I just got banned from roblox for reporting cheaters, I was kicked for 'sexual content' I never did that, but I was kicked in 15 minutes for calling out hackers. I'm sad, I liked this game and I never did any of the accusations. I will not appeal I'm done with roblox
cheating has been a problem for 25 years in CS and I have never seen a real effort from Valve to actually address it. I 100% agree when the community doesn't see any effort going into solving the cheater problem it is encouraging more cheaters. maybe all the players leaving will push Valve to do something but I am afraid it might be too late for a lot of players.
Don't forget Valve made the choice for VAC ban to be publicly viewable.. Does the average player need to know if a player has been VAC banned? As long as they can't play games right... All it does is allow cheaters to identify each other which has allowed cheaters to group together and get stronger for decades... It's a conspiracy of cheating.. Probably to meet some end goal of needing every persons computer under surveillance.. Problem, Reaction, Solution.
I quit in 2020 due to it and about a year later had my account stolen overnight while I was sleeping and was unable to recover it. As a result I’ve pretty much stopped gaming all together. 👍 Valve
The problem isn’t even the blatant cheaters anymore. It’s the cheaters that “legit” cheat where they have walls at most or soft aim so their gameplay looks legit enough for people not to take notice in game.
This is the problem. A lot of people closet cheat and still take part in the community by outting ragehackers. Why do you think you only see blatant cheating mentioned everywhere?
Finally someone who knows the real problem... Everyone thinks that if someone against them is really good and he doesnt spin as a helicopter, he is just "good player" :D. Cheater could hide it and be "normal" but he will win somehow and no one will notice, as you say.
The roblox anticheat is actually kinda crazy, since it's release all and I mean ALL of the mayor exploit providers have failed to get back on the market even though it's been over half a year. And to add to that, the central/biggest exploiting community website/forum closed down as collateral. In conclusion this guy probably knows what he is talking about.
it’s still possible to cheat on mac and android but to my knowledge windows exploiting was hit the hardest, i don’t even know if there are any exploits left on the platform. In fact, when the Synapse X devs (basically the biggest exploit at the time) got hired by roblox, a ton of exploits shut down preemptively. I paid for script-ware x and they just shutdown permanently when synapse did that. Oh well. Nemi knows what he’s doing. He took down pretty much every windows exploit, and long after byfron (the anticheat system/company) launched its still the same situation on windows right now. Maybe the Synapse devs gave up at that point because they didn’t make any progress and they would clearly make more money working for roblox to develop their anticheat more. Roblox as a company is kinda bad when it comes to the ethics of their business model etc, but damn they know what they are doing when it comes to exploits. I can prolly count the number of hackers i’ve seen on one hand since it launched
60% of all players admit to use cheats. Youd have to shut down the service, to get rid of them. People like @thescoreesports dont understand that and the economic effect. Beside that why do you play games flooded with cheaters? Thats not only crazy its Masochism. Just delete CS2 and turn into games, where cheats dont matter. I dont believe anyone who tells me "but i like that game" when you get headshotted from nowhere and then cry: "This game is full of cheaters." Something doesnt add up here. I bet alot people could disconnect from this experience if they had the balls to quit something, that they once loved. But they havent. They install cheats themself to be able to play it. Cheating is an epedemic. And soon we hit the 70% mark. Trust me. Its only getting worse.
we all assumed vac-live meant the cs:go ai-anticheat would not be able to ban live in matches. the way the ai anticheat used to work, you would play your match, and after the ai anti-cheat would watch the demo. from there say "yes or no" if the players were cheating. then send to overwatch for verification. we assumed the ai-anticheat was trained (over like 4+ years of daily use, every game both wingman and 10man competitive) would be able to ban live hence "vac-live" but turns out, it doesn't do shit. and cheaters still cheat.
The sad part about modern anti-cheat is that it requires some deeply invasive spyware in order to work. Not only does it make games incompatible with operative systems other than Windows, it also makes the computer less secure if a hacker (or even the developer itself) manages to leverage the anti-cheat to snoop on the user's device.
The fact that Valve wants to keep its games compatible with its own Steam Deck is, perhaps, the biggest obstacle to implementing a full-on kernel anti-cheat. By design, Linux is intended to containerize each user's data, so unless Steam manages to ship a solution that relies on giving full super-administrative rights to the kernel anti-cheat, and ensures that no other user is able to interfere with it even with administrator rights, and can be safely installed on as many versions of the Linux kernel as possible without breaking functionality, then I don't think that VAC will be able to go beyond basic attestation.
No way bro said if a hacker leverages the anticheat, only way that's happening is if a HUGE exploit is found in the program and if the company to put out the anticheat has made it kernal level and made it work pretty flawlessly I doubt something like that would happen. In reality there's not a lot wrong with kernal level cheat detections aside from the fact people don't like it cause they're told it's scary
But can’t you say the same for anything in life? If you wish to use Meta, or any other social media platform, you are forking over your personal information and digital freedom. You don’t think VPN services collect data? Most terms and agreements under fair use and digital presence will require this. I see nothing wrong with Vanguard as I have nothing to hide on my computer. You literally have the NSA that spies on citizens everyday. What about telecom companies providing police with location analysis during a murder trial? Freedom is subjective, and I have nothing to hide. I’d rather lose a little freedom so a cheater loses all his freedom.
Don't care. If you want to play, you will have to pay that much of a price. Furthermore, they can simply have a separate lobby for players who don't want to use anti cheat. Like a premium lobby with no price but the kernel anti cheat only.
@@EDavid-rw2lo Dying? Since you posted this comment they have had a +20% increase in playerbase and is still growing. I'm not trying to defend Valve, but it's clear what they're doing works and why they will always do this, making profits and still increasing in popularity.
I played 3 games yesterday, 2 of them had cheaters in it, all of our team agreed. So i decided to stream on discord and we'd watch the demo back together. We were so convinced, the guy was hitting all of his shots, instand headshots, knew how to move axactly at the right time etc.etc. When we watched the demo back, we all very soon saw that he was NOT cheating at all, he just had an enormous peakers advantage. And by enormous i mean gigantic. He could see us before we could see him all the fking time. We play around 15k elo, so we are not that good but we are not bad either. We do play CS for about 15-20 years. We got pawned by Valve. And hard. The game just feels like it is full of cheaters because of subtick issues and the peekers advantage what is clearly to strong. Pls fix valve.
Bro besides has a lot of cheaters, i had the same feeling. The sub tick it’s killing the game, the impression its everyone its walling tbh. They release a patch said they fixed but i was playing last night and a jumped from the fucking chair because i didnt know where i died, when i was looking the demo it was a 2sec delay that i peeked wtf.
I don't know what you are talking about, but I met a blatant cheater in Deathmatch (this month) who was spin botting and killing people through a wall and sharing links to the cheat he was using. If VAC LIVE couldn't catch that cheater, then I really don't think there's to talk much... A 10 year old AI system cannot tell a difference between normal player and a guy who's killing me in B Van from T Spawn (Mirage).
@@srijangdas4572 no one it’s denying that the game it’s full of cheaters, but also the sub tick its giving peeking so much advantage that sometimes give the impression that its walling.
I've played CS for almost 20 years. I checked out CS2 and almost every game, there are cheaters and if there aren't, the peekers advantage is INSANE. I'll check it out in a year from now, but something is telling me, that NOTHING is going to change, just like NOTHING changed from CS:GO to CS2...
ur clueless because valve have been working on one of the best ai anticheats for the last decade. the whole point behind overwatch was to train an ai model, and im telling u now the ai anticheat they have works pretty well, it might not ban instantly but it detects pm everything apart from WH. it's almost impossible to be a closet/legit cheater now bc it's obvious to humans when sum1 is wallhacking. aimbots can still go undetected but they are shit usually and only pull ur crosshair towards the target after u shoot, softaim is detected easily. don't get me wrong it's definitely still possible to cheat in mm, but not without it being obvious if sum1 watches the demo, not without getting perma red trust factor after ur first few if not first game. while all these other companies have been going the intrusive scan the fuck out of ur pc route, valve have gone for an ai model that doesn't even need to scan ur pc just ur inputs and shit to the game. everybody likes to glaze riot but if you have DMA there anticheat is instantly broken, cs on the otherhand is not. If they implement this ai detection into pro matches and not just valve servers(pretty sure its only valve servers and not gamewide but I may be wrong) then I would be 99.9% confident that no pros are cheating, because if its an info hack like wh/esp or sound queues (the AI can't detect info cheats well enough atm) u can't get away with that at a LAN unless maybe u go the chess route and have a vibrating but plug. I would hazard a guess that they removed overwatch for a good reason, not because they cba adding it back in like a lot of other content, but because they have already gathered enough human training data over the last decade and they are almost ready to fully roll out this new ai anticheat, bc currently it is half implemented; it's as if they are scared to ban people incase the ai is wrong and instead they give just give u perma red trust and make u play with other suspicious players(in csgo if the ai thought u were cheating it would send u to overwatch for human verification first, even with no reports from other players, but in cs2 it seems they actually ban u automatically if the ai model is certain enough and thats why people have been getting banned for spinning really fast bc the AI wrongly assumes ur spinbotting.
in Premier every match above 15k elo is just a coin toss if you get the cheater on your team or the enemy team. Without exaggerating I've had (at least) 9 cheaters in my last 20 games. Either on my team or on the enemy team. It's really exhausting to play the game rn because after 2-3 rounds you just know which team is gonna stomp which.
that's cuz they are all closet cheaters. i have never once discounted the idea of a cheater. when someone goes "they are cheating" I ask "who" and they tell me who. and then I say "lets report them together to be safe" because fuck yeah. i would never say "no one is cheating" because they absolutely could be. if anything, I would say "they could be cheating, but i dont think so, they are pretty trash and losing to me" and yeah. i dont outright discredit the idea that someone cheats. those that do are in fact cheaters. we had a kid back in csgo who did the same thing. "no one is cheating you are just trash" even though I always whooped his ass. 2 years later he was banned for cheating and admitted he cheated the whole time when called out in discord over his account clearly saying "vac banned". and then he was banned from discord. because once a cheater always a cheater.
@@goblinphreak2132 pretry much, cheaters comeback are very childish and non sense, you trash, you noob,no one cheating etc.When I accuse someone and he answers like that , means he is just confirming. Since 2015 I was called cheater maybe 5/6 times and in the end they or agree I was not cheating ,or could not answer why? And of course my answer is not insulting them but rather understand why they calling me out. This game is in such a cheater level that I see more players with good skins cheating.
Imagine giving kernel access to your PC to a CORPORATION so you can play a video game. Would you give Amazon kernel access so you could watch Twitch? Absolute Muppets.
@@magzimagz yeah they definitely totally pinky promise they aren't harvesting your data. No corporation would do such a thing. Certainly not one owned by tencent.
I’ve simply stopped playing matchmaking. Cheaters in roughly 1/5 matches i play on my normal prime account and on my other account I just mess around on (no prime) the percentage is no less than 1/2 games with a cheater. It’s so boring and sad that there are so many low lifes in video games these days. FaceIt is the only way to play a serious match on CS2 period.
@@QDJW it’s not about eliminating 100% of cheats. That will never happen. But reducing the amount of cheaters by reducing the amount of cheat developers is probably a safe bet.
An AI anticheat will only work if Valve collect data for it. ChatGPT wasn't made without first collecting data, was it? Exactly, now shut up about this and wait for Valve to enable it ffs.
@@sawardluke4293that's the argument you make? They have plentiful amounts of data with their csgo data. It doesn't take an ai to make a decent anti cheat cause valorant showed as such. But I get it, you wanna just defend a game that has millions flowing into their bank account
Players cheating so blatantly knowing they wont get banned already show's in what state CS2 is right now. But yet only we get a update with map and gameplay changes.
The biggest problem with Valve & how they do things is that even if they did fix their anti-cheat and updated VAC & CS to be completely tamper proof, we as the community would be left in the dark about it. We wouldn't see it in patch notes or anything like that, which means that the majority of players would never know its fixed and would still go on to worry about cheaters in every lobby. The mindset of knowing that there's a lot of cheaters in CS is a very insidious one and will genuinely make you start calling cheats on every good player, who can very well not be cheating. It will make you suspect cheats even if they're not there. The only way we'd realistically ever know if the cheating problem got better is if cheat developers said that their cheats aren't effective anymore (bad for their business) or if we data-mined the shit outta things to get decisive evidence which would also give cheaters a starting step on seeing how to get around their new systems. It's kind of a lose/lose situation. Damned if they do, damned if they don't. If they announce that they've made improvements to help with cheat developers and everything some cheaters would immediately jump on it to try and crack through and then they'd have a new cheat going within a few days and people would be up in arms over it calling Valve lazy. If they don't announce anything this insidious mindset continues to spiral through the community and every decent player is a closet cheater. I also think it's worth noting that there's also a lot more money in making cheats for CS than any other game. It is one of the biggest esports so cheat developers make a lot of money off it, and because of that it attracts a lot of developers which in turn makes any systems Valve makes easier to crack and get through. Some cheat developers even market their cheats for combating OTHER cheaters in HvH scenarios in live games. No other game can I think of that cheat developers advertise their cheats like that and it kinda comes down to a chicken or the egg scenario; as in did cheaters start making HvH cheats because the cheating problem is that bad, or did they start doing it to get an edge on their competition and make the cheating problem worse because of the mindset that "everyone is cheating already".
I just played 2 competitive matches and had 3 cheaters, maybe 4. Valve is a fckng global embarrassment. It's absolutely true that, with this approach, they're enabling cheaters. PS: Premier is even worse. Yesterday I had to play against shameless cheaters in DM too. Inb4 "skill issue;" I was Supreme/Global.
the past 4 days almost every game was cheaters. and not just 1. multiple. i had one legit game today and the game after they said they toggled because we were clearly cheating.... and we barely tied. they are so trash that even with cheats they couldn't win. 15/15 end game.
Had another player get banned mid-game in my casual lobby. Was really fun hearing the VC going nuts seeing the console saying "user ID has been banned"
They will never do it. We asked in CS:GO for 11 years to fix the problem (since beta 2012) i will never play CS again, it is sad, but yeah that how it is.
I think most people underestimate the cheating problem. What people assume is legit playing is actually "legit hacking or closet cheating." The best can hide their cheats like a really good liar. I have a theory that Valve isn't acting on their anti-cheat because they realize that their core audience are all cheaters and a ban wave would decimate a massive amount of accounts like a Thanos finger snap!
I agree that the vast majority of the cheater problem are the soft cheaters. It feels like nearly every match I play has at least one in it these days. Though I certainly hope the situation isn't quite this dire.
@@doom_pope I think it's really hard to tell how many cheaters there are. Even when you're popping off, the other team might still be cheating, but they're really bad. Because you're owning them, you would think that they aren't cheating, but they are everywhere and they can be winning and losing. I really hope Valve values ethics over profit and we see the biggest ban wave wipe out an apocalyptic amount of cheaters.
CS2 players should make a walk out, and not log on to the game an entire week, removing the game from the steam top 10 list, to make valve do something (no login, no skins no nothing). But it would require someone to organise it, and find a good week to do it. Cheating makes the game pointless. At least get rid of the obvious cheaters. Get in the game valve.
I mean, even with that, cheaters would continue playing during that week. It feels like the cheaters alone could keep the game in top 10 lmao. But even so, cheaters dont get skins and dont spend money on the game (obviously, because if they are banned, they loae everything). So valve makes minimal money out of them. Instead, players that would otherwise spend money on the game, just stop playing. I dont know what valve is thinking.
this method is a double edge sword (in most cases) because that's not how economics work. If you spend less it means that the developers put in less effort because it's not as profitable enough. In this case however I'd assume it could work because Valve wouldn't drop CS just because the numbers went down. But in the end it's all hypothetical because a scenario where all (70%+) of all CS players stop playing for a few weeks would never occur.
I get cheaters every other game , this is ridiculous. What makes this worse is you can stack with anybody of any rank, or encounter 17k players as a 9k for example and the 17k is cheating. People say you only encounter lots of cheaters at higher ranks, but it doesnt matter what rank you are because premier is broken and puts you agianst pink ranks anyways if you are 10k
sadly the higher up you go, the more they cheat. I started at 5k because i kept queuing with my buddy who was 5k. so we all ended up starting 5k due to that fact. worked my way up to 19800. and then bam, hit a wall, every game was a cheater, and dropped back down to 16,500. it was insane. and its not just me being a crybaby. i watched demos. and they were obvious. running while shooting and tapping heads. not possible. the game forces legit players to have higher bullet spread when moving. cheaters don't know this. then you have wallhacking. they pre-aim, peek and shoot. no human could react at that speed. sub 50ms. the average human reaction time is 250. the best gamers of all time are 100ms. and you are telling me countless people are sub50ms. not even shroud abusing adderall could react that fast. hes in 100ms range.
I found this fix that really worked, I went into manage by right clicking the game in steam--->Browse Local Files--->csgo---> select all & delete. Lmk if this helped!
I recon they ignore such offers for example Nemi, to help out to make a very efficient Anti-Cheat. I think the main problem Valve has is, they profit a lot from Cheaters, since they always buy more accounts. Think about it, if one's so greedy to cheat in a game and gets banned, that person is going to buy an account and play on it just to get banned again. Valve is printing money just by them. If they would consider fixing that, their profit is reduced by a big portion, just because greedy cheaters have no chance anymore, therefor they quit buying accounts. Just a thought I had, feel free to discuss this in the comments. I'd very much appreciate a statement to my percepetion of this from Valve, since I'm not probably the first guy to ever come to this conclusion.
vanguard maybe the "best anti-cheat" but its time has passed. Now most valorant games in SEA server, at least one in the ten players, will be doing some sort of black magics. the best way to anti-cheat is either drone strike any cheaters or start letting high rank players manually review reports like the old cs does.
This is why riot doesn't want a replay system. They want us to acknowledge that there are no cheaters, even tho there are. It's never 0% when it comes to SEA with riot opening the gates to the Chinese mainland.
plus, I've encountered some in Valo DM with triggerbots/aimlock. Lots of people calling a player out and left. It was not detected and no red screen... Guy kept shooting through a wall in haven like it's natural...
Honestly, playing in sea servers, the chinese spam bots and bot farmers in casual and death match are so much worse for casual players. The bot farmers kick everyone from the game, and the spammers just keep coming no matter how many u ban
It’s not even blatant cheaters at this point anymore. It’s the soft cheaters. I always have this conversation that if you’re a decent player with a brain, and you cheat, it will be almost impossible to be caught cheating because you know how to hide it. I am FACEIT 10 with several thousand hours in the game and I can’t play MM or premier because so many players are too “fishy”. Maybe they are good and maybe they are soft cheaters hiding their cheats behind their skill but the problem is you will never know.
they are all soft cheaters. saw a youtube video showing off newer cheats. "quiet mode" "normal mode" and "rage mode" with different cheats in each category. the more obvious the cheat, the higher tier it is like spinbot being in rage mode tab. absolutely a joke. i could never imagine cheating. in a way im glad youtube videos exist. so i know what im looking for when kids cheat. shrug.
2:27 did you think they don't know how to solve a problem of this magnitude? For a company as large as Valve, solving this issue is quite simple. The only thing that matters to them in this regard is money. Given that Valve makes a significant amount of money each year from the cheating problem, solving it becomes even more challenging for them. As long as this problem doesn't pose a significant threat to their revenue, they won't take any action. Did you think after all these years they didn't know how to address a problem of this scale? Valve is much smarter than that.
We don't really know if Valorant anti-cheat is that good. We don't have replays. We'll never really know how effective it is until we do. That being said, we need better anti-cheat in CS2, and Valve isn't doing much for it right now.
so valorant is said to have the best anti cheat system but there is not data to support it? sorry i dont know muc habout all of this but in the video its said that "they reduced cheating by 97%" or so so there must be data somewhere?
@@StroalOutdoors I see, but the more intrusive anticheat should work better than what they have now right? Also i wonder why phone number verifications is not being used along side a more intrusive anti cheat
You might not have been playing Cs long enough (not taunting you) to know that Valve have never bothered to make a good anticheat since Cs 1.6. I would suggest that you don't expect anything from this Evil.
Yesterday I duo qued MM (MM not premier) in CS2 with a friend to get matched up against a 5 stack of players with fresh new accounts playing like faceit level 10. Irritating & infuriating is the fact not only getting matched against these shitheads but also when we should not be getting matched against new accounts, where is the trust factor system playing into all this.
90% brain power on anti-cheat, more like 9%, for valve it was more important to fix one piece of geometry on a map than doing something else to better the game. In the end I don’t think we will get a better version of it so I think it will continue to be like this or worse as a better anti-cheat won’t generate any income
If they started banning peoples hardware it’d cost more to cheat after being banned , I know many cheaters with 10 different accounts and it doesn’t phase them when they’re banned cause they can just switch accs
It's entirely possible to add a kernel module to your Linux install. There's nothing in the way of this in principle, so if valve wanted to they could still offer the module to Linux users to opt into.
@@OliverCaldwell I've read this comment and it changed my opinion on the topic, if you can add anything please DO :" The simple reason for why Valve can't make kernel level anti-cheat is specifically because the Linux kernel is a free and open source kernel, this means anyone can open it up, observe it, and modify it, in fact this is a requirement in order to distribute the kernel under every GPL license that the Linux kernel is distributed under, as it requires a disclosing of the source. While anything else regarding the system may be closed source and proprietary, the kernel itself cannot be, this also means that anyone can modify and has direct source access to the kernel. Now what this means for Linux is that anyone can add to the kernel, including things that would interface with the kernel like kernel modules, which are deeper then the usual driver you'd expect to be on Windows, modules can even be drivers basically integrated into the kernel, or you could just add it directly to the kernel if you want. In any case the deepest something can be is integrated directly into the kernel which anyone can modify, this means if you build an anti-cheat at any level that isn't part of the proprietary blob inside of the CPU itself, (which is the only part the user cannot access on Linux, which is deeper then the kernel ever could be, and which no one can actually really make by the way) the user can just outright modify the kernel to lie to the anti-cheat and there is nothing to prevent this. As a result all your anti-cheat has accomplished is slowing down the system's performance, violating privacy, and destroying kernel security. So you basically just rootkit'ed the system for no reason. Further still, Linux is Valve's target platform now, they put a lot of work into refining it and paying people to make it better, they now even sell Linux-box "consoles" via the Steam Deck which ship a Linux Arch kernel with a bespoke setup out of the box with custom software for the Linux system, this is a lot of money and time invested and in deep collaboration with Linux invested parties including AMD, Red Hat, Gnome, KDE, and Canonical. They have been dedicated to this venture for a little over half a decade at minimum and Valve has already felt threatened by Microsoft's problematic and invasive behavior that was negatively impacting Steam and their games. They have a very deeply vested interest in Linux, there is no reason to expect that anything short of near bankruptcy would steer this ship away from Linux. (which given they are also so good at diversifying their endeavors and reinvesting in a profitable manner, good luck with that, they've got a really good track record in their finances, probably better then any other tech company to date, they are likely the most profitable tech company you could name) So with all this said, this is why Valve will not support kernel level anti-cheat, in order to do so they must turn against Linux and ban the Linux crowd from their games, at minimum from all their multiplayer games, which completely undercuts the whole Steam Deck endeavor they just reinvested into with the Steam Deck OLED. This is also why you will find it exceedingly hard for any company that implements a proper kernel level anti-cheat to ever support Linux, even through Proton/WINE, because if they do, many developers understand that it opens a door for cheating to go completely unregulated once people find out they can use Linux to play their anti-cheat games. Now for you kernel level folks you're probably massively blackpilled by this because you think there is no solution, and for conventional solutions of bruteforce exterminating hackers, you pretty much got no choice but to be. But now that I've told you the problem, here is the solution: Don't actually ban the cheaters. Now you may think this to be crazy, as the conventional advice for anti-cheat is to go scorched Earth against cheaters and eliminate them. However this is a bad solution, for it relies on a locked down system, violating the user's privacy and security, and destroying client-side performance to some degree. If instead we permit cheaters to do as they wished but only segregated them to their own servers with other toxic individuals, not only do I argue this would be more effective but it would also be more humane, (as no longer does a multiplayer game need to be able to be taken away from players) not require invasive techniques that harm the users or their system, and it can be scaled up with other server-side detection techniques, which Valve has been flirting with. You could also use client-side techniques but generally I would argue most of them can be disregarded with this technique. Now why would this be effective? Well from the view of a cheater, most of them don't really care who they cheat against, and even some that do, unless you tell them to make a new account they are unlikely to do so, the reason they keep popping back up is because they have to make a new account because once they get caught, they get banned. But imagine for a moment if they weren't banned, the amount of cheaters at that point that would make a new account that is hard to distinguish from a regular new account would immediately drop, the volume of accounts being created for the sake of cheating would most certainly reduce as most cheaters would no longer realize they've been caught or they would simply not care if they have been, especially if they are mixed in with some other players who may or may not be legit but for which we would otherwise wish to also segregate and punish for being poor actors. With this system you would then know who is and is not cheating most of the time, especially if you incentivize the cheaters to stick to their accounts. Add in additional detection systems alongside user reporting, and the results are quite likely to be more effective then any previous strategy. Now you may ask why does no one else do this? Actually its quite simple, anti-cheat is a deep topic, the anti-cheat companies have a financial interest in telling people they need them, and the companies become invested in a sunk cost, as well the corporates don't understand the problem and most developers don't spend time considering the topic, they see the problem and don't really care for the specific solution as long as they have one, not that most developers really have much input in most cases, often they're just told what to do. And many companies are fooled into the idea that the best solution is the one you pay for, especially for people who can spend the money, its a common tactic in retail. However this technique I described is not as glamorous and is very much a game implementation detail, something any developer could feasibly do. Now as for Valve, this is also not a widely considered solution, many other developers are also stuck in the "ban the cheaters" zeitgeist and have not considered any alternate approach, sometimes out of stubbornness or out of ignorance, sometimes its simply a desire to punish people perhaps, whatever the reason may be, considering this approach is harder and seems counterintuitive. Now as for any references I can make on this solution, it is sparse, there are some small games who have implemented such a solution, however most major companies with matchmaking have simply just decided to outright ban everyone they suspect of cheating for the reasons outlined, so its hard to point to data, however in the cases I have observed in small scale with small games it has been successful, whether it'll be successful as a higher level, I argue it would be, but I can only go based on what I believe and desire, so I am sorry I cannot give you more."
Bruh, I got a cheater in one of my games the other day. He only bought a DEagle every round and would 1-shot headshot us all. He would also headshot us from thin walls. His strategy was to die every other round and purposely miss some of the shots once he killed 3-4 of us.
Theres already plenty of cheats out there for valorant, you can closet in that game all you want and if you have 1 brain cell to spare you can get away with it. Kernel level/driver cheats have been a thing for a while already. Thats not even getting into hardware based cheats like AI and DMA based ones, those are fully undetectable by any modern AC and can be set up for lower and lower cost each year. If the user has hardware access, its a battle you already lost at this point. The best anticheat design is the game itself. Back in the old CS days you had cheaters sure, but anything that started getting even slightly sus would be looked by a community server staff member and then theyd probably be manually banned. That also meant cheaters were spread out amongst a huge variety of servers, gamemodes, and communities. Not to mention less incentives to cheat like no real ranks (besides server plugins that werent universal) and finding cool communities to hang with. Not to mention people could just leave a server at any point and migrate to others if that particular one was getting rekt by a cheater and nobody was on to ban them. If you take the modern approach to 'competitive' online play which is dump everyone into a massive cesspool of players they dont have a connection to at all, and force them to stay in a game with no manual reviewers or moderators present, and then give them arbitrary 'ranks' to flex on other randos with, of course you are gonna have an absolute load of cheaters and the entire thing is gonna fall apart. Cheaters have always been a thing in online games, but the issues they caused havent been this massive until now, and theres your reason why.
7:06 the issue with that is companies who existence is to make money. There's no guarantee they'll won't do things you aren't aware of and profit from it.
one good thing riots spyware does is hardware id ban, that would discourage a lot of people from cheating but the reason valve hasnt given us a proper anti cheat is because they profit from it. If cheaters were actually hurting valve's profit you could rest assure they wouldve done something about it
I'm a Dev so I can weigh in here. It's true that invasive anticheat would solve Alot of problems but valve refuses to go that way. As it is, cs2 eliminated a massive player base due to its high graphics requirements. Imagine an invasive anticheat which runs alongside your game? Performance would dip significantly. Taking a step back, what is an invasive anticheat? It's a kernel based routine that anticipates known "injections" and needs to keep up to date ti be able to "patch out" as devs who develop the hacks evolve. To what end? How many in other games , including valorant slip pass the net? What they are doing now is training ML models based on reports from players in game. Weed out the false positives, and you have a system that tracks players from the get go to anticipate, based on specific tags, a player who is cheating. 5 years from now invasive anticheats will not work because are some point you cannot patch everything. So valve is thinking 5, 15 , 20 years ahead to develop an anticheat that can correctly anticipate, detect and ban cheaters based on actual evidence. Trust the process. I know I'll wait.
I'm going to be honest here, most of us love cs2 it's very refreshing, but as much as cs2 is great we all rather of seen some sort of working anti cheat rather then a intire game overhuall
Why is it that all my favorite games have a serious cheating problem? Tarkov, CSGO, and DayZ. It's frustrating that as big as Valve and Battlestate are, they won't prioritize the cheating problem.
What Valorant did better was to successfully have "there is no cheater in this game" public perception. But not in reality. Its genius. Its very important that players stay ignorant of actual existing cheaters and spread propaganda. You can google like in 5 seconds and find discord of cheater's community and ask people if they got banned. They dont.
Idk why valve aren’t doing it imagine how satisfying is to see someone get detected and eventually banned cuz you made something,i remember in cs 1.6 this was a huge issue with cheating until i got 2 anticheats to make cheating impossible,when people used to say im legit and as soon as u enable AC they all getting banned feelt good and imagine valve doing it for cs2 an update to AC without telling it and you see half of players base banned 💀
People who think allowing cheats to be easily accessible in cs is bad. This is the beginning of cs2 they are able to get all information and do a massive ban wave. They will have data on how people are breaching
Spot on, and exactly what I said in my previous comments on this video. An AI anticheat will only work if Valve collect data for it, just like how ChatGPT would never exist without first collecting data for it.
@@sawardluke4293 yup, not sure if you remember for cs go this exact same thing occurred. It’s actually very smart, the community cries, hackers think its to easy and valve sweeps up. This also happened when valorant came out. First 3 months or so
Tell you a true story. It applies to Valve as well. Two things were expected to happen in Siege after Val (or Project A) was announced. 1) It forces Ubisoft to either put more resources towards their own anticheat or Battleye, or acquiring Vanguard rights for use in Siege. 2) People see how great the Vanguard is and pressure Ubisoft to do "1)". None happened. Players got even more lenient. Obviously same trend is with the CS community. Cutting slack and mincing words does not help. A-holes should be called a-holes.
I dont understand how the cheater problem is so rampant. I've played almost every day since release (multiple games per day) and have maybe seen 5 cheaters that would be considered "unfair." What I mean by that is they are unkillable and the game was never even close. Like there was nothing my team could do. If there were more cheaters, they kept them on the down low and the match was still competitive through and through. Idk if my trust factor is just really good? If I'm lucky? Or if it really isn't as bad as everyone is saying it is. But my experience has been pretty clean so far
I know it's a small hill I will die on but since CSGO cheating got rampant in comparison to 1.6 where skill epxression was clearly visible. I suspect that around of 40% of professional players have tools and Valve knows this but will finally end it's reputation if that ever sees the light of the day. Why arent't they annoucing it in secret then with all the contractors and orgs you asking? Well because we wont see those 40% near the top in any forseeable future, they would simply vanish from the pro scene and everyone would be left baffled what the heck happened to them.
Sorry to burst your bubble but Valorant is almost as bad as CS. 5:58 oh god... all I'll say is that I played competitive FPS for 20 years, played a really high level on multiple titles and to hear that hurts... Valorant is infested, so bad that all they do is manually banning at the top elo.
Valve or any other AAA Developer wont let an unshackled A.I full access on all Data possible to learn with 0 restriction from pattern recognition because the A.I would ban the entire "pro" scene aswell as alot of streamers too. Destroying valves reputation and CS esports. Kinda sad to be honest.
Kernel is a not the best choice, If VAC turned into Kernel Based Anticheat It will make cs2 heavier and more unstable. The game itself is arleady crashing frequently , It will crash even further and VAC does not tolerate any cheaters while that is a good thing but of course problems are made. Kernel system tend to mistaken programs for cheating systems just like antivirus mistake some of your older videogames. So, unless Valve make cs2 more stable like valorant they should implement kernel systems to cs2.
They need to lobby and create laws against cheating companies as it costs the gaming industry millions of in lost revenue from player loss. Once we start seeing interpol style raids on these companies with prison time it'll certainly calm down.
I wouldn't even want to play a game that has orwellian anti-cheat like valorant. It also causes a ton of problems with linux compatibility. Honestly I'd rather tolerate having cheaters here and there. After all people have been cheating in Counter Strike for decades, it's like bad weather at this point. Someone who was working for the US government developing code with kernel level access at a bunch of game companies is highly problematic in itself. Games with kernel level anti-cheat are a security vulnerability, don't even install them. So essentially you are advocating for the government spying on everyone who plays competitive games. Why would you trust any software? You always want to run everything with as little privileges as possible, nowadays we even see a trend towards containers which provide an additional level of isolation. And even if you trust the software, it might have a security vulnerability the developers themselves don't know, programmers always make some mistakes that might be exploited by cybercrime gangs and scammers. Like all the bugs in Microsoft products and Steam.
Isnt valorant experiencing a cheating operation rn in NA virginia servers past midnight thats so pervasive you can literally bet on queue sniping cheaters for free rr
I personally think that Valve doesn't care anymore. I don't play CSGO but I remember that CS has a 3rd party group that does what players wanted so why would they bother? They already gain money from people who pay for cases in which they earn a lot of cash from most likely.
The whole community is like 40-50% hackers. Why ban half your player base when they are also buying skins and opening cases. I think they need to have 2 separate lobbies. 1 ran by FPL assisted by AI and Kernel Level anti-cheats for actual real players, and one with just VAC for casual players who just want to have fun. That way, you don’t lose any players, and may even coerce secretive cheaters to begin playing legit as it won’t be as fun playing against other clear hackers all the time as then skill isn’t even a thing at that point.
Most cheaters also pay money weekly or monthly for these cheats. They’ll eventually realize only playing against other cheaters is meaningless and finally come to the realization that their sense of “being better” is all a stupid illusion considering they’d be silver without the cheats.
@@SergeantGadriel CS is not the only Valve product, you know? Good on them to be running Steam and Dota (I never played it personally). But I wouldn't call Valve worse than Ubisoft. Hate Ubisoft.
7khrs on csgo and cs2 and i have giving up i have played this since the lan cafe days and the hack issue is only getting worse and the just keep pumping out skins, the premier rank system has players boosting there silver mate to 15k+ elo cs2 will be the death of cs if they dont bring a real anti cheat to the table ASAP
Today's video is sponsored by ROG Global - Check out your Black Friday sale at rog.gg/eScoreBFPG27AQDM
i checked the link, its only 16% instead of 50% off on that monitor like you stated
Dimitri said 15% off
@@Jam_L222 my bad, I thought he said 50
I just got banned from roblox for reporting cheaters, I was kicked for 'sexual content' I never did that, but I was kicked in 15 minutes for calling out hackers. I'm sad, I liked this game and I never did any of the accusations. I will not appeal I'm done with roblox
Send him a request
Needed to be said, we've been asking for a long time for better anti-cheat, seems we just get ignored.
Better anti-cheat, proper 128 tick servers and a WORKING leaderboard (like faceit).
They managed to make one of those points, sorta...
Is there anything CS2 does better than CSGO?
@@BOSSDONMANSmokes and graphics. That's it
Fr
@@BOSSDONMAN no, even the new inferno has major issue
cheating has been a problem for 25 years in CS and I have never seen a real effort from Valve to actually address it. I 100% agree when the community doesn't see any effort going into solving the cheater problem it is encouraging more cheaters. maybe all the players leaving will push Valve to do something but I am afraid it might be too late for a lot of players.
Don't forget Valve made the choice for VAC ban to be publicly viewable.. Does the average player need to know if a player has been VAC banned? As long as they can't play games right... All it does is allow cheaters to identify each other which has allowed cheaters to group together and get stronger for decades... It's a conspiracy of cheating.. Probably to meet some end goal of needing every persons computer under surveillance.. Problem, Reaction, Solution.
I quit in 2020 due to it and about a year later had my account stolen overnight while I was sleeping and was unable to recover it. As a result I’ve pretty much stopped gaming all together. 👍 Valve
The account part is ur fault
The problem isn’t even the blatant cheaters anymore. It’s the cheaters that “legit” cheat where they have walls at most or soft aim so their gameplay looks legit enough for people not to take notice in game.
but a cernal ac will catch most off them soft cheaters.. so im down for a cernal ac :D
Yeah, most cheaters in games are great pretenders just like in real life.
This is the problem. A lot of people closet cheat and still take part in the community by outting ragehackers. Why do you think you only see blatant cheating mentioned everywhere?
Finally someone who knows the real problem... Everyone thinks that if someone against them is really good and he doesnt spin as a helicopter, he is just "good player" :D. Cheater could hide it and be "normal" but he will win somehow and no one will notice, as you say.
Most closet cheaters use radar cheat, so they don't look through walls or prefire too unnaturally
The roblox anticheat is actually kinda crazy, since it's release all and I mean ALL of the mayor exploit providers have failed to get back on the market even though it's been over half a year. And to add to that, the central/biggest exploiting community website/forum closed down as collateral.
In conclusion this guy probably knows what he is talking about.
It didnt close down, ownership was transferred.
it’s still possible to cheat on mac and android but to my knowledge windows exploiting was hit the hardest, i don’t even know if there are any exploits left on the platform.
In fact, when the Synapse X devs (basically the biggest exploit at the time) got hired by roblox, a ton of exploits shut down preemptively. I paid for script-ware x and they just shutdown permanently when synapse did that. Oh well.
Nemi knows what he’s doing. He took down pretty much every windows exploit, and long after byfron (the anticheat system/company) launched its still the same situation on windows right now. Maybe the Synapse devs gave up at that point because they didn’t make any progress and they would clearly make more money working for roblox to develop their anticheat more. Roblox as a company is kinda bad when it comes to the ethics of their business model etc, but damn they know what they are doing when it comes to exploits. I can prolly count the number of hackers i’ve seen on one hand since it launched
Valve's goal is to become the only fps game left with a huge cheating problem
I think they’re fighting with call of duty
Escape From Tarkov leaves the chat….
60% of all players admit to use cheats. Youd have to shut down the service, to get rid of them. People like @thescoreesports dont understand that and the economic effect. Beside that why do you play games flooded with cheaters? Thats not only crazy its Masochism. Just delete CS2 and turn into games, where cheats dont matter. I dont believe anyone who tells me "but i like that game" when you get headshotted from nowhere and then cry: "This game is full of cheaters." Something doesnt add up here. I bet alot people could disconnect from this experience if they had the balls to quit something, that they once loved. But they havent. They install cheats themself to be able to play it. Cheating is an epedemic. And soon we hit the 70% mark. Trust me. Its only getting worse.
one game is sold in packs of 5, the other one costs $15. cs will always have a bigger cheating problem@@aiirmax7800
VALVE LOVES LOVES CHEATERS SINCE DEVS MAKE PROFIT FROM THEM
"A stellar upgrade that won't break the bank" BRO that monitor is LITERALLY $1000 American MSRP, it's just as expensive as the 540 😂
yeah it’s 840 dollars right now, couldn’t believe the number 8 saw when I clicked the link
RIP to people that were excited for VAC Live and actually thought it would work. VAC is the biggest joke in the online gaming universe.
we all assumed vac-live meant the cs:go ai-anticheat would not be able to ban live in matches. the way the ai anticheat used to work, you would play your match, and after the ai anti-cheat would watch the demo. from there say "yes or no" if the players were cheating. then send to overwatch for verification. we assumed the ai-anticheat was trained (over like 4+ years of daily use, every game both wingman and 10man competitive) would be able to ban live hence "vac-live" but turns out, it doesn't do shit. and cheaters still cheat.
Remember when everyone thought there would be no cheaters in cs2 because of VAC live
VAC live literally turning into a meme
yeah it doesn’t even work
I didn't, and I don't know why anyone else would.
The sad part about modern anti-cheat is that it requires some deeply invasive spyware in order to work. Not only does it make games incompatible with operative systems other than Windows, it also makes the computer less secure if a hacker (or even the developer itself) manages to leverage the anti-cheat to snoop on the user's device.
PREECH
The fact that Valve wants to keep its games compatible with its own Steam Deck is, perhaps, the biggest obstacle to implementing a full-on kernel anti-cheat. By design, Linux is intended to containerize each user's data, so unless Steam manages to ship a solution that relies on giving full super-administrative rights to the kernel anti-cheat, and ensures that no other user is able to interfere with it even with administrator rights, and can be safely installed on as many versions of the Linux kernel as possible without breaking functionality, then I don't think that VAC will be able to go beyond basic attestation.
No way bro said if a hacker leverages the anticheat, only way that's happening is if a HUGE exploit is found in the program and if the company to put out the anticheat has made it kernal level and made it work pretty flawlessly I doubt something like that would happen. In reality there's not a lot wrong with kernal level cheat detections aside from the fact people don't like it cause they're told it's scary
But can’t you say the same for anything in life? If you wish to use Meta, or any other social media platform, you are forking over your personal information and digital freedom. You don’t think VPN services collect data? Most terms and agreements under fair use and digital presence will require this. I see nothing wrong with Vanguard as I have nothing to hide on my computer. You literally have the NSA that spies on citizens everyday. What about telecom companies providing police with location analysis during a murder trial? Freedom is subjective, and I have nothing to hide. I’d rather lose a little freedom so a cheater loses all his freedom.
Don't care. If you want to play, you will have to pay that much of a price.
Furthermore, they can simply have a separate lobby for players who don't want to use anti cheat. Like a premium lobby with no price but the kernel anti cheat only.
Every time I encounter a cheater in cs 2, they tell me to go on and report them. That's the level of confidence they have right now.
they just care about the money not the community and now the community realizes this hence why counterstrike is dying even the market for skins
@@EDavid-rw2lo Dying? Since you posted this comment they have had a +20% increase in playerbase and is still growing. I'm not trying to defend Valve, but it's clear what they're doing works and why they will always do this, making profits and still increasing in popularity.
I played 3 games yesterday, 2 of them had cheaters in it, all of our team agreed. So i decided to stream on discord and we'd watch the demo back together. We were so convinced, the guy was hitting all of his shots, instand headshots, knew how to move axactly at the right time etc.etc. When we watched the demo back, we all very soon saw that he was NOT cheating at all, he just had an enormous peakers advantage. And by enormous i mean gigantic. He could see us before we could see him all the fking time. We play around 15k elo, so we are not that good but we are not bad either. We do play CS for about 15-20 years. We got pawned by Valve. And hard. The game just feels like it is full of cheaters because of subtick issues and the peekers advantage what is clearly to strong. Pls fix valve.
Bro besides has a lot of cheaters, i had the same feeling. The sub tick it’s killing the game, the impression its everyone its walling tbh. They release a patch said they fixed but i was playing last night and a jumped from the fucking chair because i didnt know where i died, when i was looking the demo it was a 2sec delay that i peeked wtf.
I don't know what you are talking about, but I met a blatant cheater in Deathmatch (this month) who was spin botting and killing people through a wall and sharing links to the cheat he was using.
If VAC LIVE couldn't catch that cheater, then I really don't think there's to talk much... A 10 year old AI system cannot tell a difference between normal player and a guy who's killing me in B Van from T Spawn (Mirage).
@@srijangdas4572 no one it’s denying that the game it’s full of cheaters, but also the sub tick its giving peeking so much advantage that sometimes give the impression that its walling.
What are you talking about?? Lmfao
@@pedrogurgel7822it's not??
It's kinda funny to see CS players complain about how invasive Riot Vanguard is when the FACEIT AC does the same.
Ahhh yes, the classic selective criticism. The copium is very high on this one tbh.
crazy how if you ask basicly anyone besides reddit, everyone will say go for intrusive AC
Riot Vanguard is far more invasive, ones an exe the other one is a kernel ran process.
DUALITY OF CS COMMUNITY
@@williecocks FACEIT AC does have a kernel driver, it's just not as advertised
I've played CS for almost 20 years. I checked out CS2 and almost every game, there are cheaters and if there aren't, the peekers advantage is INSANE.
I'll check it out in a year from now, but something is telling me, that NOTHING is going to change, just like NOTHING changed from CS:GO to CS2...
its not peekers advantage. its them cheating. they can see through walls, so they preaim, peek, fire, faster than humanly possible.
Just removing cheaters alone can make the game so much better.
Vale updating his anti-cheat and it being effective will not be seen by human kind
Hey at least it’s not Easy Antichest
Gimme some copium
ur clueless because valve have been working on one of the best ai anticheats for the last decade. the whole point behind overwatch was to train an ai model, and im telling u now the ai anticheat they have works pretty well, it might not ban instantly but it detects pm everything apart from WH. it's almost impossible to be a closet/legit cheater now bc it's obvious to humans when sum1 is wallhacking. aimbots can still go undetected but they are shit usually and only pull ur crosshair towards the target after u shoot, softaim is detected easily. don't get me wrong it's definitely still possible to cheat in mm, but not without it being obvious if sum1 watches the demo, not without getting perma red trust factor after ur first few if not first game. while all these other companies have been going the intrusive scan the fuck out of ur pc route, valve have gone for an ai model that doesn't even need to scan ur pc just ur inputs and shit to the game. everybody likes to glaze riot but if you have DMA there anticheat is instantly broken, cs on the otherhand is not. If they implement this ai detection into pro matches and not just valve servers(pretty sure its only valve servers and not gamewide but I may be wrong) then I would be 99.9% confident that no pros are cheating, because if its an info hack like wh/esp or sound queues (the AI can't detect info cheats well enough atm) u can't get away with that at a LAN unless maybe u go the chess route and have a vibrating but plug. I would hazard a guess that they removed overwatch for a good reason, not because they cba adding it back in like a lot of other content, but because they have already gathered enough human training data over the last decade and they are almost ready to fully roll out this new ai anticheat, bc currently it is half implemented; it's as if they are scared to ban people incase the ai is wrong and instead they give just give u perma red trust and make u play with other suspicious players(in csgo if the ai thought u were cheating it would send u to overwatch for human verification first, even with no reports from other players, but in cs2 it seems they actually ban u automatically if the ai model is certain enough and thats why people have been getting banned for spinning really fast bc the AI wrongly assumes ur spinbotting.
@@UMBBeAsTz How can someone type so much but means so little .
just like half life 3
in Premier every match above 15k elo is just a coin toss if you get the cheater on your team or the enemy team.
Without exaggerating I've had (at least) 9 cheaters in my last 20 games. Either on my team or on the enemy team.
It's really exhausting to play the game rn because after 2-3 rounds you just know which team is gonna stomp which.
If Valve can ghost Nemi, then what s1mple did was 100% justified.
They asked a person who just plays CS for a living not the one who can solve the problem. lol
WHAT'S THE ISSUE?
-dev 2023@@louiseeniar13
@@louiseeniar13the same one who helped design vangaurd and worked with military ?
What I find amazing is when playing you call the cheaters out, and you have basically the 2 teams saying " no one is cheating ! you noob!"
that's cuz they are all closet cheaters. i have never once discounted the idea of a cheater. when someone goes "they are cheating" I ask "who" and they tell me who. and then I say "lets report them together to be safe" because fuck yeah. i would never say "no one is cheating" because they absolutely could be. if anything, I would say "they could be cheating, but i dont think so, they are pretty trash and losing to me" and yeah. i dont outright discredit the idea that someone cheats. those that do are in fact cheaters. we had a kid back in csgo who did the same thing. "no one is cheating you are just trash" even though I always whooped his ass. 2 years later he was banned for cheating and admitted he cheated the whole time when called out in discord over his account clearly saying "vac banned". and then he was banned from discord. because once a cheater always a cheater.
@@goblinphreak2132 pretry much, cheaters comeback are very childish and non sense, you trash, you noob,no one cheating etc.When I accuse someone and he answers like that , means he is just confirming. Since 2015 I was called cheater maybe 5/6 times and in the end they or agree I was not cheating ,or could not answer why? And of course my answer is not insulting them but rather understand why they calling me out. This game is in such a cheater level that I see more players with good skins cheating.
valve repeating history again...
imagine ROBLOX has better AC than garbage cs2, what a joke
Played this game for almost 20 years.
Done for good.
Literally no effort what so ever to fix this.
Hope the game burns
Send him a request
on Instagram!
Out of all companies I wouldnt even mind Valve having kernal access or whatever
Imagine giving kernel access to your PC to a CORPORATION so you can play a video game.
Would you give Amazon kernel access so you could watch Twitch? Absolute Muppets.
Bruh valorant did it and there has been no issue
@@magzimagz yeah they definitely totally pinky promise they aren't harvesting your data. No corporation would do such a thing. Certainly not one owned by tencent.
@@magzimagz hahahahahahaha
Just say the words , VAVLE knows how to catch them , BUT they get money from cheat devs , VALVE doesn’t care about the community
they never care the community since 2012 so why now ?
I’ve simply stopped playing matchmaking. Cheaters in roughly 1/5 matches i play on my normal prime account and on my other account I just mess around on (no prime) the percentage is no less than 1/2 games with a cheater. It’s so boring and sad that there are so many low lifes in video games these days. FaceIt is the only way to play a serious match on CS2 period.
around 60% of all prime premier matches have a cheater currently. 20% was the number while in beta
Blizzard was notorious for filing lawsuits against cheat developers.
There’s no reason valve can’t do the same.
How to file lawsuits against some random guy in China
@@QDJW it’s not about eliminating 100% of cheats. That will never happen.
But reducing the amount of cheaters by reducing the amount of cheat developers is probably a safe bet.
Cheaters will buy new game. And bring more money
Can't believe Valve just ghosted him, working Anti-cheat is just not their priority.
An AI anticheat will only work if Valve collect data for it. ChatGPT wasn't made without first collecting data, was it?
Exactly, now shut up about this and wait for Valve to enable it ffs.
@@sawardluke4293that's the argument you make? They have plentiful amounts of data with their csgo data. It doesn't take an ai to make a decent anti cheat cause valorant showed as such.
But I get it, you wanna just defend a game that has millions flowing into their bank account
@@sawardluke4293 they had 10 years of matches of csgo and 8 years of overwatch.... so if you not know what your talking about shut your mouth -.-
One way they could do it is by hardware banning people but its unlikely since they need the copium amount of players (cheaters included ).
Players cheating so blatantly knowing they wont get banned already show's in what state CS2 is right now. But yet only we get a update with map and gameplay changes.
The biggest problem with Valve & how they do things is that even if they did fix their anti-cheat and updated VAC & CS to be completely tamper proof, we as the community would be left in the dark about it. We wouldn't see it in patch notes or anything like that, which means that the majority of players would never know its fixed and would still go on to worry about cheaters in every lobby. The mindset of knowing that there's a lot of cheaters in CS is a very insidious one and will genuinely make you start calling cheats on every good player, who can very well not be cheating. It will make you suspect cheats even if they're not there. The only way we'd realistically ever know if the cheating problem got better is if cheat developers said that their cheats aren't effective anymore (bad for their business) or if we data-mined the shit outta things to get decisive evidence which would also give cheaters a starting step on seeing how to get around their new systems.
It's kind of a lose/lose situation. Damned if they do, damned if they don't. If they announce that they've made improvements to help with cheat developers and everything some cheaters would immediately jump on it to try and crack through and then they'd have a new cheat going within a few days and people would be up in arms over it calling Valve lazy. If they don't announce anything this insidious mindset continues to spiral through the community and every decent player is a closet cheater.
I also think it's worth noting that there's also a lot more money in making cheats for CS than any other game. It is one of the biggest esports so cheat developers make a lot of money off it, and because of that it attracts a lot of developers which in turn makes any systems Valve makes easier to crack and get through. Some cheat developers even market their cheats for combating OTHER cheaters in HvH scenarios in live games. No other game can I think of that cheat developers advertise their cheats like that and it kinda comes down to a chicken or the egg scenario; as in did cheaters start making HvH cheats because the cheating problem is that bad, or did they start doing it to get an edge on their competition and make the cheating problem worse because of the mindset that "everyone is cheating already".
I just played 2 competitive matches and had 3 cheaters, maybe 4. Valve is a fckng global embarrassment. It's absolutely true that, with this approach, they're enabling cheaters.
PS: Premier is even worse. Yesterday I had to play against shameless cheaters in DM too.
Inb4 "skill issue;" I was Supreme/Global.
the past 4 days almost every game was cheaters. and not just 1. multiple. i had one legit game today and the game after they said they toggled because we were clearly cheating.... and we barely tied. they are so trash that even with cheats they couldn't win. 15/15 end game.
I wont touch this game again until valve wake up and act like cheating is a problem. Waste of my time
lol they just completely forgot to add it because they mistakingly make more money from it
Had another player get banned mid-game in my casual lobby. Was really fun hearing the VC going nuts seeing the console saying "user ID has been banned"
4:30 love that the guy has his tissues in the backdrop
They will never do it. We asked in CS:GO for 11 years to fix the problem (since beta 2012) i will never play CS again, it is sad, but yeah that how it is.
I think most people underestimate the cheating problem. What people assume is legit playing is actually "legit hacking or closet cheating." The best can hide their cheats like a really good liar.
I have a theory that Valve isn't acting on their anti-cheat because they realize that their core audience are all cheaters and a ban wave would decimate a massive amount of accounts like a Thanos finger snap!
I agree that the vast majority of the cheater problem are the soft cheaters. It feels like nearly every match I play has at least one in it these days. Though I certainly hope the situation isn't quite this dire.
@@doom_pope I think it's really hard to tell how many cheaters there are. Even when you're popping off, the other team might still be cheating, but they're really bad. Because you're owning them, you would think that they aren't cheating, but they are everywhere and they can be winning and losing. I really hope Valve values ethics over profit and we see the biggest ban wave wipe out an apocalyptic amount of cheaters.
CS2 players should make a walk out, and not log on to the game an entire week, removing the game from the steam top 10 list, to make valve do something (no login, no skins no nothing). But it would require someone to organise it, and find a good week to do it. Cheating makes the game pointless. At least get rid of the obvious cheaters. Get in the game valve.
I mean, even with that, cheaters would continue playing during that week. It feels like the cheaters alone could keep the game in top 10 lmao. But even so, cheaters dont get skins and dont spend money on the game (obviously, because if they are banned, they loae everything). So valve makes minimal money out of them. Instead, players that would otherwise spend money on the game, just stop playing. I dont know what valve is thinking.
this method is a double edge sword (in most cases) because that's not how economics work. If you spend less it means that the developers put in less effort because it's not as profitable enough.
In this case however I'd assume it could work because Valve wouldn't drop CS just because the numbers went down.
But in the end it's all hypothetical because a scenario where all (70%+) of all CS players stop playing for a few weeks would never occur.
They return and see cheaters
Considering all the Chinese spambots and hackers currently plaguing Southeast Asian CS2 right now, I think that shit's gonna do fuck all.
Yeah, and Valve, in response to that, should just make a good anti-cheat. Yep. That's how the world works, definitely.
I get cheaters every other game , this is ridiculous. What makes this worse is you can stack with anybody of any rank, or encounter 17k players as a 9k for example and the 17k is cheating. People say you only encounter lots of cheaters at higher ranks, but it doesnt matter what rank you are because premier is broken and puts you agianst pink ranks anyways if you are 10k
sadly the higher up you go, the more they cheat. I started at 5k because i kept queuing with my buddy who was 5k. so we all ended up starting 5k due to that fact. worked my way up to 19800. and then bam, hit a wall, every game was a cheater, and dropped back down to 16,500. it was insane. and its not just me being a crybaby. i watched demos. and they were obvious. running while shooting and tapping heads. not possible. the game forces legit players to have higher bullet spread when moving. cheaters don't know this. then you have wallhacking. they pre-aim, peek and shoot. no human could react at that speed. sub 50ms. the average human reaction time is 250. the best gamers of all time are 100ms. and you are telling me countless people are sub50ms. not even shroud abusing adderall could react that fast. hes in 100ms range.
Man now I actually don't feel so bad anymore about S1mple ghosting them...
I found this fix that really worked, I went into manage by right clicking the game in steam--->Browse Local Files--->csgo---> select all & delete. Lmk if this helped!
Thanks all the cheaters just disappeared 💖
worked for me, ty for the fix
There's so many wallhackers in CS2, it's like 3/4 games will have at least one.
I recon they ignore such offers for example Nemi, to help out to make a very efficient Anti-Cheat. I think the main problem Valve has is, they profit a lot from Cheaters, since they always buy more accounts. Think about it, if one's so greedy to cheat in a game and gets banned, that person is going to buy an account and play on it just to get banned again. Valve is printing money just by them. If they would consider fixing that, their profit is reduced by a big portion, just because greedy cheaters have no chance anymore, therefor they quit buying accounts. Just a thought I had, feel free to discuss this in the comments. I'd very much appreciate a statement to my percepetion of this from Valve, since I'm not probably the first guy to ever come to this conclusion.
Valorant players:getting ignored about the replay system CS2 players:getting ignored for a better anti cheat
vanguard maybe the "best anti-cheat" but its time has passed. Now most valorant games in SEA server, at least one in the ten players, will be doing some sort of black magics.
the best way to anti-cheat is either drone strike any cheaters or start letting high rank players manually review reports like the old cs does.
This is why riot doesn't want a replay system. They want us to acknowledge that there are no cheaters, even tho there are.
It's never 0% when it comes to SEA with riot opening the gates to the Chinese mainland.
plus, I've encountered some in Valo DM with triggerbots/aimlock. Lots of people calling a player out and left. It was not detected and no red screen...
Guy kept shooting through a wall in haven like it's natural...
Ngl they need to add an invasive anti-cheat like valurant’s Vanguard
Honestly, playing in sea servers, the chinese spam bots and bot farmers in casual and death match are so much worse for casual players. The bot farmers kick everyone from the game, and the spammers just keep coming no matter how many u ban
It’s not even blatant cheaters at this point anymore. It’s the soft cheaters. I always have this conversation that if you’re a decent player with a brain, and you cheat, it will be almost impossible to be caught cheating because you know how to hide it. I am FACEIT 10 with several thousand hours in the game and I can’t play MM or premier because so many players are too “fishy”. Maybe they are good and maybe they are soft cheaters hiding their cheats behind their skill but the problem is you will never know.
they are all soft cheaters. saw a youtube video showing off newer cheats. "quiet mode" "normal mode" and "rage mode" with different cheats in each category. the more obvious the cheat, the higher tier it is like spinbot being in rage mode tab. absolutely a joke. i could never imagine cheating. in a way im glad youtube videos exist. so i know what im looking for when kids cheat. shrug.
2:27 did you think they don't know how to solve a problem of this magnitude? For a company as large as Valve, solving this issue is quite simple. The only thing that matters to them in this regard is money. Given that Valve makes a significant amount of money each year from the cheating problem, solving it becomes even more challenging for them. As long as this problem doesn't pose a significant threat to their revenue, they won't take any action. Did you think after all these years they didn't know how to address a problem of this scale? Valve is much smarter than that.
Those guys making money from cheaters
thats right my friend
We don't really know if Valorant anti-cheat is that good. We don't have replays. We'll never really know how effective it is until we do. That being said, we need better anti-cheat in CS2, and Valve isn't doing much for it right now.
so valorant is said to have the best anti cheat system but there is not data to support it? sorry i dont know muc habout all of this but in the video its said that "they reduced cheating by 97%" or so so there must be data somewhere?
@@GSicKz There is no demo or replay system, there is no access to said system, so there is no way to independently verify any of riots claims.
@@StroalOutdoors I see, but the more intrusive anticheat should work better than what they have now right? Also i wonder why phone number verifications is not being used along side a more intrusive anti cheat
Vanguard is the best only because the game has no replay system. (btw it got cracked 24 hours after the closed beta got out)
I hope valve solves this problem soon, I have been trying for years to play CS but I always quit because of the cheaters
Cheaters will buy new game. And bring more money
You might not have been playing Cs long enough (not taunting you) to know that Valve have never bothered to make a good anticheat since Cs 1.6. I would suggest that you don't expect anything from this Evil.
Yesterday I duo qued MM (MM not premier) in CS2 with a friend to get matched up against a 5 stack of players with fresh new accounts playing like faceit level 10. Irritating & infuriating is the fact not only getting matched against these shitheads but also when we should not be getting matched against new accounts, where is the trust factor system playing into all this.
90% brain power on anti-cheat, more like 9%, for valve it was more important to fix one piece of geometry on a map than doing something else to better the game. In the end I don’t think we will get a better version of it so I think it will continue to be like this or worse as a better anti-cheat won’t generate any income
If they started banning peoples hardware it’d cost more to cheat after being banned , I know many cheaters with 10 different accounts and it doesn’t phase them when they’re banned cause they can just switch accs
Kernal level anti cheat is not an option for valve because it doesn't work on Linux systems and if you remember many valve products work on Linux
It's entirely possible to add a kernel module to your Linux install. There's nothing in the way of this in principle, so if valve wanted to they could still offer the module to Linux users to opt into.
@@OliverCaldwell I've read this comment and it changed my opinion on the topic, if you can add anything please DO :"
The simple reason for why Valve can't make kernel level anti-cheat is specifically because the Linux kernel is a free and open source kernel, this means anyone can open it up, observe it, and modify it, in fact this is a requirement in order to distribute the kernel under every GPL license that the Linux kernel is distributed under, as it requires a disclosing of the source. While anything else regarding the system may be closed source and proprietary, the kernel itself cannot be, this also means that anyone can modify and has direct source access to the kernel.
Now what this means for Linux is that anyone can add to the kernel, including things that would interface with the kernel like kernel modules, which are deeper then the usual driver you'd expect to be on Windows, modules can even be drivers basically integrated into the kernel, or you could just add it directly to the kernel if you want. In any case the deepest something can be is integrated directly into the kernel which anyone can modify, this means if you build an anti-cheat at any level that isn't part of the proprietary blob inside of the CPU itself, (which is the only part the user cannot access on Linux, which is deeper then the kernel ever could be, and which no one can actually really make by the way) the user can just outright modify the kernel to lie to the anti-cheat and there is nothing to prevent this. As a result all your anti-cheat has accomplished is slowing down the system's performance, violating privacy, and destroying kernel security. So you basically just rootkit'ed the system for no reason.
Further still, Linux is Valve's target platform now, they put a lot of work into refining it and paying people to make it better, they now even sell Linux-box "consoles" via the Steam Deck which ship a Linux Arch kernel with a bespoke setup out of the box with custom software for the Linux system, this is a lot of money and time invested and in deep collaboration with Linux invested parties including AMD, Red Hat, Gnome, KDE, and Canonical. They have been dedicated to this venture for a little over half a decade at minimum and Valve has already felt threatened by Microsoft's problematic and invasive behavior that was negatively impacting Steam and their games. They have a very deeply vested interest in Linux, there is no reason to expect that anything short of near bankruptcy would steer this ship away from Linux. (which given they are also so good at diversifying their endeavors and reinvesting in a profitable manner, good luck with that, they've got a really good track record in their finances, probably better then any other tech company to date, they are likely the most profitable tech company you could name)
So with all this said, this is why Valve will not support kernel level anti-cheat, in order to do so they must turn against Linux and ban the Linux crowd from their games, at minimum from all their multiplayer games, which completely undercuts the whole Steam Deck endeavor they just reinvested into with the Steam Deck OLED. This is also why you will find it exceedingly hard for any company that implements a proper kernel level anti-cheat to ever support Linux, even through Proton/WINE, because if they do, many developers understand that it opens a door for cheating to go completely unregulated once people find out they can use Linux to play their anti-cheat games.
Now for you kernel level folks you're probably massively blackpilled by this because you think there is no solution, and for conventional solutions of bruteforce exterminating hackers, you pretty much got no choice but to be. But now that I've told you the problem, here is the solution: Don't actually ban the cheaters.
Now you may think this to be crazy, as the conventional advice for anti-cheat is to go scorched Earth against cheaters and eliminate them. However this is a bad solution, for it relies on a locked down system, violating the user's privacy and security, and destroying client-side performance to some degree. If instead we permit cheaters to do as they wished but only segregated them to their own servers with other toxic individuals, not only do I argue this would be more effective but it would also be more humane, (as no longer does a multiplayer game need to be able to be taken away from players) not require invasive techniques that harm the users or their system, and it can be scaled up with other server-side detection techniques, which Valve has been flirting with. You could also use client-side techniques but generally I would argue most of them can be disregarded with this technique.
Now why would this be effective? Well from the view of a cheater, most of them don't really care who they cheat against, and even some that do, unless you tell them to make a new account they are unlikely to do so, the reason they keep popping back up is because they have to make a new account because once they get caught, they get banned. But imagine for a moment if they weren't banned, the amount of cheaters at that point that would make a new account that is hard to distinguish from a regular new account would immediately drop, the volume of accounts being created for the sake of cheating would most certainly reduce as most cheaters would no longer realize they've been caught or they would simply not care if they have been, especially if they are mixed in with some other players who may or may not be legit but for which we would otherwise wish to also segregate and punish for being poor actors. With this system you would then know who is and is not cheating most of the time, especially if you incentivize the cheaters to stick to their accounts. Add in additional detection systems alongside user reporting, and the results are quite likely to be more effective then any previous strategy.
Now you may ask why does no one else do this? Actually its quite simple, anti-cheat is a deep topic, the anti-cheat companies have a financial interest in telling people they need them, and the companies become invested in a sunk cost, as well the corporates don't understand the problem and most developers don't spend time considering the topic, they see the problem and don't really care for the specific solution as long as they have one, not that most developers really have much input in most cases, often they're just told what to do. And many companies are fooled into the idea that the best solution is the one you pay for, especially for people who can spend the money, its a common tactic in retail. However this technique I described is not as glamorous and is very much a game implementation detail, something any developer could feasibly do.
Now as for Valve, this is also not a widely considered solution, many other developers are also stuck in the "ban the cheaters" zeitgeist and have not considered any alternate approach, sometimes out of stubbornness or out of ignorance, sometimes its simply a desire to punish people perhaps, whatever the reason may be, considering this approach is harder and seems counterintuitive.
Now as for any references I can make on this solution, it is sparse, there are some small games who have implemented such a solution, however most major companies with matchmaking have simply just decided to outright ban everyone they suspect of cheating for the reasons outlined, so its hard to point to data, however in the cases I have observed in small scale with small games it has been successful, whether it'll be successful as a higher level, I argue it would be, but I can only go based on what I believe and desire, so I am sorry I cannot give you more."
It's possible actually, but they'd need to maintain 2 different versions of their anti cheat code
Bruh, I got a cheater in one of my games the other day. He only bought a DEagle every round and would 1-shot headshot us all. He would also headshot us from thin walls. His strategy was to die every other round and purposely miss some of the shots once he killed 3-4 of us.
what's your csrating?
Theres already plenty of cheats out there for valorant, you can closet in that game all you want and if you have 1 brain cell to spare you can get away with it. Kernel level/driver cheats have been a thing for a while already. Thats not even getting into hardware based cheats like AI and DMA based ones, those are fully undetectable by any modern AC and can be set up for lower and lower cost each year. If the user has hardware access, its a battle you already lost at this point.
The best anticheat design is the game itself. Back in the old CS days you had cheaters sure, but anything that started getting even slightly sus would be looked by a community server staff member and then theyd probably be manually banned. That also meant cheaters were spread out amongst a huge variety of servers, gamemodes, and communities. Not to mention less incentives to cheat like no real ranks (besides server plugins that werent universal) and finding cool communities to hang with. Not to mention people could just leave a server at any point and migrate to others if that particular one was getting rekt by a cheater and nobody was on to ban them.
If you take the modern approach to 'competitive' online play which is dump everyone into a massive cesspool of players they dont have a connection to at all, and force them to stay in a game with no manual reviewers or moderators present, and then give them arbitrary 'ranks' to flex on other randos with, of course you are gonna have an absolute load of cheaters and the entire thing is gonna fall apart. Cheaters have always been a thing in online games, but the issues they caused havent been this massive until now, and theres your reason why.
7:06 the issue with that is companies who existence is to make money. There's no guarantee they'll won't do things you aren't aware of and profit from it.
A month later nothing have changed
it will never change from 2012 to 2024 the (XD anticheat XD ) was not exist )
one good thing riots spyware does is hardware id ban, that would discourage a lot of people from cheating but the reason valve hasnt given us a proper anti cheat is because they profit from it.
If cheaters were actually hurting valve's profit you could rest assure they wouldve done something about it
7billion dollar company = shitty anticheat, got it
800k active players all day and everyone buying skins so no reason to do something :D
I'm a Dev so I can weigh in here. It's true that invasive anticheat would solve Alot of problems but valve refuses to go that way. As it is, cs2 eliminated a massive player base due to its high graphics requirements. Imagine an invasive anticheat which runs alongside your game? Performance would dip significantly.
Taking a step back, what is an invasive anticheat? It's a kernel based routine that anticipates known "injections" and needs to keep up to date ti be able to "patch out" as devs who develop the hacks evolve. To what end? How many in other games , including valorant slip pass the net?
What they are doing now is training ML models based on reports from players in game. Weed out the false positives, and you have a system that tracks players from the get go to anticipate, based on specific tags, a player who is cheating.
5 years from now invasive anticheats will not work because are some point you cannot patch everything. So valve is thinking 5, 15 , 20 years ahead to develop an anticheat that can correctly anticipate, detect and ban cheaters based on actual evidence. Trust the process. I know I'll wait.
I'm going to be honest here, most of us love cs2 it's very refreshing, but as much as cs2 is great we all rather of seen some sort of working anti cheat rather then a intire game overhuall
just stop playing there game they will fix everything
true if everybody stopped playing wed finally see valve doing anything about this, they dont even do official statetement on this topic
Why is it that all my favorite games have a serious cheating problem? Tarkov, CSGO, and DayZ. It's frustrating that as big as Valve and Battlestate are, they won't prioritize the cheating problem.
Kernel level access is definitely not the way to go, and I'm so glad valve doesn't go that route for now.
When cheaters employ kernel level cheats, then yeah, you need kernel level anticheats...
then get hacked on bro you can literally use free cheats right now on cs2
Kernel is the best way forward
What Valorant did better was to successfully have "there is no cheater in this game" public perception. But not in reality. Its genius. Its very important that players stay ignorant of actual existing cheaters and spread propaganda. You can google like in 5 seconds and find discord of cheater's community and ask people if they got banned. They dont.
last time i allowed kernel level anti cheat access it broke my operating system, never again
thats a problem with ur pc...not the anti-cheat
@@TillSenpai installing the invasive anticheat broke my pc, thus my pc is at fault. i love ur logic there
Please elaborate
@@wuketuke6601 what was the ac?
@JankyLV @python3x easy anti cheat on paladins
Idk why valve aren’t doing it imagine how satisfying is to see someone get detected and eventually banned
cuz you made something,i remember in cs 1.6 this was a huge issue with cheating until i got 2 anticheats to make cheating impossible,when people used to say im legit and as soon as u enable AC they all getting banned feelt good and imagine valve doing it for cs2 an update to AC without telling it and you see half of players base banned 💀
People who think allowing cheats to be easily accessible in cs is bad. This is the beginning of cs2 they are able to get all information and do a massive ban wave. They will have data on how people are breaching
Spot on, and exactly what I said in my previous comments on this video. An AI anticheat will only work if Valve collect data for it, just like how ChatGPT would never exist without first collecting data for it.
@@sawardluke4293 yup, not sure if you remember for cs go this exact same thing occurred. It’s actually very smart, the community cries, hackers think its to easy and valve sweeps up. This also happened when valorant came out. First 3 months or so
please god let valve bring my anti cheat man onboard, plays cs is like getting AC130'ed every 6 or so games
No thanks to kernel level anti cheats, this why I won't play Valorant
Tell you a true story. It applies to Valve as well.
Two things were expected to happen in Siege after Val (or Project A) was announced. 1) It forces Ubisoft to either put more resources towards their own anticheat or Battleye, or acquiring Vanguard rights for use in Siege. 2) People see how great the Vanguard is and pressure Ubisoft to do "1)".
None happened. Players got even more lenient.
Obviously same trend is with the CS community.
Cutting slack and mincing words does not help.
A-holes should be called a-holes.
Nice Hockey hat, one of the best skate teams!!
1:06 - The punchline "gamer" has me waiting for a H3H3 follow reaction video similar to their "gamer gear" reaction video.
"REALLY"
I dont understand how the cheater problem is so rampant. I've played almost every day since release (multiple games per day) and have maybe seen 5 cheaters that would be considered "unfair." What I mean by that is they are unkillable and the game was never even close. Like there was nothing my team could do. If there were more cheaters, they kept them on the down low and the match was still competitive through and through.
Idk if my trust factor is just really good? If I'm lucky? Or if it really isn't as bad as everyone is saying it is. But my experience has been pretty clean so far
Your Rank is the problem brother
I know it's a small hill I will die on but since CSGO cheating got rampant in comparison to 1.6 where skill epxression was clearly visible. I suspect that around of 40% of professional players have tools and Valve knows this but will finally end it's reputation if that ever sees the light of the day. Why arent't they annoucing it in secret then with all the contractors and orgs you asking? Well because we wont see those 40% near the top in any forseeable future, they would simply vanish from the pro scene and everyone would be left baffled what the heck happened to them.
Cheaters will buy new game. And bring more money
"Kernel-level anti-cheating software"
Say no more. I'm not interested.
I game on 24 inches, can't change that.
John McDonalds response perfectly sums up how much effort Valve has put into catching cheaters. Fuck all.
it's even worse than explained. I didn't even bought the game because I knew this will be a problem. No Valve products anymore thank you.
Sorry to burst your bubble but Valorant is almost as bad as CS.
5:58 oh god... all I'll say is that I played competitive FPS for 20 years, played a really high level on multiple titles and to hear that hurts... Valorant is infested, so bad that all they do is manually banning at the top elo.
ur just bad ong valorant’s dry of cheaters
@@galaxxKBD ong frfr 100 💀💀💀
Love your hockey skateboards hat homie
Valve or any other AAA Developer wont let an unshackled A.I full access on all Data possible to learn with 0 restriction from pattern recognition because the A.I would ban the entire "pro" scene aswell as alot of streamers too. Destroying valves reputation and CS esports. Kinda sad to be honest.
Kernel is a not the best choice, If VAC turned into Kernel Based Anticheat It will make cs2 heavier and more unstable. The game itself is arleady crashing frequently , It will crash even further and VAC does not tolerate any cheaters while that is a good thing but of course problems are made. Kernel system tend to mistaken programs for cheating systems just like antivirus mistake some of your older videogames. So, unless Valve make cs2 more stable like valorant they should implement kernel systems to cs2.
"a stellar upgrade that wont break the bank. 1000 dollar monitor on sale for get this 839 dollars -_-
They need to lobby and create laws against cheating companies as it costs the gaming industry millions of in lost revenue from player loss. Once we start seeing interpol style raids on these companies with prison time it'll certainly calm down.
back in the days we had to use a program called "punkbuster" for cs and the anticheat.. make a vac-program again VALVE.. plzzzzz :D
I wouldn't even want to play a game that has orwellian anti-cheat like valorant. It also causes a ton of problems with linux compatibility. Honestly I'd rather tolerate having cheaters here and there. After all people have been cheating in Counter Strike for decades, it's like bad weather at this point. Someone who was working for the US government developing code with kernel level access at a bunch of game companies is highly problematic in itself. Games with kernel level anti-cheat are a security vulnerability, don't even install them. So essentially you are advocating for the government spying on everyone who plays competitive games. Why would you trust any software? You always want to run everything with as little privileges as possible, nowadays we even see a trend towards containers which provide an additional level of isolation. And even if you trust the software, it might have a security vulnerability the developers themselves don't know, programmers always make some mistakes that might be exploited by cybercrime gangs and scammers. Like all the bugs in Microsoft products and Steam.
just had cheaters in 3 ranked games back to back to back
Ez... Run your anti-cheat at the kernel level, something that Valve will never consider... Tencent... ekhmm... Riot has no hesitation in doing so.
"I want to know the economic impact of Chun Li" - Devin
Valve doesn't want to put in serious effort, cause they know half their playerbase is cheating, go figure
Kernal driver. Yeah not a good idea. I'm surprised we haven't seen more scandals with that yet.
Isnt valorant experiencing a cheating operation rn in NA virginia servers past midnight thats so pervasive you can literally bet on queue sniping cheaters for free rr
I personally think that Valve doesn't care anymore. I don't play CSGO but I remember that CS has a 3rd party group that does what players wanted so why would they bother? They already gain money from people who pay for cases in which they earn a lot of cash from most likely.
The whole community is like 40-50% hackers. Why ban half your player base when they are also buying skins and opening cases. I think they need to have 2 separate lobbies. 1 ran by FPL assisted by AI and Kernel Level anti-cheats for actual real players, and one with just VAC for casual players who just want to have fun. That way, you don’t lose any players, and may even coerce secretive cheaters to begin playing legit as it won’t be as fun playing against other clear hackers all the time as then skill isn’t even a thing at that point.
Most cheaters also pay money weekly or monthly for these cheats. They’ll eventually realize only playing against other cheaters is meaningless and finally come to the realization that their sense of “being better” is all a stupid illusion considering they’d be silver without the cheats.
VALVE THE WORST COMPANY ON OUR PLANET NEXT IS BLIZZARD
@@SergeantGadriel CS is not the only Valve product, you know? Good on them to be running Steam and Dota (I never played it personally). But I wouldn't call Valve worse than Ubisoft. Hate Ubisoft.
7khrs on csgo and cs2 and i have giving up i have played this since the lan cafe days and the hack issue is only getting worse and the just keep pumping out skins, the premier rank system has players boosting there silver mate to 15k+ elo cs2 will be the death of cs if they dont bring a real anti cheat to the table ASAP
Your never see a kernel driver from valve because Gabe N is from Microsoft and he knows that Kernel drivers should never be used