Brand new kill team universal equipment may not be quite what it seems!
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- เผยแพร่เมื่อ 16 ก.ย. 2024
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In the article under barricades it says “wholly within your territory”. Since that’s your half of the killzone, then it’s significantly more useful. I’m willing to bet that ladders & razorwire are the same.
Yep, yep, I was wrong. Territory is your table half. Good catch. Take a pin.
😁
RE ladder model, the collapsed ladder may simulate collapsing it behind the operative to avoid enemies using the same path to vantage. We’ve seen something analogous to this in mission packs for ItD where blocking door equipment was implemented.
Huh! I did not think of that, thanks for the thought. Smart ladders.
13:45 or possibly the plastic ‘tokens’ are to remind you that you have the damn things.
Sounds possible, sounds even more possible they just give you the plastic without explaining anything!
according to some website I found with a google
"What is the difference between barbed wire and Razor wire?
Razor wire is made of sharp, metal blades having high tensile strength that can slice through skin and clothing. Barbed wire is typically made of steel and has barbs spaced out at regular intervals Additionally, razor wire is typically coiled more tightly than barbed wire, making it more difficult to cut through. Finally, razor wire typically has barbs on both sides of the wire, while barbed wire typically has barbs on one side only. This makes razor wire more effective at deterring intruders."
Thanks Ogre! To me, the model looks to depict barbed wire, not that it matters :p
RE stun grenades, the Kinband use the stun equipment to great effect against certain factions. They’re arguably the first items selected against Gellerpox etc. It’s niche and high floor play, but it’s got its place in the game. If any friendly operative can use them I think we’ll see much more of them (particularly if you can throw them from concealment as is the practice IRL).
Perhaps you are correct, as I said I just don't like that it has a chance to do nothing!
It's only viable there because you can take lots of them and you can brute force the random effect onto a small number of targets.
Ammo gives you balanced I think.
Correct, it provides adjacent operatives a 0AP action to gain Balanced, unless it is being contested. If an enemy is next to it you can't use it.
Is this something I missed from the exhibition game? Not sure, but it sounds plausible, so thanks for the info!
Ha! I was right about the portable pavaise barricades! That’s once in a row!
Nice!
RE smoke and obscurity between distant modes, we likely don’t have all the information. Probable that it behaves as it has ie temporarily providing obscurity. Likely a reference to be found in the small print of new obscurity rules once we have them in full.
Maybe, but when they show rules text in box outs like that on warcom it tends to be the entire rule.
22:37 I often use barricades to choke up movement lanes. Razor Wire does that on steroids. I do hope that turtling is still just a fancy way to loose games though. Stall play being good is a terrible NPE.
It can be a bit of a NPE, but also that kind of seige scenario can be quite compelling, a challenge to design around for sure.
I’m interested in seeing how the equipment rules for grenades will interact with grenadier type operatives.
One possibility for the comms equipment might be the ability to call in air strikes/artillery barrages in a similar manner to the Spotter in the Vet Guard.
Finally, the difference between barbed wire and razor wire is that razor wire is really quite scary. It’s very different from barbed wire and I’ve never seen it used in the UK.
Vox Scream podcast says that grenadiers improve ballistic skill of grenades they use by 1. They also say that the comms equipment increases the range of support type abilities by 3".
Interesting stuff, thanks for the info Solar. I don't listen to many podcasts that are not on youtube.
As a Hand of the Archon player, I'm setting my hopes on this radio station. Would just be great for this team.
Yes, I can see that. Fingers crossed.
12:20 28mm base minis would have the same issue as 32mm bases.
Sure, yes. 28mm still feels relatively rare, but maybe that isn't true anymore.
Thanks for the new edition content. Hope to see you tomorrow at TPT
Can't wait!
Barbed wire is commonly used to deter livestock, mainly cattle, from pushing through a wire fence. The barbs are fairly small and primarily designed to just provide an uncomfortable poke. It’s not much good for sheep, because the fleece protects them from the little barbs. Not used for horses, because people tend to not want their horses’ hides to get unattractive scratches. Also, if a horse gets a leg through a barbed wire fence and gets tangled, it can get badly injured. Pigs don’t care, they’ll tunnel under the fence. Goats are tough to control because they’re clever enough to figure out work arounds.
Razor wire, on the other hand, is used to keep humans in, or out, of a given area. It’s designed to do serious damage to anyone trying to get through. You’ll never see razor wire used in a farming setting. Military and prison use only.
Thank you for the intel!
The broader community of players are casual and likely opt for the immersion of the 3D equipment markers. The (minority) competitive players will opt for disks of the lowest profile they can find be they GW card stock or third party. A middle ground I’ve seen is to place the disk first and then place the 3D marker on top. If it interferes with play they remove the marker whilst retaining the disk and thereby retain best of both. If players can’t agree between disk and marker then the disk+marker seems a win win.
This is probably how it will pan out. I can see smoke grenades getting ignored by the casual community because 1" from the 3D marker feels pointless.
Lovely summation as always. Barbed wire: we're British thank you very much. I genuinely adore the sculpted and immersive markers, will they ever be practical or useful? Unlikely.
Glad you enjoyed it!
5:07 Stun grenades are DoA.
I think so too, though we should remember that one of the top players in the world did take them in the exhibition match to deal with a forward deploying vespid.
3:45 I’m not sure I would play Kroot without meat.
I mean kroot are already regarded as one of the worse bespoke teams, so making them even worse isn't going to help.
It wouldn’t surprise me if barbed wire was a name brand that was copyrighted. Like Kleenex. Mayhaps razer wire is a generic name
Sounds plausible!
Free bit of tale of 6 gamers at the end lol
Not any more, but briefly yes.
Nothing they've said suggests old teams won't have their own equipment. Most old equipment is easy to convert to being teamwide - it will just have limited uses, e.g. stuff that you could only buy once will be a once per battle use. Items like Meat will probably have 3 or 4 uses. Things like Plasma Knives (Hearthkyn) will be trickier though - perhaps limited to certain operatives, or those with or without certain weapons?
I agree about Stun grenades - spending your limited equipment choices on something that has a 33% chance of doing nothing seems a por choice. And the smoke grenades seem odd too having such a small area (and the 3D tokens not being very practical).
You are right about equipment, I am perhaps engaging in expectation management. In the past when GW has made a new edition of a game they have come up with a new mechanic and only granted that new mechanic to new releases, as a strategy to get folks to upgrade. Really hoping this doesn't happen, but my 25 years of experience being a Games Workshop customer makes me think it might. You could update equipment. I also think equipment lists will be generally smaller.
@@TabletopImpulse Yeah I agree the equipment lists will be smaller, but that's OK as there is so many good choices in the uiniversal equipment. I also do wonder if some must-have equipments that are specific to an operative (e.g. Lodestar Helm) will be baked in to that operative.
I suppose someone needs to point out the plastic grenades that can't go under your base can go on top of them...
Sure, yes ant they can, but that seems... less useful? And still wouldent look great?
@@TabletopImpulse I would assume you are correct the token can be used if you choose to but I I do appreciate the option of using the terrain sprue for potentially all of the equipment. I was really just pointing out there is nothing stopping someone from using one of these "tokens" with a space marine or even larger based figure.
"...if they drop any hot news..." er, yep. Cue _all_ the drama, after the team lifetimes got published!
I know! I know! FML right, will be grinding out a video on that when I get back home from work today!
Hmm…. A lot of teams that I can think of get worse from not having their unique equipment.
Breachers lose +1 wound
Blades of khaine lose +1 to initative & a single use of “just a scratch”
Nemesis claw loses flayed skin.
Exaction squad lose their strobing phosphor lumes which is crippling.
Phobos lose grav chutes.
And many more.
Now the BIG question I want to know is, how do grenadier specialists work in new edition. Coz they typically are equipped with several grenades for free. Preventing you from purchasing them. Do they now grant your team the “grenade” selection for free? Or can you have 3 krak grenades if you choose grenades as equipment? Hmm 🤔
Very good question and very good points, honestly we shall have to see when the rules for the existing teams come out.
In Elliot we trust
😀 And I have said exactly this before. It's the same design team. If there is silliness, like no equipment for existing teams or irrelevant plastic smoke grenade markers, this will be the result of meddling from other bits of GW, which does sometimes seem like a conglomeration of little kingdoms that doesn't always pull in the same direction.
i might be wrong, but i assume the tokens are like something you place by the model that carries the smoke bomb and the plastic token is the like thing, but i have no clue how it will function in game from like a wierdly shaped little thing:P
Could be Erik, could be, but I still think the small cardboard circles will end up being the official markers for rules purposes.
I'm a risk averse player so Stun grenades are never worth it for me unless I would have to use remaining AP to Pass.
It isn't doing enough reliably for the 1 AP cost in the current rules, and requiring Visibility in the new rules basically kills it for me.
I just hate "skip a turn/do nothing" design in general, so that doesn't help.
Yeah, I agree.
If Phobos doesnt get equipment they are much harder to play for me,
Definately!
27:01 No. 3D markers are the absolute shits for game play.
This is essentially my feeling.
Barbed wire.
Indeed!
The krieg 😢
Yeah, loads of teams currently that rely on equipment lists - we shall have to see.
Barbed wire isn't british lol.
I looked it up, and you are correct. However I am more familiar with seeing "Razor wire" used as the default verbiage in american media, which is why I remarked on it.
In order to simplify things this new edition is made illogical. Smoke does not affect visibility, it adds armour. Vespids gain armour piercing rounds by simple movement? The rules look like they were taken from a japan RPG. Really strange decisions from my point of view.
The vespid thing is based on their longstanding lore and is quite cool because yes, it is illogical to us but it makes the team feel really alien, which is cool, because they are non-humanoid aliens.
The way ladders and barbed wire make vertical movement much faster than horizontal movement and horizontal movement potentially very slow is definitely an interesting design choice...
Oh first! 😂
Yes you are!