I always love your unused and beta content vids the most, and I always walk away learning something new! And here I thought I knew most of the lesser-known tidbits about my favorite series. Awesome stuff!
In regards to that death route motorcycle level, I would guess that at one point the area 51 level would have been used, with the alien sign being used to transport you to that race
Love that there's other people interested in this type of content. Did you happen to watch the video i made about the relics' points system to unlock the 6th warp room? Btw, one more thing you should have mentioned are the missing crates in gee wiz, which were moved way outside of the boundaries of the level, and turned out to be from a bonus section found in a version of the game even earlier than the alpha one
Finally revenge for the alt timeline where Zephiel killed everyone. How many Ironmans has he actually completed at this point? ...This is kind of unrelated but I literally just thought of a challenge for 3 Houses: your Divine Pulses are limited for THE ENTIRE GAME, not individual chapters. You'd have to keep track somewhere externally, but basically you make the normal DP limit of 10 or so the number you have for the whole game. So you have to think carefully before you decide to use one. That plus Ironman could be interesting. (i.e you can't use DP to rewind deaths, but you are allowed to use it pre-emptively if you THINK it will prevent a death... and you might not be right...)
I love how the Sapphire relics were both Bronze AND Silver at a point in time. The Bronze for the Spyro Crash 3 Demo, and the Alpha's mentioned Silvers.
Wow, never knew so much was changed! I honestly love the names Sphynxter and Fast Forward and some facts completely surprised me! Been playing this game since the 2000s and it’s still my favorite Crash game today! Great video! 🦊👍🏻
That reference to one of Crash's beta names reminds that there is in fact, a japan only Sega Saturn platform game called Willy Wombat. Though I have no idea if anyone from Naughty Dog was involved in it. I remember that game because of 2 facts about it, (1) The game apparently ends with a Sequel Hook that was never picked up and (2) For some reason, the voice acting is in English despite the game being Japan only.
"For some reason, the voice acting is in English despite the game being Japan only." That's happened a few times, Resident Evil 1 was all voiced in English (with American actors) despite the game being Japanese, and it's pretty clear the script and/or voice direction was done by a non-native speaker. It's still amazing.
A Death route with the motorbike would have been interesting. Mostly what the entrance to it would be. I imagine two things: 1. Somewhere in the level, there is a gate with the death route skull on it that warps you to a clear, much more difficult road that gives you the gem at the end. Most likely, you would have to do the level twice. 2. After beating the race, you are given an option for "Hard mode", which is the same road, but with no race element, just much more dangerous obstacles, a metal checkpoint at the beginning, and holes that actually make you lose a life. You automatically get the gem at the finish line, like they do when getting first place for the crystal.
I know i'm 3 years late (lol),but the other missing death route themes are now uploaded,including the Coco jet ski levels,plane levels and underwater levels.
@BigKlingy Yea,that's what probably happened.Josh made all the death route themes and then Nauughty Dog decided which ones would be used,since it would be weird to have (for example) plane levels death routes.
What would of been an idea for me on the bike level routes win it get crystal and extra prize you did an extra race but loads more racers and police cars n win it for the special gem
The caveman lab assistant being too much for the hardware sounds like a good guess. He doesn't appear in reflections. Maybe they couldn't get the game to run/ run smoothly with him rendered twice and it was easier to just scrap him.
Wow. Didn't know that there was a leak on Alpha of all things... The things that you we learned. I wonder if there major leaks back in time during the 1999 to 2009. Speaking of things get leaking, yeah😅... Turns out Crash 4 got link and cosedering that it got ranted combine with the puzzle of a new mask that the dev put on Twitter(which I found cool😉. It reminded of how Deltarune chap 1 was announced) it most like to be truth. If that the case becomes truth, then that means we got the adventures of 1 and 4 to do. I would if the 4th will a blind lp or wathing out for a full complete analysis.
There were leaks every now and then, though they weren't as common due to datamining being harder and the internet not being as established. If the leak is true (which is 99% likely at this point) I really hope it's good.
0:04 Good grief I'm just now noticing Sheriff Neo Cortex on the billboard. 5:44 ...Dang they were blatant. Guess Naughty Dog wanted to live up to their name. 11:18 Meanwhile Insomniac would get away with "Going Commando" several years later (though even they ended up being told they were taking things too far eventually, with Ratchet and Clank: All-Four-One-- which was originally going to be called Ratchet and Clank: 4-Play).
0:04 Along with N Tropy Gas and Dingo's Diner. Which came back in the remake of CTR's Dingo Canyon. 5:44 Yeah there's a lot of that. Some of the Spyro games have hidden swearing in their code, although there's also... random classical literature quotes. Really. 11:18 Actually All-4-One had multiple rejected names, that's only one of them. There was also "Friends With Benefits" and "Multiple Organisms". Edit: I forgot one: "Bros B 4 Foes". Weirdly Going Commando became just "Locked and Loaded" in the PAL version, but all the others kept their names (mostly. Deadlocked became Gladiator and the PS3 games lost their "Future" prefix which I think is for the best), despite "Up Your Arsenal" being a lot more clear in the UK and AU.
0:04 CTR is one of the games in the series that I have virtually no exposure to, so I'm intrigued. 11:18 Interesting. It is kinda funny that as Ratchet and Clank cleaned itself up Crash bounced around between developers and ended up with a crazier sense of humor than ever.
0:04 The remake adds a lot of personality to the tracks (although I'm still a bit bummed that they took out the reference to Crash 3's boss portraits in Cortex Castle, replacing all the stained glass windows with just Cortex). It's a shame about the microtransactions, but it's a really good racing game, arguably better than Mario Kart in a lot of respects. 11:18 There's a lot of big clickbait videos on how Ratchet "lost its edge". While I'm find with some of the blatant adult humour being gone, I do like the satirical humour of the earlier ones (Qwark's PSAs, the arena announcers basically being reality TV hosts, or my personal favourite: someone late in RC2 sending a distress signal via the only thing they had on hand, a cheesy "personalized greeting") and wish at least some of it came back, I do admit later entries are a lot more generic adventure fare.
0:04 Reminds me of a conclusion I came to fairly recently: that despite being the most well known of its little sub-genre, Dynasty Warriors is arguably the worst game in it (and definitely the most basic). Even directly adjacent to it, Samurai Warriors has doubled the size of character movesets by including hyper attacks (done by "inverting" the attack commands, i.e. starting off with the charge attack button with the normal attack button acting as charge attacks during the string). Warriors Orochi has 3 character parties that you can switch between, giving you thrice the movesets to play around with at once. FEW has 4 character parties plus up to 4 allies that can each be individually commanded, granting a large degree of strategic options. Sengoku Basara is a lot more freeform and fluid while going crazy with itself. And Fate/Extella Link has a customizble loadout of attack skills that can be used at any time on top of charge attacks, as well as just being ridiculously flashy. 11:18 I've seen those videos pop up a fair bit. I might end up emulating the original trilogy sometime before the en of the year; with each of them averaging to about 15 hours, it doesn't look like that big of an endeavor (and would work as a pretty good palette cleanser).
11:18 They're all pretty short. And I think there's an HD trilogy collection on PS3 and Vita, although it has a few bugs. Just be warned: Ratchet's characterization in RC1 was so bad the developers regretted it and completely re-wrote him for the sequels.
I saw something REALLY weird recently while watching a playthrough of FE6 Hard Mode: Gonzales with an 80+ hitrate. As well as a Wendy/Gwendolyn that capped her strength and had a decently high critrate. On a more related topic, yesterday the TH-camr Caddicarus posted a video in which he lists which Platinum Relics he found the most difficult in EVERY Crash Bandicoot game (from the original trilogy to the racing games and GBA games). It IS an hour long, but I personally found it rather interesting all the same (though I also like the kind of humour he puts in his videos).
How the heck did Wendy cap Strength? I actually did try using her once, in a run where I also used Bors and Barth for the armour triangle attack. I watched that last night. Was relieved to find Hog Ride and Future Tense in there... while also terrified that Crash 1 and 2's relics are worse. Also, I forgot those issues with the GBA games. (Small screen + speed = sometimes you can't see where you're jumping)
@@BigKlingy Though the underwater variant in the video seems to be an arranged soundtrack of said placeholder, despite the underwaters in the alpha keeping the final track (And a tiny lil intro for each level!)
I am curious as to what kind of Unused Content a Content a game like the N Sane Trilogy would have, being a very close to the original remake I would expect for much of their unused content to be either placeholders, like for example using the originals N Brio Icons for testing parts of the game that use those icons before the news ones were made or early textures and models for characters and enemies. You know when a piece of unused content was actually pretty good I find it a little sad that it was not in the final game, like this games unused music. Something amusing about Censors and Rating Boards is that a lot of the time even though any overt references are caught and removed but many covert references are not, not matter how obvious or above the age bracket the game is hoping for, the reference in the level name of Spinhxter for example is quite overt since it is a quite obvious pun on said body part even though compared to other references, while Cortex’s subverted dirty reference, replacing the last part with big bags of ice is just as dirty if not more so and if said full would bump up the age rating and is pretty obvious to most people who are teenagers or older. My guess is that they either do not notice when the developers try to sneak in dirty jokes or they do notice but decide it does not effect the age rating due to it being hidden, since not every kid is going to get the hidden reference and it is just that a reference, rather than being directly shown. Wasn’t Warped’s development cycle kind of rocky? If so it makes the fact that Naughty Dog did major reworks to it 2 months quite impressive considered the conditions to do so would have been quite precarious. So an obligatory mention of that rumour/leak about a potential new Crash game, I must say the accidental timing (pun not intended) of this LP is quite funny to me. Based on what I have heard I am cautiously optimistic, Toys for Bob did make a good remake of Spyro with not a lot of active experience making games like the original trilogy so hopefully if the leak is true they can make a good game, but I would have preferred it if Vicarious Visions was handling it due to them having more experience with the franchise. The idea of it ignoring anything past Crash 3 Warped based of the leak is an idea that I am kind of mixed on, it can be used to make a good story without the baggage that a lot of games could bring to the table allowing for more possibilities without being tied down as much., however when a lot of franchises do this kind of thing they often jettison both the good and the bad aspects of what came later rather than trying to rework and improve what was there.
Regarding things flying under the radar, sometimes the creators intentionally put in really obvious dirty references that they expect will be cut by the censors, so that the less obvious things get past. This is called a "Censor Decoy". I don't know if anything in this game was meant like that, but I know a LOT of western cartoons that have done that. Often they'll use a deliberately excessive version of a scene so that the one they REALLY want to put in looks tamer by comparison. Sometimes this backfires though and the decoy ends up making it in uncensored.
I am guessing it is probably a lot easier to catch those kind of references in an animated show compared to a game, since an animated show consists of relatively shorter 10-30 minute segments that one can watch and analyse and even if they do not see the whole episode and are instead told to watch various segments by the makers where they put content that might bump the age rating, however a lot of video games are quite long, especially RPGs who can reach the triple digit hour marks for all their content in some cases. Not only would it take a few days to see everything but not all people who would be checking the game for its age rating be able to play some games, imagine if the inspector was asked to play Dark Souls, hence from what I tell in that case Game Developers send footage of their game and that is looked over to determine the age rating. Based on that old ESRB leak for Smash Bros 3DS. It eliminates the problem of time and means that even very hard games can be looked over by anybody. Hence I think it might be entirely possible in that case that covert references would be kept in because the developers do not show it to outside sources. Since they are not showing anything directly that could jump up the games rating. Just implying something that if shown or confirmed could bump up the games rating, for example Miu from Danganronpa V3 makes a lot of overt references, no real subtlety and hence even if Danganronpa was not the series it is she would be something the ratings board could need to know about to make sure the game does not get an incorrect rating. Implying in Fire Emblem Awakening that Maribelle is familiar with a certain kind of establishment is just a short missable reference and is neither shown nor dwelled on. As for ratings themselves they baffle me sometimes, I heard that a Shin Megami Tensei spin-off, I think it was one of the Devil Survivor games got a T Rating in America, despite featuring quite a few disturbing deaths for characters, I have heard that they are depicted using Chibi Sprites and only happen if you fail certain things and not everybody is going to see those. But still games like Mortal Kombat and Madworld also have quite extreme deaths for characters and are M Rated, hell Madworld is downright cartoony with its deaths at point.
Damn, Klingy, back at it again with the Crash 3....That meme is old, i know... 5:36 so a american football player's rear end.... 6:11 He really said the "F" word 9:00 I remember when you voiced the pirates in Fire Emblem: Path of Radiance I enjoyed this series!
6:11 Actually I didn't, I just put a bleep in. (I actually do swear a LOT off-camera, I just don't like to do it in videos. Especially of an all-ages rated game like this.)
I’m curious, what do you think of Crash 4, and do you think you may end up doing a play through in the future, after the Crash 1 play through is completed and people find the best relic routes?
This was a series I didn't really think I'd enjoy to watch overall given its a platformer and almost everyone are going to have similar stories but I enjoyed it. Your probably tired of listening to people's stories on P4 Golden and I should wait until you start your play through of that but, oh well On my play through is it bad I've kept Izangai up till my current position, the strip club and uses Skill cards to make sure he could keep up
You're right about the leftover P3 stuff, but there's way more. There's a lot of cut lines from the story that are all voice acted in both Japanese and English, 90% of these are from the prologue. Yep, the already wordy prologue was going to be EVEN LONGER. I can see why they felt the need to trim it down, most of the lost lines aren't that important. (Although there was one justifying why you don't enter TVs at night) There's also Reverse and Broken messages for most Social Links, even though only Moon and Fortune can Reverse in the final game, along with alternate dungeon dialogue for talking to the girls while they're Reversed. Some inter-party dialogue with Teddie and Naoto that goes unused since it's dependant on his S Link rank and he ranks up right after she joins. Some think this implies Naoto was meant to join earlier. (Other evidence of this: she has summer variants of a few generic lines, but by the time she joins everyone's gone back to winter uniforms) A lot of Margaret's quips in her S Link have voice clips but the S Link is unvoiced in the final game. And of course the infamous Yosuke voice clips that imply he might have been a romance option at one point. Every Arcana card in Shuffle Time has a failure message, even the ones that can't fail, so the game doesn't break. They're all really funny.
0:27 th-cam.com/video/fRs0OqV4uSc/w-d-xo.html 0:45 I like how the skull is replaced with a dinosaur skull for the prehistoric death route platform texture. 2:50 That is a pretty good song, but it makes me wonder how death routes would be accessed in motorbike levels. 5:32 Really? You're not going to say it? I know that you don't like cussing in your videos, but still. 5:45 Can you at least give us a link to a website that shows all the internal names? 6:11 Hahaha! That is the perfect way to describe Road Crash! 6:58 AHH, KILL THEM WITH… FRANKLY, ANYTHING THAT MOVES!!! 7:15 I get it; it looks like he has buck teeth! 7:37 th-cam.com/video/a01QQZyl-_I/w-d-xo.html
2:50 Someone suggested a fork in the road that's only accessible while you're in first, leading to a harder track that has a clear gem. 5:32 So a few things: 1, we don't say ass in Australia, we use the British "arse", so it wouldn't sound natural with my voice. 2, ass is actually considered minor swearing over here, I was kind of surprised to find that it's considered pretty bad in the US. (I had to go back and censor the title of one of my P3 videos because it was named after Shinjiro's most famous victory quote and that got it demonitized) 5:45 There's only a few that are available online, though I would kind of like to see them all.
@@BigKlingy 5:32 1. That makes sense. 2. Wait, it is? I always thought that ass was one of the less severe cuss words, along with damn, and I don't think it's a cultural difference either, since the US and Canada are pretty similar in terms of culture (albeit, we do have a borderline obsession with hockey, Tim Hortons, and mac and cheese). Also, on the topic of the severity of cuss words, is it true that in Australia, c*nt is a much less severe cuss word, and in some cases, being called one can be considered a compliment? 5:45 After posting my comment, I went looked up this game's page on the Cutting Room Floor, but I was only able to find two of them, and only one of them was what I would consider to be funny.
Eh, about that word. It's still really bad. It being said gets your work an automatic MA15+ (equivalent of M) rating at the very least. But we sort-of follow the UK use of the word in that it's really offensive but still gender-neutral, unlike in the US where it's not only very severe swearing but also misogynistic. "Bastard" is the one that can be a compliment if used among friends. It's an extremely mild word over here. 5:45 TCFR only lists two, but according to TV Tropes there's an "obj_motherf***er" in there somewhere. I kind of like how "obj_stonedass" is the brick-carrying lab assistance in the Pura levels.
@@BigKlingy Interesting. I was curious because I was looking up Australian slang, and on this one site I found (here's the site if you're curious: nomadsworld.com/aussie-slang/), it said that "that word" meant what you described "bastard" to mean. 5:45 That is amazing, if somewhat generic and expected.
People did, several videos ago. Still won't be using that version, for a few reasons: -It's only been released very recently, so there's probably going to be a few bugs. -I prefer recording off console to PC. Less settings to fiddle with. -I paid $300 for the setup I was planning to use to record the Vita version. I might as well use it. -I've already recorded all the NG+ extra footage I need, from the Vita version.
I always love your unused and beta content vids the most, and I always walk away learning something new! And here I thought I knew most of the lesser-known tidbits about my favorite series. Awesome stuff!
In regards to that death route motorcycle level, I would guess that at one point the area 51 level would have been used, with the alien sign being used to transport you to that race
Love that there's other people interested in this type of content. Did you happen to watch the video i made about the relics' points system to unlock the 6th warp room? Btw, one more thing you should have mentioned are the missing crates in gee wiz, which were moved way outside of the boundaries of the level, and turned out to be from a bonus section found in a version of the game even earlier than the alpha one
Kind of wish they'd kept the Gee Wiz bonus area, since the medieval levels are one of the few themes to not have any secret areas.
In other news: Mangs did it again: He completed an iron man. With Wolt as his best unit. I couldn’t make any of this up.
I'm so using wolt the next time I play fe 6 and I'm pairing him with Roy.
And survived a crit by a devil axe backfiring...
Finally revenge for the alt timeline where Zephiel killed everyone.
How many Ironmans has he actually completed at this point?
...This is kind of unrelated but I literally just thought of a challenge for 3 Houses: your Divine Pulses are limited for THE ENTIRE GAME, not individual chapters. You'd have to keep track somewhere externally, but basically you make the normal DP limit of 10 or so the number you have for the whole game. So you have to think carefully before you decide to use one. That plus Ironman could be interesting. (i.e you can't use DP to rewind deaths, but you are allowed to use it pre-emptively if you THINK it will prevent a death... and you might not be right...)
BigKlingy 3 I think(shadow dragon, conquest, and obviously Fe 6)
I love how the Sapphire relics were both Bronze AND Silver at a point in time. The Bronze for the Spyro Crash 3 Demo, and the Alpha's mentioned Silvers.
first of: I hope you are doing well in those time of chaos
second: I hope you have fun in you Persona 4 Golden playtrough
Wow, never knew so much was changed! I honestly love the names Sphynxter and Fast Forward and some facts completely surprised me! Been playing this game since the 2000s and it’s still my favorite Crash game today! Great video! 🦊👍🏻
That reference to one of Crash's beta names reminds that there is in fact, a japan only Sega Saturn platform game called Willy Wombat. Though I have no idea if anyone from Naughty Dog was involved in it.
I remember that game because of 2 facts about it, (1) The game apparently ends with a Sequel Hook that was never picked up and (2) For some reason, the voice acting is in English despite the game being Japan only.
"For some reason, the voice acting is in English despite the game being Japan only." That's happened a few times, Resident Evil 1 was all voiced in English (with American actors) despite the game being Japanese, and it's pretty clear the script and/or voice direction was done by a non-native speaker. It's still amazing.
A Death route with the motorbike would have been interesting. Mostly what the entrance to it would be.
I imagine two things:
1. Somewhere in the level, there is a gate with the death route skull on it that warps you to a clear, much more difficult road that gives you the gem at the end. Most likely, you would have to do the level twice.
2. After beating the race, you are given an option for "Hard mode", which is the same road, but with no race element, just much more dangerous obstacles, a metal checkpoint at the beginning, and holes that actually make you lose a life. You automatically get the gem at the finish line, like they do when getting first place for the crystal.
I know i'm 3 years late (lol),but the other missing death route themes are now uploaded,including the Coco jet ski levels,plane levels and underwater levels.
They must've just made those for every level type, then decided on which levels should have death routes.
@BigKlingy Yea,that's what probably happened.Josh made all the death route themes and then Nauughty Dog decided which ones would be used,since it would be weird to have (for example) plane levels death routes.
You forgoted china levels
What would of been an idea for me on the bike level routes win it get crystal and extra prize you did an extra race but loads more racers and police cars n win it for the special gem
11:10 It could also be a pun of spinster.
The caveman lab assistant being too much for the hardware sounds like a good guess. He doesn't appear in reflections. Maybe they couldn't get the game to run/ run smoothly with him rendered twice and it was easier to just scrap him.
Wow. Didn't know that there was a leak on Alpha of all things... The things that you we learned. I wonder if there major leaks back in time during the 1999 to 2009.
Speaking of things get leaking, yeah😅... Turns out Crash 4 got link and cosedering that it got ranted combine with the puzzle of a new mask that the dev put on Twitter(which I found cool😉. It reminded of how Deltarune chap 1 was announced) it most like to be truth. If that the case becomes truth, then that means we got the adventures of 1 and 4 to do. I would if the 4th will a blind lp or wathing out for a full complete analysis.
There were leaks every now and then, though they weren't as common due to datamining being harder and the internet not being as established.
If the leak is true (which is 99% likely at this point) I really hope it's good.
obj_willy#you_f[or real]
That is... pretty amazing.
0:04 Good grief I'm just now noticing Sheriff Neo Cortex on the billboard.
5:44 ...Dang they were blatant. Guess Naughty Dog wanted to live up to their name.
11:18 Meanwhile Insomniac would get away with "Going Commando" several years later (though even they ended up being told they were taking things too far eventually, with Ratchet and Clank: All-Four-One-- which was originally going to be called Ratchet and Clank: 4-Play).
0:04 Along with N Tropy Gas and Dingo's Diner. Which came back in the remake of CTR's Dingo Canyon.
5:44 Yeah there's a lot of that. Some of the Spyro games have hidden swearing in their code, although there's also... random classical literature quotes. Really.
11:18 Actually All-4-One had multiple rejected names, that's only one of them. There was also "Friends With Benefits" and "Multiple Organisms". Edit: I forgot one: "Bros B 4 Foes".
Weirdly Going Commando became just "Locked and Loaded" in the PAL version, but all the others kept their names (mostly. Deadlocked became Gladiator and the PS3 games lost their "Future" prefix which I think is for the best), despite "Up Your Arsenal" being a lot more clear in the UK and AU.
0:04 CTR is one of the games in the series that I have virtually no exposure to, so I'm intrigued.
11:18 Interesting. It is kinda funny that as Ratchet and Clank cleaned itself up Crash bounced around between developers and ended up with a crazier sense of humor than ever.
0:04 The remake adds a lot of personality to the tracks (although I'm still a bit bummed that they took out the reference to Crash 3's boss portraits in Cortex Castle, replacing all the stained glass windows with just Cortex). It's a shame about the microtransactions, but it's a really good racing game, arguably better than Mario Kart in a lot of respects.
11:18 There's a lot of big clickbait videos on how Ratchet "lost its edge". While I'm find with some of the blatant adult humour being gone, I do like the satirical humour of the earlier ones (Qwark's PSAs, the arena announcers basically being reality TV hosts, or my personal favourite: someone late in RC2 sending a distress signal via the only thing they had on hand, a cheesy "personalized greeting") and wish at least some of it came back, I do admit later entries are a lot more generic adventure fare.
0:04 Reminds me of a conclusion I came to fairly recently: that despite being the most well known of its little sub-genre, Dynasty Warriors is arguably the worst game in it (and definitely the most basic).
Even directly adjacent to it, Samurai Warriors has doubled the size of character movesets by including hyper attacks (done by "inverting" the attack commands, i.e. starting off with the charge attack button with the normal attack button acting as charge attacks during the string).
Warriors Orochi has 3 character parties that you can switch between, giving you thrice the movesets to play around with at once.
FEW has 4 character parties plus up to 4 allies that can each be individually commanded, granting a large degree of strategic options.
Sengoku Basara is a lot more freeform and fluid while going crazy with itself.
And Fate/Extella Link has a customizble loadout of attack skills that can be used at any time on top of charge attacks, as well as just being ridiculously flashy.
11:18 I've seen those videos pop up a fair bit. I might end up emulating the original trilogy sometime before the en of the year; with each of them averaging to about 15 hours, it doesn't look like that big of an endeavor (and would work as a pretty good palette cleanser).
11:18 They're all pretty short. And I think there's an HD trilogy collection on PS3 and Vita, although it has a few bugs. Just be warned: Ratchet's characterization in RC1 was so bad the developers regretted it and completely re-wrote him for the sequels.
I saw something REALLY weird recently while watching a playthrough of FE6 Hard Mode: Gonzales with an 80+ hitrate. As well as a Wendy/Gwendolyn that capped her strength and had a decently high critrate.
On a more related topic, yesterday the TH-camr Caddicarus posted a video in which he lists which Platinum Relics he found the most difficult in EVERY Crash Bandicoot game (from the original trilogy to the racing games and GBA games). It IS an hour long, but I personally found it rather interesting all the same (though I also like the kind of humour he puts in his videos).
How the heck did Wendy cap Strength? I actually did try using her once, in a run where I also used Bors and Barth for the armour triangle attack.
I watched that last night. Was relieved to find Hog Ride and Future Tense in there... while also terrified that Crash 1 and 2's relics are worse. Also, I forgot those issues with the GBA games. (Small screen + speed = sometimes you can't see where you're jumping)
I wonder if bk actually said the f word there or only played the bleep sound? I don't think I've ever heard him swear like that.
If you want to know, I didn't actually say it. I just used the beep.
I did say it a lot off-camera when getting the Platinum Relics though...
@@BigKlingy Called it
That supposed unused underwater theme is actually the alpha's warp room theme and used in a few levels/bosses in the alpha
It's used as a placeholder for any area thats music wasn't finished yet.
@@BigKlingy Though the underwater variant in the video seems to be an arranged soundtrack of said placeholder, despite the underwaters in the alpha keeping the final track (And a tiny lil intro for each level!)
I am curious as to what kind of Unused Content a Content a game like the N Sane Trilogy would have, being a very close to the original remake I would expect for much of their unused content to be either placeholders, like for example using the originals N Brio Icons for testing parts of the game that use those icons before the news ones were made or early textures and models for characters and enemies.
You know when a piece of unused content was actually pretty good I find it a little sad that it was not in the final game, like this games unused music.
Something amusing about Censors and Rating Boards is that a lot of the time even though any overt references are caught and removed but many covert references are not, not matter how obvious or above the age bracket the game is hoping for, the reference in the level name of Spinhxter for example is quite overt since it is a quite obvious pun on said body part even though compared to other references, while Cortex’s subverted dirty reference, replacing the last part with big bags of ice is just as dirty if not more so and if said full would bump up the age rating and is pretty obvious to most people who are teenagers or older. My guess is that they either do not notice when the developers try to sneak in dirty jokes or they do notice but decide it does not effect the age rating due to it being hidden, since not every kid is going to get the hidden reference and it is just that a reference, rather than being directly shown.
Wasn’t Warped’s development cycle kind of rocky? If so it makes the fact that Naughty Dog did major reworks to it 2 months quite impressive considered the conditions to do so would have been quite precarious.
So an obligatory mention of that rumour/leak about a potential new Crash game, I must say the accidental timing (pun not intended) of this LP is quite funny to me. Based on what I have heard I am cautiously optimistic, Toys for Bob did make a good remake of Spyro with not a lot of active experience making games like the original trilogy so hopefully if the leak is true they can make a good game, but I would have preferred it if Vicarious Visions was handling it due to them having more experience with the franchise. The idea of it ignoring anything past Crash 3 Warped based of the leak is an idea that I am kind of mixed on, it can be used to make a good story without the baggage that a lot of games could bring to the table allowing for more possibilities without being tied down as much., however when a lot of franchises do this kind of thing they often jettison both the good and the bad aspects of what came later rather than trying to rework and improve what was there.
Regarding things flying under the radar, sometimes the creators intentionally put in really obvious dirty references that they expect will be cut by the censors, so that the less obvious things get past. This is called a "Censor Decoy". I don't know if anything in this game was meant like that, but I know a LOT of western cartoons that have done that. Often they'll use a deliberately excessive version of a scene so that the one they REALLY want to put in looks tamer by comparison.
Sometimes this backfires though and the decoy ends up making it in uncensored.
I am guessing it is probably a lot easier to catch those kind of references in an animated show compared to a game, since an animated show consists of relatively shorter 10-30 minute segments that one can watch and analyse and even if they do not see the whole episode and are instead told to watch various segments by the makers where they put content that might bump the age rating, however a lot of video games are quite long, especially RPGs who can reach the triple digit hour marks for all their content in some cases. Not only would it take a few days to see everything but not all people who would be checking the game for its age rating be able to play some games, imagine if the inspector was asked to play Dark Souls, hence from what I tell in that case Game Developers send footage of their game and that is looked over to determine the age rating. Based on that old ESRB leak for Smash Bros 3DS. It eliminates the problem of time and means that even very hard games can be looked over by anybody. Hence I think it might be entirely possible in that case that covert references would be kept in because the developers do not show it to outside sources. Since they are not showing anything directly that could jump up the games rating. Just implying something that if shown or confirmed could bump up the games rating, for example Miu from Danganronpa V3 makes a lot of overt references, no real subtlety and hence even if Danganronpa was not the series it is she would be something the ratings board could need to know about to make sure the game does not get an incorrect rating. Implying in Fire Emblem Awakening that Maribelle is familiar with a certain kind of establishment is just a short missable reference and is neither shown nor dwelled on.
As for ratings themselves they baffle me sometimes, I heard that a Shin Megami Tensei spin-off, I think it was one of the Devil Survivor games got a T Rating in America, despite featuring quite a few disturbing deaths for characters, I have heard that they are depicted using Chibi Sprites and only happen if you fail certain things and not everybody is going to see those. But still games like Mortal Kombat and Madworld also have quite extreme deaths for characters and are M Rated, hell Madworld is downright cartoony with its deaths at point.
10:16 i always wonder why is this animation useless
I'm not sure why they included the "pull legs up" move either. It's used ONCE in Crash 2 and that's it.
Hey BK did you hear about that Crash 4 leak?
Yes. It'd be pretty cool if it turns out to be good.
what leak?
Damn, Klingy, back at it again with the Crash 3....That meme is old, i know...
5:36 so a american football player's rear end....
6:11 He really said the "F" word
9:00 I remember when you voiced the pirates in Fire Emblem: Path of Radiance
I enjoyed this series!
6:11 Actually I didn't, I just put a bleep in. (I actually do swear a LOT off-camera, I just don't like to do it in videos. Especially of an all-ages rated game like this.)
@@BigKlingy I know you were swearing like a sailor when you played Road Crash and getting all the platinum relics
I’m curious, what do you think of Crash 4, and do you think you may end up doing a play through in the future, after the Crash 1 play through is completed and people find the best relic routes?
I might. We'll see if it ends up being good.
This was a series I didn't really think I'd enjoy to watch overall given its a platformer and almost everyone are going to have similar stories but I enjoyed it.
Your probably tired of listening to people's stories on P4 Golden and I should wait until you start your play through of that but, oh well
On my play through is it bad I've kept Izangai up till my current position, the strip club and uses Skill cards to make sure he could keep up
yeah, i hate road crash too
Hi can I ask what game are you going to play next?
He's playing persona 4 golden on the ps vita
Can you do an unused content video for persona 4 or 5
I'll do one for P4 as part of a full series. And it'll probably be multiple videos, P4 has a LOT.
@@BigKlingy OK cool!!
You're right about the leftover P3 stuff, but there's way more. There's a lot of cut lines from the story that are all voice acted in both Japanese and English, 90% of these are from the prologue. Yep, the already wordy prologue was going to be EVEN LONGER. I can see why they felt the need to trim it down, most of the lost lines aren't that important. (Although there was one justifying why you don't enter TVs at night)
There's also Reverse and Broken messages for most Social Links, even though only Moon and Fortune can Reverse in the final game, along with alternate dungeon dialogue for talking to the girls while they're Reversed.
Some inter-party dialogue with Teddie and Naoto that goes unused since it's dependant on his S Link rank and he ranks up right after she joins. Some think this implies Naoto was meant to join earlier. (Other evidence of this: she has summer variants of a few generic lines, but by the time she joins everyone's gone back to winter uniforms)
A lot of Margaret's quips in her S Link have voice clips but the S Link is unvoiced in the final game.
And of course the infamous Yosuke voice clips that imply he might have been a romance option at one point.
Every Arcana card in Shuffle Time has a failure message, even the ones that can't fail, so the game doesn't break. They're all really funny.
0:27 th-cam.com/video/fRs0OqV4uSc/w-d-xo.html
0:45 I like how the skull is replaced with a dinosaur skull for the prehistoric death route platform texture.
2:50 That is a pretty good song, but it makes me wonder how death routes would be accessed in motorbike levels.
5:32 Really? You're not going to say it? I know that you don't like cussing in your videos, but still.
5:45 Can you at least give us a link to a website that shows all the internal names?
6:11 Hahaha! That is the perfect way to describe Road Crash!
6:58 AHH, KILL THEM WITH… FRANKLY, ANYTHING THAT MOVES!!!
7:15 I get it; it looks like he has buck teeth!
7:37 th-cam.com/video/a01QQZyl-_I/w-d-xo.html
2:50 Someone suggested a fork in the road that's only accessible while you're in first, leading to a harder track that has a clear gem.
5:32 So a few things: 1, we don't say ass in Australia, we use the British "arse", so it wouldn't sound natural with my voice. 2, ass is actually considered minor swearing over here, I was kind of surprised to find that it's considered pretty bad in the US. (I had to go back and censor the title of one of my P3 videos because it was named after Shinjiro's most famous victory quote and that got it demonitized)
5:45 There's only a few that are available online, though I would kind of like to see them all.
@@BigKlingy 5:32 1. That makes sense.
2. Wait, it is? I always thought that ass was one of the less severe cuss words, along with damn, and I don't think it's a cultural difference either, since the US and Canada are pretty similar in terms of culture (albeit, we do have a borderline obsession with hockey, Tim Hortons, and mac and cheese). Also, on the topic of the severity of cuss words, is it true that in Australia, c*nt is a much less severe cuss word, and in some cases, being called one can be considered a compliment?
5:45 After posting my comment, I went looked up this game's page on the Cutting Room Floor, but I was only able to find two of them, and only one of them was what I would consider to be funny.
Eh, about that word. It's still really bad. It being said gets your work an automatic MA15+ (equivalent of M) rating at the very least. But we sort-of follow the UK use of the word in that it's really offensive but still gender-neutral, unlike in the US where it's not only very severe swearing but also misogynistic.
"Bastard" is the one that can be a compliment if used among friends. It's an extremely mild word over here.
5:45 TCFR only lists two, but according to TV Tropes there's an "obj_motherf***er" in there somewhere.
I kind of like how "obj_stonedass" is the brick-carrying lab assistance in the Pura levels.
@@BigKlingy Interesting. I was curious because I was looking up Australian slang, and on this one site I found (here's the site if you're curious: nomadsworld.com/aussie-slang/), it said that "that word" meant what you described "bastard" to mean.
5:45 That is amazing, if somewhat generic and expected.
Is nobody in the comments are gonna talk about persona 4 has been released on Pc now Making big klingy LP lot easier
People did, several videos ago.
Still won't be using that version, for a few reasons:
-It's only been released very recently, so there's probably going to be a few bugs.
-I prefer recording off console to PC. Less settings to fiddle with.
-I paid $300 for the setup I was planning to use to record the Vita version. I might as well use it.
-I've already recorded all the NG+ extra footage I need, from the Vita version.
@@BigKlingy It's actually probably for the best you have the PSTV setup, as the PC Version of P4G HATES animated cutscenes (from my experience).