@@OshanMan it works just fine,this video is a gold nugget! i gathered that it goes even faster if you have rather big bakeries and only one big hauler in front of them,i did it like you at first but there seems to be a lot of confusion to wich hauler the workers delievers when there are many this hauler technic works on all raw resource production as well
I've been trying to figure on my own how to improve warehouse logistics and I think it's best to leave it to oddjobers since the AI does a terrible job at removing them when they are no longer needed. It has a drawback. You can't control what oddjobers do. The way you are doing it is using workshop labor to store it nearby. But the problem in the end is the same, someone need to deliver it to the warehouse. How do you know the efficiency is better? These oddjobers may appear to be unemployed but they might be working on warehouses all the time.
I know the efficiency improved because things are actually getting to where they need to be. Take for example the paper. For the longest time, my libraries were not properly supplied and I dipped into negative knowledge until I implemented the transports :)
Cheers! I'm sort of unsure as to what exactly consumer goods refer to, do you mean the stuff your people buy from markets and eat from food stalls/restaurants? If so, I probably should be transporting them around yeah, but just haven't got to it, XD
I've been using a warehouse near my raw resources where I've been gathering which collect all goods. Then I have my central city warehouses set to just fetch from these locations. I suppose I'll have to try out the hauler but so far my logistics has been OKAY 😂
Big warehouses are what's killing you. You need small ones, with very small amounts of crates. It can even be beneficial to not fully upgrade them. The idea is to be very evenly spread out while trying to maintain full stockpiles. I cant confirm it but my assumption is it is simpler on processing. The small stockpiles ensure a small number of workers can handle restocking very quickly. If it empties there's a hard limit on the backlog of work that one warehouse has queued up. The requester then pulls from the next closest and spreads the work load out.
Yeah, the logistics wasn't well planned out for this city. I used to do a mix of small and medium warehouses scattered around, which likely does perform better than massive warehouses, but I would still recommend using large ones for long-term storage as a vault/treasury of some sorts :)
@@OshanMan Yep- Massive warehouses as vaults become a neccessity in large cities for storing rations, gear, sithilion, gems, meat, fish- whatever your chosen population needs for their fulfillment. Beyond that, smaller ones scattered about for distribution are ideal. In large cities they do need upgrades because you want to be able to have multiple deliveries going to them at a time when they get low. In a smaller city, you might not want upgrades for exactly the opposite reason; you don't want multiple deliveries being sent to a half empty warehouse that's doing fine on supplies. It's a balance and finding what works best in your city
Sometime, watch what workers in warehouses do in their downtime- they just reorder stacks to make room for transports to have room in another stack to be able to move goods in, because they can't deliver unless there's room for 50+ (or 75+ with some training) goods. I love it.
Thanks for keeping it short! Great advice. But i have a question if it's ok... Do you import coal from a rich coal province? If there is none, would you import wood and keep charcoalers, or would you buy it in bulk?
Questions are okay mate, just can't always guarantee a reply. I do tax coal from province with a lot of it and if this does not exist, I import it from other nations instead of charcoaling wood because charcoaling wood is pretty inefficient. The trick is to buy half your storage of coal manually and then import to 60% so that you have some stock to whip into in the mean time. Hope that helps :)
This is likely, but they should be acting as temporary storage anyways so its fine as long as *the goods are immediately used or stored shortly after into actual warehouses
@@OshanMan Yeah, i guess it should be negligible. Although, i am sure Jake is watching your little exploits and is going to "nerf" logistics even more before 1.0 😅
@@ggtt2547 yeah, pretty sure what Uter said is true, last I heard Jake spends his free time on other things, probably so he doesn't go insane thinking about Songs of Syx 24/7 XD
hey, i look at my game, i have 650 Warehouse guys for a 11.5k pop, so roughly 5.6%. My tactic is great for when you start conquering. have a big central Warehousemainly for pop needs (food, cloths, etc.). have 4 puller warehouses where the .main one take it stuff from. the puller warehouses pull from the manufacturing district warehouses. manufacturing district warehouses are the warehouses that get raw goods and stock finished ones. now all you good are stocked at the central warehouse. from there, have residential districts warehouses pull from the main warehouse a small QTY of the items your pop need. let me know what you think
Hey mates, here's the link to deighv's channel for your convenience: www.youtube.com/@deighv
♥
Remember to set the output haulers as "Storage" so they are only accessible to your transports and the bread is not used by passing-bys
"Boss, where are we putting the bread?"
"The further, the better."
"Huh?"
Do we just ignore the trail of red left behind by a baker at the start of the video?
What really goes on in these bakeries Oshan?
its just ketchup
Its ok, the bakery is OSHAn approved
@@X_caron hahahaha
I definitely needed this lol, I'm still on my first City and I'm reaching the "logistics and distribution" part of the game,
Great video brother keep its up
This really helps
Nice video bro < 3
Cheers mate, hope it helps out your Dondorians! XD
Weeeeeeee,this is huge,i´m definetly testing this. thank you guys!
have you maxed out carry capacity in tech tree?
yes, I'm pretty sure I did in this save
@@OshanMan it works just fine,this video is a gold nugget!
i gathered that it goes even faster if you have rather big bakeries and only one big hauler in front of them,i did it like you at first but there seems to be a lot of confusion to wich hauler the workers delievers when there are many
this hauler technic works on all raw resource production as well
I've been trying to figure on my own how to improve warehouse logistics and I think it's best to leave it to oddjobers since the AI does a terrible job at removing them when they are no longer needed. It has a drawback. You can't control what oddjobers do. The way you are doing it is using workshop labor to store it nearby. But the problem in the end is the same, someone need to deliver it to the warehouse. How do you know the efficiency is better? These oddjobers may appear to be unemployed but they might be working on warehouses all the time.
I know the efficiency improved because things are actually getting to where they need to be. Take for example the paper. For the longest time, my libraries were not properly supplied and I dipped into negative knowledge until I implemented the transports :)
Hi, really nice vid!
Just a question, do you use transports for consumers goods too ?
Cheers! I'm sort of unsure as to what exactly consumer goods refer to, do you mean the stuff your people buy from markets and eat from food stalls/restaurants? If so, I probably should be transporting them around yeah, but just haven't got to it, XD
@@OshanMan yeah, food, clothes etc.. it's especially annoying because transports only carry 1 type of good.
I've been using a warehouse near my raw resources where I've been gathering which collect all goods. Then I have my central city warehouses set to just fetch from these locations. I suppose I'll have to try out the hauler but so far my logistics has been OKAY 😂
Big warehouses are what's killing you. You need small ones, with very small amounts of crates. It can even be beneficial to not fully upgrade them.
The idea is to be very evenly spread out while trying to maintain full stockpiles. I cant confirm it but my assumption is it is simpler on processing. The small stockpiles ensure a small number of workers can handle restocking very quickly. If it empties there's a hard limit on the backlog of work that one warehouse has queued up. The requester then pulls from the next closest and spreads the work load out.
Yeah, the logistics wasn't well planned out for this city. I used to do a mix of small and medium warehouses scattered around, which likely does perform better than massive warehouses, but I would still recommend using large ones for long-term storage as a vault/treasury of some sorts :)
@@OshanMan Yep- Massive warehouses as vaults become a neccessity in large cities for storing rations, gear, sithilion, gems, meat, fish- whatever your chosen population needs for their fulfillment. Beyond that, smaller ones scattered about for distribution are ideal. In large cities they do need upgrades because you want to be able to have multiple deliveries going to them at a time when they get low. In a smaller city, you might not want upgrades for exactly the opposite reason; you don't want multiple deliveries being sent to a half empty warehouse that's doing fine on supplies. It's a balance and finding what works best in your city
Sometime, watch what workers in warehouses do in their downtime- they just reorder stacks to make room for transports to have room in another stack to be able to move goods in, because they can't deliver unless there's room for 50+ (or 75+ with some training) goods. I love it.
Thanks for keeping it short! Great advice. But i have a question if it's ok...
Do you import coal from a rich coal province? If there is none, would you import wood and keep charcoalers, or would you buy it in bulk?
Questions are okay mate, just can't always guarantee a reply. I do tax coal from province with a lot of it and if this does not exist, I import it from other nations instead of charcoaling wood because charcoaling wood is pretty inefficient.
The trick is to buy half your storage of coal manually and then import to 60% so that you have some stock to whip into in the mean time. Hope that helps :)
@@OshanMan Thanks a lot
So, do haulers suffer from maximum decay like leaving things on the ground would?
This is likely, but they should be acting as temporary storage anyways so its fine as long as *the goods are immediately used or stored shortly after into actual warehouses
@@OshanMan Yeah, i guess it should be negligible. Although, i am sure Jake is watching your little exploits and is going to "nerf" logistics even more before 1.0 😅
@@ggtt2547 I do believe he don't.
@@ggtt2547 yeah, pretty sure what Uter said is true, last I heard Jake spends his free time on other things, probably so he doesn't go insane thinking about Songs of Syx 24/7 XD
hey, i look at my game, i have 650 Warehouse guys for a 11.5k pop, so roughly 5.6%.
My tactic is great for when you start conquering.
have a big central Warehousemainly for pop needs (food, cloths, etc.). have 4 puller warehouses where the .main one take it stuff from.
the puller warehouses pull from the manufacturing district warehouses.
manufacturing district warehouses are the warehouses that get raw goods and stock finished ones.
now all you good are stocked at the central warehouse.
from there, have residential districts warehouses pull from the main warehouse a small QTY of the items your pop need.
let me know what you think
whats the size of your blocks?
Can't remember exactly but its like 43 x 43 internally with 6 wide roads around it