hopefully throw them in my rotation).
Thank god you were able to obtain Igon’s Loincloth
The ultimate prize!
I was jumpscared by that imp coming up the ladder!
Igon greatest meme time!
Edit: Look into ways of moving the "dead" fire giant. That's your hint there. XD
Defence (through buffs and talismans, and to some extent, armour) is really important in this DLC, way more so than in the base game, as the bosses deal so much damage.
Johns 20 mins to beat Bayle was pretty impressive, it took me an hour or more with Rivers of Blood
Also Igons monolog each attempt was hilarious haha, main character energy
I also agree with John that no one likes to not use summons and such since the boss fight will take you way way longer, but I just disagree with saying that their not as good as bloodborne or whatever he was saying before, I just didn't really find much wrong with the bosses in Elden Ring, but that's just my opinion
If you use the dragon great katana they give you on the way to Bayle it makes short work of him. Also if you use the buff the dragon priestess gives you. John didn't find her b4 Bayle though unfortunately
I feel ya, Bloodborne is just a perfect game. To make Elden ring feel a little more like it I follow play style and build guides for whatever play style I feel like it because there's just so much info and weapons and etc to go through!
You gotta ignite that fire thing if you wanna get passed that area
11/10 on the BS boss scale.
That castle with the furnace golem in front of it, I'm pretty sure you have to wake up the golem to get inside
Ye
So what's the lore? Did Sauron become a dragon and kill every single other dragon back at Mordor and that's how this boss got that wounded?
Bayle took on the dragon god placidusax and became a pariah. Placidusax got his legs but Bayle got one of placidusax's heads it seems
1:05:13
I think you would enjoy the bosses from the older Fromsoft games. Curious to see what you might think of them(especially the dragon bosses), if i can have hope that you will play someday
CURSE YOU BAYLE
I'm glad it didn't happen but it would have been so funny if after going all that way down in the catacombs, the boss was just another tree spirit
I finally caught up to your let's play of the DLC! I wanted to say, thank you very much for this let's play. It's a joy to experience the game with you -- I find that you going blind and discovering the game and its tricks as you go, without bothering about optimisation, is much more enjoyable to me. There's a sense of wonder that I find much more suited to the universe, if that makes sense?
I think you're a very skilled player, even if you don't feel like it? This is a super hard game. I'm very impressed by your reflexes and the way you handle your chosen fighting style. I think it's much more enjoyable watching someone playing as they wish, rather than someone playing as the Meta(TM) told them they should (and: summons and such are available from the base game onward, and very diverse: I don't think the devs would have spent so much time and energy creating ashes of war if they were thinking that it ought to be a last resort; I don't believe they're cheese!)
TL;DR I think you're neat, and I'm having a great time watching you play!
Your fears made flesh!
How about Tyr? The Viking God of War. Pretty much destined to have a Martial focus in my opinion. But do whatever you would like lol
Hell yeah
i hope negative comments don’t discourage you from playing other fromsoft games
During the boss fight, why does Igon sound like Krauser? 🤣🤣🤣
They are shitty monologue twins!
With then Dragon... was that a battle or a drinking competition? 😅
John: *Goes on a good discussion about the aspects of mastering boss fights that he enjoyed about Bloodborne*
Also John: *Uses only wing stance repeatedly to stunlock Rakshasa.*
More seriously, I understand what you mean, even if I disagree personally with the opinion (I actually think the bosses in this DLC are some of the best FromSoft has made).
That said - I might recommend you check out Sekiro if you are interested in a "purposeful boss design" with minimal crutches. It's very different, but Sekiro won GOTY as well for good reason. Cheers!
Him not locking on to Bayles 2nd phase it totally bizarre to me. You can't moan that you cant see him then proceed to roll blindly😂
Also hitting his head does shitloads of damage
yeah well I beat him anyway so it looks like it doesn't really matter
@@JohnTwolfe nice work boss 👏
@@JohnTwolfe they always get to you with the backseating comments 💀
Lock on can be outright bad on some bosses, so it's not always the nonplusultra. I've seen other streamers struggle for hours and hours on a big boss bc they just are unable to play without locking on.
"CURSE YOU BAYLE!!!!!!!!!!!!!"
You woulda gotten this quote had you followed the Igon questline and summoned him during the fight.
He did
@@bludgeon1081 I accept the L for not watching all the way through.
have u kept up with the vaatividiya lores?
I have never watched a vaatividiya video
@@JohnTwolfe That's probably for the better. As I've heard that he tends to copy other lore theorists.
i'm kind of a fromsoft disliker, but if you like the collecting and discovery, when are we getting a morrowind playthrough john
1:40:11 D: why john why
Elden Ring and every FromSoft game is about learning patterns. People can finish the game without getting hit once with a level 1 character. If you can't dodge a boss that is on you, not the game design. Bloodborne is an earlier title that came out in 2015. With each new title the enemies and bosses are becoming faster and harder because gamers are becoming more and more demanding. If you had Dark Souls 1 bosses for Elden Ring the game would be a 6/10. If you even play the older titles you will notice a HUGE difference in openings from bosses and how slow they move.
Using mimic lol
So what?
What about it??