You are missing some more things: - Gone Tomorrow has a Purple Gem Path - Tomb Time has an alternate path - Sphynxinator (Sphynxter in this build) has the green gem path
My memory is not too great on WRs but I think a place that could happen is Hot Coco but I think it's low time is the clock being frozen for extended periods of time...but perhaps it could warrant the same time? Although if it's at any point in the run and assuming nothing's changed, the first two boxes in Sphinxinator might do the trick. I am honestly curious to see if the subtraction changes the times obtained all that much.
Also both N.Gin and N.Cortex are missing because they had to be redesigned due to the fact that the boss fight with N.Gin was glitched in the way that Coco did not have any health left and Pura would not join in with the phase 2 fight whereas Cortex had to be redone due to the fact that a) it had crash 2 designs and b) that you were designed to get a crystal (which was the possible reason why Bug Lite was rumored to be a gem only level with the final crystal being in Cortex and Uka Uka's posession)
Ох, спасибо большое, что залили образ на Яндекс диск. Уже который раз убеждаюсь, когда русский пользователь прикладывает руку к чему-то редкому, он всегда этим поделится)
Why though? CB2 released exactly 1 year prior. They had most of the stuff done at this point. Sure some things are missing but most of the game is there already as I see it. I'd say they worked on it for another month and a half and then started to press cd's.
One thing I'd noticed on the prototype collwctin the crystal and Gem it sounded like a 1up like on crash 2 but then makes thay nice sound thats a difference
It was probably changed so that it's not so close to "Cyberdyne Systems" from the Terminator movies. The cyborg henchman factory from the secret warp room is clearly inspired by the famous Terminator 2 trailer that showed a Terminator robot factory.
Seguramente en algún punto el cavernicola se clavaba el cuerno en su parte posterior y saltaba hacia ti matándote y como eso hacia el juego muy dificil lo removieron (Aunque seguramente esto se conservó en la versión japonesa)
I'm having FPS trouble for some reason, it gets really high sometimes and the music is always downtempo. Any ideas of how to fix this in ePSXe 2.0.2-1? I'm compiling a list of differences with screenshots, i finished the same job with CTR beta already (tons of differences)
Basically: i got tired of development, stuck on few things and etc. Then site went down by technical reasons and i have seen no reason to get it up. Editor remake based on my code (TE is written on fucking Visual Basic .Net and full of baddest code) better, has few new good features, more reliable but suddenly useless - a lot of features was cut, like all textures, models export and import with textures, level map, etc etc. So, legacy Twinsanity Editor is unstable and not suited for support and development. Neo Twinsanity Editor is fancy but lacks few good important features. And also it was very hard to mod Twinsanity more than just replacement of object. There was no visual editor like in Unity, you had to place objects manually, manipulating numbers and etc. Seen my Makron mod video? That was amazing, but that took me whole day for that little thingie. So pretty much that. Cheers
I've gotten into the Naughty Dog screen at best with that way you describe until it crashing - but if we would have the dongle which protects it in some form, the original unpatched one would do its things without needing any patching. And I see that it should be preserved as-is as well, not just the modified patched one. Plus there could be MOAR DIFFERENCES
@@PSXDRIVERPLAYERBSTH I think some one was able to disable security check cdn.discordapp.com/attachments/202863915045093376/637792725273673746/2019-10-27_02-18-50.mp4
Hi NeoKesha, is the rusty walrus 3d model available in the extracted files? I mean I can't find it, there are so many, maybe you've got a list which links the file name with the entity name nah? Anyway thanks in advance!
@@NeoKesha really? only cam moving? (Its all the stuff i found) thas is bad i like to see debug codes like L1+triangle make crash invincible R2+L1 give all powers some like that but looks like only the alpha of the firts game have that debug codes
@@NeoKesha well i read the article in hidden palace and i better only play the alpha of the firts game, the beta of the second game is like the final version, and crash 3 is my less favorite (i don't like it but i don't hate it yet) of the trilogy (ps1 and n sane trilogy) so i don't play it
Caveman Lab Assistant riding the triceratops although this level is in South America Triceratops only found in North America not in South America and early humans are not yet until the Ice Age.
[SOLVED = Wrong Sound Plugin] I needed help, coz i could swear in the final releases, whenever you paused the game, the music would either get lower or stop entirely, now i tested both PAL and NTSC versions on ePSXe and that doesn't happen, the music keeps playing, just like in the Alpha, can anyone confirm that was never a feature?
@@toinejaktheonly6082 a friend helped me fix it already, thak you! The problem was the audio plugin of ePSXe, now the music pauses even on the Alpha Demo Disc.
Brief examination tells me that "download limit us exceeded". I can't fix it right now, but you could create your yandex disk, copy file to it and download. Or wait. I will notify you when it will work again
If you're bit confused about some things, I'll say:
This is a Crash 2 engine.
You are missing some more things:
- Gone Tomorrow has a Purple Gem Path
- Tomb Time has an alternate path
- Sphynxinator (Sphynxter in this build) has the green gem path
Yeah, basically, I missed everything related to bonus, time trials (and 6th warp room) and alternate paths.
Also Time Trials automatically subtract the time instead of freezing the clock.
I want to see negative clock time
My memory is not too great on WRs but I think a place that could happen is Hot Coco but I think it's low time is the clock being frozen for extended periods of time...but perhaps it could warrant the same time? Although if it's at any point in the run and assuming nothing's changed, the first two boxes in Sphinxinator might do the trick.
I am honestly curious to see if the subtraction changes the times obtained all that much.
@@thedawsonator1628 CrashEdit works with Beta well
I was really hoping the N Sane Trilogy would include the caveman minions riding the triceratops
They went for recreation, some of this stuff is so obscure I didnt even know
Purgatory theme
Sphynxter is genius. Too bad they didn't keep that name.
Ah cool! this music was in the Crash 3 demo of Spyro the dragon Disc :p
Rly?
AlwaysHarmony yup
Ironically, Coco's alpha icon was the one used in N.Sane Trilogy.
Answer is much easier than you think, tho you never asked a question. They took icons from Pause Menu.
First the Sonic CD early 1992 build and now the alpha Crash 3 build.
and now an early Sonic 3 build from 1993
Also both N.Gin and N.Cortex are missing because they had to be redesigned due to the fact that the boss fight with N.Gin was glitched in the way that Coco did not have any health left and Pura would not join in with the phase 2 fight whereas Cortex had to be redone due to the fact that a) it had crash 2 designs and b) that you were designed to get a crystal (which was the possible reason why Bug Lite was rumored to be a gem only level with the final crystal being in Cortex and Uka Uka's posession)
This is really interesting, the cut music and the cut content, I'd like to try it out tho.
If you want to try it out - download link in the description
Love how the load/save screen recycles screenshots from Crash 2.
They are built from the same engine so it makes sense
So cool how the N.Sane Trilogy added N.Tropy’s room changes
Ох, спасибо большое, что залили образ на Яндекс диск. Уже который раз убеждаюсь, когда русский пользователь прикладывает руку к чему-то редкому, он всегда этим поделится)
The final usa and japan version+ japan demo crash nope dance
Oh come on, they really came up with a Sphynxter joke. I love it.
Its pretty interesting to see the rough draft Naughty Dog had of CB3 and how they changed it to make the final product.
I bet you this is way older than August, there’s no way they finished it in 2 months
Why though? CB2 released exactly 1 year prior. They had most of the stuff done at this point. Sure some things are missing but most of the game is there already as I see it. I'd say they worked on it for another month and a half and then started to press cd's.
Naughty Dog are just genius, you know?
Those icons of the characters when you stand on the buttons are used in the final game, only in the Japanese version.
Mmm for me, I prefer that battle with Neo Trophy on the Alpha, looks like more challenging
I guess they wasn't able to make boss more clear. If you have to die few times to get what boss does, it's a bad boss.
nepharious tropy no neo trophy
Unfortunally this is not the trailer version that are muth earlier
2:08 Huh. Cut from Crash 3, yet used in Crash 4...........ASTOUNDING!
? Crash can’t go in Coco levels in TWOC.
@@pruzgaming6521 if it wasn't for your comment, I wouldn't have noticed this was too old to be referring to It's About Time
Craah 4 its about time is not out
@@donut4730 Read the previous comment chief, I was referring to the ORIGINAL Crash 4
@@themenacingsloth yeah i played it,the crash 4 With crunch my disc is old
Level 4 is Dino Might! Instead of Bone Yard and vice-versa.
Level 5 is Aye Matey instead of Makin' Waves.
👍👍👍
Where did this Alpha version come from all of a sudden ? First time I've heard of this when BetaM posted his gameplay.
Probably Mike J Mika dumped it and put it on the internet.
It was dumped the same time as the December 1992 prototype of sonic cd
@@extradipboneless and who is that ?
Dumped by a Ex-NaughtyDog staff?
The warp room music is awesome
Now if only we had the e3 build with the old Warp buttons and underground bonus rooms
My favorite Crash boss... Bear down!
When you start Double Header walk backwards toward the camera for a surprise!
The man with the plan da face
Nostalgia Rookie my bad it was double header, I get them mixed up
The man with the plan no need to sorry
that accidentally make my day
i laugh so much just for the morning (i am a vietnamese
Future Frenzy? More like Feudal Frenzy.
4:36
Crash enters Tiny 😳
Lol nice catch
🥴
1:22
A little *molly* never killed anyone
*Coco approved*
Looks like a new build of Crash Bandicoot surfaced the web. Time for some playing!
Blue gem - deep trouble
Green gem - gone tomorrow
Red gem - hang time
Purple gem - tomb wader
Yellow gem - ???
8:42 wait crash nope dance after defeat n tropy
One thing I'd noticed on the prototype collwctin the crystal and Gem it sounded like a 1up like on crash 2 but then makes thay nice sound thats a difference
The portals open differently in the N. Sane Trilogy than they do in the final release of Crash Bandicoot 3: Warped. I liked Warped’s portals better.
Caveman on the dinosaur was threatning
Coco looks she had seen some heavy shit!
I have question, what about the neodyne systems? Which I saw on crashmania site for unofficial guide.
It was probably changed so that it's not so close to "Cyberdyne Systems" from the Terminator movies. The cyborg henchman factory from the secret warp room is clearly inspired by the famous Terminator 2 trailer that showed a Terminator robot factory.
Warp Room music. Da fuc man?
Levels that had name changes before full release -
"Aye Matey!" becomes "Makin' Waves"
"Double Trouble" becomes "Double Header"
"Sphynxter" becomes "Sphynxinator
"Fast Forward" becomes "Future Frenzy"
"Crash Kabob" becomes "Flaming Passion"
Seguramente en algún punto el cavernicola se clavaba el cuerno en su parte posterior y saltaba hacia ti matándote y como eso hacia el juego muy dificil lo removieron (Aunque seguramente esto se conservó en la versión japonesa)
6:40 Crash enters Dingodile
Cursed warp room
Actually the music slaps more ngl
Thanks for the download link! Gonna try to get it work on my jailbreaked ps3 tomorrow!
I'm having FPS trouble for some reason, it gets really high sometimes and the music is always downtempo. Any ideas of how to fix this in ePSXe 2.0.2-1? I'm compiling a list of differences with screenshots, i finished the same job with CTR beta already (tons of differences)
most interesting difference: *The bazooka is @$$.*
no sé por qué pero cuando el secuaz de cortex monta al triceratop en la cara parece que se está chancando los huevos con el cuerno xD
what do you mean by "ghost dino"?
Don't crush boxes
3:09 EEW CRASH PLZ NEVER MAKE THAT FACE AGAIN
Hey man,whats happen to twinsanity editor?why nobody are making mods to crash twinsanity?(or custom levels)
Basically: i got tired of development, stuck on few things and etc. Then site went down by technical reasons and i have seen no reason to get it up. Editor remake based on my code (TE is written on fucking Visual Basic .Net and full of baddest code) better, has few new good features, more reliable but suddenly useless - a lot of features was cut, like all textures, models export and import with textures, level map, etc etc.
So, legacy Twinsanity Editor is unstable and not suited for support and development. Neo Twinsanity Editor is fancy but lacks few good important features.
And also it was very hard to mod Twinsanity more than just replacement of object. There was no visual editor like in Unity, you had to place objects manually, manipulating numbers and etc. Seen my Makron mod video? That was amazing, but that took me whole day for that little thingie.
So pretty much that.
Cheers
The major differenc is the warp room theme..the final one is way more good
no.
So the CB3 game over was the same as the CB2 one?
Would like to see the unpatched iso as well.
There are nothing special about it, moment when you exit warp room is exact what would happen without skip
I've gotten into the Naughty Dog screen at best with that way you describe until it crashing - but if we would have the dongle which protects it in some form, the original unpatched one would do its things without needing any patching. And I see that it should be preserved as-is as well, not just the modified patched one. Plus there could be MOAR DIFFERENCES
@@PSXDRIVERPLAYERBSTH I think some one was able to disable security check
cdn.discordapp.com/attachments/202863915045093376/637792725273673746/2019-10-27_02-18-50.mp4
Looks cool. Would like to have a ROM of this opening like that.
The caveman ruins the dino chase
Pose 2 is hideous lmao
Such a nice game! :D
The cavemen actually were a nice detail man...
I'm glad he wasn't in the final game though ^^
Hi NeoKesha, is the rusty walrus 3d model available in the extracted files? I mean I can't find it, there are so many, maybe you've got a list which links the file name with the entity name nah? Anyway thanks in advance!
Coco on drugs
Wait ok I’m probably a dummy for this but is this a mod or the old build of the game before the original release?
Old build
This alpha buit have debug codes?
I mean like the alpha of the firts game. And you know if the beta of the second game have debug codes?
There was something on reddit. You need to make some variation of Konami code in pause menu in warp room. Tho nothing too fascinating
@@NeoKesha really? only cam moving? (Its all the stuff i found) thas is bad i like to see debug codes like L1+triangle make crash invincible R2+L1 give all powers some like that but looks like only the alpha of the firts game have that debug codes
@@NeoKesha well i read the article in hidden palace and i better only play the alpha of the firts game, the beta of the second game is like the final version, and crash 3 is my less favorite (i don't like it but i don't hate it yet) of the trilogy (ps1 and n sane trilogy) so i don't play it
NeoKesha do you know to mod Crash 3 alpha into N Sane Trilogy Like same music or something like that
1) Convert Crash 3 assets into intermediate format
2) Convert intermediate format to NST Format
3) Put it into NST
Caveman Lab Assistant riding the triceratops although this level is in South America Triceratops only found in North America not in South America and early humans are not yet until the Ice Age.
3:14
What do you mean by Ghost Dino?
Does not explode nitro when colliding with it
How did tou get past ngin?
Can this be played on a PAL PS2?
Patched version - probably. Original - unlikely
Спасибо, пойду тестить и пройду пару уровней
Que hermoso video
*Poyo*
Can you fix the Crash Twinsanity level editor link? It's not working.
Legacy: yadi.sk/d/aRvx7cgc3LHW6h
New thread: thewarproom.com/showthread.php?tid=24
[SOLVED = Wrong Sound Plugin] I needed help, coz i could swear in the final releases, whenever you paused the game, the music would either get lower or stop entirely, now i tested both PAL and NTSC versions on ePSXe and that doesn't happen, the music keeps playing, just like in the Alpha, can anyone confirm that was never a feature?
I remembered it stopping. Could be from usage on a ps2 vs ps1?
@@toinejaktheonly6082 a friend helped me fix it already, thak you! The problem was the audio plugin of ePSXe, now the music pauses even on the Alpha Demo Disc.
Download don't work.
Brief examination tells me that "download limit us exceeded". I can't fix it right now, but you could create your yandex disk, copy file to it and download. Or wait. I will notify you when it will work again
@@NeoKesha Thank you
@@theloaten17 added mirror for Google Drive, try it
Never noticed guy on top riding it
It's alpha version.
can you make Tell No Tales under the 2:00:00 for the Silver relic? I just did 2:00:40 but using save states! lol
i am fine with sapphire. I suck at Crash Bandicoot games when it goes to speedrunning.
@@NeoKesha bro, Silver is Sapphire on the Alpha Demonstration, i meant if you managed to get the Silver/Sapphire n Tell no Tales.
@@ChrisLP25 nah, i haven't touched Crash since like this vid came out.
@@NeoKesha well, by the time you made this video you didn't even attempt any relics at all?
@@ChrisLP25 why would i, i hate relics
Where ghost Dino
How do you know this isnt just a rom hack disguised as a alpha?
Impossible to make at current state of Crash Modding scene
@Spoon Not to mention: having to make animations for said caveman and edit the dino's as well.
sphynxter
coco=cocaine
When did that alpha appeared public?
A few days ago
@@wawarushii Aha. Where I can find it?
@@mammoh in video description, place no one checks
@@NeoKesha Oh. Sorry, thanks
Same time the Sonic CD Dec 1992 build was released to the internet.
Man, that warp room music sucks
caveman was creepy as f