Bro you were struggling with the mirrored weights too much 😭😭😂😂 (it happens i know, blender shenanigans 😝🤪), and from a rigger myself i have to tell you a few tips: You should hide or select the areas with vertex/face mask that you want to paint or clean through (specially thin ones, such as the eyelids and mouth cavity) to paint/edit easily and also use the projected falloff (and turn off front face only when using it) in the brush settings to paint through in some cases, and don't use the strength at 1.0 keep to like 0.25 or so and add and build up weights as you go, and for the blur brush enable accumulate for faster smoothing and like this you have more control of the weighting with the mouse, and if you have tablet this would be easier to control without adjusting strength values a lot but using just pressure sensitivity...and the model definitively seems ripped from marvel rivals and hmmm thiccc thumbnail 😏... And other pro tip, always weight paint in a fully symmetrical model copy first if you are having an asymmetric model at the beginning and then transfer the weights to and adjust the other side if necessary. And turn off that annoying dark blue "none" zero weights overlay and set it to "active" always to have black areas as non-weighted and like this this you can see easily the lightest blue hues that get away while editing bad weights, also i would recommend turning on weight contours overlay to see how smooth/linear are the weights transition. Work smarter not harder 😉 Ah y estaré probando tu addon cuando pueda a ver si encuentro que es una mejorada alternativa a rigify y auto rig pro 😉😁...
Great tips for the weighting. Also, when you're positioning the bones initially, for most of them especially arms and fingers, turn on Snapping>Median>Volume. The bones will snap to the centre of the mesh instead of having to go to edit mode and setting the Cursor to Selection each time. Great vid and plugin👍
Excelente trabajo hermano, gracias por poner este rig gratis; hare una animación de calidad para ayudarte a promocionar este excelente addon ✅ y te incluire en los creditos, esperamos mas modelo interesantes como criaturas y personajes exoticos :)
hello nice video, but when i reset armature nothing happens, also how to add the little red circle display at 00:39,in documentation there are not shortkeys, please help me cause i'm lost with that
I don't know if it's a bug or if I'm setting the position wrong, but after all the rigging process is done and when I parent the bones to the character, all the rotational positions become chaotic like the weight paint is destroyed.
а в какой программе вы делаете саму модель женщины? загрузив ее в блендер, ничего не тормозит при риге. а когда я делаю в ручную модель персонажа и к нему риг в блендере, то у меня начинает тормозить=(
Oh boy, I sure hope this doesn't get taken out of context and memed to oblivion when it gets on peoples recommended list.
Oh boy because its damn near too late for that buddy because it sure as hell found my fan of susan for awhile now 😂😂😂😂
Bro you were struggling with the mirrored weights too much 😭😭😂😂 (it happens i know, blender shenanigans 😝🤪), and from a rigger myself i have to tell you a few tips: You should hide or select the areas with vertex/face mask that you want to paint or clean through (specially thin ones, such as the eyelids and mouth cavity) to paint/edit easily and also use the projected falloff (and turn off front face only when using it) in the brush settings to paint through in some cases, and don't use the strength at 1.0 keep to like 0.25 or so and add and build up weights as you go, and for the blur brush enable accumulate for faster smoothing and like this you have more control of the weighting with the mouse, and if you have tablet this would be easier to control without adjusting strength values a lot but using just pressure sensitivity...and the model definitively seems ripped from marvel rivals and hmmm thiccc thumbnail 😏...
And other pro tip, always weight paint in a fully symmetrical model copy first if you are having an asymmetric model at the beginning and then transfer the weights to and adjust the other side if necessary. And turn off that annoying dark blue "none" zero weights overlay and set it to "active" always to have black areas as non-weighted and like this this you can see easily the lightest blue hues that get away while editing bad weights, also i would recommend turning on weight contours overlay to see how smooth/linear are the weights transition. Work smarter not harder 😉
Ah y estaré probando tu addon cuando pueda a ver si encuentro que es una mejorada alternativa a rigify y auto rig pro 😉😁...
Great tips for the weighting. Also, when you're positioning the bones initially, for most of them especially arms and fingers, turn on Snapping>Median>Volume. The bones will snap to the centre of the mesh instead of having to go to edit mode and setting the Cursor to Selection each time. Great vid and plugin👍
What a awesome work buddy! awesome job!
praise be to you, I will now consider you my new almighty rigging god 🙏
How do you switch between brush so fast? is there a shortcut.
This looks promising!
Great contribution, thank you very much. Regards
Eres muy bueno!!!
Excelente trabajo hermano, gracias por poner este rig gratis; hare una animación de calidad para ayudarte a promocionar este excelente addon ✅ y te incluire en los creditos, esperamos mas modelo interesantes como criaturas y personajes exoticos :)
it look great!can it be used in GameEngine?Unity?
cool cool
where do you get model?
Wondering too!!
Ohhhhh 😮😮😮😮😮
How is the constraint and custome bone function? If it has any
hello nice video, but when i reset armature nothing happens, also how to add the little red circle display at 00:39,in documentation there are not shortkeys, please help me cause i'm lost with that
i found the solutions we can display only on ''edit mode'' and not on ''pose mode'', and the circle it's the edit mode display
Reset armature will attach controls to bones
I don't know if it's a bug or if I'm setting the position wrong, but after all the rigging process is done and when I parent the bones to the character, all the rotational positions become chaotic like the weight paint is destroyed.
а в какой программе вы делаете саму модель женщины? загрузив ее в блендер, ничего не тормозит при риге. а когда я делаю в ручную модель персонажа и к нему риг в блендере, то у меня начинает тормозить=(
支持!!!
Is it possible to make custom rigs from 0? I mean i have some characters that are not really humanoids but I'd like to make custom rigs with your tool
We can use Rigify and its Python scripting API to create custom rigs for non-humanoid creatures. Could Auto Rig Creator do that too?
This is confusing, can you do a actual tutorial please? tried slowing it down and still idk what to do..
Auto rig creator is new or what?